]> git.lizzy.rs Git - dragonfireclient.git/blob - src/player.h
Disable mod security by default (closes #4944)
[dragonfireclient.git] / src / player.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef PLAYER_HEADER
21 #define PLAYER_HEADER
22
23 #include "irrlichttypes_bloated.h"
24 #include "inventory.h"
25 #include "constants.h" // BS
26 #include "threading/mutex.h"
27 #include <list>
28
29 #define PLAYERNAME_SIZE 20
30
31 #define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
32 #define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'"
33
34 struct PlayerControl
35 {
36         PlayerControl()
37         {
38                 up = false;
39                 down = false;
40                 left = false;
41                 right = false;
42                 jump = false;
43                 aux1 = false;
44                 sneak = false;
45                 LMB = false;
46                 RMB = false;
47                 pitch = 0;
48                 yaw = 0;
49                 sidew_move_joystick_axis = .0f;
50                 forw_move_joystick_axis = .0f;
51         }
52
53         PlayerControl(
54                 bool a_up,
55                 bool a_down,
56                 bool a_left,
57                 bool a_right,
58                 bool a_jump,
59                 bool a_aux1,
60                 bool a_sneak,
61                 bool a_zoom,
62                 bool a_LMB,
63                 bool a_RMB,
64                 float a_pitch,
65                 float a_yaw,
66                 float a_sidew_move_joystick_axis,
67                 float a_forw_move_joystick_axis
68         )
69         {
70                 up = a_up;
71                 down = a_down;
72                 left = a_left;
73                 right = a_right;
74                 jump = a_jump;
75                 aux1 = a_aux1;
76                 sneak = a_sneak;
77                 zoom = a_zoom;
78                 LMB = a_LMB;
79                 RMB = a_RMB;
80                 pitch = a_pitch;
81                 yaw = a_yaw;
82                 sidew_move_joystick_axis = a_sidew_move_joystick_axis;
83                 forw_move_joystick_axis = a_forw_move_joystick_axis;
84         }
85         bool up;
86         bool down;
87         bool left;
88         bool right;
89         bool jump;
90         bool aux1;
91         bool sneak;
92         bool zoom;
93         bool LMB;
94         bool RMB;
95         float pitch;
96         float yaw;
97         float sidew_move_joystick_axis;
98         float forw_move_joystick_axis;
99 };
100
101 class Map;
102 struct CollisionInfo;
103 struct HudElement;
104 class Environment;
105
106 // IMPORTANT:
107 // Do *not* perform an assignment or copy operation on a Player or
108 // RemotePlayer object!  This will copy the lock held for HUD synchronization
109 class Player
110 {
111 public:
112
113         Player(const char *name, IItemDefManager *idef);
114         virtual ~Player() = 0;
115
116         virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
117         {}
118         virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
119                         std::vector<CollisionInfo> *collision_info)
120         {}
121
122         v3f getSpeed()
123         {
124                 return m_speed;
125         }
126
127         void setSpeed(v3f speed)
128         {
129                 m_speed = speed;
130         }
131
132         const char *getName() const { return m_name; }
133
134         u32 getFreeHudID()
135         {
136                 size_t size = hud.size();
137                 for (size_t i = 0; i != size; i++) {
138                         if (!hud[i])
139                                 return i;
140                 }
141                 return size;
142         }
143
144         v3f eye_offset_first;
145         v3f eye_offset_third;
146
147         Inventory inventory;
148
149         f32 movement_acceleration_default;
150         f32 movement_acceleration_air;
151         f32 movement_acceleration_fast;
152         f32 movement_speed_walk;
153         f32 movement_speed_crouch;
154         f32 movement_speed_fast;
155         f32 movement_speed_climb;
156         f32 movement_speed_jump;
157         f32 movement_liquid_fluidity;
158         f32 movement_liquid_fluidity_smooth;
159         f32 movement_liquid_sink;
160         f32 movement_gravity;
161
162         v2s32 local_animations[4];
163         float local_animation_speed;
164
165         u16 peer_id;
166
167         std::string inventory_formspec;
168
169         PlayerControl control;
170         const PlayerControl& getPlayerControl() { return control; }
171
172         u32 keyPressed;
173
174         HudElement* getHud(u32 id);
175         u32         addHud(HudElement* hud);
176         HudElement* removeHud(u32 id);
177         void        clearHud();
178
179         u32 hud_flags;
180         s32 hud_hotbar_itemcount;
181 protected:
182         char m_name[PLAYERNAME_SIZE];
183         v3f m_speed;
184
185         std::vector<HudElement *> hud;
186 private:
187         // Protect some critical areas
188         // hud for example can be modified by EmergeThread
189         // and ServerThread
190         Mutex m_mutex;
191 };
192
193 #endif
194