3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "irrlichttypes_extrabloated.h"
24 #include "client/tile.h"
25 #include "localplayer.h"
26 #include "environment.h"
27 #include "tileanimation.h"
30 class ParticleManager;
31 class ClientEnvironment;
33 struct ContentFeatures;
35 class Particle : public scene::ISceneNode
41 ClientEnvironment *env,
47 bool collisiondetection,
48 bool collision_removal,
50 video::ITexture *texture,
53 const struct TileAnimationParams &anim,
55 video::SColor color = video::SColor(0xFFFFFFFF)
59 virtual const aabb3f &getBoundingBox() const
64 virtual u32 getMaterialCount() const
69 virtual video::SMaterial& getMaterial(u32 i)
74 virtual void OnRegisterSceneNode();
75 virtual void render();
77 void step(float dtime);
80 { return m_expiration < m_time; }
84 void updateVertices();
86 video::S3DVertex m_vertices[4];
90 ClientEnvironment *m_env;
93 aabb3f m_collisionbox;
94 video::SMaterial m_material;
100 LocalPlayer *m_player;
102 //! Color without lighting
103 video::SColor m_base_color;
104 //! Final rendered color
105 video::SColor m_color;
106 bool m_collisiondetection;
107 bool m_collision_removal;
109 v3s16 m_camera_offset;
110 struct TileAnimationParams m_animation;
111 float m_animation_time = 0.0f;
112 int m_animation_frame = 0;
116 class ParticleSpawner
119 ParticleSpawner(IGameDef* gamedef,
124 v3f minvel, v3f maxvel,
125 v3f minacc, v3f maxacc,
126 float minexptime, float maxexptime,
127 float minsize, float maxsize,
128 bool collisiondetection,
129 bool collision_removal,
132 video::ITexture *texture,
134 const struct TileAnimationParams &anim, u8 glow,
135 ParticleManager* p_manager);
139 void step(float dtime, ClientEnvironment *env);
142 { return (m_amount <= 0) && m_spawntime != 0; }
145 ParticleManager* m_particlemanager;
148 LocalPlayer *m_player;
161 video::ITexture *m_texture;
162 std::vector<float> m_spawntimes;
163 bool m_collisiondetection;
164 bool m_collision_removal;
167 struct TileAnimationParams m_animation;
172 * Class doing particle as well as their spawners handling
174 class ParticleManager
176 friend class ParticleSpawner;
178 ParticleManager(ClientEnvironment* env);
181 void step (float dtime);
183 void handleParticleEvent(ClientEvent *event, Client *client,
184 LocalPlayer *player);
186 void addDiggingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
187 const MapNode &n, const ContentFeatures &f);
189 void addPunchingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
190 const MapNode &n, const ContentFeatures &f);
192 void addNodeParticle(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
193 const MapNode &n, const ContentFeatures &f);
196 void addParticle(Particle* toadd);
200 void stepParticles (float dtime);
201 void stepSpawners (float dtime);
205 std::vector<Particle*> m_particles;
206 std::map<u32, ParticleSpawner*> m_particle_spawners;
208 ClientEnvironment* m_env;
209 std::mutex m_particle_list_lock;
210 std::mutex m_spawner_list_lock;