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1 screwdriver = screwdriver or {}
2
3 local function register_pane(name, desc, def)
4         xpanes.register_pane(name, {
5                 description = desc,
6                 tiles = {"xdecor_"..name..".png"},
7                 drawtype = "airlike",
8                 paramtype = "light",
9                 textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
10                 inventory_image = "xdecor_"..name..".png",
11                 wield_image = "xdecor_"..name..".png",
12                 groups = def.groups,
13                 sounds = def.sounds or default.node_sound_defaults(),
14                 recipe = def.recipe
15         })
16 end
17
18 register_pane("bamboo_frame", "Bamboo Frame", {
19         groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
20         recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
21                   {"default:papyrus", "farming:cotton",  "default:papyrus"},
22                   {"default:papyrus", "default:papyrus", "default:papyrus"}}
23 })
24
25 register_pane("chainlink", "Chainlink", {
26         groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
27         recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
28                   {"", "default:steel_ingot", ""},
29                   {"default:steel_ingot", "", "default:steel_ingot"}}
30 })
31
32 register_pane("rusty_bar", "Rusty Iron Bars", {
33         sounds = default.node_sound_stone_defaults(),
34         groups = {cracky=2, pane=1},
35         recipe = {{"", "default:dirt", ""},
36                   {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
37                   {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
38 })
39
40 register_pane("wood_frame", "Wood Frame", {
41         sounds = default.node_sound_wood_defaults(),
42         groups = {choppy=2, pane=1, flammable=2},
43         recipe = {{"group:wood", "group:stick", "group:wood"},
44                   {"group:stick", "group:stick", "group:stick"},
45                   {"group:wood", "group:stick", "group:wood"}}
46 })
47
48 xdecor.register("baricade", {
49         description = "Baricade",
50         drawtype = "plantlike",
51         paramtype2 = "facedir",
52         inventory_image = "xdecor_baricade.png",
53         tiles = {"xdecor_baricade.png"},
54         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
55         damage_per_second = 4,
56         selection_box = xdecor.nodebox.slab_y(0.3),
57         collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
58 })
59
60 xdecor.register("barrel", {
61         description = "Barrel",
62         tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
63         on_place = minetest.rotate_node,
64         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
65         sounds = default.node_sound_wood_defaults()
66 })
67
68 local function register_storage(name, desc, def)
69         xdecor.register(name, {
70                 description = desc,
71                 inventory = {size=def.inv_size or 24},
72                 infotext = desc,
73                 tiles = def.tiles,
74                 node_box = def.node_box,
75                 on_rotate = def.on_rotate,
76                 on_place = def.on_place,
77                 groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
78                 sounds = default.node_sound_wood_defaults()
79         })
80 end
81
82 register_storage("cabinet", "Wooden Cabinet", {
83         on_rotate = screwdriver.rotate_simple,
84         tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
85                  "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
86                  "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
87 })
88
89 register_storage("cabinet_half", "Half Wooden Cabinet", {
90         inv_size = 8,
91         node_box = xdecor.nodebox.slab_y(0.5, 0.5),
92         on_rotate = screwdriver.rotate_simple,
93         tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
94                  "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
95                  "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
96 })
97
98 register_storage("empty_shelf", "Empty Shelf", {
99         on_rotate = screwdriver.rotate_simple,
100         tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
101                  "default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
102 })
103
104 register_storage("multishelf", "Multi Shelf", {
105         on_rotate = screwdriver.rotate_simple,
106         tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
107                  "default_wood.png", "default_wood.png^xdecor_multishelf.png"},
108 })
109
110 xdecor.register("candle", {
111         description = "Candle",
112         light_source = 12,
113         drawtype = "torchlike",
114         inventory_image = "xdecor_candle_inv.png",
115         wield_image = "xdecor_candle_wield.png",
116         paramtype2 = "wallmounted",
117         walkable = false,
118         groups = {dig_immediate=3, attached_node=1},
119         tiles = {{name = "xdecor_candle_floor.png",
120                         animation = {type="vertical_frames", length=1.5}},
121                 {name = "xdecor_candle_floor.png",
122                         animation = {type="vertical_frames", length=1.5}},
123                 {name = "xdecor_candle_wall.png",
124                         animation = {type="vertical_frames", length=1.5}}
125         },
126         selection_box = {
127                 type = "wallmounted",
128                 wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
129                 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
130                 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
131         }
132 })
133
134 xdecor.register("chair", {
135         description = "Chair",
136         tiles = {"xdecor_wood.png"},
137         sounds = default.node_sound_wood_defaults(),
138         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
139         on_rotate = screwdriver.rotate_simple,
140         node_box = xdecor.pixelbox(16, {
141                 {3,  0, 11,   2, 16, 2}, {11, 0, 11,  2, 16, 2},
142                 {5,  9, 11.5, 6,  6, 1}, {3,  0,  3,  2,  6, 2},
143                 {11, 0,  3,   2,  6, 2}, {3,  6,  3, 10, 2, 8}
144         }),
145         can_dig = xdecor.sit_dig,
146         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
147                 pos.y = pos.y + 0  -- Sitting position
148                 xdecor.sit(pos, node, clicker, pointed_thing)
149                 return itemstack
150         end
151 })
152
153 xdecor.register("cobweb", {
154         description = "Cobweb",
155         drawtype = "plantlike",
156         tiles = {"xdecor_cobweb.png"},
157         inventory_image = "xdecor_cobweb.png",
158         liquid_viscosity = 8,
159         liquidtype = "source",
160         liquid_alternative_flowing = "xdecor:cobweb",
161         liquid_alternative_source = "xdecor:cobweb",
162         liquid_renewable = false,
163         liquid_range = 0,
164         walkable = false,
165         selection_box = {type = "regular"},
166         groups = {snappy=3, liquid=3, flammable=3},
167         sounds = default.node_sound_leaves_defaults()
168 })
169
170 local curtain_colors = {
171         "red",
172 }
173
174 for _, c in pairs(curtain_colors) do
175         xdecor.register("curtain_"..c, {
176                 description = c:gsub("^%l", string.upper).." Curtain",
177                 walkable = false,
178                 tiles = {"wool_white.png"},
179                 color = c,
180                 inventory_image = "wool_white.png^[colorize:"..c..
181                         ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
182                 wield_image = "wool_white.png^[colorize:"..c..":170",
183                 drawtype = "signlike",
184                 paramtype2 = "colorwallmounted",
185                 groups = {dig_immediate=3, flammable=3},
186                 selection_box = {type="wallmounted"},
187                 on_rightclick = function(pos, node, _, itemstack)
188                         minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
189                         return itemstack
190                 end
191         })
192
193         xdecor.register("curtain_open_"..c, {
194                 tiles = {"wool_white.png^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
195                 color = c,
196                 drawtype = "signlike",
197                 paramtype2 = "colorwallmounted",
198                 walkable = false,
199                 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
200                 selection_box = {type="wallmounted"},
201                 drop = "xdecor:curtain_"..c,
202                 on_rightclick = function(pos, node, _, itemstack)
203                         minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
204                         return itemstack
205                 end
206         })
207
208         minetest.register_craft({
209                 output = "xdecor:curtain_"..c.." 4",
210                 recipe = {{"", "wool:"..c, ""},
211                           {"", "wool:"..c, ""}}
212         })
213 end
214
215 xdecor.register("cushion", {
216         description = "Cushion",
217         tiles = {"xdecor_cushion.png"},
218         groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
219         on_place = minetest.rotate_node,
220         node_box = xdecor.nodebox.slab_y(0.5),
221         can_dig = xdecor.sit_dig,
222         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
223                 pos.y = pos.y + 0  -- Sitting position
224                 xdecor.sit(pos, node, clicker, pointed_thing)
225                 return itemstack
226         end
227 })
228
229 xdecor.register("cushion_block", {
230         description = "Cushion Block",
231         tiles = {"xdecor_cushion.png"},
232         groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
233 })
234
235 local function door_access(name)
236         return name:find("prison")
237 end
238
239 local xdecor_doors = {
240         japanese = {
241                 {"group:wood", "default:paper"},
242                 {"default:paper", "group:wood"},
243                 {"group:wood", "default:paper"} },
244         prison = {
245                 {"xpanes:bar_flat", "xpanes:bar_flat",},
246                 {"xpanes:bar_flat", "xpanes:bar_flat",},
247                 {"xpanes:bar_flat", "xpanes:bar_flat"} },
248         rusty_prison = {
249                 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
250                 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
251                 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"} },
252         screen = {
253                 {"group:wood", "group:wood"},
254                 {"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
255                 {"group:wood", "group:wood"} },
256         slide = {
257                 {"default:paper", "default:paper"},
258                 {"default:paper", "default:paper"},
259                 {"group:wood", "group:wood"} },
260         woodglass = {
261                 {"default:glass", "default:glass"},
262                 {"group:wood", "group:wood"},
263                 {"group:wood", "group:wood"} }
264 }
265
266 local mesecons_register
267 if minetest.global_exists("mesecon") then
268         mesecons_register = { effector = {
269                 action_on = function(pos, node)
270                         local door = doors.get(pos)
271                         if door then
272                                 door:open()
273                         end
274                 end,
275                 action_off = function(pos, node)
276                         local door = doors.get(pos)
277                         if door then
278                                 door:close()
279                         end
280                 end,
281                 rules = mesecon.rules.pplate
282         }}
283 end
284
285 for name, recipe in pairs(xdecor_doors) do
286         if not doors.register then break end
287         doors.register(name.."_door", {
288                 tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
289                 description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
290                 inventory_image = "xdecor_"..name.."_door_inv.png",
291                 protected = door_access(name),
292                 groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
293                 recipe = recipe,
294                 mesecons = mesecons_register
295         })
296 end
297
298 xdecor.register("enderchest", {
299         description = "Ender Chest",
300         tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
301                  "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
302                  "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
303         groups = {cracky=1, choppy=1},
304         sounds = default.node_sound_stone_defaults(),
305         on_rotate = screwdriver.rotate_simple,
306         on_construct = function(pos)
307                 local meta = minetest.get_meta(pos)
308                 meta:set_string("formspec", [[ size[8,9]
309                                 list[current_player;enderchest;0,0;8,4;]
310                                 list[current_player;main;0,5;8,4;]
311                                 listring[current_player;enderchest]
312                                 listring[current_player;main] ]]
313                                 ..xbg..default.get_hotbar_bg(0,5))
314                 meta:set_string("infotext", "Ender Chest")
315         end
316 })
317
318 minetest.register_on_joinplayer(function(player)
319         local inv = player:get_inventory()
320         inv:set_size("enderchest", 8*4)
321 end)
322
323 xdecor.register("ivy", {
324         description = "Ivy",
325         drawtype = "signlike",
326         walkable = false,
327         climbable = true,
328         groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
329         paramtype2 = "wallmounted",
330         selection_box = {type="wallmounted"},
331         tiles = {"xdecor_ivy.png"},
332         inventory_image = "xdecor_ivy.png",
333         wield_image = "xdecor_ivy.png",
334         sounds = default.node_sound_leaves_defaults()
335 })
336
337 xdecor.register("lantern", {
338         description = "Lantern",
339         light_source = 13,
340         drawtype = "plantlike",
341         inventory_image = "xdecor_lantern_inv.png",
342         wield_image = "xdecor_lantern_inv.png",
343         paramtype2 = "wallmounted",
344         walkable = false,
345         groups = {snappy=3, attached_node=1},
346         tiles = {{name="xdecor_lantern.png", animation={type="vertical_frames", length=1.5}}},
347         selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
348 })
349
350 for _, l in pairs({"iron", "wooden"}) do
351         xdecor.register(l.."_lightbox", {
352                 description = l:gsub("^%l", string.upper).." Light Box",
353                 tiles = {"xdecor_"..l.."_lightbox.png"},
354                 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
355                 light_source = 13,
356                 sounds = default.node_sound_glass_defaults()
357         })
358 end
359
360 for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
361                 "rose", "tulip", "viola"}) do
362         xdecor.register("potted_"..f, {
363                 description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
364                 walkable = false,
365                 groups = {snappy=3, flammable=3, plant=1, flower=1},
366                 tiles = {"xdecor_"..f.."_pot.png"},
367                 inventory_image = "xdecor_"..f.."_pot.png",
368                 drawtype = "plantlike",
369                 sounds = default.node_sound_leaves_defaults(),
370                 selection_box = xdecor.nodebox.slab_y(0.3)
371         })
372
373         minetest.register_craft({
374                 output = "xdecor:potted_"..f,
375                 recipe = {{"default:clay_brick", "flowers:"..f,
376                            "default:clay_brick"}, {"", "default:clay_brick", ""}}
377         })
378 end
379
380 local painting_box = {
381         type = "wallmounted",
382         wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
383         wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
384         wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
385 }
386
387 xdecor.register("painting_1", {
388         description = "Painting",
389         tiles = {"xdecor_painting_1.png"},
390         inventory_image = "xdecor_painting_empty.png",
391         wield_image = "xdecor_painting_empty.png",
392         paramtype2 = "wallmounted",
393         sunlight_propagates = true,
394         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
395         sounds = default.node_sound_wood_defaults(),
396         node_box = painting_box,
397         node_placement_prediction = "",
398         on_place = function(itemstack, placer, pointed_thing)
399                 local num = math.random(4)
400                 local leftover = minetest.item_place_node(
401                         ItemStack("xdecor:painting_"..num), placer, pointed_thing)
402                 if leftover:get_count() == 0 and
403                                 not minetest.setting_getbool("creative_mode") then
404                         itemstack:take_item()
405                 end
406                 return itemstack
407         end
408 })
409
410 for i = 2, 4 do
411         xdecor.register("painting_"..i, {
412                 tiles = {"xdecor_painting_"..i..".png"},
413                 paramtype2 = "wallmounted",
414                 drop = "xdecor:painting_1",
415                 sunlight_propagates = true,
416                 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2,
417                           attached_node=1, not_in_creative_inventory=1},
418                 sounds = default.node_sound_wood_defaults(),
419                 node_box = painting_box
420         })
421 end
422
423 xdecor.register("stonepath", {
424         description = "Garden Stone Path",
425         tiles = {"default_stone.png"},
426         groups = {snappy=3},
427         on_rotate = screwdriver.rotate_simple,
428         sounds = default.node_sound_stone_defaults(),
429         sunlight_propagates = true,
430         node_box = xdecor.pixelbox(16, {
431                 {8, 0,  8, 6, .5, 6}, {1,  0, 1, 6, .5, 6},
432                 {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
433         }),
434         selection_box = xdecor.nodebox.slab_y(0.05)
435 })
436
437 local function register_hard_node(name, desc, def)
438         def = def or {}
439         xdecor.register(name, {
440                 description = desc,
441                 tiles = {"xdecor_"..name..".png"},
442                 groups = def.groups or {cracky=1},
443                 sounds = def.sounds or default.node_sound_stone_defaults()
444         })
445 end
446
447 register_hard_node("cactusbrick", "Cactus Brick")
448 register_hard_node("coalstone_tile", "Coal Stone Tile")
449 register_hard_node("desertstone_tile", "Desert Stone Tile")
450 register_hard_node("hard_clay", "Hardened Clay")
451 register_hard_node("moonbrick", "Moon Brick")
452 register_hard_node("stone_tile", "Stone Tile")
453 register_hard_node("stone_rune", "Runestone")
454 register_hard_node("packed_ice", "Packed Ice", {
455         groups = {cracky=1, puts_out_fire=1, slippery=3},
456         sounds = default.node_sound_glass_defaults()
457 })
458 register_hard_node("wood_tile", "Wooden Tile", {
459         groups = {choppy=1, wood=1, flammable=2},
460         sounds = default.node_sound_wood_defaults()
461 })
462
463 xdecor.register("table", {
464         description = "Table",
465         tiles = {"xdecor_wood.png"},
466         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
467         sounds = default.node_sound_wood_defaults(),
468         node_box = xdecor.pixelbox(16, {
469                 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
470         })
471 })
472
473 xdecor.register("tatami", {
474         description = "Tatami",
475         tiles = {"xdecor_tatami.png"},
476         wield_image = "xdecor_tatami.png",
477         groups = {snappy=3, flammable=3},
478         sunlight_propagates = true,
479         node_box = xdecor.nodebox.slab_y(0.0625)
480 })
481
482 xdecor.register("trampoline", {
483         description = "Trampoline",
484         tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
485         groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
486         node_box = xdecor.nodebox.slab_y(0.5),
487         sounds = {footstep = {name="xdecor_bouncy", gain=0.8}}
488 })
489
490 xdecor.register("tv", {
491         description = "Television",
492         light_source = 11,
493         groups = {cracky=3, oddly_breakable_by_hand=2},
494         on_rotate = screwdriver.rotate_simple,
495         tiles = {"xdecor_television_left.png^[transformR270",
496                  "xdecor_television_left.png^[transformR90",
497                  "xdecor_television_left.png^[transformFX",
498                  "xdecor_television_left.png", "xdecor_television_back.png",
499                 {name="xdecor_television_front_animated.png",
500                  animation = {type="vertical_frames", length=80.0}} }
501 })
502
503 xdecor.register("woodframed_glass", {
504         description = "Wood Framed Glass",
505         drawtype = "glasslike_framed",
506         sunlight_propagates = true,
507         tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
508         groups = {cracky=2, oddly_breakable_by_hand=1},
509         sounds = default.node_sound_glass_defaults()
510 })