8 struct player_t *create_player(float x, float y);
9 void destroy_player(struct player_t * player);
11 int render_player(const struct player_t * player,
12 SDL_Renderer *renderer);
13 void update_player(struct player_t * player,
14 const struct platforms_t *platforms,
17 void player_move_left(struct player_t *player);
18 void player_move_right(struct player_t *player);
19 void player_stop(struct player_t *player);
20 void player_jump(struct player_t *player);