3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "irrlichttypes_bloated.h"
23 #include "inventory.h"
24 #include "constants.h"
25 #include "network/networkprotocol.h"
26 #include "util/basic_macros.h"
27 #include "util/pointedthing.h"
31 #define PLAYERNAME_SIZE 20
33 #define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
34 #define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'"
40 // Whether to multiply the client's FOV or to override it
43 // The time to be take to trasition to the new FOV value.
44 // Transition is instantaneous if omitted. Omitted by default.
50 PlayerControl() = default;
53 bool a_up, bool a_down, bool a_left, bool a_right,
54 bool a_jump, bool a_aux1, bool a_sneak,
56 bool a_dig, bool a_place,
57 float a_pitch, float a_yaw,
58 float a_movement_speed, float a_movement_direction
61 // Encode direction keys into a single value so nobody uses it accidentally
62 // as movement_{speed,direction} is supposed to be the source of truth.
63 direction_keys = (a_up&1) | ((a_down&1) << 1) |
64 ((a_left&1) << 2) | ((a_right&1) << 3);
73 movement_speed = a_movement_speed;
74 movement_direction = a_movement_direction;
79 u32 getKeysPressed() const;
80 inline bool isMoving() const { return movement_speed > 0.001f; }
84 void unpackKeysPressed(u32 keypress_bits);
86 u8 direction_keys = 0;
93 // Note: These four are NOT available on the server
96 float movement_speed = 0.0f;
97 float movement_direction = 0.0f;
100 struct PlayerPhysicsOverride
107 bool sneak_glitch = false;
108 // "Temporary" option for old move code
109 bool new_move = true;
112 struct PlayerSettings
114 bool free_move = false;
115 bool pitch_move = false;
116 bool fast_move = false;
117 bool continuous_forward = false;
118 bool always_fly_fast = false;
119 bool aux1_descends = false;
121 bool autojump = false;
123 const std::string setting_names[8] = {
124 "free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast",
125 "aux1_descends", "noclip", "autojump"
127 void readGlobalSettings();
131 struct CollisionInfo;
139 Player(const char *name, IItemDefManager *idef);
140 virtual ~Player() = 0;
142 DISABLE_CLASS_COPY(Player);
144 virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
146 virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
147 std::vector<CollisionInfo> *collision_info)
155 void setSpeed(v3f speed)
160 const char *getName() const { return m_name; }
164 size_t size = hud.size();
165 for (size_t i = 0; i != size; i++) {
172 v3f eye_offset_first;
173 v3f eye_offset_third;
177 f32 movement_acceleration_default;
178 f32 movement_acceleration_air;
179 f32 movement_acceleration_fast;
180 f32 movement_speed_walk;
181 f32 movement_speed_crouch;
182 f32 movement_speed_fast;
183 f32 movement_speed_climb;
184 f32 movement_speed_jump;
185 f32 movement_liquid_fluidity;
186 f32 movement_liquid_fluidity_smooth;
187 f32 movement_liquid_sink;
188 f32 movement_gravity;
190 v2s32 local_animations[4];
191 float local_animation_speed;
193 std::string inventory_formspec;
194 std::string formspec_prepend;
196 PlayerControl control;
197 const PlayerControl& getPlayerControl() { return control; }
198 PlayerPhysicsOverride physics_override;
199 PlayerSettings &getPlayerSettings() { return m_player_settings; }
200 static void settingsChangedCallback(const std::string &name, void *data);
202 // Returns non-empty `selected` ItemStack. `hand` is a fallback, if specified
203 ItemStack &getWieldedItem(ItemStack *selected, ItemStack *hand) const;
205 // item currently in secondary hand is returned in `offhand`
206 // item to use for place / secondary_use (either main or offhand) is (optionally) returned in `place`
207 // return value: whether to use main or offhand for placing
208 bool getOffhandWieldedItem(ItemStack *offhand, ItemStack *place,
209 IItemDefManager *idef, const PointedThing &pointed) const;
211 void setWieldIndex(u16 index);
212 u16 getWieldIndex() const { return m_wield_index; }
214 void setFov(const PlayerFovSpec &spec)
216 m_fov_override_spec = spec;
219 const PlayerFovSpec &getFov() const
221 return m_fov_override_spec;
224 HudElement* getHud(u32 id);
225 u32 addHud(HudElement* hud);
226 HudElement* removeHud(u32 id);
230 s32 hud_hotbar_itemcount;
233 char m_name[PLAYERNAME_SIZE];
235 u16 m_wield_index = 0;
236 PlayerFovSpec m_fov_override_spec = { 0.0f, false, 0.0f };
238 std::vector<HudElement *> hud;
240 // Protect some critical areas
241 // hud for example can be modified by EmergeThread
244 PlayerSettings m_player_settings;