]> git.lizzy.rs Git - dragonfireclient.git/blob - src/player.cpp
src/environment.cpp: Fix NULL pointer dereference
[dragonfireclient.git] / src / player.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "player.h"
21
22 #include <fstream>
23 #include "jthread/jmutexautolock.h"
24 #include "util/numeric.h"
25 #include "hud.h"
26 #include "constants.h"
27 #include "gamedef.h"
28 #include "settings.h"
29 #include "content_sao.h"
30 #include "filesys.h"
31 #include "log.h"
32 #include "porting.h"  // strlcpy
33
34
35 Player::Player(IGameDef *gamedef, const char *name):
36         touching_ground(false),
37         in_liquid(false),
38         in_liquid_stable(false),
39         liquid_viscosity(0),
40         is_climbing(false),
41         swimming_vertical(false),
42         camera_barely_in_ceiling(false),
43         inventory(gamedef->idef()),
44         hp(PLAYER_MAX_HP),
45         hurt_tilt_timer(0),
46         hurt_tilt_strength(0),
47         protocol_version(0),
48         peer_id(PEER_ID_INEXISTENT),
49         keyPressed(0),
50 // protected
51         m_gamedef(gamedef),
52         m_breath(PLAYER_MAX_BREATH),
53         m_pitch(0),
54         m_yaw(0),
55         m_speed(0,0,0),
56         m_position(0,0,0),
57         m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
58         m_dirty(false)
59 {
60         strlcpy(m_name, name, PLAYERNAME_SIZE);
61
62         inventory.clear();
63         inventory.addList("main", PLAYER_INVENTORY_SIZE);
64         InventoryList *craft = inventory.addList("craft", 9);
65         craft->setWidth(3);
66         inventory.addList("craftpreview", 1);
67         inventory.addList("craftresult", 1);
68         inventory.setModified(false);
69
70         // Can be redefined via Lua
71         inventory_formspec = "size[8,7.5]"
72                 //"image[1,0.6;1,2;player.png]"
73                 "list[current_player;main;0,3.5;8,4;]"
74                 "list[current_player;craft;3,0;3,3;]"
75                 "listring[]"
76                 "list[current_player;craftpreview;7,1;1,1;]";
77
78         // Initialize movement settings at default values, so movement can work if the server fails to send them
79         movement_acceleration_default   = 3    * BS;
80         movement_acceleration_air       = 2    * BS;
81         movement_acceleration_fast      = 10   * BS;
82         movement_speed_walk             = 4    * BS;
83         movement_speed_crouch           = 1.35 * BS;
84         movement_speed_fast             = 20   * BS;
85         movement_speed_climb            = 2    * BS;
86         movement_speed_jump             = 6.5  * BS;
87         movement_liquid_fluidity        = 1    * BS;
88         movement_liquid_fluidity_smooth = 0.5  * BS;
89         movement_liquid_sink            = 10   * BS;
90         movement_gravity                = 9.81 * BS;
91         local_animation_speed           = 0.0;
92
93         // Movement overrides are multipliers and must be 1 by default
94         physics_override_speed        = 1;
95         physics_override_jump         = 1;
96         physics_override_gravity      = 1;
97         physics_override_sneak        = true;
98         physics_override_sneak_glitch = true;
99
100         hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
101                          HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
102                          HUD_FLAG_BREATHBAR_VISIBLE;
103
104         hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
105 }
106
107 Player::~Player()
108 {
109         clearHud();
110 }
111
112 // Horizontal acceleration (X and Z), Y direction is ignored
113 void Player::accelerateHorizontal(v3f target_speed, f32 max_increase)
114 {
115         if(max_increase == 0)
116                 return;
117
118         v3f d_wanted = target_speed - m_speed;
119         d_wanted.Y = 0;
120         f32 dl = d_wanted.getLength();
121         if(dl > max_increase)
122                 dl = max_increase;
123
124         v3f d = d_wanted.normalize() * dl;
125
126         m_speed.X += d.X;
127         m_speed.Z += d.Z;
128
129 }
130
131 // Vertical acceleration (Y), X and Z directions are ignored
132 void Player::accelerateVertical(v3f target_speed, f32 max_increase)
133 {
134         if(max_increase == 0)
135                 return;
136
137         f32 d_wanted = target_speed.Y - m_speed.Y;
138         if(d_wanted > max_increase)
139                 d_wanted = max_increase;
140         else if(d_wanted < -max_increase)
141                 d_wanted = -max_increase;
142
143         m_speed.Y += d_wanted;
144
145 }
146
147 v3s16 Player::getLightPosition() const
148 {
149         return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
150 }
151
152 void Player::serialize(std::ostream &os)
153 {
154         // Utilize a Settings object for storing values
155         Settings args;
156         args.setS32("version", 1);
157         args.set("name", m_name);
158         //args.set("password", m_password);
159         args.setFloat("pitch", m_pitch);
160         args.setFloat("yaw", m_yaw);
161         args.setV3F("position", m_position);
162         args.setS32("hp", hp);
163         args.setS32("breath", m_breath);
164
165         args.writeLines(os);
166
167         os<<"PlayerArgsEnd\n";
168
169         inventory.serialize(os);
170 }
171
172 void Player::deSerialize(std::istream &is, std::string playername)
173 {
174         Settings args;
175
176         if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
177                 throw SerializationError("PlayerArgsEnd of player " +
178                                 playername + " not found!");
179         }
180
181         m_dirty = true;
182         //args.getS32("version"); // Version field value not used
183         std::string name = args.get("name");
184         strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
185         setPitch(args.getFloat("pitch"));
186         setYaw(args.getFloat("yaw"));
187         setPosition(args.getV3F("position"));
188         try{
189                 hp = args.getS32("hp");
190         }catch(SettingNotFoundException &e) {
191                 hp = PLAYER_MAX_HP;
192         }
193         try{
194                 m_breath = args.getS32("breath");
195         }catch(SettingNotFoundException &e) {
196                 m_breath = PLAYER_MAX_BREATH;
197         }
198
199         inventory.deSerialize(is);
200
201         if(inventory.getList("craftpreview") == NULL) {
202                 // Convert players without craftpreview
203                 inventory.addList("craftpreview", 1);
204
205                 bool craftresult_is_preview = true;
206                 if(args.exists("craftresult_is_preview"))
207                         craftresult_is_preview = args.getBool("craftresult_is_preview");
208                 if(craftresult_is_preview)
209                 {
210                         // Clear craftresult
211                         inventory.getList("craftresult")->changeItem(0, ItemStack());
212                 }
213         }
214 }
215
216 u32 Player::addHud(HudElement *toadd)
217 {
218         JMutexAutoLock lock(m_mutex);
219
220         u32 id = getFreeHudID();
221
222         if (id < hud.size())
223                 hud[id] = toadd;
224         else
225                 hud.push_back(toadd);
226
227         return id;
228 }
229
230 HudElement* Player::getHud(u32 id)
231 {
232         JMutexAutoLock lock(m_mutex);
233
234         if (id < hud.size())
235                 return hud[id];
236
237         return NULL;
238 }
239
240 HudElement* Player::removeHud(u32 id)
241 {
242         JMutexAutoLock lock(m_mutex);
243
244         HudElement* retval = NULL;
245         if (id < hud.size()) {
246                 retval = hud[id];
247                 hud[id] = NULL;
248         }
249         return retval;
250 }
251
252 void Player::clearHud()
253 {
254         JMutexAutoLock lock(m_mutex);
255
256         while(!hud.empty()) {
257                 delete hud.back();
258                 hud.pop_back();
259         }
260 }
261
262
263 void RemotePlayer::save(std::string savedir)
264 {
265         /*
266          * We have to open all possible player files in the players directory
267          * and check their player names because some file systems are not
268          * case-sensitive and player names are case-sensitive.
269          */
270
271         // A player to deserialize files into to check their names
272         RemotePlayer testplayer(m_gamedef, "");
273
274         savedir += DIR_DELIM;
275         std::string path = savedir + m_name;
276         for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
277                 if (!fs::PathExists(path)) {
278                         // Open file and serialize
279                         std::ostringstream ss(std::ios_base::binary);
280                         serialize(ss);
281                         if (!fs::safeWriteToFile(path, ss.str())) {
282                                 infostream << "Failed to write " << path << std::endl;
283                         }
284                         setModified(false);
285                         return;
286                 }
287                 // Open file and deserialize
288                 std::ifstream is(path.c_str(), std::ios_base::binary);
289                 if (!is.good()) {
290                         infostream << "Failed to open " << path << std::endl;
291                         return;
292                 }
293                 testplayer.deSerialize(is, path);
294                 is.close();
295                 if (strcmp(testplayer.getName(), m_name) == 0) {
296                         // Open file and serialize
297                         std::ostringstream ss(std::ios_base::binary);
298                         serialize(ss);
299                         if (!fs::safeWriteToFile(path, ss.str())) {
300                                 infostream << "Failed to write " << path << std::endl;
301                         }
302                         setModified(false);
303                         return;
304                 }
305                 path = savedir + m_name + itos(i);
306         }
307
308         infostream << "Didn't find free file for player " << m_name << std::endl;
309         return;
310 }
311
312 /*
313         RemotePlayer
314 */
315 void RemotePlayer::setPosition(const v3f &position)
316 {
317         Player::setPosition(position);
318         if(m_sao)
319                 m_sao->setBasePosition(position);
320 }
321