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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "object_properties.h"
21 #include "irrlichttypes_bloated.h"
22 #include "exceptions.h"
23 #include "util/serialize.h"
24 #include "util/basic_macros.h"
25 #include <sstream>
26
27 ObjectProperties::ObjectProperties()
28 {
29         textures.push_back("unknown_object.png");
30         colors.push_back(video::SColor(255,255,255,255));
31 }
32
33 std::string ObjectProperties::dump()
34 {
35         std::ostringstream os(std::ios::binary);
36         os<<"hp_max="<<hp_max;
37         os<<", physical="<<physical;
38         os<<", collideWithObjects="<<collideWithObjects;
39         os<<", weight="<<weight;
40         os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
41         os<<", visual="<<visual;
42         os<<", mesh="<<mesh;
43         os<<", visual_size="<<PP2(visual_size);
44         os<<", textures=[";
45         for(u32 i=0; i<textures.size(); i++){
46                 os<<"\""<<textures[i]<<"\" ";
47         }
48         os<<"]";
49         os<<", colors=[";
50         for(u32 i=0; i<colors.size(); i++){
51                 os<<"\""<<colors[i].getAlpha()<<","<<colors[i].getRed()<<","<<colors[i].getGreen()<<","<<colors[i].getBlue()<<"\" ";
52         }
53         os<<"]";
54         os<<", spritediv="<<PP2(spritediv);
55         os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
56         os<<", is_visible="<<is_visible;
57         os<<", makes_footstep_sound="<<makes_footstep_sound;
58         os<<", automatic_rotate="<<automatic_rotate;
59         os<<", backface_culling="<<backface_culling;
60         os << ", nametag=" << nametag;
61         os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
62                         << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
63         return os.str();
64 }
65
66 void ObjectProperties::serialize(std::ostream &os) const
67 {
68         writeU8(os, 1); // version
69         writeS16(os, hp_max);
70         writeU8(os, physical);
71         writeF1000(os, weight);
72         writeV3F1000(os, collisionbox.MinEdge);
73         writeV3F1000(os, collisionbox.MaxEdge);
74         os<<serializeString(visual);
75         writeV2F1000(os, visual_size);
76         writeU16(os, textures.size());
77         for(u32 i=0; i<textures.size(); i++){
78                 os<<serializeString(textures[i]);
79         }
80         writeV2S16(os, spritediv);
81         writeV2S16(os, initial_sprite_basepos);
82         writeU8(os, is_visible);
83         writeU8(os, makes_footstep_sound);
84         writeF1000(os, automatic_rotate);
85         // Added in protocol version 14
86         os<<serializeString(mesh);
87         writeU16(os, colors.size());
88         for(u32 i=0; i<colors.size(); i++){
89                 writeARGB8(os, colors[i]);
90         }
91         writeU8(os, collideWithObjects);
92         writeF1000(os,stepheight);
93         writeU8(os, automatic_face_movement_dir);
94         writeF1000(os, automatic_face_movement_dir_offset);
95         writeU8(os, backface_culling);
96         os << serializeString(nametag);
97         writeARGB8(os, nametag_color);
98         writeF1000(os, automatic_face_movement_max_rotation_per_sec);
99         os << serializeString(infotext);
100         os << serializeString(wield_item);
101
102         // Add stuff only at the bottom.
103         // Never remove anything, because we don't want new versions of this
104 }
105
106 void ObjectProperties::deSerialize(std::istream &is)
107 {
108         int version = readU8(is);
109         if(version == 1)
110         {
111                 try{
112                         hp_max = readS16(is);
113                         physical = readU8(is);
114                         weight = readF1000(is);
115                         collisionbox.MinEdge = readV3F1000(is);
116                         collisionbox.MaxEdge = readV3F1000(is);
117                         visual = deSerializeString(is);
118                         visual_size = readV2F1000(is);
119                         textures.clear();
120                         u32 texture_count = readU16(is);
121                         for(u32 i=0; i<texture_count; i++){
122                                 textures.push_back(deSerializeString(is));
123                         }
124                         spritediv = readV2S16(is);
125                         initial_sprite_basepos = readV2S16(is);
126                         is_visible = readU8(is);
127                         makes_footstep_sound = readU8(is);
128                         automatic_rotate = readF1000(is);
129                         mesh = deSerializeString(is);
130                         u32 color_count = readU16(is);
131                         for(u32 i=0; i<color_count; i++){
132                                 colors.push_back(readARGB8(is));
133                         }
134                         collideWithObjects = readU8(is);
135                         stepheight = readF1000(is);
136                         automatic_face_movement_dir = readU8(is);
137                         automatic_face_movement_dir_offset = readF1000(is);
138                         backface_culling = readU8(is);
139                         nametag = deSerializeString(is);
140                         nametag_color = readARGB8(is);
141                         automatic_face_movement_max_rotation_per_sec = readF1000(is);
142                         infotext = deSerializeString(is);
143                         wield_item = deSerializeString(is);
144                 }catch(SerializationError &e){}
145         }
146         else
147         {
148                 throw SerializationError("unsupported ObjectProperties version");
149         }
150 }