]> git.lizzy.rs Git - dragonfireclient.git/blob - src/player.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / player.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "player.h"
21 #include "hud.h"
22 #include "constants.h"
23 #include "gamedef.h"
24 #include "settings.h"
25 #include "content_sao.h"
26 #include "util/numeric.h"
27
28 Player::Player(IGameDef *gamedef):
29         touching_ground(false),
30         in_liquid(false),
31         in_liquid_stable(false),
32         liquid_viscosity(0),
33         is_climbing(false),
34         swimming_vertical(false),
35         camera_barely_in_ceiling(false),
36         light(0),
37         inventory(gamedef->idef()),
38         hp(PLAYER_MAX_HP),
39         hurt_tilt_timer(0),
40         hurt_tilt_strength(0),
41         peer_id(PEER_ID_INEXISTENT),
42         keyPressed(0),
43 // protected
44         m_gamedef(gamedef),
45         m_breath(-1),
46         m_pitch(0),
47         m_yaw(0),
48         m_speed(0,0,0),
49         m_position(0,0,0),
50         m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30),
51         m_last_pitch(0),
52         m_last_yaw(0),
53         m_last_pos(0,0,0),
54         m_last_hp(PLAYER_MAX_HP),
55         m_last_inventory(gamedef->idef())
56 {
57         updateName("<not set>");
58         inventory.clear();
59         inventory.addList("main", PLAYER_INVENTORY_SIZE);
60         InventoryList *craft = inventory.addList("craft", 9);
61         craft->setWidth(3);
62         inventory.addList("craftpreview", 1);
63         inventory.addList("craftresult", 1);
64         m_last_inventory = inventory;
65
66         // Can be redefined via Lua
67         inventory_formspec = "size[8,7.5]"
68                 //"image[1,0.6;1,2;player.png]"
69                 "list[current_player;main;0,3.5;8,4;]"
70                 "list[current_player;craft;3,0;3,3;]"
71                 "list[current_player;craftpreview;7,1;1,1;]";
72
73         // Initialize movement settings at default values, so movement can work if the server fails to send them
74         movement_acceleration_default   = 3    * BS;
75         movement_acceleration_air       = 2    * BS;
76         movement_acceleration_fast      = 10   * BS;
77         movement_speed_walk             = 4    * BS;
78         movement_speed_crouch           = 1.35 * BS;
79         movement_speed_fast             = 20   * BS;
80         movement_speed_climb            = 2    * BS;
81         movement_speed_jump             = 6.5  * BS;
82         movement_liquid_fluidity        = 1    * BS;
83         movement_liquid_fluidity_smooth = 0.5  * BS;
84         movement_liquid_sink            = 10   * BS;
85         movement_gravity                = 9.81 * BS;
86
87         // Movement overrides are multipliers and must be 1 by default
88         physics_override_speed   = 1;
89         physics_override_jump    = 1;
90         physics_override_gravity = 1;
91
92         hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
93                          HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
94                          HUD_FLAG_BREATHBAR_VISIBLE;
95
96         hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
97 }
98
99 Player::~Player()
100 {
101 }
102
103 // Horizontal acceleration (X and Z), Y direction is ignored
104 void Player::accelerateHorizontal(v3f target_speed, f32 max_increase)
105 {
106         if(max_increase == 0)
107                 return;
108
109         v3f d_wanted = target_speed - m_speed;
110         d_wanted.Y = 0;
111         f32 dl = d_wanted.getLength();
112         if(dl > max_increase)
113                 dl = max_increase;
114         
115         v3f d = d_wanted.normalize() * dl;
116
117         m_speed.X += d.X;
118         m_speed.Z += d.Z;
119
120 #if 0 // old code
121         if(m_speed.X < target_speed.X - max_increase)
122                 m_speed.X += max_increase;
123         else if(m_speed.X > target_speed.X + max_increase)
124                 m_speed.X -= max_increase;
125         else if(m_speed.X < target_speed.X)
126                 m_speed.X = target_speed.X;
127         else if(m_speed.X > target_speed.X)
128                 m_speed.X = target_speed.X;
129
130         if(m_speed.Z < target_speed.Z - max_increase)
131                 m_speed.Z += max_increase;
132         else if(m_speed.Z > target_speed.Z + max_increase)
133                 m_speed.Z -= max_increase;
134         else if(m_speed.Z < target_speed.Z)
135                 m_speed.Z = target_speed.Z;
136         else if(m_speed.Z > target_speed.Z)
137                 m_speed.Z = target_speed.Z;
138 #endif
139 }
140
141 // Vertical acceleration (Y), X and Z directions are ignored
142 void Player::accelerateVertical(v3f target_speed, f32 max_increase)
143 {
144         if(max_increase == 0)
145                 return;
146
147         f32 d_wanted = target_speed.Y - m_speed.Y;
148         if(d_wanted > max_increase)
149                 d_wanted = max_increase;
150         else if(d_wanted < -max_increase)
151                 d_wanted = -max_increase;
152
153         m_speed.Y += d_wanted;
154
155 #if 0 // old code
156         if(m_speed.Y < target_speed.Y - max_increase)
157                 m_speed.Y += max_increase;
158         else if(m_speed.Y > target_speed.Y + max_increase)
159                 m_speed.Y -= max_increase;
160         else if(m_speed.Y < target_speed.Y)
161                 m_speed.Y = target_speed.Y;
162         else if(m_speed.Y > target_speed.Y)
163                 m_speed.Y = target_speed.Y;
164 #endif
165 }
166
167 v3s16 Player::getLightPosition() const
168 {
169         return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
170 }
171
172 void Player::serialize(std::ostream &os)
173 {
174         // Utilize a Settings object for storing values
175         Settings args;
176         args.setS32("version", 1);
177         args.set("name", m_name);
178         //args.set("password", m_password);
179         args.setFloat("pitch", m_pitch);
180         args.setFloat("yaw", m_yaw);
181         args.setV3F("position", m_position);
182         args.setS32("hp", hp);
183         args.setS32("breath", m_breath);
184
185         args.writeLines(os);
186
187         os<<"PlayerArgsEnd\n";
188
189         inventory.serialize(os);
190 }
191
192 void Player::deSerialize(std::istream &is, std::string playername)
193 {
194         Settings args;
195         
196         for(;;)
197         {
198                 if(is.eof())
199                         throw SerializationError
200                                         (("Player::deSerialize(): PlayerArgsEnd of player \"" + playername + "\" not found").c_str());
201                 std::string line;
202                 std::getline(is, line);
203                 std::string trimmedline = trim(line);
204                 if(trimmedline == "PlayerArgsEnd")
205                         break;
206                 args.parseConfigLine(line);
207         }
208
209         //args.getS32("version"); // Version field value not used
210         std::string name = args.get("name");
211         updateName(name.c_str());
212         setPitch(args.getFloat("pitch"));
213         setYaw(args.getFloat("yaw"));
214         setPosition(args.getV3F("position"));
215         try{
216                 hp = args.getS32("hp");
217         }catch(SettingNotFoundException &e){
218                 hp = 20;
219         }
220         try{
221                 m_breath = args.getS32("breath");
222         }catch(SettingNotFoundException &e){
223                 m_breath = 11;
224         }
225
226         inventory.deSerialize(is);
227
228         if(inventory.getList("craftpreview") == NULL)
229         {
230                 // Convert players without craftpreview
231                 inventory.addList("craftpreview", 1);
232
233                 bool craftresult_is_preview = true;
234                 if(args.exists("craftresult_is_preview"))
235                         craftresult_is_preview = args.getBool("craftresult_is_preview");
236                 if(craftresult_is_preview)
237                 {
238                         // Clear craftresult
239                         inventory.getList("craftresult")->changeItem(0, ItemStack());
240                 }
241         }
242
243         // Set m_last_*
244         checkModified();
245 }
246
247 /*
248         RemotePlayer
249 */
250
251
252
253
254
255 void RemotePlayer::setPosition(const v3f &position)
256 {
257         Player::setPosition(position);
258         if(m_sao)
259                 m_sao->setBasePosition(position);
260 }