]> git.lizzy.rs Git - dragonfireclient.git/blob - src/script/common/c_content.h
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / src / script / common / c_content.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20
21 /******************************************************************************/
22 /******************************************************************************/
23 /* WARNING!!!! do NOT add this header in any include file or any code file    */
24 /*             not being a script/modapi file!!!!!!!!                         */
25 /******************************************************************************/
26 /******************************************************************************/
27
28 #pragma once
29
30 extern "C" {
31 #include <lua.h>
32 }
33
34 #include <iostream>
35 #include <vector>
36
37 #include "irrlichttypes_bloated.h"
38 #include "util/string.h"
39 #include "itemgroup.h"
40 #include "itemdef.h"
41 #include "c_types.h"
42 #include "hud.h"
43
44 namespace Json { class Value; }
45
46 struct MapNode;
47 class NodeDefManager;
48 struct PointedThing;
49 struct ItemStack;
50 struct ItemDefinition;
51 struct ToolCapabilities;
52 struct ObjectProperties;
53 struct SimpleSoundSpec;
54 struct ServerSoundParams;
55 class Inventory;
56 struct NodeBox;
57 struct ContentFeatures;
58 struct TileDef;
59 class Server;
60 struct DigParams;
61 struct HitParams;
62 struct EnumString;
63 struct NoiseParams;
64 class Schematic;
65 class ServerActiveObject;
66 struct collisionMoveResult;
67
68 extern struct EnumString es_TileAnimationType[];
69
70 void               read_content_features     (lua_State *L, ContentFeatures &f,
71                                               int index);
72 void               push_content_features     (lua_State *L,
73                                               const ContentFeatures &c);
74
75 void               push_nodebox              (lua_State *L,
76                                               const NodeBox &box);
77 void               push_box                  (lua_State *L,
78                                               const std::vector<aabb3f> &box);
79
80 void               push_palette              (lua_State *L,
81                                               const std::vector<video::SColor> *palette);
82
83 TileDef            read_tiledef              (lua_State *L, int index,
84                                               u8 drawtype);
85
86 void               read_soundspec            (lua_State *L, int index,
87                                               SimpleSoundSpec &spec);
88 NodeBox            read_nodebox              (lua_State *L, int index);
89
90 void               read_server_sound_params  (lua_State *L, int index,
91                                               ServerSoundParams &params);
92
93 void               push_dig_params           (lua_State *L,
94                                               const DigParams &params);
95 void               push_hit_params           (lua_State *L,
96                                               const HitParams &params);
97
98 ItemStack          read_item                 (lua_State *L, int index, IItemDefManager *idef);
99
100 struct TileAnimationParams read_animation_definition(lua_State *L, int index);
101 void push_animation_definition(lua_State *L, struct TileAnimationParams anim);
102
103 ToolCapabilities   read_tool_capabilities    (lua_State *L, int table);
104 void               push_tool_capabilities    (lua_State *L,
105                                               const ToolCapabilities &prop);
106
107 void read_item_definition (lua_State *L, int index, const ItemDefinition &default_def,
108                 ItemDefinition &def);
109 void               push_item_definition      (lua_State *L,
110                                               const ItemDefinition &i);
111 void               push_item_definition_full (lua_State *L,
112                                               const ItemDefinition &i);
113
114 void               read_object_properties    (lua_State *L, int index,
115                                               ServerActiveObject *sao,
116                                               ObjectProperties *prop,
117                                               IItemDefManager *idef);
118 void               push_object_properties    (lua_State *L,
119                                               ObjectProperties *prop);
120
121 void               push_inventory                (lua_State *L,
122                                               Inventory *inventory);
123                                               
124 void               push_inventory_list       (lua_State *L,
125                                               Inventory *inv,
126                                               const char *name);
127 void               read_inventory_list       (lua_State *L, int tableindex,
128                                               Inventory *inv, const char *name,
129                                               Server *srv, int forcesize=-1);
130
131 MapNode            readnode                  (lua_State *L, int index,
132                                               const NodeDefManager *ndef);
133 void               pushnode                  (lua_State *L, const MapNode &n,
134                                               const NodeDefManager *ndef);
135
136
137 void               read_groups               (lua_State *L, int index,
138                                               ItemGroupList &result);
139
140 void               push_groups               (lua_State *L,
141                                               const ItemGroupList &groups);
142
143 //TODO rename to "read_enum_field"
144 int                getenumfield              (lua_State *L, int table,
145                                               const char *fieldname,
146                                               const EnumString *spec,
147                                               int default_);
148
149 bool               getflagsfield             (lua_State *L, int table,
150                                               const char *fieldname,
151                                               FlagDesc *flagdesc,
152                                               u32 *flags, u32 *flagmask);
153
154 bool               read_flags                (lua_State *L, int index,
155                                               FlagDesc *flagdesc,
156                                               u32 *flags, u32 *flagmask);
157
158 void               push_flags_string         (lua_State *L, FlagDesc *flagdesc,
159                                               u32 flags, u32 flagmask);
160
161 u32                read_flags_table          (lua_State *L, int table,
162                                               FlagDesc *flagdesc, u32 *flagmask);
163
164 void               push_items                (lua_State *L,
165                                               const std::vector<ItemStack> &items);
166
167 std::vector<ItemStack> read_items            (lua_State *L,
168                                               int index,
169                                               Server* srv);
170
171 void               push_soundspec            (lua_State *L,
172                                               const SimpleSoundSpec &spec);
173
174 bool               string_to_enum            (const EnumString *spec,
175                                               int &result,
176                                               const std::string &str);
177
178 bool               read_noiseparams          (lua_State *L, int index,
179                                               NoiseParams *np);
180 void               push_noiseparams          (lua_State *L, NoiseParams *np);
181
182 void               luaentity_get             (lua_State *L,u16 id);
183
184 bool               push_json_value           (lua_State *L,
185                                               const Json::Value &value,
186                                               int nullindex);
187 void               read_json_value           (lua_State *L, Json::Value &root,
188                                               int index, u8 recursion = 0);
189
190 /*!
191  * Pushes a Lua `pointed_thing` to the given Lua stack.
192  * \param csm If true, a client side pointed thing is pushed
193  * \param hitpoint If true, the exact pointing location is also pushed
194  */
195 void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm =
196         false, bool hitpoint = false);
197
198 void               push_objectRef            (lua_State *L, const u16 id);
199
200 void               read_hud_element          (lua_State *L, HudElement *elem);
201
202 void               push_hud_element          (lua_State *L, HudElement *elem);
203
204 HudElementStat     read_hud_change           (lua_State *L, HudElement *elem, void **value);
205
206 void               push_collision_move_result(lua_State *L, const collisionMoveResult &res);
207
208 void                       push_physics_override         (lua_State *L, float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move);