3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 /******************************************************************************/
22 /******************************************************************************/
23 /* WARNING!!!! do NOT add this header in any include file or any code file */
24 /* not being a script/modapi file!!!!!!!! */
25 /******************************************************************************/
26 /******************************************************************************/
37 #include "irrlichttypes_bloated.h"
38 #include "util/string.h"
39 #include "itemgroup.h"
44 namespace Json { class Value; }
50 struct ItemDefinition;
51 struct ToolCapabilities;
52 struct ObjectProperties;
53 struct SimpleSoundSpec;
54 struct ServerSoundParams;
57 struct ContentFeatures;
65 class ServerActiveObject;
68 ContentFeatures read_content_features (lua_State *L, int index);
69 void push_content_features (lua_State *L,
70 const ContentFeatures &c);
72 void push_nodebox (lua_State *L,
74 void push_box (lua_State *L,
75 const std::vector<aabb3f> &box);
77 void push_palette (lua_State *L,
78 const std::vector<video::SColor> *palette);
80 TileDef read_tiledef (lua_State *L, int index,
83 void read_soundspec (lua_State *L, int index,
84 SimpleSoundSpec &spec);
85 NodeBox read_nodebox (lua_State *L, int index);
87 void read_server_sound_params (lua_State *L, int index,
88 ServerSoundParams ¶ms);
90 void push_dig_params (lua_State *L,
91 const DigParams ¶ms);
92 void push_hit_params (lua_State *L,
93 const HitParams ¶ms);
95 ItemStack read_item (lua_State *L, int index, IItemDefManager *idef);
97 struct TileAnimationParams read_animation_definition(lua_State *L, int index);
99 ToolCapabilities read_tool_capabilities (lua_State *L, int table);
100 void push_tool_capabilities (lua_State *L,
101 const ToolCapabilities &prop);
103 void read_item_definition (lua_State *L, int index, const ItemDefinition &default_def,
104 ItemDefinition &def);
105 void push_item_definition (lua_State *L,
106 const ItemDefinition &i);
107 void push_item_definition_full (lua_State *L,
108 const ItemDefinition &i);
110 void read_object_properties (lua_State *L, int index,
111 ServerActiveObject *sao,
112 ObjectProperties *prop,
113 IItemDefManager *idef);
114 void push_object_properties (lua_State *L,
115 ObjectProperties *prop);
117 void push_inventory_list (lua_State *L,
120 void read_inventory_list (lua_State *L, int tableindex,
121 Inventory *inv, const char *name,
122 Server *srv, int forcesize=-1);
124 MapNode readnode (lua_State *L, int index,
125 const NodeDefManager *ndef);
126 void pushnode (lua_State *L, const MapNode &n,
127 const NodeDefManager *ndef);
130 void read_groups (lua_State *L, int index,
131 ItemGroupList &result);
133 void push_groups (lua_State *L,
134 const ItemGroupList &groups);
136 //TODO rename to "read_enum_field"
137 int getenumfield (lua_State *L, int table,
138 const char *fieldname,
139 const EnumString *spec,
142 bool getflagsfield (lua_State *L, int table,
143 const char *fieldname,
145 u32 *flags, u32 *flagmask);
147 bool read_flags (lua_State *L, int index,
149 u32 *flags, u32 *flagmask);
151 void push_flags_string (lua_State *L, FlagDesc *flagdesc,
152 u32 flags, u32 flagmask);
154 u32 read_flags_table (lua_State *L, int table,
155 FlagDesc *flagdesc, u32 *flagmask);
157 void push_items (lua_State *L,
158 const std::vector<ItemStack> &items);
160 std::vector<ItemStack> read_items (lua_State *L,
164 void push_soundspec (lua_State *L,
165 const SimpleSoundSpec &spec);
167 bool string_to_enum (const EnumString *spec,
169 const std::string &str);
171 bool read_noiseparams (lua_State *L, int index,
173 void push_noiseparams (lua_State *L, NoiseParams *np);
175 void luaentity_get (lua_State *L,u16 id);
177 bool push_json_value (lua_State *L,
178 const Json::Value &value,
180 void read_json_value (lua_State *L, Json::Value &root,
181 int index, u8 recursion = 0);
184 * Pushes a Lua `pointed_thing` to the given Lua stack.
185 * \param csm If true, a client side pointed thing is pushed
186 * \param hitpoint If true, the exact pointing location is also pushed
188 void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm =
189 false, bool hitpoint = false);
191 void push_objectRef (lua_State *L, const u16 id);
193 void read_hud_element (lua_State *L, HudElement *elem);
195 void push_hud_element (lua_State *L, HudElement *elem);
197 HudElementStat read_hud_change (lua_State *L, HudElement *elem, void **value);
199 extern struct EnumString es_TileAnimationType[];