3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 #include "common/c_content.h"
20 #include "common/c_converter.h"
21 #include "common/c_types.h"
23 #include "object_properties.h"
24 #include "collision.h"
25 #include "cpp_api/s_node.h"
26 #include "lua_api/l_object.h"
27 #include "lua_api/l_item.h"
28 #include "common/c_internal.h"
33 #include "mapgen/mg_schematic.h"
35 #include "server/player_sao.h"
36 #include "util/pointedthing.h"
37 #include "debug.h" // For FATAL_ERROR
38 #include <json/json.h>
40 struct EnumString es_TileAnimationType[] =
43 {TAT_VERTICAL_FRAMES, "vertical_frames"},
44 {TAT_SHEET_2D, "sheet_2d"},
48 /******************************************************************************/
49 void read_item_definition(lua_State* L, int index,
50 const ItemDefinition &default_def, ItemDefinition &def)
53 index = lua_gettop(L) + 1 + index;
55 def.type = (ItemType)getenumfield(L, index, "type",
56 es_ItemType, ITEM_NONE);
57 getstringfield(L, index, "name", def.name);
58 getstringfield(L, index, "description", def.description);
59 getstringfield(L, index, "short_description", def.short_description);
60 getstringfield(L, index, "inventory_image", def.inventory_image);
61 getstringfield(L, index, "inventory_overlay", def.inventory_overlay);
62 getstringfield(L, index, "wield_image", def.wield_image);
63 getstringfield(L, index, "wield_overlay", def.wield_overlay);
64 getstringfield(L, index, "palette", def.palette_image);
67 lua_getfield(L, index, "color");
68 read_color(L, -1, &def.color);
71 lua_getfield(L, index, "wield_scale");
72 if(lua_istable(L, -1)){
73 def.wield_scale = check_v3f(L, -1);
77 int stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
78 def.stack_max = rangelim(stack_max, 1, U16_MAX);
80 lua_getfield(L, index, "on_use");
81 def.usable = lua_isfunction(L, -1);
84 getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
86 lua_getfield(L, index, "tool_capabilities");
87 if(lua_istable(L, -1)){
88 def.tool_capabilities = new ToolCapabilities(
89 read_tool_capabilities(L, -1));
92 // If name is "" (hand), ensure there are ToolCapabilities
93 // because it will be looked up there whenever any other item has
94 // no ToolCapabilities
95 if (def.name.empty() && def.tool_capabilities == NULL){
96 def.tool_capabilities = new ToolCapabilities();
99 lua_getfield(L, index, "groups");
100 read_groups(L, -1, def.groups);
103 lua_getfield(L, index, "sounds");
104 if (!lua_isnil(L, -1)) {
105 luaL_checktype(L, -1, LUA_TTABLE);
106 lua_getfield(L, -1, "place");
107 read_soundspec(L, -1, def.sound_place);
109 lua_getfield(L, -1, "place_failed");
110 read_soundspec(L, -1, def.sound_place_failed);
115 // No, this is not a mistake. Item sounds are in "sound", node sounds in "sounds".
116 lua_getfield(L, index, "sound");
117 if (!lua_isnil(L, -1)) {
118 luaL_checktype(L, -1, LUA_TTABLE);
119 lua_getfield(L, -1, "punch_use");
120 read_soundspec(L, -1, def.sound_use);
122 lua_getfield(L, -1, "punch_use_air");
123 read_soundspec(L, -1, def.sound_use_air);
128 def.range = getfloatfield_default(L, index, "range", def.range);
130 // Client shall immediately place this node when player places the item.
131 // Server will update the precise end result a moment later.
132 // "" = no prediction
133 getstringfield(L, index, "node_placement_prediction",
134 def.node_placement_prediction);
136 getintfield(L, index, "place_param2", def.place_param2);
139 /******************************************************************************/
140 void push_item_definition(lua_State *L, const ItemDefinition &i)
143 lua_pushstring(L, i.name.c_str());
144 lua_setfield(L, -2, "name");
145 lua_pushstring(L, i.description.c_str());
146 lua_setfield(L, -2, "description");
149 void push_item_definition_full(lua_State *L, const ItemDefinition &i)
151 std::string type(es_ItemType[(int)i.type].str);
154 lua_pushstring(L, i.name.c_str());
155 lua_setfield(L, -2, "name");
156 lua_pushstring(L, i.description.c_str());
157 lua_setfield(L, -2, "description");
158 if (!i.short_description.empty()) {
159 lua_pushstring(L, i.short_description.c_str());
160 lua_setfield(L, -2, "short_description");
162 lua_pushstring(L, type.c_str());
163 lua_setfield(L, -2, "type");
164 lua_pushstring(L, i.inventory_image.c_str());
165 lua_setfield(L, -2, "inventory_image");
166 lua_pushstring(L, i.inventory_overlay.c_str());
167 lua_setfield(L, -2, "inventory_overlay");
168 lua_pushstring(L, i.wield_image.c_str());
169 lua_setfield(L, -2, "wield_image");
170 lua_pushstring(L, i.wield_overlay.c_str());
171 lua_setfield(L, -2, "wield_overlay");
172 lua_pushstring(L, i.palette_image.c_str());
173 lua_setfield(L, -2, "palette_image");
174 push_ARGB8(L, i.color);
175 lua_setfield(L, -2, "color");
176 push_v3f(L, i.wield_scale);
177 lua_setfield(L, -2, "wield_scale");
178 lua_pushinteger(L, i.stack_max);
179 lua_setfield(L, -2, "stack_max");
180 lua_pushboolean(L, i.usable);
181 lua_setfield(L, -2, "usable");
182 lua_pushboolean(L, i.liquids_pointable);
183 lua_setfield(L, -2, "liquids_pointable");
184 if (i.tool_capabilities) {
185 push_tool_capabilities(L, *i.tool_capabilities);
186 lua_setfield(L, -2, "tool_capabilities");
188 push_groups(L, i.groups);
189 lua_setfield(L, -2, "groups");
190 push_soundspec(L, i.sound_place);
191 lua_setfield(L, -2, "sound_place");
192 push_soundspec(L, i.sound_place_failed);
193 lua_setfield(L, -2, "sound_place_failed");
194 lua_pushstring(L, i.node_placement_prediction.c_str());
195 lua_setfield(L, -2, "node_placement_prediction");
198 /******************************************************************************/
199 void read_object_properties(lua_State *L, int index,
200 ServerActiveObject *sao, ObjectProperties *prop, IItemDefManager *idef)
203 index = lua_gettop(L) + 1 + index;
204 if (lua_isnil(L, index))
207 luaL_checktype(L, -1, LUA_TTABLE);
210 if (getintfield(L, -1, "hp_max", hp_max)) {
211 prop->hp_max = (u16)rangelim(hp_max, 0, U16_MAX);
212 // hp_max = 0 is sometimes used as a hack to keep players dead, only validate for entities
213 if (prop->hp_max == 0 && sao->getType() != ACTIVEOBJECT_TYPE_PLAYER)
214 throw LuaError("The hp_max property may not be 0 for entities!");
216 if (prop->hp_max < sao->getHP()) {
217 PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP_MAX);
218 sao->setHP(prop->hp_max, reason);
222 if (getintfield(L, -1, "breath_max", prop->breath_max)) {
223 if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
224 PlayerSAO *player = (PlayerSAO *)sao;
225 if (prop->breath_max < player->getBreath())
226 player->setBreath(prop->breath_max);
229 getboolfield(L, -1, "physical", prop->physical);
230 getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
232 lua_getfield(L, -1, "collisionbox");
233 bool collisionbox_defined = lua_istable(L, -1);
234 if (collisionbox_defined)
235 prop->collisionbox = read_aabb3f(L, -1, 1.0);
238 lua_getfield(L, -1, "selectionbox");
239 if (lua_istable(L, -1)) {
240 getboolfield(L, -1, "rotate", prop->rotate_selectionbox);
241 prop->selectionbox = read_aabb3f(L, -1, 1.0);
242 } else if (collisionbox_defined) {
243 prop->selectionbox = prop->collisionbox;
247 getboolfield(L, -1, "pointable", prop->pointable);
248 getstringfield(L, -1, "visual", prop->visual);
250 getstringfield(L, -1, "mesh", prop->mesh);
252 lua_getfield(L, -1, "visual_size");
253 if (lua_istable(L, -1)) {
254 // Backwards compatibility: Also accept { x = ?, y = ? }
255 v2f scale_xy = read_v2f(L, -1);
257 f32 scale_z = scale_xy.X;
258 lua_getfield(L, -1, "z");
259 if (lua_isnumber(L, -1))
260 scale_z = lua_tonumber(L, -1);
263 prop->visual_size = v3f(scale_xy.X, scale_xy.Y, scale_z);
267 lua_getfield(L, -1, "textures");
268 if(lua_istable(L, -1)){
269 prop->textures.clear();
270 int table = lua_gettop(L);
272 while(lua_next(L, table) != 0){
273 // key at index -2 and value at index -1
274 if(lua_isstring(L, -1))
275 prop->textures.emplace_back(lua_tostring(L, -1));
277 prop->textures.emplace_back("");
278 // removes value, keeps key for next iteration
284 lua_getfield(L, -1, "colors");
285 if (lua_istable(L, -1)) {
286 int table = lua_gettop(L);
287 prop->colors.clear();
288 for (lua_pushnil(L); lua_next(L, table); lua_pop(L, 1)) {
289 video::SColor color(255, 255, 255, 255);
290 read_color(L, -1, &color);
291 prop->colors.push_back(color);
296 lua_getfield(L, -1, "spritediv");
297 if(lua_istable(L, -1))
298 prop->spritediv = read_v2s16(L, -1);
301 lua_getfield(L, -1, "initial_sprite_basepos");
302 if(lua_istable(L, -1))
303 prop->initial_sprite_basepos = read_v2s16(L, -1);
306 getboolfield(L, -1, "is_visible", prop->is_visible);
307 getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
308 if (getfloatfield(L, -1, "stepheight", prop->stepheight))
309 prop->stepheight *= BS;
310 getfloatfield(L, -1, "eye_height", prop->eye_height);
312 getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
313 lua_getfield(L, -1, "automatic_face_movement_dir");
314 if (lua_isnumber(L, -1)) {
315 prop->automatic_face_movement_dir = true;
316 prop->automatic_face_movement_dir_offset = luaL_checknumber(L, -1);
317 } else if (lua_isboolean(L, -1)) {
318 prop->automatic_face_movement_dir = lua_toboolean(L, -1);
319 prop->automatic_face_movement_dir_offset = 0.0;
322 getboolfield(L, -1, "backface_culling", prop->backface_culling);
323 getintfield(L, -1, "glow", prop->glow);
325 getstringfield(L, -1, "nametag", prop->nametag);
326 lua_getfield(L, -1, "nametag_color");
327 if (!lua_isnil(L, -1)) {
328 video::SColor color = prop->nametag_color;
329 if (read_color(L, -1, &color))
330 prop->nametag_color = color;
333 lua_getfield(L, -1, "nametag_bgcolor");
334 if (!lua_isnil(L, -1)) {
335 if (lua_toboolean(L, -1)) {
337 if (read_color(L, -1, &color))
338 prop->nametag_bgcolor = color;
340 prop->nametag_bgcolor = nullopt;
345 lua_getfield(L, -1, "automatic_face_movement_max_rotation_per_sec");
346 if (lua_isnumber(L, -1)) {
347 prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1);
351 getstringfield(L, -1, "infotext", prop->infotext);
352 getboolfield(L, -1, "static_save", prop->static_save);
354 lua_getfield(L, -1, "wield_item");
355 if (!lua_isnil(L, -1))
356 prop->wield_item = read_item(L, -1, idef).getItemString();
359 getfloatfield(L, -1, "zoom_fov", prop->zoom_fov);
360 getboolfield(L, -1, "use_texture_alpha", prop->use_texture_alpha);
361 getboolfield(L, -1, "shaded", prop->shaded);
362 getboolfield(L, -1, "show_on_minimap", prop->show_on_minimap);
364 getstringfield(L, -1, "damage_texture_modifier", prop->damage_texture_modifier);
367 /******************************************************************************/
368 void push_object_properties(lua_State *L, ObjectProperties *prop)
371 lua_pushnumber(L, prop->hp_max);
372 lua_setfield(L, -2, "hp_max");
373 lua_pushnumber(L, prop->breath_max);
374 lua_setfield(L, -2, "breath_max");
375 lua_pushboolean(L, prop->physical);
376 lua_setfield(L, -2, "physical");
377 lua_pushboolean(L, prop->collideWithObjects);
378 lua_setfield(L, -2, "collide_with_objects");
379 push_aabb3f(L, prop->collisionbox);
380 lua_setfield(L, -2, "collisionbox");
381 push_aabb3f(L, prop->selectionbox);
382 lua_pushboolean(L, prop->rotate_selectionbox);
383 lua_setfield(L, -2, "rotate");
384 lua_setfield(L, -2, "selectionbox");
385 lua_pushboolean(L, prop->pointable);
386 lua_setfield(L, -2, "pointable");
387 lua_pushlstring(L, prop->visual.c_str(), prop->visual.size());
388 lua_setfield(L, -2, "visual");
389 lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
390 lua_setfield(L, -2, "mesh");
391 push_v3f(L, prop->visual_size);
392 lua_setfield(L, -2, "visual_size");
394 lua_createtable(L, prop->textures.size(), 0);
396 for (const std::string &texture : prop->textures) {
397 lua_pushlstring(L, texture.c_str(), texture.size());
398 lua_rawseti(L, -2, i++);
400 lua_setfield(L, -2, "textures");
402 lua_createtable(L, prop->colors.size(), 0);
404 for (const video::SColor &color : prop->colors) {
405 push_ARGB8(L, color);
406 lua_rawseti(L, -2, i++);
408 lua_setfield(L, -2, "colors");
410 push_v2s16(L, prop->spritediv);
411 lua_setfield(L, -2, "spritediv");
412 push_v2s16(L, prop->initial_sprite_basepos);
413 lua_setfield(L, -2, "initial_sprite_basepos");
414 lua_pushboolean(L, prop->is_visible);
415 lua_setfield(L, -2, "is_visible");
416 lua_pushboolean(L, prop->makes_footstep_sound);
417 lua_setfield(L, -2, "makes_footstep_sound");
418 lua_pushnumber(L, prop->stepheight / BS);
419 lua_setfield(L, -2, "stepheight");
420 lua_pushnumber(L, prop->eye_height);
421 lua_setfield(L, -2, "eye_height");
422 lua_pushnumber(L, prop->automatic_rotate);
423 lua_setfield(L, -2, "automatic_rotate");
424 if (prop->automatic_face_movement_dir)
425 lua_pushnumber(L, prop->automatic_face_movement_dir_offset);
427 lua_pushboolean(L, false);
428 lua_setfield(L, -2, "automatic_face_movement_dir");
429 lua_pushboolean(L, prop->backface_culling);
430 lua_setfield(L, -2, "backface_culling");
431 lua_pushnumber(L, prop->glow);
432 lua_setfield(L, -2, "glow");
433 lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size());
434 lua_setfield(L, -2, "nametag");
435 push_ARGB8(L, prop->nametag_color);
436 lua_setfield(L, -2, "nametag_color");
437 if (prop->nametag_bgcolor) {
438 push_ARGB8(L, prop->nametag_bgcolor.value());
439 lua_setfield(L, -2, "nametag_bgcolor");
441 lua_pushboolean(L, false);
442 lua_setfield(L, -2, "nametag_bgcolor");
444 lua_pushnumber(L, prop->automatic_face_movement_max_rotation_per_sec);
445 lua_setfield(L, -2, "automatic_face_movement_max_rotation_per_sec");
446 lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size());
447 lua_setfield(L, -2, "infotext");
448 lua_pushboolean(L, prop->static_save);
449 lua_setfield(L, -2, "static_save");
450 lua_pushlstring(L, prop->wield_item.c_str(), prop->wield_item.size());
451 lua_setfield(L, -2, "wield_item");
452 lua_pushnumber(L, prop->zoom_fov);
453 lua_setfield(L, -2, "zoom_fov");
454 lua_pushboolean(L, prop->use_texture_alpha);
455 lua_setfield(L, -2, "use_texture_alpha");
456 lua_pushboolean(L, prop->shaded);
457 lua_setfield(L, -2, "shaded");
458 lua_pushlstring(L, prop->damage_texture_modifier.c_str(), prop->damage_texture_modifier.size());
459 lua_setfield(L, -2, "damage_texture_modifier");
460 lua_pushboolean(L, prop->show_on_minimap);
461 lua_setfield(L, -2, "show_on_minimap");
464 /******************************************************************************/
465 TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
468 index = lua_gettop(L) + 1 + index;
472 bool default_tiling = true;
473 bool default_culling = true;
476 case NDT_PLANTLIKE_ROOTED:
478 default_tiling = false;
479 // "break" is omitted here intentionaly, as PLANTLIKE
480 // FIRELIKE drawtype both should default to having
481 // backface_culling to false.
484 default_culling = false;
490 // key at index -2 and value at index
491 if(lua_isstring(L, index)){
492 // "default_lava.png"
493 tiledef.name = lua_tostring(L, index);
494 tiledef.tileable_vertical = default_tiling;
495 tiledef.tileable_horizontal = default_tiling;
496 tiledef.backface_culling = default_culling;
498 else if(lua_istable(L, index))
500 // name="default_lava.png"
501 tiledef.name.clear();
502 getstringfield(L, index, "name", tiledef.name);
503 getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
504 tiledef.backface_culling = getboolfield_default(
505 L, index, "backface_culling", default_culling);
506 tiledef.tileable_horizontal = getboolfield_default(
507 L, index, "tileable_horizontal", default_tiling);
508 tiledef.tileable_vertical = getboolfield_default(
509 L, index, "tileable_vertical", default_tiling);
510 std::string align_style;
511 if (getstringfield(L, index, "align_style", align_style)) {
512 if (align_style == "user")
513 tiledef.align_style = ALIGN_STYLE_USER_DEFINED;
514 else if (align_style == "world")
515 tiledef.align_style = ALIGN_STYLE_WORLD;
517 tiledef.align_style = ALIGN_STYLE_NODE;
519 tiledef.scale = getintfield_default(L, index, "scale", 0);
521 lua_getfield(L, index, "color");
522 tiledef.has_color = read_color(L, -1, &tiledef.color);
525 lua_getfield(L, index, "animation");
526 tiledef.animation = read_animation_definition(L, -1);
533 /******************************************************************************/
534 void read_content_features(lua_State *L, ContentFeatures &f, int index)
537 index = lua_gettop(L) + 1 + index;
539 /* Cache existence of some callbacks */
540 lua_getfield(L, index, "on_construct");
541 if(!lua_isnil(L, -1)) f.has_on_construct = true;
543 lua_getfield(L, index, "on_destruct");
544 if(!lua_isnil(L, -1)) f.has_on_destruct = true;
546 lua_getfield(L, index, "after_destruct");
547 if(!lua_isnil(L, -1)) f.has_after_destruct = true;
550 lua_getfield(L, index, "on_rightclick");
551 f.rightclickable = lua_isfunction(L, -1);
555 getstringfield(L, index, "name", f.name);
558 lua_getfield(L, index, "groups");
559 read_groups(L, -1, f.groups);
562 /* Visual definition */
564 f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
565 ScriptApiNode::es_DrawType,NDT_NORMAL);
566 getfloatfield(L, index, "visual_scale", f.visual_scale);
568 /* Meshnode model filename */
569 getstringfield(L, index, "mesh", f.mesh);
572 lua_getfield(L, index, "tiles");
573 if(lua_istable(L, -1)){
574 int table = lua_gettop(L);
577 while(lua_next(L, table) != 0){
578 // Read tiledef from value
579 f.tiledef[i] = read_tiledef(L, -1, f.drawtype);
580 // removes value, keeps key for next iteration
588 // Copy last value to all remaining textures
590 TileDef lasttile = f.tiledef[i-1];
592 f.tiledef[i] = lasttile;
599 // overlay_tiles = {}
600 lua_getfield(L, index, "overlay_tiles");
601 if (lua_istable(L, -1)) {
602 int table = lua_gettop(L);
605 while (lua_next(L, table) != 0) {
606 // Read tiledef from value
607 f.tiledef_overlay[i] = read_tiledef(L, -1, f.drawtype);
608 // removes value, keeps key for next iteration
616 // Copy last value to all remaining textures
618 TileDef lasttile = f.tiledef_overlay[i - 1];
620 f.tiledef_overlay[i] = lasttile;
627 // special_tiles = {}
628 lua_getfield(L, index, "special_tiles");
629 if(lua_istable(L, -1)){
630 int table = lua_gettop(L);
633 while(lua_next(L, table) != 0){
634 // Read tiledef from value
635 f.tiledef_special[i] = read_tiledef(L, -1, f.drawtype);
636 // removes value, keeps key for next iteration
639 if(i==CF_SPECIAL_COUNT){
647 /* alpha & use_texture_alpha */
648 // This is a bit complicated due to compatibility
650 f.setDefaultAlphaMode();
652 warn_if_field_exists(L, index, "alpha",
653 "Obsolete, only limited compatibility provided; "
654 "replaced by \"use_texture_alpha\"");
655 if (getintfield_default(L, index, "alpha", 255) != 255)
656 f.alpha = ALPHAMODE_BLEND;
658 lua_getfield(L, index, "use_texture_alpha");
659 if (lua_isboolean(L, -1)) {
660 warn_if_field_exists(L, index, "use_texture_alpha",
661 "Boolean values are deprecated; use the new choices");
662 if (lua_toboolean(L, -1))
663 f.alpha = (f.drawtype == NDT_NORMAL) ? ALPHAMODE_CLIP : ALPHAMODE_BLEND;
664 } else if (check_field_or_nil(L, -1, LUA_TSTRING, "use_texture_alpha")) {
665 int result = f.alpha;
666 string_to_enum(ScriptApiNode::es_TextureAlphaMode, result,
667 std::string(lua_tostring(L, -1)));
668 f.alpha = static_cast<enum AlphaMode>(result);
674 lua_getfield(L, index, "color");
675 read_color(L, -1, &f.color);
678 getstringfield(L, index, "palette", f.palette_name);
680 lua_getfield(L, index, "post_effect_color");
681 read_color(L, -1, &f.post_effect_color);
684 f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
685 ScriptApiNode::es_ContentParamType, CPT_NONE);
686 f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
687 ScriptApiNode::es_ContentParamType2, CPT2_NONE);
689 if (!f.palette_name.empty() &&
690 !(f.param_type_2 == CPT2_COLOR ||
691 f.param_type_2 == CPT2_COLORED_FACEDIR ||
692 f.param_type_2 == CPT2_COLORED_WALLMOUNTED ||
693 f.param_type_2 == CPT2_COLORED_DEGROTATE ||
694 f.param_type_2 == CPT2_COLORED_4DIR))
695 warningstream << "Node " << f.name.c_str()
696 << " has a palette, but not a suitable paramtype2." << std::endl;
698 // True for all ground-like things like stone and mud, false for eg. trees
699 getboolfield(L, index, "is_ground_content", f.is_ground_content);
700 f.light_propagates = (f.param_type == CPT_LIGHT);
701 getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
702 // This is used for collision detection.
703 // Also for general solidness queries.
704 getboolfield(L, index, "walkable", f.walkable);
705 // Player can point to these
706 getboolfield(L, index, "pointable", f.pointable);
707 // Player can dig these
708 getboolfield(L, index, "diggable", f.diggable);
709 // Player can climb these
710 getboolfield(L, index, "climbable", f.climbable);
711 // Player can build on these
712 getboolfield(L, index, "buildable_to", f.buildable_to);
713 // Liquids flow into and replace node
714 getboolfield(L, index, "floodable", f.floodable);
715 // Whether the node is non-liquid, source liquid or flowing liquid
716 f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
717 ScriptApiNode::es_LiquidType, LIQUID_NONE);
718 // If the content is liquid, this is the flowing version of the liquid.
719 getstringfield(L, index, "liquid_alternative_flowing",
720 f.liquid_alternative_flowing);
721 // If the content is liquid, this is the source version of the liquid.
722 getstringfield(L, index, "liquid_alternative_source",
723 f.liquid_alternative_source);
724 // Viscosity for fluid flow, ranging from 1 to 7, with
725 // 1 giving almost instantaneous propagation and 7 being
726 // the slowest possible
727 f.liquid_viscosity = getintfield_default(L, index,
728 "liquid_viscosity", f.liquid_viscosity);
729 // If move_resistance is not set explicitly,
730 // move_resistance is equal to liquid_viscosity
731 f.move_resistance = f.liquid_viscosity;
732 f.liquid_range = getintfield_default(L, index,
733 "liquid_range", f.liquid_range);
734 f.leveled = getintfield_default(L, index, "leveled", f.leveled);
735 f.leveled_max = getintfield_default(L, index,
736 "leveled_max", f.leveled_max);
738 getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
739 f.drowning = getintfield_default(L, index,
740 "drowning", f.drowning);
741 // Amount of light the node emits
742 f.light_source = getintfield_default(L, index,
743 "light_source", f.light_source);
744 if (f.light_source > LIGHT_MAX) {
745 warningstream << "Node " << f.name.c_str()
746 << " had greater light_source than " << LIGHT_MAX
747 << ", it was reduced." << std::endl;
748 f.light_source = LIGHT_MAX;
750 f.damage_per_second = getintfield_default(L, index,
751 "damage_per_second", f.damage_per_second);
753 lua_getfield(L, index, "node_box");
754 if(lua_istable(L, -1))
755 f.node_box = read_nodebox(L, -1);
758 lua_getfield(L, index, "connects_to");
759 if (lua_istable(L, -1)) {
760 int table = lua_gettop(L);
762 while (lua_next(L, table) != 0) {
764 f.connects_to.emplace_back(lua_tostring(L, -1));
770 lua_getfield(L, index, "connect_sides");
771 if (lua_istable(L, -1)) {
772 int table = lua_gettop(L);
774 while (lua_next(L, table) != 0) {
776 std::string side(lua_tostring(L, -1));
777 // Note faces are flipped to make checking easier
779 f.connect_sides |= 2;
780 else if (side == "bottom")
781 f.connect_sides |= 1;
782 else if (side == "front")
783 f.connect_sides |= 16;
784 else if (side == "left")
785 f.connect_sides |= 32;
786 else if (side == "back")
787 f.connect_sides |= 4;
788 else if (side == "right")
789 f.connect_sides |= 8;
791 warningstream << "Unknown value for \"connect_sides\": "
792 << side << std::endl;
798 lua_getfield(L, index, "selection_box");
799 if(lua_istable(L, -1))
800 f.selection_box = read_nodebox(L, -1);
803 lua_getfield(L, index, "collision_box");
804 if(lua_istable(L, -1))
805 f.collision_box = read_nodebox(L, -1);
808 f.waving = getintfield_default(L, index,
811 // Set to true if paramtype used to be 'facedir_simple'
812 getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
813 // Set to true if wall_mounted used to be set to true
814 getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
817 lua_getfield(L, index, "sounds");
818 if(lua_istable(L, -1)){
819 lua_getfield(L, -1, "footstep");
820 read_soundspec(L, -1, f.sound_footstep);
822 lua_getfield(L, -1, "dig");
823 read_soundspec(L, -1, f.sound_dig);
825 lua_getfield(L, -1, "dug");
826 read_soundspec(L, -1, f.sound_dug);
831 // Node immediately placed by client when node is dug
832 getstringfield(L, index, "node_dig_prediction",
833 f.node_dig_prediction);
835 // How much the node slows down players, ranging from 1 to 7,
836 // the higher, the slower.
837 f.move_resistance = getintfield_default(L, index,
838 "move_resistance", f.move_resistance);
840 // Whether e.g. players in this node will have liquid movement physics
841 lua_getfield(L, index, "liquid_move_physics");
842 if(lua_isboolean(L, -1)) {
843 f.liquid_move_physics = lua_toboolean(L, -1);
844 } else if(lua_isnil(L, -1)) {
845 f.liquid_move_physics = f.liquid_type != LIQUID_NONE;
847 errorstream << "Field \"liquid_move_physics\": Invalid type!" << std::endl;
852 void push_content_features(lua_State *L, const ContentFeatures &c)
854 std::string paramtype(ScriptApiNode::es_ContentParamType[(int)c.param_type].str);
855 std::string paramtype2(ScriptApiNode::es_ContentParamType2[(int)c.param_type_2].str);
856 std::string drawtype(ScriptApiNode::es_DrawType[(int)c.drawtype].str);
857 std::string liquid_type(ScriptApiNode::es_LiquidType[(int)c.liquid_type].str);
859 /* Missing "tiles" because I don't see a usecase (at least not yet). */
862 lua_pushboolean(L, c.has_on_construct);
863 lua_setfield(L, -2, "has_on_construct");
864 lua_pushboolean(L, c.has_on_destruct);
865 lua_setfield(L, -2, "has_on_destruct");
866 lua_pushboolean(L, c.has_after_destruct);
867 lua_setfield(L, -2, "has_after_destruct");
868 lua_pushstring(L, c.name.c_str());
869 lua_setfield(L, -2, "name");
870 push_groups(L, c.groups);
871 lua_setfield(L, -2, "groups");
872 lua_pushstring(L, paramtype.c_str());
873 lua_setfield(L, -2, "paramtype");
874 lua_pushstring(L, paramtype2.c_str());
875 lua_setfield(L, -2, "paramtype2");
876 lua_pushstring(L, drawtype.c_str());
877 lua_setfield(L, -2, "drawtype");
878 if (!c.mesh.empty()) {
879 lua_pushstring(L, c.mesh.c_str());
880 lua_setfield(L, -2, "mesh");
883 push_ARGB8(L, c.minimap_color); // I know this is not set-able w/ register_node,
884 lua_setfield(L, -2, "minimap_color"); // but the people need to know!
886 lua_pushnumber(L, c.visual_scale);
887 lua_setfield(L, -2, "visual_scale");
888 lua_pushnumber(L, c.alpha);
889 lua_setfield(L, -2, "alpha");
890 if (!c.palette_name.empty()) {
891 push_ARGB8(L, c.color);
892 lua_setfield(L, -2, "color");
894 lua_pushstring(L, c.palette_name.c_str());
895 lua_setfield(L, -2, "palette_name");
897 push_palette(L, c.palette);
898 lua_setfield(L, -2, "palette");
900 lua_pushnumber(L, c.waving);
901 lua_setfield(L, -2, "waving");
902 lua_pushnumber(L, c.connect_sides);
903 lua_setfield(L, -2, "connect_sides");
905 lua_createtable(L, c.connects_to.size(), 0);
907 for (const std::string &it : c.connects_to) {
908 lua_pushlstring(L, it.c_str(), it.size());
909 lua_rawseti(L, -2, i++);
911 lua_setfield(L, -2, "connects_to");
913 push_ARGB8(L, c.post_effect_color);
914 lua_setfield(L, -2, "post_effect_color");
915 lua_pushnumber(L, c.leveled);
916 lua_setfield(L, -2, "leveled");
917 lua_pushnumber(L, c.leveled_max);
918 lua_setfield(L, -2, "leveled_max");
919 lua_pushboolean(L, c.sunlight_propagates);
920 lua_setfield(L, -2, "sunlight_propagates");
921 lua_pushnumber(L, c.light_source);
922 lua_setfield(L, -2, "light_source");
923 lua_pushboolean(L, c.is_ground_content);
924 lua_setfield(L, -2, "is_ground_content");
925 lua_pushboolean(L, c.walkable);
926 lua_setfield(L, -2, "walkable");
927 lua_pushboolean(L, c.pointable);
928 lua_setfield(L, -2, "pointable");
929 lua_pushboolean(L, c.diggable);
930 lua_setfield(L, -2, "diggable");
931 lua_pushboolean(L, c.climbable);
932 lua_setfield(L, -2, "climbable");
933 lua_pushboolean(L, c.buildable_to);
934 lua_setfield(L, -2, "buildable_to");
935 lua_pushboolean(L, c.rightclickable);
936 lua_setfield(L, -2, "rightclickable");
937 lua_pushnumber(L, c.damage_per_second);
938 lua_setfield(L, -2, "damage_per_second");
940 lua_pushstring(L, liquid_type.c_str());
941 lua_setfield(L, -2, "liquid_type");
942 lua_pushstring(L, c.liquid_alternative_flowing.c_str());
943 lua_setfield(L, -2, "liquid_alternative_flowing");
944 lua_pushstring(L, c.liquid_alternative_source.c_str());
945 lua_setfield(L, -2, "liquid_alternative_source");
946 lua_pushnumber(L, c.liquid_viscosity);
947 lua_setfield(L, -2, "liquid_viscosity");
948 lua_pushboolean(L, c.liquid_renewable);
949 lua_setfield(L, -2, "liquid_renewable");
950 lua_pushnumber(L, c.liquid_range);
951 lua_setfield(L, -2, "liquid_range");
953 lua_pushnumber(L, c.drowning);
954 lua_setfield(L, -2, "drowning");
955 lua_pushboolean(L, c.floodable);
956 lua_setfield(L, -2, "floodable");
957 push_nodebox(L, c.node_box);
958 lua_setfield(L, -2, "node_box");
959 push_nodebox(L, c.selection_box);
960 lua_setfield(L, -2, "selection_box");
961 push_nodebox(L, c.collision_box);
962 lua_setfield(L, -2, "collision_box");
964 push_soundspec(L, c.sound_footstep);
965 lua_setfield(L, -2, "sound_footstep");
966 push_soundspec(L, c.sound_dig);
967 lua_setfield(L, -2, "sound_dig");
968 push_soundspec(L, c.sound_dug);
969 lua_setfield(L, -2, "sound_dug");
970 lua_setfield(L, -2, "sounds");
971 lua_pushboolean(L, c.legacy_facedir_simple);
972 lua_setfield(L, -2, "legacy_facedir_simple");
973 lua_pushboolean(L, c.legacy_wallmounted);
974 lua_setfield(L, -2, "legacy_wallmounted");
975 lua_pushstring(L, c.node_dig_prediction.c_str());
976 lua_setfield(L, -2, "node_dig_prediction");
977 lua_pushnumber(L, c.move_resistance);
978 lua_setfield(L, -2, "move_resistance");
979 lua_pushboolean(L, c.liquid_move_physics);
980 lua_setfield(L, -2, "liquid_move_physics");
983 /******************************************************************************/
984 void push_nodebox(lua_State *L, const NodeBox &box)
989 case NODEBOX_REGULAR:
990 lua_pushstring(L, "regular");
991 lua_setfield(L, -2, "type");
993 case NODEBOX_LEVELED:
995 lua_pushstring(L, "fixed");
996 lua_setfield(L, -2, "type");
997 push_box(L, box.fixed);
998 lua_setfield(L, -2, "fixed");
1000 case NODEBOX_WALLMOUNTED:
1001 lua_pushstring(L, "wallmounted");
1002 lua_setfield(L, -2, "type");
1003 push_aabb3f(L, box.wall_top);
1004 lua_setfield(L, -2, "wall_top");
1005 push_aabb3f(L, box.wall_bottom);
1006 lua_setfield(L, -2, "wall_bottom");
1007 push_aabb3f(L, box.wall_side);
1008 lua_setfield(L, -2, "wall_side");
1010 case NODEBOX_CONNECTED: {
1011 lua_pushstring(L, "connected");
1012 lua_setfield(L, -2, "type");
1013 const auto &c = box.getConnected();
1014 push_box(L, c.connect_top);
1015 lua_setfield(L, -2, "connect_top");
1016 push_box(L, c.connect_bottom);
1017 lua_setfield(L, -2, "connect_bottom");
1018 push_box(L, c.connect_front);
1019 lua_setfield(L, -2, "connect_front");
1020 push_box(L, c.connect_back);
1021 lua_setfield(L, -2, "connect_back");
1022 push_box(L, c.connect_left);
1023 lua_setfield(L, -2, "connect_left");
1024 push_box(L, c.connect_right);
1025 lua_setfield(L, -2, "connect_right");
1026 // half the boxes are missing here?
1030 FATAL_ERROR("Invalid box.type");
1035 void push_box(lua_State *L, const std::vector<aabb3f> &box)
1037 lua_createtable(L, box.size(), 0);
1039 for (const aabb3f &it : box) {
1041 lua_rawseti(L, -2, i++);
1045 /******************************************************************************/
1046 void push_palette(lua_State *L, const std::vector<video::SColor> *palette)
1048 lua_createtable(L, palette->size(), 0);
1049 int newTable = lua_gettop(L);
1051 std::vector<video::SColor>::const_iterator iter;
1052 for (iter = palette->begin(); iter != palette->end(); ++iter) {
1053 push_ARGB8(L, (*iter));
1054 lua_rawseti(L, newTable, index);
1059 /******************************************************************************/
1060 void read_server_sound_params(lua_State *L, int index,
1061 ServerPlayingSound ¶ms)
1064 index = lua_gettop(L) + 1 + index;
1066 if(lua_istable(L, index)){
1067 // Functional overlap: this may modify SimpleSoundSpec contents
1068 getfloatfield(L, index, "fade", params.spec.fade);
1069 getfloatfield(L, index, "pitch", params.spec.pitch);
1070 getboolfield(L, index, "loop", params.spec.loop);
1072 getfloatfield(L, index, "gain", params.gain);
1074 // Handle positional information
1075 getstringfield(L, index, "to_player", params.to_player);
1076 lua_getfield(L, index, "pos");
1077 if(!lua_isnil(L, -1)){
1078 v3f p = read_v3f(L, -1)*BS;
1080 params.type = SoundLocation::Position;
1083 lua_getfield(L, index, "object");
1084 if(!lua_isnil(L, -1)){
1085 ObjectRef *ref = ModApiBase::checkObject<ObjectRef>(L, -1);
1086 ServerActiveObject *sao = ObjectRef::getobject(ref);
1088 params.object = sao->getId();
1089 params.type = SoundLocation::Object;
1093 params.max_hear_distance = BS*getfloatfield_default(L, index,
1094 "max_hear_distance", params.max_hear_distance/BS);
1095 getstringfield(L, index, "exclude_player", params.exclude_player);
1099 /******************************************************************************/
1100 void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
1103 index = lua_gettop(L) + 1 + index;
1104 if (lua_isnil(L, index))
1107 if (lua_istable(L, index)) {
1108 getstringfield(L, index, "name", spec.name);
1109 getfloatfield(L, index, "gain", spec.gain);
1110 getfloatfield(L, index, "fade", spec.fade);
1111 getfloatfield(L, index, "pitch", spec.pitch);
1112 } else if (lua_isstring(L, index)) {
1113 spec.name = lua_tostring(L, index);
1117 void push_soundspec(lua_State *L, const SimpleSoundSpec &spec)
1119 lua_createtable(L, 0, 3);
1120 lua_pushstring(L, spec.name.c_str());
1121 lua_setfield(L, -2, "name");
1122 lua_pushnumber(L, spec.gain);
1123 lua_setfield(L, -2, "gain");
1124 lua_pushnumber(L, spec.fade);
1125 lua_setfield(L, -2, "fade");
1126 lua_pushnumber(L, spec.pitch);
1127 lua_setfield(L, -2, "pitch");
1130 /******************************************************************************/
1131 NodeBox read_nodebox(lua_State *L, int index)
1134 if (lua_isnil(L, -1))
1137 luaL_checktype(L, -1, LUA_TTABLE);
1139 nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
1140 ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
1142 #define NODEBOXREAD(n, s){ \
1143 lua_getfield(L, index, (s)); \
1144 if (lua_istable(L, -1)) \
1145 (n) = read_aabb3f(L, -1, BS); \
1149 #define NODEBOXREADVEC(n, s) \
1150 lua_getfield(L, index, (s)); \
1151 if (lua_istable(L, -1)) \
1152 (n) = read_aabb3f_vector(L, -1, BS); \
1155 NODEBOXREADVEC(nodebox.fixed, "fixed");
1156 NODEBOXREAD(nodebox.wall_top, "wall_top");
1157 NODEBOXREAD(nodebox.wall_bottom, "wall_bottom");
1158 NODEBOXREAD(nodebox.wall_side, "wall_side");
1160 if (nodebox.type == NODEBOX_CONNECTED) {
1161 auto &c = nodebox.getConnected();
1162 NODEBOXREADVEC(c.connect_top, "connect_top");
1163 NODEBOXREADVEC(c.connect_bottom, "connect_bottom");
1164 NODEBOXREADVEC(c.connect_front, "connect_front");
1165 NODEBOXREADVEC(c.connect_left, "connect_left");
1166 NODEBOXREADVEC(c.connect_back, "connect_back");
1167 NODEBOXREADVEC(c.connect_right, "connect_right");
1168 NODEBOXREADVEC(c.disconnected_top, "disconnected_top");
1169 NODEBOXREADVEC(c.disconnected_bottom, "disconnected_bottom");
1170 NODEBOXREADVEC(c.disconnected_front, "disconnected_front");
1171 NODEBOXREADVEC(c.disconnected_left, "disconnected_left");
1172 NODEBOXREADVEC(c.disconnected_back, "disconnected_back");
1173 NODEBOXREADVEC(c.disconnected_right, "disconnected_right");
1174 NODEBOXREADVEC(c.disconnected, "disconnected");
1175 NODEBOXREADVEC(c.disconnected_sides, "disconnected_sides");
1181 /******************************************************************************/
1182 MapNode readnode(lua_State *L, int index)
1184 lua_pushvalue(L, index);
1185 lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_READ_NODE);
1188 content_t content = lua_tointeger(L, -3);
1189 u8 param1 = lua_tointeger(L, -2);
1190 u8 param2 = lua_tointeger(L, -1);
1192 return MapNode(content, param1, param2);
1195 /******************************************************************************/
1196 void pushnode(lua_State *L, const MapNode &n)
1198 lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_PUSH_NODE);
1199 lua_pushinteger(L, n.getContent());
1200 lua_pushinteger(L, n.getParam1());
1201 lua_pushinteger(L, n.getParam2());
1205 /******************************************************************************/
1206 void warn_if_field_exists(lua_State *L, int table,
1207 const char *name, const std::string &message)
1209 lua_getfield(L, table, name);
1210 if (!lua_isnil(L, -1)) {
1211 warningstream << "Field \"" << name << "\": "
1212 << message << std::endl;
1213 infostream << script_get_backtrace(L) << std::endl;
1218 /******************************************************************************/
1219 int getenumfield(lua_State *L, int table,
1220 const char *fieldname, const EnumString *spec, int default_)
1222 int result = default_;
1223 string_to_enum(spec, result,
1224 getstringfield_default(L, table, fieldname, ""));
1228 /******************************************************************************/
1229 bool string_to_enum(const EnumString *spec, int &result,
1230 const std::string &str)
1232 const EnumString *esp = spec;
1234 if (!strcmp(str.c_str(), esp->str)) {
1243 /******************************************************************************/
1244 ItemStack read_item(lua_State* L, int index, IItemDefManager *idef)
1247 index = lua_gettop(L) + 1 + index;
1249 if (lua_isnil(L, index)) {
1253 if (lua_isuserdata(L, index)) {
1254 // Convert from LuaItemStack
1255 LuaItemStack *o = ModApiBase::checkObject<LuaItemStack>(L, index);
1256 return o->getItem();
1259 if (lua_isstring(L, index)) {
1260 // Convert from itemstring
1261 std::string itemstring = lua_tostring(L, index);
1265 item.deSerialize(itemstring, idef);
1268 catch(SerializationError &e)
1270 warningstream<<"unable to create item from itemstring"
1271 <<": "<<itemstring<<std::endl;
1275 else if(lua_istable(L, index))
1277 // Convert from table
1278 std::string name = getstringfield_default(L, index, "name", "");
1279 int count = getintfield_default(L, index, "count", 1);
1280 int wear = getintfield_default(L, index, "wear", 0);
1282 ItemStack istack(name, count, wear, idef);
1284 // BACKWARDS COMPATIBLITY
1285 std::string value = getstringfield_default(L, index, "metadata", "");
1286 istack.metadata.setString("", value);
1289 lua_getfield(L, index, "meta");
1290 int fieldstable = lua_gettop(L);
1291 if (lua_istable(L, fieldstable)) {
1293 while (lua_next(L, fieldstable) != 0) {
1294 // key at index -2 and value at index -1
1295 std::string key = lua_tostring(L, -2);
1297 const char *value_cs = lua_tolstring(L, -1, &value_len);
1298 std::string value(value_cs, value_len);
1299 istack.metadata.setString(key, value);
1300 lua_pop(L, 1); // removes value, keeps key for next iteration
1306 throw LuaError("Expecting itemstack, itemstring, table or nil");
1310 /******************************************************************************/
1311 void push_tool_capabilities(lua_State *L,
1312 const ToolCapabilities &toolcap)
1315 setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
1316 setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
1317 setintfield(L, -1, "punch_attack_uses", toolcap.punch_attack_uses);
1318 // Create groupcaps table
1320 // For each groupcap
1321 for (const auto &gc_it : toolcap.groupcaps) {
1322 // Create groupcap table
1324 const std::string &name = gc_it.first;
1325 const ToolGroupCap &groupcap = gc_it.second;
1326 // Create subtable "times"
1328 for (auto time : groupcap.times) {
1329 lua_pushinteger(L, time.first);
1330 lua_pushnumber(L, time.second);
1331 lua_settable(L, -3);
1333 // Set subtable "times"
1334 lua_setfield(L, -2, "times");
1335 // Set simple parameters
1336 setintfield(L, -1, "maxlevel", groupcap.maxlevel);
1337 setintfield(L, -1, "uses", groupcap.uses);
1338 // Insert groupcap table into groupcaps table
1339 lua_setfield(L, -2, name.c_str());
1341 // Set groupcaps table
1342 lua_setfield(L, -2, "groupcaps");
1343 //Create damage_groups table
1345 // For each damage group
1346 for (const auto &damageGroup : toolcap.damageGroups) {
1347 // Create damage group table
1348 lua_pushinteger(L, damageGroup.second);
1349 lua_setfield(L, -2, damageGroup.first.c_str());
1351 lua_setfield(L, -2, "damage_groups");
1354 /******************************************************************************/
1355 void push_inventory_list(lua_State *L, const InventoryList &invlist)
1357 push_items(L, invlist.getItems());
1360 /******************************************************************************/
1361 void push_inventory_lists(lua_State *L, const Inventory &inv)
1363 const auto &lists = inv.getLists();
1364 lua_createtable(L, 0, lists.size());
1365 for(const InventoryList *list : lists) {
1366 const std::string &name = list->getName();
1367 lua_pushlstring(L, name.c_str(), name.size());
1368 push_inventory_list(L, *list);
1373 /******************************************************************************/
1374 void read_inventory_list(lua_State *L, int tableindex,
1375 Inventory *inv, const char *name, IGameDef *gdef, int forcesize)
1378 tableindex = lua_gettop(L) + 1 + tableindex;
1380 // If nil, delete list
1381 if(lua_isnil(L, tableindex)){
1382 inv->deleteList(name);
1386 // Get Lua-specified items to insert into the list
1387 std::vector<ItemStack> items = read_items(L, tableindex, gdef);
1388 size_t listsize = (forcesize >= 0) ? forcesize : items.size();
1390 // Create or resize/clear list
1391 InventoryList *invlist = inv->addList(name, listsize);
1393 luaL_error(L, "inventory list: cannot create list named '%s'", name);
1397 for (size_t i = 0; i < items.size(); ++i) {
1399 break; // Truncate provided list of items
1400 invlist->changeItem(i, items[i]);
1404 /******************************************************************************/
1405 struct TileAnimationParams read_animation_definition(lua_State *L, int index)
1408 index = lua_gettop(L) + 1 + index;
1410 struct TileAnimationParams anim;
1411 anim.type = TAT_NONE;
1412 if (!lua_istable(L, index))
1415 anim.type = (TileAnimationType)
1416 getenumfield(L, index, "type", es_TileAnimationType,
1418 if (anim.type == TAT_VERTICAL_FRAMES) {
1419 // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
1420 anim.vertical_frames.aspect_w =
1421 getintfield_default(L, index, "aspect_w", 16);
1422 anim.vertical_frames.aspect_h =
1423 getintfield_default(L, index, "aspect_h", 16);
1424 anim.vertical_frames.length =
1425 getfloatfield_default(L, index, "length", 1.0);
1426 } else if (anim.type == TAT_SHEET_2D) {
1427 // {type="sheet_2d", frames_w=5, frames_h=3, frame_length=0.5}
1428 getintfield(L, index, "frames_w",
1429 anim.sheet_2d.frames_w);
1430 getintfield(L, index, "frames_h",
1431 anim.sheet_2d.frames_h);
1432 getfloatfield(L, index, "frame_length",
1433 anim.sheet_2d.frame_length);
1439 /******************************************************************************/
1440 ToolCapabilities read_tool_capabilities(
1441 lua_State *L, int table)
1443 ToolCapabilities toolcap;
1444 getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
1445 getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
1446 getintfield(L, table, "punch_attack_uses", toolcap.punch_attack_uses);
1447 lua_getfield(L, table, "groupcaps");
1448 if(lua_istable(L, -1)){
1449 int table_groupcaps = lua_gettop(L);
1451 while(lua_next(L, table_groupcaps) != 0){
1452 // key at index -2 and value at index -1
1453 std::string groupname = luaL_checkstring(L, -2);
1454 if(lua_istable(L, -1)){
1455 int table_groupcap = lua_gettop(L);
1456 // This will be created
1457 ToolGroupCap groupcap;
1458 // Read simple parameters
1459 getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
1460 getintfield(L, table_groupcap, "uses", groupcap.uses);
1461 // DEPRECATED: maxwear
1463 if (getfloatfield(L, table_groupcap, "maxwear", maxwear)){
1465 groupcap.uses = 1.0/maxwear;
1468 warningstream << "Field \"maxwear\" is deprecated; "
1469 << "replace with uses=1/maxwear" << std::endl;
1470 infostream << script_get_backtrace(L) << std::endl;
1472 // Read "times" table
1473 lua_getfield(L, table_groupcap, "times");
1474 if(lua_istable(L, -1)){
1475 int table_times = lua_gettop(L);
1477 while(lua_next(L, table_times) != 0){
1478 // key at index -2 and value at index -1
1479 int rating = luaL_checkinteger(L, -2);
1480 float time = luaL_checknumber(L, -1);
1481 groupcap.times[rating] = time;
1482 // removes value, keeps key for next iteration
1487 // Insert groupcap into toolcap
1488 toolcap.groupcaps[groupname] = groupcap;
1490 // removes value, keeps key for next iteration
1496 lua_getfield(L, table, "damage_groups");
1497 if(lua_istable(L, -1)){
1498 int table_damage_groups = lua_gettop(L);
1500 while(lua_next(L, table_damage_groups) != 0){
1501 // key at index -2 and value at index -1
1502 std::string groupname = luaL_checkstring(L, -2);
1503 u16 value = luaL_checkinteger(L, -1);
1504 toolcap.damageGroups[groupname] = value;
1505 // removes value, keeps key for next iteration
1513 /******************************************************************************/
1514 void push_dig_params(lua_State *L,const DigParams ¶ms)
1516 lua_createtable(L, 0, 3);
1517 setboolfield(L, -1, "diggable", params.diggable);
1518 setfloatfield(L, -1, "time", params.time);
1519 setintfield(L, -1, "wear", params.wear);
1522 /******************************************************************************/
1523 void push_hit_params(lua_State *L,const HitParams ¶ms)
1525 lua_createtable(L, 0, 3);
1526 setintfield(L, -1, "hp", params.hp);
1527 setintfield(L, -1, "wear", params.wear);
1530 /******************************************************************************/
1532 bool getflagsfield(lua_State *L, int table, const char *fieldname,
1533 FlagDesc *flagdesc, u32 *flags, u32 *flagmask)
1535 lua_getfield(L, table, fieldname);
1537 bool success = read_flags(L, -1, flagdesc, flags, flagmask);
1544 bool read_flags(lua_State *L, int index, FlagDesc *flagdesc,
1545 u32 *flags, u32 *flagmask)
1547 if (lua_isstring(L, index)) {
1548 std::string flagstr = lua_tostring(L, index);
1549 *flags = readFlagString(flagstr, flagdesc, flagmask);
1550 } else if (lua_istable(L, index)) {
1551 *flags = read_flags_table(L, index, flagdesc, flagmask);
1559 u32 read_flags_table(lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask)
1561 u32 flags = 0, mask = 0;
1562 char fnamebuf[64] = "no";
1564 for (int i = 0; flagdesc[i].name; i++) {
1567 if (getboolfield(L, table, flagdesc[i].name, result)) {
1568 mask |= flagdesc[i].flag;
1570 flags |= flagdesc[i].flag;
1573 strlcpy(fnamebuf + 2, flagdesc[i].name, sizeof(fnamebuf) - 2);
1574 if (getboolfield(L, table, fnamebuf, result))
1575 mask |= flagdesc[i].flag;
1584 void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask)
1586 std::string flagstring = writeFlagString(flags, flagdesc, flagmask);
1587 lua_pushlstring(L, flagstring.c_str(), flagstring.size());
1590 /******************************************************************************/
1591 /* Lua Stored data! */
1592 /******************************************************************************/
1594 /******************************************************************************/
1595 void read_groups(lua_State *L, int index, ItemGroupList &result)
1597 if (lua_isnil(L, index))
1600 luaL_checktype(L, index, LUA_TTABLE);
1606 while (lua_next(L, index) != 0) {
1607 // key at index -2 and value at index -1
1608 std::string name = luaL_checkstring(L, -2);
1609 int rating = luaL_checkinteger(L, -1);
1610 // zero rating indicates not in the group
1612 result[name] = rating;
1613 // removes value, keeps key for next iteration
1618 /******************************************************************************/
1619 void push_groups(lua_State *L, const ItemGroupList &groups)
1621 lua_createtable(L, 0, groups.size());
1622 for (const auto &group : groups) {
1623 lua_pushinteger(L, group.second);
1624 lua_setfield(L, -2, group.first.c_str());
1628 /******************************************************************************/
1629 void push_items(lua_State *L, const std::vector<ItemStack> &items)
1631 lua_createtable(L, items.size(), 0);
1632 for (u32 i = 0; i != items.size(); i++) {
1633 LuaItemStack::create(L, items[i]);
1634 lua_rawseti(L, -2, i + 1);
1638 /******************************************************************************/
1639 std::vector<ItemStack> read_items(lua_State *L, int index, IGameDef *gdef)
1642 index = lua_gettop(L) + 1 + index;
1644 std::vector<ItemStack> items;
1645 luaL_checktype(L, index, LUA_TTABLE);
1647 while (lua_next(L, index)) {
1648 s32 key = luaL_checkinteger(L, -2);
1650 throw LuaError("Invalid inventory list index");
1652 if (items.size() < (u32) key) {
1655 items[key - 1] = read_item(L, -1, gdef->idef());
1661 /******************************************************************************/
1662 void luaentity_get(lua_State *L, u16 id)
1664 // Get luaentities[i]
1665 lua_getglobal(L, "core");
1666 lua_getfield(L, -1, "luaentities");
1667 luaL_checktype(L, -1, LUA_TTABLE);
1668 lua_pushinteger(L, id);
1669 lua_gettable(L, -2);
1670 lua_remove(L, -2); // Remove luaentities
1671 lua_remove(L, -2); // Remove core
1674 /******************************************************************************/
1675 bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
1678 index = lua_gettop(L) + 1 + index;
1680 if (!lua_istable(L, index))
1683 getfloatfield(L, index, "offset", np->offset);
1684 getfloatfield(L, index, "scale", np->scale);
1685 getfloatfield(L, index, "persist", np->persist);
1686 getfloatfield(L, index, "persistence", np->persist);
1687 getfloatfield(L, index, "lacunarity", np->lacunarity);
1688 getintfield(L, index, "seed", np->seed);
1689 getintfield(L, index, "octaves", np->octaves);
1693 np->flags = getflagsfield(L, index, "flags", flagdesc_noiseparams,
1694 &flags, &flagmask) ? flags : NOISE_FLAG_DEFAULTS;
1696 lua_getfield(L, index, "spread");
1697 np->spread = read_v3f(L, -1);
1703 void push_noiseparams(lua_State *L, NoiseParams *np)
1706 setfloatfield(L, -1, "offset", np->offset);
1707 setfloatfield(L, -1, "scale", np->scale);
1708 setfloatfield(L, -1, "persist", np->persist);
1709 setfloatfield(L, -1, "persistence", np->persist);
1710 setfloatfield(L, -1, "lacunarity", np->lacunarity);
1711 setintfield( L, -1, "seed", np->seed);
1712 setintfield( L, -1, "octaves", np->octaves);
1714 push_flags_string(L, flagdesc_noiseparams, np->flags,
1716 lua_setfield(L, -2, "flags");
1718 push_v3f(L, np->spread);
1719 lua_setfield(L, -2, "spread");
1722 /******************************************************************************/
1723 // Returns depth of json value tree
1724 static int push_json_value_getdepth(const Json::Value &value)
1726 if (!value.isArray() && !value.isObject())
1730 for (const auto &it : value) {
1731 int elemdepth = push_json_value_getdepth(it);
1732 if (elemdepth > maxdepth)
1733 maxdepth = elemdepth;
1735 return maxdepth + 1;
1737 // Recursive function to convert JSON --> Lua table
1738 static bool push_json_value_helper(lua_State *L, const Json::Value &value,
1741 switch(value.type()) {
1742 case Json::nullValue:
1744 lua_pushvalue(L, nullindex);
1746 case Json::intValue:
1747 lua_pushinteger(L, value.asLargestInt());
1749 case Json::uintValue:
1750 lua_pushinteger(L, value.asLargestUInt());
1752 case Json::realValue:
1753 lua_pushnumber(L, value.asDouble());
1755 case Json::stringValue:
1757 const char *str = value.asCString();
1758 lua_pushstring(L, str ? str : "");
1761 case Json::booleanValue:
1762 lua_pushboolean(L, value.asInt());
1764 case Json::arrayValue:
1765 lua_createtable(L, value.size(), 0);
1766 for (Json::Value::const_iterator it = value.begin();
1767 it != value.end(); ++it) {
1768 push_json_value_helper(L, *it, nullindex);
1769 lua_rawseti(L, -2, it.index() + 1);
1772 case Json::objectValue:
1773 lua_createtable(L, 0, value.size());
1774 for (Json::Value::const_iterator it = value.begin();
1775 it != value.end(); ++it) {
1776 #if !defined(JSONCPP_STRING) && (JSONCPP_VERSION_MAJOR < 1 || JSONCPP_VERSION_MINOR < 9)
1777 const char *str = it.memberName();
1778 lua_pushstring(L, str ? str : "");
1780 std::string str = it.name();
1781 lua_pushstring(L, str.c_str());
1783 push_json_value_helper(L, *it, nullindex);
1790 // converts JSON --> Lua table; returns false if lua stack limit exceeded
1791 // nullindex: Lua stack index of value to use in place of JSON null
1792 bool push_json_value(lua_State *L, const Json::Value &value, int nullindex)
1795 nullindex = lua_gettop(L) + 1 + nullindex;
1797 int depth = push_json_value_getdepth(value);
1799 // The maximum number of Lua stack slots used at each recursion level
1800 // of push_json_value_helper is 2, so make sure there a depth * 2 slots
1801 if (lua_checkstack(L, depth * 2))
1802 return push_json_value_helper(L, value, nullindex);
1807 // Converts Lua table --> JSON
1808 void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion)
1810 if (recursion > 16) {
1811 throw SerializationError("Maximum recursion depth exceeded");
1813 int type = lua_type(L, index);
1814 if (type == LUA_TBOOLEAN) {
1815 root = (bool) lua_toboolean(L, index);
1816 } else if (type == LUA_TNUMBER) {
1817 root = lua_tonumber(L, index);
1818 } else if (type == LUA_TSTRING) {
1820 const char *str = lua_tolstring(L, index, &len);
1821 root = std::string(str, len);
1822 } else if (type == LUA_TTABLE) {
1824 while (lua_next(L, index)) {
1825 // Key is at -2 and value is at -1
1827 read_json_value(L, value, lua_gettop(L), recursion + 1);
1829 Json::ValueType roottype = root.type();
1830 int keytype = lua_type(L, -1);
1831 if (keytype == LUA_TNUMBER) {
1832 lua_Number key = lua_tonumber(L, -1);
1833 if (roottype != Json::nullValue && roottype != Json::arrayValue) {
1834 throw SerializationError("Can't mix array and object values in JSON");
1835 } else if (key < 1) {
1836 throw SerializationError("Can't use zero-based or negative indexes in JSON");
1837 } else if (floor(key) != key) {
1838 throw SerializationError("Can't use indexes with a fractional part in JSON");
1840 root[(Json::ArrayIndex) key - 1] = value;
1841 } else if (keytype == LUA_TSTRING) {
1842 if (roottype != Json::nullValue && roottype != Json::objectValue) {
1843 throw SerializationError("Can't mix array and object values in JSON");
1845 root[lua_tostring(L, -1)] = value;
1847 throw SerializationError("Lua key to convert to JSON is not a string or number");
1850 } else if (type == LUA_TNIL) {
1851 root = Json::nullValue;
1853 throw SerializationError("Can only store booleans, numbers, strings, objects, arrays, and null in JSON");
1855 lua_pop(L, 1); // Pop value
1858 void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm,
1862 if (pointed.type == POINTEDTHING_NODE) {
1863 lua_pushstring(L, "node");
1864 lua_setfield(L, -2, "type");
1865 push_v3s16(L, pointed.node_undersurface);
1866 lua_setfield(L, -2, "under");
1867 push_v3s16(L, pointed.node_abovesurface);
1868 lua_setfield(L, -2, "above");
1869 } else if (pointed.type == POINTEDTHING_OBJECT) {
1870 lua_pushstring(L, "object");
1871 lua_setfield(L, -2, "type");
1874 lua_pushinteger(L, pointed.object_id);
1875 lua_setfield(L, -2, "id");
1877 push_objectRef(L, pointed.object_id);
1878 lua_setfield(L, -2, "ref");
1881 lua_pushstring(L, "nothing");
1882 lua_setfield(L, -2, "type");
1884 if (hitpoint && (pointed.type != POINTEDTHING_NOTHING)) {
1885 push_v3f(L, pointed.intersection_point / BS); // convert to node coords
1886 lua_setfield(L, -2, "intersection_point");
1887 push_v3f(L, pointed.intersection_normal);
1888 lua_setfield(L, -2, "intersection_normal");
1889 lua_pushinteger(L, pointed.box_id + 1); // change to Lua array index
1890 lua_setfield(L, -2, "box_id");
1894 void push_objectRef(lua_State *L, const u16 id)
1896 // Get core.object_refs[i]
1897 lua_getglobal(L, "core");
1898 lua_getfield(L, -1, "object_refs");
1899 luaL_checktype(L, -1, LUA_TTABLE);
1900 lua_pushinteger(L, id);
1901 lua_gettable(L, -2);
1902 lua_remove(L, -2); // object_refs
1903 lua_remove(L, -2); // core
1906 void read_hud_element(lua_State *L, HudElement *elem)
1908 elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
1909 es_HudElementType, HUD_ELEM_TEXT);
1911 lua_getfield(L, 2, "position");
1912 elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
1915 lua_getfield(L, 2, "scale");
1916 elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
1919 lua_getfield(L, 2, "size");
1920 elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
1923 elem->name = getstringfield_default(L, 2, "name", "");
1924 elem->text = getstringfield_default(L, 2, "text", "");
1925 elem->number = getintfield_default(L, 2, "number", 0);
1926 if (elem->type == HUD_ELEM_WAYPOINT)
1927 // waypoints reuse the item field to store precision, item = precision + 1
1928 elem->item = getintfield_default(L, 2, "precision", -1) + 1;
1930 elem->item = getintfield_default(L, 2, "item", 0);
1931 elem->dir = getintfield_default(L, 2, "direction", 0);
1932 elem->z_index = MYMAX(S16_MIN, MYMIN(S16_MAX,
1933 getintfield_default(L, 2, "z_index", 0)));
1934 elem->text2 = getstringfield_default(L, 2, "text2", "");
1936 // Deprecated, only for compatibility's sake
1938 elem->dir = getintfield_default(L, 2, "dir", 0);
1940 lua_getfield(L, 2, "alignment");
1941 elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
1944 lua_getfield(L, 2, "offset");
1945 elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
1948 lua_getfield(L, 2, "world_pos");
1949 elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
1952 elem->style = getintfield_default(L, 2, "style", 0);
1954 /* check for known deprecated element usage */
1955 if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32()))
1956 log_deprecated(L,"Deprecated usage of statbar without size!");
1959 void push_hud_element(lua_State *L, HudElement *elem)
1963 lua_pushstring(L, es_HudElementType[(u8)elem->type].str);
1964 lua_setfield(L, -2, "type");
1966 push_v2f(L, elem->pos);
1967 lua_setfield(L, -2, "position");
1969 lua_pushstring(L, elem->name.c_str());
1970 lua_setfield(L, -2, "name");
1972 push_v2f(L, elem->scale);
1973 lua_setfield(L, -2, "scale");
1975 lua_pushstring(L, elem->text.c_str());
1976 lua_setfield(L, -2, "text");
1978 lua_pushnumber(L, elem->number);
1979 lua_setfield(L, -2, "number");
1981 if (elem->type == HUD_ELEM_WAYPOINT) {
1982 // waypoints reuse the item field to store precision, precision = item - 1
1983 lua_pushnumber(L, elem->item - 1);
1984 lua_setfield(L, -2, "precision");
1986 // push the item field for waypoints as well for backwards compatibility
1987 lua_pushnumber(L, elem->item);
1988 lua_setfield(L, -2, "item");
1990 lua_pushnumber(L, elem->dir);
1991 lua_setfield(L, -2, "direction");
1993 push_v2f(L, elem->offset);
1994 lua_setfield(L, -2, "offset");
1996 push_v2f(L, elem->align);
1997 lua_setfield(L, -2, "alignment");
1999 push_v2s32(L, elem->size);
2000 lua_setfield(L, -2, "size");
2002 // Deprecated, only for compatibility's sake
2003 lua_pushnumber(L, elem->dir);
2004 lua_setfield(L, -2, "dir");
2006 push_v3f(L, elem->world_pos);
2007 lua_setfield(L, -2, "world_pos");
2009 lua_pushnumber(L, elem->z_index);
2010 lua_setfield(L, -2, "z_index");
2012 lua_pushstring(L, elem->text2.c_str());
2013 lua_setfield(L, -2, "text2");
2015 lua_pushinteger(L, elem->style);
2016 lua_setfield(L, -2, "style");
2019 bool read_hud_change(lua_State *L, HudElementStat &stat, HudElement *elem, void **value)
2021 std::string statstr = lua_tostring(L, 3);
2024 if (!string_to_enum(es_HudElementStat, statint, statstr)) {
2025 script_log_unique(L, "Unknown HUD stat type: " + statstr, warningstream);
2029 stat = (HudElementStat)statint;
2034 elem->pos = read_v2f(L, 4);
2035 *value = &elem->pos;
2038 elem->name = luaL_checkstring(L, 4);
2039 *value = &elem->name;
2041 case HUD_STAT_SCALE:
2042 elem->scale = read_v2f(L, 4);
2043 *value = &elem->scale;
2046 elem->text = luaL_checkstring(L, 4);
2047 *value = &elem->text;
2049 case HUD_STAT_NUMBER:
2050 elem->number = luaL_checknumber(L, 4);
2051 *value = &elem->number;
2054 elem->item = luaL_checknumber(L, 4);
2055 if (elem->type == HUD_ELEM_WAYPOINT && statstr == "precision")
2057 *value = &elem->item;
2060 elem->dir = luaL_checknumber(L, 4);
2061 *value = &elem->dir;
2063 case HUD_STAT_ALIGN:
2064 elem->align = read_v2f(L, 4);
2065 *value = &elem->align;
2067 case HUD_STAT_OFFSET:
2068 elem->offset = read_v2f(L, 4);
2069 *value = &elem->offset;
2071 case HUD_STAT_WORLD_POS:
2072 elem->world_pos = read_v3f(L, 4);
2073 *value = &elem->world_pos;
2076 elem->size = read_v2s32(L, 4);
2077 *value = &elem->size;
2079 case HUD_STAT_Z_INDEX:
2080 elem->z_index = MYMAX(S16_MIN, MYMIN(S16_MAX, luaL_checknumber(L, 4)));
2081 *value = &elem->z_index;
2083 case HUD_STAT_TEXT2:
2084 elem->text2 = luaL_checkstring(L, 4);
2085 *value = &elem->text2;
2087 case HUD_STAT_STYLE:
2088 elem->style = luaL_checknumber(L, 4);
2089 *value = &elem->style;
2096 /******************************************************************************/
2098 // Indices must match values in `enum CollisionType` exactly!!
2099 static const char *collision_type_str[] = {
2104 // Indices must match values in `enum CollisionAxis` exactly!!
2105 static const char *collision_axis_str[] = {
2111 void push_collision_move_result(lua_State *L, const collisionMoveResult &res)
2113 lua_createtable(L, 0, 4);
2115 setboolfield(L, -1, "touching_ground", res.touching_ground);
2116 setboolfield(L, -1, "collides", res.collides);
2117 setboolfield(L, -1, "standing_on_object", res.standing_on_object);
2120 lua_createtable(L, res.collisions.size(), 0);
2122 for (const auto &c : res.collisions) {
2123 lua_createtable(L, 0, 5);
2125 lua_pushstring(L, collision_type_str[c.type]);
2126 lua_setfield(L, -2, "type");
2128 assert(c.axis != COLLISION_AXIS_NONE);
2129 lua_pushstring(L, collision_axis_str[c.axis]);
2130 lua_setfield(L, -2, "axis");
2132 if (c.type == COLLISION_NODE) {
2133 push_v3s16(L, c.node_p);
2134 lua_setfield(L, -2, "node_pos");
2135 } else if (c.type == COLLISION_OBJECT) {
2136 push_objectRef(L, c.object->getId());
2137 lua_setfield(L, -2, "object");
2140 push_v3f(L, c.old_speed / BS);
2141 lua_setfield(L, -2, "old_velocity");
2143 push_v3f(L, c.new_speed / BS);
2144 lua_setfield(L, -2, "new_velocity");
2146 lua_rawseti(L, -2, i++);
2148 lua_setfield(L, -2, "collisions");
2153 void push_mod_spec(lua_State *L, const ModSpec &spec, bool include_unsatisfied)
2157 lua_pushstring(L, spec.name.c_str());
2158 lua_setfield(L, -2, "name");
2160 lua_pushstring(L, spec.author.c_str());
2161 lua_setfield(L, -2, "author");
2163 lua_pushinteger(L, spec.release);
2164 lua_setfield(L, -2, "release");
2166 lua_pushstring(L, spec.desc.c_str());
2167 lua_setfield(L, -2, "description");
2169 lua_pushstring(L, spec.path.c_str());
2170 lua_setfield(L, -2, "path");
2172 lua_pushstring(L, spec.virtual_path.c_str());
2173 lua_setfield(L, -2, "virtual_path");
2177 for (const auto &dep : spec.unsatisfied_depends) {
2178 lua_pushstring(L, dep.c_str());
2179 lua_rawseti(L, -2, i++);
2181 lua_setfield(L, -2, "unsatisfied_depends");