1 screwdriver = screwdriver or {}
3 local function register_pane(name, desc, def)
4 xpanes.register_pane(name, {
6 tiles = {"xdecor_"..name..".png"},
9 textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
10 inventory_image = "xdecor_"..name..".png",
11 wield_image = "xdecor_"..name..".png",
13 sounds = def.sounds or default.node_sound_defaults(),
18 register_pane("bamboo_frame", "Bamboo Frame", {
19 groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
20 recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
21 {"default:papyrus", "farming:cotton", "default:papyrus"},
22 {"default:papyrus", "default:papyrus", "default:papyrus"}}
25 register_pane("chainlink", "Chainlink", {
26 groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
27 recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
28 {"", "default:steel_ingot", ""},
29 {"default:steel_ingot", "", "default:steel_ingot"}}
32 register_pane("rusty_bar", "Rusty Iron Bars", {
33 sounds = default.node_sound_stone_defaults(),
34 groups = {cracky=2, pane=1},
35 recipe = {{"", "default:dirt", ""},
36 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
37 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
40 register_pane("wood_frame", "Wood Frame", {
41 sounds = default.node_sound_wood_defaults(),
42 groups = {choppy=2, pane=1, flammable=2},
43 recipe = {{"group:wood", "group:stick", "group:wood"},
44 {"group:stick", "group:stick", "group:stick"},
45 {"group:wood", "group:stick", "group:wood"}}
48 xdecor.register("baricade", {
49 description = "Baricade",
50 drawtype = "plantlike",
51 paramtype2 = "facedir",
52 inventory_image = "xdecor_baricade.png",
53 tiles = {"xdecor_baricade.png"},
54 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
55 damage_per_second = 4,
56 selection_box = xdecor.nodebox.slab_y(0.3),
57 collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
60 xdecor.register("barrel", {
61 description = "Barrel",
62 tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
63 on_place = minetest.rotate_node,
64 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
65 sounds = default.node_sound_wood_defaults()
68 local function register_storage(name, desc, def)
69 xdecor.register(name, {
71 inventory = {size=def.inv_size or 24},
74 node_box = def.node_box,
75 on_rotate = def.on_rotate,
76 on_place = def.on_place,
77 groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
78 sounds = default.node_sound_wood_defaults()
82 register_storage("cabinet", "Wooden Cabinet", {
83 on_rotate = screwdriver.rotate_simple,
84 tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
85 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
86 "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
89 register_storage("cabinet_half", "Half Wooden Cabinet", {
91 node_box = xdecor.nodebox.slab_y(0.5, 0.5),
92 on_rotate = screwdriver.rotate_simple,
93 tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
94 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
95 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
98 if minetest.get_modpath("moreblocks") then
99 minetest.register_alias("xdecor:empty_shelf", "moreblocks:empty_shelf")
101 register_storage("empty_shelf", "Empty Shelf", {
102 on_rotate = screwdriver.rotate_simple,
103 tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
104 "default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
108 register_storage("multishelf", "Multi Shelf", {
109 on_rotate = screwdriver.rotate_simple,
110 tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
111 "default_wood.png", "default_wood.png^xdecor_multishelf.png"},
114 xdecor.register("candle", {
115 description = "Candle",
117 drawtype = "torchlike",
118 inventory_image = "xdecor_candle_inv.png",
119 wield_image = "xdecor_candle_wield.png",
120 paramtype2 = "wallmounted",
122 groups = {dig_immediate=3, attached_node=1},
123 tiles = {{name = "xdecor_candle_floor.png",
124 animation = {type="vertical_frames", length=1.5}},
125 {name = "xdecor_candle_floor.png",
126 animation = {type="vertical_frames", length=1.5}},
127 {name = "xdecor_candle_wall.png",
128 animation = {type="vertical_frames", length=1.5}}
131 type = "wallmounted",
132 wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
133 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
134 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
138 xdecor.register("chair", {
139 description = "Chair",
140 tiles = {"xdecor_wood.png"},
141 sounds = default.node_sound_wood_defaults(),
142 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
143 on_rotate = screwdriver.rotate_simple,
144 node_box = xdecor.pixelbox(16, {
145 {3, 0, 11, 2, 16, 2}, {11, 0, 11, 2, 16, 2},
146 {5, 9, 11.5, 6, 6, 1}, {3, 0, 3, 2, 6, 2},
147 {11, 0, 3, 2, 6, 2}, {3, 6, 3, 10, 2, 8}
149 can_dig = xdecor.sit_dig,
150 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
151 pos.y = pos.y + 0 -- Sitting position
152 xdecor.sit(pos, node, clicker, pointed_thing)
157 xdecor.register("cobweb", {
158 description = "Cobweb",
159 drawtype = "plantlike",
160 tiles = {"xdecor_cobweb.png"},
161 inventory_image = "xdecor_cobweb.png",
162 liquid_viscosity = 8,
163 liquidtype = "source",
164 liquid_alternative_flowing = "xdecor:cobweb",
165 liquid_alternative_source = "xdecor:cobweb",
166 liquid_renewable = false,
169 selection_box = {type = "regular"},
170 groups = {snappy=3, liquid=3, flammable=3},
171 sounds = default.node_sound_leaves_defaults()
174 local curtain_colors = {
178 for _, c in pairs(curtain_colors) do
179 xdecor.register("curtain_"..c, {
180 description = c:gsub("^%l", string.upper).." Curtain",
182 tiles = {"wool_white.png"},
184 inventory_image = "wool_white.png^[colorize:"..c..
185 ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
186 wield_image = "wool_white.png^[colorize:"..c..":170",
187 drawtype = "signlike",
188 paramtype2 = "colorwallmounted",
189 groups = {dig_immediate=3, flammable=3},
190 selection_box = {type="wallmounted"},
191 on_rightclick = function(pos, node, _, itemstack)
192 minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
197 xdecor.register("curtain_open_"..c, {
198 tiles = {"wool_white.png^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
200 drawtype = "signlike",
201 paramtype2 = "colorwallmounted",
203 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
204 selection_box = {type="wallmounted"},
205 drop = "xdecor:curtain_"..c,
206 on_rightclick = function(pos, node, _, itemstack)
207 minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
212 minetest.register_craft({
213 output = "xdecor:curtain_"..c.." 4",
214 recipe = {{"", "wool:"..c, ""},
215 {"", "wool:"..c, ""}}
219 xdecor.register("cushion", {
220 description = "Cushion",
221 tiles = {"xdecor_cushion.png"},
222 groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
223 on_place = minetest.rotate_node,
224 node_box = xdecor.nodebox.slab_y(0.5),
225 can_dig = xdecor.sit_dig,
226 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
227 pos.y = pos.y + 0 -- Sitting position
228 xdecor.sit(pos, node, clicker, pointed_thing)
233 xdecor.register("cushion_block", {
234 description = "Cushion Block",
235 tiles = {"xdecor_cushion.png"},
236 groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
239 local function door_access(name)
240 return name:find("prison")
243 local xdecor_doors = {
245 {"group:wood", "default:paper"},
246 {"default:paper", "group:wood"},
247 {"group:wood", "default:paper"} },
249 {"xpanes:bar_flat", "xpanes:bar_flat",},
250 {"xpanes:bar_flat", "xpanes:bar_flat",},
251 {"xpanes:bar_flat", "xpanes:bar_flat"} },
253 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
254 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
255 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"} },
257 {"group:wood", "group:wood"},
258 {"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
259 {"group:wood", "group:wood"} },
261 {"default:paper", "default:paper"},
262 {"default:paper", "default:paper"},
263 {"group:wood", "group:wood"} },
265 {"default:glass", "default:glass"},
266 {"group:wood", "group:wood"},
267 {"group:wood", "group:wood"} }
270 local mesecons_register
271 if minetest.global_exists("mesecon") then
272 mesecons_register = { effector = {
273 action_on = function(pos, node)
274 local door = doors.get(pos)
279 action_off = function(pos, node)
280 local door = doors.get(pos)
285 rules = mesecon.rules.pplate
289 for name, recipe in pairs(xdecor_doors) do
290 if not doors.register then break end
291 doors.register(name.."_door", {
292 tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
293 description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
294 inventory_image = "xdecor_"..name.."_door_inv.png",
295 protected = door_access(name),
296 groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
298 mesecons = mesecons_register
302 xdecor.register("enderchest", {
303 description = "Ender Chest",
304 tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
305 "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
306 "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
307 groups = {cracky=1, choppy=1},
308 sounds = default.node_sound_stone_defaults(),
309 on_rotate = screwdriver.rotate_simple,
310 on_construct = function(pos)
311 local meta = minetest.get_meta(pos)
312 meta:set_string("formspec", [[ size[8,9]
313 list[current_player;enderchest;0,0;8,4;]
314 list[current_player;main;0,5;8,4;]
315 listring[current_player;enderchest]
316 listring[current_player;main] ]]
317 ..xbg..default.get_hotbar_bg(0,5))
318 meta:set_string("infotext", "Ender Chest")
322 minetest.register_on_joinplayer(function(player)
323 local inv = player:get_inventory()
324 inv:set_size("enderchest", 8*4)
327 xdecor.register("ivy", {
329 drawtype = "signlike",
332 groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
333 paramtype2 = "wallmounted",
334 selection_box = {type="wallmounted"},
335 tiles = {"xdecor_ivy.png"},
336 inventory_image = "xdecor_ivy.png",
337 wield_image = "xdecor_ivy.png",
338 sounds = default.node_sound_leaves_defaults()
341 xdecor.register("lantern", {
342 description = "Lantern",
344 drawtype = "plantlike",
345 inventory_image = "xdecor_lantern_inv.png",
346 wield_image = "xdecor_lantern_inv.png",
347 paramtype2 = "wallmounted",
349 groups = {snappy=3, attached_node=1},
350 tiles = {{name="xdecor_lantern.png", animation={type="vertical_frames", length=1.5}}},
351 selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
354 for _, l in pairs({"iron", "wooden"}) do
355 xdecor.register(l.."_lightbox", {
356 description = l:gsub("^%l", string.upper).." Light Box",
357 tiles = {"xdecor_"..l.."_lightbox.png"},
358 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
360 sounds = default.node_sound_glass_defaults()
364 for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
365 "rose", "tulip", "viola"}) do
366 xdecor.register("potted_"..f, {
367 description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
369 groups = {snappy=3, flammable=3, plant=1, flower=1},
370 tiles = {"xdecor_"..f.."_pot.png"},
371 inventory_image = "xdecor_"..f.."_pot.png",
372 drawtype = "plantlike",
373 sounds = default.node_sound_leaves_defaults(),
374 selection_box = xdecor.nodebox.slab_y(0.3)
377 minetest.register_craft({
378 output = "xdecor:potted_"..f,
379 recipe = {{"default:clay_brick", "flowers:"..f,
380 "default:clay_brick"}, {"", "default:clay_brick", ""}}
384 local painting_box = {
385 type = "wallmounted",
386 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
387 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
388 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
391 xdecor.register("painting_1", {
392 description = "Painting",
393 tiles = {"xdecor_painting_1.png"},
394 inventory_image = "xdecor_painting_empty.png",
395 wield_image = "xdecor_painting_empty.png",
396 paramtype2 = "wallmounted",
397 sunlight_propagates = true,
398 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
399 sounds = default.node_sound_wood_defaults(),
400 node_box = painting_box,
401 node_placement_prediction = "",
402 on_place = function(itemstack, placer, pointed_thing)
403 local num = math.random(4)
404 local leftover = minetest.item_place_node(
405 ItemStack("xdecor:painting_"..num), placer, pointed_thing)
406 if leftover:get_count() == 0 and
407 not minetest.setting_getbool("creative_mode") then
408 itemstack:take_item()
415 xdecor.register("painting_"..i, {
416 tiles = {"xdecor_painting_"..i..".png"},
417 paramtype2 = "wallmounted",
418 drop = "xdecor:painting_1",
419 sunlight_propagates = true,
420 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2,
421 attached_node=1, not_in_creative_inventory=1},
422 sounds = default.node_sound_wood_defaults(),
423 node_box = painting_box
427 xdecor.register("stonepath", {
428 description = "Garden Stone Path",
429 tiles = {"default_stone.png"},
431 on_rotate = screwdriver.rotate_simple,
432 sounds = default.node_sound_stone_defaults(),
433 sunlight_propagates = true,
434 node_box = xdecor.pixelbox(16, {
435 {8, 0, 8, 6, .5, 6}, {1, 0, 1, 6, .5, 6},
436 {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
438 selection_box = xdecor.nodebox.slab_y(0.05)
441 local function register_hard_node(name, desc, def)
443 xdecor.register(name, {
445 tiles = {"xdecor_"..name..".png"},
446 groups = def.groups or {cracky=1},
447 sounds = def.sounds or default.node_sound_stone_defaults()
451 register_hard_node("cactusbrick", "Cactus Brick")
452 register_hard_node("coalstone_tile", "Coal Stone Tile")
453 register_hard_node("desertstone_tile", "Desert Stone Tile")
454 register_hard_node("hard_clay", "Hardened Clay")
455 register_hard_node("moonbrick", "Moon Brick")
456 register_hard_node("stone_tile", "Stone Tile")
457 register_hard_node("stone_rune", "Runestone")
458 register_hard_node("packed_ice", "Packed Ice", {
459 groups = {cracky=1, puts_out_fire=1, slippery=3},
460 sounds = default.node_sound_glass_defaults()
462 register_hard_node("wood_tile", "Wooden Tile", {
463 groups = {choppy=1, wood=1, flammable=2},
464 sounds = default.node_sound_wood_defaults()
467 xdecor.register("table", {
468 description = "Table",
469 tiles = {"xdecor_wood.png"},
470 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
471 sounds = default.node_sound_wood_defaults(),
472 node_box = xdecor.pixelbox(16, {
473 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
477 xdecor.register("tatami", {
478 description = "Tatami",
479 tiles = {"xdecor_tatami.png"},
480 wield_image = "xdecor_tatami.png",
481 groups = {snappy=3, flammable=3},
482 sunlight_propagates = true,
483 node_box = xdecor.nodebox.slab_y(0.0625)
486 xdecor.register("trampoline", {
487 description = "Trampoline",
488 tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
489 groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
490 node_box = xdecor.nodebox.slab_y(0.5),
491 sounds = {footstep = {name="xdecor_bouncy", gain=0.8}}
494 xdecor.register("tv", {
495 description = "Television",
497 groups = {cracky=3, oddly_breakable_by_hand=2},
498 on_rotate = screwdriver.rotate_simple,
499 tiles = {"xdecor_television_left.png^[transformR270",
500 "xdecor_television_left.png^[transformR90",
501 "xdecor_television_left.png^[transformFX",
502 "xdecor_television_left.png", "xdecor_television_back.png",
503 {name="xdecor_television_front_animated.png",
504 animation = {type="vertical_frames", length=80.0}} }
507 xdecor.register("woodframed_glass", {
508 description = "Wood Framed Glass",
509 drawtype = "glasslike_framed",
510 sunlight_propagates = true,
511 tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
512 groups = {cracky=2, oddly_breakable_by_hand=1},
513 sounds = default.node_sound_glass_defaults()