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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20
21 /******************************************************************************/
22 /******************************************************************************/
23 /* WARNING!!!! do NOT add this header in any include file or any code file    */
24 /*             not being a script/modapi file!!!!!!!!                         */
25 /******************************************************************************/
26 /******************************************************************************/
27
28 #pragma once
29
30 extern "C" {
31 #include <lua.h>
32 }
33
34 #include <iostream>
35 #include <vector>
36
37 #include "irrlichttypes_bloated.h"
38 #include "util/string.h"
39 #include "itemgroup.h"
40 #include "itemdef.h"
41 #include "c_types.h"
42 #include "hud.h"
43
44 namespace Json { class Value; }
45
46 struct MapNode;
47 class NodeDefManager;
48 struct PointedThing;
49 struct ItemStack;
50 struct ItemDefinition;
51 struct ToolCapabilities;
52 struct ObjectProperties;
53 struct SimpleSoundSpec;
54 struct ServerSoundParams;
55 class Inventory;
56 struct NodeBox;
57 struct ContentFeatures;
58 struct TileDef;
59 class Server;
60 struct DigParams;
61 struct HitParams;
62 struct EnumString;
63 struct NoiseParams;
64 class Schematic;
65 class ServerActiveObject;
66
67
68 ContentFeatures    read_content_features     (lua_State *L, int index);
69 void               push_content_features     (lua_State *L,
70                                               const ContentFeatures &c);
71
72 void               push_nodebox              (lua_State *L,
73                                               const NodeBox &box);
74 void               push_box                  (lua_State *L,
75                                               const std::vector<aabb3f> &box);
76
77 void               push_palette              (lua_State *L,
78                                               const std::vector<video::SColor> *palette);
79
80 TileDef            read_tiledef              (lua_State *L, int index,
81                                               u8 drawtype);
82
83 void               read_soundspec            (lua_State *L, int index,
84                                               SimpleSoundSpec &spec);
85 NodeBox            read_nodebox              (lua_State *L, int index);
86
87 void               read_server_sound_params  (lua_State *L, int index,
88                                               ServerSoundParams &params);
89
90 void               push_dig_params           (lua_State *L,
91                                               const DigParams &params);
92 void               push_hit_params           (lua_State *L,
93                                               const HitParams &params);
94
95 ItemStack          read_item                 (lua_State *L, int index, IItemDefManager *idef);
96
97 struct TileAnimationParams read_animation_definition(lua_State *L, int index);
98
99 ToolCapabilities   read_tool_capabilities    (lua_State *L, int table);
100 void               push_tool_capabilities    (lua_State *L,
101                                               const ToolCapabilities &prop);
102
103 void read_item_definition (lua_State *L, int index, const ItemDefinition &default_def,
104                 ItemDefinition &def);
105 void               push_item_definition      (lua_State *L,
106                                               const ItemDefinition &i);
107 void               push_item_definition_full (lua_State *L,
108                                               const ItemDefinition &i);
109
110 void               read_object_properties    (lua_State *L, int index,
111                                               ServerActiveObject *sao,
112                                               ObjectProperties *prop,
113                                               IItemDefManager *idef);
114 void               push_object_properties    (lua_State *L,
115                                               ObjectProperties *prop);
116
117 void               push_inventory_list       (lua_State *L,
118                                               Inventory *inv,
119                                               const char *name);
120 void               read_inventory_list       (lua_State *L, int tableindex,
121                                               Inventory *inv, const char *name,
122                                               Server *srv, int forcesize=-1);
123
124 MapNode            readnode                  (lua_State *L, int index,
125                                               const NodeDefManager *ndef);
126 void               pushnode                  (lua_State *L, const MapNode &n,
127                                               const NodeDefManager *ndef);
128
129
130 void               read_groups               (lua_State *L, int index,
131                                               ItemGroupList &result);
132
133 void               push_groups               (lua_State *L,
134                                               const ItemGroupList &groups);
135
136 //TODO rename to "read_enum_field"
137 int                getenumfield              (lua_State *L, int table,
138                                               const char *fieldname,
139                                               const EnumString *spec,
140                                               int default_);
141
142 bool               getflagsfield             (lua_State *L, int table,
143                                               const char *fieldname,
144                                               FlagDesc *flagdesc,
145                                               u32 *flags, u32 *flagmask);
146
147 bool               read_flags                (lua_State *L, int index,
148                                               FlagDesc *flagdesc,
149                                               u32 *flags, u32 *flagmask);
150
151 void               push_flags_string         (lua_State *L, FlagDesc *flagdesc,
152                                               u32 flags, u32 flagmask);
153
154 u32                read_flags_table          (lua_State *L, int table,
155                                               FlagDesc *flagdesc, u32 *flagmask);
156
157 void               push_items                (lua_State *L,
158                                               const std::vector<ItemStack> &items);
159
160 std::vector<ItemStack> read_items            (lua_State *L,
161                                               int index,
162                                               Server* srv);
163
164 void               push_soundspec            (lua_State *L,
165                                               const SimpleSoundSpec &spec);
166
167 bool               string_to_enum            (const EnumString *spec,
168                                               int &result,
169                                               const std::string &str);
170
171 bool               read_noiseparams          (lua_State *L, int index,
172                                               NoiseParams *np);
173 void               push_noiseparams          (lua_State *L, NoiseParams *np);
174
175 void               luaentity_get             (lua_State *L,u16 id);
176
177 bool               push_json_value           (lua_State *L,
178                                               const Json::Value &value,
179                                               int nullindex);
180 void               read_json_value           (lua_State *L, Json::Value &root,
181                                               int index, u8 recursion = 0);
182
183 /*!
184  * Pushes a Lua `pointed_thing` to the given Lua stack.
185  * \param csm If true, a client side pointed thing is pushed
186  * \param hitpoint If true, the exact pointing location is also pushed
187  */
188 void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm =
189         false, bool hitpoint = false);
190
191 void               push_objectRef            (lua_State *L, const u16 id);
192
193 void               read_hud_element          (lua_State *L, HudElement *elem);
194
195 void               push_hud_element          (lua_State *L, HudElement *elem);
196
197 HudElementStat     read_hud_change           (lua_State *L, HudElement *elem, void **value);
198
199 extern struct EnumString es_TileAnimationType[];