3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include "rollback_interface.h"
34 class RollbackManager: public IRollbackManager
37 RollbackManager(const std::string & world_path, IGameDef * gamedef);
40 void reportAction(const RollbackAction & action_);
41 std::string getActor();
43 void setActor(const std::string & actor, bool is_guess);
44 std::string getSuspect(v3s16 p, float nearness_shortcut,
48 void addAction(const RollbackAction & action);
49 std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
50 time_t seconds, int limit);
51 std::list<RollbackAction> getRevertActions(
52 const std::string & actor_filter, time_t seconds);
55 void registerNewActor(const int id, const std::string & name);
56 void registerNewNode(const int id, const std::string & name);
57 int getActorId(const std::string & name);
58 int getNodeId(const std::string & name);
59 const char * getActorName(const int id);
60 const char * getNodeName(const int id);
63 bool registerRow(const ActionRow & row);
64 const std::list<ActionRow> actionRowsFromSelect(sqlite3_stmt * stmt);
65 ActionRow actionRowFromRollbackAction(const RollbackAction & action);
66 const std::list<RollbackAction> rollbackActionsFromActionRows(
67 const std::list<ActionRow> & rows);
68 const std::list<ActionRow> getRowsSince(time_t firstTime,
69 const std::string & actor);
70 const std::list<ActionRow> getRowsSince_range(time_t firstTime, v3s16 p,
71 int range, int limit);
72 const std::list<RollbackAction> getActionsSince_range(time_t firstTime, v3s16 p,
73 int range, int limit);
74 const std::list<RollbackAction> getActionsSince(time_t firstTime,
75 const std::string & actor = "");
76 void migrate(const std::string & filepath);
77 static float getSuspectNearness(bool is_guess, v3s16 suspect_p,
78 time_t suspect_t, v3s16 action_p, time_t action_t);
81 IGameDef *gamedef = nullptr;
83 std::string current_actor;
84 bool current_actor_is_guess = false;
86 std::list<RollbackAction> action_todisk_buffer;
87 std::list<RollbackAction> action_latest_buffer;
89 std::string database_path;
91 sqlite3_stmt * stmt_insert;
92 sqlite3_stmt * stmt_replace;
93 sqlite3_stmt * stmt_select;
94 sqlite3_stmt * stmt_select_range;
95 sqlite3_stmt * stmt_select_withActor;
96 sqlite3_stmt * stmt_knownActor_select;
97 sqlite3_stmt * stmt_knownActor_insert;
98 sqlite3_stmt * stmt_knownNode_select;
99 sqlite3_stmt * stmt_knownNode_insert;
101 std::vector<Entity> knownActors;
102 std::vector<Entity> knownNodes;