1 function skycraft.sell(player, item, money)
2 local inv = player:get_inventory()
3 if not inv:contains_item("main", item) then return minetest.chat_send_player(player:get_player_name(), "You don't have enough items!") end
4 inv:remove_item("main", item)
5 skycraft.give_money(player, money)
8 function skycraft.buy(player, item, money)
9 local inv = player:get_inventory()
10 if not inv:room_for_item("main", item) then return minetest.chat_send_player(player:get_player_name(), "You don't have enough space in your inventory!") end
11 if not skycraft.take_money(player, money) then return end
12 inv:add_item("main", item)
15 for nodename, nodedef in pairs(minetest.registered_nodes) do
16 if nodename:find("mcl_signs:") then
17 minetest.override_item(nodename, {
18 on_rightclick = function(pos, node, player, itemstack, pointed_thing)
19 if pos.y < 5000 then return end
20 local text = minetest.get_meta(pos):get_string("text") or ""
21 local lines = text:split("\n")
22 local action, amount, price = lines[1], lines[2], lines[3]
23 print(action, amount, price)
24 if not (action and amount and price) then return end
25 price = string.gsub(price, "%$", "")
26 price = tonumber(price)
27 amount = string.gsub(amount, "x", "")
28 amount = tonumber(amount)
29 print(action, amount, price)
30 if not (amount and price) then return end
31 local func, frameoffset
32 if action == "Buy" then
33 func, frameoffset = skycraft.buy, -1
34 elseif action == "Sell" then
35 func, frameoffset = skycraft.sell, 1
39 local framepos = vector.add(pos, {x = 0, y = frameoffset, z = 0})
40 if minetest.get_node(framepos).name ~= "mcl_itemframes:item_frame" then return end
41 local inv = minetest.get_meta(framepos):get_inventory()
42 if inv:is_empty("main") then return end
43 local itemstack = inv:get_stack("main", 1)
44 func(player, itemstack:get_name() .. " " .. tostring(amount), price)