3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
26 #include "util/basic_macros.h"
32 #include "irrlichttypes.h"
33 #include "common/c_types.h"
34 #include "common/c_internal.h"
36 #define SCRIPTAPI_LOCK_DEBUG
37 #define SCRIPTAPI_DEBUG
39 // MUST be an invalid mod name so that mods can't
40 // use that name to bypass security!
41 #define BUILTIN_MOD_NAME "*builtin*"
43 #define PCALL_RES(RES) { \
44 int result_ = (RES); \
46 scriptError(result_, __FUNCTION__); \
50 #define runCallbacks(nargs, mode) \
51 runCallbacksRaw((nargs), (mode), __FUNCTION__)
53 #define setOriginFromTable(index) \
54 setOriginFromTableRaw(index, __FUNCTION__)
56 enum class ScriptingType: u8 {
69 class ServerActiveObject;
74 virtual ~ScriptApiBase();
75 DISABLE_CLASS_COPY(ScriptApiBase);
77 // These throw a ModError on failure
78 void loadMod(const std::string &script_path, const std::string &mod_name);
79 void loadScript(const std::string &script_path);
82 void loadModFromMemory(const std::string &mod_name);
85 void runCallbacksRaw(int nargs,
86 RunCallbacksMode mode, const char *fxn);
89 void addObjectReference(ServerActiveObject *cobj);
90 void removeObjectReference(ServerActiveObject *cobj);
92 IGameDef *getGameDef() { return m_gamedef; }
94 void setType(ScriptingType type) { m_type = type; }
95 ScriptingType getType() { return m_type; }
100 std::string getOrigin() { return m_last_run_mod; }
101 void setOriginDirect(const char *origin);
102 void setOriginFromTableRaw(int index, const char *fxn);
108 friend class ObjectRef;
109 friend class NodeMetaRef;
110 friend class ModApiBase;
111 friend class ModApiEnvMod;
112 friend class LuaVoxelManip;
114 lua_State* getStack()
115 { return m_luastack; }
118 void scriptError(int result, const char *fxn);
119 void stackDump(std::ostream &o);
121 void setGameDef(IGameDef* gamedef) { m_gamedef = gamedef; }
123 Environment* getEnv() { return m_environment; }
124 void setEnv(Environment* env) { m_environment = env; }
126 GUIEngine* getGuiEngine() { return m_guiengine; }
127 void setGuiEngine(GUIEngine* guiengine) { m_guiengine = guiengine; }
129 void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj);
131 std::recursive_mutex m_luastackmutex;
132 std::string m_last_run_mod;
133 bool m_secure = false;
134 #ifdef SCRIPTAPI_LOCK_DEBUG
135 int m_lock_recursion_count;
136 std::thread::id m_owning_thread;
140 static int luaPanic(lua_State *L);
142 lua_State *m_luastack = nullptr;
144 IGameDef *m_gamedef = nullptr;
145 Environment *m_environment = nullptr;
146 GUIEngine *m_guiengine = nullptr;
147 ScriptingType m_type;