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Replace C++ mainmenu by formspec powered one
[minetest.git] / src / player.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "player.h"
21 #include "hud.h"
22 #include "constants.h"
23 #include "gamedef.h"
24 #include "connection.h" // PEER_ID_INEXISTENT
25 #include "settings.h"
26 #include "content_sao.h"
27 #include "util/numeric.h"
28
29 Player::Player(IGameDef *gamedef):
30         touching_ground(false),
31         in_liquid(false),
32         in_liquid_stable(false),
33         liquid_viscosity(0),
34         is_climbing(false),
35         swimming_vertical(false),
36         camera_barely_in_ceiling(false),
37         inventory(gamedef->idef()),
38         hp(PLAYER_MAX_HP),
39         breath(-1),
40         peer_id(PEER_ID_INEXISTENT),
41 // protected
42         m_gamedef(gamedef),
43         m_pitch(0),
44         m_yaw(0),
45         m_speed(0,0,0),
46         m_position(0,0,0),
47         m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30),
48         m_last_pitch(0),
49         m_last_yaw(0),
50         m_last_pos(0,0,0),
51         m_last_hp(PLAYER_MAX_HP),
52         m_last_inventory(gamedef->idef())
53 {
54         updateName("<not set>");
55         inventory.clear();
56         inventory.addList("main", PLAYER_INVENTORY_SIZE);
57         InventoryList *craft = inventory.addList("craft", 9);
58         craft->setWidth(3);
59         inventory.addList("craftpreview", 1);
60         inventory.addList("craftresult", 1);
61         m_last_inventory = inventory;
62
63         // Can be redefined via Lua
64         inventory_formspec = "size[8,7.5]"
65                 //"image[1,0.6;1,2;player.png]"
66                 "list[current_player;main;0,3.5;8,4;]"
67                 "list[current_player;craft;3,0;3,3;]"
68                 "list[current_player;craftpreview;7,1;1,1;]";
69
70         // Initialize movement settings at default values, so movement can work if the server fails to send them
71         movement_acceleration_default   = 3    * BS;
72         movement_acceleration_air       = 2    * BS;
73         movement_acceleration_fast      = 10   * BS;
74         movement_speed_walk             = 4    * BS;
75         movement_speed_crouch           = 1.35 * BS;
76         movement_speed_fast             = 20   * BS;
77         movement_speed_climb            = 2    * BS;
78         movement_speed_jump             = 6.5  * BS;
79         movement_liquid_fluidity        = 1    * BS;
80         movement_liquid_fluidity_smooth = 0.5  * BS;
81         movement_liquid_sink            = 10   * BS;
82         movement_gravity                = 9.81 * BS;
83
84         // Movement overrides are multipliers and must be 1 by default
85         physics_override_speed   = 1;
86         physics_override_jump    = 1;
87         physics_override_gravity = 1;
88
89         hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
90                          HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
91                          HUD_FLAG_BREATHBAR_VISIBLE;
92
93         hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
94 }
95
96 Player::~Player()
97 {
98 }
99
100 // Horizontal acceleration (X and Z), Y direction is ignored
101 void Player::accelerateHorizontal(v3f target_speed, f32 max_increase)
102 {
103         if(max_increase == 0)
104                 return;
105
106         v3f d_wanted = target_speed - m_speed;
107         d_wanted.Y = 0;
108         f32 dl = d_wanted.getLength();
109         if(dl > max_increase)
110                 dl = max_increase;
111         
112         v3f d = d_wanted.normalize() * dl;
113
114         m_speed.X += d.X;
115         m_speed.Z += d.Z;
116
117 #if 0 // old code
118         if(m_speed.X < target_speed.X - max_increase)
119                 m_speed.X += max_increase;
120         else if(m_speed.X > target_speed.X + max_increase)
121                 m_speed.X -= max_increase;
122         else if(m_speed.X < target_speed.X)
123                 m_speed.X = target_speed.X;
124         else if(m_speed.X > target_speed.X)
125                 m_speed.X = target_speed.X;
126
127         if(m_speed.Z < target_speed.Z - max_increase)
128                 m_speed.Z += max_increase;
129         else if(m_speed.Z > target_speed.Z + max_increase)
130                 m_speed.Z -= max_increase;
131         else if(m_speed.Z < target_speed.Z)
132                 m_speed.Z = target_speed.Z;
133         else if(m_speed.Z > target_speed.Z)
134                 m_speed.Z = target_speed.Z;
135 #endif
136 }
137
138 // Vertical acceleration (Y), X and Z directions are ignored
139 void Player::accelerateVertical(v3f target_speed, f32 max_increase)
140 {
141         if(max_increase == 0)
142                 return;
143
144         f32 d_wanted = target_speed.Y - m_speed.Y;
145         if(d_wanted > max_increase)
146                 d_wanted = max_increase;
147         else if(d_wanted < -max_increase)
148                 d_wanted = -max_increase;
149
150         m_speed.Y += d_wanted;
151
152 #if 0 // old code
153         if(m_speed.Y < target_speed.Y - max_increase)
154                 m_speed.Y += max_increase;
155         else if(m_speed.Y > target_speed.Y + max_increase)
156                 m_speed.Y -= max_increase;
157         else if(m_speed.Y < target_speed.Y)
158                 m_speed.Y = target_speed.Y;
159         else if(m_speed.Y > target_speed.Y)
160                 m_speed.Y = target_speed.Y;
161 #endif
162 }
163
164 v3s16 Player::getLightPosition() const
165 {
166         return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
167 }
168
169 void Player::serialize(std::ostream &os)
170 {
171         // Utilize a Settings object for storing values
172         Settings args;
173         args.setS32("version", 1);
174         args.set("name", m_name);
175         //args.set("password", m_password);
176         args.setFloat("pitch", m_pitch);
177         args.setFloat("yaw", m_yaw);
178         args.setV3F("position", m_position);
179         args.setS32("hp", hp);
180
181         args.writeLines(os);
182
183         os<<"PlayerArgsEnd\n";
184         
185         inventory.serialize(os);
186 }
187
188 void Player::deSerialize(std::istream &is, std::string playername)
189 {
190         Settings args;
191         
192         for(;;)
193         {
194                 if(is.eof())
195                         throw SerializationError
196                                         (("Player::deSerialize(): PlayerArgsEnd of player \"" + playername + "\" not found").c_str());
197                 std::string line;
198                 std::getline(is, line);
199                 std::string trimmedline = trim(line);
200                 if(trimmedline == "PlayerArgsEnd")
201                         break;
202                 args.parseConfigLine(line);
203         }
204
205         //args.getS32("version"); // Version field value not used
206         std::string name = args.get("name");
207         updateName(name.c_str());
208         setPitch(args.getFloat("pitch"));
209         setYaw(args.getFloat("yaw"));
210         setPosition(args.getV3F("position"));
211         try{
212                 hp = args.getS32("hp");
213         }catch(SettingNotFoundException &e){
214                 hp = 20;
215         }
216
217         inventory.deSerialize(is);
218
219         if(inventory.getList("craftpreview") == NULL)
220         {
221                 // Convert players without craftpreview
222                 inventory.addList("craftpreview", 1);
223
224                 bool craftresult_is_preview = true;
225                 if(args.exists("craftresult_is_preview"))
226                         craftresult_is_preview = args.getBool("craftresult_is_preview");
227                 if(craftresult_is_preview)
228                 {
229                         // Clear craftresult
230                         inventory.getList("craftresult")->changeItem(0, ItemStack());
231                 }
232         }
233
234         // Set m_last_*
235         checkModified();
236 }
237
238 /*
239         RemotePlayer
240 */
241
242
243
244
245
246 void RemotePlayer::setPosition(const v3f &position)
247 {
248         Player::setPosition(position);
249         if(m_sao)
250                 m_sao->setBasePosition(position);
251 }