]> git.lizzy.rs Git - dragonfireclient.git/blob - src/script/common/c_content.h
Rename get_json_value to read_json_value
[dragonfireclient.git] / src / script / common / c_content.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20
21 /******************************************************************************/
22 /******************************************************************************/
23 /* WARNING!!!! do NOT add this header in any include file or any code file    */
24 /*             not being a script/modapi file!!!!!!!!                         */
25 /******************************************************************************/
26 /******************************************************************************/
27
28 #ifndef C_CONTENT_H_
29 #define C_CONTENT_H_
30
31 extern "C" {
32 #include <lua.h>
33 }
34
35 #include <iostream>
36 #include <map>
37 #include <vector>
38
39 #include "irrlichttypes_bloated.h"
40 #include "util/string.h"
41
42 namespace Json { class Value; }
43
44 struct MapNode;
45 class INodeDefManager;
46 struct PointedThing;
47 struct ItemStack;
48 struct ItemDefinition;
49 struct ToolCapabilities;
50 struct ObjectProperties;
51 struct SimpleSoundSpec;
52 struct ServerSoundParams;
53 class Inventory;
54 struct NodeBox;
55 struct ContentFeatures;
56 struct TileDef;
57 class Server;
58 struct DigParams;
59 struct HitParams;
60 struct EnumString;
61 struct NoiseParams;
62 class DecoSchematic;
63
64
65 ContentFeatures    read_content_features         (lua_State *L, int index);
66 TileDef            read_tiledef                  (lua_State *L, int index);
67 void               read_soundspec                (lua_State *L, int index,
68                                                   SimpleSoundSpec &spec);
69 NodeBox            read_nodebox                  (lua_State *L, int index);
70
71 void               read_server_sound_params      (lua_State *L, int index,
72                                                   ServerSoundParams &params);
73
74 void          push_dig_params           (lua_State *L,const DigParams &params);
75 void          push_hit_params           (lua_State *L,const HitParams &params);
76
77 ItemStack     read_item                 (lua_State *L, int index, Server* srv);
78
79
80 ToolCapabilities   read_tool_capabilities    (lua_State *L,
81                                               int table);
82 void               push_tool_capabilities    (lua_State *L,
83                                               const ToolCapabilities &prop);
84
85 ItemDefinition     read_item_definition      (lua_State *L,
86                                               int index,
87                                               ItemDefinition default_def);
88 void               read_object_properties    (lua_State *L,
89                                               int index,
90                                               ObjectProperties *prop);
91
92 void               push_inventory_list       (lua_State *L,
93                                               Inventory *inv,
94                                               const char *name);
95 void               read_inventory_list       (lua_State *L,
96                                               int tableindex,
97                                               Inventory *inv,
98                                               const char *name,
99                                               Server* srv,
100                                               int forcesize=-1);
101
102 MapNode            readnode                  (lua_State *L,
103                                               int index,
104                                               INodeDefManager *ndef);
105 void               pushnode                  (lua_State *L,
106                                               const MapNode &n,
107                                               INodeDefManager *ndef);
108
109 NodeBox            read_nodebox              (lua_State *L, int index);
110
111 void               read_groups               (lua_State *L,
112                                               int index,
113                                               std::map<std::string, int> &result);
114
115 //TODO rename to "read_enum_field"
116 int                getenumfield              (lua_State *L,
117                                               int table,
118                                               const char *fieldname,
119                                               const EnumString *spec,
120                                               int default_);
121
122 u32                getflagsfield             (lua_State *L, int table,
123                                               const char *fieldname,
124                                               FlagDesc *flagdesc);
125
126 void               push_items                (lua_State *L,
127                                               const std::vector<ItemStack> &items);
128
129 std::vector<ItemStack> read_items            (lua_State *L,
130                                               int index,
131                                               Server* srv);
132
133 void               read_soundspec            (lua_State *L,
134                                               int index,
135                                               SimpleSoundSpec &spec);
136
137
138 bool               string_to_enum            (const EnumString *spec,
139                                               int &result,
140                                               const std::string &str);
141
142 NoiseParams*       read_noiseparams          (lua_State *L, int index);
143
144 bool               read_schematic            (lua_State *L, int index,
145                                               DecoSchematic *dschem,
146                                               Server *server);
147
148 void               luaentity_get             (lua_State *L,u16 id);
149
150 bool               push_json_value           (lua_State *L,
151                                               const Json::Value &value,
152                                               int nullindex);
153 void               read_json_value           (lua_State *L,
154                                               Json::Value &root,
155                                               int index);
156
157 extern struct EnumString es_TileAnimationType[];
158
159 #endif /* C_CONTENT_H_ */