]> git.lizzy.rs Git - xdecor.git/blob - src/nodes.lua
Alias empty shelf if moreblocks is enabled (#108)
[xdecor.git] / src / nodes.lua
1 screwdriver = screwdriver or {}
2
3 local function register_pane(name, desc, def)
4         xpanes.register_pane(name, {
5                 description = desc,
6                 tiles = {"xdecor_"..name..".png"},
7                 drawtype = "airlike",
8                 paramtype = "light",
9                 textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
10                 inventory_image = "xdecor_"..name..".png",
11                 wield_image = "xdecor_"..name..".png",
12                 groups = def.groups,
13                 sounds = def.sounds or default.node_sound_defaults(),
14                 recipe = def.recipe
15         })
16 end
17
18 register_pane("bamboo_frame", "Bamboo Frame", {
19         groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
20         recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
21                   {"default:papyrus", "farming:cotton",  "default:papyrus"},
22                   {"default:papyrus", "default:papyrus", "default:papyrus"}}
23 })
24
25 register_pane("chainlink", "Chainlink", {
26         groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
27         recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
28                   {"", "default:steel_ingot", ""},
29                   {"default:steel_ingot", "", "default:steel_ingot"}}
30 })
31
32 register_pane("rusty_bar", "Rusty Iron Bars", {
33         sounds = default.node_sound_stone_defaults(),
34         groups = {cracky=2, pane=1},
35         recipe = {{"", "default:dirt", ""},
36                   {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
37                   {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
38 })
39
40 register_pane("wood_frame", "Wood Frame", {
41         sounds = default.node_sound_wood_defaults(),
42         groups = {choppy=2, pane=1, flammable=2},
43         recipe = {{"group:wood", "group:stick", "group:wood"},
44                   {"group:stick", "group:stick", "group:stick"},
45                   {"group:wood", "group:stick", "group:wood"}}
46 })
47
48 xdecor.register("baricade", {
49         description = "Baricade",
50         drawtype = "plantlike",
51         paramtype2 = "facedir",
52         inventory_image = "xdecor_baricade.png",
53         tiles = {"xdecor_baricade.png"},
54         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
55         damage_per_second = 4,
56         selection_box = xdecor.nodebox.slab_y(0.3),
57         collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
58 })
59
60 xdecor.register("barrel", {
61         description = "Barrel",
62         tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
63         on_place = minetest.rotate_node,
64         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
65         sounds = default.node_sound_wood_defaults()
66 })
67
68 local function register_storage(name, desc, def)
69         xdecor.register(name, {
70                 description = desc,
71                 inventory = {size=def.inv_size or 24},
72                 infotext = desc,
73                 tiles = def.tiles,
74                 node_box = def.node_box,
75                 on_rotate = def.on_rotate,
76                 on_place = def.on_place,
77                 groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
78                 sounds = default.node_sound_wood_defaults()
79         })
80 end
81
82 register_storage("cabinet", "Wooden Cabinet", {
83         on_rotate = screwdriver.rotate_simple,
84         tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
85                  "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
86                  "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
87 })
88
89 register_storage("cabinet_half", "Half Wooden Cabinet", {
90         inv_size = 8,
91         node_box = xdecor.nodebox.slab_y(0.5, 0.5),
92         on_rotate = screwdriver.rotate_simple,
93         tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
94                  "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
95                  "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
96 })
97
98 if minetest.get_modpath("moreblocks") then
99         minetest.register_alias("xdecor:empty_shelf", "moreblocks:empty_shelf")
100 else
101         register_storage("empty_shelf", "Empty Shelf", {
102                 on_rotate = screwdriver.rotate_simple,
103                 tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
104                          "default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
105         })
106 end
107
108 register_storage("multishelf", "Multi Shelf", {
109         on_rotate = screwdriver.rotate_simple,
110         tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
111                  "default_wood.png", "default_wood.png^xdecor_multishelf.png"},
112 })
113
114 xdecor.register("candle", {
115         description = "Candle",
116         light_source = 12,
117         drawtype = "torchlike",
118         inventory_image = "xdecor_candle_inv.png",
119         wield_image = "xdecor_candle_wield.png",
120         paramtype2 = "wallmounted",
121         walkable = false,
122         groups = {dig_immediate=3, attached_node=1},
123         tiles = {{name = "xdecor_candle_floor.png",
124                         animation = {type="vertical_frames", length=1.5}},
125                 {name = "xdecor_candle_floor.png",
126                         animation = {type="vertical_frames", length=1.5}},
127                 {name = "xdecor_candle_wall.png",
128                         animation = {type="vertical_frames", length=1.5}}
129         },
130         selection_box = {
131                 type = "wallmounted",
132                 wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
133                 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
134                 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
135         }
136 })
137
138 xdecor.register("chair", {
139         description = "Chair",
140         tiles = {"xdecor_wood.png"},
141         sounds = default.node_sound_wood_defaults(),
142         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
143         on_rotate = screwdriver.rotate_simple,
144         node_box = xdecor.pixelbox(16, {
145                 {3,  0, 11,   2, 16, 2}, {11, 0, 11,  2, 16, 2},
146                 {5,  9, 11.5, 6,  6, 1}, {3,  0,  3,  2,  6, 2},
147                 {11, 0,  3,   2,  6, 2}, {3,  6,  3, 10, 2, 8}
148         }),
149         can_dig = xdecor.sit_dig,
150         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
151                 pos.y = pos.y + 0  -- Sitting position
152                 xdecor.sit(pos, node, clicker, pointed_thing)
153                 return itemstack
154         end
155 })
156
157 xdecor.register("cobweb", {
158         description = "Cobweb",
159         drawtype = "plantlike",
160         tiles = {"xdecor_cobweb.png"},
161         inventory_image = "xdecor_cobweb.png",
162         liquid_viscosity = 8,
163         liquidtype = "source",
164         liquid_alternative_flowing = "xdecor:cobweb",
165         liquid_alternative_source = "xdecor:cobweb",
166         liquid_renewable = false,
167         liquid_range = 0,
168         walkable = false,
169         selection_box = {type = "regular"},
170         groups = {snappy=3, liquid=3, flammable=3},
171         sounds = default.node_sound_leaves_defaults()
172 })
173
174 local curtain_colors = {
175         "red",
176 }
177
178 for _, c in pairs(curtain_colors) do
179         xdecor.register("curtain_"..c, {
180                 description = c:gsub("^%l", string.upper).." Curtain",
181                 walkable = false,
182                 tiles = {"wool_white.png"},
183                 color = c,
184                 inventory_image = "wool_white.png^[colorize:"..c..
185                         ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
186                 wield_image = "wool_white.png^[colorize:"..c..":170",
187                 drawtype = "signlike",
188                 paramtype2 = "colorwallmounted",
189                 groups = {dig_immediate=3, flammable=3},
190                 selection_box = {type="wallmounted"},
191                 on_rightclick = function(pos, node, _, itemstack)
192                         minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
193                         return itemstack
194                 end
195         })
196
197         xdecor.register("curtain_open_"..c, {
198                 tiles = {"wool_white.png^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
199                 color = c,
200                 drawtype = "signlike",
201                 paramtype2 = "colorwallmounted",
202                 walkable = false,
203                 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
204                 selection_box = {type="wallmounted"},
205                 drop = "xdecor:curtain_"..c,
206                 on_rightclick = function(pos, node, _, itemstack)
207                         minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
208                         return itemstack
209                 end
210         })
211
212         minetest.register_craft({
213                 output = "xdecor:curtain_"..c.." 4",
214                 recipe = {{"", "wool:"..c, ""},
215                           {"", "wool:"..c, ""}}
216         })
217 end
218
219 xdecor.register("cushion", {
220         description = "Cushion",
221         tiles = {"xdecor_cushion.png"},
222         groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
223         on_place = minetest.rotate_node,
224         node_box = xdecor.nodebox.slab_y(0.5),
225         can_dig = xdecor.sit_dig,
226         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
227                 pos.y = pos.y + 0  -- Sitting position
228                 xdecor.sit(pos, node, clicker, pointed_thing)
229                 return itemstack
230         end
231 })
232
233 xdecor.register("cushion_block", {
234         description = "Cushion Block",
235         tiles = {"xdecor_cushion.png"},
236         groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
237 })
238
239 local function door_access(name)
240         return name:find("prison")
241 end
242
243 local xdecor_doors = {
244         japanese = {
245                 {"group:wood", "default:paper"},
246                 {"default:paper", "group:wood"},
247                 {"group:wood", "default:paper"} },
248         prison = {
249                 {"xpanes:bar_flat", "xpanes:bar_flat",},
250                 {"xpanes:bar_flat", "xpanes:bar_flat",},
251                 {"xpanes:bar_flat", "xpanes:bar_flat"} },
252         rusty_prison = {
253                 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
254                 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
255                 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"} },
256         screen = {
257                 {"group:wood", "group:wood"},
258                 {"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
259                 {"group:wood", "group:wood"} },
260         slide = {
261                 {"default:paper", "default:paper"},
262                 {"default:paper", "default:paper"},
263                 {"group:wood", "group:wood"} },
264         woodglass = {
265                 {"default:glass", "default:glass"},
266                 {"group:wood", "group:wood"},
267                 {"group:wood", "group:wood"} }
268 }
269
270 local mesecons_register
271 if minetest.global_exists("mesecon") then
272         mesecons_register = { effector = {
273                 action_on = function(pos, node)
274                         local door = doors.get(pos)
275                         if door then
276                                 door:open()
277                         end
278                 end,
279                 action_off = function(pos, node)
280                         local door = doors.get(pos)
281                         if door then
282                                 door:close()
283                         end
284                 end,
285                 rules = mesecon.rules.pplate
286         }}
287 end
288
289 for name, recipe in pairs(xdecor_doors) do
290         if not doors.register then break end
291         doors.register(name.."_door", {
292                 tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
293                 description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
294                 inventory_image = "xdecor_"..name.."_door_inv.png",
295                 protected = door_access(name),
296                 groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
297                 recipe = recipe,
298                 mesecons = mesecons_register
299         })
300 end
301
302 xdecor.register("enderchest", {
303         description = "Ender Chest",
304         tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
305                  "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
306                  "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
307         groups = {cracky=1, choppy=1},
308         sounds = default.node_sound_stone_defaults(),
309         on_rotate = screwdriver.rotate_simple,
310         on_construct = function(pos)
311                 local meta = minetest.get_meta(pos)
312                 meta:set_string("formspec", [[ size[8,9]
313                                 list[current_player;enderchest;0,0;8,4;]
314                                 list[current_player;main;0,5;8,4;]
315                                 listring[current_player;enderchest]
316                                 listring[current_player;main] ]]
317                                 ..xbg..default.get_hotbar_bg(0,5))
318                 meta:set_string("infotext", "Ender Chest")
319         end
320 })
321
322 minetest.register_on_joinplayer(function(player)
323         local inv = player:get_inventory()
324         inv:set_size("enderchest", 8*4)
325 end)
326
327 xdecor.register("ivy", {
328         description = "Ivy",
329         drawtype = "signlike",
330         walkable = false,
331         climbable = true,
332         groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
333         paramtype2 = "wallmounted",
334         selection_box = {type="wallmounted"},
335         tiles = {"xdecor_ivy.png"},
336         inventory_image = "xdecor_ivy.png",
337         wield_image = "xdecor_ivy.png",
338         sounds = default.node_sound_leaves_defaults()
339 })
340
341 xdecor.register("lantern", {
342         description = "Lantern",
343         light_source = 13,
344         drawtype = "plantlike",
345         inventory_image = "xdecor_lantern_inv.png",
346         wield_image = "xdecor_lantern_inv.png",
347         paramtype2 = "wallmounted",
348         walkable = false,
349         groups = {snappy=3, attached_node=1},
350         tiles = {{name="xdecor_lantern.png", animation={type="vertical_frames", length=1.5}}},
351         selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
352 })
353
354 for _, l in pairs({"iron", "wooden"}) do
355         xdecor.register(l.."_lightbox", {
356                 description = l:gsub("^%l", string.upper).." Light Box",
357                 tiles = {"xdecor_"..l.."_lightbox.png"},
358                 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
359                 light_source = 13,
360                 sounds = default.node_sound_glass_defaults()
361         })
362 end
363
364 for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
365                 "rose", "tulip", "viola"}) do
366         xdecor.register("potted_"..f, {
367                 description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
368                 walkable = false,
369                 groups = {snappy=3, flammable=3, plant=1, flower=1},
370                 tiles = {"xdecor_"..f.."_pot.png"},
371                 inventory_image = "xdecor_"..f.."_pot.png",
372                 drawtype = "plantlike",
373                 sounds = default.node_sound_leaves_defaults(),
374                 selection_box = xdecor.nodebox.slab_y(0.3)
375         })
376
377         minetest.register_craft({
378                 output = "xdecor:potted_"..f,
379                 recipe = {{"default:clay_brick", "flowers:"..f,
380                            "default:clay_brick"}, {"", "default:clay_brick", ""}}
381         })
382 end
383
384 local painting_box = {
385         type = "wallmounted",
386         wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
387         wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
388         wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
389 }
390
391 xdecor.register("painting_1", {
392         description = "Painting",
393         tiles = {"xdecor_painting_1.png"},
394         inventory_image = "xdecor_painting_empty.png",
395         wield_image = "xdecor_painting_empty.png",
396         paramtype2 = "wallmounted",
397         sunlight_propagates = true,
398         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
399         sounds = default.node_sound_wood_defaults(),
400         node_box = painting_box,
401         node_placement_prediction = "",
402         on_place = function(itemstack, placer, pointed_thing)
403                 local num = math.random(4)
404                 local leftover = minetest.item_place_node(
405                         ItemStack("xdecor:painting_"..num), placer, pointed_thing)
406                 if leftover:get_count() == 0 and
407                                 not minetest.setting_getbool("creative_mode") then
408                         itemstack:take_item()
409                 end
410                 return itemstack
411         end
412 })
413
414 for i = 2, 4 do
415         xdecor.register("painting_"..i, {
416                 tiles = {"xdecor_painting_"..i..".png"},
417                 paramtype2 = "wallmounted",
418                 drop = "xdecor:painting_1",
419                 sunlight_propagates = true,
420                 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2,
421                           attached_node=1, not_in_creative_inventory=1},
422                 sounds = default.node_sound_wood_defaults(),
423                 node_box = painting_box
424         })
425 end
426
427 xdecor.register("stonepath", {
428         description = "Garden Stone Path",
429         tiles = {"default_stone.png"},
430         groups = {snappy=3},
431         on_rotate = screwdriver.rotate_simple,
432         sounds = default.node_sound_stone_defaults(),
433         sunlight_propagates = true,
434         node_box = xdecor.pixelbox(16, {
435                 {8, 0,  8, 6, .5, 6}, {1,  0, 1, 6, .5, 6},
436                 {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
437         }),
438         selection_box = xdecor.nodebox.slab_y(0.05)
439 })
440
441 local function register_hard_node(name, desc, def)
442         def = def or {}
443         xdecor.register(name, {
444                 description = desc,
445                 tiles = {"xdecor_"..name..".png"},
446                 groups = def.groups or {cracky=1},
447                 sounds = def.sounds or default.node_sound_stone_defaults()
448         })
449 end
450
451 register_hard_node("cactusbrick", "Cactus Brick")
452 register_hard_node("coalstone_tile", "Coal Stone Tile")
453 register_hard_node("desertstone_tile", "Desert Stone Tile")
454 register_hard_node("hard_clay", "Hardened Clay")
455 register_hard_node("moonbrick", "Moon Brick")
456 register_hard_node("stone_tile", "Stone Tile")
457 register_hard_node("stone_rune", "Runestone")
458 register_hard_node("packed_ice", "Packed Ice", {
459         groups = {cracky=1, puts_out_fire=1, slippery=3},
460         sounds = default.node_sound_glass_defaults()
461 })
462 register_hard_node("wood_tile", "Wooden Tile", {
463         groups = {choppy=1, wood=1, flammable=2},
464         sounds = default.node_sound_wood_defaults()
465 })
466
467 xdecor.register("table", {
468         description = "Table",
469         tiles = {"xdecor_wood.png"},
470         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
471         sounds = default.node_sound_wood_defaults(),
472         node_box = xdecor.pixelbox(16, {
473                 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
474         })
475 })
476
477 xdecor.register("tatami", {
478         description = "Tatami",
479         tiles = {"xdecor_tatami.png"},
480         wield_image = "xdecor_tatami.png",
481         groups = {snappy=3, flammable=3},
482         sunlight_propagates = true,
483         node_box = xdecor.nodebox.slab_y(0.0625)
484 })
485
486 xdecor.register("trampoline", {
487         description = "Trampoline",
488         tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
489         groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
490         node_box = xdecor.nodebox.slab_y(0.5),
491         sounds = {footstep = {name="xdecor_bouncy", gain=0.8}}
492 })
493
494 xdecor.register("tv", {
495         description = "Television",
496         light_source = 11,
497         groups = {cracky=3, oddly_breakable_by_hand=2},
498         on_rotate = screwdriver.rotate_simple,
499         tiles = {"xdecor_television_left.png^[transformR270",
500                  "xdecor_television_left.png^[transformR90",
501                  "xdecor_television_left.png^[transformFX",
502                  "xdecor_television_left.png", "xdecor_television_back.png",
503                 {name="xdecor_television_front_animated.png",
504                  animation = {type="vertical_frames", length=80.0}} }
505 })
506
507 xdecor.register("woodframed_glass", {
508         description = "Wood Framed Glass",
509         drawtype = "glasslike_framed",
510         sunlight_propagates = true,
511         tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
512         groups = {cracky=2, oddly_breakable_by_hand=1},
513         sounds = default.node_sound_glass_defaults()
514 })