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DevTest: Fix broken PNG textures
[dragonfireclient.git] / src / script / common / c_content.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20
21 /******************************************************************************/
22 /******************************************************************************/
23 /* WARNING!!!! do NOT add this header in any include file or any code file    */
24 /*             not being a script/modapi file!!!!!!!!                         */
25 /******************************************************************************/
26 /******************************************************************************/
27
28 #pragma once
29
30 extern "C" {
31 #include <lua.h>
32 }
33
34 #include <iostream>
35 #include <vector>
36
37 #include "irrlichttypes_bloated.h"
38 #include "util/string.h"
39 #include "itemgroup.h"
40 #include "itemdef.h"
41 #include "c_types.h"
42 // We do a explicit path include because by default c_content.h include src/client/hud.h
43 // prior to the src/hud.h, which is not good on server only build
44 #include "../../hud.h"
45
46 namespace Json { class Value; }
47
48 struct MapNode;
49 class NodeDefManager;
50 struct PointedThing;
51 struct ItemStack;
52 struct ItemDefinition;
53 struct ToolCapabilities;
54 struct ObjectProperties;
55 struct SimpleSoundSpec;
56 struct ServerSoundParams;
57 class Inventory;
58 class InventoryList;
59 struct NodeBox;
60 struct ContentFeatures;
61 struct TileDef;
62 class IGameDef;
63 struct DigParams;
64 struct HitParams;
65 struct EnumString;
66 struct NoiseParams;
67 class Schematic;
68 class ServerActiveObject;
69 struct collisionMoveResult;
70
71 extern struct EnumString es_TileAnimationType[];
72
73 void               read_content_features     (lua_State *L, ContentFeatures &f,
74                                               int index);
75 void               push_content_features     (lua_State *L,
76                                               const ContentFeatures &c);
77
78 void               push_nodebox              (lua_State *L,
79                                               const NodeBox &box);
80 void               push_box                  (lua_State *L,
81                                               const std::vector<aabb3f> &box);
82
83 void               push_palette              (lua_State *L,
84                                               const std::vector<video::SColor> *palette);
85
86 TileDef            read_tiledef              (lua_State *L, int index,
87                                               u8 drawtype);
88
89 void               read_soundspec            (lua_State *L, int index,
90                                               SimpleSoundSpec &spec);
91 NodeBox            read_nodebox              (lua_State *L, int index);
92
93 void               read_server_sound_params  (lua_State *L, int index,
94                                               ServerSoundParams &params);
95
96 void               push_dig_params           (lua_State *L,
97                                               const DigParams &params);
98 void               push_hit_params           (lua_State *L,
99                                               const HitParams &params);
100
101 ItemStack          read_item                 (lua_State *L, int index, IItemDefManager *idef);
102
103 struct TileAnimationParams read_animation_definition(lua_State *L, int index);
104
105 ToolCapabilities   read_tool_capabilities    (lua_State *L, int table);
106 void               push_tool_capabilities    (lua_State *L,
107                                               const ToolCapabilities &prop);
108
109 void read_item_definition (lua_State *L, int index, const ItemDefinition &default_def,
110                 ItemDefinition &def);
111 void               push_item_definition      (lua_State *L,
112                                               const ItemDefinition &i);
113 void               push_item_definition_full (lua_State *L,
114                                               const ItemDefinition &i);
115
116 void               read_object_properties    (lua_State *L, int index,
117                                               ServerActiveObject *sao,
118                                               ObjectProperties *prop,
119                                               IItemDefManager *idef);
120 void               push_object_properties    (lua_State *L,
121                                               ObjectProperties *prop);
122
123 void               push_inventory_list       (lua_State *L,
124                                               const InventoryList &invlist);
125 void               push_inventory_lists      (lua_State *L,
126                                               const Inventory &inv);
127 void               read_inventory_list       (lua_State *L, int tableindex,
128                                               Inventory *inv, const char *name,
129                                               IGameDef *gdef, int forcesize=-1);
130
131 MapNode            readnode                  (lua_State *L, int index,
132                                               const NodeDefManager *ndef);
133 void               pushnode                  (lua_State *L, const MapNode &n,
134                                               const NodeDefManager *ndef);
135
136
137 void               read_groups               (lua_State *L, int index,
138                                               ItemGroupList &result);
139
140 void               push_groups               (lua_State *L,
141                                               const ItemGroupList &groups);
142
143 //TODO rename to "read_enum_field"
144 int                getenumfield              (lua_State *L, int table,
145                                               const char *fieldname,
146                                               const EnumString *spec,
147                                               int default_);
148
149 bool               getflagsfield             (lua_State *L, int table,
150                                               const char *fieldname,
151                                               FlagDesc *flagdesc,
152                                               u32 *flags, u32 *flagmask);
153
154 bool               read_flags                (lua_State *L, int index,
155                                               FlagDesc *flagdesc,
156                                               u32 *flags, u32 *flagmask);
157
158 void               push_flags_string         (lua_State *L, FlagDesc *flagdesc,
159                                               u32 flags, u32 flagmask);
160
161 u32                read_flags_table          (lua_State *L, int table,
162                                               FlagDesc *flagdesc, u32 *flagmask);
163
164 void               push_items                (lua_State *L,
165                                               const std::vector<ItemStack> &items);
166
167 std::vector<ItemStack> read_items            (lua_State *L,
168                                               int index,
169                                               IGameDef* gdef);
170
171 void               push_soundspec            (lua_State *L,
172                                               const SimpleSoundSpec &spec);
173
174 bool               string_to_enum            (const EnumString *spec,
175                                               int &result,
176                                               const std::string &str);
177
178 bool               read_noiseparams          (lua_State *L, int index,
179                                               NoiseParams *np);
180 void               push_noiseparams          (lua_State *L, NoiseParams *np);
181
182 void               luaentity_get             (lua_State *L,u16 id);
183
184 bool               push_json_value           (lua_State *L,
185                                               const Json::Value &value,
186                                               int nullindex);
187 void               read_json_value           (lua_State *L, Json::Value &root,
188                                               int index, u8 recursion = 0);
189
190 /*!
191  * Pushes a Lua `pointed_thing` to the given Lua stack.
192  * \param csm If true, a client side pointed thing is pushed
193  * \param hitpoint If true, the exact pointing location is also pushed
194  */
195 void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm =
196         false, bool hitpoint = false);
197
198 void push_objectRef            (lua_State *L, const u16 id);
199
200 void read_hud_element          (lua_State *L, HudElement *elem);
201
202 void push_hud_element          (lua_State *L, HudElement *elem);
203
204 bool read_hud_change           (lua_State *L, HudElementStat &stat, HudElement *elem, void **value);
205
206 void push_collision_move_result(lua_State *L, const collisionMoveResult &res);