]> git.lizzy.rs Git - minetest.git/blob - src/player.cpp
Do not drag-place stack into 'craftpreview' slot (#8514)
[minetest.git] / src / player.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "player.h"
21
22 #include "threading/mutex_auto_lock.h"
23 #include "util/numeric.h"
24 #include "hud.h"
25 #include "constants.h"
26 #include "gamedef.h"
27 #include "settings.h"
28 #include "log.h"
29 #include "porting.h"  // strlcpy
30
31
32 Player::Player(const char *name, IItemDefManager *idef):
33         inventory(idef)
34 {
35         strlcpy(m_name, name, PLAYERNAME_SIZE);
36
37         inventory.clear();
38         inventory.addList("main", PLAYER_INVENTORY_SIZE);
39         InventoryList *craft = inventory.addList("craft", 9);
40         craft->setWidth(3);
41         inventory.addList("craftpreview", 1);
42         inventory.addList("craftresult", 1);
43         inventory.setModified(false);
44
45         // Can be redefined via Lua
46         inventory_formspec = "size[8,7.5]"
47                 //"image[1,0.6;1,2;player.png]"
48                 "list[current_player;main;0,3.5;8,4;]"
49                 "list[current_player;craft;3,0;3,3;]"
50                 "listring[]"
51                 "list[current_player;craftpreview;7,1;1,1;]";
52
53         // Initialize movement settings at default values, so movement can work
54         // if the server fails to send them
55         movement_acceleration_default   = 3    * BS;
56         movement_acceleration_air       = 2    * BS;
57         movement_acceleration_fast      = 10   * BS;
58         movement_speed_walk             = 4    * BS;
59         movement_speed_crouch           = 1.35 * BS;
60         movement_speed_fast             = 20   * BS;
61         movement_speed_climb            = 2    * BS;
62         movement_speed_jump             = 6.5  * BS;
63         movement_liquid_fluidity        = 1    * BS;
64         movement_liquid_fluidity_smooth = 0.5  * BS;
65         movement_liquid_sink            = 10   * BS;
66         movement_gravity                = 9.81 * BS;
67         local_animation_speed           = 0.0;
68
69         hud_flags =
70                 HUD_FLAG_HOTBAR_VISIBLE    | HUD_FLAG_HEALTHBAR_VISIBLE |
71                 HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
72                 HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE   |
73                 HUD_FLAG_MINIMAP_RADAR_VISIBLE;
74
75         hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
76
77         m_player_settings.readGlobalSettings();
78         // Register player setting callbacks
79         for (const std::string &name : m_player_settings.setting_names)
80                 g_settings->registerChangedCallback(name,
81                         &Player::settingsChangedCallback, &m_player_settings);
82 }
83
84 Player::~Player()
85 {
86         // m_player_settings becomes invalid, remove callbacks
87         for (const std::string &name : m_player_settings.setting_names)
88                 g_settings->deregisterChangedCallback(name,
89                         &Player::settingsChangedCallback, &m_player_settings);
90         clearHud();
91 }
92
93 u32 Player::addHud(HudElement *toadd)
94 {
95         MutexAutoLock lock(m_mutex);
96
97         u32 id = getFreeHudID();
98
99         if (id < hud.size())
100                 hud[id] = toadd;
101         else
102                 hud.push_back(toadd);
103
104         return id;
105 }
106
107 HudElement* Player::getHud(u32 id)
108 {
109         MutexAutoLock lock(m_mutex);
110
111         if (id < hud.size())
112                 return hud[id];
113
114         return NULL;
115 }
116
117 HudElement* Player::removeHud(u32 id)
118 {
119         MutexAutoLock lock(m_mutex);
120
121         HudElement* retval = NULL;
122         if (id < hud.size()) {
123                 retval = hud[id];
124                 hud[id] = NULL;
125         }
126         return retval;
127 }
128
129 void Player::clearHud()
130 {
131         MutexAutoLock lock(m_mutex);
132
133         while(!hud.empty()) {
134                 delete hud.back();
135                 hud.pop_back();
136         }
137 }
138
139 void PlayerSettings::readGlobalSettings()
140 {
141         free_move = g_settings->getBool("free_move");
142         pitch_move = g_settings->getBool("pitch_move");
143         fast_move = g_settings->getBool("fast_move");
144         continuous_forward = g_settings->getBool("continuous_forward");
145         always_fly_fast = g_settings->getBool("always_fly_fast");
146         aux1_descends = g_settings->getBool("aux1_descends");
147         noclip = g_settings->getBool("noclip");
148         autojump = g_settings->getBool("autojump");
149 }
150
151 void Player::settingsChangedCallback(const std::string &name, void *data)
152 {
153         ((PlayerSettings *)data)->readGlobalSettings();
154 }