13 texture = new Texture("textures/player.png", true);
16 int spawnposX = MAPWIDTH / 2;
17 int spawnposY = MAPHEIGHT - 2;
18 while((Game::map->getNode(spawnposX, spawnposY) != MAPGEN_AIR) || (Game::map->getNode(spawnposX, spawnposY + 1) != MAPGEN_AIR))
20 spawn(spawnposX, spawnposY, true);
21 inventory = new Inventory();
24 if(vx == -PLAYER_SPEED)
30 if(vx == PLAYER_SPEED)
39 vy = -PLAYER_JUMPSPEED;