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[dragonfireclient.git] / src / object_properties.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "object_properties.h"
21 #include "util/serialize.h"
22 #include <sstream>
23 #include <map>
24
25 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
26 #define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
27
28 ObjectProperties::ObjectProperties():
29         hp_max(1),
30         physical(false),
31         weight(5),
32         collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
33         visual("sprite"),
34         mesh(""),
35         animation_frames(1,1),
36         animation_speed(15),
37         animation_blend(0),
38         visual_size(1,1),
39         spritediv(1,1),
40         initial_sprite_basepos(0,0),
41         is_visible(true),
42         makes_footstep_sound(false),
43         automatic_rotate(0)
44 {
45         animation_bone_position[""] = v3f(0,0,0);
46         animation_bone_rotation[""] = v3f(0,0,0);
47         textures.push_back("unknown_object.png");
48 }
49
50 std::string ObjectProperties::dump()
51 {
52         std::ostringstream os(std::ios::binary);
53         os<<"hp_max="<<hp_max;
54         os<<", physical="<<physical;
55         os<<", weight="<<weight;
56         os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
57         os<<", visual="<<visual;
58         os<<", mesh="<<mesh;
59         os<<", animation_frames="<<animation_frames.X<<","<<animation_frames.Y;
60         os<<", animation_speed="<<animation_speed;
61         os<<", animation_blend="<<animation_blend;
62         os<<", visual_size="<<PP2(visual_size);
63
64         os<<", animation_bone_position=[";
65         for(std::map<std::string, v3f>::const_iterator ii = animation_bone_position.begin(); ii != animation_bone_position.end(); ++ii){
66                 std::string bone_name = (*ii).first;
67                 v3f bone_pos = (*ii).second;
68                 os<<bone_name<<" "<<bone_pos.X<<","<<bone_pos.Y<<","<<bone_pos.Z<<"\"";
69         }
70         os<<"]";
71         os<<", animation_bone_rotation=[";
72         for(std::map<std::string, v3f>::const_iterator ii = animation_bone_rotation.begin(); ii != animation_bone_rotation.end(); ++ii){
73                 std::string bone_name = (*ii).first;
74                 v3f bone_rot = (*ii).second;
75                 os<<bone_name<<" "<<bone_rot.X<<","<<bone_rot.Y<<","<<bone_rot.Z<<"\"";
76         }
77         os<<"]";
78
79         os<<", textures=[";
80         for(u32 i=0; i<textures.size(); i++){
81                 os<<"\""<<textures[i]<<"\" ";
82         }
83         os<<"]";
84         os<<", spritediv="<<PP2(spritediv);
85         os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
86         os<<", is_visible="<<is_visible;
87         os<<", makes_footstep_sound="<<makes_footstep_sound;
88         os<<", automatic_rotate="<<automatic_rotate;
89         return os.str();
90 }
91
92 void ObjectProperties::serialize(std::ostream &os) const
93 {
94         writeU8(os, 1); // version
95         writeS16(os, hp_max);
96         writeU8(os, physical);
97         writeF1000(os, weight);
98         writeV3F1000(os, collisionbox.MinEdge);
99         writeV3F1000(os, collisionbox.MaxEdge);
100         os<<serializeString(visual);
101         os<<serializeString(mesh);
102         writeF1000(os, animation_frames.X);
103         writeF1000(os, animation_frames.Y);
104         writeF1000(os, animation_speed);
105         writeF1000(os, animation_blend);
106
107         writeU16(os, animation_bone_position.size());
108         for(std::map<std::string, v3f>::const_iterator ii = animation_bone_position.begin(); ii != animation_bone_position.end(); ++ii){
109                 os<<serializeString((*ii).first);
110                 writeV3F1000(os, (*ii).second);
111         }
112         writeU16(os, animation_bone_rotation.size());
113         for(std::map<std::string, v3f>::const_iterator ii = animation_bone_rotation.begin(); ii != animation_bone_rotation.end(); ++ii){
114                 os<<serializeString((*ii).first);
115                 writeV3F1000(os, (*ii).second);
116         }
117
118         writeV2F1000(os, visual_size);
119         writeU16(os, textures.size());
120         for(u32 i=0; i<textures.size(); i++){
121                 os<<serializeString(textures[i]);
122         }
123
124         writeV2S16(os, spritediv);
125         writeV2S16(os, initial_sprite_basepos);
126         writeU8(os, is_visible);
127         writeU8(os, makes_footstep_sound);
128         writeF1000(os, automatic_rotate);
129 }
130
131 void ObjectProperties::deSerialize(std::istream &is)
132 {
133         int version = readU8(is);
134         if(version != 1) throw SerializationError(
135                         "unsupported ObjectProperties version");
136         hp_max = readS16(is);
137         physical = readU8(is);
138         weight = readF1000(is);
139         collisionbox.MinEdge = readV3F1000(is);
140         collisionbox.MaxEdge = readV3F1000(is);
141         visual = deSerializeString(is);
142         mesh = deSerializeString(is);
143         animation_frames.X = readF1000(is);
144         animation_frames.Y = readF1000(is);
145         animation_speed = readF1000(is);
146         animation_blend = readF1000(is);
147
148         u32 animation_bone_position_count = readU16(is);
149         for(u32 i=0; i<animation_bone_position_count; i++){
150                 std::string bone_name = deSerializeString(is);
151                 v3f bone_pos = readV3F1000(is);
152                 animation_bone_position[bone_name] = bone_pos;
153         }
154         u32 animation_bone_rotation_count = readU16(is);
155         for(u32 i=0; i<animation_bone_rotation_count; i++){
156                 std::string bone_name = deSerializeString(is);
157                 v3f bone_rot = readV3F1000(is);
158                 animation_bone_rotation[bone_name] = bone_rot;
159         }
160
161         visual_size = readV2F1000(is);
162         textures.clear();
163         u32 texture_count = readU16(is);
164         for(u32 i=0; i<texture_count; i++){
165                 textures.push_back(deSerializeString(is));
166         }
167
168         spritediv = readV2S16(is);
169         initial_sprite_basepos = readV2S16(is);
170         is_visible = readU8(is);
171         makes_footstep_sound = readU8(is);
172         try{
173                 automatic_rotate = readF1000(is);
174         }catch(SerializationError &e){}
175 }
176
177