3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 #include "common/c_content.h"
20 #include "common/c_converter.h"
21 #include "common/c_types.h"
24 #include "object_properties.h"
25 #include "cpp_api/s_node.h"
26 #include "lua_api/l_object.h"
27 #include "lua_api/l_item.h"
28 #include "common/c_internal.h"
32 #include "serverobject.h"
34 #include "mg_schematic.h"
36 #include "json/json.h"
38 struct EnumString es_TileAnimationType[] =
41 {TAT_VERTICAL_FRAMES, "vertical_frames"},
45 /******************************************************************************/
46 ItemDefinition read_item_definition(lua_State* L,int index,
47 ItemDefinition default_def)
50 index = lua_gettop(L) + 1 + index;
52 // Read the item definition
53 ItemDefinition def = default_def;
55 def.type = (ItemType)getenumfield(L, index, "type",
56 es_ItemType, ITEM_NONE);
57 getstringfield(L, index, "name", def.name);
58 getstringfield(L, index, "description", def.description);
59 getstringfield(L, index, "inventory_image", def.inventory_image);
60 getstringfield(L, index, "wield_image", def.wield_image);
62 lua_getfield(L, index, "wield_scale");
63 if(lua_istable(L, -1)){
64 def.wield_scale = check_v3f(L, -1);
68 def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
69 if(def.stack_max == 0)
72 lua_getfield(L, index, "on_use");
73 def.usable = lua_isfunction(L, -1);
76 getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
78 warn_if_field_exists(L, index, "tool_digging_properties",
79 "deprecated: use tool_capabilities");
81 lua_getfield(L, index, "tool_capabilities");
82 if(lua_istable(L, -1)){
83 def.tool_capabilities = new ToolCapabilities(
84 read_tool_capabilities(L, -1));
87 // If name is "" (hand), ensure there are ToolCapabilities
88 // because it will be looked up there whenever any other item has
89 // no ToolCapabilities
90 if(def.name == "" && def.tool_capabilities == NULL){
91 def.tool_capabilities = new ToolCapabilities();
94 lua_getfield(L, index, "groups");
95 read_groups(L, -1, def.groups);
98 lua_getfield(L, index, "sounds");
99 if(lua_istable(L, -1)){
100 lua_getfield(L, -1, "place");
101 read_soundspec(L, -1, def.sound_place);
106 def.range = getfloatfield_default(L, index, "range", def.range);
108 // Client shall immediately place this node when player places the item.
109 // Server will update the precise end result a moment later.
110 // "" = no prediction
111 getstringfield(L, index, "node_placement_prediction",
112 def.node_placement_prediction);
117 /******************************************************************************/
118 void read_object_properties(lua_State *L, int index,
119 ObjectProperties *prop)
122 index = lua_gettop(L) + 1 + index;
123 if(!lua_istable(L, index))
126 prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
128 getboolfield(L, -1, "physical", prop->physical);
129 getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
131 getfloatfield(L, -1, "weight", prop->weight);
133 lua_getfield(L, -1, "collisionbox");
134 if(lua_istable(L, -1))
135 prop->collisionbox = read_aabb3f(L, -1, 1.0);
138 getstringfield(L, -1, "visual", prop->visual);
140 getstringfield(L, -1, "mesh", prop->mesh);
142 lua_getfield(L, -1, "visual_size");
143 if(lua_istable(L, -1))
144 prop->visual_size = read_v2f(L, -1);
147 lua_getfield(L, -1, "textures");
148 if(lua_istable(L, -1)){
149 prop->textures.clear();
150 int table = lua_gettop(L);
152 while(lua_next(L, table) != 0){
153 // key at index -2 and value at index -1
154 if(lua_isstring(L, -1))
155 prop->textures.push_back(lua_tostring(L, -1));
157 prop->textures.push_back("");
158 // removes value, keeps key for next iteration
164 lua_getfield(L, -1, "colors");
165 if (lua_istable(L, -1)) {
166 int table = lua_gettop(L);
167 prop->colors.clear();
168 for (lua_pushnil(L); lua_next(L, table); lua_pop(L, 1)) {
169 video::SColor color(255, 255, 255, 255);
170 read_color(L, -1, &color);
171 prop->colors.push_back(color);
176 lua_getfield(L, -1, "spritediv");
177 if(lua_istable(L, -1))
178 prop->spritediv = read_v2s16(L, -1);
181 lua_getfield(L, -1, "initial_sprite_basepos");
182 if(lua_istable(L, -1))
183 prop->initial_sprite_basepos = read_v2s16(L, -1);
186 getboolfield(L, -1, "is_visible", prop->is_visible);
187 getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
188 getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
189 if (getfloatfield(L, -1, "stepheight", prop->stepheight))
190 prop->stepheight *= BS;
191 lua_getfield(L, -1, "automatic_face_movement_dir");
192 if (lua_isnumber(L, -1)) {
193 prop->automatic_face_movement_dir = true;
194 prop->automatic_face_movement_dir_offset = luaL_checknumber(L, -1);
195 } else if (lua_isboolean(L, -1)) {
196 prop->automatic_face_movement_dir = lua_toboolean(L, -1);
197 prop->automatic_face_movement_dir_offset = 0.0;
202 /******************************************************************************/
203 void push_object_properties(lua_State *L, ObjectProperties *prop)
206 lua_pushnumber(L, prop->hp_max);
207 lua_setfield(L, -2, "hp_max");
208 lua_pushboolean(L, prop->physical);
209 lua_setfield(L, -2, "physical");
210 lua_pushboolean(L, prop->collideWithObjects);
211 lua_setfield(L, -2, "collide_with_objects");
212 lua_pushnumber(L, prop->weight);
213 lua_setfield(L, -2, "weight");
214 push_aabb3f(L, prop->collisionbox);
215 lua_setfield(L, -2, "collisionbox");
216 lua_pushlstring(L, prop->visual.c_str(), prop->visual.size());
217 lua_setfield(L, -2, "visual");
218 lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
219 lua_setfield(L, -2, "mesh");
220 push_v2f(L, prop->visual_size);
221 lua_setfield(L, -2, "visual_size");
225 for (std::vector<std::string>::iterator it = prop->textures.begin();
226 it != prop->textures.end(); ++it) {
227 lua_pushlstring(L, it->c_str(), it->size());
228 lua_rawseti(L, -2, i);
230 lua_setfield(L, -2, "textures");
234 for (std::vector<video::SColor>::iterator it = prop->colors.begin();
235 it != prop->colors.end(); ++it) {
237 lua_rawseti(L, -2, i);
239 lua_setfield(L, -2, "colors");
241 push_v2s16(L, prop->spritediv);
242 lua_setfield(L, -2, "spritediv");
243 push_v2s16(L, prop->initial_sprite_basepos);
244 lua_setfield(L, -2, "initial_sprite_basepos");
245 lua_pushboolean(L, prop->is_visible);
246 lua_setfield(L, -2, "is_visible");
247 lua_pushboolean(L, prop->makes_footstep_sound);
248 lua_setfield(L, -2, "makes_footstep_sound");
249 lua_pushnumber(L, prop->automatic_rotate);
250 lua_setfield(L, -2, "automatic_rotate");
251 lua_pushnumber(L, prop->stepheight / BS);
252 lua_setfield(L, -2, "stepheight");
253 if (prop->automatic_face_movement_dir)
254 lua_pushnumber(L, prop->automatic_face_movement_dir_offset);
256 lua_pushboolean(L, false);
257 lua_setfield(L, -2, "automatic_face_movement_dir");
260 /******************************************************************************/
261 TileDef read_tiledef(lua_State *L, int index)
264 index = lua_gettop(L) + 1 + index;
268 // key at index -2 and value at index
269 if(lua_isstring(L, index)){
270 // "default_lava.png"
271 tiledef.name = lua_tostring(L, index);
273 else if(lua_istable(L, index))
275 // {name="default_lava.png", animation={}}
277 getstringfield(L, index, "name", tiledef.name);
278 getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
279 tiledef.backface_culling = getboolfield_default(
280 L, index, "backface_culling", true);
281 tiledef.tileable_horizontal = getboolfield_default(
282 L, index, "tileable_horizontal", true);
283 tiledef.tileable_vertical = getboolfield_default(
284 L, index, "tileable_vertical", true);
286 lua_getfield(L, index, "animation");
287 if(lua_istable(L, -1)){
288 // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
289 tiledef.animation.type = (TileAnimationType)
290 getenumfield(L, -1, "type", es_TileAnimationType,
292 tiledef.animation.aspect_w =
293 getintfield_default(L, -1, "aspect_w", 16);
294 tiledef.animation.aspect_h =
295 getintfield_default(L, -1, "aspect_h", 16);
296 tiledef.animation.length =
297 getfloatfield_default(L, -1, "length", 1.0);
305 /******************************************************************************/
306 ContentFeatures read_content_features(lua_State *L, int index)
309 index = lua_gettop(L) + 1 + index;
313 /* Cache existence of some callbacks */
314 lua_getfield(L, index, "on_construct");
315 if(!lua_isnil(L, -1)) f.has_on_construct = true;
317 lua_getfield(L, index, "on_destruct");
318 if(!lua_isnil(L, -1)) f.has_on_destruct = true;
320 lua_getfield(L, index, "after_destruct");
321 if(!lua_isnil(L, -1)) f.has_after_destruct = true;
324 lua_getfield(L, index, "on_rightclick");
325 f.rightclickable = lua_isfunction(L, -1);
329 getstringfield(L, index, "name", f.name);
332 lua_getfield(L, index, "groups");
333 read_groups(L, -1, f.groups);
336 /* Visual definition */
338 f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
339 ScriptApiNode::es_DrawType,NDT_NORMAL);
340 getfloatfield(L, index, "visual_scale", f.visual_scale);
342 /* Meshnode model filename */
343 getstringfield(L, index, "mesh", f.mesh);
346 lua_getfield(L, index, "tiles");
347 // If nil, try the deprecated name "tile_images" instead
348 if(lua_isnil(L, -1)){
350 warn_if_field_exists(L, index, "tile_images",
351 "Deprecated; new name is \"tiles\".");
352 lua_getfield(L, index, "tile_images");
354 if(lua_istable(L, -1)){
355 int table = lua_gettop(L);
358 while(lua_next(L, table) != 0){
359 // Read tiledef from value
360 f.tiledef[i] = read_tiledef(L, -1);
361 // removes value, keeps key for next iteration
369 // Copy last value to all remaining textures
371 TileDef lasttile = f.tiledef[i-1];
373 f.tiledef[i] = lasttile;
380 // special_tiles = {}
381 lua_getfield(L, index, "special_tiles");
382 // If nil, try the deprecated name "special_materials" instead
383 if(lua_isnil(L, -1)){
385 warn_if_field_exists(L, index, "special_materials",
386 "Deprecated; new name is \"special_tiles\".");
387 lua_getfield(L, index, "special_materials");
389 if(lua_istable(L, -1)){
390 int table = lua_gettop(L);
393 while(lua_next(L, table) != 0){
394 // Read tiledef from value
395 f.tiledef_special[i] = read_tiledef(L, -1);
396 // removes value, keeps key for next iteration
399 if(i==CF_SPECIAL_COUNT){
407 f.alpha = getintfield_default(L, index, "alpha", 255);
409 bool usealpha = getboolfield_default(L, index,
410 "use_texture_alpha", false);
416 lua_getfield(L, index, "post_effect_color");
417 read_color(L, -1, &f.post_effect_color);
420 f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
421 ScriptApiNode::es_ContentParamType, CPT_NONE);
422 f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
423 ScriptApiNode::es_ContentParamType2, CPT2_NONE);
425 // Warn about some deprecated fields
426 warn_if_field_exists(L, index, "wall_mounted",
427 "deprecated: use paramtype2 = 'wallmounted'");
428 warn_if_field_exists(L, index, "light_propagates",
429 "deprecated: determined from paramtype");
430 warn_if_field_exists(L, index, "dug_item",
431 "deprecated: use 'drop' field");
432 warn_if_field_exists(L, index, "extra_dug_item",
433 "deprecated: use 'drop' field");
434 warn_if_field_exists(L, index, "extra_dug_item_rarity",
435 "deprecated: use 'drop' field");
436 warn_if_field_exists(L, index, "metadata_name",
437 "deprecated: use on_add and metadata callbacks");
439 // True for all ground-like things like stone and mud, false for eg. trees
440 getboolfield(L, index, "is_ground_content", f.is_ground_content);
441 f.light_propagates = (f.param_type == CPT_LIGHT);
442 getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
443 // This is used for collision detection.
444 // Also for general solidness queries.
445 getboolfield(L, index, "walkable", f.walkable);
446 // Player can point to these
447 getboolfield(L, index, "pointable", f.pointable);
448 // Player can dig these
449 getboolfield(L, index, "diggable", f.diggable);
450 // Player can climb these
451 getboolfield(L, index, "climbable", f.climbable);
452 // Player can build on these
453 getboolfield(L, index, "buildable_to", f.buildable_to);
454 // Whether the node is non-liquid, source liquid or flowing liquid
455 f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
456 ScriptApiNode::es_LiquidType, LIQUID_NONE);
457 // If the content is liquid, this is the flowing version of the liquid.
458 getstringfield(L, index, "liquid_alternative_flowing",
459 f.liquid_alternative_flowing);
460 // If the content is liquid, this is the source version of the liquid.
461 getstringfield(L, index, "liquid_alternative_source",
462 f.liquid_alternative_source);
463 // Viscosity for fluid flow, ranging from 1 to 7, with
464 // 1 giving almost instantaneous propagation and 7 being
465 // the slowest possible
466 f.liquid_viscosity = getintfield_default(L, index,
467 "liquid_viscosity", f.liquid_viscosity);
468 f.liquid_range = getintfield_default(L, index,
469 "liquid_range", f.liquid_range);
470 f.leveled = getintfield_default(L, index, "leveled", f.leveled);
472 getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
473 f.drowning = getintfield_default(L, index,
474 "drowning", f.drowning);
475 // Amount of light the node emits
476 f.light_source = getintfield_default(L, index,
477 "light_source", f.light_source);
478 f.damage_per_second = getintfield_default(L, index,
479 "damage_per_second", f.damage_per_second);
481 lua_getfield(L, index, "node_box");
482 if(lua_istable(L, -1))
483 f.node_box = read_nodebox(L, -1);
486 lua_getfield(L, index, "selection_box");
487 if(lua_istable(L, -1))
488 f.selection_box = read_nodebox(L, -1);
491 lua_getfield(L, index, "collision_box");
492 if(lua_istable(L, -1))
493 f.collision_box = read_nodebox(L, -1);
496 f.waving = getintfield_default(L, index,
499 // Set to true if paramtype used to be 'facedir_simple'
500 getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
501 // Set to true if wall_mounted used to be set to true
502 getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
505 lua_getfield(L, index, "sounds");
506 if(lua_istable(L, -1)){
507 lua_getfield(L, -1, "footstep");
508 read_soundspec(L, -1, f.sound_footstep);
510 lua_getfield(L, -1, "dig");
511 read_soundspec(L, -1, f.sound_dig);
513 lua_getfield(L, -1, "dug");
514 read_soundspec(L, -1, f.sound_dug);
522 /******************************************************************************/
523 void read_server_sound_params(lua_State *L, int index,
524 ServerSoundParams ¶ms)
527 index = lua_gettop(L) + 1 + index;
529 params = ServerSoundParams();
530 if(lua_istable(L, index)){
531 getfloatfield(L, index, "gain", params.gain);
532 getstringfield(L, index, "to_player", params.to_player);
533 lua_getfield(L, index, "pos");
534 if(!lua_isnil(L, -1)){
535 v3f p = read_v3f(L, -1)*BS;
537 params.type = ServerSoundParams::SSP_POSITIONAL;
540 lua_getfield(L, index, "object");
541 if(!lua_isnil(L, -1)){
542 ObjectRef *ref = ObjectRef::checkobject(L, -1);
543 ServerActiveObject *sao = ObjectRef::getobject(ref);
545 params.object = sao->getId();
546 params.type = ServerSoundParams::SSP_OBJECT;
550 params.max_hear_distance = BS*getfloatfield_default(L, index,
551 "max_hear_distance", params.max_hear_distance/BS);
552 getboolfield(L, index, "loop", params.loop);
556 /******************************************************************************/
557 void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
560 index = lua_gettop(L) + 1 + index;
561 if(lua_isnil(L, index)){
562 } else if(lua_istable(L, index)){
563 getstringfield(L, index, "name", spec.name);
564 getfloatfield(L, index, "gain", spec.gain);
565 } else if(lua_isstring(L, index)){
566 spec.name = lua_tostring(L, index);
570 /******************************************************************************/
571 NodeBox read_nodebox(lua_State *L, int index)
574 if(lua_istable(L, -1)){
575 nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
576 ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
578 lua_getfield(L, index, "fixed");
579 if(lua_istable(L, -1))
580 nodebox.fixed = read_aabb3f_vector(L, -1, BS);
583 lua_getfield(L, index, "wall_top");
584 if(lua_istable(L, -1))
585 nodebox.wall_top = read_aabb3f(L, -1, BS);
588 lua_getfield(L, index, "wall_bottom");
589 if(lua_istable(L, -1))
590 nodebox.wall_bottom = read_aabb3f(L, -1, BS);
593 lua_getfield(L, index, "wall_side");
594 if(lua_istable(L, -1))
595 nodebox.wall_side = read_aabb3f(L, -1, BS);
601 /******************************************************************************/
602 MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
604 lua_getfield(L, index, "name");
605 if (!lua_isstring(L, -1))
606 throw LuaError("Node name is not set or is not a string!");
607 const char *name = lua_tostring(L, -1);
611 lua_getfield(L, index, "param1");
612 if (!lua_isnil(L, -1))
613 param1 = lua_tonumber(L, -1);
617 lua_getfield(L, index, "param2");
618 if (!lua_isnil(L, -1))
619 param2 = lua_tonumber(L, -1);
622 return MapNode(ndef, name, param1, param2);
625 /******************************************************************************/
626 void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
629 lua_pushstring(L, ndef->get(n).name.c_str());
630 lua_setfield(L, -2, "name");
631 lua_pushnumber(L, n.getParam1());
632 lua_setfield(L, -2, "param1");
633 lua_pushnumber(L, n.getParam2());
634 lua_setfield(L, -2, "param2");
637 /******************************************************************************/
638 void warn_if_field_exists(lua_State *L, int table,
639 const char *fieldname, const std::string &message)
641 lua_getfield(L, table, fieldname);
642 if(!lua_isnil(L, -1)){
643 //TODO find way to access backtrace fct from here
644 // infostream<<script_get_backtrace(L)<<std::endl;
645 infostream<<"WARNING: field \""<<fieldname<<"\": "
646 <<message<<std::endl;
651 /******************************************************************************/
652 int getenumfield(lua_State *L, int table,
653 const char *fieldname, const EnumString *spec, int default_)
655 int result = default_;
656 string_to_enum(spec, result,
657 getstringfield_default(L, table, fieldname, ""));
661 /******************************************************************************/
662 bool string_to_enum(const EnumString *spec, int &result,
663 const std::string &str)
665 const EnumString *esp = spec;
667 if(str == std::string(esp->str)){
676 /******************************************************************************/
677 ItemStack read_item(lua_State* L, int index,Server* srv)
680 index = lua_gettop(L) + 1 + index;
682 if(lua_isnil(L, index))
686 else if(lua_isuserdata(L, index))
688 // Convert from LuaItemStack
689 LuaItemStack *o = LuaItemStack::checkobject(L, index);
692 else if(lua_isstring(L, index))
694 // Convert from itemstring
695 std::string itemstring = lua_tostring(L, index);
696 IItemDefManager *idef = srv->idef();
700 item.deSerialize(itemstring, idef);
703 catch(SerializationError &e)
705 infostream<<"WARNING: unable to create item from itemstring"
706 <<": "<<itemstring<<std::endl;
710 else if(lua_istable(L, index))
712 // Convert from table
713 IItemDefManager *idef = srv->idef();
714 std::string name = getstringfield_default(L, index, "name", "");
715 int count = getintfield_default(L, index, "count", 1);
716 int wear = getintfield_default(L, index, "wear", 0);
717 std::string metadata = getstringfield_default(L, index, "metadata", "");
718 return ItemStack(name, count, wear, metadata, idef);
722 throw LuaError("Expecting itemstack, itemstring, table or nil");
726 /******************************************************************************/
727 void push_tool_capabilities(lua_State *L,
728 const ToolCapabilities &toolcap)
731 setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
732 setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
733 // Create groupcaps table
736 for(std::map<std::string, ToolGroupCap>::const_iterator
737 i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){
738 // Create groupcap table
740 const std::string &name = i->first;
741 const ToolGroupCap &groupcap = i->second;
742 // Create subtable "times"
744 for(std::map<int, float>::const_iterator
745 i = groupcap.times.begin(); i != groupcap.times.end(); i++){
746 int rating = i->first;
747 float time = i->second;
748 lua_pushinteger(L, rating);
749 lua_pushnumber(L, time);
752 // Set subtable "times"
753 lua_setfield(L, -2, "times");
754 // Set simple parameters
755 setintfield(L, -1, "maxlevel", groupcap.maxlevel);
756 setintfield(L, -1, "uses", groupcap.uses);
757 // Insert groupcap table into groupcaps table
758 lua_setfield(L, -2, name.c_str());
760 // Set groupcaps table
761 lua_setfield(L, -2, "groupcaps");
762 //Create damage_groups table
764 // For each damage group
765 for(std::map<std::string, s16>::const_iterator
766 i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){
767 // Create damage group table
768 lua_pushinteger(L, i->second);
769 lua_setfield(L, -2, i->first.c_str());
771 lua_setfield(L, -2, "damage_groups");
774 /******************************************************************************/
775 void push_inventory_list(lua_State *L, Inventory *inv, const char *name)
777 InventoryList *invlist = inv->getList(name);
782 std::vector<ItemStack> items;
783 for(u32 i=0; i<invlist->getSize(); i++)
784 items.push_back(invlist->getItem(i));
785 push_items(L, items);
788 /******************************************************************************/
789 void read_inventory_list(lua_State *L, int tableindex,
790 Inventory *inv, const char *name, Server* srv, int forcesize)
793 tableindex = lua_gettop(L) + 1 + tableindex;
794 // If nil, delete list
795 if(lua_isnil(L, tableindex)){
796 inv->deleteList(name);
799 // Otherwise set list
800 std::vector<ItemStack> items = read_items(L, tableindex,srv);
801 int listsize = (forcesize != -1) ? forcesize : items.size();
802 InventoryList *invlist = inv->addList(name, listsize);
804 for(std::vector<ItemStack>::const_iterator
805 i = items.begin(); i != items.end(); i++){
806 if(forcesize != -1 && index == forcesize)
808 invlist->changeItem(index, *i);
811 while(forcesize != -1 && index < forcesize){
812 invlist->deleteItem(index);
817 /******************************************************************************/
818 ToolCapabilities read_tool_capabilities(
819 lua_State *L, int table)
821 ToolCapabilities toolcap;
822 getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
823 getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
824 lua_getfield(L, table, "groupcaps");
825 if(lua_istable(L, -1)){
826 int table_groupcaps = lua_gettop(L);
828 while(lua_next(L, table_groupcaps) != 0){
829 // key at index -2 and value at index -1
830 std::string groupname = luaL_checkstring(L, -2);
831 if(lua_istable(L, -1)){
832 int table_groupcap = lua_gettop(L);
833 // This will be created
834 ToolGroupCap groupcap;
835 // Read simple parameters
836 getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
837 getintfield(L, table_groupcap, "uses", groupcap.uses);
838 // DEPRECATED: maxwear
840 if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
842 groupcap.uses = 1.0/maxwear;
845 infostream<<script_get_backtrace(L)<<std::endl;
846 infostream<<"WARNING: field \"maxwear\" is deprecated; "
847 <<"should replace with uses=1/maxwear"<<std::endl;
849 // Read "times" table
850 lua_getfield(L, table_groupcap, "times");
851 if(lua_istable(L, -1)){
852 int table_times = lua_gettop(L);
854 while(lua_next(L, table_times) != 0){
855 // key at index -2 and value at index -1
856 int rating = luaL_checkinteger(L, -2);
857 float time = luaL_checknumber(L, -1);
858 groupcap.times[rating] = time;
859 // removes value, keeps key for next iteration
864 // Insert groupcap into toolcap
865 toolcap.groupcaps[groupname] = groupcap;
867 // removes value, keeps key for next iteration
873 lua_getfield(L, table, "damage_groups");
874 if(lua_istable(L, -1)){
875 int table_damage_groups = lua_gettop(L);
877 while(lua_next(L, table_damage_groups) != 0){
878 // key at index -2 and value at index -1
879 std::string groupname = luaL_checkstring(L, -2);
880 u16 value = luaL_checkinteger(L, -1);
881 toolcap.damageGroups[groupname] = value;
882 // removes value, keeps key for next iteration
890 /******************************************************************************/
891 void push_dig_params(lua_State *L,const DigParams ¶ms)
894 setboolfield(L, -1, "diggable", params.diggable);
895 setfloatfield(L, -1, "time", params.time);
896 setintfield(L, -1, "wear", params.wear);
899 /******************************************************************************/
900 void push_hit_params(lua_State *L,const HitParams ¶ms)
903 setintfield(L, -1, "hp", params.hp);
904 setintfield(L, -1, "wear", params.wear);
907 /******************************************************************************/
909 bool getflagsfield(lua_State *L, int table, const char *fieldname,
910 FlagDesc *flagdesc, u32 *flags, u32 *flagmask)
912 lua_getfield(L, table, fieldname);
914 bool success = read_flags(L, -1, flagdesc, flags, flagmask);
921 bool read_flags(lua_State *L, int index, FlagDesc *flagdesc,
922 u32 *flags, u32 *flagmask)
924 if (lua_isstring(L, index)) {
925 std::string flagstr = lua_tostring(L, index);
926 *flags = readFlagString(flagstr, flagdesc, flagmask);
927 } else if (lua_istable(L, index)) {
928 *flags = read_flags_table(L, index, flagdesc, flagmask);
936 u32 read_flags_table(lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask)
938 u32 flags = 0, mask = 0;
939 char fnamebuf[64] = "no";
941 for (int i = 0; flagdesc[i].name; i++) {
944 if (getboolfield(L, table, flagdesc[i].name, result)) {
945 mask |= flagdesc[i].flag;
947 flags |= flagdesc[i].flag;
950 strlcpy(fnamebuf + 2, flagdesc[i].name, sizeof(fnamebuf) - 2);
951 if (getboolfield(L, table, fnamebuf, result))
952 mask |= flagdesc[i].flag;
961 void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask)
963 std::string flagstring = writeFlagString(flags, flagdesc, flagmask);
964 lua_pushlstring(L, flagstring.c_str(), flagstring.size());
967 /******************************************************************************/
968 /* Lua Stored data! */
969 /******************************************************************************/
971 /******************************************************************************/
972 void read_groups(lua_State *L, int index,
973 std::map<std::string, int> &result)
975 if (!lua_istable(L,index))
981 while(lua_next(L, index) != 0){
982 // key at index -2 and value at index -1
983 std::string name = luaL_checkstring(L, -2);
984 int rating = luaL_checkinteger(L, -1);
985 result[name] = rating;
986 // removes value, keeps key for next iteration
991 /******************************************************************************/
992 void push_groups(lua_State *L, const std::map<std::string, int> &groups)
995 std::map<std::string, int>::const_iterator it;
996 for (it = groups.begin(); it != groups.end(); ++it) {
997 lua_pushnumber(L, it->second);
998 lua_setfield(L, -2, it->first.c_str());
1002 /******************************************************************************/
1003 void push_items(lua_State *L, const std::vector<ItemStack> &items)
1005 lua_createtable(L, items.size(), 0);
1006 for (u32 i = 0; i != items.size(); i++) {
1007 LuaItemStack::create(L, items[i]);
1008 lua_rawseti(L, -2, i + 1);
1012 /******************************************************************************/
1013 std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
1016 index = lua_gettop(L) + 1 + index;
1018 std::vector<ItemStack> items;
1019 luaL_checktype(L, index, LUA_TTABLE);
1021 while (lua_next(L, index)) {
1022 s32 key = luaL_checkinteger(L, -2);
1024 throw LuaError("Invalid inventory list index");
1026 if (items.size() < (u32) key) {
1029 items[key - 1] = read_item(L, -1, srv);
1035 /******************************************************************************/
1036 void luaentity_get(lua_State *L, u16 id)
1038 // Get luaentities[i]
1039 lua_getglobal(L, "core");
1040 lua_getfield(L, -1, "luaentities");
1041 luaL_checktype(L, -1, LUA_TTABLE);
1042 lua_pushnumber(L, id);
1043 lua_gettable(L, -2);
1044 lua_remove(L, -2); // Remove luaentities
1045 lua_remove(L, -2); // Remove core
1048 /******************************************************************************/
1049 bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
1052 index = lua_gettop(L) + 1 + index;
1054 if (!lua_istable(L, index))
1057 getfloatfield(L, index, "offset", np->offset);
1058 getfloatfield(L, index, "scale", np->scale);
1059 getfloatfield(L, index, "persist", np->persist);
1060 getfloatfield(L, index, "persistence", np->persist);
1061 getfloatfield(L, index, "lacunarity", np->lacunarity);
1062 getintfield(L, index, "seed", np->seed);
1063 getintfield(L, index, "octaves", np->octaves);
1067 np->flags = getflagsfield(L, index, "flags", flagdesc_noiseparams,
1068 &flags, &flagmask) ? flags : NOISE_FLAG_DEFAULTS;
1070 lua_getfield(L, index, "spread");
1071 np->spread = read_v3f(L, -1);
1077 void push_noiseparams(lua_State *L, NoiseParams *np)
1080 lua_pushnumber(L, np->offset);
1081 lua_setfield(L, -2, "offset");
1082 lua_pushnumber(L, np->scale);
1083 lua_setfield(L, -2, "scale");
1084 lua_pushnumber(L, np->persist);
1085 lua_setfield(L, -2, "persistence");
1086 lua_pushnumber(L, np->lacunarity);
1087 lua_setfield(L, -2, "lacunarity");
1088 lua_pushnumber(L, np->seed);
1089 lua_setfield(L, -2, "seed");
1090 lua_pushnumber(L, np->octaves);
1091 lua_setfield(L, -2, "octaves");
1093 push_flags_string(L, flagdesc_noiseparams, np->flags,
1095 lua_setfield(L, -2, "flags");
1097 push_v3f(L, np->spread);
1098 lua_setfield(L, -2, "spread");
1101 /******************************************************************************/
1102 // Returns depth of json value tree
1103 static int push_json_value_getdepth(const Json::Value &value)
1105 if (!value.isArray() && !value.isObject())
1109 for (Json::Value::const_iterator it = value.begin();
1110 it != value.end(); ++it) {
1111 int elemdepth = push_json_value_getdepth(*it);
1112 if (elemdepth > maxdepth)
1113 maxdepth = elemdepth;
1115 return maxdepth + 1;
1117 // Recursive function to convert JSON --> Lua table
1118 static bool push_json_value_helper(lua_State *L, const Json::Value &value,
1121 switch(value.type()) {
1122 case Json::nullValue:
1124 lua_pushvalue(L, nullindex);
1126 case Json::intValue:
1127 lua_pushinteger(L, value.asInt());
1129 case Json::uintValue:
1130 lua_pushinteger(L, value.asUInt());
1132 case Json::realValue:
1133 lua_pushnumber(L, value.asDouble());
1135 case Json::stringValue:
1137 const char *str = value.asCString();
1138 lua_pushstring(L, str ? str : "");
1141 case Json::booleanValue:
1142 lua_pushboolean(L, value.asInt());
1144 case Json::arrayValue:
1146 for (Json::Value::const_iterator it = value.begin();
1147 it != value.end(); ++it) {
1148 push_json_value_helper(L, *it, nullindex);
1149 lua_rawseti(L, -2, it.index() + 1);
1152 case Json::objectValue:
1154 for (Json::Value::const_iterator it = value.begin();
1155 it != value.end(); ++it) {
1156 const char *str = it.memberName();
1157 lua_pushstring(L, str ? str : "");
1158 push_json_value_helper(L, *it, nullindex);
1165 // converts JSON --> Lua table; returns false if lua stack limit exceeded
1166 // nullindex: Lua stack index of value to use in place of JSON null
1167 bool push_json_value(lua_State *L, const Json::Value &value, int nullindex)
1170 nullindex = lua_gettop(L) + 1 + nullindex;
1172 int depth = push_json_value_getdepth(value);
1174 // The maximum number of Lua stack slots used at each recursion level
1175 // of push_json_value_helper is 2, so make sure there a depth * 2 slots
1176 if (lua_checkstack(L, depth * 2))
1177 return push_json_value_helper(L, value, nullindex);
1182 // Converts Lua table --> JSON
1183 void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion)
1185 if (recursion > 16) {
1186 throw SerializationError("Maximum recursion depth exceeded");
1188 int type = lua_type(L, index);
1189 if (type == LUA_TBOOLEAN) {
1190 root = (bool) lua_toboolean(L, index);
1191 } else if (type == LUA_TNUMBER) {
1192 root = lua_tonumber(L, index);
1193 } else if (type == LUA_TSTRING) {
1195 const char *str = lua_tolstring(L, index, &len);
1196 root = std::string(str, len);
1197 } else if (type == LUA_TTABLE) {
1199 while (lua_next(L, index)) {
1200 // Key is at -2 and value is at -1
1202 read_json_value(L, value, lua_gettop(L), recursion + 1);
1204 Json::ValueType roottype = root.type();
1205 int keytype = lua_type(L, -1);
1206 if (keytype == LUA_TNUMBER) {
1207 lua_Number key = lua_tonumber(L, -1);
1208 if (roottype != Json::nullValue && roottype != Json::arrayValue) {
1209 throw SerializationError("Can't mix array and object values in JSON");
1210 } else if (key < 1) {
1211 throw SerializationError("Can't use zero-based or negative indexes in JSON");
1212 } else if (floor(key) != key) {
1213 throw SerializationError("Can't use indexes with a fractional part in JSON");
1215 root[(Json::ArrayIndex) key - 1] = value;
1216 } else if (keytype == LUA_TSTRING) {
1217 if (roottype != Json::nullValue && roottype != Json::objectValue) {
1218 throw SerializationError("Can't mix array and object values in JSON");
1220 root[lua_tostring(L, -1)] = value;
1222 throw SerializationError("Lua key to convert to JSON is not a string or number");
1225 } else if (type == LUA_TNIL) {
1226 root = Json::nullValue;
1228 throw SerializationError("Can only store booleans, numbers, strings, objects, arrays, and null in JSON");
1230 lua_pop(L, 1); // Pop value