9 rect_t rect(float x, float y, float w, float h)
11 const rect_t result = {
21 rect_t rect_from_vecs(point_t position, vec_t size)
23 return rect(position.x, position.y, size.x, size.y);
26 rect_t rects_overlap_area(rect_t rect1, rect_t rect2)
28 float x1 = fmaxf(rect1.x, rect2.x);
29 float y1 = fmaxf(rect1.y, rect2.y);
30 float x2 = fminf(rect1.x + rect1.w, rect2.x + rect2.w);
31 float y2 = fminf(rect1.y + rect1.h, rect2.y + rect2.h);
36 .w = fmaxf(0.0f, x2 - x1),
37 .h = fmaxf(0.0f, y2 - y1)
42 int rects_overlap(rect_t rect1, rect_t rect2)
44 return rect1.x + rect1.w >= rect2.x
45 && rect2.x + rect2.w >= rect1.x
46 && rect2.y + rect2.h >= rect1.y
47 && rect1.y + rect1.h >= rect2.y;
50 float line_length(line_t line)
52 float dx = line.p1.x - line.p2.x;
53 float dy = line.p1.y - line.p2.y;
54 return sqrtf(dx * dx + dy * dy);
57 void rect_object_impact(const rect_t *object,
58 const rect_t *obstacle,
65 rect_t int_area = rects_overlap_area(*object, *obstacle);
67 if (int_area.w * int_area.h > 0.0f) {
68 for (int side = 0; side < RECT_SIDE_N; ++side) {
69 line_t object_side = rect_side(*object, side);
70 line_t int_side = rect_side(int_area, side);
72 if (line_length(int_side) > 10.0f) {
73 sides[side] = sides[side] ||
74 (fabs(object_side.p1.x - object_side.p2.x) < 1e-6
75 && fabs(object_side.p1.x - int_side.p1.x) < 1e-6
76 && fabs(object_side.p1.x - int_side.p2.x) < 1e-6)
77 || (fabs(object_side.p1.y - object_side.p2.y) < 1e-6
78 && fabs(object_side.p1.y - int_side.p1.y) < 1e-6
79 && fabs(object_side.p1.y - int_side.p2.y) < 1e-6);
85 line_t rect_side(rect_t rect, rect_side_t side)
87 const float x1 = rect.x;
88 const float y1 = rect.y;
89 const float x2 = rect.x + rect.w;
90 const float y2 = rect.y + rect.h;
101 case RECT_SIDE_RIGHT:
113 case RECT_SIDE_BOTTOM:
125 rect_t rect_from_point(point_t p, float w, float h)
137 int rect_contains_point(rect_t rect, point_t p)
139 return rect.x <= p.x && p.x <= rect.x + rect.w
140 && rect.y <= p.y && p.y <= rect.y + rect.h;
143 SDL_Rect rect_for_sdl(rect_t rect)
145 const SDL_Rect result = {
146 .x = (int) roundf(rect.x),
147 .y = (int) roundf(rect.y),
148 .w = (int) roundf(rect.w),
149 .h = (int) roundf(rect.h)