]> git.lizzy.rs Git - minetest.git/blob - src/object_properties.cpp
Clean up serialization
[minetest.git] / src / object_properties.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "object_properties.h"
21 #include "irrlichttypes_bloated.h"
22 #include "exceptions.h"
23 #include "util/serialize.h"
24 #include "util/basic_macros.h"
25 #include <sstream>
26
27 ObjectProperties::ObjectProperties()
28 {
29         textures.emplace_back("unknown_object.png");
30         colors.emplace_back(255,255,255,255);
31 }
32
33 std::string ObjectProperties::dump()
34 {
35         std::ostringstream os(std::ios::binary);
36         os << "hp_max=" << hp_max;
37         os << ", breath_max=" << breath_max;
38         os << ", physical=" << physical;
39         os << ", collideWithObjects=" << collideWithObjects;
40         os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge);
41         os << ", visual=" << visual;
42         os << ", mesh=" << mesh;
43         os << ", visual_size=" << PP(visual_size);
44         os << ", textures=[";
45         for (const std::string &texture : textures) {
46                 os << "\"" << texture << "\" ";
47         }
48         os << "]";
49         os << ", colors=[";
50         for (const video::SColor &color : colors) {
51                 os << "\"" << color.getAlpha() << "," << color.getRed() << ","
52                         << color.getGreen() << "," << color.getBlue() << "\" ";
53         }
54         os << "]";
55         os << ", spritediv=" << PP2(spritediv);
56         os << ", initial_sprite_basepos=" << PP2(initial_sprite_basepos);
57         os << ", is_visible=" << is_visible;
58         os << ", makes_footstep_sound=" << makes_footstep_sound;
59         os << ", automatic_rotate="<< automatic_rotate;
60         os << ", backface_culling="<< backface_culling;
61         os << ", glow=" << glow;
62         os << ", nametag=" << nametag;
63         os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
64                         << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
65         os << ", selectionbox=" << PP(selectionbox.MinEdge) << "," << PP(selectionbox.MaxEdge);
66         os << ", pointable=" << pointable;
67         os << ", static_save=" << static_save;
68         os << ", eye_height=" << eye_height;
69         os << ", zoom_fov=" << zoom_fov;
70         os << ", use_texture_alpha=" << use_texture_alpha;
71         os << ", damage_texture_modifier=" << damage_texture_modifier;
72         os << ", shaded=" << shaded;
73         return os.str();
74 }
75
76 void ObjectProperties::serialize(std::ostream &os) const
77 {
78         writeU8(os, 4); // PROTOCOL_VERSION >= 37
79         writeU16(os, hp_max);
80         writeU8(os, physical);
81         writeF32(os, 0.f); // Removed property (weight)
82         writeV3F32(os, collisionbox.MinEdge);
83         writeV3F32(os, collisionbox.MaxEdge);
84         writeV3F32(os, selectionbox.MinEdge);
85         writeV3F32(os, selectionbox.MaxEdge);
86         writeU8(os, pointable);
87         os << serializeString(visual);
88         writeV3F32(os, visual_size);
89         writeU16(os, textures.size());
90         for (const std::string &texture : textures) {
91                 os << serializeString(texture);
92         }
93         writeV2S16(os, spritediv);
94         writeV2S16(os, initial_sprite_basepos);
95         writeU8(os, is_visible);
96         writeU8(os, makes_footstep_sound);
97         writeF32(os, automatic_rotate);
98         // Added in protocol version 14
99         os << serializeString(mesh);
100         writeU16(os, colors.size());
101         for (video::SColor color : colors) {
102                 writeARGB8(os, color);
103         }
104         writeU8(os, collideWithObjects);
105         writeF32(os, stepheight);
106         writeU8(os, automatic_face_movement_dir);
107         writeF32(os, automatic_face_movement_dir_offset);
108         writeU8(os, backface_culling);
109         os << serializeString(nametag);
110         writeARGB8(os, nametag_color);
111         writeF32(os, automatic_face_movement_max_rotation_per_sec);
112         os << serializeString(infotext);
113         os << serializeString(wield_item);
114         writeS8(os, glow);
115         writeU16(os, breath_max);
116         writeF32(os, eye_height);
117         writeF32(os, zoom_fov);
118         writeU8(os, use_texture_alpha);
119         os << serializeString(damage_texture_modifier);
120         writeU8(os, shaded);
121
122         // Add stuff only at the bottom.
123         // Never remove anything, because we don't want new versions of this
124 }
125
126 void ObjectProperties::deSerialize(std::istream &is)
127 {
128         int version = readU8(is);
129         if (version != 4)
130                 throw SerializationError("unsupported ObjectProperties version");
131
132         hp_max = readU16(is);
133         physical = readU8(is);
134         readU32(is); // removed property (weight)
135         collisionbox.MinEdge = readV3F32(is);
136         collisionbox.MaxEdge = readV3F32(is);
137         selectionbox.MinEdge = readV3F32(is);
138         selectionbox.MaxEdge = readV3F32(is);
139         pointable = readU8(is);
140         visual = deSerializeString(is);
141         visual_size = readV3F32(is);
142         textures.clear();
143         u32 texture_count = readU16(is);
144         for (u32 i = 0; i < texture_count; i++){
145                 textures.push_back(deSerializeString(is));
146         }
147         spritediv = readV2S16(is);
148         initial_sprite_basepos = readV2S16(is);
149         is_visible = readU8(is);
150         makes_footstep_sound = readU8(is);
151         automatic_rotate = readF32(is);
152         mesh = deSerializeString(is);
153         colors.clear();
154         u32 color_count = readU16(is);
155         for (u32 i = 0; i < color_count; i++){
156                 colors.push_back(readARGB8(is));
157         }
158         collideWithObjects = readU8(is);
159         stepheight = readF32(is);
160         automatic_face_movement_dir = readU8(is);
161         automatic_face_movement_dir_offset = readF32(is);
162         backface_culling = readU8(is);
163         nametag = deSerializeString(is);
164         nametag_color = readARGB8(is);
165         automatic_face_movement_max_rotation_per_sec = readF32(is);
166         infotext = deSerializeString(is);
167         wield_item = deSerializeString(is);
168         glow = readS8(is);
169         breath_max = readU16(is);
170         eye_height = readF32(is);
171         zoom_fov = readF32(is);
172         use_texture_alpha = readU8(is);
173         try {
174                 damage_texture_modifier = deSerializeString(is);
175                 u8 tmp = readU8(is);
176                 if (is.eof())
177                         throw SerializationError("");
178                 shaded = tmp;
179         } catch (SerializationError &e) {}
180 }