3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 #include "common/c_content.h"
20 #include "common/c_converter.h"
21 #include "common/c_types.h"
24 #include "object_properties.h"
25 #include "cpp_api/s_node.h"
26 #include "lua_api/l_object.h"
27 #include "lua_api/l_item.h"
28 #include "common/c_internal.h"
32 #include "serverobject.h"
34 #include "mg_schematic.h"
36 #include <json/json.h>
38 struct EnumString es_TileAnimationType[] =
41 {TAT_VERTICAL_FRAMES, "vertical_frames"},
42 {TAT_SHEET_2D, "sheet_2d"},
46 /******************************************************************************/
47 ItemDefinition read_item_definition(lua_State* L,int index,
48 ItemDefinition default_def)
51 index = lua_gettop(L) + 1 + index;
53 // Read the item definition
54 ItemDefinition def = default_def;
56 def.type = (ItemType)getenumfield(L, index, "type",
57 es_ItemType, ITEM_NONE);
58 getstringfield(L, index, "name", def.name);
59 getstringfield(L, index, "description", def.description);
60 getstringfield(L, index, "inventory_image", def.inventory_image);
61 getstringfield(L, index, "wield_image", def.wield_image);
63 lua_getfield(L, index, "wield_scale");
64 if(lua_istable(L, -1)){
65 def.wield_scale = check_v3f(L, -1);
69 int stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
70 def.stack_max = rangelim(stack_max, 1, U16_MAX);
72 lua_getfield(L, index, "on_use");
73 def.usable = lua_isfunction(L, -1);
76 getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
78 warn_if_field_exists(L, index, "tool_digging_properties",
79 "Deprecated; use tool_capabilities");
81 lua_getfield(L, index, "tool_capabilities");
82 if(lua_istable(L, -1)){
83 def.tool_capabilities = new ToolCapabilities(
84 read_tool_capabilities(L, -1));
87 // If name is "" (hand), ensure there are ToolCapabilities
88 // because it will be looked up there whenever any other item has
89 // no ToolCapabilities
90 if(def.name == "" && def.tool_capabilities == NULL){
91 def.tool_capabilities = new ToolCapabilities();
94 lua_getfield(L, index, "groups");
95 read_groups(L, -1, def.groups);
98 lua_getfield(L, index, "sounds");
99 if(lua_istable(L, -1)){
100 lua_getfield(L, -1, "place");
101 read_soundspec(L, -1, def.sound_place);
103 lua_getfield(L, -1, "place_failed");
104 read_soundspec(L, -1, def.sound_place_failed);
109 def.range = getfloatfield_default(L, index, "range", def.range);
111 // Client shall immediately place this node when player places the item.
112 // Server will update the precise end result a moment later.
113 // "" = no prediction
114 getstringfield(L, index, "node_placement_prediction",
115 def.node_placement_prediction);
120 /******************************************************************************/
121 void read_object_properties(lua_State *L, int index,
122 ObjectProperties *prop)
125 index = lua_gettop(L) + 1 + index;
126 if(!lua_istable(L, index))
129 prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
131 getboolfield(L, -1, "physical", prop->physical);
132 getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
134 getfloatfield(L, -1, "weight", prop->weight);
136 lua_getfield(L, -1, "collisionbox");
137 if(lua_istable(L, -1))
138 prop->collisionbox = read_aabb3f(L, -1, 1.0);
141 getstringfield(L, -1, "visual", prop->visual);
143 getstringfield(L, -1, "mesh", prop->mesh);
145 lua_getfield(L, -1, "visual_size");
146 if(lua_istable(L, -1))
147 prop->visual_size = read_v2f(L, -1);
150 lua_getfield(L, -1, "textures");
151 if(lua_istable(L, -1)){
152 prop->textures.clear();
153 int table = lua_gettop(L);
155 while(lua_next(L, table) != 0){
156 // key at index -2 and value at index -1
157 if(lua_isstring(L, -1))
158 prop->textures.push_back(lua_tostring(L, -1));
160 prop->textures.push_back("");
161 // removes value, keeps key for next iteration
167 lua_getfield(L, -1, "colors");
168 if (lua_istable(L, -1)) {
169 int table = lua_gettop(L);
170 prop->colors.clear();
171 for (lua_pushnil(L); lua_next(L, table); lua_pop(L, 1)) {
172 video::SColor color(255, 255, 255, 255);
173 read_color(L, -1, &color);
174 prop->colors.push_back(color);
179 lua_getfield(L, -1, "spritediv");
180 if(lua_istable(L, -1))
181 prop->spritediv = read_v2s16(L, -1);
184 lua_getfield(L, -1, "initial_sprite_basepos");
185 if(lua_istable(L, -1))
186 prop->initial_sprite_basepos = read_v2s16(L, -1);
189 getboolfield(L, -1, "is_visible", prop->is_visible);
190 getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
191 getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
192 if (getfloatfield(L, -1, "stepheight", prop->stepheight))
193 prop->stepheight *= BS;
194 lua_getfield(L, -1, "automatic_face_movement_dir");
195 if (lua_isnumber(L, -1)) {
196 prop->automatic_face_movement_dir = true;
197 prop->automatic_face_movement_dir_offset = luaL_checknumber(L, -1);
198 } else if (lua_isboolean(L, -1)) {
199 prop->automatic_face_movement_dir = lua_toboolean(L, -1);
200 prop->automatic_face_movement_dir_offset = 0.0;
203 getboolfield(L, -1, "backface_culling", prop->backface_culling);
205 getstringfield(L, -1, "nametag", prop->nametag);
206 lua_getfield(L, -1, "nametag_color");
207 if (!lua_isnil(L, -1)) {
208 video::SColor color = prop->nametag_color;
209 if (read_color(L, -1, &color))
210 prop->nametag_color = color;
214 lua_getfield(L, -1, "automatic_face_movement_max_rotation_per_sec");
215 if (lua_isnumber(L, -1)) {
216 prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1);
219 getstringfield(L, -1, "infotext", prop->infotext);
222 /******************************************************************************/
223 void push_object_properties(lua_State *L, ObjectProperties *prop)
226 lua_pushnumber(L, prop->hp_max);
227 lua_setfield(L, -2, "hp_max");
228 lua_pushboolean(L, prop->physical);
229 lua_setfield(L, -2, "physical");
230 lua_pushboolean(L, prop->collideWithObjects);
231 lua_setfield(L, -2, "collide_with_objects");
232 lua_pushnumber(L, prop->weight);
233 lua_setfield(L, -2, "weight");
234 push_aabb3f(L, prop->collisionbox);
235 lua_setfield(L, -2, "collisionbox");
236 lua_pushlstring(L, prop->visual.c_str(), prop->visual.size());
237 lua_setfield(L, -2, "visual");
238 lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
239 lua_setfield(L, -2, "mesh");
240 push_v2f(L, prop->visual_size);
241 lua_setfield(L, -2, "visual_size");
245 for (std::vector<std::string>::iterator it = prop->textures.begin();
246 it != prop->textures.end(); ++it) {
247 lua_pushlstring(L, it->c_str(), it->size());
248 lua_rawseti(L, -2, i);
250 lua_setfield(L, -2, "textures");
254 for (std::vector<video::SColor>::iterator it = prop->colors.begin();
255 it != prop->colors.end(); ++it) {
257 lua_rawseti(L, -2, i);
259 lua_setfield(L, -2, "colors");
261 push_v2s16(L, prop->spritediv);
262 lua_setfield(L, -2, "spritediv");
263 push_v2s16(L, prop->initial_sprite_basepos);
264 lua_setfield(L, -2, "initial_sprite_basepos");
265 lua_pushboolean(L, prop->is_visible);
266 lua_setfield(L, -2, "is_visible");
267 lua_pushboolean(L, prop->makes_footstep_sound);
268 lua_setfield(L, -2, "makes_footstep_sound");
269 lua_pushnumber(L, prop->automatic_rotate);
270 lua_setfield(L, -2, "automatic_rotate");
271 lua_pushnumber(L, prop->stepheight / BS);
272 lua_setfield(L, -2, "stepheight");
273 if (prop->automatic_face_movement_dir)
274 lua_pushnumber(L, prop->automatic_face_movement_dir_offset);
276 lua_pushboolean(L, false);
277 lua_setfield(L, -2, "automatic_face_movement_dir");
278 lua_pushboolean(L, prop->backface_culling);
279 lua_setfield(L, -2, "backface_culling");
280 lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size());
281 lua_setfield(L, -2, "nametag");
282 push_ARGB8(L, prop->nametag_color);
283 lua_setfield(L, -2, "nametag_color");
284 lua_pushnumber(L, prop->automatic_face_movement_max_rotation_per_sec);
285 lua_setfield(L, -2, "automatic_face_movement_max_rotation_per_sec");
286 lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size());
287 lua_setfield(L, -2, "infotext");
290 /******************************************************************************/
291 TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
294 index = lua_gettop(L) + 1 + index;
298 bool default_tiling = true;
299 bool default_culling = true;
303 default_tiling = false;
304 // "break" is omitted here intentionaly, as PLANTLIKE
305 // FIRELIKE drawtype both should default to having
306 // backface_culling to false.
309 default_culling = false;
315 // key at index -2 and value at index
316 if(lua_isstring(L, index)){
317 // "default_lava.png"
318 tiledef.name = lua_tostring(L, index);
319 tiledef.tileable_vertical = default_tiling;
320 tiledef.tileable_horizontal = default_tiling;
321 tiledef.backface_culling = default_culling;
323 else if(lua_istable(L, index))
325 // name="default_lava.png"
327 getstringfield(L, index, "name", tiledef.name);
328 getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
329 tiledef.backface_culling = getboolfield_default(
330 L, index, "backface_culling", default_culling);
331 tiledef.tileable_horizontal = getboolfield_default(
332 L, index, "tileable_horizontal", default_tiling);
333 tiledef.tileable_vertical = getboolfield_default(
334 L, index, "tileable_vertical", default_tiling);
336 lua_getfield(L, index, "animation");
337 tiledef.animation = read_animation_definition(L, -1);
344 /******************************************************************************/
345 ContentFeatures read_content_features(lua_State *L, int index)
348 index = lua_gettop(L) + 1 + index;
352 /* Cache existence of some callbacks */
353 lua_getfield(L, index, "on_construct");
354 if(!lua_isnil(L, -1)) f.has_on_construct = true;
356 lua_getfield(L, index, "on_destruct");
357 if(!lua_isnil(L, -1)) f.has_on_destruct = true;
359 lua_getfield(L, index, "after_destruct");
360 if(!lua_isnil(L, -1)) f.has_after_destruct = true;
363 lua_getfield(L, index, "on_rightclick");
364 f.rightclickable = lua_isfunction(L, -1);
368 getstringfield(L, index, "name", f.name);
371 lua_getfield(L, index, "groups");
372 read_groups(L, -1, f.groups);
375 /* Visual definition */
377 f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
378 ScriptApiNode::es_DrawType,NDT_NORMAL);
379 getfloatfield(L, index, "visual_scale", f.visual_scale);
381 /* Meshnode model filename */
382 getstringfield(L, index, "mesh", f.mesh);
385 lua_getfield(L, index, "tiles");
386 // If nil, try the deprecated name "tile_images" instead
387 if(lua_isnil(L, -1)){
389 warn_if_field_exists(L, index, "tile_images",
390 "Deprecated; new name is \"tiles\".");
391 lua_getfield(L, index, "tile_images");
393 if(lua_istable(L, -1)){
394 int table = lua_gettop(L);
397 while(lua_next(L, table) != 0){
398 // Read tiledef from value
399 f.tiledef[i] = read_tiledef(L, -1, f.drawtype);
400 // removes value, keeps key for next iteration
408 // Copy last value to all remaining textures
410 TileDef lasttile = f.tiledef[i-1];
412 f.tiledef[i] = lasttile;
419 // special_tiles = {}
420 lua_getfield(L, index, "special_tiles");
421 // If nil, try the deprecated name "special_materials" instead
422 if(lua_isnil(L, -1)){
424 warn_if_field_exists(L, index, "special_materials",
425 "Deprecated; new name is \"special_tiles\".");
426 lua_getfield(L, index, "special_materials");
428 if(lua_istable(L, -1)){
429 int table = lua_gettop(L);
432 while(lua_next(L, table) != 0){
433 // Read tiledef from value
434 f.tiledef_special[i] = read_tiledef(L, -1, f.drawtype);
435 // removes value, keeps key for next iteration
438 if(i==CF_SPECIAL_COUNT){
446 f.alpha = getintfield_default(L, index, "alpha", 255);
448 bool usealpha = getboolfield_default(L, index,
449 "use_texture_alpha", false);
455 lua_getfield(L, index, "post_effect_color");
456 read_color(L, -1, &f.post_effect_color);
459 f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
460 ScriptApiNode::es_ContentParamType, CPT_NONE);
461 f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
462 ScriptApiNode::es_ContentParamType2, CPT2_NONE);
464 // Warn about some deprecated fields
465 warn_if_field_exists(L, index, "wall_mounted",
466 "Deprecated; use paramtype2 = 'wallmounted'");
467 warn_if_field_exists(L, index, "light_propagates",
468 "Deprecated; determined from paramtype");
469 warn_if_field_exists(L, index, "dug_item",
470 "Deprecated; use 'drop' field");
471 warn_if_field_exists(L, index, "extra_dug_item",
472 "Deprecated; use 'drop' field");
473 warn_if_field_exists(L, index, "extra_dug_item_rarity",
474 "Deprecated; use 'drop' field");
475 warn_if_field_exists(L, index, "metadata_name",
476 "Deprecated; use on_add and metadata callbacks");
478 // True for all ground-like things like stone and mud, false for eg. trees
479 getboolfield(L, index, "is_ground_content", f.is_ground_content);
480 f.light_propagates = (f.param_type == CPT_LIGHT);
481 getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
482 // This is used for collision detection.
483 // Also for general solidness queries.
484 getboolfield(L, index, "walkable", f.walkable);
485 // Player can point to these
486 getboolfield(L, index, "pointable", f.pointable);
487 // Player can dig these
488 getboolfield(L, index, "diggable", f.diggable);
489 // Player can climb these
490 getboolfield(L, index, "climbable", f.climbable);
491 // Player can build on these
492 getboolfield(L, index, "buildable_to", f.buildable_to);
493 // Liquids flow into and replace node
494 getboolfield(L, index, "floodable", f.floodable);
495 // Whether the node is non-liquid, source liquid or flowing liquid
496 f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
497 ScriptApiNode::es_LiquidType, LIQUID_NONE);
498 // If the content is liquid, this is the flowing version of the liquid.
499 getstringfield(L, index, "liquid_alternative_flowing",
500 f.liquid_alternative_flowing);
501 // If the content is liquid, this is the source version of the liquid.
502 getstringfield(L, index, "liquid_alternative_source",
503 f.liquid_alternative_source);
504 // Viscosity for fluid flow, ranging from 1 to 7, with
505 // 1 giving almost instantaneous propagation and 7 being
506 // the slowest possible
507 f.liquid_viscosity = getintfield_default(L, index,
508 "liquid_viscosity", f.liquid_viscosity);
509 f.liquid_range = getintfield_default(L, index,
510 "liquid_range", f.liquid_range);
511 f.leveled = getintfield_default(L, index, "leveled", f.leveled);
513 getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
514 f.drowning = getintfield_default(L, index,
515 "drowning", f.drowning);
516 // Amount of light the node emits
517 f.light_source = getintfield_default(L, index,
518 "light_source", f.light_source);
519 if (f.light_source > LIGHT_MAX) {
520 warningstream << "Node " << f.name.c_str()
521 << " had greater light_source than " << LIGHT_MAX
522 << ", it was reduced." << std::endl;
523 f.light_source = LIGHT_MAX;
525 f.damage_per_second = getintfield_default(L, index,
526 "damage_per_second", f.damage_per_second);
528 lua_getfield(L, index, "node_box");
529 if(lua_istable(L, -1))
530 f.node_box = read_nodebox(L, -1);
533 lua_getfield(L, index, "connects_to");
534 if (lua_istable(L, -1)) {
535 int table = lua_gettop(L);
537 while (lua_next(L, table) != 0) {
539 f.connects_to.push_back(lua_tostring(L, -1));
545 lua_getfield(L, index, "connect_sides");
546 if (lua_istable(L, -1)) {
547 int table = lua_gettop(L);
549 while (lua_next(L, table) != 0) {
551 std::string side(lua_tostring(L, -1));
552 // Note faces are flipped to make checking easier
554 f.connect_sides |= 2;
555 else if (side == "bottom")
556 f.connect_sides |= 1;
557 else if (side == "front")
558 f.connect_sides |= 16;
559 else if (side == "left")
560 f.connect_sides |= 32;
561 else if (side == "back")
562 f.connect_sides |= 4;
563 else if (side == "right")
564 f.connect_sides |= 8;
566 warningstream << "Unknown value for \"connect_sides\": "
567 << side << std::endl;
573 lua_getfield(L, index, "selection_box");
574 if(lua_istable(L, -1))
575 f.selection_box = read_nodebox(L, -1);
578 lua_getfield(L, index, "collision_box");
579 if(lua_istable(L, -1))
580 f.collision_box = read_nodebox(L, -1);
583 f.waving = getintfield_default(L, index,
586 // Set to true if paramtype used to be 'facedir_simple'
587 getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
588 // Set to true if wall_mounted used to be set to true
589 getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
592 lua_getfield(L, index, "sounds");
593 if(lua_istable(L, -1)){
594 lua_getfield(L, -1, "footstep");
595 read_soundspec(L, -1, f.sound_footstep);
597 lua_getfield(L, -1, "dig");
598 read_soundspec(L, -1, f.sound_dig);
600 lua_getfield(L, -1, "dug");
601 read_soundspec(L, -1, f.sound_dug);
609 /******************************************************************************/
610 void read_server_sound_params(lua_State *L, int index,
611 ServerSoundParams ¶ms)
614 index = lua_gettop(L) + 1 + index;
616 params = ServerSoundParams();
617 if(lua_istable(L, index)){
618 getfloatfield(L, index, "gain", params.gain);
619 getstringfield(L, index, "to_player", params.to_player);
620 lua_getfield(L, index, "pos");
621 if(!lua_isnil(L, -1)){
622 v3f p = read_v3f(L, -1)*BS;
624 params.type = ServerSoundParams::SSP_POSITIONAL;
627 lua_getfield(L, index, "object");
628 if(!lua_isnil(L, -1)){
629 ObjectRef *ref = ObjectRef::checkobject(L, -1);
630 ServerActiveObject *sao = ObjectRef::getobject(ref);
632 params.object = sao->getId();
633 params.type = ServerSoundParams::SSP_OBJECT;
637 params.max_hear_distance = BS*getfloatfield_default(L, index,
638 "max_hear_distance", params.max_hear_distance/BS);
639 getboolfield(L, index, "loop", params.loop);
643 /******************************************************************************/
644 void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
647 index = lua_gettop(L) + 1 + index;
648 if(lua_isnil(L, index)){
649 } else if(lua_istable(L, index)){
650 getstringfield(L, index, "name", spec.name);
651 getfloatfield(L, index, "gain", spec.gain);
652 } else if(lua_isstring(L, index)){
653 spec.name = lua_tostring(L, index);
657 /******************************************************************************/
658 NodeBox read_nodebox(lua_State *L, int index)
661 if(lua_istable(L, -1)){
662 nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
663 ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
665 #define NODEBOXREAD(n, s) \
667 lua_getfield(L, index, (s)); \
668 if (lua_istable(L, -1)) \
669 (n) = read_aabb3f(L, -1, BS); \
673 #define NODEBOXREADVEC(n, s) \
675 lua_getfield(L, index, (s)); \
676 if (lua_istable(L, -1)) \
677 (n) = read_aabb3f_vector(L, -1, BS); \
680 NODEBOXREADVEC(nodebox.fixed, "fixed");
681 NODEBOXREAD(nodebox.wall_top, "wall_top");
682 NODEBOXREAD(nodebox.wall_bottom, "wall_bottom");
683 NODEBOXREAD(nodebox.wall_side, "wall_side");
684 NODEBOXREADVEC(nodebox.connect_top, "connect_top");
685 NODEBOXREADVEC(nodebox.connect_bottom, "connect_bottom");
686 NODEBOXREADVEC(nodebox.connect_front, "connect_front");
687 NODEBOXREADVEC(nodebox.connect_left, "connect_left");
688 NODEBOXREADVEC(nodebox.connect_back, "connect_back");
689 NODEBOXREADVEC(nodebox.connect_right, "connect_right");
694 /******************************************************************************/
695 MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
697 lua_getfield(L, index, "name");
698 if (!lua_isstring(L, -1))
699 throw LuaError("Node name is not set or is not a string!");
700 const char *name = lua_tostring(L, -1);
704 lua_getfield(L, index, "param1");
705 if (!lua_isnil(L, -1))
706 param1 = lua_tonumber(L, -1);
710 lua_getfield(L, index, "param2");
711 if (!lua_isnil(L, -1))
712 param2 = lua_tonumber(L, -1);
715 return MapNode(ndef, name, param1, param2);
718 /******************************************************************************/
719 void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
722 lua_pushstring(L, ndef->get(n).name.c_str());
723 lua_setfield(L, -2, "name");
724 lua_pushnumber(L, n.getParam1());
725 lua_setfield(L, -2, "param1");
726 lua_pushnumber(L, n.getParam2());
727 lua_setfield(L, -2, "param2");
730 /******************************************************************************/
731 void warn_if_field_exists(lua_State *L, int table,
732 const char *name, const std::string &message)
734 lua_getfield(L, table, name);
735 if (!lua_isnil(L, -1)) {
736 warningstream << "Field \"" << name << "\": "
737 << message << std::endl;
738 infostream << script_get_backtrace(L) << std::endl;
743 /******************************************************************************/
744 int getenumfield(lua_State *L, int table,
745 const char *fieldname, const EnumString *spec, int default_)
747 int result = default_;
748 string_to_enum(spec, result,
749 getstringfield_default(L, table, fieldname, ""));
753 /******************************************************************************/
754 bool string_to_enum(const EnumString *spec, int &result,
755 const std::string &str)
757 const EnumString *esp = spec;
759 if(str == std::string(esp->str)){
768 /******************************************************************************/
769 ItemStack read_item(lua_State* L, int index,Server* srv)
772 index = lua_gettop(L) + 1 + index;
774 if(lua_isnil(L, index))
778 else if(lua_isuserdata(L, index))
780 // Convert from LuaItemStack
781 LuaItemStack *o = LuaItemStack::checkobject(L, index);
784 else if(lua_isstring(L, index))
786 // Convert from itemstring
787 std::string itemstring = lua_tostring(L, index);
788 IItemDefManager *idef = srv->idef();
792 item.deSerialize(itemstring, idef);
795 catch(SerializationError &e)
797 warningstream<<"unable to create item from itemstring"
798 <<": "<<itemstring<<std::endl;
802 else if(lua_istable(L, index))
804 // Convert from table
805 IItemDefManager *idef = srv->idef();
806 std::string name = getstringfield_default(L, index, "name", "");
807 int count = getintfield_default(L, index, "count", 1);
808 int wear = getintfield_default(L, index, "wear", 0);
809 std::string metadata = getstringfield_default(L, index, "metadata", "");
810 return ItemStack(name, count, wear, metadata, idef);
814 throw LuaError("Expecting itemstack, itemstring, table or nil");
818 /******************************************************************************/
819 void push_tool_capabilities(lua_State *L,
820 const ToolCapabilities &toolcap)
823 setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
824 setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
825 // Create groupcaps table
828 for (ToolGCMap::const_iterator i = toolcap.groupcaps.begin();
829 i != toolcap.groupcaps.end(); i++) {
830 // Create groupcap table
832 const std::string &name = i->first;
833 const ToolGroupCap &groupcap = i->second;
834 // Create subtable "times"
836 for (UNORDERED_MAP<int, float>::const_iterator
837 i = groupcap.times.begin(); i != groupcap.times.end(); i++) {
838 lua_pushinteger(L, i->first);
839 lua_pushnumber(L, i->second);
842 // Set subtable "times"
843 lua_setfield(L, -2, "times");
844 // Set simple parameters
845 setintfield(L, -1, "maxlevel", groupcap.maxlevel);
846 setintfield(L, -1, "uses", groupcap.uses);
847 // Insert groupcap table into groupcaps table
848 lua_setfield(L, -2, name.c_str());
850 // Set groupcaps table
851 lua_setfield(L, -2, "groupcaps");
852 //Create damage_groups table
854 // For each damage group
855 for (DamageGroup::const_iterator i = toolcap.damageGroups.begin();
856 i != toolcap.damageGroups.end(); i++) {
857 // Create damage group table
858 lua_pushinteger(L, i->second);
859 lua_setfield(L, -2, i->first.c_str());
861 lua_setfield(L, -2, "damage_groups");
864 /******************************************************************************/
865 void push_inventory_list(lua_State *L, Inventory *inv, const char *name)
867 InventoryList *invlist = inv->getList(name);
872 std::vector<ItemStack> items;
873 for(u32 i=0; i<invlist->getSize(); i++)
874 items.push_back(invlist->getItem(i));
875 push_items(L, items);
878 /******************************************************************************/
879 void read_inventory_list(lua_State *L, int tableindex,
880 Inventory *inv, const char *name, Server* srv, int forcesize)
883 tableindex = lua_gettop(L) + 1 + tableindex;
884 // If nil, delete list
885 if(lua_isnil(L, tableindex)){
886 inv->deleteList(name);
889 // Otherwise set list
890 std::vector<ItemStack> items = read_items(L, tableindex,srv);
891 int listsize = (forcesize != -1) ? forcesize : items.size();
892 InventoryList *invlist = inv->addList(name, listsize);
894 for(std::vector<ItemStack>::const_iterator
895 i = items.begin(); i != items.end(); i++){
896 if(forcesize != -1 && index == forcesize)
898 invlist->changeItem(index, *i);
901 while(forcesize != -1 && index < forcesize){
902 invlist->deleteItem(index);
907 /******************************************************************************/
908 struct TileAnimationParams read_animation_definition(lua_State *L, int index)
911 index = lua_gettop(L) + 1 + index;
913 struct TileAnimationParams anim;
914 anim.type = TAT_NONE;
915 if (!lua_istable(L, index))
918 anim.type = (TileAnimationType)
919 getenumfield(L, index, "type", es_TileAnimationType,
921 if (anim.type == TAT_VERTICAL_FRAMES) {
922 // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
923 anim.vertical_frames.aspect_w =
924 getintfield_default(L, index, "aspect_w", 16);
925 anim.vertical_frames.aspect_h =
926 getintfield_default(L, index, "aspect_h", 16);
927 anim.vertical_frames.length =
928 getfloatfield_default(L, index, "length", 1.0);
929 } else if (anim.type == TAT_SHEET_2D) {
930 // {type="sheet_2d", frames_w=5, frames_h=3, frame_length=0.5}
931 getintfield(L, index, "frames_w",
932 anim.sheet_2d.frames_w);
933 getintfield(L, index, "frames_h",
934 anim.sheet_2d.frames_h);
935 getfloatfield(L, index, "frame_length",
936 anim.sheet_2d.frame_length);
942 /******************************************************************************/
943 ToolCapabilities read_tool_capabilities(
944 lua_State *L, int table)
946 ToolCapabilities toolcap;
947 getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
948 getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
949 lua_getfield(L, table, "groupcaps");
950 if(lua_istable(L, -1)){
951 int table_groupcaps = lua_gettop(L);
953 while(lua_next(L, table_groupcaps) != 0){
954 // key at index -2 and value at index -1
955 std::string groupname = luaL_checkstring(L, -2);
956 if(lua_istable(L, -1)){
957 int table_groupcap = lua_gettop(L);
958 // This will be created
959 ToolGroupCap groupcap;
960 // Read simple parameters
961 getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
962 getintfield(L, table_groupcap, "uses", groupcap.uses);
963 // DEPRECATED: maxwear
965 if (getfloatfield(L, table_groupcap, "maxwear", maxwear)){
967 groupcap.uses = 1.0/maxwear;
970 warningstream << "Field \"maxwear\" is deprecated; "
971 << "replace with uses=1/maxwear" << std::endl;
972 infostream << script_get_backtrace(L) << std::endl;
974 // Read "times" table
975 lua_getfield(L, table_groupcap, "times");
976 if(lua_istable(L, -1)){
977 int table_times = lua_gettop(L);
979 while(lua_next(L, table_times) != 0){
980 // key at index -2 and value at index -1
981 int rating = luaL_checkinteger(L, -2);
982 float time = luaL_checknumber(L, -1);
983 groupcap.times[rating] = time;
984 // removes value, keeps key for next iteration
989 // Insert groupcap into toolcap
990 toolcap.groupcaps[groupname] = groupcap;
992 // removes value, keeps key for next iteration
998 lua_getfield(L, table, "damage_groups");
999 if(lua_istable(L, -1)){
1000 int table_damage_groups = lua_gettop(L);
1002 while(lua_next(L, table_damage_groups) != 0){
1003 // key at index -2 and value at index -1
1004 std::string groupname = luaL_checkstring(L, -2);
1005 u16 value = luaL_checkinteger(L, -1);
1006 toolcap.damageGroups[groupname] = value;
1007 // removes value, keeps key for next iteration
1015 /******************************************************************************/
1016 void push_dig_params(lua_State *L,const DigParams ¶ms)
1019 setboolfield(L, -1, "diggable", params.diggable);
1020 setfloatfield(L, -1, "time", params.time);
1021 setintfield(L, -1, "wear", params.wear);
1024 /******************************************************************************/
1025 void push_hit_params(lua_State *L,const HitParams ¶ms)
1028 setintfield(L, -1, "hp", params.hp);
1029 setintfield(L, -1, "wear", params.wear);
1032 /******************************************************************************/
1034 bool getflagsfield(lua_State *L, int table, const char *fieldname,
1035 FlagDesc *flagdesc, u32 *flags, u32 *flagmask)
1037 lua_getfield(L, table, fieldname);
1039 bool success = read_flags(L, -1, flagdesc, flags, flagmask);
1046 bool read_flags(lua_State *L, int index, FlagDesc *flagdesc,
1047 u32 *flags, u32 *flagmask)
1049 if (lua_isstring(L, index)) {
1050 std::string flagstr = lua_tostring(L, index);
1051 *flags = readFlagString(flagstr, flagdesc, flagmask);
1052 } else if (lua_istable(L, index)) {
1053 *flags = read_flags_table(L, index, flagdesc, flagmask);
1061 u32 read_flags_table(lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask)
1063 u32 flags = 0, mask = 0;
1064 char fnamebuf[64] = "no";
1066 for (int i = 0; flagdesc[i].name; i++) {
1069 if (getboolfield(L, table, flagdesc[i].name, result)) {
1070 mask |= flagdesc[i].flag;
1072 flags |= flagdesc[i].flag;
1075 strlcpy(fnamebuf + 2, flagdesc[i].name, sizeof(fnamebuf) - 2);
1076 if (getboolfield(L, table, fnamebuf, result))
1077 mask |= flagdesc[i].flag;
1086 void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask)
1088 std::string flagstring = writeFlagString(flags, flagdesc, flagmask);
1089 lua_pushlstring(L, flagstring.c_str(), flagstring.size());
1092 /******************************************************************************/
1093 /* Lua Stored data! */
1094 /******************************************************************************/
1096 /******************************************************************************/
1097 void read_groups(lua_State *L, int index, ItemGroupList &result)
1099 if (!lua_istable(L,index))
1105 while(lua_next(L, index) != 0){
1106 // key at index -2 and value at index -1
1107 std::string name = luaL_checkstring(L, -2);
1108 int rating = luaL_checkinteger(L, -1);
1109 result[name] = rating;
1110 // removes value, keeps key for next iteration
1115 /******************************************************************************/
1116 void push_groups(lua_State *L, const ItemGroupList &groups)
1119 for (ItemGroupList::const_iterator it = groups.begin(); it != groups.end(); ++it) {
1120 lua_pushnumber(L, it->second);
1121 lua_setfield(L, -2, it->first.c_str());
1125 /******************************************************************************/
1126 void push_items(lua_State *L, const std::vector<ItemStack> &items)
1128 lua_createtable(L, items.size(), 0);
1129 for (u32 i = 0; i != items.size(); i++) {
1130 LuaItemStack::create(L, items[i]);
1131 lua_rawseti(L, -2, i + 1);
1135 /******************************************************************************/
1136 std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
1139 index = lua_gettop(L) + 1 + index;
1141 std::vector<ItemStack> items;
1142 luaL_checktype(L, index, LUA_TTABLE);
1144 while (lua_next(L, index)) {
1145 s32 key = luaL_checkinteger(L, -2);
1147 throw LuaError("Invalid inventory list index");
1149 if (items.size() < (u32) key) {
1152 items[key - 1] = read_item(L, -1, srv);
1158 /******************************************************************************/
1159 void luaentity_get(lua_State *L, u16 id)
1161 // Get luaentities[i]
1162 lua_getglobal(L, "core");
1163 lua_getfield(L, -1, "luaentities");
1164 luaL_checktype(L, -1, LUA_TTABLE);
1165 lua_pushnumber(L, id);
1166 lua_gettable(L, -2);
1167 lua_remove(L, -2); // Remove luaentities
1168 lua_remove(L, -2); // Remove core
1171 /******************************************************************************/
1172 bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
1175 index = lua_gettop(L) + 1 + index;
1177 if (!lua_istable(L, index))
1180 getfloatfield(L, index, "offset", np->offset);
1181 getfloatfield(L, index, "scale", np->scale);
1182 getfloatfield(L, index, "persist", np->persist);
1183 getfloatfield(L, index, "persistence", np->persist);
1184 getfloatfield(L, index, "lacunarity", np->lacunarity);
1185 getintfield(L, index, "seed", np->seed);
1186 getintfield(L, index, "octaves", np->octaves);
1190 np->flags = getflagsfield(L, index, "flags", flagdesc_noiseparams,
1191 &flags, &flagmask) ? flags : NOISE_FLAG_DEFAULTS;
1193 lua_getfield(L, index, "spread");
1194 np->spread = read_v3f(L, -1);
1200 void push_noiseparams(lua_State *L, NoiseParams *np)
1203 lua_pushnumber(L, np->offset);
1204 lua_setfield(L, -2, "offset");
1205 lua_pushnumber(L, np->scale);
1206 lua_setfield(L, -2, "scale");
1207 lua_pushnumber(L, np->persist);
1208 lua_setfield(L, -2, "persistence");
1209 lua_pushnumber(L, np->lacunarity);
1210 lua_setfield(L, -2, "lacunarity");
1211 lua_pushnumber(L, np->seed);
1212 lua_setfield(L, -2, "seed");
1213 lua_pushnumber(L, np->octaves);
1214 lua_setfield(L, -2, "octaves");
1216 push_flags_string(L, flagdesc_noiseparams, np->flags,
1218 lua_setfield(L, -2, "flags");
1220 push_v3f(L, np->spread);
1221 lua_setfield(L, -2, "spread");
1224 /******************************************************************************/
1225 // Returns depth of json value tree
1226 static int push_json_value_getdepth(const Json::Value &value)
1228 if (!value.isArray() && !value.isObject())
1232 for (Json::Value::const_iterator it = value.begin();
1233 it != value.end(); ++it) {
1234 int elemdepth = push_json_value_getdepth(*it);
1235 if (elemdepth > maxdepth)
1236 maxdepth = elemdepth;
1238 return maxdepth + 1;
1240 // Recursive function to convert JSON --> Lua table
1241 static bool push_json_value_helper(lua_State *L, const Json::Value &value,
1244 switch(value.type()) {
1245 case Json::nullValue:
1247 lua_pushvalue(L, nullindex);
1249 case Json::intValue:
1250 lua_pushinteger(L, value.asInt());
1252 case Json::uintValue:
1253 lua_pushinteger(L, value.asUInt());
1255 case Json::realValue:
1256 lua_pushnumber(L, value.asDouble());
1258 case Json::stringValue:
1260 const char *str = value.asCString();
1261 lua_pushstring(L, str ? str : "");
1264 case Json::booleanValue:
1265 lua_pushboolean(L, value.asInt());
1267 case Json::arrayValue:
1269 for (Json::Value::const_iterator it = value.begin();
1270 it != value.end(); ++it) {
1271 push_json_value_helper(L, *it, nullindex);
1272 lua_rawseti(L, -2, it.index() + 1);
1275 case Json::objectValue:
1277 for (Json::Value::const_iterator it = value.begin();
1278 it != value.end(); ++it) {
1279 #ifndef JSONCPP_STRING
1280 const char *str = it.memberName();
1281 lua_pushstring(L, str ? str : "");
1283 std::string str = it.name();
1284 lua_pushstring(L, str.c_str());
1286 push_json_value_helper(L, *it, nullindex);
1293 // converts JSON --> Lua table; returns false if lua stack limit exceeded
1294 // nullindex: Lua stack index of value to use in place of JSON null
1295 bool push_json_value(lua_State *L, const Json::Value &value, int nullindex)
1298 nullindex = lua_gettop(L) + 1 + nullindex;
1300 int depth = push_json_value_getdepth(value);
1302 // The maximum number of Lua stack slots used at each recursion level
1303 // of push_json_value_helper is 2, so make sure there a depth * 2 slots
1304 if (lua_checkstack(L, depth * 2))
1305 return push_json_value_helper(L, value, nullindex);
1310 // Converts Lua table --> JSON
1311 void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion)
1313 if (recursion > 16) {
1314 throw SerializationError("Maximum recursion depth exceeded");
1316 int type = lua_type(L, index);
1317 if (type == LUA_TBOOLEAN) {
1318 root = (bool) lua_toboolean(L, index);
1319 } else if (type == LUA_TNUMBER) {
1320 root = lua_tonumber(L, index);
1321 } else if (type == LUA_TSTRING) {
1323 const char *str = lua_tolstring(L, index, &len);
1324 root = std::string(str, len);
1325 } else if (type == LUA_TTABLE) {
1327 while (lua_next(L, index)) {
1328 // Key is at -2 and value is at -1
1330 read_json_value(L, value, lua_gettop(L), recursion + 1);
1332 Json::ValueType roottype = root.type();
1333 int keytype = lua_type(L, -1);
1334 if (keytype == LUA_TNUMBER) {
1335 lua_Number key = lua_tonumber(L, -1);
1336 if (roottype != Json::nullValue && roottype != Json::arrayValue) {
1337 throw SerializationError("Can't mix array and object values in JSON");
1338 } else if (key < 1) {
1339 throw SerializationError("Can't use zero-based or negative indexes in JSON");
1340 } else if (floor(key) != key) {
1341 throw SerializationError("Can't use indexes with a fractional part in JSON");
1343 root[(Json::ArrayIndex) key - 1] = value;
1344 } else if (keytype == LUA_TSTRING) {
1345 if (roottype != Json::nullValue && roottype != Json::objectValue) {
1346 throw SerializationError("Can't mix array and object values in JSON");
1348 root[lua_tostring(L, -1)] = value;
1350 throw SerializationError("Lua key to convert to JSON is not a string or number");
1353 } else if (type == LUA_TNIL) {
1354 root = Json::nullValue;
1356 throw SerializationError("Can only store booleans, numbers, strings, objects, arrays, and null in JSON");
1358 lua_pop(L, 1); // Pop value