3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 /******************************************************************************/
22 /******************************************************************************/
23 /* WARNING!!!! do NOT add this header in any include file or any code file */
24 /* not being a script/modapi file!!!!!!!! */
25 /******************************************************************************/
26 /******************************************************************************/
37 #include "irrlichttypes_bloated.h"
38 #include "util/string.h"
39 #include "itemgroup.h"
42 // We do an explicit path include because by default c_content.h include src/client/hud.h
43 // prior to the src/hud.h, which is not good on server only build
44 #include "../../hud.h"
45 #include "content/mods.h"
47 namespace Json { class Value; }
53 struct ItemDefinition;
54 struct ToolCapabilities;
55 struct ObjectProperties;
56 struct SimpleSoundSpec;
57 struct ServerPlayingSound;
61 struct ContentFeatures;
69 class ServerActiveObject;
70 struct collisionMoveResult;
72 extern struct EnumString es_TileAnimationType[];
74 void read_content_features (lua_State *L, ContentFeatures &f,
76 void push_content_features (lua_State *L,
77 const ContentFeatures &c);
79 void push_nodebox (lua_State *L,
81 void push_box (lua_State *L,
82 const std::vector<aabb3f> &box);
84 void push_palette (lua_State *L,
85 const std::vector<video::SColor> *palette);
87 TileDef read_tiledef (lua_State *L, int index,
90 void read_soundspec (lua_State *L, int index,
91 SimpleSoundSpec &spec);
92 NodeBox read_nodebox (lua_State *L, int index);
94 void read_server_sound_params (lua_State *L, int index,
95 ServerPlayingSound ¶ms);
97 void push_dig_params (lua_State *L,
98 const DigParams ¶ms);
99 void push_hit_params (lua_State *L,
100 const HitParams ¶ms);
102 ItemStack read_item (lua_State *L, int index, IItemDefManager *idef);
104 struct TileAnimationParams read_animation_definition(lua_State *L, int index);
106 ToolCapabilities read_tool_capabilities (lua_State *L, int table);
107 void push_tool_capabilities (lua_State *L,
108 const ToolCapabilities &prop);
110 void read_item_definition (lua_State *L, int index, const ItemDefinition &default_def,
111 ItemDefinition &def);
112 void push_item_definition (lua_State *L,
113 const ItemDefinition &i);
114 void push_item_definition_full (lua_State *L,
115 const ItemDefinition &i);
117 void read_object_properties (lua_State *L, int index,
118 ServerActiveObject *sao,
119 ObjectProperties *prop,
120 IItemDefManager *idef);
121 void push_object_properties (lua_State *L,
122 ObjectProperties *prop);
124 void push_inventory_list (lua_State *L,
125 const InventoryList &invlist);
126 void push_inventory_lists (lua_State *L,
127 const Inventory &inv);
128 void read_inventory_list (lua_State *L, int tableindex,
129 Inventory *inv, const char *name,
130 IGameDef *gdef, int forcesize=-1);
132 MapNode readnode (lua_State *L, int index);
133 void pushnode (lua_State *L, const MapNode &n);
136 void read_groups (lua_State *L, int index,
137 ItemGroupList &result);
139 void push_groups (lua_State *L,
140 const ItemGroupList &groups);
142 //TODO rename to "read_enum_field"
143 int getenumfield (lua_State *L, int table,
144 const char *fieldname,
145 const EnumString *spec,
148 bool getflagsfield (lua_State *L, int table,
149 const char *fieldname,
151 u32 *flags, u32 *flagmask);
153 bool read_flags (lua_State *L, int index,
155 u32 *flags, u32 *flagmask);
157 void push_flags_string (lua_State *L, FlagDesc *flagdesc,
158 u32 flags, u32 flagmask);
160 u32 read_flags_table (lua_State *L, int table,
161 FlagDesc *flagdesc, u32 *flagmask);
163 void push_items (lua_State *L,
164 const std::vector<ItemStack> &items);
166 std::vector<ItemStack> read_items (lua_State *L,
170 void push_soundspec (lua_State *L,
171 const SimpleSoundSpec &spec);
173 bool string_to_enum (const EnumString *spec,
175 const std::string &str);
177 bool read_noiseparams (lua_State *L, int index,
179 void push_noiseparams (lua_State *L, NoiseParams *np);
181 void luaentity_get (lua_State *L,u16 id);
183 bool push_json_value (lua_State *L,
184 const Json::Value &value,
186 void read_json_value (lua_State *L, Json::Value &root,
187 int index, u8 recursion = 0);
190 * Pushes a Lua `pointed_thing` to the given Lua stack.
191 * \param csm If true, a client side pointed thing is pushed
192 * \param hitpoint If true, the exact pointing location is also pushed
194 void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm =
195 false, bool hitpoint = false);
197 void push_objectRef (lua_State *L, const u16 id);
199 void read_hud_element (lua_State *L, HudElement *elem);
201 void push_hud_element (lua_State *L, HudElement *elem);
203 bool read_hud_change (lua_State *L, HudElementStat &stat, HudElement *elem, void **value);
205 void push_collision_move_result(lua_State *L, const collisionMoveResult &res);
207 void push_mod_spec(lua_State *L, const ModSpec &spec, bool include_unsatisfied);