3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "cpp_api/s_mainmenu.h"
21 #include "cpp_api/s_internal.h"
22 #include "common/c_converter.h"
24 void ScriptApiMainMenu::setMainMenuErrorMessage(std::string errormessage)
26 SCRIPTAPI_PRECHECKHEADER
28 lua_getglobal(L, "gamedata");
29 int gamedata_idx = lua_gettop(L);
30 lua_pushstring(L, "errormessage");
31 lua_pushstring(L, errormessage.c_str());
32 lua_settable(L, gamedata_idx);
36 void ScriptApiMainMenu::handleMainMenuEvent(std::string text)
38 SCRIPTAPI_PRECHECKHEADER
40 lua_pushcfunction(L, script_error_handler);
41 int errorhandler = lua_gettop(L);
43 // Get handler function
44 lua_getglobal(L, "engine");
45 lua_getfield(L, -1, "event_handler");
46 lua_remove(L, -2); // Remove engine
47 if(lua_isnil(L, -1)) {
48 lua_pop(L, 1); // Pop event_handler
51 luaL_checktype(L, -1, LUA_TFUNCTION);
54 lua_pushstring(L, text.c_str());
55 if(lua_pcall(L, 1, 0, errorhandler))
57 lua_pop(L, 1); // Pop error handler
60 void ScriptApiMainMenu::handleMainMenuButtons(std::map<std::string, std::string> fields)
62 SCRIPTAPI_PRECHECKHEADER
64 lua_pushcfunction(L, script_error_handler);
65 int errorhandler = lua_gettop(L);
67 // Get handler function
68 lua_getglobal(L, "engine");
69 lua_getfield(L, -1, "button_handler");
70 lua_remove(L, -2); // Remove engine
71 if(lua_isnil(L, -1)) {
72 lua_pop(L, 1); // Pop button handler
75 luaL_checktype(L, -1, LUA_TFUNCTION);
77 // Convert fields to lua table
79 for(std::map<std::string, std::string>::const_iterator
80 i = fields.begin(); i != fields.end(); i++){
81 const std::string &name = i->first;
82 const std::string &value = i->second;
83 lua_pushstring(L, name.c_str());
84 lua_pushlstring(L, value.c_str(), value.size());
89 if(lua_pcall(L, 1, 0, errorhandler))
91 lua_pop(L, 1); // Pop error handler