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[xdecor.git] / src / nodes.lua
1 screwdriver = screwdriver or {}
2
3 local function register_pane(name, desc, def)
4         xpanes.register_pane(name, {
5                 description = desc,
6                 tiles = {"xdecor_"..name..".png"},
7                 drawtype = "airlike",
8                 paramtype = "light",
9                 textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
10                 inventory_image = "xdecor_"..name..".png",
11                 wield_image = "xdecor_"..name..".png",
12                 groups = def.groups,
13                 sounds = def.sounds or default.node_sound_defaults(),
14                 recipe = def.recipe
15         })
16 end
17
18 register_pane("bamboo_frame", "Bamboo Frame", {
19         groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
20         recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
21                   {"default:papyrus", "farming:cotton",  "default:papyrus"},
22                   {"default:papyrus", "default:papyrus", "default:papyrus"}}
23 })
24
25 register_pane("chainlink", "Chainlink", {
26         groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
27         recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
28                   {"", "default:steel_ingot", ""},
29                   {"default:steel_ingot", "", "default:steel_ingot"}}
30 })
31
32 register_pane("rusty_bar", "Rusty Iron Bars", {
33         sounds = default.node_sound_stone_defaults(),
34         groups = {cracky=2, pane=1},
35         recipe = {{"", "default:dirt", ""},
36                   {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
37                   {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
38 })
39
40 register_pane("wood_frame", "Wood Frame", {
41         sounds = default.node_sound_wood_defaults(),
42         groups = {choppy=2, pane=1, flammable=2},
43         recipe = {{"group:wood", "group:stick", "group:wood"},
44                   {"group:stick", "group:stick", "group:stick"},
45                   {"group:wood", "group:stick", "group:wood"}}
46 })
47
48 xdecor.register("baricade", {
49         description = "Baricade",
50         drawtype = "plantlike",
51         paramtype2 = "facedir",
52         inventory_image = "xdecor_baricade.png",
53         tiles = {"xdecor_baricade.png"},
54         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
55         damage_per_second = 4,
56         selection_box = xdecor.nodebox.slab_y(0.3),
57         collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
58 })
59
60 xdecor.register("barrel", {
61         description = "Barrel",
62         tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
63         on_place = minetest.rotate_node,
64         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
65         sounds = default.node_sound_wood_defaults()
66 })
67
68 local function register_storage(name, desc, def)
69         xdecor.register(name, {
70                 description = desc,
71                 inventory = {size=def.inv_size or 24},
72                 infotext = desc,
73                 tiles = def.tiles,
74                 node_box = def.node_box,
75                 on_rotate = def.on_rotate,
76                 on_place = def.on_place,
77                 groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
78                 sounds = default.node_sound_wood_defaults()
79         })
80 end
81
82 register_storage("cabinet", "Wooden Cabinet", {
83         on_rotate = screwdriver.rotate_simple,
84         tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
85                  "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
86                  "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
87 })
88
89 register_storage("cabinet_half", "Half Wooden Cabinet", {
90         inv_size = 8,
91         node_box = xdecor.nodebox.slab_y(0.5, 0.5),
92         on_rotate = screwdriver.rotate_simple,
93         tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
94                  "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
95                  "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
96 })
97
98 register_storage("empty_shelf", "Empty Shelf", {
99         on_rotate = screwdriver.rotate_simple,
100         tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
101                  "default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
102 })
103
104 register_storage("multishelf", "Multi Shelf", {
105         on_rotate = screwdriver.rotate_simple,
106         tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
107                  "default_wood.png", "default_wood.png^xdecor_multishelf.png"},
108 })
109
110 xdecor.register("candle", {
111         description = "Candle",
112         light_source = 12,
113         drawtype = "torchlike",
114         inventory_image = "xdecor_candle_inv.png",
115         wield_image = "xdecor_candle_wield.png",
116         paramtype2 = "wallmounted",
117         walkable = false,
118         groups = {dig_immediate=3, attached_node=1},
119         tiles = {{name = "xdecor_candle_floor.png",
120                         animation = {type="vertical_frames", length=1.5}},
121                 {name = "xdecor_candle_floor.png",
122                         animation = {type="vertical_frames", length=1.5}},
123                 {name = "xdecor_candle_wall.png",
124                         animation = {type="vertical_frames", length=1.5}}
125         },
126         selection_box = {
127                 type = "wallmounted",
128                 wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
129                 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
130                 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
131         }
132 })
133
134 xdecor.register("chair", {
135         description = "Chair",
136         tiles = {"xdecor_wood.png"},
137         sounds = default.node_sound_wood_defaults(),
138         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
139         on_rotate = screwdriver.rotate_simple,
140         node_box = xdecor.pixelbox(16, {
141                 {3,  0, 11,   2, 16, 2}, {11, 0, 11,  2, 16, 2},
142                 {5,  9, 11.5, 6,  6, 1}, {3,  0,  3,  2,  6, 2},
143                 {11, 0,  3,   2,  6, 2}, {3,  6,  3, 10, 2, 8}
144         }),
145         can_dig = xdecor.sit_dig,
146         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
147                 pos.y = pos.y + 0  -- Sitting position
148                 xdecor.sit(pos, node, clicker, pointed_thing)
149                 return itemstack
150         end
151 })
152
153 xdecor.register("cobweb", {
154         description = "Cobweb",
155         drawtype = "plantlike",
156         tiles = {"xdecor_cobweb.png"},
157         inventory_image = "xdecor_cobweb.png",
158         liquid_viscosity = 8,
159         liquidtype = "source",
160         liquid_alternative_flowing = "xdecor:cobweb",
161         liquid_alternative_source = "xdecor:cobweb",
162         liquid_renewable = false,
163         liquid_range = 0,
164         walkable = false,
165         selection_box = {type = "regular"},
166         groups = {snappy=3, liquid=3, flammable=3},
167         sounds = default.node_sound_leaves_defaults()
168 })
169
170 for _, c in pairs({"red"}) do  -- Add more curtains colors simply here
171         xdecor.register("curtain_"..c, {
172                 description = c:gsub("^%l", string.upper).." Curtain",
173                 walkable = false,
174                 tiles = {"wool_white.png^[colorize:"..c..":170"},
175                 inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
176                 wield_image = "wool_white.png^[colorize:"..c..":170",
177                 drawtype = "signlike",
178                 paramtype2 = "wallmounted",
179                 groups = {dig_immediate=3, flammable=3},
180                 selection_box = {type="wallmounted"},
181                 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
182                         minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
183                         return itemstack
184                 end
185         })
186
187         xdecor.register("curtain_open_"..c, {
188                 tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
189                 drawtype = "signlike",
190                 paramtype2 = "wallmounted",
191                 walkable = false,
192                 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
193                 selection_box = {type="wallmounted"},
194                 drop = "xdecor:curtain_"..c,
195                 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
196                         minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
197                         return itemstack
198                 end
199         })
200
201         minetest.register_craft({
202                 output = "xdecor:curtain_"..c.." 4",
203                 recipe = { {"", "wool:"..c, ""},
204                            {"", "wool:"..c, ""} }
205         })
206 end
207
208 xdecor.register("cushion", {
209         description = "Cushion",
210         tiles = {"xdecor_cushion.png"},
211         groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
212         on_place = minetest.rotate_node,
213         node_box = xdecor.nodebox.slab_y(0.5),
214         can_dig = xdecor.sit_dig,
215         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
216                 pos.y = pos.y + 0  -- Sitting position
217                 xdecor.sit(pos, node, clicker, pointed_thing)
218                 return itemstack
219         end
220 })
221
222 xdecor.register("cushion_block", {
223         description = "Cushion Block",
224         tiles = {"xdecor_cushion.png"},
225         groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
226 })
227
228 local function door_access(name) return name:find("prison") end
229 local xdecor_doors = {
230         japanese = {
231                 {"group:wood", "default:paper"},
232                 {"default:paper", "group:wood"},
233                 {"group:wood", "default:paper"} },
234         prison = {
235                 {"xpanes:bar_flat", "xpanes:bar_flat",},
236                 {"xpanes:bar_flat", "xpanes:bar_flat",},
237                 {"xpanes:bar_flat", "xpanes:bar_flat"} },
238         rusty_prison = {
239                 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
240                 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
241                 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"} },
242         screen = {
243                 {"group:wood", "group:wood"},
244                 {"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
245                 {"group:wood", "group:wood"} },
246         slide = {
247                 {"default:paper", "default:paper"},
248                 {"default:paper", "default:paper"},
249                 {"group:wood", "group:wood"} },
250         woodglass = {
251                 {"default:glass", "default:glass"},
252                 {"group:wood", "group:wood"},
253                 {"group:wood", "group:wood"} }
254 }
255
256 for name, recipe in pairs(xdecor_doors) do
257         if not doors.register then break end
258         doors.register(name.."_door", {
259                 tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
260                 description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
261                 inventory_image = "xdecor_"..name.."_door_inv.png",
262                 protected = door_access(name),
263                 groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
264                 recipe = recipe
265         })
266 end
267
268 xdecor.register("enderchest", {
269         description = "Ender Chest",
270         tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
271                  "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
272                  "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
273         groups = {cracky=1, choppy=1},
274         sounds = default.node_sound_stone_defaults(),
275         on_rotate = screwdriver.rotate_simple,
276         on_construct = function(pos)
277                 local meta = minetest.get_meta(pos)
278                 meta:set_string("formspec", [[ size[8,9]
279                                 list[current_player;enderchest;0,0;8,4;]
280                                 list[current_player;main;0,5;8,4;]
281                                 listring[current_player;enderchest]
282                                 listring[current_player;main] ]]
283                                 ..xbg..default.get_hotbar_bg(0,5))
284                 meta:set_string("infotext", "Ender Chest")
285         end
286 })
287
288 minetest.register_on_joinplayer(function(player)
289         local inv = player:get_inventory()
290         inv:set_size("enderchest", 8*4)
291 end)
292
293 xdecor.register("ivy", {
294         description = "Ivy",
295         drawtype = "signlike",
296         walkable = false,
297         climbable = true,
298         groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
299         paramtype2 = "wallmounted",
300         selection_box = {type="wallmounted"},
301         tiles = {"xdecor_ivy.png"},
302         inventory_image = "xdecor_ivy.png",
303         wield_image = "xdecor_ivy.png",
304         sounds = default.node_sound_leaves_defaults()
305 })
306
307 xdecor.register("lantern", {
308         description = "Lantern",
309         light_source = 13,
310         drawtype = "plantlike",
311         inventory_image = "xdecor_lantern_inv.png",
312         wield_image = "xdecor_lantern_inv.png",
313         paramtype2 = "wallmounted",
314         walkable = false,
315         groups = {snappy=3, attached_node=1},
316         tiles = {{name = "xdecor_lantern.png", animation = {type="vertical_frames", length=1.5}}},
317         selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
318 })
319
320 for _, l in pairs({"iron", "wooden"}) do
321         xdecor.register(l.."_lightbox", {
322                 description = l:gsub("^%l", string.upper).." Light Box",
323                 tiles = {"xdecor_"..l.."_lightbox.png"},
324                 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
325                 light_source = 13,
326                 sounds = default.node_sound_glass_defaults()
327         })
328 end
329
330 for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
331                 "rose", "tulip", "viola"}) do
332         xdecor.register("potted_"..f, {
333                 description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
334                 walkable = false,
335                 groups = {snappy=3, flammable=3, plant=1, flower=1},
336                 tiles = {"xdecor_"..f.."_pot.png"},
337                 inventory_image = "xdecor_"..f.."_pot.png",
338                 drawtype = "plantlike",
339                 sounds = default.node_sound_leaves_defaults(),
340                 selection_box = xdecor.nodebox.slab_y(0.3)
341         })
342
343         minetest.register_craft({
344                 output = "xdecor:potted_"..f,
345                 recipe = { {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
346                            {"", "default:clay_brick", ""} }
347         })
348 end
349
350 local painting_box = {
351         type = "wallmounted",
352         wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
353         wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
354         wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
355 }
356
357 xdecor.register("painting_1", {
358         description = "Painting",
359         tiles = {"xdecor_painting_1.png"},
360         inventory_image = "xdecor_painting_empty.png",
361         wield_image = "xdecor_painting_empty.png",
362         paramtype2 = "wallmounted",
363         sunlight_propagates = true,
364         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
365         sounds = default.node_sound_wood_defaults(),
366         node_box = painting_box,
367         node_placement_prediction = "",
368         on_place = function(itemstack, placer, pointed_thing)
369                 local num = math.random(4)
370                 local leftover = minetest.item_place_node(ItemStack("xdecor:painting_"..num), placer, pointed_thing)
371                 if leftover:get_count() == 0 and not minetest.setting_getbool("creative_mode") then
372                         itemstack:take_item()
373                 end
374                 return itemstack
375         end
376 })
377
378 for i = 2, 4 do
379         xdecor.register("painting_"..i, {
380                 tiles = {"xdecor_painting_"..i..".png"},
381                 paramtype2 = "wallmounted",
382                 drop = "xdecor:painting_1",
383                 sunlight_propagates = true,
384                 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1, not_in_creative_inventory=1},
385                 sounds = default.node_sound_wood_defaults(),
386                 node_box = painting_box
387         })
388 end
389
390 xdecor.register("stonepath", {
391         description = "Garden Stone Path",
392         tiles = {"default_stone.png"},
393         groups = {snappy=3},
394         on_rotate = screwdriver.rotate_simple,
395         sounds = default.node_sound_stone_defaults(),
396         sunlight_propagates = true,
397         node_box = xdecor.pixelbox(16, {
398                 {8, 0,  8, 6, .5, 6}, {1,  0, 1, 6, .5, 6},
399                 {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
400         }),
401         selection_box = xdecor.nodebox.slab_y(0.05)
402 })
403
404 local function register_hard_node(name, desc, def)
405         xdecor.register(name, {
406                 description = desc,
407                 tiles = {"xdecor_"..name..".png"},
408                 groups = def.groups or {cracky=1},
409                 sounds = def.sounds or default.node_sound_stone_defaults()
410         })
411 end
412
413 register_hard_node("cactusbrick", "Cactus Brick", {})
414 register_hard_node("coalstone_tile", "Coal Stone Tile", {})
415 register_hard_node("desertstone_tile", "Desert Stone Tile", {})
416 register_hard_node("hard_clay", "Hardened Clay", {})
417 register_hard_node("moonbrick", "Moon Brick", {})
418 register_hard_node("stone_tile", "Stone Tile", {})
419 register_hard_node("stone_rune", "Runestone", {})
420 register_hard_node("packed_ice", "Packed Ice", {
421         groups = {cracky=1, puts_out_fire=1},
422         sounds = default.node_sound_glass_defaults()
423 })
424 register_hard_node("wood_tile", "Wooden Tile", {
425         groups = {choppy=1, wood=1, flammable=2},
426         sounds = default.node_sound_wood_defaults()
427 })
428
429 xdecor.register("table", {
430         description = "Table",
431         tiles = {"xdecor_wood.png"},
432         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
433         sounds = default.node_sound_wood_defaults(),
434         node_box = xdecor.pixelbox(16, {
435                 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
436         })
437 })
438
439 xdecor.register("tatami", {
440         description = "Tatami",
441         tiles = {"xdecor_tatami.png"},
442         wield_image = "xdecor_tatami.png",
443         groups = {snappy=3, flammable=3},
444         sunlight_propagates = true,
445         node_box = xdecor.nodebox.slab_y(0.0625)
446 })
447
448 xdecor.register("trampoline", {
449         description = "Trampoline",
450         tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
451         groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
452         node_box = xdecor.nodebox.slab_y(0.5),
453         sounds = {footstep = {name="xdecor_bouncy", gain=0.8}}
454 })
455
456 xdecor.register("tv", {
457         description = "Television",
458         light_source = 11,
459         groups = {cracky=3, oddly_breakable_by_hand=2},
460         on_rotate = screwdriver.rotate_simple,
461         tiles = {"xdecor_television_left.png^[transformR270",
462                  "xdecor_television_left.png^[transformR90",
463                  "xdecor_television_left.png^[transformFX",
464                  "xdecor_television_left.png", "xdecor_television_back.png",
465                 {name="xdecor_television_front_animated.png",
466                  animation = {type="vertical_frames", length=80.0}} }
467 })
468
469 xdecor.register("woodframed_glass", {
470         description = "Wood Framed Glass",
471         drawtype = "glasslike_framed",
472         sunlight_propagates = true,
473         tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
474         groups = {cracky=2, oddly_breakable_by_hand=1},
475         sounds = default.node_sound_glass_defaults()
476 })
477