3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 #include "common/c_content.h"
20 #include "common/c_converter.h"
21 #include "common/c_types.h"
24 #include "object_properties.h"
25 #include "cpp_api/s_node.h"
26 #include "lua_api/l_object.h"
27 #include "lua_api/l_item.h"
28 #include "common/c_internal.h"
32 #include "serverobject.h"
34 #include "mg_schematic.h"
36 #include "json/json.h"
38 struct EnumString es_TileAnimationType[] =
41 {TAT_VERTICAL_FRAMES, "vertical_frames"},
45 /******************************************************************************/
46 ItemDefinition read_item_definition(lua_State* L,int index,
47 ItemDefinition default_def)
50 index = lua_gettop(L) + 1 + index;
52 // Read the item definition
53 ItemDefinition def = default_def;
55 def.type = (ItemType)getenumfield(L, index, "type",
56 es_ItemType, ITEM_NONE);
57 getstringfield(L, index, "name", def.name);
58 getstringfield(L, index, "description", def.description);
59 getstringfield(L, index, "inventory_image", def.inventory_image);
60 getstringfield(L, index, "wield_image", def.wield_image);
62 lua_getfield(L, index, "wield_scale");
63 if(lua_istable(L, -1)){
64 def.wield_scale = check_v3f(L, -1);
68 def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
69 if(def.stack_max == 0)
72 lua_getfield(L, index, "on_use");
73 def.usable = lua_isfunction(L, -1);
76 getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
78 warn_if_field_exists(L, index, "tool_digging_properties",
79 "deprecated: use tool_capabilities");
81 lua_getfield(L, index, "tool_capabilities");
82 if(lua_istable(L, -1)){
83 def.tool_capabilities = new ToolCapabilities(
84 read_tool_capabilities(L, -1));
87 // If name is "" (hand), ensure there are ToolCapabilities
88 // because it will be looked up there whenever any other item has
89 // no ToolCapabilities
90 if(def.name == "" && def.tool_capabilities == NULL){
91 def.tool_capabilities = new ToolCapabilities();
94 lua_getfield(L, index, "groups");
95 read_groups(L, -1, def.groups);
98 lua_getfield(L, index, "sounds");
99 if(lua_istable(L, -1)){
100 lua_getfield(L, -1, "place");
101 read_soundspec(L, -1, def.sound_place);
106 def.range = getfloatfield_default(L, index, "range", def.range);
108 // Client shall immediately place this node when player places the item.
109 // Server will update the precise end result a moment later.
110 // "" = no prediction
111 getstringfield(L, index, "node_placement_prediction",
112 def.node_placement_prediction);
117 /******************************************************************************/
118 void read_object_properties(lua_State *L, int index,
119 ObjectProperties *prop)
122 index = lua_gettop(L) + 1 + index;
123 if(!lua_istable(L, index))
126 prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
128 getboolfield(L, -1, "physical", prop->physical);
129 getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
131 getfloatfield(L, -1, "weight", prop->weight);
133 lua_getfield(L, -1, "collisionbox");
134 if(lua_istable(L, -1))
135 prop->collisionbox = read_aabb3f(L, -1, 1.0);
138 getstringfield(L, -1, "visual", prop->visual);
140 getstringfield(L, -1, "mesh", prop->mesh);
142 lua_getfield(L, -1, "visual_size");
143 if(lua_istable(L, -1))
144 prop->visual_size = read_v2f(L, -1);
147 lua_getfield(L, -1, "textures");
148 if(lua_istable(L, -1)){
149 prop->textures.clear();
150 int table = lua_gettop(L);
152 while(lua_next(L, table) != 0){
153 // key at index -2 and value at index -1
154 if(lua_isstring(L, -1))
155 prop->textures.push_back(lua_tostring(L, -1));
157 prop->textures.push_back("");
158 // removes value, keeps key for next iteration
164 lua_getfield(L, -1, "colors");
165 if (lua_istable(L, -1)) {
166 int table = lua_gettop(L);
167 prop->colors.clear();
168 for (lua_pushnil(L); lua_next(L, table); lua_pop(L, 1)) {
169 video::SColor color(255, 255, 255, 255);
170 read_color(L, -1, &color);
171 prop->colors.push_back(color);
176 lua_getfield(L, -1, "spritediv");
177 if(lua_istable(L, -1))
178 prop->spritediv = read_v2s16(L, -1);
181 lua_getfield(L, -1, "initial_sprite_basepos");
182 if(lua_istable(L, -1))
183 prop->initial_sprite_basepos = read_v2s16(L, -1);
186 getboolfield(L, -1, "is_visible", prop->is_visible);
187 getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
188 getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
189 if (getfloatfield(L, -1, "stepheight", prop->stepheight))
190 prop->stepheight *= BS;
191 lua_getfield(L, -1, "automatic_face_movement_dir");
192 if (lua_isnumber(L, -1)) {
193 prop->automatic_face_movement_dir = true;
194 prop->automatic_face_movement_dir_offset = luaL_checknumber(L, -1);
195 } else if (lua_isboolean(L, -1)) {
196 prop->automatic_face_movement_dir = lua_toboolean(L, -1);
197 prop->automatic_face_movement_dir_offset = 0.0;
202 /******************************************************************************/
203 void push_object_properties(lua_State *L, ObjectProperties *prop)
206 lua_pushnumber(L, prop->hp_max);
207 lua_setfield(L, -2, "hp_max");
208 lua_pushboolean(L, prop->physical);
209 lua_setfield(L, -2, "physical");
210 lua_pushboolean(L, prop->collideWithObjects);
211 lua_setfield(L, -2, "collide_with_objects");
212 lua_pushnumber(L, prop->weight);
213 lua_setfield(L, -2, "weight");
214 push_aabb3f(L, prop->collisionbox);
215 lua_setfield(L, -2, "collisionbox");
216 lua_pushlstring(L, prop->visual.c_str(), prop->visual.size());
217 lua_setfield(L, -2, "visual");
218 lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
219 lua_setfield(L, -2, "mesh");
220 push_v2f(L, prop->visual_size);
221 lua_setfield(L, -2, "visual_size");
225 for (std::vector<std::string>::iterator it = prop->textures.begin();
226 it != prop->textures.end(); ++it) {
227 lua_pushlstring(L, it->c_str(), it->size());
228 lua_rawseti(L, -2, i);
230 lua_setfield(L, -2, "textures");
234 for (std::vector<video::SColor>::iterator it = prop->colors.begin();
235 it != prop->colors.end(); ++it) {
237 lua_rawseti(L, -2, i);
239 lua_setfield(L, -2, "colors");
241 push_v2s16(L, prop->spritediv);
242 lua_setfield(L, -2, "spritediv");
243 push_v2s16(L, prop->initial_sprite_basepos);
244 lua_setfield(L, -2, "initial_sprite_basepos");
245 lua_pushboolean(L, prop->is_visible);
246 lua_setfield(L, -2, "is_visible");
247 lua_pushboolean(L, prop->makes_footstep_sound);
248 lua_setfield(L, -2, "makes_footstep_sound");
249 lua_pushnumber(L, prop->automatic_rotate);
250 lua_setfield(L, -2, "automatic_rotate");
251 lua_pushnumber(L, prop->stepheight / BS);
252 lua_setfield(L, -2, "stepheight");
253 if (prop->automatic_face_movement_dir)
254 lua_pushnumber(L, prop->automatic_face_movement_dir_offset);
256 lua_pushboolean(L, false);
257 lua_setfield(L, -2, "automatic_face_movement_dir");
260 /******************************************************************************/
261 TileDef read_tiledef(lua_State *L, int index)
264 index = lua_gettop(L) + 1 + index;
268 // key at index -2 and value at index
269 if(lua_isstring(L, index)){
270 // "default_lava.png"
271 tiledef.name = lua_tostring(L, index);
273 else if(lua_istable(L, index))
275 // {name="default_lava.png", animation={}}
277 getstringfield(L, index, "name", tiledef.name);
278 getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
279 tiledef.backface_culling = getboolfield_default(
280 L, index, "backface_culling", true);
282 lua_getfield(L, index, "animation");
283 if(lua_istable(L, -1)){
284 // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
285 tiledef.animation.type = (TileAnimationType)
286 getenumfield(L, -1, "type", es_TileAnimationType,
288 tiledef.animation.aspect_w =
289 getintfield_default(L, -1, "aspect_w", 16);
290 tiledef.animation.aspect_h =
291 getintfield_default(L, -1, "aspect_h", 16);
292 tiledef.animation.length =
293 getfloatfield_default(L, -1, "length", 1.0);
301 /******************************************************************************/
302 ContentFeatures read_content_features(lua_State *L, int index)
305 index = lua_gettop(L) + 1 + index;
309 /* Cache existence of some callbacks */
310 lua_getfield(L, index, "on_construct");
311 if(!lua_isnil(L, -1)) f.has_on_construct = true;
313 lua_getfield(L, index, "on_destruct");
314 if(!lua_isnil(L, -1)) f.has_on_destruct = true;
316 lua_getfield(L, index, "after_destruct");
317 if(!lua_isnil(L, -1)) f.has_after_destruct = true;
320 lua_getfield(L, index, "on_rightclick");
321 f.rightclickable = lua_isfunction(L, -1);
325 getstringfield(L, index, "name", f.name);
328 lua_getfield(L, index, "groups");
329 read_groups(L, -1, f.groups);
332 /* Visual definition */
334 f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
335 ScriptApiNode::es_DrawType,NDT_NORMAL);
336 getfloatfield(L, index, "visual_scale", f.visual_scale);
338 /* Meshnode model filename */
339 getstringfield(L, index, "mesh", f.mesh);
342 lua_getfield(L, index, "tiles");
343 // If nil, try the deprecated name "tile_images" instead
344 if(lua_isnil(L, -1)){
346 warn_if_field_exists(L, index, "tile_images",
347 "Deprecated; new name is \"tiles\".");
348 lua_getfield(L, index, "tile_images");
350 if(lua_istable(L, -1)){
351 int table = lua_gettop(L);
354 while(lua_next(L, table) != 0){
355 // Read tiledef from value
356 f.tiledef[i] = read_tiledef(L, -1);
357 // removes value, keeps key for next iteration
365 // Copy last value to all remaining textures
367 TileDef lasttile = f.tiledef[i-1];
369 f.tiledef[i] = lasttile;
376 // special_tiles = {}
377 lua_getfield(L, index, "special_tiles");
378 // If nil, try the deprecated name "special_materials" instead
379 if(lua_isnil(L, -1)){
381 warn_if_field_exists(L, index, "special_materials",
382 "Deprecated; new name is \"special_tiles\".");
383 lua_getfield(L, index, "special_materials");
385 if(lua_istable(L, -1)){
386 int table = lua_gettop(L);
389 while(lua_next(L, table) != 0){
390 // Read tiledef from value
391 f.tiledef_special[i] = read_tiledef(L, -1);
392 // removes value, keeps key for next iteration
395 if(i==CF_SPECIAL_COUNT){
403 f.alpha = getintfield_default(L, index, "alpha", 255);
405 bool usealpha = getboolfield_default(L, index,
406 "use_texture_alpha", false);
412 lua_getfield(L, index, "post_effect_color");
413 read_color(L, -1, &f.post_effect_color);
416 f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
417 ScriptApiNode::es_ContentParamType, CPT_NONE);
418 f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
419 ScriptApiNode::es_ContentParamType2, CPT2_NONE);
421 // Warn about some deprecated fields
422 warn_if_field_exists(L, index, "wall_mounted",
423 "deprecated: use paramtype2 = 'wallmounted'");
424 warn_if_field_exists(L, index, "light_propagates",
425 "deprecated: determined from paramtype");
426 warn_if_field_exists(L, index, "dug_item",
427 "deprecated: use 'drop' field");
428 warn_if_field_exists(L, index, "extra_dug_item",
429 "deprecated: use 'drop' field");
430 warn_if_field_exists(L, index, "extra_dug_item_rarity",
431 "deprecated: use 'drop' field");
432 warn_if_field_exists(L, index, "metadata_name",
433 "deprecated: use on_add and metadata callbacks");
435 // True for all ground-like things like stone and mud, false for eg. trees
436 getboolfield(L, index, "is_ground_content", f.is_ground_content);
437 f.light_propagates = (f.param_type == CPT_LIGHT);
438 getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
439 // This is used for collision detection.
440 // Also for general solidness queries.
441 getboolfield(L, index, "walkable", f.walkable);
442 // Player can point to these
443 getboolfield(L, index, "pointable", f.pointable);
444 // Player can dig these
445 getboolfield(L, index, "diggable", f.diggable);
446 // Player can climb these
447 getboolfield(L, index, "climbable", f.climbable);
448 // Player can build on these
449 getboolfield(L, index, "buildable_to", f.buildable_to);
450 // Whether the node is non-liquid, source liquid or flowing liquid
451 f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
452 ScriptApiNode::es_LiquidType, LIQUID_NONE);
453 // If the content is liquid, this is the flowing version of the liquid.
454 getstringfield(L, index, "liquid_alternative_flowing",
455 f.liquid_alternative_flowing);
456 // If the content is liquid, this is the source version of the liquid.
457 getstringfield(L, index, "liquid_alternative_source",
458 f.liquid_alternative_source);
459 // Viscosity for fluid flow, ranging from 1 to 7, with
460 // 1 giving almost instantaneous propagation and 7 being
461 // the slowest possible
462 f.liquid_viscosity = getintfield_default(L, index,
463 "liquid_viscosity", f.liquid_viscosity);
464 f.liquid_range = getintfield_default(L, index,
465 "liquid_range", f.liquid_range);
466 f.leveled = getintfield_default(L, index, "leveled", f.leveled);
468 getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
469 f.drowning = getintfield_default(L, index,
470 "drowning", f.drowning);
471 // Amount of light the node emits
472 f.light_source = getintfield_default(L, index,
473 "light_source", f.light_source);
474 f.damage_per_second = getintfield_default(L, index,
475 "damage_per_second", f.damage_per_second);
477 lua_getfield(L, index, "node_box");
478 if(lua_istable(L, -1))
479 f.node_box = read_nodebox(L, -1);
482 lua_getfield(L, index, "selection_box");
483 if(lua_istable(L, -1))
484 f.selection_box = read_nodebox(L, -1);
487 lua_getfield(L, index, "collision_box");
488 if(lua_istable(L, -1))
489 f.collision_box = read_nodebox(L, -1);
492 f.waving = getintfield_default(L, index,
495 // Set to true if paramtype used to be 'facedir_simple'
496 getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
497 // Set to true if wall_mounted used to be set to true
498 getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
501 lua_getfield(L, index, "sounds");
502 if(lua_istable(L, -1)){
503 lua_getfield(L, -1, "footstep");
504 read_soundspec(L, -1, f.sound_footstep);
506 lua_getfield(L, -1, "dig");
507 read_soundspec(L, -1, f.sound_dig);
509 lua_getfield(L, -1, "dug");
510 read_soundspec(L, -1, f.sound_dug);
518 /******************************************************************************/
519 void read_server_sound_params(lua_State *L, int index,
520 ServerSoundParams ¶ms)
523 index = lua_gettop(L) + 1 + index;
525 params = ServerSoundParams();
526 if(lua_istable(L, index)){
527 getfloatfield(L, index, "gain", params.gain);
528 getstringfield(L, index, "to_player", params.to_player);
529 lua_getfield(L, index, "pos");
530 if(!lua_isnil(L, -1)){
531 v3f p = read_v3f(L, -1)*BS;
533 params.type = ServerSoundParams::SSP_POSITIONAL;
536 lua_getfield(L, index, "object");
537 if(!lua_isnil(L, -1)){
538 ObjectRef *ref = ObjectRef::checkobject(L, -1);
539 ServerActiveObject *sao = ObjectRef::getobject(ref);
541 params.object = sao->getId();
542 params.type = ServerSoundParams::SSP_OBJECT;
546 params.max_hear_distance = BS*getfloatfield_default(L, index,
547 "max_hear_distance", params.max_hear_distance/BS);
548 getboolfield(L, index, "loop", params.loop);
552 /******************************************************************************/
553 void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
556 index = lua_gettop(L) + 1 + index;
557 if(lua_isnil(L, index)){
558 } else if(lua_istable(L, index)){
559 getstringfield(L, index, "name", spec.name);
560 getfloatfield(L, index, "gain", spec.gain);
561 } else if(lua_isstring(L, index)){
562 spec.name = lua_tostring(L, index);
566 /******************************************************************************/
567 NodeBox read_nodebox(lua_State *L, int index)
570 if(lua_istable(L, -1)){
571 nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
572 ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
574 lua_getfield(L, index, "fixed");
575 if(lua_istable(L, -1))
576 nodebox.fixed = read_aabb3f_vector(L, -1, BS);
579 lua_getfield(L, index, "wall_top");
580 if(lua_istable(L, -1))
581 nodebox.wall_top = read_aabb3f(L, -1, BS);
584 lua_getfield(L, index, "wall_bottom");
585 if(lua_istable(L, -1))
586 nodebox.wall_bottom = read_aabb3f(L, -1, BS);
589 lua_getfield(L, index, "wall_side");
590 if(lua_istable(L, -1))
591 nodebox.wall_side = read_aabb3f(L, -1, BS);
597 /******************************************************************************/
598 MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
600 lua_getfield(L, index, "name");
601 if (!lua_isstring(L, -1))
602 throw LuaError("Node name is not set or is not a string!");
603 const char *name = lua_tostring(L, -1);
607 lua_getfield(L, index, "param1");
608 if (!lua_isnil(L, -1))
609 param1 = lua_tonumber(L, -1);
613 lua_getfield(L, index, "param2");
614 if (!lua_isnil(L, -1))
615 param2 = lua_tonumber(L, -1);
618 return MapNode(ndef, name, param1, param2);
621 /******************************************************************************/
622 void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
625 lua_pushstring(L, ndef->get(n).name.c_str());
626 lua_setfield(L, -2, "name");
627 lua_pushnumber(L, n.getParam1());
628 lua_setfield(L, -2, "param1");
629 lua_pushnumber(L, n.getParam2());
630 lua_setfield(L, -2, "param2");
633 /******************************************************************************/
634 void warn_if_field_exists(lua_State *L, int table,
635 const char *fieldname, const std::string &message)
637 lua_getfield(L, table, fieldname);
638 if(!lua_isnil(L, -1)){
639 //TODO find way to access backtrace fct from here
640 // infostream<<script_get_backtrace(L)<<std::endl;
641 infostream<<"WARNING: field \""<<fieldname<<"\": "
642 <<message<<std::endl;
647 /******************************************************************************/
648 int getenumfield(lua_State *L, int table,
649 const char *fieldname, const EnumString *spec, int default_)
651 int result = default_;
652 string_to_enum(spec, result,
653 getstringfield_default(L, table, fieldname, ""));
657 /******************************************************************************/
658 bool string_to_enum(const EnumString *spec, int &result,
659 const std::string &str)
661 const EnumString *esp = spec;
663 if(str == std::string(esp->str)){
672 /******************************************************************************/
673 ItemStack read_item(lua_State* L, int index,Server* srv)
676 index = lua_gettop(L) + 1 + index;
678 if(lua_isnil(L, index))
682 else if(lua_isuserdata(L, index))
684 // Convert from LuaItemStack
685 LuaItemStack *o = LuaItemStack::checkobject(L, index);
688 else if(lua_isstring(L, index))
690 // Convert from itemstring
691 std::string itemstring = lua_tostring(L, index);
692 IItemDefManager *idef = srv->idef();
696 item.deSerialize(itemstring, idef);
699 catch(SerializationError &e)
701 infostream<<"WARNING: unable to create item from itemstring"
702 <<": "<<itemstring<<std::endl;
706 else if(lua_istable(L, index))
708 // Convert from table
709 IItemDefManager *idef = srv->idef();
710 std::string name = getstringfield_default(L, index, "name", "");
711 int count = getintfield_default(L, index, "count", 1);
712 int wear = getintfield_default(L, index, "wear", 0);
713 std::string metadata = getstringfield_default(L, index, "metadata", "");
714 return ItemStack(name, count, wear, metadata, idef);
718 throw LuaError("Expecting itemstack, itemstring, table or nil");
722 /******************************************************************************/
723 void push_tool_capabilities(lua_State *L,
724 const ToolCapabilities &toolcap)
727 setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
728 setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
729 // Create groupcaps table
732 for(std::map<std::string, ToolGroupCap>::const_iterator
733 i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){
734 // Create groupcap table
736 const std::string &name = i->first;
737 const ToolGroupCap &groupcap = i->second;
738 // Create subtable "times"
740 for(std::map<int, float>::const_iterator
741 i = groupcap.times.begin(); i != groupcap.times.end(); i++){
742 int rating = i->first;
743 float time = i->second;
744 lua_pushinteger(L, rating);
745 lua_pushnumber(L, time);
748 // Set subtable "times"
749 lua_setfield(L, -2, "times");
750 // Set simple parameters
751 setintfield(L, -1, "maxlevel", groupcap.maxlevel);
752 setintfield(L, -1, "uses", groupcap.uses);
753 // Insert groupcap table into groupcaps table
754 lua_setfield(L, -2, name.c_str());
756 // Set groupcaps table
757 lua_setfield(L, -2, "groupcaps");
758 //Create damage_groups table
760 // For each damage group
761 for(std::map<std::string, s16>::const_iterator
762 i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){
763 // Create damage group table
764 lua_pushinteger(L, i->second);
765 lua_setfield(L, -2, i->first.c_str());
767 lua_setfield(L, -2, "damage_groups");
770 /******************************************************************************/
771 void push_inventory_list(lua_State *L, Inventory *inv, const char *name)
773 InventoryList *invlist = inv->getList(name);
778 std::vector<ItemStack> items;
779 for(u32 i=0; i<invlist->getSize(); i++)
780 items.push_back(invlist->getItem(i));
781 push_items(L, items);
784 /******************************************************************************/
785 void read_inventory_list(lua_State *L, int tableindex,
786 Inventory *inv, const char *name, Server* srv, int forcesize)
789 tableindex = lua_gettop(L) + 1 + tableindex;
790 // If nil, delete list
791 if(lua_isnil(L, tableindex)){
792 inv->deleteList(name);
795 // Otherwise set list
796 std::vector<ItemStack> items = read_items(L, tableindex,srv);
797 int listsize = (forcesize != -1) ? forcesize : items.size();
798 InventoryList *invlist = inv->addList(name, listsize);
800 for(std::vector<ItemStack>::const_iterator
801 i = items.begin(); i != items.end(); i++){
802 if(forcesize != -1 && index == forcesize)
804 invlist->changeItem(index, *i);
807 while(forcesize != -1 && index < forcesize){
808 invlist->deleteItem(index);
813 /******************************************************************************/
814 ToolCapabilities read_tool_capabilities(
815 lua_State *L, int table)
817 ToolCapabilities toolcap;
818 getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
819 getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
820 lua_getfield(L, table, "groupcaps");
821 if(lua_istable(L, -1)){
822 int table_groupcaps = lua_gettop(L);
824 while(lua_next(L, table_groupcaps) != 0){
825 // key at index -2 and value at index -1
826 std::string groupname = luaL_checkstring(L, -2);
827 if(lua_istable(L, -1)){
828 int table_groupcap = lua_gettop(L);
829 // This will be created
830 ToolGroupCap groupcap;
831 // Read simple parameters
832 getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
833 getintfield(L, table_groupcap, "uses", groupcap.uses);
834 // DEPRECATED: maxwear
836 if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
838 groupcap.uses = 1.0/maxwear;
841 infostream<<script_get_backtrace(L)<<std::endl;
842 infostream<<"WARNING: field \"maxwear\" is deprecated; "
843 <<"should replace with uses=1/maxwear"<<std::endl;
845 // Read "times" table
846 lua_getfield(L, table_groupcap, "times");
847 if(lua_istable(L, -1)){
848 int table_times = lua_gettop(L);
850 while(lua_next(L, table_times) != 0){
851 // key at index -2 and value at index -1
852 int rating = luaL_checkinteger(L, -2);
853 float time = luaL_checknumber(L, -1);
854 groupcap.times[rating] = time;
855 // removes value, keeps key for next iteration
860 // Insert groupcap into toolcap
861 toolcap.groupcaps[groupname] = groupcap;
863 // removes value, keeps key for next iteration
869 lua_getfield(L, table, "damage_groups");
870 if(lua_istable(L, -1)){
871 int table_damage_groups = lua_gettop(L);
873 while(lua_next(L, table_damage_groups) != 0){
874 // key at index -2 and value at index -1
875 std::string groupname = luaL_checkstring(L, -2);
876 u16 value = luaL_checkinteger(L, -1);
877 toolcap.damageGroups[groupname] = value;
878 // removes value, keeps key for next iteration
886 /******************************************************************************/
887 void push_dig_params(lua_State *L,const DigParams ¶ms)
890 setboolfield(L, -1, "diggable", params.diggable);
891 setfloatfield(L, -1, "time", params.time);
892 setintfield(L, -1, "wear", params.wear);
895 /******************************************************************************/
896 void push_hit_params(lua_State *L,const HitParams ¶ms)
899 setintfield(L, -1, "hp", params.hp);
900 setintfield(L, -1, "wear", params.wear);
903 /******************************************************************************/
905 bool getflagsfield(lua_State *L, int table, const char *fieldname,
906 FlagDesc *flagdesc, u32 *flags, u32 *flagmask)
908 lua_getfield(L, table, fieldname);
910 bool success = read_flags(L, -1, flagdesc, flags, flagmask);
917 bool read_flags(lua_State *L, int index, FlagDesc *flagdesc,
918 u32 *flags, u32 *flagmask)
920 if (lua_isstring(L, index)) {
921 std::string flagstr = lua_tostring(L, index);
922 *flags = readFlagString(flagstr, flagdesc, flagmask);
923 } else if (lua_istable(L, index)) {
924 *flags = read_flags_table(L, index, flagdesc, flagmask);
932 u32 read_flags_table(lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask)
934 u32 flags = 0, mask = 0;
935 char fnamebuf[64] = "no";
937 for (int i = 0; flagdesc[i].name; i++) {
940 if (getboolfield(L, table, flagdesc[i].name, result)) {
941 mask |= flagdesc[i].flag;
943 flags |= flagdesc[i].flag;
946 strlcpy(fnamebuf + 2, flagdesc[i].name, sizeof(fnamebuf) - 2);
947 if (getboolfield(L, table, fnamebuf, result))
948 mask |= flagdesc[i].flag;
957 void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask)
959 std::string flagstring = writeFlagString(flags, flagdesc, flagmask);
960 lua_pushlstring(L, flagstring.c_str(), flagstring.size());
963 /******************************************************************************/
964 /* Lua Stored data! */
965 /******************************************************************************/
967 /******************************************************************************/
968 void read_groups(lua_State *L, int index,
969 std::map<std::string, int> &result)
971 if (!lua_istable(L,index))
977 while(lua_next(L, index) != 0){
978 // key at index -2 and value at index -1
979 std::string name = luaL_checkstring(L, -2);
980 int rating = luaL_checkinteger(L, -1);
981 result[name] = rating;
982 // removes value, keeps key for next iteration
987 /******************************************************************************/
988 void push_groups(lua_State *L, const std::map<std::string, int> &groups)
991 std::map<std::string, int>::const_iterator it;
992 for (it = groups.begin(); it != groups.end(); ++it) {
993 lua_pushnumber(L, it->second);
994 lua_setfield(L, -2, it->first.c_str());
998 /******************************************************************************/
999 void push_items(lua_State *L, const std::vector<ItemStack> &items)
1001 lua_createtable(L, items.size(), 0);
1002 for (u32 i = 0; i != items.size(); i++) {
1003 LuaItemStack::create(L, items[i]);
1004 lua_rawseti(L, -2, i + 1);
1008 /******************************************************************************/
1009 std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
1012 index = lua_gettop(L) + 1 + index;
1014 std::vector<ItemStack> items;
1015 luaL_checktype(L, index, LUA_TTABLE);
1017 while (lua_next(L, index)) {
1018 s32 key = luaL_checkinteger(L, -2);
1020 throw LuaError("Invalid inventory list index");
1022 if (items.size() < (u32) key) {
1025 items[key - 1] = read_item(L, -1, srv);
1031 /******************************************************************************/
1032 void luaentity_get(lua_State *L, u16 id)
1034 // Get luaentities[i]
1035 lua_getglobal(L, "core");
1036 lua_getfield(L, -1, "luaentities");
1037 luaL_checktype(L, -1, LUA_TTABLE);
1038 lua_pushnumber(L, id);
1039 lua_gettable(L, -2);
1040 lua_remove(L, -2); // Remove luaentities
1041 lua_remove(L, -2); // Remove core
1044 /******************************************************************************/
1045 bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
1048 index = lua_gettop(L) + 1 + index;
1050 if (!lua_istable(L, index))
1053 getfloatfield(L, index, "offset", np->offset);
1054 getfloatfield(L, index, "scale", np->scale);
1055 getfloatfield(L, index, "persist", np->persist);
1056 getfloatfield(L, index, "persistence", np->persist);
1057 getfloatfield(L, index, "lacunarity", np->lacunarity);
1058 getintfield(L, index, "seed", np->seed);
1059 getintfield(L, index, "octaves", np->octaves);
1063 np->flags = getflagsfield(L, index, "flags", flagdesc_noiseparams,
1064 &flags, &flagmask) ? flags : NOISE_FLAG_DEFAULTS;
1066 lua_getfield(L, index, "spread");
1067 np->spread = read_v3f(L, -1);
1073 void push_noiseparams(lua_State *L, NoiseParams *np)
1076 lua_pushnumber(L, np->offset);
1077 lua_setfield(L, -2, "offset");
1078 lua_pushnumber(L, np->scale);
1079 lua_setfield(L, -2, "scale");
1080 lua_pushnumber(L, np->persist);
1081 lua_setfield(L, -2, "persistence");
1082 lua_pushnumber(L, np->lacunarity);
1083 lua_setfield(L, -2, "lacunarity");
1084 lua_pushnumber(L, np->seed);
1085 lua_setfield(L, -2, "seed");
1086 lua_pushnumber(L, np->octaves);
1087 lua_setfield(L, -2, "octaves");
1089 push_flags_string(L, flagdesc_noiseparams, np->flags,
1091 lua_setfield(L, -2, "flags");
1093 push_v3f(L, np->spread);
1094 lua_setfield(L, -2, "spread");
1097 /******************************************************************************/
1098 // Returns depth of json value tree
1099 static int push_json_value_getdepth(const Json::Value &value)
1101 if (!value.isArray() && !value.isObject())
1105 for (Json::Value::const_iterator it = value.begin();
1106 it != value.end(); ++it) {
1107 int elemdepth = push_json_value_getdepth(*it);
1108 if (elemdepth > maxdepth)
1109 maxdepth = elemdepth;
1111 return maxdepth + 1;
1113 // Recursive function to convert JSON --> Lua table
1114 static bool push_json_value_helper(lua_State *L, const Json::Value &value,
1117 switch(value.type()) {
1118 case Json::nullValue:
1120 lua_pushvalue(L, nullindex);
1122 case Json::intValue:
1123 lua_pushinteger(L, value.asInt());
1125 case Json::uintValue:
1126 lua_pushinteger(L, value.asUInt());
1128 case Json::realValue:
1129 lua_pushnumber(L, value.asDouble());
1131 case Json::stringValue:
1133 const char *str = value.asCString();
1134 lua_pushstring(L, str ? str : "");
1137 case Json::booleanValue:
1138 lua_pushboolean(L, value.asInt());
1140 case Json::arrayValue:
1142 for (Json::Value::const_iterator it = value.begin();
1143 it != value.end(); ++it) {
1144 push_json_value_helper(L, *it, nullindex);
1145 lua_rawseti(L, -2, it.index() + 1);
1148 case Json::objectValue:
1150 for (Json::Value::const_iterator it = value.begin();
1151 it != value.end(); ++it) {
1152 const char *str = it.memberName();
1153 lua_pushstring(L, str ? str : "");
1154 push_json_value_helper(L, *it, nullindex);
1161 // converts JSON --> Lua table; returns false if lua stack limit exceeded
1162 // nullindex: Lua stack index of value to use in place of JSON null
1163 bool push_json_value(lua_State *L, const Json::Value &value, int nullindex)
1166 nullindex = lua_gettop(L) + 1 + nullindex;
1168 int depth = push_json_value_getdepth(value);
1170 // The maximum number of Lua stack slots used at each recursion level
1171 // of push_json_value_helper is 2, so make sure there a depth * 2 slots
1172 if (lua_checkstack(L, depth * 2))
1173 return push_json_value_helper(L, value, nullindex);
1178 // Converts Lua table --> JSON
1179 void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion)
1181 if (recursion > 16) {
1182 throw SerializationError("Maximum recursion depth exceeded");
1184 int type = lua_type(L, index);
1185 if (type == LUA_TBOOLEAN) {
1186 root = (bool) lua_toboolean(L, index);
1187 } else if (type == LUA_TNUMBER) {
1188 root = lua_tonumber(L, index);
1189 } else if (type == LUA_TSTRING) {
1191 const char *str = lua_tolstring(L, index, &len);
1192 root = std::string(str, len);
1193 } else if (type == LUA_TTABLE) {
1195 while (lua_next(L, index)) {
1196 // Key is at -2 and value is at -1
1198 read_json_value(L, value, lua_gettop(L), recursion + 1);
1200 Json::ValueType roottype = root.type();
1201 int keytype = lua_type(L, -1);
1202 if (keytype == LUA_TNUMBER) {
1203 lua_Number key = lua_tonumber(L, -1);
1204 if (roottype != Json::nullValue && roottype != Json::arrayValue) {
1205 throw SerializationError("Can't mix array and object values in JSON");
1206 } else if (key < 1) {
1207 throw SerializationError("Can't use zero-based or negative indexes in JSON");
1208 } else if (floor(key) != key) {
1209 throw SerializationError("Can't use indexes with a fractional part in JSON");
1211 root[(Json::ArrayIndex) key - 1] = value;
1212 } else if (keytype == LUA_TSTRING) {
1213 if (roottype != Json::nullValue && roottype != Json::objectValue) {
1214 throw SerializationError("Can't mix array and object values in JSON");
1216 root[lua_tostring(L, -1)] = value;
1218 throw SerializationError("Lua key to convert to JSON is not a string or number");
1221 } else if (type == LUA_TNIL) {
1222 root = Json::nullValue;
1224 throw SerializationError("Can only store booleans, numbers, strings, objects, arrays, and null in JSON");
1226 lua_pop(L, 1); // Pop value