]> git.lizzy.rs Git - dragonfireclient.git/blob - src/script/common/c_content.h
Revert "Make Lint Happy"
[dragonfireclient.git] / src / script / common / c_content.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20
21 /******************************************************************************/
22 /******************************************************************************/
23 /* WARNING!!!! do NOT add this header in any include file or any code file    */
24 /*             not being a script/modapi file!!!!!!!!                         */
25 /******************************************************************************/
26 /******************************************************************************/
27
28 #pragma once
29
30 extern "C" {
31 #include <lua.h>
32 }
33
34 #include <iostream>
35 #include <vector>
36
37 #include "irrlichttypes_bloated.h"
38 #include "util/string.h"
39 #include "itemgroup.h"
40 #include "itemdef.h"
41 #include "c_types.h"
42 #include "hud.h"
43
44 namespace Json { class Value; }
45
46 struct MapNode;
47 class NodeDefManager;
48 struct PointedThing;
49 struct ItemStack;
50 struct ItemDefinition;
51 struct ToolCapabilities;
52 struct ObjectProperties;
53 struct SimpleSoundSpec;
54 struct ServerSoundParams;
55 class Inventory;
56 struct NodeBox;
57 struct ContentFeatures;
58 struct TileDef;
59 class Server;
60 struct DigParams;
61 struct HitParams;
62 struct EnumString;
63 struct NoiseParams;
64 class Schematic;
65 class ServerActiveObject;
66 struct collisionMoveResult;
67
68 extern struct EnumString es_TileAnimationType[];
69
70 ContentFeatures    read_content_features     (lua_State *L, int index);
71 void               push_content_features     (lua_State *L,
72                                               const ContentFeatures &c);
73
74 void               push_nodebox              (lua_State *L,
75                                               const NodeBox &box);
76 void               push_box                  (lua_State *L,
77                                               const std::vector<aabb3f> &box);
78
79 void               push_palette              (lua_State *L,
80                                               const std::vector<video::SColor> *palette);
81
82 TileDef            read_tiledef              (lua_State *L, int index,
83                                               u8 drawtype);
84
85 void               read_soundspec            (lua_State *L, int index,
86                                               SimpleSoundSpec &spec);
87 NodeBox            read_nodebox              (lua_State *L, int index);
88
89 void               read_server_sound_params  (lua_State *L, int index,
90                                               ServerSoundParams &params);
91
92 void               push_dig_params           (lua_State *L,
93                                               const DigParams &params);
94 void               push_hit_params           (lua_State *L,
95                                               const HitParams &params);
96
97 ItemStack          read_item                 (lua_State *L, int index, IItemDefManager *idef);
98
99 struct TileAnimationParams read_animation_definition(lua_State *L, int index);
100
101 ToolCapabilities   read_tool_capabilities    (lua_State *L, int table);
102 void               push_tool_capabilities    (lua_State *L,
103                                               const ToolCapabilities &prop);
104
105 void read_item_definition (lua_State *L, int index, const ItemDefinition &default_def,
106                 ItemDefinition &def);
107 void               push_item_definition      (lua_State *L,
108                                               const ItemDefinition &i);
109 void               push_item_definition_full (lua_State *L,
110                                               const ItemDefinition &i);
111
112 void               read_object_properties    (lua_State *L, int index,
113                                               ServerActiveObject *sao,
114                                               ObjectProperties *prop,
115                                               IItemDefManager *idef);
116 void               push_object_properties    (lua_State *L,
117                                               ObjectProperties *prop);
118
119 void               push_inventory                (lua_State *L,
120                                               Inventory *inventory);
121                                               
122 void               push_inventory_list       (lua_State *L,
123                                               Inventory *inv,
124                                               const char *name);
125 void               read_inventory_list       (lua_State *L, int tableindex,
126                                               Inventory *inv, const char *name,
127                                               Server *srv, int forcesize=-1);
128
129 MapNode            readnode                  (lua_State *L, int index,
130                                               const NodeDefManager *ndef);
131 void               pushnode                  (lua_State *L, const MapNode &n,
132                                               const NodeDefManager *ndef);
133
134
135 void               read_groups               (lua_State *L, int index,
136                                               ItemGroupList &result);
137
138 void               push_groups               (lua_State *L,
139                                               const ItemGroupList &groups);
140
141 //TODO rename to "read_enum_field"
142 int                getenumfield              (lua_State *L, int table,
143                                               const char *fieldname,
144                                               const EnumString *spec,
145                                               int default_);
146
147 bool               getflagsfield             (lua_State *L, int table,
148                                               const char *fieldname,
149                                               FlagDesc *flagdesc,
150                                               u32 *flags, u32 *flagmask);
151
152 bool               read_flags                (lua_State *L, int index,
153                                               FlagDesc *flagdesc,
154                                               u32 *flags, u32 *flagmask);
155
156 void               push_flags_string         (lua_State *L, FlagDesc *flagdesc,
157                                               u32 flags, u32 flagmask);
158
159 u32                read_flags_table          (lua_State *L, int table,
160                                               FlagDesc *flagdesc, u32 *flagmask);
161
162 void               push_items                (lua_State *L,
163                                               const std::vector<ItemStack> &items);
164
165 std::vector<ItemStack> read_items            (lua_State *L,
166                                               int index,
167                                               Server* srv);
168
169 void               push_soundspec            (lua_State *L,
170                                               const SimpleSoundSpec &spec);
171
172 bool               string_to_enum            (const EnumString *spec,
173                                               int &result,
174                                               const std::string &str);
175
176 bool               read_noiseparams          (lua_State *L, int index,
177                                               NoiseParams *np);
178 void               push_noiseparams          (lua_State *L, NoiseParams *np);
179
180 void               luaentity_get             (lua_State *L,u16 id);
181
182 bool               push_json_value           (lua_State *L,
183                                               const Json::Value &value,
184                                               int nullindex);
185 void               read_json_value           (lua_State *L, Json::Value &root,
186                                               int index, u8 recursion = 0);
187
188 /*!
189  * Pushes a Lua `pointed_thing` to the given Lua stack.
190  * \param csm If true, a client side pointed thing is pushed
191  * \param hitpoint If true, the exact pointing location is also pushed
192  */
193 void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm =
194         false, bool hitpoint = false);
195
196 void               push_objectRef            (lua_State *L, const u16 id);
197
198 void               read_hud_element          (lua_State *L, HudElement *elem);
199
200 void               push_hud_element          (lua_State *L, HudElement *elem);
201
202 HudElementStat     read_hud_change           (lua_State *L, HudElement *elem, void **value);
203
204 void               push_collision_move_result(lua_State *L, const collisionMoveResult &res);