3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "cpp_api/s_mainmenu.h"
21 #include "cpp_api/s_internal.h"
22 #include "common/c_converter.h"
24 void ScriptApiMainMenu::setMainMenuErrorMessage(std::string errormessage)
26 SCRIPTAPI_PRECHECKHEADER
28 lua_getglobal(L, "gamedata");
29 int gamedata_idx = lua_gettop(L);
30 lua_pushstring(L, "errormessage");
31 lua_pushstring(L, errormessage.c_str());
32 lua_settable(L, gamedata_idx);
36 void ScriptApiMainMenu::handleMainMenuEvent(std::string text)
38 SCRIPTAPI_PRECHECKHEADER
40 // Get handler function
41 lua_getglobal(L, "core");
42 lua_getfield(L, -1, "event_handler");
43 lua_remove(L, -2); // Remove core
44 if (lua_isnil(L, -1)) {
45 lua_pop(L, 1); // Pop event_handler
48 luaL_checktype(L, -1, LUA_TFUNCTION);
51 lua_pushstring(L, text.c_str());
52 if (lua_pcall(L, 1, 0, m_errorhandler))
56 void ScriptApiMainMenu::handleMainMenuButtons(std::map<std::string, std::string> fields)
58 SCRIPTAPI_PRECHECKHEADER
60 // Get handler function
61 lua_getglobal(L, "core");
62 lua_getfield(L, -1, "button_handler");
63 lua_remove(L, -2); // Remove core
64 if (lua_isnil(L, -1)) {
65 lua_pop(L, 1); // Pop button handler
68 luaL_checktype(L, -1, LUA_TFUNCTION);
70 // Convert fields to a Lua table
72 std::map<std::string, std::string>::const_iterator it;
73 for (it = fields.begin(); it != fields.end(); it++){
74 const std::string &name = it->first;
75 const std::string &value = it->second;
76 lua_pushstring(L, name.c_str());
77 lua_pushlstring(L, value.c_str(), value.size());
82 if (lua_pcall(L, 1, 0, m_errorhandler))