1 screwdriver = screwdriver or {}
3 local function register_pane(name, desc, def)
4 xpanes.register_pane(name, {
6 tiles = {"xdecor_"..name..".png"},
9 textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
10 inventory_image = "xdecor_"..name..".png",
11 wield_image = "xdecor_"..name..".png",
13 sounds = def.sounds or default.node_sound_defaults(),
18 register_pane("bamboo_frame", "Bamboo Frame", {
19 groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
20 recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
21 {"default:papyrus", "farming:cotton", "default:papyrus"},
22 {"default:papyrus", "default:papyrus", "default:papyrus"}}
25 register_pane("chainlink", "Chainlink", {
26 groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
27 recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
28 {"", "default:steel_ingot", ""},
29 {"default:steel_ingot", "", "default:steel_ingot"}}
32 register_pane("rusty_bar", "Rusty Iron Bars", {
33 sounds = default.node_sound_stone_defaults(),
34 groups = {cracky=2, pane=1},
35 recipe = {{"", "default:dirt", ""},
36 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
37 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
40 register_pane("wood_frame", "Wood Frame", {
41 sounds = default.node_sound_wood_defaults(),
42 groups = {choppy=2, pane=1, flammable=2},
43 recipe = {{"group:wood", "group:stick", "group:wood"},
44 {"group:stick", "group:stick", "group:stick"},
45 {"group:wood", "group:stick", "group:wood"}}
48 xdecor.register("baricade", {
49 description = "Baricade",
50 drawtype = "plantlike",
51 paramtype2 = "facedir",
52 inventory_image = "xdecor_baricade.png",
53 tiles = {"xdecor_baricade.png"},
54 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
55 damage_per_second = 4,
56 selection_box = xdecor.nodebox.slab_y(0.3),
57 collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
60 xdecor.register("barrel", {
61 description = "Barrel",
62 tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
63 on_place = minetest.rotate_node,
64 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
65 sounds = default.node_sound_wood_defaults()
68 local function register_storage(name, desc, def)
69 xdecor.register(name, {
71 inventory = {size=def.inv_size or 24},
74 node_box = def.node_box,
75 on_rotate = def.on_rotate,
76 on_place = def.on_place,
77 groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
78 sounds = default.node_sound_wood_defaults()
82 register_storage("cabinet", "Wooden Cabinet", {
83 on_rotate = screwdriver.rotate_simple,
84 tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
85 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
86 "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
89 register_storage("cabinet_half", "Half Wooden Cabinet", {
91 node_box = xdecor.nodebox.slab_y(0.5, 0.5),
92 on_rotate = screwdriver.rotate_simple,
93 tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
94 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
95 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
98 register_storage("empty_shelf", "Empty Shelf", {
99 on_rotate = screwdriver.rotate_simple,
100 tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
101 "default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
104 register_storage("multishelf", "Multi Shelf", {
105 on_rotate = screwdriver.rotate_simple,
106 tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
107 "default_wood.png", "default_wood.png^xdecor_multishelf.png"},
110 xdecor.register("candle", {
111 description = "Candle",
113 drawtype = "torchlike",
114 inventory_image = "xdecor_candle_inv.png",
115 wield_image = "xdecor_candle_wield.png",
116 paramtype2 = "wallmounted",
118 groups = {dig_immediate=3, attached_node=1},
119 tiles = {{name = "xdecor_candle_floor.png",
120 animation = {type="vertical_frames", length=1.5}},
121 {name = "xdecor_candle_floor.png",
122 animation = {type="vertical_frames", length=1.5}},
123 {name = "xdecor_candle_wall.png",
124 animation = {type="vertical_frames", length=1.5}}
127 type = "wallmounted",
128 wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
129 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
130 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
134 xdecor.register("chair", {
135 description = "Chair",
136 tiles = {"xdecor_wood.png"},
137 sounds = default.node_sound_wood_defaults(),
138 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
139 on_rotate = screwdriver.rotate_simple,
140 node_box = xdecor.pixelbox(16, {
141 {3, 0, 11, 2, 16, 2}, {11, 0, 11, 2, 16, 2},
142 {5, 9, 11.5, 6, 6, 1}, {3, 0, 3, 2, 6, 2},
143 {11, 0, 3, 2, 6, 2}, {3, 6, 3, 10, 2, 8}
145 can_dig = xdecor.sit_dig,
146 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
147 pos.y = pos.y + 0 -- Sitting position
148 xdecor.sit(pos, node, clicker, pointed_thing)
153 xdecor.register("cobweb", {
154 description = "Cobweb",
155 drawtype = "plantlike",
156 tiles = {"xdecor_cobweb.png"},
157 inventory_image = "xdecor_cobweb.png",
158 liquid_viscosity = 8,
159 liquidtype = "source",
160 liquid_alternative_flowing = "xdecor:cobweb",
161 liquid_alternative_source = "xdecor:cobweb",
162 liquid_renewable = false,
165 selection_box = {type = "regular"},
166 groups = {snappy=3, liquid=3, flammable=3},
167 sounds = default.node_sound_leaves_defaults()
170 for _, c in pairs({"red"}) do -- Add more curtains colors simply here
171 xdecor.register("curtain_"..c, {
172 description = c:gsub("^%l", string.upper).." Curtain",
174 tiles = {"wool_white.png^[colorize:"..c..":170"},
175 inventory_image = "wool_white.png^[colorize:"..c..
176 ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
177 wield_image = "wool_white.png^[colorize:"..c..":170",
178 drawtype = "signlike",
179 paramtype2 = "wallmounted",
180 groups = {dig_immediate=3, flammable=3},
181 selection_box = {type="wallmounted"},
182 on_rightclick = function(pos, node, _, itemstack)
183 minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
188 xdecor.register("curtain_open_"..c, {
189 tiles = {"wool_white.png^[colorize:"..c..
190 ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
191 drawtype = "signlike",
192 paramtype2 = "wallmounted",
194 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
195 selection_box = {type="wallmounted"},
196 drop = "xdecor:curtain_"..c,
197 on_rightclick = function(pos, node, _, itemstack)
198 minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
203 minetest.register_craft({
204 output = "xdecor:curtain_"..c.." 4",
205 recipe = {{"", "wool:"..c, ""},
206 {"", "wool:"..c, ""}}
210 xdecor.register("cushion", {
211 description = "Cushion",
212 tiles = {"xdecor_cushion.png"},
213 groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
214 on_place = minetest.rotate_node,
215 node_box = xdecor.nodebox.slab_y(0.5),
216 can_dig = xdecor.sit_dig,
217 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
218 pos.y = pos.y + 0 -- Sitting position
219 xdecor.sit(pos, node, clicker, pointed_thing)
224 xdecor.register("cushion_block", {
225 description = "Cushion Block",
226 tiles = {"xdecor_cushion.png"},
227 groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
230 local function door_access(name)
231 return name:find("prison")
234 local xdecor_doors = {
236 {"group:wood", "default:paper"},
237 {"default:paper", "group:wood"},
238 {"group:wood", "default:paper"} },
240 {"xpanes:bar_flat", "xpanes:bar_flat",},
241 {"xpanes:bar_flat", "xpanes:bar_flat",},
242 {"xpanes:bar_flat", "xpanes:bar_flat"} },
244 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
245 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
246 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"} },
248 {"group:wood", "group:wood"},
249 {"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
250 {"group:wood", "group:wood"} },
252 {"default:paper", "default:paper"},
253 {"default:paper", "default:paper"},
254 {"group:wood", "group:wood"} },
256 {"default:glass", "default:glass"},
257 {"group:wood", "group:wood"},
258 {"group:wood", "group:wood"} }
261 for name, recipe in pairs(xdecor_doors) do
262 if not doors.register then break end
263 doors.register(name.."_door", {
264 tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
265 description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
266 inventory_image = "xdecor_"..name.."_door_inv.png",
267 protected = door_access(name),
268 groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
273 xdecor.register("enderchest", {
274 description = "Ender Chest",
275 tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
276 "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
277 "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
278 groups = {cracky=1, choppy=1},
279 sounds = default.node_sound_stone_defaults(),
280 on_rotate = screwdriver.rotate_simple,
281 on_construct = function(pos)
282 local meta = minetest.get_meta(pos)
283 meta:set_string("formspec", [[ size[8,9]
284 list[current_player;enderchest;0,0;8,4;]
285 list[current_player;main;0,5;8,4;]
286 listring[current_player;enderchest]
287 listring[current_player;main] ]]
288 ..xbg..default.get_hotbar_bg(0,5))
289 meta:set_string("infotext", "Ender Chest")
293 minetest.register_on_joinplayer(function(player)
294 local inv = player:get_inventory()
295 inv:set_size("enderchest", 8*4)
298 xdecor.register("ivy", {
300 drawtype = "signlike",
303 groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
304 paramtype2 = "wallmounted",
305 selection_box = {type="wallmounted"},
306 tiles = {"xdecor_ivy.png"},
307 inventory_image = "xdecor_ivy.png",
308 wield_image = "xdecor_ivy.png",
309 sounds = default.node_sound_leaves_defaults()
312 xdecor.register("lantern", {
313 description = "Lantern",
315 drawtype = "plantlike",
316 inventory_image = "xdecor_lantern_inv.png",
317 wield_image = "xdecor_lantern_inv.png",
318 paramtype2 = "wallmounted",
320 groups = {snappy=3, attached_node=1},
321 tiles = {{name="xdecor_lantern.png", animation={type="vertical_frames", length=1.5}}},
322 selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
325 for _, l in pairs({"iron", "wooden"}) do
326 xdecor.register(l.."_lightbox", {
327 description = l:gsub("^%l", string.upper).." Light Box",
328 tiles = {"xdecor_"..l.."_lightbox.png"},
329 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
331 sounds = default.node_sound_glass_defaults()
335 for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
336 "rose", "tulip", "viola"}) do
337 xdecor.register("potted_"..f, {
338 description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
340 groups = {snappy=3, flammable=3, plant=1, flower=1},
341 tiles = {"xdecor_"..f.."_pot.png"},
342 inventory_image = "xdecor_"..f.."_pot.png",
343 drawtype = "plantlike",
344 sounds = default.node_sound_leaves_defaults(),
345 selection_box = xdecor.nodebox.slab_y(0.3)
348 minetest.register_craft({
349 output = "xdecor:potted_"..f,
350 recipe = {{"default:clay_brick", "flowers:"..f,
351 "default:clay_brick"}, {"", "default:clay_brick", ""}}
355 local painting_box = {
356 type = "wallmounted",
357 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
358 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
359 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
362 xdecor.register("painting_1", {
363 description = "Painting",
364 tiles = {"xdecor_painting_1.png"},
365 inventory_image = "xdecor_painting_empty.png",
366 wield_image = "xdecor_painting_empty.png",
367 paramtype2 = "wallmounted",
368 sunlight_propagates = true,
369 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
370 sounds = default.node_sound_wood_defaults(),
371 node_box = painting_box,
372 node_placement_prediction = "",
373 on_place = function(itemstack, placer, pointed_thing)
374 local num = math.random(4)
375 local leftover = minetest.item_place_node(
376 ItemStack("xdecor:painting_"..num), placer, pointed_thing)
377 if leftover:get_count() == 0 and
378 not minetest.setting_getbool("creative_mode") then
379 itemstack:take_item()
386 xdecor.register("painting_"..i, {
387 tiles = {"xdecor_painting_"..i..".png"},
388 paramtype2 = "wallmounted",
389 drop = "xdecor:painting_1",
390 sunlight_propagates = true,
391 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2,
392 attached_node=1, not_in_creative_inventory=1},
393 sounds = default.node_sound_wood_defaults(),
394 node_box = painting_box
398 xdecor.register("stonepath", {
399 description = "Garden Stone Path",
400 tiles = {"default_stone.png"},
402 on_rotate = screwdriver.rotate_simple,
403 sounds = default.node_sound_stone_defaults(),
404 sunlight_propagates = true,
405 node_box = xdecor.pixelbox(16, {
406 {8, 0, 8, 6, .5, 6}, {1, 0, 1, 6, .5, 6},
407 {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
409 selection_box = xdecor.nodebox.slab_y(0.05)
412 local function register_hard_node(name, desc, def)
414 xdecor.register(name, {
416 tiles = {"xdecor_"..name..".png"},
417 groups = def.groups or {cracky=1},
418 sounds = def.sounds or default.node_sound_stone_defaults()
422 register_hard_node("cactusbrick", "Cactus Brick")
423 register_hard_node("coalstone_tile", "Coal Stone Tile")
424 register_hard_node("desertstone_tile", "Desert Stone Tile")
425 register_hard_node("hard_clay", "Hardened Clay")
426 register_hard_node("moonbrick", "Moon Brick")
427 register_hard_node("stone_tile", "Stone Tile")
428 register_hard_node("stone_rune", "Runestone")
429 register_hard_node("packed_ice", "Packed Ice", {
430 groups = {cracky=1, puts_out_fire=1},
431 sounds = default.node_sound_glass_defaults()
433 register_hard_node("wood_tile", "Wooden Tile", {
434 groups = {choppy=1, wood=1, flammable=2},
435 sounds = default.node_sound_wood_defaults()
438 xdecor.register("table", {
439 description = "Table",
440 tiles = {"xdecor_wood.png"},
441 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
442 sounds = default.node_sound_wood_defaults(),
443 node_box = xdecor.pixelbox(16, {
444 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
448 xdecor.register("tatami", {
449 description = "Tatami",
450 tiles = {"xdecor_tatami.png"},
451 wield_image = "xdecor_tatami.png",
452 groups = {snappy=3, flammable=3},
453 sunlight_propagates = true,
454 node_box = xdecor.nodebox.slab_y(0.0625)
457 xdecor.register("trampoline", {
458 description = "Trampoline",
459 tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
460 groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
461 node_box = xdecor.nodebox.slab_y(0.5),
462 sounds = {footstep = {name="xdecor_bouncy", gain=0.8}}
465 xdecor.register("tv", {
466 description = "Television",
468 groups = {cracky=3, oddly_breakable_by_hand=2},
469 on_rotate = screwdriver.rotate_simple,
470 tiles = {"xdecor_television_left.png^[transformR270",
471 "xdecor_television_left.png^[transformR90",
472 "xdecor_television_left.png^[transformFX",
473 "xdecor_television_left.png", "xdecor_television_back.png",
474 {name="xdecor_television_front_animated.png",
475 animation = {type="vertical_frames", length=80.0}} }
478 xdecor.register("woodframed_glass", {
479 description = "Wood Framed Glass",
480 drawtype = "glasslike_framed",
481 sunlight_propagates = true,
482 tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
483 groups = {cracky=2, oddly_breakable_by_hand=1},
484 sounds = default.node_sound_glass_defaults()