3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 #include "common/c_content.h"
20 #include "common/c_converter.h"
21 #include "common/c_types.h"
23 #include "object_properties.h"
24 #include "cpp_api/s_node.h"
25 #include "lua_api/l_object.h"
26 #include "lua_api/l_item.h"
27 #include "common/c_internal.h"
31 #include "serverobject.h"
33 #include "mg_schematic.h"
35 #include "util/pointedthing.h"
36 #include "debug.h" // For FATAL_ERROR
37 #include <json/json.h>
39 struct EnumString es_TileAnimationType[] =
42 {TAT_VERTICAL_FRAMES, "vertical_frames"},
43 {TAT_SHEET_2D, "sheet_2d"},
47 /******************************************************************************/
48 void read_item_definition(lua_State* L, int index,
49 const ItemDefinition &default_def, ItemDefinition &def)
52 index = lua_gettop(L) + 1 + index;
54 def.type = (ItemType)getenumfield(L, index, "type",
55 es_ItemType, ITEM_NONE);
56 getstringfield(L, index, "name", def.name);
57 getstringfield(L, index, "description", def.description);
58 getstringfield(L, index, "inventory_image", def.inventory_image);
59 getstringfield(L, index, "inventory_overlay", def.inventory_overlay);
60 getstringfield(L, index, "wield_image", def.wield_image);
61 getstringfield(L, index, "wield_overlay", def.wield_overlay);
62 getstringfield(L, index, "palette", def.palette_image);
65 lua_getfield(L, index, "color");
66 read_color(L, -1, &def.color);
69 lua_getfield(L, index, "wield_scale");
70 if(lua_istable(L, -1)){
71 def.wield_scale = check_v3f(L, -1);
75 int stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
76 def.stack_max = rangelim(stack_max, 1, U16_MAX);
78 lua_getfield(L, index, "on_use");
79 def.usable = lua_isfunction(L, -1);
82 getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
84 warn_if_field_exists(L, index, "tool_digging_properties",
85 "Deprecated; use tool_capabilities");
87 lua_getfield(L, index, "tool_capabilities");
88 if(lua_istable(L, -1)){
89 def.tool_capabilities = new ToolCapabilities(
90 read_tool_capabilities(L, -1));
93 // If name is "" (hand), ensure there are ToolCapabilities
94 // because it will be looked up there whenever any other item has
95 // no ToolCapabilities
96 if (def.name.empty() && def.tool_capabilities == NULL){
97 def.tool_capabilities = new ToolCapabilities();
100 lua_getfield(L, index, "groups");
101 read_groups(L, -1, def.groups);
104 lua_getfield(L, index, "sounds");
105 if(lua_istable(L, -1)){
106 lua_getfield(L, -1, "place");
107 read_soundspec(L, -1, def.sound_place);
109 lua_getfield(L, -1, "place_failed");
110 read_soundspec(L, -1, def.sound_place_failed);
115 def.range = getfloatfield_default(L, index, "range", def.range);
117 // Client shall immediately place this node when player places the item.
118 // Server will update the precise end result a moment later.
119 // "" = no prediction
120 getstringfield(L, index, "node_placement_prediction",
121 def.node_placement_prediction);
124 /******************************************************************************/
125 void push_item_definition(lua_State *L, const ItemDefinition &i)
128 lua_pushstring(L, i.name.c_str());
129 lua_setfield(L, -2, "name");
130 lua_pushstring(L, i.description.c_str());
131 lua_setfield(L, -2, "description");
134 void push_item_definition_full(lua_State *L, const ItemDefinition &i)
136 std::string type(es_ItemType[(int)i.type].str);
139 lua_pushstring(L, i.name.c_str());
140 lua_setfield(L, -2, "name");
141 lua_pushstring(L, i.description.c_str());
142 lua_setfield(L, -2, "description");
143 lua_pushstring(L, type.c_str());
144 lua_setfield(L, -2, "type");
145 lua_pushstring(L, i.inventory_image.c_str());
146 lua_setfield(L, -2, "inventory_image");
147 lua_pushstring(L, i.inventory_overlay.c_str());
148 lua_setfield(L, -2, "inventory_overlay");
149 lua_pushstring(L, i.wield_image.c_str());
150 lua_setfield(L, -2, "wield_image");
151 lua_pushstring(L, i.wield_overlay.c_str());
152 lua_setfield(L, -2, "wield_overlay");
153 lua_pushstring(L, i.palette_image.c_str());
154 lua_setfield(L, -2, "palette_image");
155 push_ARGB8(L, i.color);
156 lua_setfield(L, -2, "color");
157 push_v3f(L, i.wield_scale);
158 lua_setfield(L, -2, "wield_scale");
159 lua_pushinteger(L, i.stack_max);
160 lua_setfield(L, -2, "stack_max");
161 lua_pushboolean(L, i.usable);
162 lua_setfield(L, -2, "usable");
163 lua_pushboolean(L, i.liquids_pointable);
164 lua_setfield(L, -2, "liquids_pointable");
165 if (i.type == ITEM_TOOL) {
166 push_tool_capabilities(L, ToolCapabilities(
167 i.tool_capabilities->full_punch_interval,
168 i.tool_capabilities->max_drop_level,
169 i.tool_capabilities->groupcaps,
170 i.tool_capabilities->damageGroups));
171 lua_setfield(L, -2, "tool_capabilities");
173 push_groups(L, i.groups);
174 lua_setfield(L, -2, "groups");
175 push_soundspec(L, i.sound_place);
176 lua_setfield(L, -2, "sound_place");
177 push_soundspec(L, i.sound_place_failed);
178 lua_setfield(L, -2, "sound_place_failed");
179 lua_pushstring(L, i.node_placement_prediction.c_str());
180 lua_setfield(L, -2, "node_placement_prediction");
183 /******************************************************************************/
184 void read_object_properties(lua_State *L, int index,
185 ObjectProperties *prop, IItemDefManager *idef)
188 index = lua_gettop(L) + 1 + index;
189 if(!lua_istable(L, index))
193 if (getintfield(L, -1, "hp_max", hp_max))
194 prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX);
196 getintfield(L, -1, "breath_max", prop->breath_max);
197 getboolfield(L, -1, "physical", prop->physical);
198 getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
200 getfloatfield(L, -1, "weight", prop->weight);
202 lua_getfield(L, -1, "collisionbox");
203 bool collisionbox_defined = lua_istable(L, -1);
204 if (collisionbox_defined)
205 prop->collisionbox = read_aabb3f(L, -1, 1.0);
208 lua_getfield(L, -1, "selectionbox");
209 if (lua_istable(L, -1))
210 prop->selectionbox = read_aabb3f(L, -1, 1.0);
211 else if (collisionbox_defined)
212 prop->selectionbox = prop->collisionbox;
215 getboolfield(L, -1, "pointable", prop->pointable);
216 getstringfield(L, -1, "visual", prop->visual);
218 getstringfield(L, -1, "mesh", prop->mesh);
220 lua_getfield(L, -1, "visual_size");
221 if(lua_istable(L, -1))
222 prop->visual_size = read_v2f(L, -1);
225 lua_getfield(L, -1, "textures");
226 if(lua_istable(L, -1)){
227 prop->textures.clear();
228 int table = lua_gettop(L);
230 while(lua_next(L, table) != 0){
231 // key at index -2 and value at index -1
232 if(lua_isstring(L, -1))
233 prop->textures.emplace_back(lua_tostring(L, -1));
235 prop->textures.emplace_back("");
236 // removes value, keeps key for next iteration
242 lua_getfield(L, -1, "colors");
243 if (lua_istable(L, -1)) {
244 int table = lua_gettop(L);
245 prop->colors.clear();
246 for (lua_pushnil(L); lua_next(L, table); lua_pop(L, 1)) {
247 video::SColor color(255, 255, 255, 255);
248 read_color(L, -1, &color);
249 prop->colors.push_back(color);
254 lua_getfield(L, -1, "spritediv");
255 if(lua_istable(L, -1))
256 prop->spritediv = read_v2s16(L, -1);
259 lua_getfield(L, -1, "initial_sprite_basepos");
260 if(lua_istable(L, -1))
261 prop->initial_sprite_basepos = read_v2s16(L, -1);
264 getboolfield(L, -1, "is_visible", prop->is_visible);
265 getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
266 if (getfloatfield(L, -1, "stepheight", prop->stepheight))
267 prop->stepheight *= BS;
268 getboolfield(L, -1, "can_zoom", prop->can_zoom);
270 getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
271 lua_getfield(L, -1, "automatic_face_movement_dir");
272 if (lua_isnumber(L, -1)) {
273 prop->automatic_face_movement_dir = true;
274 prop->automatic_face_movement_dir_offset = luaL_checknumber(L, -1);
275 } else if (lua_isboolean(L, -1)) {
276 prop->automatic_face_movement_dir = lua_toboolean(L, -1);
277 prop->automatic_face_movement_dir_offset = 0.0;
280 getboolfield(L, -1, "backface_culling", prop->backface_culling);
281 getintfield(L, -1, "glow", prop->glow);
283 getstringfield(L, -1, "nametag", prop->nametag);
284 lua_getfield(L, -1, "nametag_color");
285 if (!lua_isnil(L, -1)) {
286 video::SColor color = prop->nametag_color;
287 if (read_color(L, -1, &color))
288 prop->nametag_color = color;
292 lua_getfield(L, -1, "automatic_face_movement_max_rotation_per_sec");
293 if (lua_isnumber(L, -1)) {
294 prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1);
297 getstringfield(L, -1, "infotext", prop->infotext);
298 lua_getfield(L, -1, "wield_item");
299 if (!lua_isnil(L, -1))
300 prop->wield_item = read_item(L, -1, idef).getItemString();
304 /******************************************************************************/
305 void push_object_properties(lua_State *L, ObjectProperties *prop)
308 lua_pushnumber(L, prop->hp_max);
309 lua_setfield(L, -2, "hp_max");
310 lua_pushnumber(L, prop->breath_max);
311 lua_setfield(L, -2, "breath_max");
312 lua_pushboolean(L, prop->physical);
313 lua_setfield(L, -2, "physical");
314 lua_pushboolean(L, prop->collideWithObjects);
315 lua_setfield(L, -2, "collide_with_objects");
316 lua_pushnumber(L, prop->weight);
317 lua_setfield(L, -2, "weight");
318 push_aabb3f(L, prop->collisionbox);
319 lua_setfield(L, -2, "collisionbox");
320 push_aabb3f(L, prop->selectionbox);
321 lua_setfield(L, -2, "selectionbox");
322 lua_pushboolean(L, prop->pointable);
323 lua_setfield(L, -2, "pointable");
324 lua_pushlstring(L, prop->visual.c_str(), prop->visual.size());
325 lua_setfield(L, -2, "visual");
326 lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
327 lua_setfield(L, -2, "mesh");
328 push_v2f(L, prop->visual_size);
329 lua_setfield(L, -2, "visual_size");
333 for (const std::string &texture : prop->textures) {
334 lua_pushlstring(L, texture.c_str(), texture.size());
335 lua_rawseti(L, -2, i);
337 lua_setfield(L, -2, "textures");
341 for (const video::SColor &color : prop->colors) {
342 push_ARGB8(L, color);
343 lua_rawseti(L, -2, i);
345 lua_setfield(L, -2, "colors");
347 push_v2s16(L, prop->spritediv);
348 lua_setfield(L, -2, "spritediv");
349 push_v2s16(L, prop->initial_sprite_basepos);
350 lua_setfield(L, -2, "initial_sprite_basepos");
351 lua_pushboolean(L, prop->is_visible);
352 lua_setfield(L, -2, "is_visible");
353 lua_pushboolean(L, prop->makes_footstep_sound);
354 lua_setfield(L, -2, "makes_footstep_sound");
355 lua_pushnumber(L, prop->stepheight / BS);
356 lua_setfield(L, -2, "stepheight");
357 lua_pushboolean(L, prop->can_zoom);
358 lua_setfield(L, -2, "can_zoom");
360 lua_pushnumber(L, prop->automatic_rotate);
361 lua_setfield(L, -2, "automatic_rotate");
362 if (prop->automatic_face_movement_dir)
363 lua_pushnumber(L, prop->automatic_face_movement_dir_offset);
365 lua_pushboolean(L, false);
366 lua_setfield(L, -2, "automatic_face_movement_dir");
367 lua_pushboolean(L, prop->backface_culling);
368 lua_setfield(L, -2, "backface_culling");
369 lua_pushnumber(L, prop->glow);
370 lua_setfield(L, -2, "glow");
371 lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size());
372 lua_setfield(L, -2, "nametag");
373 push_ARGB8(L, prop->nametag_color);
374 lua_setfield(L, -2, "nametag_color");
375 lua_pushnumber(L, prop->automatic_face_movement_max_rotation_per_sec);
376 lua_setfield(L, -2, "automatic_face_movement_max_rotation_per_sec");
377 lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size());
378 lua_setfield(L, -2, "infotext");
379 lua_pushlstring(L, prop->wield_item.c_str(), prop->wield_item.size());
380 lua_setfield(L, -2, "wield_item");
383 /******************************************************************************/
384 TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
387 index = lua_gettop(L) + 1 + index;
391 bool default_tiling = true;
392 bool default_culling = true;
395 case NDT_PLANTLIKE_ROOTED:
397 default_tiling = false;
398 // "break" is omitted here intentionaly, as PLANTLIKE
399 // FIRELIKE drawtype both should default to having
400 // backface_culling to false.
403 default_culling = false;
409 // key at index -2 and value at index
410 if(lua_isstring(L, index)){
411 // "default_lava.png"
412 tiledef.name = lua_tostring(L, index);
413 tiledef.tileable_vertical = default_tiling;
414 tiledef.tileable_horizontal = default_tiling;
415 tiledef.backface_culling = default_culling;
417 else if(lua_istable(L, index))
419 // name="default_lava.png"
421 getstringfield(L, index, "name", tiledef.name);
422 getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
423 tiledef.backface_culling = getboolfield_default(
424 L, index, "backface_culling", default_culling);
425 tiledef.tileable_horizontal = getboolfield_default(
426 L, index, "tileable_horizontal", default_tiling);
427 tiledef.tileable_vertical = getboolfield_default(
428 L, index, "tileable_vertical", default_tiling);
430 lua_getfield(L, index, "color");
431 tiledef.has_color = read_color(L, -1, &tiledef.color);
434 lua_getfield(L, index, "animation");
435 tiledef.animation = read_animation_definition(L, -1);
442 /******************************************************************************/
443 ContentFeatures read_content_features(lua_State *L, int index)
446 index = lua_gettop(L) + 1 + index;
450 /* Cache existence of some callbacks */
451 lua_getfield(L, index, "on_construct");
452 if(!lua_isnil(L, -1)) f.has_on_construct = true;
454 lua_getfield(L, index, "on_destruct");
455 if(!lua_isnil(L, -1)) f.has_on_destruct = true;
457 lua_getfield(L, index, "after_destruct");
458 if(!lua_isnil(L, -1)) f.has_after_destruct = true;
461 lua_getfield(L, index, "on_rightclick");
462 f.rightclickable = lua_isfunction(L, -1);
466 getstringfield(L, index, "name", f.name);
469 lua_getfield(L, index, "groups");
470 read_groups(L, -1, f.groups);
473 /* Visual definition */
475 f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
476 ScriptApiNode::es_DrawType,NDT_NORMAL);
477 getfloatfield(L, index, "visual_scale", f.visual_scale);
479 /* Meshnode model filename */
480 getstringfield(L, index, "mesh", f.mesh);
483 lua_getfield(L, index, "tiles");
484 // If nil, try the deprecated name "tile_images" instead
485 if(lua_isnil(L, -1)){
487 warn_if_field_exists(L, index, "tile_images",
488 "Deprecated; new name is \"tiles\".");
489 lua_getfield(L, index, "tile_images");
491 if(lua_istable(L, -1)){
492 int table = lua_gettop(L);
495 while(lua_next(L, table) != 0){
496 // Read tiledef from value
497 f.tiledef[i] = read_tiledef(L, -1, f.drawtype);
498 // removes value, keeps key for next iteration
506 // Copy last value to all remaining textures
508 TileDef lasttile = f.tiledef[i-1];
510 f.tiledef[i] = lasttile;
517 // overlay_tiles = {}
518 lua_getfield(L, index, "overlay_tiles");
519 if (lua_istable(L, -1)) {
520 int table = lua_gettop(L);
523 while (lua_next(L, table) != 0) {
524 // Read tiledef from value
525 f.tiledef_overlay[i] = read_tiledef(L, -1, f.drawtype);
526 // removes value, keeps key for next iteration
534 // Copy last value to all remaining textures
536 TileDef lasttile = f.tiledef_overlay[i - 1];
538 f.tiledef_overlay[i] = lasttile;
545 // special_tiles = {}
546 lua_getfield(L, index, "special_tiles");
547 // If nil, try the deprecated name "special_materials" instead
548 if(lua_isnil(L, -1)){
550 warn_if_field_exists(L, index, "special_materials",
551 "Deprecated; new name is \"special_tiles\".");
552 lua_getfield(L, index, "special_materials");
554 if(lua_istable(L, -1)){
555 int table = lua_gettop(L);
558 while(lua_next(L, table) != 0){
559 // Read tiledef from value
560 f.tiledef_special[i] = read_tiledef(L, -1, f.drawtype);
561 // removes value, keeps key for next iteration
564 if(i==CF_SPECIAL_COUNT){
572 f.alpha = getintfield_default(L, index, "alpha", 255);
574 bool usealpha = getboolfield_default(L, index,
575 "use_texture_alpha", false);
580 lua_getfield(L, index, "color");
581 read_color(L, -1, &f.color);
584 getstringfield(L, index, "palette", f.palette_name);
588 lua_getfield(L, index, "post_effect_color");
589 read_color(L, -1, &f.post_effect_color);
592 f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
593 ScriptApiNode::es_ContentParamType, CPT_NONE);
594 f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
595 ScriptApiNode::es_ContentParamType2, CPT2_NONE);
597 if (!f.palette_name.empty() &&
598 !(f.param_type_2 == CPT2_COLOR ||
599 f.param_type_2 == CPT2_COLORED_FACEDIR ||
600 f.param_type_2 == CPT2_COLORED_WALLMOUNTED))
601 warningstream << "Node " << f.name.c_str()
602 << " has a palette, but not a suitable paramtype2." << std::endl;
604 // Warn about some deprecated fields
605 warn_if_field_exists(L, index, "wall_mounted",
606 "Deprecated; use paramtype2 = 'wallmounted'");
607 warn_if_field_exists(L, index, "light_propagates",
608 "Deprecated; determined from paramtype");
609 warn_if_field_exists(L, index, "dug_item",
610 "Deprecated; use 'drop' field");
611 warn_if_field_exists(L, index, "extra_dug_item",
612 "Deprecated; use 'drop' field");
613 warn_if_field_exists(L, index, "extra_dug_item_rarity",
614 "Deprecated; use 'drop' field");
615 warn_if_field_exists(L, index, "metadata_name",
616 "Deprecated; use on_add and metadata callbacks");
618 // True for all ground-like things like stone and mud, false for eg. trees
619 getboolfield(L, index, "is_ground_content", f.is_ground_content);
620 f.light_propagates = (f.param_type == CPT_LIGHT);
621 getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
622 // This is used for collision detection.
623 // Also for general solidness queries.
624 getboolfield(L, index, "walkable", f.walkable);
625 // Player can point to these
626 getboolfield(L, index, "pointable", f.pointable);
627 // Player can dig these
628 getboolfield(L, index, "diggable", f.diggable);
629 // Player can climb these
630 getboolfield(L, index, "climbable", f.climbable);
631 // Player can build on these
632 getboolfield(L, index, "buildable_to", f.buildable_to);
633 // Liquids flow into and replace node
634 getboolfield(L, index, "floodable", f.floodable);
635 // Whether the node is non-liquid, source liquid or flowing liquid
636 f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
637 ScriptApiNode::es_LiquidType, LIQUID_NONE);
638 // If the content is liquid, this is the flowing version of the liquid.
639 getstringfield(L, index, "liquid_alternative_flowing",
640 f.liquid_alternative_flowing);
641 // If the content is liquid, this is the source version of the liquid.
642 getstringfield(L, index, "liquid_alternative_source",
643 f.liquid_alternative_source);
644 // Viscosity for fluid flow, ranging from 1 to 7, with
645 // 1 giving almost instantaneous propagation and 7 being
646 // the slowest possible
647 f.liquid_viscosity = getintfield_default(L, index,
648 "liquid_viscosity", f.liquid_viscosity);
649 f.liquid_range = getintfield_default(L, index,
650 "liquid_range", f.liquid_range);
651 f.leveled = getintfield_default(L, index, "leveled", f.leveled);
653 getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
654 f.drowning = getintfield_default(L, index,
655 "drowning", f.drowning);
656 // Amount of light the node emits
657 f.light_source = getintfield_default(L, index,
658 "light_source", f.light_source);
659 if (f.light_source > LIGHT_MAX) {
660 warningstream << "Node " << f.name.c_str()
661 << " had greater light_source than " << LIGHT_MAX
662 << ", it was reduced." << std::endl;
663 f.light_source = LIGHT_MAX;
665 f.damage_per_second = getintfield_default(L, index,
666 "damage_per_second", f.damage_per_second);
668 lua_getfield(L, index, "node_box");
669 if(lua_istable(L, -1))
670 f.node_box = read_nodebox(L, -1);
673 lua_getfield(L, index, "connects_to");
674 if (lua_istable(L, -1)) {
675 int table = lua_gettop(L);
677 while (lua_next(L, table) != 0) {
679 f.connects_to.emplace_back(lua_tostring(L, -1));
685 lua_getfield(L, index, "connect_sides");
686 if (lua_istable(L, -1)) {
687 int table = lua_gettop(L);
689 while (lua_next(L, table) != 0) {
691 std::string side(lua_tostring(L, -1));
692 // Note faces are flipped to make checking easier
694 f.connect_sides |= 2;
695 else if (side == "bottom")
696 f.connect_sides |= 1;
697 else if (side == "front")
698 f.connect_sides |= 16;
699 else if (side == "left")
700 f.connect_sides |= 32;
701 else if (side == "back")
702 f.connect_sides |= 4;
703 else if (side == "right")
704 f.connect_sides |= 8;
706 warningstream << "Unknown value for \"connect_sides\": "
707 << side << std::endl;
713 lua_getfield(L, index, "selection_box");
714 if(lua_istable(L, -1))
715 f.selection_box = read_nodebox(L, -1);
718 lua_getfield(L, index, "collision_box");
719 if(lua_istable(L, -1))
720 f.collision_box = read_nodebox(L, -1);
723 f.waving = getintfield_default(L, index,
726 // Set to true if paramtype used to be 'facedir_simple'
727 getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
728 // Set to true if wall_mounted used to be set to true
729 getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
732 lua_getfield(L, index, "sounds");
733 if(lua_istable(L, -1)){
734 lua_getfield(L, -1, "footstep");
735 read_soundspec(L, -1, f.sound_footstep);
737 lua_getfield(L, -1, "dig");
738 read_soundspec(L, -1, f.sound_dig);
740 lua_getfield(L, -1, "dug");
741 read_soundspec(L, -1, f.sound_dug);
746 // Node immediately placed by client when node is dug
747 getstringfield(L, index, "node_dig_prediction",
748 f.node_dig_prediction);
753 void push_content_features(lua_State *L, const ContentFeatures &c)
755 std::string paramtype(ScriptApiNode::es_ContentParamType[(int)c.param_type].str);
756 std::string paramtype2(ScriptApiNode::es_ContentParamType2[(int)c.param_type_2].str);
757 std::string drawtype(ScriptApiNode::es_DrawType[(int)c.drawtype].str);
758 std::string liquid_type(ScriptApiNode::es_LiquidType[(int)c.liquid_type].str);
760 /* Missing "tiles" because I don't see a usecase (at least not yet). */
763 lua_pushboolean(L, c.has_on_construct);
764 lua_setfield(L, -2, "has_on_construct");
765 lua_pushboolean(L, c.has_on_destruct);
766 lua_setfield(L, -2, "has_on_destruct");
767 lua_pushboolean(L, c.has_after_destruct);
768 lua_setfield(L, -2, "has_after_destruct");
769 lua_pushstring(L, c.name.c_str());
770 lua_setfield(L, -2, "name");
771 push_groups(L, c.groups);
772 lua_setfield(L, -2, "groups");
773 lua_pushstring(L, paramtype.c_str());
774 lua_setfield(L, -2, "paramtype");
775 lua_pushstring(L, paramtype2.c_str());
776 lua_setfield(L, -2, "paramtype2");
777 lua_pushstring(L, drawtype.c_str());
778 lua_setfield(L, -2, "drawtype");
779 if (!c.mesh.empty()) {
780 lua_pushstring(L, c.mesh.c_str());
781 lua_setfield(L, -2, "mesh");
784 push_ARGB8(L, c.minimap_color); // I know this is not set-able w/ register_node,
785 lua_setfield(L, -2, "minimap_color"); // but the people need to know!
787 lua_pushnumber(L, c.visual_scale);
788 lua_setfield(L, -2, "visual_scale");
789 lua_pushnumber(L, c.alpha);
790 lua_setfield(L, -2, "alpha");
791 if (!c.palette_name.empty()) {
792 push_ARGB8(L, c.color);
793 lua_setfield(L, -2, "color");
795 lua_pushstring(L, c.palette_name.c_str());
796 lua_setfield(L, -2, "palette_name");
798 push_palette(L, c.palette);
799 lua_setfield(L, -2, "palette");
801 lua_pushnumber(L, c.waving);
802 lua_setfield(L, -2, "waving");
803 lua_pushnumber(L, c.connect_sides);
804 lua_setfield(L, -2, "connect_sides");
808 for (const std::string &it : c.connects_to) {
809 lua_pushlstring(L, it.c_str(), it.size());
810 lua_rawseti(L, -2, i);
812 lua_setfield(L, -2, "connects_to");
814 push_ARGB8(L, c.post_effect_color);
815 lua_setfield(L, -2, "post_effect_color");
816 lua_pushnumber(L, c.leveled);
817 lua_setfield(L, -2, "leveled");
818 lua_pushboolean(L, c.sunlight_propagates);
819 lua_setfield(L, -2, "sunlight_propagates");
820 lua_pushnumber(L, c.light_source);
821 lua_setfield(L, -2, "light_source");
822 lua_pushboolean(L, c.is_ground_content);
823 lua_setfield(L, -2, "is_ground_content");
824 lua_pushboolean(L, c.walkable);
825 lua_setfield(L, -2, "walkable");
826 lua_pushboolean(L, c.pointable);
827 lua_setfield(L, -2, "pointable");
828 lua_pushboolean(L, c.diggable);
829 lua_setfield(L, -2, "diggable");
830 lua_pushboolean(L, c.climbable);
831 lua_setfield(L, -2, "climbable");
832 lua_pushboolean(L, c.buildable_to);
833 lua_setfield(L, -2, "buildable_to");
834 lua_pushboolean(L, c.rightclickable);
835 lua_setfield(L, -2, "rightclickable");
836 lua_pushnumber(L, c.damage_per_second);
837 lua_setfield(L, -2, "damage_per_second");
839 lua_pushstring(L, liquid_type.c_str());
840 lua_setfield(L, -2, "liquid_type");
841 lua_pushstring(L, c.liquid_alternative_flowing.c_str());
842 lua_setfield(L, -2, "liquid_alternative_flowing");
843 lua_pushstring(L, c.liquid_alternative_source.c_str());
844 lua_setfield(L, -2, "liquid_alternative_source");
845 lua_pushnumber(L, c.liquid_viscosity);
846 lua_setfield(L, -2, "liquid_viscosity");
847 lua_pushboolean(L, c.liquid_renewable);
848 lua_setfield(L, -2, "liquid_renewable");
849 lua_pushnumber(L, c.liquid_range);
850 lua_setfield(L, -2, "liquid_range");
852 lua_pushnumber(L, c.drowning);
853 lua_setfield(L, -2, "drowning");
854 lua_pushboolean(L, c.floodable);
855 lua_setfield(L, -2, "floodable");
856 push_nodebox(L, c.node_box);
857 lua_setfield(L, -2, "node_box");
858 push_nodebox(L, c.selection_box);
859 lua_setfield(L, -2, "selection_box");
860 push_nodebox(L, c.collision_box);
861 lua_setfield(L, -2, "collision_box");
863 push_soundspec(L, c.sound_footstep);
864 lua_setfield(L, -2, "sound_footstep");
865 push_soundspec(L, c.sound_dig);
866 lua_setfield(L, -2, "sound_dig");
867 push_soundspec(L, c.sound_dug);
868 lua_setfield(L, -2, "sound_dug");
869 lua_setfield(L, -2, "sounds");
870 lua_pushboolean(L, c.legacy_facedir_simple);
871 lua_setfield(L, -2, "legacy_facedir_simple");
872 lua_pushboolean(L, c.legacy_wallmounted);
873 lua_setfield(L, -2, "legacy_wallmounted");
874 lua_pushstring(L, c.node_dig_prediction.c_str());
875 lua_setfield(L, -2, "node_dig_prediction");
878 /******************************************************************************/
879 void push_nodebox(lua_State *L, const NodeBox &box)
884 case NODEBOX_REGULAR:
885 lua_pushstring(L, "regular");
886 lua_setfield(L, -2, "type");
888 case NODEBOX_LEVELED:
890 lua_pushstring(L, "fixed");
891 lua_setfield(L, -2, "type");
892 push_box(L, box.fixed);
893 lua_setfield(L, -2, "fixed");
895 case NODEBOX_WALLMOUNTED:
896 lua_pushstring(L, "wallmounted");
897 lua_setfield(L, -2, "type");
898 push_aabb3f(L, box.wall_top);
899 lua_setfield(L, -2, "wall_top");
900 push_aabb3f(L, box.wall_bottom);
901 lua_setfield(L, -2, "wall_bottom");
902 push_aabb3f(L, box.wall_side);
903 lua_setfield(L, -2, "wall_side");
905 case NODEBOX_CONNECTED:
906 lua_pushstring(L, "connected");
907 lua_setfield(L, -2, "type");
908 push_box(L, box.connect_top);
909 lua_setfield(L, -2, "connect_top");
910 push_box(L, box.connect_bottom);
911 lua_setfield(L, -2, "connect_bottom");
912 push_box(L, box.connect_front);
913 lua_setfield(L, -2, "connect_front");
914 push_box(L, box.connect_back);
915 lua_setfield(L, -2, "connect_back");
916 push_box(L, box.connect_left);
917 lua_setfield(L, -2, "connect_left");
918 push_box(L, box.connect_right);
919 lua_setfield(L, -2, "connect_right");
922 FATAL_ERROR("Invalid box.type");
927 void push_box(lua_State *L, const std::vector<aabb3f> &box)
931 for (const aabb3f &it : box) {
933 lua_rawseti(L, -2, i);
937 /******************************************************************************/
938 void push_palette(lua_State *L, const std::vector<video::SColor> *palette)
940 lua_createtable(L, palette->size(), 0);
941 int newTable = lua_gettop(L);
943 std::vector<video::SColor>::const_iterator iter;
944 for (iter = palette->begin(); iter != palette->end(); ++iter) {
945 push_ARGB8(L, (*iter));
946 lua_rawseti(L, newTable, index);
951 /******************************************************************************/
952 void read_server_sound_params(lua_State *L, int index,
953 ServerSoundParams ¶ms)
956 index = lua_gettop(L) + 1 + index;
958 params = ServerSoundParams();
959 if(lua_istable(L, index)){
960 getfloatfield(L, index, "gain", params.gain);
961 getstringfield(L, index, "to_player", params.to_player);
962 getfloatfield(L, index, "fade", params.fade);
963 getfloatfield(L, index, "pitch", params.pitch);
964 lua_getfield(L, index, "pos");
965 if(!lua_isnil(L, -1)){
966 v3f p = read_v3f(L, -1)*BS;
968 params.type = ServerSoundParams::SSP_POSITIONAL;
971 lua_getfield(L, index, "object");
972 if(!lua_isnil(L, -1)){
973 ObjectRef *ref = ObjectRef::checkobject(L, -1);
974 ServerActiveObject *sao = ObjectRef::getobject(ref);
976 params.object = sao->getId();
977 params.type = ServerSoundParams::SSP_OBJECT;
981 params.max_hear_distance = BS*getfloatfield_default(L, index,
982 "max_hear_distance", params.max_hear_distance/BS);
983 getboolfield(L, index, "loop", params.loop);
987 /******************************************************************************/
988 void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
991 index = lua_gettop(L) + 1 + index;
992 if(lua_isnil(L, index)){
993 } else if(lua_istable(L, index)){
994 getstringfield(L, index, "name", spec.name);
995 getfloatfield(L, index, "gain", spec.gain);
996 getfloatfield(L, index, "fade", spec.fade);
997 getfloatfield(L, index, "pitch", spec.pitch);
998 } else if(lua_isstring(L, index)){
999 spec.name = lua_tostring(L, index);
1003 void push_soundspec(lua_State *L, const SimpleSoundSpec &spec)
1006 lua_pushstring(L, spec.name.c_str());
1007 lua_setfield(L, -2, "name");
1008 lua_pushnumber(L, spec.gain);
1009 lua_setfield(L, -2, "gain");
1010 lua_pushnumber(L, spec.fade);
1011 lua_setfield(L, -2, "fade");
1012 lua_pushnumber(L, spec.pitch);
1013 lua_setfield(L, -2, "pitch");
1016 /******************************************************************************/
1017 NodeBox read_nodebox(lua_State *L, int index)
1020 if(lua_istable(L, -1)){
1021 nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
1022 ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
1024 #define NODEBOXREAD(n, s){ \
1025 lua_getfield(L, index, (s)); \
1026 if (lua_istable(L, -1)) \
1027 (n) = read_aabb3f(L, -1, BS); \
1031 #define NODEBOXREADVEC(n, s) \
1032 lua_getfield(L, index, (s)); \
1033 if (lua_istable(L, -1)) \
1034 (n) = read_aabb3f_vector(L, -1, BS); \
1037 NODEBOXREADVEC(nodebox.fixed, "fixed");
1038 NODEBOXREAD(nodebox.wall_top, "wall_top");
1039 NODEBOXREAD(nodebox.wall_bottom, "wall_bottom");
1040 NODEBOXREAD(nodebox.wall_side, "wall_side");
1041 NODEBOXREADVEC(nodebox.connect_top, "connect_top");
1042 NODEBOXREADVEC(nodebox.connect_bottom, "connect_bottom");
1043 NODEBOXREADVEC(nodebox.connect_front, "connect_front");
1044 NODEBOXREADVEC(nodebox.connect_left, "connect_left");
1045 NODEBOXREADVEC(nodebox.connect_back, "connect_back");
1046 NODEBOXREADVEC(nodebox.connect_right, "connect_right");
1051 /******************************************************************************/
1052 MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
1054 lua_getfield(L, index, "name");
1055 if (!lua_isstring(L, -1))
1056 throw LuaError("Node name is not set or is not a string!");
1057 const char *name = lua_tostring(L, -1);
1061 lua_getfield(L, index, "param1");
1062 if (!lua_isnil(L, -1))
1063 param1 = lua_tonumber(L, -1);
1067 lua_getfield(L, index, "param2");
1068 if (!lua_isnil(L, -1))
1069 param2 = lua_tonumber(L, -1);
1072 return {ndef, name, param1, param2};
1075 /******************************************************************************/
1076 void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
1079 lua_pushstring(L, ndef->get(n).name.c_str());
1080 lua_setfield(L, -2, "name");
1081 lua_pushnumber(L, n.getParam1());
1082 lua_setfield(L, -2, "param1");
1083 lua_pushnumber(L, n.getParam2());
1084 lua_setfield(L, -2, "param2");
1087 /******************************************************************************/
1088 void warn_if_field_exists(lua_State *L, int table,
1089 const char *name, const std::string &message)
1091 lua_getfield(L, table, name);
1092 if (!lua_isnil(L, -1)) {
1093 warningstream << "Field \"" << name << "\": "
1094 << message << std::endl;
1095 infostream << script_get_backtrace(L) << std::endl;
1100 /******************************************************************************/
1101 int getenumfield(lua_State *L, int table,
1102 const char *fieldname, const EnumString *spec, int default_)
1104 int result = default_;
1105 string_to_enum(spec, result,
1106 getstringfield_default(L, table, fieldname, ""));
1110 /******************************************************************************/
1111 bool string_to_enum(const EnumString *spec, int &result,
1112 const std::string &str)
1114 const EnumString *esp = spec;
1116 if(str == std::string(esp->str)){
1125 /******************************************************************************/
1126 ItemStack read_item(lua_State* L, int index, IItemDefManager *idef)
1129 index = lua_gettop(L) + 1 + index;
1131 if (lua_isnil(L, index)) {
1135 if (lua_isuserdata(L, index)) {
1136 // Convert from LuaItemStack
1137 LuaItemStack *o = LuaItemStack::checkobject(L, index);
1138 return o->getItem();
1141 if (lua_isstring(L, index)) {
1142 // Convert from itemstring
1143 std::string itemstring = lua_tostring(L, index);
1147 item.deSerialize(itemstring, idef);
1150 catch(SerializationError &e)
1152 warningstream<<"unable to create item from itemstring"
1153 <<": "<<itemstring<<std::endl;
1157 else if(lua_istable(L, index))
1159 // Convert from table
1160 std::string name = getstringfield_default(L, index, "name", "");
1161 int count = getintfield_default(L, index, "count", 1);
1162 int wear = getintfield_default(L, index, "wear", 0);
1164 ItemStack istack(name, count, wear, idef);
1166 // BACKWARDS COMPATIBLITY
1167 std::string value = getstringfield_default(L, index, "metadata", "");
1168 istack.metadata.setString("", value);
1171 lua_getfield(L, index, "meta");
1172 int fieldstable = lua_gettop(L);
1173 if (lua_istable(L, fieldstable)) {
1175 while (lua_next(L, fieldstable) != 0) {
1176 // key at index -2 and value at index -1
1177 std::string key = lua_tostring(L, -2);
1179 const char *value_cs = lua_tolstring(L, -1, &value_len);
1180 std::string value(value_cs, value_len);
1181 istack.metadata.setString(key, value);
1182 lua_pop(L, 1); // removes value, keeps key for next iteration
1188 throw LuaError("Expecting itemstack, itemstring, table or nil");
1192 /******************************************************************************/
1193 void push_tool_capabilities(lua_State *L,
1194 const ToolCapabilities &toolcap)
1197 setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
1198 setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
1199 // Create groupcaps table
1201 // For each groupcap
1202 for (const auto &gc_it : toolcap.groupcaps) {
1203 // Create groupcap table
1205 const std::string &name = gc_it.first;
1206 const ToolGroupCap &groupcap = gc_it.second;
1207 // Create subtable "times"
1209 for (auto time : groupcap.times) {
1210 lua_pushinteger(L, time.first);
1211 lua_pushnumber(L, time.second);
1212 lua_settable(L, -3);
1214 // Set subtable "times"
1215 lua_setfield(L, -2, "times");
1216 // Set simple parameters
1217 setintfield(L, -1, "maxlevel", groupcap.maxlevel);
1218 setintfield(L, -1, "uses", groupcap.uses);
1219 // Insert groupcap table into groupcaps table
1220 lua_setfield(L, -2, name.c_str());
1222 // Set groupcaps table
1223 lua_setfield(L, -2, "groupcaps");
1224 //Create damage_groups table
1226 // For each damage group
1227 for (const auto &damageGroup : toolcap.damageGroups) {
1228 // Create damage group table
1229 lua_pushinteger(L, damageGroup.second);
1230 lua_setfield(L, -2, damageGroup.first.c_str());
1232 lua_setfield(L, -2, "damage_groups");
1235 /******************************************************************************/
1236 void push_inventory_list(lua_State *L, Inventory *inv, const char *name)
1238 InventoryList *invlist = inv->getList(name);
1239 if(invlist == NULL){
1243 std::vector<ItemStack> items;
1244 for(u32 i=0; i<invlist->getSize(); i++)
1245 items.push_back(invlist->getItem(i));
1246 push_items(L, items);
1249 /******************************************************************************/
1250 void read_inventory_list(lua_State *L, int tableindex,
1251 Inventory *inv, const char *name, Server* srv, int forcesize)
1254 tableindex = lua_gettop(L) + 1 + tableindex;
1255 // If nil, delete list
1256 if(lua_isnil(L, tableindex)){
1257 inv->deleteList(name);
1260 // Otherwise set list
1261 std::vector<ItemStack> items = read_items(L, tableindex,srv);
1262 int listsize = (forcesize != -1) ? forcesize : items.size();
1263 InventoryList *invlist = inv->addList(name, listsize);
1265 for(std::vector<ItemStack>::const_iterator
1266 i = items.begin(); i != items.end(); ++i){
1267 if(forcesize != -1 && index == forcesize)
1269 invlist->changeItem(index, *i);
1272 while(forcesize != -1 && index < forcesize){
1273 invlist->deleteItem(index);
1278 /******************************************************************************/
1279 struct TileAnimationParams read_animation_definition(lua_State *L, int index)
1282 index = lua_gettop(L) + 1 + index;
1284 struct TileAnimationParams anim;
1285 anim.type = TAT_NONE;
1286 if (!lua_istable(L, index))
1289 anim.type = (TileAnimationType)
1290 getenumfield(L, index, "type", es_TileAnimationType,
1292 if (anim.type == TAT_VERTICAL_FRAMES) {
1293 // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
1294 anim.vertical_frames.aspect_w =
1295 getintfield_default(L, index, "aspect_w", 16);
1296 anim.vertical_frames.aspect_h =
1297 getintfield_default(L, index, "aspect_h", 16);
1298 anim.vertical_frames.length =
1299 getfloatfield_default(L, index, "length", 1.0);
1300 } else if (anim.type == TAT_SHEET_2D) {
1301 // {type="sheet_2d", frames_w=5, frames_h=3, frame_length=0.5}
1302 getintfield(L, index, "frames_w",
1303 anim.sheet_2d.frames_w);
1304 getintfield(L, index, "frames_h",
1305 anim.sheet_2d.frames_h);
1306 getfloatfield(L, index, "frame_length",
1307 anim.sheet_2d.frame_length);
1313 /******************************************************************************/
1314 ToolCapabilities read_tool_capabilities(
1315 lua_State *L, int table)
1317 ToolCapabilities toolcap;
1318 getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
1319 getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
1320 lua_getfield(L, table, "groupcaps");
1321 if(lua_istable(L, -1)){
1322 int table_groupcaps = lua_gettop(L);
1324 while(lua_next(L, table_groupcaps) != 0){
1325 // key at index -2 and value at index -1
1326 std::string groupname = luaL_checkstring(L, -2);
1327 if(lua_istable(L, -1)){
1328 int table_groupcap = lua_gettop(L);
1329 // This will be created
1330 ToolGroupCap groupcap;
1331 // Read simple parameters
1332 getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
1333 getintfield(L, table_groupcap, "uses", groupcap.uses);
1334 // DEPRECATED: maxwear
1336 if (getfloatfield(L, table_groupcap, "maxwear", maxwear)){
1338 groupcap.uses = 1.0/maxwear;
1341 warningstream << "Field \"maxwear\" is deprecated; "
1342 << "replace with uses=1/maxwear" << std::endl;
1343 infostream << script_get_backtrace(L) << std::endl;
1345 // Read "times" table
1346 lua_getfield(L, table_groupcap, "times");
1347 if(lua_istable(L, -1)){
1348 int table_times = lua_gettop(L);
1350 while(lua_next(L, table_times) != 0){
1351 // key at index -2 and value at index -1
1352 int rating = luaL_checkinteger(L, -2);
1353 float time = luaL_checknumber(L, -1);
1354 groupcap.times[rating] = time;
1355 // removes value, keeps key for next iteration
1360 // Insert groupcap into toolcap
1361 toolcap.groupcaps[groupname] = groupcap;
1363 // removes value, keeps key for next iteration
1369 lua_getfield(L, table, "damage_groups");
1370 if(lua_istable(L, -1)){
1371 int table_damage_groups = lua_gettop(L);
1373 while(lua_next(L, table_damage_groups) != 0){
1374 // key at index -2 and value at index -1
1375 std::string groupname = luaL_checkstring(L, -2);
1376 u16 value = luaL_checkinteger(L, -1);
1377 toolcap.damageGroups[groupname] = value;
1378 // removes value, keeps key for next iteration
1386 /******************************************************************************/
1387 void push_dig_params(lua_State *L,const DigParams ¶ms)
1390 setboolfield(L, -1, "diggable", params.diggable);
1391 setfloatfield(L, -1, "time", params.time);
1392 setintfield(L, -1, "wear", params.wear);
1395 /******************************************************************************/
1396 void push_hit_params(lua_State *L,const HitParams ¶ms)
1399 setintfield(L, -1, "hp", params.hp);
1400 setintfield(L, -1, "wear", params.wear);
1403 /******************************************************************************/
1405 bool getflagsfield(lua_State *L, int table, const char *fieldname,
1406 FlagDesc *flagdesc, u32 *flags, u32 *flagmask)
1408 lua_getfield(L, table, fieldname);
1410 bool success = read_flags(L, -1, flagdesc, flags, flagmask);
1417 bool read_flags(lua_State *L, int index, FlagDesc *flagdesc,
1418 u32 *flags, u32 *flagmask)
1420 if (lua_isstring(L, index)) {
1421 std::string flagstr = lua_tostring(L, index);
1422 *flags = readFlagString(flagstr, flagdesc, flagmask);
1423 } else if (lua_istable(L, index)) {
1424 *flags = read_flags_table(L, index, flagdesc, flagmask);
1432 u32 read_flags_table(lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask)
1434 u32 flags = 0, mask = 0;
1435 char fnamebuf[64] = "no";
1437 for (int i = 0; flagdesc[i].name; i++) {
1440 if (getboolfield(L, table, flagdesc[i].name, result)) {
1441 mask |= flagdesc[i].flag;
1443 flags |= flagdesc[i].flag;
1446 strlcpy(fnamebuf + 2, flagdesc[i].name, sizeof(fnamebuf) - 2);
1447 if (getboolfield(L, table, fnamebuf, result))
1448 mask |= flagdesc[i].flag;
1457 void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask)
1459 std::string flagstring = writeFlagString(flags, flagdesc, flagmask);
1460 lua_pushlstring(L, flagstring.c_str(), flagstring.size());
1463 /******************************************************************************/
1464 /* Lua Stored data! */
1465 /******************************************************************************/
1467 /******************************************************************************/
1468 void read_groups(lua_State *L, int index, ItemGroupList &result)
1470 if (!lua_istable(L,index))
1476 while(lua_next(L, index) != 0){
1477 // key at index -2 and value at index -1
1478 std::string name = luaL_checkstring(L, -2);
1479 int rating = luaL_checkinteger(L, -1);
1480 result[name] = rating;
1481 // removes value, keeps key for next iteration
1486 /******************************************************************************/
1487 void push_groups(lua_State *L, const ItemGroupList &groups)
1490 for (const auto &group : groups) {
1491 lua_pushnumber(L, group.second);
1492 lua_setfield(L, -2, group.first.c_str());
1496 /******************************************************************************/
1497 void push_items(lua_State *L, const std::vector<ItemStack> &items)
1499 lua_createtable(L, items.size(), 0);
1500 for (u32 i = 0; i != items.size(); i++) {
1501 LuaItemStack::create(L, items[i]);
1502 lua_rawseti(L, -2, i + 1);
1506 /******************************************************************************/
1507 std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
1510 index = lua_gettop(L) + 1 + index;
1512 std::vector<ItemStack> items;
1513 luaL_checktype(L, index, LUA_TTABLE);
1515 while (lua_next(L, index)) {
1516 s32 key = luaL_checkinteger(L, -2);
1518 throw LuaError("Invalid inventory list index");
1520 if (items.size() < (u32) key) {
1523 items[key - 1] = read_item(L, -1, srv->idef());
1529 /******************************************************************************/
1530 void luaentity_get(lua_State *L, u16 id)
1532 // Get luaentities[i]
1533 lua_getglobal(L, "core");
1534 lua_getfield(L, -1, "luaentities");
1535 luaL_checktype(L, -1, LUA_TTABLE);
1536 lua_pushnumber(L, id);
1537 lua_gettable(L, -2);
1538 lua_remove(L, -2); // Remove luaentities
1539 lua_remove(L, -2); // Remove core
1542 /******************************************************************************/
1543 bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
1546 index = lua_gettop(L) + 1 + index;
1548 if (!lua_istable(L, index))
1551 getfloatfield(L, index, "offset", np->offset);
1552 getfloatfield(L, index, "scale", np->scale);
1553 getfloatfield(L, index, "persist", np->persist);
1554 getfloatfield(L, index, "persistence", np->persist);
1555 getfloatfield(L, index, "lacunarity", np->lacunarity);
1556 getintfield(L, index, "seed", np->seed);
1557 getintfield(L, index, "octaves", np->octaves);
1561 np->flags = getflagsfield(L, index, "flags", flagdesc_noiseparams,
1562 &flags, &flagmask) ? flags : NOISE_FLAG_DEFAULTS;
1564 lua_getfield(L, index, "spread");
1565 np->spread = read_v3f(L, -1);
1571 void push_noiseparams(lua_State *L, NoiseParams *np)
1574 lua_pushnumber(L, np->offset);
1575 lua_setfield(L, -2, "offset");
1576 lua_pushnumber(L, np->scale);
1577 lua_setfield(L, -2, "scale");
1578 lua_pushnumber(L, np->persist);
1579 lua_setfield(L, -2, "persistence");
1580 lua_pushnumber(L, np->lacunarity);
1581 lua_setfield(L, -2, "lacunarity");
1582 lua_pushnumber(L, np->seed);
1583 lua_setfield(L, -2, "seed");
1584 lua_pushnumber(L, np->octaves);
1585 lua_setfield(L, -2, "octaves");
1587 push_flags_string(L, flagdesc_noiseparams, np->flags,
1589 lua_setfield(L, -2, "flags");
1591 push_v3f(L, np->spread);
1592 lua_setfield(L, -2, "spread");
1595 /******************************************************************************/
1596 // Returns depth of json value tree
1597 static int push_json_value_getdepth(const Json::Value &value)
1599 if (!value.isArray() && !value.isObject())
1603 for (const auto &it : value) {
1604 int elemdepth = push_json_value_getdepth(it);
1605 if (elemdepth > maxdepth)
1606 maxdepth = elemdepth;
1608 return maxdepth + 1;
1610 // Recursive function to convert JSON --> Lua table
1611 static bool push_json_value_helper(lua_State *L, const Json::Value &value,
1614 switch(value.type()) {
1615 case Json::nullValue:
1617 lua_pushvalue(L, nullindex);
1619 case Json::intValue:
1620 lua_pushinteger(L, value.asInt());
1622 case Json::uintValue:
1623 lua_pushinteger(L, value.asUInt());
1625 case Json::realValue:
1626 lua_pushnumber(L, value.asDouble());
1628 case Json::stringValue:
1630 const char *str = value.asCString();
1631 lua_pushstring(L, str ? str : "");
1634 case Json::booleanValue:
1635 lua_pushboolean(L, value.asInt());
1637 case Json::arrayValue:
1639 for (Json::Value::const_iterator it = value.begin();
1640 it != value.end(); ++it) {
1641 push_json_value_helper(L, *it, nullindex);
1642 lua_rawseti(L, -2, it.index() + 1);
1645 case Json::objectValue:
1647 for (Json::Value::const_iterator it = value.begin();
1648 it != value.end(); ++it) {
1649 #ifndef JSONCPP_STRING
1650 const char *str = it.memberName();
1651 lua_pushstring(L, str ? str : "");
1653 std::string str = it.name();
1654 lua_pushstring(L, str.c_str());
1656 push_json_value_helper(L, *it, nullindex);
1663 // converts JSON --> Lua table; returns false if lua stack limit exceeded
1664 // nullindex: Lua stack index of value to use in place of JSON null
1665 bool push_json_value(lua_State *L, const Json::Value &value, int nullindex)
1668 nullindex = lua_gettop(L) + 1 + nullindex;
1670 int depth = push_json_value_getdepth(value);
1672 // The maximum number of Lua stack slots used at each recursion level
1673 // of push_json_value_helper is 2, so make sure there a depth * 2 slots
1674 if (lua_checkstack(L, depth * 2))
1675 return push_json_value_helper(L, value, nullindex);
1680 // Converts Lua table --> JSON
1681 void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion)
1683 if (recursion > 16) {
1684 throw SerializationError("Maximum recursion depth exceeded");
1686 int type = lua_type(L, index);
1687 if (type == LUA_TBOOLEAN) {
1688 root = (bool) lua_toboolean(L, index);
1689 } else if (type == LUA_TNUMBER) {
1690 root = lua_tonumber(L, index);
1691 } else if (type == LUA_TSTRING) {
1693 const char *str = lua_tolstring(L, index, &len);
1694 root = std::string(str, len);
1695 } else if (type == LUA_TTABLE) {
1697 while (lua_next(L, index)) {
1698 // Key is at -2 and value is at -1
1700 read_json_value(L, value, lua_gettop(L), recursion + 1);
1702 Json::ValueType roottype = root.type();
1703 int keytype = lua_type(L, -1);
1704 if (keytype == LUA_TNUMBER) {
1705 lua_Number key = lua_tonumber(L, -1);
1706 if (roottype != Json::nullValue && roottype != Json::arrayValue) {
1707 throw SerializationError("Can't mix array and object values in JSON");
1708 } else if (key < 1) {
1709 throw SerializationError("Can't use zero-based or negative indexes in JSON");
1710 } else if (floor(key) != key) {
1711 throw SerializationError("Can't use indexes with a fractional part in JSON");
1713 root[(Json::ArrayIndex) key - 1] = value;
1714 } else if (keytype == LUA_TSTRING) {
1715 if (roottype != Json::nullValue && roottype != Json::objectValue) {
1716 throw SerializationError("Can't mix array and object values in JSON");
1718 root[lua_tostring(L, -1)] = value;
1720 throw SerializationError("Lua key to convert to JSON is not a string or number");
1723 } else if (type == LUA_TNIL) {
1724 root = Json::nullValue;
1726 throw SerializationError("Can only store booleans, numbers, strings, objects, arrays, and null in JSON");
1728 lua_pop(L, 1); // Pop value
1731 void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm)
1734 if (pointed.type == POINTEDTHING_NODE) {
1735 lua_pushstring(L, "node");
1736 lua_setfield(L, -2, "type");
1737 push_v3s16(L, pointed.node_undersurface);
1738 lua_setfield(L, -2, "under");
1739 push_v3s16(L, pointed.node_abovesurface);
1740 lua_setfield(L, -2, "above");
1741 } else if (pointed.type == POINTEDTHING_OBJECT) {
1742 lua_pushstring(L, "object");
1743 lua_setfield(L, -2, "type");
1746 lua_pushinteger(L, pointed.object_id);
1747 lua_setfield(L, -2, "id");
1749 push_objectRef(L, pointed.object_id);
1750 lua_setfield(L, -2, "ref");
1753 lua_pushstring(L, "nothing");
1754 lua_setfield(L, -2, "type");
1758 void push_objectRef(lua_State *L, const u16 id)
1760 // Get core.object_refs[i]
1761 lua_getglobal(L, "core");
1762 lua_getfield(L, -1, "object_refs");
1763 luaL_checktype(L, -1, LUA_TTABLE);
1764 lua_pushnumber(L, id);
1765 lua_gettable(L, -2);
1766 lua_remove(L, -2); // object_refs
1767 lua_remove(L, -2); // core