]> git.lizzy.rs Git - dragonfireclient.git/blob - src/script/cpp_api/s_inventory.h
Add on_deactivate callback for luaentities (#10723)
[dragonfireclient.git] / src / script / cpp_api / s_inventory.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "cpp_api/s_base.h"
23
24 struct MoveAction;
25 struct ItemStack;
26
27 class ScriptApiDetached
28                 : virtual public ScriptApiBase
29 {
30 public:
31         /* Detached inventory callbacks */
32         // Return number of accepted items to be moved
33         int detached_inventory_AllowMove(
34                         const MoveAction &ma, int count,
35                         ServerActiveObject *player);
36         // Return number of accepted items to be put
37         int detached_inventory_AllowPut(
38                         const MoveAction &ma, const ItemStack &stack,
39                         ServerActiveObject *player);
40         // Return number of accepted items to be taken
41         int detached_inventory_AllowTake(
42                         const MoveAction &ma, const ItemStack &stack,
43                         ServerActiveObject *player);
44         // Report moved items
45         void detached_inventory_OnMove(
46                         const MoveAction &ma, int count,
47                         ServerActiveObject *player);
48         // Report put items
49         void detached_inventory_OnPut(
50                         const MoveAction &ma, const ItemStack &stack,
51                         ServerActiveObject *player);
52         // Report taken items
53         void detached_inventory_OnTake(
54                         const MoveAction &ma, const ItemStack &stack,
55                         ServerActiveObject *player);
56 private:
57         bool getDetachedInventoryCallback(
58                         const std::string &name, const char *callbackname);
59 };