3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 #include "common/c_content.h"
20 #include "common/c_converter.h"
21 #include "common/c_types.h"
23 #include "object_properties.h"
24 #include "collision.h"
25 #include "cpp_api/s_node.h"
26 #include "lua_api/l_object.h"
27 #include "lua_api/l_item.h"
28 #include "common/c_internal.h"
33 #include "mapgen/mg_schematic.h"
35 #include "server/player_sao.h"
36 #include "util/pointedthing.h"
37 #include "debug.h" // For FATAL_ERROR
38 #include <json/json.h>
40 struct EnumString es_TileAnimationType[] =
43 {TAT_VERTICAL_FRAMES, "vertical_frames"},
44 {TAT_SHEET_2D, "sheet_2d"},
48 /******************************************************************************/
49 void read_item_definition(lua_State* L, int index,
50 const ItemDefinition &default_def, ItemDefinition &def)
53 index = lua_gettop(L) + 1 + index;
55 def.type = (ItemType)getenumfield(L, index, "type",
56 es_ItemType, ITEM_NONE);
57 getstringfield(L, index, "name", def.name);
58 getstringfield(L, index, "description", def.description);
59 getstringfield(L, index, "short_description", def.short_description);
60 getstringfield(L, index, "inventory_image", def.inventory_image);
61 getstringfield(L, index, "inventory_overlay", def.inventory_overlay);
62 getstringfield(L, index, "wield_image", def.wield_image);
63 getstringfield(L, index, "wield_overlay", def.wield_overlay);
64 getstringfield(L, index, "palette", def.palette_image);
67 lua_getfield(L, index, "color");
68 read_color(L, -1, &def.color);
71 lua_getfield(L, index, "wield_scale");
72 if(lua_istable(L, -1)){
73 def.wield_scale = check_v3f(L, -1);
77 int stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
78 def.stack_max = rangelim(stack_max, 1, U16_MAX);
80 lua_getfield(L, index, "on_use");
81 def.usable = lua_isfunction(L, -1);
84 getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
86 lua_getfield(L, index, "tool_capabilities");
87 if(lua_istable(L, -1)){
88 def.tool_capabilities = new ToolCapabilities(
89 read_tool_capabilities(L, -1));
92 // If name is "" (hand), ensure there are ToolCapabilities
93 // because it will be looked up there whenever any other item has
94 // no ToolCapabilities
95 if (def.name.empty() && def.tool_capabilities == NULL){
96 def.tool_capabilities = new ToolCapabilities();
99 lua_getfield(L, index, "groups");
100 read_groups(L, -1, def.groups);
103 lua_getfield(L, index, "sounds");
104 if (!lua_isnil(L, -1)) {
105 luaL_checktype(L, -1, LUA_TTABLE);
106 lua_getfield(L, -1, "place");
107 read_soundspec(L, -1, def.sound_place);
109 lua_getfield(L, -1, "place_failed");
110 read_soundspec(L, -1, def.sound_place_failed);
115 // No, this is not a mistake. Item sounds are in "sound", node sounds in "sounds".
116 lua_getfield(L, index, "sound");
117 if (!lua_isnil(L, -1)) {
118 luaL_checktype(L, -1, LUA_TTABLE);
119 lua_getfield(L, -1, "punch_use");
120 read_soundspec(L, -1, def.sound_use);
122 lua_getfield(L, -1, "punch_use_air");
123 read_soundspec(L, -1, def.sound_use_air);
128 def.range = getfloatfield_default(L, index, "range", def.range);
130 // Client shall immediately place this node when player places the item.
131 // Server will update the precise end result a moment later.
132 // "" = no prediction
133 getstringfield(L, index, "node_placement_prediction",
134 def.node_placement_prediction);
136 getintfield(L, index, "place_param2", def.place_param2);
139 /******************************************************************************/
140 void push_item_definition(lua_State *L, const ItemDefinition &i)
143 lua_pushstring(L, i.name.c_str());
144 lua_setfield(L, -2, "name");
145 lua_pushstring(L, i.description.c_str());
146 lua_setfield(L, -2, "description");
149 void push_item_definition_full(lua_State *L, const ItemDefinition &i)
151 std::string type(es_ItemType[(int)i.type].str);
154 lua_pushstring(L, i.name.c_str());
155 lua_setfield(L, -2, "name");
156 lua_pushstring(L, i.description.c_str());
157 lua_setfield(L, -2, "description");
158 if (!i.short_description.empty()) {
159 lua_pushstring(L, i.short_description.c_str());
160 lua_setfield(L, -2, "short_description");
162 lua_pushstring(L, type.c_str());
163 lua_setfield(L, -2, "type");
164 lua_pushstring(L, i.inventory_image.c_str());
165 lua_setfield(L, -2, "inventory_image");
166 lua_pushstring(L, i.inventory_overlay.c_str());
167 lua_setfield(L, -2, "inventory_overlay");
168 lua_pushstring(L, i.wield_image.c_str());
169 lua_setfield(L, -2, "wield_image");
170 lua_pushstring(L, i.wield_overlay.c_str());
171 lua_setfield(L, -2, "wield_overlay");
172 lua_pushstring(L, i.palette_image.c_str());
173 lua_setfield(L, -2, "palette_image");
174 push_ARGB8(L, i.color);
175 lua_setfield(L, -2, "color");
176 push_v3f(L, i.wield_scale);
177 lua_setfield(L, -2, "wield_scale");
178 lua_pushinteger(L, i.stack_max);
179 lua_setfield(L, -2, "stack_max");
180 lua_pushboolean(L, i.usable);
181 lua_setfield(L, -2, "usable");
182 lua_pushboolean(L, i.liquids_pointable);
183 lua_setfield(L, -2, "liquids_pointable");
184 if (i.tool_capabilities) {
185 push_tool_capabilities(L, *i.tool_capabilities);
186 lua_setfield(L, -2, "tool_capabilities");
188 push_groups(L, i.groups);
189 lua_setfield(L, -2, "groups");
190 push_soundspec(L, i.sound_place);
191 lua_setfield(L, -2, "sound_place");
192 push_soundspec(L, i.sound_place_failed);
193 lua_setfield(L, -2, "sound_place_failed");
194 lua_pushstring(L, i.node_placement_prediction.c_str());
195 lua_setfield(L, -2, "node_placement_prediction");
198 /******************************************************************************/
199 void read_object_properties(lua_State *L, int index,
200 ServerActiveObject *sao, ObjectProperties *prop, IItemDefManager *idef)
203 index = lua_gettop(L) + 1 + index;
204 if (lua_isnil(L, index))
207 luaL_checktype(L, -1, LUA_TTABLE);
210 if (getintfield(L, -1, "hp_max", hp_max)) {
211 prop->hp_max = (u16)rangelim(hp_max, 0, U16_MAX);
212 // hp_max = 0 is sometimes used as a hack to keep players dead, only validate for entities
213 if (prop->hp_max == 0 && sao->getType() != ACTIVEOBJECT_TYPE_PLAYER)
214 throw LuaError("The hp_max property may not be 0 for entities!");
216 if (prop->hp_max < sao->getHP()) {
217 PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP_MAX);
218 sao->setHP(prop->hp_max, reason);
222 if (getintfield(L, -1, "breath_max", prop->breath_max)) {
223 if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
224 PlayerSAO *player = (PlayerSAO *)sao;
225 if (prop->breath_max < player->getBreath())
226 player->setBreath(prop->breath_max);
229 getboolfield(L, -1, "physical", prop->physical);
230 getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
232 lua_getfield(L, -1, "collisionbox");
233 bool collisionbox_defined = lua_istable(L, -1);
234 if (collisionbox_defined)
235 prop->collisionbox = read_aabb3f(L, -1, 1.0);
238 lua_getfield(L, -1, "selectionbox");
239 if (lua_istable(L, -1))
240 prop->selectionbox = read_aabb3f(L, -1, 1.0);
241 else if (collisionbox_defined)
242 prop->selectionbox = prop->collisionbox;
245 getboolfield(L, -1, "pointable", prop->pointable);
246 getstringfield(L, -1, "visual", prop->visual);
248 getstringfield(L, -1, "mesh", prop->mesh);
250 lua_getfield(L, -1, "visual_size");
251 if (lua_istable(L, -1)) {
252 // Backwards compatibility: Also accept { x = ?, y = ? }
253 v2f scale_xy = read_v2f(L, -1);
255 f32 scale_z = scale_xy.X;
256 lua_getfield(L, -1, "z");
257 if (lua_isnumber(L, -1))
258 scale_z = lua_tonumber(L, -1);
261 prop->visual_size = v3f(scale_xy.X, scale_xy.Y, scale_z);
265 lua_getfield(L, -1, "textures");
266 if(lua_istable(L, -1)){
267 prop->textures.clear();
268 int table = lua_gettop(L);
270 while(lua_next(L, table) != 0){
271 // key at index -2 and value at index -1
272 if(lua_isstring(L, -1))
273 prop->textures.emplace_back(lua_tostring(L, -1));
275 prop->textures.emplace_back("");
276 // removes value, keeps key for next iteration
282 lua_getfield(L, -1, "colors");
283 if (lua_istable(L, -1)) {
284 int table = lua_gettop(L);
285 prop->colors.clear();
286 for (lua_pushnil(L); lua_next(L, table); lua_pop(L, 1)) {
287 video::SColor color(255, 255, 255, 255);
288 read_color(L, -1, &color);
289 prop->colors.push_back(color);
294 lua_getfield(L, -1, "spritediv");
295 if(lua_istable(L, -1))
296 prop->spritediv = read_v2s16(L, -1);
299 lua_getfield(L, -1, "initial_sprite_basepos");
300 if(lua_istable(L, -1))
301 prop->initial_sprite_basepos = read_v2s16(L, -1);
304 getboolfield(L, -1, "is_visible", prop->is_visible);
305 getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
306 if (getfloatfield(L, -1, "stepheight", prop->stepheight))
307 prop->stepheight *= BS;
308 getfloatfield(L, -1, "eye_height", prop->eye_height);
310 getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
311 lua_getfield(L, -1, "automatic_face_movement_dir");
312 if (lua_isnumber(L, -1)) {
313 prop->automatic_face_movement_dir = true;
314 prop->automatic_face_movement_dir_offset = luaL_checknumber(L, -1);
315 } else if (lua_isboolean(L, -1)) {
316 prop->automatic_face_movement_dir = lua_toboolean(L, -1);
317 prop->automatic_face_movement_dir_offset = 0.0;
320 getboolfield(L, -1, "backface_culling", prop->backface_culling);
321 getintfield(L, -1, "glow", prop->glow);
323 getstringfield(L, -1, "nametag", prop->nametag);
324 lua_getfield(L, -1, "nametag_color");
325 if (!lua_isnil(L, -1)) {
326 video::SColor color = prop->nametag_color;
327 if (read_color(L, -1, &color))
328 prop->nametag_color = color;
331 lua_getfield(L, -1, "nametag_bgcolor");
332 if (!lua_isnil(L, -1)) {
333 if (lua_toboolean(L, -1)) {
335 if (read_color(L, -1, &color))
336 prop->nametag_bgcolor = color;
338 prop->nametag_bgcolor = nullopt;
343 lua_getfield(L, -1, "automatic_face_movement_max_rotation_per_sec");
344 if (lua_isnumber(L, -1)) {
345 prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1);
349 getstringfield(L, -1, "infotext", prop->infotext);
350 getboolfield(L, -1, "static_save", prop->static_save);
352 lua_getfield(L, -1, "wield_item");
353 if (!lua_isnil(L, -1))
354 prop->wield_item = read_item(L, -1, idef).getItemString();
357 getfloatfield(L, -1, "zoom_fov", prop->zoom_fov);
358 getboolfield(L, -1, "use_texture_alpha", prop->use_texture_alpha);
359 getboolfield(L, -1, "shaded", prop->shaded);
360 getboolfield(L, -1, "show_on_minimap", prop->show_on_minimap);
362 getstringfield(L, -1, "damage_texture_modifier", prop->damage_texture_modifier);
365 /******************************************************************************/
366 void push_object_properties(lua_State *L, ObjectProperties *prop)
369 lua_pushnumber(L, prop->hp_max);
370 lua_setfield(L, -2, "hp_max");
371 lua_pushnumber(L, prop->breath_max);
372 lua_setfield(L, -2, "breath_max");
373 lua_pushboolean(L, prop->physical);
374 lua_setfield(L, -2, "physical");
375 lua_pushboolean(L, prop->collideWithObjects);
376 lua_setfield(L, -2, "collide_with_objects");
377 push_aabb3f(L, prop->collisionbox);
378 lua_setfield(L, -2, "collisionbox");
379 push_aabb3f(L, prop->selectionbox);
380 lua_setfield(L, -2, "selectionbox");
381 lua_pushboolean(L, prop->pointable);
382 lua_setfield(L, -2, "pointable");
383 lua_pushlstring(L, prop->visual.c_str(), prop->visual.size());
384 lua_setfield(L, -2, "visual");
385 lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
386 lua_setfield(L, -2, "mesh");
387 push_v3f(L, prop->visual_size);
388 lua_setfield(L, -2, "visual_size");
390 lua_createtable(L, prop->textures.size(), 0);
392 for (const std::string &texture : prop->textures) {
393 lua_pushlstring(L, texture.c_str(), texture.size());
394 lua_rawseti(L, -2, i++);
396 lua_setfield(L, -2, "textures");
398 lua_createtable(L, prop->colors.size(), 0);
400 for (const video::SColor &color : prop->colors) {
401 push_ARGB8(L, color);
402 lua_rawseti(L, -2, i++);
404 lua_setfield(L, -2, "colors");
406 push_v2s16(L, prop->spritediv);
407 lua_setfield(L, -2, "spritediv");
408 push_v2s16(L, prop->initial_sprite_basepos);
409 lua_setfield(L, -2, "initial_sprite_basepos");
410 lua_pushboolean(L, prop->is_visible);
411 lua_setfield(L, -2, "is_visible");
412 lua_pushboolean(L, prop->makes_footstep_sound);
413 lua_setfield(L, -2, "makes_footstep_sound");
414 lua_pushnumber(L, prop->stepheight / BS);
415 lua_setfield(L, -2, "stepheight");
416 lua_pushnumber(L, prop->eye_height);
417 lua_setfield(L, -2, "eye_height");
418 lua_pushnumber(L, prop->automatic_rotate);
419 lua_setfield(L, -2, "automatic_rotate");
420 if (prop->automatic_face_movement_dir)
421 lua_pushnumber(L, prop->automatic_face_movement_dir_offset);
423 lua_pushboolean(L, false);
424 lua_setfield(L, -2, "automatic_face_movement_dir");
425 lua_pushboolean(L, prop->backface_culling);
426 lua_setfield(L, -2, "backface_culling");
427 lua_pushnumber(L, prop->glow);
428 lua_setfield(L, -2, "glow");
429 lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size());
430 lua_setfield(L, -2, "nametag");
431 push_ARGB8(L, prop->nametag_color);
432 lua_setfield(L, -2, "nametag_color");
433 if (prop->nametag_bgcolor) {
434 push_ARGB8(L, prop->nametag_bgcolor.value());
435 lua_setfield(L, -2, "nametag_bgcolor");
437 lua_pushboolean(L, false);
438 lua_setfield(L, -2, "nametag_bgcolor");
440 lua_pushnumber(L, prop->automatic_face_movement_max_rotation_per_sec);
441 lua_setfield(L, -2, "automatic_face_movement_max_rotation_per_sec");
442 lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size());
443 lua_setfield(L, -2, "infotext");
444 lua_pushboolean(L, prop->static_save);
445 lua_setfield(L, -2, "static_save");
446 lua_pushlstring(L, prop->wield_item.c_str(), prop->wield_item.size());
447 lua_setfield(L, -2, "wield_item");
448 lua_pushnumber(L, prop->zoom_fov);
449 lua_setfield(L, -2, "zoom_fov");
450 lua_pushboolean(L, prop->use_texture_alpha);
451 lua_setfield(L, -2, "use_texture_alpha");
452 lua_pushboolean(L, prop->shaded);
453 lua_setfield(L, -2, "shaded");
454 lua_pushlstring(L, prop->damage_texture_modifier.c_str(), prop->damage_texture_modifier.size());
455 lua_setfield(L, -2, "damage_texture_modifier");
456 lua_pushboolean(L, prop->show_on_minimap);
457 lua_setfield(L, -2, "show_on_minimap");
460 /******************************************************************************/
461 TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
464 index = lua_gettop(L) + 1 + index;
468 bool default_tiling = true;
469 bool default_culling = true;
472 case NDT_PLANTLIKE_ROOTED:
474 default_tiling = false;
475 // "break" is omitted here intentionaly, as PLANTLIKE
476 // FIRELIKE drawtype both should default to having
477 // backface_culling to false.
480 default_culling = false;
486 // key at index -2 and value at index
487 if(lua_isstring(L, index)){
488 // "default_lava.png"
489 tiledef.name = lua_tostring(L, index);
490 tiledef.tileable_vertical = default_tiling;
491 tiledef.tileable_horizontal = default_tiling;
492 tiledef.backface_culling = default_culling;
494 else if(lua_istable(L, index))
496 // name="default_lava.png"
497 tiledef.name.clear();
498 getstringfield(L, index, "name", tiledef.name);
499 getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
500 tiledef.backface_culling = getboolfield_default(
501 L, index, "backface_culling", default_culling);
502 tiledef.tileable_horizontal = getboolfield_default(
503 L, index, "tileable_horizontal", default_tiling);
504 tiledef.tileable_vertical = getboolfield_default(
505 L, index, "tileable_vertical", default_tiling);
506 std::string align_style;
507 if (getstringfield(L, index, "align_style", align_style)) {
508 if (align_style == "user")
509 tiledef.align_style = ALIGN_STYLE_USER_DEFINED;
510 else if (align_style == "world")
511 tiledef.align_style = ALIGN_STYLE_WORLD;
513 tiledef.align_style = ALIGN_STYLE_NODE;
515 tiledef.scale = getintfield_default(L, index, "scale", 0);
517 lua_getfield(L, index, "color");
518 tiledef.has_color = read_color(L, -1, &tiledef.color);
521 lua_getfield(L, index, "animation");
522 tiledef.animation = read_animation_definition(L, -1);
529 /******************************************************************************/
530 void read_content_features(lua_State *L, ContentFeatures &f, int index)
533 index = lua_gettop(L) + 1 + index;
535 /* Cache existence of some callbacks */
536 lua_getfield(L, index, "on_construct");
537 if(!lua_isnil(L, -1)) f.has_on_construct = true;
539 lua_getfield(L, index, "on_destruct");
540 if(!lua_isnil(L, -1)) f.has_on_destruct = true;
542 lua_getfield(L, index, "after_destruct");
543 if(!lua_isnil(L, -1)) f.has_after_destruct = true;
546 lua_getfield(L, index, "on_rightclick");
547 f.rightclickable = lua_isfunction(L, -1);
551 getstringfield(L, index, "name", f.name);
554 lua_getfield(L, index, "groups");
555 read_groups(L, -1, f.groups);
558 /* Visual definition */
560 f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
561 ScriptApiNode::es_DrawType,NDT_NORMAL);
562 getfloatfield(L, index, "visual_scale", f.visual_scale);
564 /* Meshnode model filename */
565 getstringfield(L, index, "mesh", f.mesh);
568 lua_getfield(L, index, "tiles");
569 if(lua_istable(L, -1)){
570 int table = lua_gettop(L);
573 while(lua_next(L, table) != 0){
574 // Read tiledef from value
575 f.tiledef[i] = read_tiledef(L, -1, f.drawtype);
576 // removes value, keeps key for next iteration
584 // Copy last value to all remaining textures
586 TileDef lasttile = f.tiledef[i-1];
588 f.tiledef[i] = lasttile;
595 // overlay_tiles = {}
596 lua_getfield(L, index, "overlay_tiles");
597 if (lua_istable(L, -1)) {
598 int table = lua_gettop(L);
601 while (lua_next(L, table) != 0) {
602 // Read tiledef from value
603 f.tiledef_overlay[i] = read_tiledef(L, -1, f.drawtype);
604 // removes value, keeps key for next iteration
612 // Copy last value to all remaining textures
614 TileDef lasttile = f.tiledef_overlay[i - 1];
616 f.tiledef_overlay[i] = lasttile;
623 // special_tiles = {}
624 lua_getfield(L, index, "special_tiles");
625 if(lua_istable(L, -1)){
626 int table = lua_gettop(L);
629 while(lua_next(L, table) != 0){
630 // Read tiledef from value
631 f.tiledef_special[i] = read_tiledef(L, -1, f.drawtype);
632 // removes value, keeps key for next iteration
635 if(i==CF_SPECIAL_COUNT){
643 /* alpha & use_texture_alpha */
644 // This is a bit complicated due to compatibility
646 f.setDefaultAlphaMode();
648 warn_if_field_exists(L, index, "alpha",
649 "Obsolete, only limited compatibility provided; "
650 "replaced by \"use_texture_alpha\"");
651 if (getintfield_default(L, index, "alpha", 255) != 255)
652 f.alpha = ALPHAMODE_BLEND;
654 lua_getfield(L, index, "use_texture_alpha");
655 if (lua_isboolean(L, -1)) {
656 warn_if_field_exists(L, index, "use_texture_alpha",
657 "Boolean values are deprecated; use the new choices");
658 if (lua_toboolean(L, -1))
659 f.alpha = (f.drawtype == NDT_NORMAL) ? ALPHAMODE_CLIP : ALPHAMODE_BLEND;
660 } else if (check_field_or_nil(L, -1, LUA_TSTRING, "use_texture_alpha")) {
661 int result = f.alpha;
662 string_to_enum(ScriptApiNode::es_TextureAlphaMode, result,
663 std::string(lua_tostring(L, -1)));
664 f.alpha = static_cast<enum AlphaMode>(result);
670 lua_getfield(L, index, "color");
671 read_color(L, -1, &f.color);
674 getstringfield(L, index, "palette", f.palette_name);
676 lua_getfield(L, index, "post_effect_color");
677 read_color(L, -1, &f.post_effect_color);
680 f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
681 ScriptApiNode::es_ContentParamType, CPT_NONE);
682 f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
683 ScriptApiNode::es_ContentParamType2, CPT2_NONE);
685 if (!f.palette_name.empty() &&
686 !(f.param_type_2 == CPT2_COLOR ||
687 f.param_type_2 == CPT2_COLORED_FACEDIR ||
688 f.param_type_2 == CPT2_COLORED_WALLMOUNTED ||
689 f.param_type_2 == CPT2_COLORED_DEGROTATE ||
690 f.param_type_2 == CPT2_COLORED_4DIR))
691 warningstream << "Node " << f.name.c_str()
692 << " has a palette, but not a suitable paramtype2." << std::endl;
694 // True for all ground-like things like stone and mud, false for eg. trees
695 getboolfield(L, index, "is_ground_content", f.is_ground_content);
696 f.light_propagates = (f.param_type == CPT_LIGHT);
697 getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
698 // This is used for collision detection.
699 // Also for general solidness queries.
700 getboolfield(L, index, "walkable", f.walkable);
701 // Player can point to these
702 getboolfield(L, index, "pointable", f.pointable);
703 // Player can dig these
704 getboolfield(L, index, "diggable", f.diggable);
705 // Player can climb these
706 getboolfield(L, index, "climbable", f.climbable);
707 // Player can build on these
708 getboolfield(L, index, "buildable_to", f.buildable_to);
709 // Liquids flow into and replace node
710 getboolfield(L, index, "floodable", f.floodable);
711 // Whether the node is non-liquid, source liquid or flowing liquid
712 f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
713 ScriptApiNode::es_LiquidType, LIQUID_NONE);
714 // If the content is liquid, this is the flowing version of the liquid.
715 getstringfield(L, index, "liquid_alternative_flowing",
716 f.liquid_alternative_flowing);
717 // If the content is liquid, this is the source version of the liquid.
718 getstringfield(L, index, "liquid_alternative_source",
719 f.liquid_alternative_source);
720 // Viscosity for fluid flow, ranging from 1 to 7, with
721 // 1 giving almost instantaneous propagation and 7 being
722 // the slowest possible
723 f.liquid_viscosity = getintfield_default(L, index,
724 "liquid_viscosity", f.liquid_viscosity);
725 // If move_resistance is not set explicitly,
726 // move_resistance is equal to liquid_viscosity
727 f.move_resistance = f.liquid_viscosity;
728 f.liquid_range = getintfield_default(L, index,
729 "liquid_range", f.liquid_range);
730 f.leveled = getintfield_default(L, index, "leveled", f.leveled);
731 f.leveled_max = getintfield_default(L, index,
732 "leveled_max", f.leveled_max);
734 getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
735 f.drowning = getintfield_default(L, index,
736 "drowning", f.drowning);
737 // Amount of light the node emits
738 f.light_source = getintfield_default(L, index,
739 "light_source", f.light_source);
740 if (f.light_source > LIGHT_MAX) {
741 warningstream << "Node " << f.name.c_str()
742 << " had greater light_source than " << LIGHT_MAX
743 << ", it was reduced." << std::endl;
744 f.light_source = LIGHT_MAX;
746 f.damage_per_second = getintfield_default(L, index,
747 "damage_per_second", f.damage_per_second);
749 lua_getfield(L, index, "node_box");
750 if(lua_istable(L, -1))
751 f.node_box = read_nodebox(L, -1);
754 lua_getfield(L, index, "connects_to");
755 if (lua_istable(L, -1)) {
756 int table = lua_gettop(L);
758 while (lua_next(L, table) != 0) {
760 f.connects_to.emplace_back(lua_tostring(L, -1));
766 lua_getfield(L, index, "connect_sides");
767 if (lua_istable(L, -1)) {
768 int table = lua_gettop(L);
770 while (lua_next(L, table) != 0) {
772 std::string side(lua_tostring(L, -1));
773 // Note faces are flipped to make checking easier
775 f.connect_sides |= 2;
776 else if (side == "bottom")
777 f.connect_sides |= 1;
778 else if (side == "front")
779 f.connect_sides |= 16;
780 else if (side == "left")
781 f.connect_sides |= 32;
782 else if (side == "back")
783 f.connect_sides |= 4;
784 else if (side == "right")
785 f.connect_sides |= 8;
787 warningstream << "Unknown value for \"connect_sides\": "
788 << side << std::endl;
794 lua_getfield(L, index, "selection_box");
795 if(lua_istable(L, -1))
796 f.selection_box = read_nodebox(L, -1);
799 lua_getfield(L, index, "collision_box");
800 if(lua_istable(L, -1))
801 f.collision_box = read_nodebox(L, -1);
804 f.waving = getintfield_default(L, index,
807 // Set to true if paramtype used to be 'facedir_simple'
808 getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
809 // Set to true if wall_mounted used to be set to true
810 getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
813 lua_getfield(L, index, "sounds");
814 if(lua_istable(L, -1)){
815 lua_getfield(L, -1, "footstep");
816 read_soundspec(L, -1, f.sound_footstep);
818 lua_getfield(L, -1, "dig");
819 read_soundspec(L, -1, f.sound_dig);
821 lua_getfield(L, -1, "dug");
822 read_soundspec(L, -1, f.sound_dug);
827 // Node immediately placed by client when node is dug
828 getstringfield(L, index, "node_dig_prediction",
829 f.node_dig_prediction);
831 // How much the node slows down players, ranging from 1 to 7,
832 // the higher, the slower.
833 f.move_resistance = getintfield_default(L, index,
834 "move_resistance", f.move_resistance);
836 // Whether e.g. players in this node will have liquid movement physics
837 lua_getfield(L, index, "liquid_move_physics");
838 if(lua_isboolean(L, -1)) {
839 f.liquid_move_physics = lua_toboolean(L, -1);
840 } else if(lua_isnil(L, -1)) {
841 f.liquid_move_physics = f.liquid_type != LIQUID_NONE;
843 errorstream << "Field \"liquid_move_physics\": Invalid type!" << std::endl;
848 void push_content_features(lua_State *L, const ContentFeatures &c)
850 std::string paramtype(ScriptApiNode::es_ContentParamType[(int)c.param_type].str);
851 std::string paramtype2(ScriptApiNode::es_ContentParamType2[(int)c.param_type_2].str);
852 std::string drawtype(ScriptApiNode::es_DrawType[(int)c.drawtype].str);
853 std::string liquid_type(ScriptApiNode::es_LiquidType[(int)c.liquid_type].str);
855 /* Missing "tiles" because I don't see a usecase (at least not yet). */
858 lua_pushboolean(L, c.has_on_construct);
859 lua_setfield(L, -2, "has_on_construct");
860 lua_pushboolean(L, c.has_on_destruct);
861 lua_setfield(L, -2, "has_on_destruct");
862 lua_pushboolean(L, c.has_after_destruct);
863 lua_setfield(L, -2, "has_after_destruct");
864 lua_pushstring(L, c.name.c_str());
865 lua_setfield(L, -2, "name");
866 push_groups(L, c.groups);
867 lua_setfield(L, -2, "groups");
868 lua_pushstring(L, paramtype.c_str());
869 lua_setfield(L, -2, "paramtype");
870 lua_pushstring(L, paramtype2.c_str());
871 lua_setfield(L, -2, "paramtype2");
872 lua_pushstring(L, drawtype.c_str());
873 lua_setfield(L, -2, "drawtype");
874 if (!c.mesh.empty()) {
875 lua_pushstring(L, c.mesh.c_str());
876 lua_setfield(L, -2, "mesh");
879 push_ARGB8(L, c.minimap_color); // I know this is not set-able w/ register_node,
880 lua_setfield(L, -2, "minimap_color"); // but the people need to know!
882 lua_pushnumber(L, c.visual_scale);
883 lua_setfield(L, -2, "visual_scale");
884 lua_pushnumber(L, c.alpha);
885 lua_setfield(L, -2, "alpha");
886 if (!c.palette_name.empty()) {
887 push_ARGB8(L, c.color);
888 lua_setfield(L, -2, "color");
890 lua_pushstring(L, c.palette_name.c_str());
891 lua_setfield(L, -2, "palette_name");
893 push_palette(L, c.palette);
894 lua_setfield(L, -2, "palette");
896 lua_pushnumber(L, c.waving);
897 lua_setfield(L, -2, "waving");
898 lua_pushnumber(L, c.connect_sides);
899 lua_setfield(L, -2, "connect_sides");
901 lua_createtable(L, c.connects_to.size(), 0);
903 for (const std::string &it : c.connects_to) {
904 lua_pushlstring(L, it.c_str(), it.size());
905 lua_rawseti(L, -2, i++);
907 lua_setfield(L, -2, "connects_to");
909 push_ARGB8(L, c.post_effect_color);
910 lua_setfield(L, -2, "post_effect_color");
911 lua_pushnumber(L, c.leveled);
912 lua_setfield(L, -2, "leveled");
913 lua_pushnumber(L, c.leveled_max);
914 lua_setfield(L, -2, "leveled_max");
915 lua_pushboolean(L, c.sunlight_propagates);
916 lua_setfield(L, -2, "sunlight_propagates");
917 lua_pushnumber(L, c.light_source);
918 lua_setfield(L, -2, "light_source");
919 lua_pushboolean(L, c.is_ground_content);
920 lua_setfield(L, -2, "is_ground_content");
921 lua_pushboolean(L, c.walkable);
922 lua_setfield(L, -2, "walkable");
923 lua_pushboolean(L, c.pointable);
924 lua_setfield(L, -2, "pointable");
925 lua_pushboolean(L, c.diggable);
926 lua_setfield(L, -2, "diggable");
927 lua_pushboolean(L, c.climbable);
928 lua_setfield(L, -2, "climbable");
929 lua_pushboolean(L, c.buildable_to);
930 lua_setfield(L, -2, "buildable_to");
931 lua_pushboolean(L, c.rightclickable);
932 lua_setfield(L, -2, "rightclickable");
933 lua_pushnumber(L, c.damage_per_second);
934 lua_setfield(L, -2, "damage_per_second");
936 lua_pushstring(L, liquid_type.c_str());
937 lua_setfield(L, -2, "liquid_type");
938 lua_pushstring(L, c.liquid_alternative_flowing.c_str());
939 lua_setfield(L, -2, "liquid_alternative_flowing");
940 lua_pushstring(L, c.liquid_alternative_source.c_str());
941 lua_setfield(L, -2, "liquid_alternative_source");
942 lua_pushnumber(L, c.liquid_viscosity);
943 lua_setfield(L, -2, "liquid_viscosity");
944 lua_pushboolean(L, c.liquid_renewable);
945 lua_setfield(L, -2, "liquid_renewable");
946 lua_pushnumber(L, c.liquid_range);
947 lua_setfield(L, -2, "liquid_range");
949 lua_pushnumber(L, c.drowning);
950 lua_setfield(L, -2, "drowning");
951 lua_pushboolean(L, c.floodable);
952 lua_setfield(L, -2, "floodable");
953 push_nodebox(L, c.node_box);
954 lua_setfield(L, -2, "node_box");
955 push_nodebox(L, c.selection_box);
956 lua_setfield(L, -2, "selection_box");
957 push_nodebox(L, c.collision_box);
958 lua_setfield(L, -2, "collision_box");
960 push_soundspec(L, c.sound_footstep);
961 lua_setfield(L, -2, "sound_footstep");
962 push_soundspec(L, c.sound_dig);
963 lua_setfield(L, -2, "sound_dig");
964 push_soundspec(L, c.sound_dug);
965 lua_setfield(L, -2, "sound_dug");
966 lua_setfield(L, -2, "sounds");
967 lua_pushboolean(L, c.legacy_facedir_simple);
968 lua_setfield(L, -2, "legacy_facedir_simple");
969 lua_pushboolean(L, c.legacy_wallmounted);
970 lua_setfield(L, -2, "legacy_wallmounted");
971 lua_pushstring(L, c.node_dig_prediction.c_str());
972 lua_setfield(L, -2, "node_dig_prediction");
973 lua_pushnumber(L, c.move_resistance);
974 lua_setfield(L, -2, "move_resistance");
975 lua_pushboolean(L, c.liquid_move_physics);
976 lua_setfield(L, -2, "liquid_move_physics");
979 /******************************************************************************/
980 void push_nodebox(lua_State *L, const NodeBox &box)
985 case NODEBOX_REGULAR:
986 lua_pushstring(L, "regular");
987 lua_setfield(L, -2, "type");
989 case NODEBOX_LEVELED:
991 lua_pushstring(L, "fixed");
992 lua_setfield(L, -2, "type");
993 push_box(L, box.fixed);
994 lua_setfield(L, -2, "fixed");
996 case NODEBOX_WALLMOUNTED:
997 lua_pushstring(L, "wallmounted");
998 lua_setfield(L, -2, "type");
999 push_aabb3f(L, box.wall_top);
1000 lua_setfield(L, -2, "wall_top");
1001 push_aabb3f(L, box.wall_bottom);
1002 lua_setfield(L, -2, "wall_bottom");
1003 push_aabb3f(L, box.wall_side);
1004 lua_setfield(L, -2, "wall_side");
1006 case NODEBOX_CONNECTED: {
1007 lua_pushstring(L, "connected");
1008 lua_setfield(L, -2, "type");
1009 const auto &c = box.getConnected();
1010 push_box(L, c.connect_top);
1011 lua_setfield(L, -2, "connect_top");
1012 push_box(L, c.connect_bottom);
1013 lua_setfield(L, -2, "connect_bottom");
1014 push_box(L, c.connect_front);
1015 lua_setfield(L, -2, "connect_front");
1016 push_box(L, c.connect_back);
1017 lua_setfield(L, -2, "connect_back");
1018 push_box(L, c.connect_left);
1019 lua_setfield(L, -2, "connect_left");
1020 push_box(L, c.connect_right);
1021 lua_setfield(L, -2, "connect_right");
1022 // half the boxes are missing here?
1026 FATAL_ERROR("Invalid box.type");
1031 void push_box(lua_State *L, const std::vector<aabb3f> &box)
1033 lua_createtable(L, box.size(), 0);
1035 for (const aabb3f &it : box) {
1037 lua_rawseti(L, -2, i++);
1041 /******************************************************************************/
1042 void push_palette(lua_State *L, const std::vector<video::SColor> *palette)
1044 lua_createtable(L, palette->size(), 0);
1045 int newTable = lua_gettop(L);
1047 std::vector<video::SColor>::const_iterator iter;
1048 for (iter = palette->begin(); iter != palette->end(); ++iter) {
1049 push_ARGB8(L, (*iter));
1050 lua_rawseti(L, newTable, index);
1055 /******************************************************************************/
1056 void read_server_sound_params(lua_State *L, int index,
1057 ServerPlayingSound ¶ms)
1060 index = lua_gettop(L) + 1 + index;
1062 if(lua_istable(L, index)){
1063 // Functional overlap: this may modify SimpleSoundSpec contents
1064 getfloatfield(L, index, "fade", params.spec.fade);
1065 getfloatfield(L, index, "pitch", params.spec.pitch);
1066 getboolfield(L, index, "loop", params.spec.loop);
1068 getfloatfield(L, index, "gain", params.gain);
1070 // Handle positional information
1071 getstringfield(L, index, "to_player", params.to_player);
1072 lua_getfield(L, index, "pos");
1073 if(!lua_isnil(L, -1)){
1074 v3f p = read_v3f(L, -1)*BS;
1076 params.type = SoundLocation::Position;
1079 lua_getfield(L, index, "object");
1080 if(!lua_isnil(L, -1)){
1081 ObjectRef *ref = ModApiBase::checkObject<ObjectRef>(L, -1);
1082 ServerActiveObject *sao = ObjectRef::getobject(ref);
1084 params.object = sao->getId();
1085 params.type = SoundLocation::Object;
1089 params.max_hear_distance = BS*getfloatfield_default(L, index,
1090 "max_hear_distance", params.max_hear_distance/BS);
1091 getstringfield(L, index, "exclude_player", params.exclude_player);
1095 /******************************************************************************/
1096 void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
1099 index = lua_gettop(L) + 1 + index;
1100 if (lua_isnil(L, index))
1103 if (lua_istable(L, index)) {
1104 getstringfield(L, index, "name", spec.name);
1105 getfloatfield(L, index, "gain", spec.gain);
1106 getfloatfield(L, index, "fade", spec.fade);
1107 getfloatfield(L, index, "pitch", spec.pitch);
1108 } else if (lua_isstring(L, index)) {
1109 spec.name = lua_tostring(L, index);
1113 void push_soundspec(lua_State *L, const SimpleSoundSpec &spec)
1115 lua_createtable(L, 0, 3);
1116 lua_pushstring(L, spec.name.c_str());
1117 lua_setfield(L, -2, "name");
1118 lua_pushnumber(L, spec.gain);
1119 lua_setfield(L, -2, "gain");
1120 lua_pushnumber(L, spec.fade);
1121 lua_setfield(L, -2, "fade");
1122 lua_pushnumber(L, spec.pitch);
1123 lua_setfield(L, -2, "pitch");
1126 /******************************************************************************/
1127 NodeBox read_nodebox(lua_State *L, int index)
1130 if (lua_isnil(L, -1))
1133 luaL_checktype(L, -1, LUA_TTABLE);
1135 nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
1136 ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
1138 #define NODEBOXREAD(n, s){ \
1139 lua_getfield(L, index, (s)); \
1140 if (lua_istable(L, -1)) \
1141 (n) = read_aabb3f(L, -1, BS); \
1145 #define NODEBOXREADVEC(n, s) \
1146 lua_getfield(L, index, (s)); \
1147 if (lua_istable(L, -1)) \
1148 (n) = read_aabb3f_vector(L, -1, BS); \
1151 NODEBOXREADVEC(nodebox.fixed, "fixed");
1152 NODEBOXREAD(nodebox.wall_top, "wall_top");
1153 NODEBOXREAD(nodebox.wall_bottom, "wall_bottom");
1154 NODEBOXREAD(nodebox.wall_side, "wall_side");
1156 if (nodebox.type == NODEBOX_CONNECTED) {
1157 auto &c = nodebox.getConnected();
1158 NODEBOXREADVEC(c.connect_top, "connect_top");
1159 NODEBOXREADVEC(c.connect_bottom, "connect_bottom");
1160 NODEBOXREADVEC(c.connect_front, "connect_front");
1161 NODEBOXREADVEC(c.connect_left, "connect_left");
1162 NODEBOXREADVEC(c.connect_back, "connect_back");
1163 NODEBOXREADVEC(c.connect_right, "connect_right");
1164 NODEBOXREADVEC(c.disconnected_top, "disconnected_top");
1165 NODEBOXREADVEC(c.disconnected_bottom, "disconnected_bottom");
1166 NODEBOXREADVEC(c.disconnected_front, "disconnected_front");
1167 NODEBOXREADVEC(c.disconnected_left, "disconnected_left");
1168 NODEBOXREADVEC(c.disconnected_back, "disconnected_back");
1169 NODEBOXREADVEC(c.disconnected_right, "disconnected_right");
1170 NODEBOXREADVEC(c.disconnected, "disconnected");
1171 NODEBOXREADVEC(c.disconnected_sides, "disconnected_sides");
1177 /******************************************************************************/
1178 MapNode readnode(lua_State *L, int index, const NodeDefManager *ndef)
1180 lua_getfield(L, index, "name");
1181 if (!lua_isstring(L, -1))
1182 throw LuaError("Node name is not set or is not a string!");
1183 std::string name = lua_tostring(L, -1);
1187 lua_getfield(L, index, "param1");
1188 if (!lua_isnil(L, -1))
1189 param1 = lua_tonumber(L, -1);
1193 lua_getfield(L, index, "param2");
1194 if (!lua_isnil(L, -1))
1195 param2 = lua_tonumber(L, -1);
1198 content_t id = CONTENT_IGNORE;
1199 if (!ndef->getId(name, id))
1200 throw LuaError("\"" + name + "\" is not a registered node!");
1202 return {id, param1, param2};
1205 /******************************************************************************/
1206 void pushnode(lua_State *L, const MapNode &n, const NodeDefManager *ndef)
1208 lua_createtable(L, 0, 3);
1209 lua_pushstring(L, ndef->get(n).name.c_str());
1210 lua_setfield(L, -2, "name");
1211 lua_pushinteger(L, n.getParam1());
1212 lua_setfield(L, -2, "param1");
1213 lua_pushinteger(L, n.getParam2());
1214 lua_setfield(L, -2, "param2");
1217 /******************************************************************************/
1218 void warn_if_field_exists(lua_State *L, int table,
1219 const char *name, const std::string &message)
1221 lua_getfield(L, table, name);
1222 if (!lua_isnil(L, -1)) {
1223 warningstream << "Field \"" << name << "\": "
1224 << message << std::endl;
1225 infostream << script_get_backtrace(L) << std::endl;
1230 /******************************************************************************/
1231 int getenumfield(lua_State *L, int table,
1232 const char *fieldname, const EnumString *spec, int default_)
1234 int result = default_;
1235 string_to_enum(spec, result,
1236 getstringfield_default(L, table, fieldname, ""));
1240 /******************************************************************************/
1241 bool string_to_enum(const EnumString *spec, int &result,
1242 const std::string &str)
1244 const EnumString *esp = spec;
1246 if (!strcmp(str.c_str(), esp->str)) {
1255 /******************************************************************************/
1256 ItemStack read_item(lua_State* L, int index, IItemDefManager *idef)
1259 index = lua_gettop(L) + 1 + index;
1261 if (lua_isnil(L, index)) {
1265 if (lua_isuserdata(L, index)) {
1266 // Convert from LuaItemStack
1267 LuaItemStack *o = ModApiBase::checkObject<LuaItemStack>(L, index);
1268 return o->getItem();
1271 if (lua_isstring(L, index)) {
1272 // Convert from itemstring
1273 std::string itemstring = lua_tostring(L, index);
1277 item.deSerialize(itemstring, idef);
1280 catch(SerializationError &e)
1282 warningstream<<"unable to create item from itemstring"
1283 <<": "<<itemstring<<std::endl;
1287 else if(lua_istable(L, index))
1289 // Convert from table
1290 std::string name = getstringfield_default(L, index, "name", "");
1291 int count = getintfield_default(L, index, "count", 1);
1292 int wear = getintfield_default(L, index, "wear", 0);
1294 ItemStack istack(name, count, wear, idef);
1296 // BACKWARDS COMPATIBLITY
1297 std::string value = getstringfield_default(L, index, "metadata", "");
1298 istack.metadata.setString("", value);
1301 lua_getfield(L, index, "meta");
1302 int fieldstable = lua_gettop(L);
1303 if (lua_istable(L, fieldstable)) {
1305 while (lua_next(L, fieldstable) != 0) {
1306 // key at index -2 and value at index -1
1307 std::string key = lua_tostring(L, -2);
1309 const char *value_cs = lua_tolstring(L, -1, &value_len);
1310 std::string value(value_cs, value_len);
1311 istack.metadata.setString(key, value);
1312 lua_pop(L, 1); // removes value, keeps key for next iteration
1318 throw LuaError("Expecting itemstack, itemstring, table or nil");
1322 /******************************************************************************/
1323 void push_tool_capabilities(lua_State *L,
1324 const ToolCapabilities &toolcap)
1327 setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
1328 setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
1329 setintfield(L, -1, "punch_attack_uses", toolcap.punch_attack_uses);
1330 // Create groupcaps table
1332 // For each groupcap
1333 for (const auto &gc_it : toolcap.groupcaps) {
1334 // Create groupcap table
1336 const std::string &name = gc_it.first;
1337 const ToolGroupCap &groupcap = gc_it.second;
1338 // Create subtable "times"
1340 for (auto time : groupcap.times) {
1341 lua_pushinteger(L, time.first);
1342 lua_pushnumber(L, time.second);
1343 lua_settable(L, -3);
1345 // Set subtable "times"
1346 lua_setfield(L, -2, "times");
1347 // Set simple parameters
1348 setintfield(L, -1, "maxlevel", groupcap.maxlevel);
1349 setintfield(L, -1, "uses", groupcap.uses);
1350 // Insert groupcap table into groupcaps table
1351 lua_setfield(L, -2, name.c_str());
1353 // Set groupcaps table
1354 lua_setfield(L, -2, "groupcaps");
1355 //Create damage_groups table
1357 // For each damage group
1358 for (const auto &damageGroup : toolcap.damageGroups) {
1359 // Create damage group table
1360 lua_pushinteger(L, damageGroup.second);
1361 lua_setfield(L, -2, damageGroup.first.c_str());
1363 lua_setfield(L, -2, "damage_groups");
1366 /******************************************************************************/
1367 void push_inventory_list(lua_State *L, const InventoryList &invlist)
1369 push_items(L, invlist.getItems());
1372 /******************************************************************************/
1373 void push_inventory_lists(lua_State *L, const Inventory &inv)
1375 const auto &lists = inv.getLists();
1376 lua_createtable(L, 0, lists.size());
1377 for(const InventoryList *list : lists) {
1378 const std::string &name = list->getName();
1379 lua_pushlstring(L, name.c_str(), name.size());
1380 push_inventory_list(L, *list);
1385 /******************************************************************************/
1386 void read_inventory_list(lua_State *L, int tableindex,
1387 Inventory *inv, const char *name, IGameDef *gdef, int forcesize)
1390 tableindex = lua_gettop(L) + 1 + tableindex;
1392 // If nil, delete list
1393 if(lua_isnil(L, tableindex)){
1394 inv->deleteList(name);
1398 // Get Lua-specified items to insert into the list
1399 std::vector<ItemStack> items = read_items(L, tableindex, gdef);
1400 size_t listsize = (forcesize >= 0) ? forcesize : items.size();
1402 // Create or resize/clear list
1403 InventoryList *invlist = inv->addList(name, listsize);
1405 luaL_error(L, "inventory list: cannot create list named '%s'", name);
1409 for (size_t i = 0; i < items.size(); ++i) {
1411 break; // Truncate provided list of items
1412 invlist->changeItem(i, items[i]);
1416 /******************************************************************************/
1417 struct TileAnimationParams read_animation_definition(lua_State *L, int index)
1420 index = lua_gettop(L) + 1 + index;
1422 struct TileAnimationParams anim;
1423 anim.type = TAT_NONE;
1424 if (!lua_istable(L, index))
1427 anim.type = (TileAnimationType)
1428 getenumfield(L, index, "type", es_TileAnimationType,
1430 if (anim.type == TAT_VERTICAL_FRAMES) {
1431 // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
1432 anim.vertical_frames.aspect_w =
1433 getintfield_default(L, index, "aspect_w", 16);
1434 anim.vertical_frames.aspect_h =
1435 getintfield_default(L, index, "aspect_h", 16);
1436 anim.vertical_frames.length =
1437 getfloatfield_default(L, index, "length", 1.0);
1438 } else if (anim.type == TAT_SHEET_2D) {
1439 // {type="sheet_2d", frames_w=5, frames_h=3, frame_length=0.5}
1440 getintfield(L, index, "frames_w",
1441 anim.sheet_2d.frames_w);
1442 getintfield(L, index, "frames_h",
1443 anim.sheet_2d.frames_h);
1444 getfloatfield(L, index, "frame_length",
1445 anim.sheet_2d.frame_length);
1451 /******************************************************************************/
1452 ToolCapabilities read_tool_capabilities(
1453 lua_State *L, int table)
1455 ToolCapabilities toolcap;
1456 getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
1457 getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
1458 getintfield(L, table, "punch_attack_uses", toolcap.punch_attack_uses);
1459 lua_getfield(L, table, "groupcaps");
1460 if(lua_istable(L, -1)){
1461 int table_groupcaps = lua_gettop(L);
1463 while(lua_next(L, table_groupcaps) != 0){
1464 // key at index -2 and value at index -1
1465 std::string groupname = luaL_checkstring(L, -2);
1466 if(lua_istable(L, -1)){
1467 int table_groupcap = lua_gettop(L);
1468 // This will be created
1469 ToolGroupCap groupcap;
1470 // Read simple parameters
1471 getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
1472 getintfield(L, table_groupcap, "uses", groupcap.uses);
1473 // DEPRECATED: maxwear
1475 if (getfloatfield(L, table_groupcap, "maxwear", maxwear)){
1477 groupcap.uses = 1.0/maxwear;
1480 warningstream << "Field \"maxwear\" is deprecated; "
1481 << "replace with uses=1/maxwear" << std::endl;
1482 infostream << script_get_backtrace(L) << std::endl;
1484 // Read "times" table
1485 lua_getfield(L, table_groupcap, "times");
1486 if(lua_istable(L, -1)){
1487 int table_times = lua_gettop(L);
1489 while(lua_next(L, table_times) != 0){
1490 // key at index -2 and value at index -1
1491 int rating = luaL_checkinteger(L, -2);
1492 float time = luaL_checknumber(L, -1);
1493 groupcap.times[rating] = time;
1494 // removes value, keeps key for next iteration
1499 // Insert groupcap into toolcap
1500 toolcap.groupcaps[groupname] = groupcap;
1502 // removes value, keeps key for next iteration
1508 lua_getfield(L, table, "damage_groups");
1509 if(lua_istable(L, -1)){
1510 int table_damage_groups = lua_gettop(L);
1512 while(lua_next(L, table_damage_groups) != 0){
1513 // key at index -2 and value at index -1
1514 std::string groupname = luaL_checkstring(L, -2);
1515 u16 value = luaL_checkinteger(L, -1);
1516 toolcap.damageGroups[groupname] = value;
1517 // removes value, keeps key for next iteration
1525 /******************************************************************************/
1526 void push_dig_params(lua_State *L,const DigParams ¶ms)
1528 lua_createtable(L, 0, 3);
1529 setboolfield(L, -1, "diggable", params.diggable);
1530 setfloatfield(L, -1, "time", params.time);
1531 setintfield(L, -1, "wear", params.wear);
1534 /******************************************************************************/
1535 void push_hit_params(lua_State *L,const HitParams ¶ms)
1537 lua_createtable(L, 0, 3);
1538 setintfield(L, -1, "hp", params.hp);
1539 setintfield(L, -1, "wear", params.wear);
1542 /******************************************************************************/
1544 bool getflagsfield(lua_State *L, int table, const char *fieldname,
1545 FlagDesc *flagdesc, u32 *flags, u32 *flagmask)
1547 lua_getfield(L, table, fieldname);
1549 bool success = read_flags(L, -1, flagdesc, flags, flagmask);
1556 bool read_flags(lua_State *L, int index, FlagDesc *flagdesc,
1557 u32 *flags, u32 *flagmask)
1559 if (lua_isstring(L, index)) {
1560 std::string flagstr = lua_tostring(L, index);
1561 *flags = readFlagString(flagstr, flagdesc, flagmask);
1562 } else if (lua_istable(L, index)) {
1563 *flags = read_flags_table(L, index, flagdesc, flagmask);
1571 u32 read_flags_table(lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask)
1573 u32 flags = 0, mask = 0;
1574 char fnamebuf[64] = "no";
1576 for (int i = 0; flagdesc[i].name; i++) {
1579 if (getboolfield(L, table, flagdesc[i].name, result)) {
1580 mask |= flagdesc[i].flag;
1582 flags |= flagdesc[i].flag;
1585 strlcpy(fnamebuf + 2, flagdesc[i].name, sizeof(fnamebuf) - 2);
1586 if (getboolfield(L, table, fnamebuf, result))
1587 mask |= flagdesc[i].flag;
1596 void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask)
1598 std::string flagstring = writeFlagString(flags, flagdesc, flagmask);
1599 lua_pushlstring(L, flagstring.c_str(), flagstring.size());
1602 /******************************************************************************/
1603 /* Lua Stored data! */
1604 /******************************************************************************/
1606 /******************************************************************************/
1607 void read_groups(lua_State *L, int index, ItemGroupList &result)
1609 if (lua_isnil(L, index))
1612 luaL_checktype(L, index, LUA_TTABLE);
1618 while (lua_next(L, index) != 0) {
1619 // key at index -2 and value at index -1
1620 std::string name = luaL_checkstring(L, -2);
1621 int rating = luaL_checkinteger(L, -1);
1622 // zero rating indicates not in the group
1624 result[name] = rating;
1625 // removes value, keeps key for next iteration
1630 /******************************************************************************/
1631 void push_groups(lua_State *L, const ItemGroupList &groups)
1633 lua_createtable(L, 0, groups.size());
1634 for (const auto &group : groups) {
1635 lua_pushinteger(L, group.second);
1636 lua_setfield(L, -2, group.first.c_str());
1640 /******************************************************************************/
1641 void push_items(lua_State *L, const std::vector<ItemStack> &items)
1643 lua_createtable(L, items.size(), 0);
1644 for (u32 i = 0; i != items.size(); i++) {
1645 LuaItemStack::create(L, items[i]);
1646 lua_rawseti(L, -2, i + 1);
1650 /******************************************************************************/
1651 std::vector<ItemStack> read_items(lua_State *L, int index, IGameDef *gdef)
1654 index = lua_gettop(L) + 1 + index;
1656 std::vector<ItemStack> items;
1657 luaL_checktype(L, index, LUA_TTABLE);
1659 while (lua_next(L, index)) {
1660 s32 key = luaL_checkinteger(L, -2);
1662 throw LuaError("Invalid inventory list index");
1664 if (items.size() < (u32) key) {
1667 items[key - 1] = read_item(L, -1, gdef->idef());
1673 /******************************************************************************/
1674 void luaentity_get(lua_State *L, u16 id)
1676 // Get luaentities[i]
1677 lua_getglobal(L, "core");
1678 lua_getfield(L, -1, "luaentities");
1679 luaL_checktype(L, -1, LUA_TTABLE);
1680 lua_pushinteger(L, id);
1681 lua_gettable(L, -2);
1682 lua_remove(L, -2); // Remove luaentities
1683 lua_remove(L, -2); // Remove core
1686 /******************************************************************************/
1687 bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
1690 index = lua_gettop(L) + 1 + index;
1692 if (!lua_istable(L, index))
1695 getfloatfield(L, index, "offset", np->offset);
1696 getfloatfield(L, index, "scale", np->scale);
1697 getfloatfield(L, index, "persist", np->persist);
1698 getfloatfield(L, index, "persistence", np->persist);
1699 getfloatfield(L, index, "lacunarity", np->lacunarity);
1700 getintfield(L, index, "seed", np->seed);
1701 getintfield(L, index, "octaves", np->octaves);
1705 np->flags = getflagsfield(L, index, "flags", flagdesc_noiseparams,
1706 &flags, &flagmask) ? flags : NOISE_FLAG_DEFAULTS;
1708 lua_getfield(L, index, "spread");
1709 np->spread = read_v3f(L, -1);
1715 void push_noiseparams(lua_State *L, NoiseParams *np)
1718 setfloatfield(L, -1, "offset", np->offset);
1719 setfloatfield(L, -1, "scale", np->scale);
1720 setfloatfield(L, -1, "persist", np->persist);
1721 setfloatfield(L, -1, "persistence", np->persist);
1722 setfloatfield(L, -1, "lacunarity", np->lacunarity);
1723 setintfield( L, -1, "seed", np->seed);
1724 setintfield( L, -1, "octaves", np->octaves);
1726 push_flags_string(L, flagdesc_noiseparams, np->flags,
1728 lua_setfield(L, -2, "flags");
1730 push_v3f(L, np->spread);
1731 lua_setfield(L, -2, "spread");
1734 /******************************************************************************/
1735 // Returns depth of json value tree
1736 static int push_json_value_getdepth(const Json::Value &value)
1738 if (!value.isArray() && !value.isObject())
1742 for (const auto &it : value) {
1743 int elemdepth = push_json_value_getdepth(it);
1744 if (elemdepth > maxdepth)
1745 maxdepth = elemdepth;
1747 return maxdepth + 1;
1749 // Recursive function to convert JSON --> Lua table
1750 static bool push_json_value_helper(lua_State *L, const Json::Value &value,
1753 switch(value.type()) {
1754 case Json::nullValue:
1756 lua_pushvalue(L, nullindex);
1758 case Json::intValue:
1759 lua_pushinteger(L, value.asLargestInt());
1761 case Json::uintValue:
1762 lua_pushinteger(L, value.asLargestUInt());
1764 case Json::realValue:
1765 lua_pushnumber(L, value.asDouble());
1767 case Json::stringValue:
1769 const char *str = value.asCString();
1770 lua_pushstring(L, str ? str : "");
1773 case Json::booleanValue:
1774 lua_pushboolean(L, value.asInt());
1776 case Json::arrayValue:
1777 lua_createtable(L, value.size(), 0);
1778 for (Json::Value::const_iterator it = value.begin();
1779 it != value.end(); ++it) {
1780 push_json_value_helper(L, *it, nullindex);
1781 lua_rawseti(L, -2, it.index() + 1);
1784 case Json::objectValue:
1785 lua_createtable(L, 0, value.size());
1786 for (Json::Value::const_iterator it = value.begin();
1787 it != value.end(); ++it) {
1788 #if !defined(JSONCPP_STRING) && (JSONCPP_VERSION_MAJOR < 1 || JSONCPP_VERSION_MINOR < 9)
1789 const char *str = it.memberName();
1790 lua_pushstring(L, str ? str : "");
1792 std::string str = it.name();
1793 lua_pushstring(L, str.c_str());
1795 push_json_value_helper(L, *it, nullindex);
1802 // converts JSON --> Lua table; returns false if lua stack limit exceeded
1803 // nullindex: Lua stack index of value to use in place of JSON null
1804 bool push_json_value(lua_State *L, const Json::Value &value, int nullindex)
1807 nullindex = lua_gettop(L) + 1 + nullindex;
1809 int depth = push_json_value_getdepth(value);
1811 // The maximum number of Lua stack slots used at each recursion level
1812 // of push_json_value_helper is 2, so make sure there a depth * 2 slots
1813 if (lua_checkstack(L, depth * 2))
1814 return push_json_value_helper(L, value, nullindex);
1819 // Converts Lua table --> JSON
1820 void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion)
1822 if (recursion > 16) {
1823 throw SerializationError("Maximum recursion depth exceeded");
1825 int type = lua_type(L, index);
1826 if (type == LUA_TBOOLEAN) {
1827 root = (bool) lua_toboolean(L, index);
1828 } else if (type == LUA_TNUMBER) {
1829 root = lua_tonumber(L, index);
1830 } else if (type == LUA_TSTRING) {
1832 const char *str = lua_tolstring(L, index, &len);
1833 root = std::string(str, len);
1834 } else if (type == LUA_TTABLE) {
1836 while (lua_next(L, index)) {
1837 // Key is at -2 and value is at -1
1839 read_json_value(L, value, lua_gettop(L), recursion + 1);
1841 Json::ValueType roottype = root.type();
1842 int keytype = lua_type(L, -1);
1843 if (keytype == LUA_TNUMBER) {
1844 lua_Number key = lua_tonumber(L, -1);
1845 if (roottype != Json::nullValue && roottype != Json::arrayValue) {
1846 throw SerializationError("Can't mix array and object values in JSON");
1847 } else if (key < 1) {
1848 throw SerializationError("Can't use zero-based or negative indexes in JSON");
1849 } else if (floor(key) != key) {
1850 throw SerializationError("Can't use indexes with a fractional part in JSON");
1852 root[(Json::ArrayIndex) key - 1] = value;
1853 } else if (keytype == LUA_TSTRING) {
1854 if (roottype != Json::nullValue && roottype != Json::objectValue) {
1855 throw SerializationError("Can't mix array and object values in JSON");
1857 root[lua_tostring(L, -1)] = value;
1859 throw SerializationError("Lua key to convert to JSON is not a string or number");
1862 } else if (type == LUA_TNIL) {
1863 root = Json::nullValue;
1865 throw SerializationError("Can only store booleans, numbers, strings, objects, arrays, and null in JSON");
1867 lua_pop(L, 1); // Pop value
1870 void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm,
1874 if (pointed.type == POINTEDTHING_NODE) {
1875 lua_pushstring(L, "node");
1876 lua_setfield(L, -2, "type");
1877 push_v3s16(L, pointed.node_undersurface);
1878 lua_setfield(L, -2, "under");
1879 push_v3s16(L, pointed.node_abovesurface);
1880 lua_setfield(L, -2, "above");
1881 } else if (pointed.type == POINTEDTHING_OBJECT) {
1882 lua_pushstring(L, "object");
1883 lua_setfield(L, -2, "type");
1886 lua_pushinteger(L, pointed.object_id);
1887 lua_setfield(L, -2, "id");
1889 push_objectRef(L, pointed.object_id);
1890 lua_setfield(L, -2, "ref");
1893 lua_pushstring(L, "nothing");
1894 lua_setfield(L, -2, "type");
1896 if (hitpoint && (pointed.type != POINTEDTHING_NOTHING)) {
1897 push_v3f(L, pointed.intersection_point / BS); // convert to node coords
1898 lua_setfield(L, -2, "intersection_point");
1899 push_v3s16(L, pointed.intersection_normal);
1900 lua_setfield(L, -2, "intersection_normal");
1901 lua_pushinteger(L, pointed.box_id + 1); // change to Lua array index
1902 lua_setfield(L, -2, "box_id");
1906 void push_objectRef(lua_State *L, const u16 id)
1908 // Get core.object_refs[i]
1909 lua_getglobal(L, "core");
1910 lua_getfield(L, -1, "object_refs");
1911 luaL_checktype(L, -1, LUA_TTABLE);
1912 lua_pushinteger(L, id);
1913 lua_gettable(L, -2);
1914 lua_remove(L, -2); // object_refs
1915 lua_remove(L, -2); // core
1918 void read_hud_element(lua_State *L, HudElement *elem)
1920 elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
1921 es_HudElementType, HUD_ELEM_TEXT);
1923 lua_getfield(L, 2, "position");
1924 elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
1927 lua_getfield(L, 2, "scale");
1928 elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
1931 lua_getfield(L, 2, "size");
1932 elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
1935 elem->name = getstringfield_default(L, 2, "name", "");
1936 elem->text = getstringfield_default(L, 2, "text", "");
1937 elem->number = getintfield_default(L, 2, "number", 0);
1938 if (elem->type == HUD_ELEM_WAYPOINT)
1939 // waypoints reuse the item field to store precision, item = precision + 1
1940 elem->item = getintfield_default(L, 2, "precision", -1) + 1;
1942 elem->item = getintfield_default(L, 2, "item", 0);
1943 elem->dir = getintfield_default(L, 2, "direction", 0);
1944 elem->z_index = MYMAX(S16_MIN, MYMIN(S16_MAX,
1945 getintfield_default(L, 2, "z_index", 0)));
1946 elem->text2 = getstringfield_default(L, 2, "text2", "");
1948 // Deprecated, only for compatibility's sake
1950 elem->dir = getintfield_default(L, 2, "dir", 0);
1952 lua_getfield(L, 2, "alignment");
1953 elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
1956 lua_getfield(L, 2, "offset");
1957 elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
1960 lua_getfield(L, 2, "world_pos");
1961 elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
1964 elem->style = getintfield_default(L, 2, "style", 0);
1966 /* check for known deprecated element usage */
1967 if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32()))
1968 log_deprecated(L,"Deprecated usage of statbar without size!");
1971 void push_hud_element(lua_State *L, HudElement *elem)
1975 lua_pushstring(L, es_HudElementType[(u8)elem->type].str);
1976 lua_setfield(L, -2, "type");
1978 push_v2f(L, elem->pos);
1979 lua_setfield(L, -2, "position");
1981 lua_pushstring(L, elem->name.c_str());
1982 lua_setfield(L, -2, "name");
1984 push_v2f(L, elem->scale);
1985 lua_setfield(L, -2, "scale");
1987 lua_pushstring(L, elem->text.c_str());
1988 lua_setfield(L, -2, "text");
1990 lua_pushnumber(L, elem->number);
1991 lua_setfield(L, -2, "number");
1993 if (elem->type == HUD_ELEM_WAYPOINT) {
1994 // waypoints reuse the item field to store precision, precision = item - 1
1995 lua_pushnumber(L, elem->item - 1);
1996 lua_setfield(L, -2, "precision");
1998 // push the item field for waypoints as well for backwards compatibility
1999 lua_pushnumber(L, elem->item);
2000 lua_setfield(L, -2, "item");
2002 lua_pushnumber(L, elem->dir);
2003 lua_setfield(L, -2, "direction");
2005 push_v2f(L, elem->offset);
2006 lua_setfield(L, -2, "offset");
2008 push_v2f(L, elem->align);
2009 lua_setfield(L, -2, "alignment");
2011 push_v2s32(L, elem->size);
2012 lua_setfield(L, -2, "size");
2014 // Deprecated, only for compatibility's sake
2015 lua_pushnumber(L, elem->dir);
2016 lua_setfield(L, -2, "dir");
2018 push_v3f(L, elem->world_pos);
2019 lua_setfield(L, -2, "world_pos");
2021 lua_pushnumber(L, elem->z_index);
2022 lua_setfield(L, -2, "z_index");
2024 lua_pushstring(L, elem->text2.c_str());
2025 lua_setfield(L, -2, "text2");
2027 lua_pushinteger(L, elem->style);
2028 lua_setfield(L, -2, "style");
2031 bool read_hud_change(lua_State *L, HudElementStat &stat, HudElement *elem, void **value)
2033 std::string statstr = lua_tostring(L, 3);
2036 if (!string_to_enum(es_HudElementStat, statint, statstr)) {
2037 script_log_unique(L, "Unknown HUD stat type: " + statstr, warningstream);
2041 stat = (HudElementStat)statint;
2046 elem->pos = read_v2f(L, 4);
2047 *value = &elem->pos;
2050 elem->name = luaL_checkstring(L, 4);
2051 *value = &elem->name;
2053 case HUD_STAT_SCALE:
2054 elem->scale = read_v2f(L, 4);
2055 *value = &elem->scale;
2058 elem->text = luaL_checkstring(L, 4);
2059 *value = &elem->text;
2061 case HUD_STAT_NUMBER:
2062 elem->number = luaL_checknumber(L, 4);
2063 *value = &elem->number;
2066 elem->item = luaL_checknumber(L, 4);
2067 if (elem->type == HUD_ELEM_WAYPOINT && statstr == "precision")
2069 *value = &elem->item;
2072 elem->dir = luaL_checknumber(L, 4);
2073 *value = &elem->dir;
2075 case HUD_STAT_ALIGN:
2076 elem->align = read_v2f(L, 4);
2077 *value = &elem->align;
2079 case HUD_STAT_OFFSET:
2080 elem->offset = read_v2f(L, 4);
2081 *value = &elem->offset;
2083 case HUD_STAT_WORLD_POS:
2084 elem->world_pos = read_v3f(L, 4);
2085 *value = &elem->world_pos;
2088 elem->size = read_v2s32(L, 4);
2089 *value = &elem->size;
2091 case HUD_STAT_Z_INDEX:
2092 elem->z_index = MYMAX(S16_MIN, MYMIN(S16_MAX, luaL_checknumber(L, 4)));
2093 *value = &elem->z_index;
2095 case HUD_STAT_TEXT2:
2096 elem->text2 = luaL_checkstring(L, 4);
2097 *value = &elem->text2;
2099 case HUD_STAT_STYLE:
2100 elem->style = luaL_checknumber(L, 4);
2101 *value = &elem->style;
2108 /******************************************************************************/
2110 // Indices must match values in `enum CollisionType` exactly!!
2111 static const char *collision_type_str[] = {
2116 // Indices must match values in `enum CollisionAxis` exactly!!
2117 static const char *collision_axis_str[] = {
2123 void push_collision_move_result(lua_State *L, const collisionMoveResult &res)
2125 lua_createtable(L, 0, 4);
2127 setboolfield(L, -1, "touching_ground", res.touching_ground);
2128 setboolfield(L, -1, "collides", res.collides);
2129 setboolfield(L, -1, "standing_on_object", res.standing_on_object);
2132 lua_createtable(L, res.collisions.size(), 0);
2134 for (const auto &c : res.collisions) {
2135 lua_createtable(L, 0, 5);
2137 lua_pushstring(L, collision_type_str[c.type]);
2138 lua_setfield(L, -2, "type");
2140 assert(c.axis != COLLISION_AXIS_NONE);
2141 lua_pushstring(L, collision_axis_str[c.axis]);
2142 lua_setfield(L, -2, "axis");
2144 if (c.type == COLLISION_NODE) {
2145 push_v3s16(L, c.node_p);
2146 lua_setfield(L, -2, "node_pos");
2147 } else if (c.type == COLLISION_OBJECT) {
2148 push_objectRef(L, c.object->getId());
2149 lua_setfield(L, -2, "object");
2152 push_v3f(L, c.old_speed / BS);
2153 lua_setfield(L, -2, "old_velocity");
2155 push_v3f(L, c.new_speed / BS);
2156 lua_setfield(L, -2, "new_velocity");
2158 lua_rawseti(L, -2, i++);
2160 lua_setfield(L, -2, "collisions");
2165 void push_mod_spec(lua_State *L, const ModSpec &spec, bool include_unsatisfied)
2169 lua_pushstring(L, spec.name.c_str());
2170 lua_setfield(L, -2, "name");
2172 lua_pushstring(L, spec.author.c_str());
2173 lua_setfield(L, -2, "author");
2175 lua_pushinteger(L, spec.release);
2176 lua_setfield(L, -2, "release");
2178 lua_pushstring(L, spec.desc.c_str());
2179 lua_setfield(L, -2, "description");
2181 lua_pushstring(L, spec.path.c_str());
2182 lua_setfield(L, -2, "path");
2184 lua_pushstring(L, spec.virtual_path.c_str());
2185 lua_setfield(L, -2, "virtual_path");
2189 for (const auto &dep : spec.unsatisfied_depends) {
2190 lua_pushstring(L, dep.c_str());
2191 lua_rawseti(L, -2, i++);
2193 lua_setfield(L, -2, "unsatisfied_depends");