3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 #include "common/c_content.h"
20 #include "common/c_converter.h"
21 #include "common/c_types.h"
23 #include "object_properties.h"
24 #include "cpp_api/s_node.h"
25 #include "lua_api/l_object.h"
26 #include "lua_api/l_item.h"
27 #include "common/c_internal.h"
31 #include "serverobject.h"
33 #include "mapgen/mg_schematic.h"
35 #include "util/pointedthing.h"
36 #include "debug.h" // For FATAL_ERROR
37 #include <json/json.h>
39 struct EnumString es_TileAnimationType[] =
42 {TAT_VERTICAL_FRAMES, "vertical_frames"},
43 {TAT_SHEET_2D, "sheet_2d"},
47 /******************************************************************************/
48 void read_item_definition(lua_State* L, int index,
49 const ItemDefinition &default_def, ItemDefinition &def)
52 index = lua_gettop(L) + 1 + index;
54 def.type = (ItemType)getenumfield(L, index, "type",
55 es_ItemType, ITEM_NONE);
56 getstringfield(L, index, "name", def.name);
57 getstringfield(L, index, "description", def.description);
58 getstringfield(L, index, "inventory_image", def.inventory_image);
59 getstringfield(L, index, "inventory_overlay", def.inventory_overlay);
60 getstringfield(L, index, "wield_image", def.wield_image);
61 getstringfield(L, index, "wield_overlay", def.wield_overlay);
62 getstringfield(L, index, "palette", def.palette_image);
65 lua_getfield(L, index, "color");
66 read_color(L, -1, &def.color);
69 lua_getfield(L, index, "wield_scale");
70 if(lua_istable(L, -1)){
71 def.wield_scale = check_v3f(L, -1);
75 int stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
76 def.stack_max = rangelim(stack_max, 1, U16_MAX);
78 lua_getfield(L, index, "on_use");
79 def.usable = lua_isfunction(L, -1);
82 getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
84 warn_if_field_exists(L, index, "tool_digging_properties",
85 "Deprecated; use tool_capabilities");
87 lua_getfield(L, index, "tool_capabilities");
88 if(lua_istable(L, -1)){
89 def.tool_capabilities = new ToolCapabilities(
90 read_tool_capabilities(L, -1));
93 // If name is "" (hand), ensure there are ToolCapabilities
94 // because it will be looked up there whenever any other item has
95 // no ToolCapabilities
96 if (def.name.empty() && def.tool_capabilities == NULL){
97 def.tool_capabilities = new ToolCapabilities();
100 lua_getfield(L, index, "groups");
101 read_groups(L, -1, def.groups);
104 lua_getfield(L, index, "sounds");
105 if(lua_istable(L, -1)){
106 lua_getfield(L, -1, "place");
107 read_soundspec(L, -1, def.sound_place);
109 lua_getfield(L, -1, "place_failed");
110 read_soundspec(L, -1, def.sound_place_failed);
115 def.range = getfloatfield_default(L, index, "range", def.range);
117 // Client shall immediately place this node when player places the item.
118 // Server will update the precise end result a moment later.
119 // "" = no prediction
120 getstringfield(L, index, "node_placement_prediction",
121 def.node_placement_prediction);
124 /******************************************************************************/
125 void push_item_definition(lua_State *L, const ItemDefinition &i)
128 lua_pushstring(L, i.name.c_str());
129 lua_setfield(L, -2, "name");
130 lua_pushstring(L, i.description.c_str());
131 lua_setfield(L, -2, "description");
134 void push_item_definition_full(lua_State *L, const ItemDefinition &i)
136 std::string type(es_ItemType[(int)i.type].str);
139 lua_pushstring(L, i.name.c_str());
140 lua_setfield(L, -2, "name");
141 lua_pushstring(L, i.description.c_str());
142 lua_setfield(L, -2, "description");
143 lua_pushstring(L, type.c_str());
144 lua_setfield(L, -2, "type");
145 lua_pushstring(L, i.inventory_image.c_str());
146 lua_setfield(L, -2, "inventory_image");
147 lua_pushstring(L, i.inventory_overlay.c_str());
148 lua_setfield(L, -2, "inventory_overlay");
149 lua_pushstring(L, i.wield_image.c_str());
150 lua_setfield(L, -2, "wield_image");
151 lua_pushstring(L, i.wield_overlay.c_str());
152 lua_setfield(L, -2, "wield_overlay");
153 lua_pushstring(L, i.palette_image.c_str());
154 lua_setfield(L, -2, "palette_image");
155 push_ARGB8(L, i.color);
156 lua_setfield(L, -2, "color");
157 push_v3f(L, i.wield_scale);
158 lua_setfield(L, -2, "wield_scale");
159 lua_pushinteger(L, i.stack_max);
160 lua_setfield(L, -2, "stack_max");
161 lua_pushboolean(L, i.usable);
162 lua_setfield(L, -2, "usable");
163 lua_pushboolean(L, i.liquids_pointable);
164 lua_setfield(L, -2, "liquids_pointable");
165 if (i.type == ITEM_TOOL) {
166 push_tool_capabilities(L, ToolCapabilities(
167 i.tool_capabilities->full_punch_interval,
168 i.tool_capabilities->max_drop_level,
169 i.tool_capabilities->groupcaps,
170 i.tool_capabilities->damageGroups));
171 lua_setfield(L, -2, "tool_capabilities");
173 push_groups(L, i.groups);
174 lua_setfield(L, -2, "groups");
175 push_soundspec(L, i.sound_place);
176 lua_setfield(L, -2, "sound_place");
177 push_soundspec(L, i.sound_place_failed);
178 lua_setfield(L, -2, "sound_place_failed");
179 lua_pushstring(L, i.node_placement_prediction.c_str());
180 lua_setfield(L, -2, "node_placement_prediction");
183 /******************************************************************************/
184 void read_object_properties(lua_State *L, int index,
185 ObjectProperties *prop, IItemDefManager *idef)
188 index = lua_gettop(L) + 1 + index;
189 if(!lua_istable(L, index))
193 if (getintfield(L, -1, "hp_max", hp_max))
194 prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX);
196 getintfield(L, -1, "breath_max", prop->breath_max);
197 getboolfield(L, -1, "physical", prop->physical);
198 getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
200 getfloatfield(L, -1, "weight", prop->weight);
202 lua_getfield(L, -1, "collisionbox");
203 bool collisionbox_defined = lua_istable(L, -1);
204 if (collisionbox_defined)
205 prop->collisionbox = read_aabb3f(L, -1, 1.0);
208 lua_getfield(L, -1, "selectionbox");
209 if (lua_istable(L, -1))
210 prop->selectionbox = read_aabb3f(L, -1, 1.0);
211 else if (collisionbox_defined)
212 prop->selectionbox = prop->collisionbox;
215 getboolfield(L, -1, "pointable", prop->pointable);
216 getstringfield(L, -1, "visual", prop->visual);
218 getstringfield(L, -1, "mesh", prop->mesh);
220 lua_getfield(L, -1, "visual_size");
221 if(lua_istable(L, -1))
222 prop->visual_size = read_v2f(L, -1);
225 lua_getfield(L, -1, "textures");
226 if(lua_istable(L, -1)){
227 prop->textures.clear();
228 int table = lua_gettop(L);
230 while(lua_next(L, table) != 0){
231 // key at index -2 and value at index -1
232 if(lua_isstring(L, -1))
233 prop->textures.emplace_back(lua_tostring(L, -1));
235 prop->textures.emplace_back("");
236 // removes value, keeps key for next iteration
242 lua_getfield(L, -1, "colors");
243 if (lua_istable(L, -1)) {
244 int table = lua_gettop(L);
245 prop->colors.clear();
246 for (lua_pushnil(L); lua_next(L, table); lua_pop(L, 1)) {
247 video::SColor color(255, 255, 255, 255);
248 read_color(L, -1, &color);
249 prop->colors.push_back(color);
254 lua_getfield(L, -1, "spritediv");
255 if(lua_istable(L, -1))
256 prop->spritediv = read_v2s16(L, -1);
259 lua_getfield(L, -1, "initial_sprite_basepos");
260 if(lua_istable(L, -1))
261 prop->initial_sprite_basepos = read_v2s16(L, -1);
264 getboolfield(L, -1, "is_visible", prop->is_visible);
265 getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
266 if (getfloatfield(L, -1, "stepheight", prop->stepheight))
267 prop->stepheight *= BS;
268 getfloatfield(L, -1, "eye_height", prop->eye_height);
270 getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
271 lua_getfield(L, -1, "automatic_face_movement_dir");
272 if (lua_isnumber(L, -1)) {
273 prop->automatic_face_movement_dir = true;
274 prop->automatic_face_movement_dir_offset = luaL_checknumber(L, -1);
275 } else if (lua_isboolean(L, -1)) {
276 prop->automatic_face_movement_dir = lua_toboolean(L, -1);
277 prop->automatic_face_movement_dir_offset = 0.0;
280 getboolfield(L, -1, "backface_culling", prop->backface_culling);
281 getintfield(L, -1, "glow", prop->glow);
283 getstringfield(L, -1, "nametag", prop->nametag);
284 lua_getfield(L, -1, "nametag_color");
285 if (!lua_isnil(L, -1)) {
286 video::SColor color = prop->nametag_color;
287 if (read_color(L, -1, &color))
288 prop->nametag_color = color;
292 lua_getfield(L, -1, "automatic_face_movement_max_rotation_per_sec");
293 if (lua_isnumber(L, -1)) {
294 prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1);
298 getstringfield(L, -1, "infotext", prop->infotext);
299 getboolfield(L, -1, "static_save", prop->static_save);
301 lua_getfield(L, -1, "wield_item");
302 if (!lua_isnil(L, -1))
303 prop->wield_item = read_item(L, -1, idef).getItemString();
306 getfloatfield(L, -1, "zoom_fov", prop->zoom_fov);
309 /******************************************************************************/
310 void push_object_properties(lua_State *L, ObjectProperties *prop)
313 lua_pushnumber(L, prop->hp_max);
314 lua_setfield(L, -2, "hp_max");
315 lua_pushnumber(L, prop->breath_max);
316 lua_setfield(L, -2, "breath_max");
317 lua_pushboolean(L, prop->physical);
318 lua_setfield(L, -2, "physical");
319 lua_pushboolean(L, prop->collideWithObjects);
320 lua_setfield(L, -2, "collide_with_objects");
321 lua_pushnumber(L, prop->weight);
322 lua_setfield(L, -2, "weight");
323 push_aabb3f(L, prop->collisionbox);
324 lua_setfield(L, -2, "collisionbox");
325 push_aabb3f(L, prop->selectionbox);
326 lua_setfield(L, -2, "selectionbox");
327 lua_pushboolean(L, prop->pointable);
328 lua_setfield(L, -2, "pointable");
329 lua_pushlstring(L, prop->visual.c_str(), prop->visual.size());
330 lua_setfield(L, -2, "visual");
331 lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
332 lua_setfield(L, -2, "mesh");
333 push_v2f(L, prop->visual_size);
334 lua_setfield(L, -2, "visual_size");
338 for (const std::string &texture : prop->textures) {
339 lua_pushlstring(L, texture.c_str(), texture.size());
340 lua_rawseti(L, -2, i);
342 lua_setfield(L, -2, "textures");
346 for (const video::SColor &color : prop->colors) {
347 push_ARGB8(L, color);
348 lua_rawseti(L, -2, i);
350 lua_setfield(L, -2, "colors");
352 push_v2s16(L, prop->spritediv);
353 lua_setfield(L, -2, "spritediv");
354 push_v2s16(L, prop->initial_sprite_basepos);
355 lua_setfield(L, -2, "initial_sprite_basepos");
356 lua_pushboolean(L, prop->is_visible);
357 lua_setfield(L, -2, "is_visible");
358 lua_pushboolean(L, prop->makes_footstep_sound);
359 lua_setfield(L, -2, "makes_footstep_sound");
360 lua_pushnumber(L, prop->stepheight / BS);
361 lua_setfield(L, -2, "stepheight");
362 lua_pushnumber(L, prop->eye_height);
363 lua_setfield(L, -2, "eye_height");
364 lua_pushnumber(L, prop->automatic_rotate);
365 lua_setfield(L, -2, "automatic_rotate");
366 if (prop->automatic_face_movement_dir)
367 lua_pushnumber(L, prop->automatic_face_movement_dir_offset);
369 lua_pushboolean(L, false);
370 lua_setfield(L, -2, "automatic_face_movement_dir");
371 lua_pushboolean(L, prop->backface_culling);
372 lua_setfield(L, -2, "backface_culling");
373 lua_pushnumber(L, prop->glow);
374 lua_setfield(L, -2, "glow");
375 lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size());
376 lua_setfield(L, -2, "nametag");
377 push_ARGB8(L, prop->nametag_color);
378 lua_setfield(L, -2, "nametag_color");
379 lua_pushnumber(L, prop->automatic_face_movement_max_rotation_per_sec);
380 lua_setfield(L, -2, "automatic_face_movement_max_rotation_per_sec");
381 lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size());
382 lua_setfield(L, -2, "infotext");
383 lua_pushboolean(L, prop->static_save);
384 lua_setfield(L, -2, "static_save");
385 lua_pushlstring(L, prop->wield_item.c_str(), prop->wield_item.size());
386 lua_setfield(L, -2, "wield_item");
387 lua_pushnumber(L, prop->zoom_fov);
388 lua_setfield(L, -2, "zoom_fov");
391 /******************************************************************************/
392 TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
395 index = lua_gettop(L) + 1 + index;
399 bool default_tiling = true;
400 bool default_culling = true;
403 case NDT_PLANTLIKE_ROOTED:
405 default_tiling = false;
406 // "break" is omitted here intentionaly, as PLANTLIKE
407 // FIRELIKE drawtype both should default to having
408 // backface_culling to false.
411 default_culling = false;
417 // key at index -2 and value at index
418 if(lua_isstring(L, index)){
419 // "default_lava.png"
420 tiledef.name = lua_tostring(L, index);
421 tiledef.tileable_vertical = default_tiling;
422 tiledef.tileable_horizontal = default_tiling;
423 tiledef.backface_culling = default_culling;
425 else if(lua_istable(L, index))
427 // name="default_lava.png"
429 getstringfield(L, index, "name", tiledef.name);
430 getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
431 tiledef.backface_culling = getboolfield_default(
432 L, index, "backface_culling", default_culling);
433 tiledef.tileable_horizontal = getboolfield_default(
434 L, index, "tileable_horizontal", default_tiling);
435 tiledef.tileable_vertical = getboolfield_default(
436 L, index, "tileable_vertical", default_tiling);
437 std::string align_style;
438 if (getstringfield(L, index, "align_style", align_style)) {
439 if (align_style == "user")
440 tiledef.align_style = ALIGN_STYLE_USER_DEFINED;
441 else if (align_style == "world")
442 tiledef.align_style = ALIGN_STYLE_WORLD;
444 tiledef.align_style = ALIGN_STYLE_NODE;
446 tiledef.scale = getintfield_default(L, index, "scale", 0);
448 lua_getfield(L, index, "color");
449 tiledef.has_color = read_color(L, -1, &tiledef.color);
452 lua_getfield(L, index, "animation");
453 tiledef.animation = read_animation_definition(L, -1);
460 /******************************************************************************/
461 ContentFeatures read_content_features(lua_State *L, int index)
464 index = lua_gettop(L) + 1 + index;
468 /* Cache existence of some callbacks */
469 lua_getfield(L, index, "on_construct");
470 if(!lua_isnil(L, -1)) f.has_on_construct = true;
472 lua_getfield(L, index, "on_destruct");
473 if(!lua_isnil(L, -1)) f.has_on_destruct = true;
475 lua_getfield(L, index, "after_destruct");
476 if(!lua_isnil(L, -1)) f.has_after_destruct = true;
479 lua_getfield(L, index, "on_rightclick");
480 f.rightclickable = lua_isfunction(L, -1);
484 getstringfield(L, index, "name", f.name);
487 lua_getfield(L, index, "groups");
488 read_groups(L, -1, f.groups);
491 /* Visual definition */
493 f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
494 ScriptApiNode::es_DrawType,NDT_NORMAL);
495 getfloatfield(L, index, "visual_scale", f.visual_scale);
497 /* Meshnode model filename */
498 getstringfield(L, index, "mesh", f.mesh);
501 lua_getfield(L, index, "tiles");
502 // If nil, try the deprecated name "tile_images" instead
503 if(lua_isnil(L, -1)){
505 warn_if_field_exists(L, index, "tile_images",
506 "Deprecated; new name is \"tiles\".");
507 lua_getfield(L, index, "tile_images");
509 if(lua_istable(L, -1)){
510 int table = lua_gettop(L);
513 while(lua_next(L, table) != 0){
514 // Read tiledef from value
515 f.tiledef[i] = read_tiledef(L, -1, f.drawtype);
516 // removes value, keeps key for next iteration
524 // Copy last value to all remaining textures
526 TileDef lasttile = f.tiledef[i-1];
528 f.tiledef[i] = lasttile;
535 // overlay_tiles = {}
536 lua_getfield(L, index, "overlay_tiles");
537 if (lua_istable(L, -1)) {
538 int table = lua_gettop(L);
541 while (lua_next(L, table) != 0) {
542 // Read tiledef from value
543 f.tiledef_overlay[i] = read_tiledef(L, -1, f.drawtype);
544 // removes value, keeps key for next iteration
552 // Copy last value to all remaining textures
554 TileDef lasttile = f.tiledef_overlay[i - 1];
556 f.tiledef_overlay[i] = lasttile;
563 // special_tiles = {}
564 lua_getfield(L, index, "special_tiles");
565 // If nil, try the deprecated name "special_materials" instead
566 if(lua_isnil(L, -1)){
568 warn_if_field_exists(L, index, "special_materials",
569 "Deprecated; new name is \"special_tiles\".");
570 lua_getfield(L, index, "special_materials");
572 if(lua_istable(L, -1)){
573 int table = lua_gettop(L);
576 while(lua_next(L, table) != 0){
577 // Read tiledef from value
578 f.tiledef_special[i] = read_tiledef(L, -1, f.drawtype);
579 // removes value, keeps key for next iteration
582 if(i==CF_SPECIAL_COUNT){
590 f.alpha = getintfield_default(L, index, "alpha", 255);
592 bool usealpha = getboolfield_default(L, index,
593 "use_texture_alpha", false);
598 lua_getfield(L, index, "color");
599 read_color(L, -1, &f.color);
602 getstringfield(L, index, "palette", f.palette_name);
606 lua_getfield(L, index, "post_effect_color");
607 read_color(L, -1, &f.post_effect_color);
610 f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
611 ScriptApiNode::es_ContentParamType, CPT_NONE);
612 f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
613 ScriptApiNode::es_ContentParamType2, CPT2_NONE);
615 if (!f.palette_name.empty() &&
616 !(f.param_type_2 == CPT2_COLOR ||
617 f.param_type_2 == CPT2_COLORED_FACEDIR ||
618 f.param_type_2 == CPT2_COLORED_WALLMOUNTED))
619 warningstream << "Node " << f.name.c_str()
620 << " has a palette, but not a suitable paramtype2." << std::endl;
622 // Warn about some deprecated fields
623 warn_if_field_exists(L, index, "wall_mounted",
624 "Deprecated; use paramtype2 = 'wallmounted'");
625 warn_if_field_exists(L, index, "light_propagates",
626 "Deprecated; determined from paramtype");
627 warn_if_field_exists(L, index, "dug_item",
628 "Deprecated; use 'drop' field");
629 warn_if_field_exists(L, index, "extra_dug_item",
630 "Deprecated; use 'drop' field");
631 warn_if_field_exists(L, index, "extra_dug_item_rarity",
632 "Deprecated; use 'drop' field");
633 warn_if_field_exists(L, index, "metadata_name",
634 "Deprecated; use on_add and metadata callbacks");
636 // True for all ground-like things like stone and mud, false for eg. trees
637 getboolfield(L, index, "is_ground_content", f.is_ground_content);
638 f.light_propagates = (f.param_type == CPT_LIGHT);
639 getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
640 // This is used for collision detection.
641 // Also for general solidness queries.
642 getboolfield(L, index, "walkable", f.walkable);
643 // Player can point to these
644 getboolfield(L, index, "pointable", f.pointable);
645 // Player can dig these
646 getboolfield(L, index, "diggable", f.diggable);
647 // Player can climb these
648 getboolfield(L, index, "climbable", f.climbable);
649 // Player can build on these
650 getboolfield(L, index, "buildable_to", f.buildable_to);
651 // Liquids flow into and replace node
652 getboolfield(L, index, "floodable", f.floodable);
653 // Whether the node is non-liquid, source liquid or flowing liquid
654 f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
655 ScriptApiNode::es_LiquidType, LIQUID_NONE);
656 // If the content is liquid, this is the flowing version of the liquid.
657 getstringfield(L, index, "liquid_alternative_flowing",
658 f.liquid_alternative_flowing);
659 // If the content is liquid, this is the source version of the liquid.
660 getstringfield(L, index, "liquid_alternative_source",
661 f.liquid_alternative_source);
662 // Viscosity for fluid flow, ranging from 1 to 7, with
663 // 1 giving almost instantaneous propagation and 7 being
664 // the slowest possible
665 f.liquid_viscosity = getintfield_default(L, index,
666 "liquid_viscosity", f.liquid_viscosity);
667 f.liquid_range = getintfield_default(L, index,
668 "liquid_range", f.liquid_range);
669 f.leveled = getintfield_default(L, index, "leveled", f.leveled);
671 getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
672 f.drowning = getintfield_default(L, index,
673 "drowning", f.drowning);
674 // Amount of light the node emits
675 f.light_source = getintfield_default(L, index,
676 "light_source", f.light_source);
677 if (f.light_source > LIGHT_MAX) {
678 warningstream << "Node " << f.name.c_str()
679 << " had greater light_source than " << LIGHT_MAX
680 << ", it was reduced." << std::endl;
681 f.light_source = LIGHT_MAX;
683 f.damage_per_second = getintfield_default(L, index,
684 "damage_per_second", f.damage_per_second);
686 lua_getfield(L, index, "node_box");
687 if(lua_istable(L, -1))
688 f.node_box = read_nodebox(L, -1);
691 lua_getfield(L, index, "connects_to");
692 if (lua_istable(L, -1)) {
693 int table = lua_gettop(L);
695 while (lua_next(L, table) != 0) {
697 f.connects_to.emplace_back(lua_tostring(L, -1));
703 lua_getfield(L, index, "connect_sides");
704 if (lua_istable(L, -1)) {
705 int table = lua_gettop(L);
707 while (lua_next(L, table) != 0) {
709 std::string side(lua_tostring(L, -1));
710 // Note faces are flipped to make checking easier
712 f.connect_sides |= 2;
713 else if (side == "bottom")
714 f.connect_sides |= 1;
715 else if (side == "front")
716 f.connect_sides |= 16;
717 else if (side == "left")
718 f.connect_sides |= 32;
719 else if (side == "back")
720 f.connect_sides |= 4;
721 else if (side == "right")
722 f.connect_sides |= 8;
724 warningstream << "Unknown value for \"connect_sides\": "
725 << side << std::endl;
731 lua_getfield(L, index, "selection_box");
732 if(lua_istable(L, -1))
733 f.selection_box = read_nodebox(L, -1);
736 lua_getfield(L, index, "collision_box");
737 if(lua_istable(L, -1))
738 f.collision_box = read_nodebox(L, -1);
741 f.waving = getintfield_default(L, index,
744 // Set to true if paramtype used to be 'facedir_simple'
745 getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
746 // Set to true if wall_mounted used to be set to true
747 getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
750 lua_getfield(L, index, "sounds");
751 if(lua_istable(L, -1)){
752 lua_getfield(L, -1, "footstep");
753 read_soundspec(L, -1, f.sound_footstep);
755 lua_getfield(L, -1, "dig");
756 read_soundspec(L, -1, f.sound_dig);
758 lua_getfield(L, -1, "dug");
759 read_soundspec(L, -1, f.sound_dug);
764 // Node immediately placed by client when node is dug
765 getstringfield(L, index, "node_dig_prediction",
766 f.node_dig_prediction);
771 void push_content_features(lua_State *L, const ContentFeatures &c)
773 std::string paramtype(ScriptApiNode::es_ContentParamType[(int)c.param_type].str);
774 std::string paramtype2(ScriptApiNode::es_ContentParamType2[(int)c.param_type_2].str);
775 std::string drawtype(ScriptApiNode::es_DrawType[(int)c.drawtype].str);
776 std::string liquid_type(ScriptApiNode::es_LiquidType[(int)c.liquid_type].str);
778 /* Missing "tiles" because I don't see a usecase (at least not yet). */
781 lua_pushboolean(L, c.has_on_construct);
782 lua_setfield(L, -2, "has_on_construct");
783 lua_pushboolean(L, c.has_on_destruct);
784 lua_setfield(L, -2, "has_on_destruct");
785 lua_pushboolean(L, c.has_after_destruct);
786 lua_setfield(L, -2, "has_after_destruct");
787 lua_pushstring(L, c.name.c_str());
788 lua_setfield(L, -2, "name");
789 push_groups(L, c.groups);
790 lua_setfield(L, -2, "groups");
791 lua_pushstring(L, paramtype.c_str());
792 lua_setfield(L, -2, "paramtype");
793 lua_pushstring(L, paramtype2.c_str());
794 lua_setfield(L, -2, "paramtype2");
795 lua_pushstring(L, drawtype.c_str());
796 lua_setfield(L, -2, "drawtype");
797 if (!c.mesh.empty()) {
798 lua_pushstring(L, c.mesh.c_str());
799 lua_setfield(L, -2, "mesh");
802 push_ARGB8(L, c.minimap_color); // I know this is not set-able w/ register_node,
803 lua_setfield(L, -2, "minimap_color"); // but the people need to know!
805 lua_pushnumber(L, c.visual_scale);
806 lua_setfield(L, -2, "visual_scale");
807 lua_pushnumber(L, c.alpha);
808 lua_setfield(L, -2, "alpha");
809 if (!c.palette_name.empty()) {
810 push_ARGB8(L, c.color);
811 lua_setfield(L, -2, "color");
813 lua_pushstring(L, c.palette_name.c_str());
814 lua_setfield(L, -2, "palette_name");
816 push_palette(L, c.palette);
817 lua_setfield(L, -2, "palette");
819 lua_pushnumber(L, c.waving);
820 lua_setfield(L, -2, "waving");
821 lua_pushnumber(L, c.connect_sides);
822 lua_setfield(L, -2, "connect_sides");
826 for (const std::string &it : c.connects_to) {
827 lua_pushlstring(L, it.c_str(), it.size());
828 lua_rawseti(L, -2, i);
830 lua_setfield(L, -2, "connects_to");
832 push_ARGB8(L, c.post_effect_color);
833 lua_setfield(L, -2, "post_effect_color");
834 lua_pushnumber(L, c.leveled);
835 lua_setfield(L, -2, "leveled");
836 lua_pushboolean(L, c.sunlight_propagates);
837 lua_setfield(L, -2, "sunlight_propagates");
838 lua_pushnumber(L, c.light_source);
839 lua_setfield(L, -2, "light_source");
840 lua_pushboolean(L, c.is_ground_content);
841 lua_setfield(L, -2, "is_ground_content");
842 lua_pushboolean(L, c.walkable);
843 lua_setfield(L, -2, "walkable");
844 lua_pushboolean(L, c.pointable);
845 lua_setfield(L, -2, "pointable");
846 lua_pushboolean(L, c.diggable);
847 lua_setfield(L, -2, "diggable");
848 lua_pushboolean(L, c.climbable);
849 lua_setfield(L, -2, "climbable");
850 lua_pushboolean(L, c.buildable_to);
851 lua_setfield(L, -2, "buildable_to");
852 lua_pushboolean(L, c.rightclickable);
853 lua_setfield(L, -2, "rightclickable");
854 lua_pushnumber(L, c.damage_per_second);
855 lua_setfield(L, -2, "damage_per_second");
857 lua_pushstring(L, liquid_type.c_str());
858 lua_setfield(L, -2, "liquid_type");
859 lua_pushstring(L, c.liquid_alternative_flowing.c_str());
860 lua_setfield(L, -2, "liquid_alternative_flowing");
861 lua_pushstring(L, c.liquid_alternative_source.c_str());
862 lua_setfield(L, -2, "liquid_alternative_source");
863 lua_pushnumber(L, c.liquid_viscosity);
864 lua_setfield(L, -2, "liquid_viscosity");
865 lua_pushboolean(L, c.liquid_renewable);
866 lua_setfield(L, -2, "liquid_renewable");
867 lua_pushnumber(L, c.liquid_range);
868 lua_setfield(L, -2, "liquid_range");
870 lua_pushnumber(L, c.drowning);
871 lua_setfield(L, -2, "drowning");
872 lua_pushboolean(L, c.floodable);
873 lua_setfield(L, -2, "floodable");
874 push_nodebox(L, c.node_box);
875 lua_setfield(L, -2, "node_box");
876 push_nodebox(L, c.selection_box);
877 lua_setfield(L, -2, "selection_box");
878 push_nodebox(L, c.collision_box);
879 lua_setfield(L, -2, "collision_box");
881 push_soundspec(L, c.sound_footstep);
882 lua_setfield(L, -2, "sound_footstep");
883 push_soundspec(L, c.sound_dig);
884 lua_setfield(L, -2, "sound_dig");
885 push_soundspec(L, c.sound_dug);
886 lua_setfield(L, -2, "sound_dug");
887 lua_setfield(L, -2, "sounds");
888 lua_pushboolean(L, c.legacy_facedir_simple);
889 lua_setfield(L, -2, "legacy_facedir_simple");
890 lua_pushboolean(L, c.legacy_wallmounted);
891 lua_setfield(L, -2, "legacy_wallmounted");
892 lua_pushstring(L, c.node_dig_prediction.c_str());
893 lua_setfield(L, -2, "node_dig_prediction");
896 /******************************************************************************/
897 void push_nodebox(lua_State *L, const NodeBox &box)
902 case NODEBOX_REGULAR:
903 lua_pushstring(L, "regular");
904 lua_setfield(L, -2, "type");
906 case NODEBOX_LEVELED:
908 lua_pushstring(L, "fixed");
909 lua_setfield(L, -2, "type");
910 push_box(L, box.fixed);
911 lua_setfield(L, -2, "fixed");
913 case NODEBOX_WALLMOUNTED:
914 lua_pushstring(L, "wallmounted");
915 lua_setfield(L, -2, "type");
916 push_aabb3f(L, box.wall_top);
917 lua_setfield(L, -2, "wall_top");
918 push_aabb3f(L, box.wall_bottom);
919 lua_setfield(L, -2, "wall_bottom");
920 push_aabb3f(L, box.wall_side);
921 lua_setfield(L, -2, "wall_side");
923 case NODEBOX_CONNECTED:
924 lua_pushstring(L, "connected");
925 lua_setfield(L, -2, "type");
926 push_box(L, box.connect_top);
927 lua_setfield(L, -2, "connect_top");
928 push_box(L, box.connect_bottom);
929 lua_setfield(L, -2, "connect_bottom");
930 push_box(L, box.connect_front);
931 lua_setfield(L, -2, "connect_front");
932 push_box(L, box.connect_back);
933 lua_setfield(L, -2, "connect_back");
934 push_box(L, box.connect_left);
935 lua_setfield(L, -2, "connect_left");
936 push_box(L, box.connect_right);
937 lua_setfield(L, -2, "connect_right");
940 FATAL_ERROR("Invalid box.type");
945 void push_box(lua_State *L, const std::vector<aabb3f> &box)
949 for (const aabb3f &it : box) {
951 lua_rawseti(L, -2, i);
955 /******************************************************************************/
956 void push_palette(lua_State *L, const std::vector<video::SColor> *palette)
958 lua_createtable(L, palette->size(), 0);
959 int newTable = lua_gettop(L);
961 std::vector<video::SColor>::const_iterator iter;
962 for (iter = palette->begin(); iter != palette->end(); ++iter) {
963 push_ARGB8(L, (*iter));
964 lua_rawseti(L, newTable, index);
969 /******************************************************************************/
970 void read_server_sound_params(lua_State *L, int index,
971 ServerSoundParams ¶ms)
974 index = lua_gettop(L) + 1 + index;
976 params = ServerSoundParams();
977 if(lua_istable(L, index)){
978 getfloatfield(L, index, "gain", params.gain);
979 getstringfield(L, index, "to_player", params.to_player);
980 getfloatfield(L, index, "fade", params.fade);
981 getfloatfield(L, index, "pitch", params.pitch);
982 lua_getfield(L, index, "pos");
983 if(!lua_isnil(L, -1)){
984 v3f p = read_v3f(L, -1)*BS;
986 params.type = ServerSoundParams::SSP_POSITIONAL;
989 lua_getfield(L, index, "object");
990 if(!lua_isnil(L, -1)){
991 ObjectRef *ref = ObjectRef::checkobject(L, -1);
992 ServerActiveObject *sao = ObjectRef::getobject(ref);
994 params.object = sao->getId();
995 params.type = ServerSoundParams::SSP_OBJECT;
999 params.max_hear_distance = BS*getfloatfield_default(L, index,
1000 "max_hear_distance", params.max_hear_distance/BS);
1001 getboolfield(L, index, "loop", params.loop);
1005 /******************************************************************************/
1006 void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
1009 index = lua_gettop(L) + 1 + index;
1010 if(lua_isnil(L, index)){
1011 } else if(lua_istable(L, index)){
1012 getstringfield(L, index, "name", spec.name);
1013 getfloatfield(L, index, "gain", spec.gain);
1014 getfloatfield(L, index, "fade", spec.fade);
1015 getfloatfield(L, index, "pitch", spec.pitch);
1016 } else if(lua_isstring(L, index)){
1017 spec.name = lua_tostring(L, index);
1021 void push_soundspec(lua_State *L, const SimpleSoundSpec &spec)
1024 lua_pushstring(L, spec.name.c_str());
1025 lua_setfield(L, -2, "name");
1026 lua_pushnumber(L, spec.gain);
1027 lua_setfield(L, -2, "gain");
1028 lua_pushnumber(L, spec.fade);
1029 lua_setfield(L, -2, "fade");
1030 lua_pushnumber(L, spec.pitch);
1031 lua_setfield(L, -2, "pitch");
1034 /******************************************************************************/
1035 NodeBox read_nodebox(lua_State *L, int index)
1038 if(lua_istable(L, -1)){
1039 nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
1040 ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
1042 #define NODEBOXREAD(n, s){ \
1043 lua_getfield(L, index, (s)); \
1044 if (lua_istable(L, -1)) \
1045 (n) = read_aabb3f(L, -1, BS); \
1049 #define NODEBOXREADVEC(n, s) \
1050 lua_getfield(L, index, (s)); \
1051 if (lua_istable(L, -1)) \
1052 (n) = read_aabb3f_vector(L, -1, BS); \
1055 NODEBOXREADVEC(nodebox.fixed, "fixed");
1056 NODEBOXREAD(nodebox.wall_top, "wall_top");
1057 NODEBOXREAD(nodebox.wall_bottom, "wall_bottom");
1058 NODEBOXREAD(nodebox.wall_side, "wall_side");
1059 NODEBOXREADVEC(nodebox.connect_top, "connect_top");
1060 NODEBOXREADVEC(nodebox.connect_bottom, "connect_bottom");
1061 NODEBOXREADVEC(nodebox.connect_front, "connect_front");
1062 NODEBOXREADVEC(nodebox.connect_left, "connect_left");
1063 NODEBOXREADVEC(nodebox.connect_back, "connect_back");
1064 NODEBOXREADVEC(nodebox.connect_right, "connect_right");
1069 /******************************************************************************/
1070 MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
1072 lua_getfield(L, index, "name");
1073 if (!lua_isstring(L, -1))
1074 throw LuaError("Node name is not set or is not a string!");
1075 const char *name = lua_tostring(L, -1);
1079 lua_getfield(L, index, "param1");
1080 if (!lua_isnil(L, -1))
1081 param1 = lua_tonumber(L, -1);
1085 lua_getfield(L, index, "param2");
1086 if (!lua_isnil(L, -1))
1087 param2 = lua_tonumber(L, -1);
1090 return {ndef, name, param1, param2};
1093 /******************************************************************************/
1094 void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
1097 lua_pushstring(L, ndef->get(n).name.c_str());
1098 lua_setfield(L, -2, "name");
1099 lua_pushnumber(L, n.getParam1());
1100 lua_setfield(L, -2, "param1");
1101 lua_pushnumber(L, n.getParam2());
1102 lua_setfield(L, -2, "param2");
1105 /******************************************************************************/
1106 void warn_if_field_exists(lua_State *L, int table,
1107 const char *name, const std::string &message)
1109 lua_getfield(L, table, name);
1110 if (!lua_isnil(L, -1)) {
1111 warningstream << "Field \"" << name << "\": "
1112 << message << std::endl;
1113 infostream << script_get_backtrace(L) << std::endl;
1118 /******************************************************************************/
1119 int getenumfield(lua_State *L, int table,
1120 const char *fieldname, const EnumString *spec, int default_)
1122 int result = default_;
1123 string_to_enum(spec, result,
1124 getstringfield_default(L, table, fieldname, ""));
1128 /******************************************************************************/
1129 bool string_to_enum(const EnumString *spec, int &result,
1130 const std::string &str)
1132 const EnumString *esp = spec;
1134 if(str == std::string(esp->str)){
1143 /******************************************************************************/
1144 ItemStack read_item(lua_State* L, int index, IItemDefManager *idef)
1147 index = lua_gettop(L) + 1 + index;
1149 if (lua_isnil(L, index)) {
1153 if (lua_isuserdata(L, index)) {
1154 // Convert from LuaItemStack
1155 LuaItemStack *o = LuaItemStack::checkobject(L, index);
1156 return o->getItem();
1159 if (lua_isstring(L, index)) {
1160 // Convert from itemstring
1161 std::string itemstring = lua_tostring(L, index);
1165 item.deSerialize(itemstring, idef);
1168 catch(SerializationError &e)
1170 warningstream<<"unable to create item from itemstring"
1171 <<": "<<itemstring<<std::endl;
1175 else if(lua_istable(L, index))
1177 // Convert from table
1178 std::string name = getstringfield_default(L, index, "name", "");
1179 int count = getintfield_default(L, index, "count", 1);
1180 int wear = getintfield_default(L, index, "wear", 0);
1182 ItemStack istack(name, count, wear, idef);
1184 // BACKWARDS COMPATIBLITY
1185 std::string value = getstringfield_default(L, index, "metadata", "");
1186 istack.metadata.setString("", value);
1189 lua_getfield(L, index, "meta");
1190 int fieldstable = lua_gettop(L);
1191 if (lua_istable(L, fieldstable)) {
1193 while (lua_next(L, fieldstable) != 0) {
1194 // key at index -2 and value at index -1
1195 std::string key = lua_tostring(L, -2);
1197 const char *value_cs = lua_tolstring(L, -1, &value_len);
1198 std::string value(value_cs, value_len);
1199 istack.metadata.setString(key, value);
1200 lua_pop(L, 1); // removes value, keeps key for next iteration
1206 throw LuaError("Expecting itemstack, itemstring, table or nil");
1210 /******************************************************************************/
1211 void push_tool_capabilities(lua_State *L,
1212 const ToolCapabilities &toolcap)
1215 setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
1216 setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
1217 // Create groupcaps table
1219 // For each groupcap
1220 for (const auto &gc_it : toolcap.groupcaps) {
1221 // Create groupcap table
1223 const std::string &name = gc_it.first;
1224 const ToolGroupCap &groupcap = gc_it.second;
1225 // Create subtable "times"
1227 for (auto time : groupcap.times) {
1228 lua_pushinteger(L, time.first);
1229 lua_pushnumber(L, time.second);
1230 lua_settable(L, -3);
1232 // Set subtable "times"
1233 lua_setfield(L, -2, "times");
1234 // Set simple parameters
1235 setintfield(L, -1, "maxlevel", groupcap.maxlevel);
1236 setintfield(L, -1, "uses", groupcap.uses);
1237 // Insert groupcap table into groupcaps table
1238 lua_setfield(L, -2, name.c_str());
1240 // Set groupcaps table
1241 lua_setfield(L, -2, "groupcaps");
1242 //Create damage_groups table
1244 // For each damage group
1245 for (const auto &damageGroup : toolcap.damageGroups) {
1246 // Create damage group table
1247 lua_pushinteger(L, damageGroup.second);
1248 lua_setfield(L, -2, damageGroup.first.c_str());
1250 lua_setfield(L, -2, "damage_groups");
1253 /******************************************************************************/
1254 void push_inventory_list(lua_State *L, Inventory *inv, const char *name)
1256 InventoryList *invlist = inv->getList(name);
1257 if(invlist == NULL){
1261 std::vector<ItemStack> items;
1262 for(u32 i=0; i<invlist->getSize(); i++)
1263 items.push_back(invlist->getItem(i));
1264 push_items(L, items);
1267 /******************************************************************************/
1268 void read_inventory_list(lua_State *L, int tableindex,
1269 Inventory *inv, const char *name, Server* srv, int forcesize)
1272 tableindex = lua_gettop(L) + 1 + tableindex;
1273 // If nil, delete list
1274 if(lua_isnil(L, tableindex)){
1275 inv->deleteList(name);
1278 // Otherwise set list
1279 std::vector<ItemStack> items = read_items(L, tableindex,srv);
1280 int listsize = (forcesize != -1) ? forcesize : items.size();
1281 InventoryList *invlist = inv->addList(name, listsize);
1283 for(std::vector<ItemStack>::const_iterator
1284 i = items.begin(); i != items.end(); ++i){
1285 if(forcesize != -1 && index == forcesize)
1287 invlist->changeItem(index, *i);
1290 while(forcesize != -1 && index < forcesize){
1291 invlist->deleteItem(index);
1296 /******************************************************************************/
1297 struct TileAnimationParams read_animation_definition(lua_State *L, int index)
1300 index = lua_gettop(L) + 1 + index;
1302 struct TileAnimationParams anim;
1303 anim.type = TAT_NONE;
1304 if (!lua_istable(L, index))
1307 anim.type = (TileAnimationType)
1308 getenumfield(L, index, "type", es_TileAnimationType,
1310 if (anim.type == TAT_VERTICAL_FRAMES) {
1311 // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
1312 anim.vertical_frames.aspect_w =
1313 getintfield_default(L, index, "aspect_w", 16);
1314 anim.vertical_frames.aspect_h =
1315 getintfield_default(L, index, "aspect_h", 16);
1316 anim.vertical_frames.length =
1317 getfloatfield_default(L, index, "length", 1.0);
1318 } else if (anim.type == TAT_SHEET_2D) {
1319 // {type="sheet_2d", frames_w=5, frames_h=3, frame_length=0.5}
1320 getintfield(L, index, "frames_w",
1321 anim.sheet_2d.frames_w);
1322 getintfield(L, index, "frames_h",
1323 anim.sheet_2d.frames_h);
1324 getfloatfield(L, index, "frame_length",
1325 anim.sheet_2d.frame_length);
1331 /******************************************************************************/
1332 ToolCapabilities read_tool_capabilities(
1333 lua_State *L, int table)
1335 ToolCapabilities toolcap;
1336 getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
1337 getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
1338 lua_getfield(L, table, "groupcaps");
1339 if(lua_istable(L, -1)){
1340 int table_groupcaps = lua_gettop(L);
1342 while(lua_next(L, table_groupcaps) != 0){
1343 // key at index -2 and value at index -1
1344 std::string groupname = luaL_checkstring(L, -2);
1345 if(lua_istable(L, -1)){
1346 int table_groupcap = lua_gettop(L);
1347 // This will be created
1348 ToolGroupCap groupcap;
1349 // Read simple parameters
1350 getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
1351 getintfield(L, table_groupcap, "uses", groupcap.uses);
1352 // DEPRECATED: maxwear
1354 if (getfloatfield(L, table_groupcap, "maxwear", maxwear)){
1356 groupcap.uses = 1.0/maxwear;
1359 warningstream << "Field \"maxwear\" is deprecated; "
1360 << "replace with uses=1/maxwear" << std::endl;
1361 infostream << script_get_backtrace(L) << std::endl;
1363 // Read "times" table
1364 lua_getfield(L, table_groupcap, "times");
1365 if(lua_istable(L, -1)){
1366 int table_times = lua_gettop(L);
1368 while(lua_next(L, table_times) != 0){
1369 // key at index -2 and value at index -1
1370 int rating = luaL_checkinteger(L, -2);
1371 float time = luaL_checknumber(L, -1);
1372 groupcap.times[rating] = time;
1373 // removes value, keeps key for next iteration
1378 // Insert groupcap into toolcap
1379 toolcap.groupcaps[groupname] = groupcap;
1381 // removes value, keeps key for next iteration
1387 lua_getfield(L, table, "damage_groups");
1388 if(lua_istable(L, -1)){
1389 int table_damage_groups = lua_gettop(L);
1391 while(lua_next(L, table_damage_groups) != 0){
1392 // key at index -2 and value at index -1
1393 std::string groupname = luaL_checkstring(L, -2);
1394 u16 value = luaL_checkinteger(L, -1);
1395 toolcap.damageGroups[groupname] = value;
1396 // removes value, keeps key for next iteration
1404 /******************************************************************************/
1405 void push_dig_params(lua_State *L,const DigParams ¶ms)
1408 setboolfield(L, -1, "diggable", params.diggable);
1409 setfloatfield(L, -1, "time", params.time);
1410 setintfield(L, -1, "wear", params.wear);
1413 /******************************************************************************/
1414 void push_hit_params(lua_State *L,const HitParams ¶ms)
1417 setintfield(L, -1, "hp", params.hp);
1418 setintfield(L, -1, "wear", params.wear);
1421 /******************************************************************************/
1423 bool getflagsfield(lua_State *L, int table, const char *fieldname,
1424 FlagDesc *flagdesc, u32 *flags, u32 *flagmask)
1426 lua_getfield(L, table, fieldname);
1428 bool success = read_flags(L, -1, flagdesc, flags, flagmask);
1435 bool read_flags(lua_State *L, int index, FlagDesc *flagdesc,
1436 u32 *flags, u32 *flagmask)
1438 if (lua_isstring(L, index)) {
1439 std::string flagstr = lua_tostring(L, index);
1440 *flags = readFlagString(flagstr, flagdesc, flagmask);
1441 } else if (lua_istable(L, index)) {
1442 *flags = read_flags_table(L, index, flagdesc, flagmask);
1450 u32 read_flags_table(lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask)
1452 u32 flags = 0, mask = 0;
1453 char fnamebuf[64] = "no";
1455 for (int i = 0; flagdesc[i].name; i++) {
1458 if (getboolfield(L, table, flagdesc[i].name, result)) {
1459 mask |= flagdesc[i].flag;
1461 flags |= flagdesc[i].flag;
1464 strlcpy(fnamebuf + 2, flagdesc[i].name, sizeof(fnamebuf) - 2);
1465 if (getboolfield(L, table, fnamebuf, result))
1466 mask |= flagdesc[i].flag;
1475 void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask)
1477 std::string flagstring = writeFlagString(flags, flagdesc, flagmask);
1478 lua_pushlstring(L, flagstring.c_str(), flagstring.size());
1481 /******************************************************************************/
1482 /* Lua Stored data! */
1483 /******************************************************************************/
1485 /******************************************************************************/
1486 void read_groups(lua_State *L, int index, ItemGroupList &result)
1488 if (!lua_istable(L,index))
1494 while(lua_next(L, index) != 0){
1495 // key at index -2 and value at index -1
1496 std::string name = luaL_checkstring(L, -2);
1497 int rating = luaL_checkinteger(L, -1);
1498 result[name] = rating;
1499 // removes value, keeps key for next iteration
1504 /******************************************************************************/
1505 void push_groups(lua_State *L, const ItemGroupList &groups)
1508 for (const auto &group : groups) {
1509 lua_pushnumber(L, group.second);
1510 lua_setfield(L, -2, group.first.c_str());
1514 /******************************************************************************/
1515 void push_items(lua_State *L, const std::vector<ItemStack> &items)
1517 lua_createtable(L, items.size(), 0);
1518 for (u32 i = 0; i != items.size(); i++) {
1519 LuaItemStack::create(L, items[i]);
1520 lua_rawseti(L, -2, i + 1);
1524 /******************************************************************************/
1525 std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
1528 index = lua_gettop(L) + 1 + index;
1530 std::vector<ItemStack> items;
1531 luaL_checktype(L, index, LUA_TTABLE);
1533 while (lua_next(L, index)) {
1534 s32 key = luaL_checkinteger(L, -2);
1536 throw LuaError("Invalid inventory list index");
1538 if (items.size() < (u32) key) {
1541 items[key - 1] = read_item(L, -1, srv->idef());
1547 /******************************************************************************/
1548 void luaentity_get(lua_State *L, u16 id)
1550 // Get luaentities[i]
1551 lua_getglobal(L, "core");
1552 lua_getfield(L, -1, "luaentities");
1553 luaL_checktype(L, -1, LUA_TTABLE);
1554 lua_pushnumber(L, id);
1555 lua_gettable(L, -2);
1556 lua_remove(L, -2); // Remove luaentities
1557 lua_remove(L, -2); // Remove core
1560 /******************************************************************************/
1561 bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
1564 index = lua_gettop(L) + 1 + index;
1566 if (!lua_istable(L, index))
1569 getfloatfield(L, index, "offset", np->offset);
1570 getfloatfield(L, index, "scale", np->scale);
1571 getfloatfield(L, index, "persist", np->persist);
1572 getfloatfield(L, index, "persistence", np->persist);
1573 getfloatfield(L, index, "lacunarity", np->lacunarity);
1574 getintfield(L, index, "seed", np->seed);
1575 getintfield(L, index, "octaves", np->octaves);
1579 np->flags = getflagsfield(L, index, "flags", flagdesc_noiseparams,
1580 &flags, &flagmask) ? flags : NOISE_FLAG_DEFAULTS;
1582 lua_getfield(L, index, "spread");
1583 np->spread = read_v3f(L, -1);
1589 void push_noiseparams(lua_State *L, NoiseParams *np)
1592 push_float_string(L, np->offset);
1593 lua_setfield(L, -2, "offset");
1594 push_float_string(L, np->scale);
1595 lua_setfield(L, -2, "scale");
1596 push_float_string(L, np->persist);
1597 lua_setfield(L, -2, "persistence");
1598 push_float_string(L, np->lacunarity);
1599 lua_setfield(L, -2, "lacunarity");
1600 lua_pushnumber(L, np->seed);
1601 lua_setfield(L, -2, "seed");
1602 lua_pushnumber(L, np->octaves);
1603 lua_setfield(L, -2, "octaves");
1605 push_flags_string(L, flagdesc_noiseparams, np->flags,
1607 lua_setfield(L, -2, "flags");
1609 push_v3_float_string(L, np->spread);
1610 lua_setfield(L, -2, "spread");
1613 /******************************************************************************/
1614 // Returns depth of json value tree
1615 static int push_json_value_getdepth(const Json::Value &value)
1617 if (!value.isArray() && !value.isObject())
1621 for (const auto &it : value) {
1622 int elemdepth = push_json_value_getdepth(it);
1623 if (elemdepth > maxdepth)
1624 maxdepth = elemdepth;
1626 return maxdepth + 1;
1628 // Recursive function to convert JSON --> Lua table
1629 static bool push_json_value_helper(lua_State *L, const Json::Value &value,
1632 switch(value.type()) {
1633 case Json::nullValue:
1635 lua_pushvalue(L, nullindex);
1637 case Json::intValue:
1638 lua_pushinteger(L, value.asInt());
1640 case Json::uintValue:
1641 lua_pushinteger(L, value.asUInt());
1643 case Json::realValue:
1644 lua_pushnumber(L, value.asDouble());
1646 case Json::stringValue:
1648 const char *str = value.asCString();
1649 lua_pushstring(L, str ? str : "");
1652 case Json::booleanValue:
1653 lua_pushboolean(L, value.asInt());
1655 case Json::arrayValue:
1657 for (Json::Value::const_iterator it = value.begin();
1658 it != value.end(); ++it) {
1659 push_json_value_helper(L, *it, nullindex);
1660 lua_rawseti(L, -2, it.index() + 1);
1663 case Json::objectValue:
1665 for (Json::Value::const_iterator it = value.begin();
1666 it != value.end(); ++it) {
1667 #ifndef JSONCPP_STRING
1668 const char *str = it.memberName();
1669 lua_pushstring(L, str ? str : "");
1671 std::string str = it.name();
1672 lua_pushstring(L, str.c_str());
1674 push_json_value_helper(L, *it, nullindex);
1681 // converts JSON --> Lua table; returns false if lua stack limit exceeded
1682 // nullindex: Lua stack index of value to use in place of JSON null
1683 bool push_json_value(lua_State *L, const Json::Value &value, int nullindex)
1686 nullindex = lua_gettop(L) + 1 + nullindex;
1688 int depth = push_json_value_getdepth(value);
1690 // The maximum number of Lua stack slots used at each recursion level
1691 // of push_json_value_helper is 2, so make sure there a depth * 2 slots
1692 if (lua_checkstack(L, depth * 2))
1693 return push_json_value_helper(L, value, nullindex);
1698 // Converts Lua table --> JSON
1699 void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion)
1701 if (recursion > 16) {
1702 throw SerializationError("Maximum recursion depth exceeded");
1704 int type = lua_type(L, index);
1705 if (type == LUA_TBOOLEAN) {
1706 root = (bool) lua_toboolean(L, index);
1707 } else if (type == LUA_TNUMBER) {
1708 root = lua_tonumber(L, index);
1709 } else if (type == LUA_TSTRING) {
1711 const char *str = lua_tolstring(L, index, &len);
1712 root = std::string(str, len);
1713 } else if (type == LUA_TTABLE) {
1715 while (lua_next(L, index)) {
1716 // Key is at -2 and value is at -1
1718 read_json_value(L, value, lua_gettop(L), recursion + 1);
1720 Json::ValueType roottype = root.type();
1721 int keytype = lua_type(L, -1);
1722 if (keytype == LUA_TNUMBER) {
1723 lua_Number key = lua_tonumber(L, -1);
1724 if (roottype != Json::nullValue && roottype != Json::arrayValue) {
1725 throw SerializationError("Can't mix array and object values in JSON");
1726 } else if (key < 1) {
1727 throw SerializationError("Can't use zero-based or negative indexes in JSON");
1728 } else if (floor(key) != key) {
1729 throw SerializationError("Can't use indexes with a fractional part in JSON");
1731 root[(Json::ArrayIndex) key - 1] = value;
1732 } else if (keytype == LUA_TSTRING) {
1733 if (roottype != Json::nullValue && roottype != Json::objectValue) {
1734 throw SerializationError("Can't mix array and object values in JSON");
1736 root[lua_tostring(L, -1)] = value;
1738 throw SerializationError("Lua key to convert to JSON is not a string or number");
1741 } else if (type == LUA_TNIL) {
1742 root = Json::nullValue;
1744 throw SerializationError("Can only store booleans, numbers, strings, objects, arrays, and null in JSON");
1746 lua_pop(L, 1); // Pop value
1749 void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm)
1752 if (pointed.type == POINTEDTHING_NODE) {
1753 lua_pushstring(L, "node");
1754 lua_setfield(L, -2, "type");
1755 push_v3s16(L, pointed.node_undersurface);
1756 lua_setfield(L, -2, "under");
1757 push_v3s16(L, pointed.node_abovesurface);
1758 lua_setfield(L, -2, "above");
1759 } else if (pointed.type == POINTEDTHING_OBJECT) {
1760 lua_pushstring(L, "object");
1761 lua_setfield(L, -2, "type");
1764 lua_pushinteger(L, pointed.object_id);
1765 lua_setfield(L, -2, "id");
1767 push_objectRef(L, pointed.object_id);
1768 lua_setfield(L, -2, "ref");
1771 lua_pushstring(L, "nothing");
1772 lua_setfield(L, -2, "type");
1776 void push_objectRef(lua_State *L, const u16 id)
1778 // Get core.object_refs[i]
1779 lua_getglobal(L, "core");
1780 lua_getfield(L, -1, "object_refs");
1781 luaL_checktype(L, -1, LUA_TTABLE);
1782 lua_pushnumber(L, id);
1783 lua_gettable(L, -2);
1784 lua_remove(L, -2); // object_refs
1785 lua_remove(L, -2); // core