3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "irrlichttypes_bloated.h"
23 #include "inventory.h"
24 #include "constants.h"
25 #include "network/networkprotocol.h"
26 #include "util/basic_macros.h"
30 #define PLAYERNAME_SIZE 20
32 #define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
33 #define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'"
37 PlayerControl() = default;
52 float a_sidew_move_joystick_axis,
53 float a_forw_move_joystick_axis
68 sidew_move_joystick_axis = a_sidew_move_joystick_axis;
69 forw_move_joystick_axis = a_forw_move_joystick_axis;
83 float sidew_move_joystick_axis = 0.0f;
84 float forw_move_joystick_axis = 0.0f;
89 bool free_move = false;
90 bool fast_move = false;
91 bool continuous_forward = false;
92 bool always_fly_fast = false;
93 bool aux1_descends = false;
95 bool autojump = false;
97 const std::string setting_names[7] = {
98 "free_move", "fast_move", "continuous_forward", "always_fly_fast",
99 "aux1_descends", "noclip", "autojump"
101 void readGlobalSettings();
105 struct CollisionInfo;
113 Player(const char *name, IItemDefManager *idef);
114 virtual ~Player() = 0;
116 DISABLE_CLASS_COPY(Player);
118 virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
120 virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
121 std::vector<CollisionInfo> *collision_info)
124 const v3f &getSpeed() const
129 void setSpeed(const v3f &speed)
134 const char *getName() const { return m_name; }
138 size_t size = hud.size();
139 for (size_t i = 0; i != size; i++) {
146 v3f eye_offset_first;
147 v3f eye_offset_third;
151 f32 movement_acceleration_default;
152 f32 movement_acceleration_air;
153 f32 movement_acceleration_fast;
154 f32 movement_speed_walk;
155 f32 movement_speed_crouch;
156 f32 movement_speed_fast;
157 f32 movement_speed_climb;
158 f32 movement_speed_jump;
159 f32 movement_liquid_fluidity;
160 f32 movement_liquid_fluidity_smooth;
161 f32 movement_liquid_sink;
162 f32 movement_gravity;
164 v2s32 local_animations[4];
165 float local_animation_speed;
167 std::string inventory_formspec;
168 std::string formspec_prepend;
170 PlayerControl control;
171 const PlayerControl& getPlayerControl() { return control; }
172 PlayerSettings &getPlayerSettings() { return m_player_settings; }
173 static void settingsChangedCallback(const std::string &name, void *data);
177 HudElement* getHud(u32 id);
178 u32 addHud(HudElement* hud);
179 HudElement* removeHud(u32 id);
183 s32 hud_hotbar_itemcount;
185 char m_name[PLAYERNAME_SIZE];
188 std::vector<HudElement *> hud;
190 // Protect some critical areas
191 // hud for example can be modified by EmergeThread
194 PlayerSettings m_player_settings;