1 screwdriver = screwdriver or {}
3 local function register_pane(name, desc, def)
4 xpanes.register_pane(name, {
6 tiles = {"xdecor_" .. name .. ".png"},
9 textures = {"xdecor_" .. name .. ".png", "" ,"xdecor_" .. name .. ".png"},
10 inventory_image = "xdecor_" .. name .. ".png",
11 wield_image = "xdecor_" .. name .. ".png",
13 sounds = def.sounds or default.node_sound_defaults(),
18 register_pane("bamboo_frame", "Bamboo Frame", {
19 groups = {choppy = 3, oddly_breakable_by_hand = 2, pane = 1, flammable = 2},
21 {"default:papyrus", "default:papyrus", "default:papyrus"},
22 {"default:papyrus", "farming:cotton", "default:papyrus"},
23 {"default:papyrus", "default:papyrus", "default:papyrus"}
27 register_pane("chainlink", "Chainlink", {
28 groups = {cracky = 3, oddly_breakable_by_hand = 2, pane = 1},
30 {"default:steel_ingot", "", "default:steel_ingot"},
31 {"", "default:steel_ingot", ""},
32 {"default:steel_ingot", "", "default:steel_ingot"}
36 register_pane("rusty_bar", "Rusty Iron Bars", {
37 sounds = default.node_sound_stone_defaults(),
38 groups = {cracky = 2, pane = 1},
40 {"", "default:dirt", ""},
41 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
42 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
46 register_pane("wood_frame", "Wood Frame", {
47 sounds = default.node_sound_wood_defaults(),
48 groups = {choppy = 2, pane = 1, flammable = 2},
50 {"group:wood", "group:stick", "group:wood"},
51 {"group:stick", "group:stick", "group:stick"},
52 {"group:wood", "group:stick", "group:wood"}
56 xdecor.register("baricade", {
57 description = "Baricade",
58 drawtype = "plantlike",
59 paramtype2 = "facedir",
60 inventory_image = "xdecor_baricade.png",
61 tiles = {"xdecor_baricade.png"},
62 groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
63 damage_per_second = 4,
64 selection_box = xdecor.nodebox.slab_y(0.3),
65 collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
68 xdecor.register("barrel", {
69 description = "Barrel",
70 tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
71 on_place = minetest.rotate_node,
72 groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
73 sounds = default.node_sound_wood_defaults()
76 local function register_storage(name, desc, def)
77 xdecor.register(name, {
79 inventory = {size = def.inv_size or 24},
82 node_box = def.node_box,
83 on_rotate = def.on_rotate,
84 on_place = def.on_place,
85 groups = def.groups or {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
86 sounds = default.node_sound_wood_defaults()
90 register_storage("cabinet", "Wooden Cabinet", {
91 on_rotate = screwdriver.rotate_simple,
93 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
94 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
95 "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"
99 register_storage("cabinet_half", "Half Wooden Cabinet", {
101 node_box = xdecor.nodebox.slab_y(0.5, 0.5),
102 on_rotate = screwdriver.rotate_simple,
104 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
105 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
106 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"
110 if minetest.get_modpath("moreblocks") then
111 minetest.register_alias("xdecor:empty_shelf", "moreblocks:empty_shelf")
113 register_storage("empty_shelf", "Empty Shelf", {
114 on_rotate = screwdriver.rotate_simple,
116 "default_wood.png", "default_wood.png", "default_wood.png",
117 "default_wood.png", "default_wood.png^xdecor_empty_shelf.png"
122 register_storage("multishelf", "Multi Shelf", {
123 on_rotate = screwdriver.rotate_simple,
125 "default_wood.png", "default_wood.png", "default_wood.png",
126 "default_wood.png", "default_wood.png^xdecor_multishelf.png"
130 xdecor.register("candle", {
131 description = "Candle",
133 drawtype = "torchlike",
134 inventory_image = "xdecor_candle_inv.png",
135 wield_image = "xdecor_candle_wield.png",
136 paramtype2 = "wallmounted",
138 groups = {dig_immediate = 3, attached_node = 1},
141 name = "xdecor_candle_floor.png",
142 animation = {type="vertical_frames", length = 1.5}
145 name = "xdecor_candle_floor.png",
146 animation = {type="vertical_frames", length = 1.5}
149 name = "xdecor_candle_wall.png",
150 animation = {type="vertical_frames", length = 1.5}
154 type = "wallmounted",
155 wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
156 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
157 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
161 xdecor.register("chair", {
162 description = "Chair",
163 tiles = {"xdecor_wood.png"},
164 sounds = default.node_sound_wood_defaults(),
165 groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2},
166 on_rotate = screwdriver.rotate_simple,
167 node_box = xdecor.pixelbox(16, {
168 {3, 0, 11, 2, 16, 2},
169 {11, 0, 11, 2, 16, 2},
170 {5, 9, 11.5, 6, 6, 1},
175 can_dig = xdecor.sit_dig,
176 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
177 pos.y = pos.y + 0 -- Sitting position
178 xdecor.sit(pos, node, clicker, pointed_thing)
183 xdecor.register("cobweb", {
184 description = "Cobweb",
185 drawtype = "plantlike",
186 tiles = {"xdecor_cobweb.png"},
187 inventory_image = "xdecor_cobweb.png",
188 liquid_viscosity = 8,
189 liquidtype = "source",
190 liquid_alternative_flowing = "xdecor:cobweb",
191 liquid_alternative_source = "xdecor:cobweb",
192 liquid_renewable = false,
195 selection_box = {type = "regular"},
196 groups = {snappy = 3, liquid = 3, flammable = 3},
197 sounds = default.node_sound_leaves_defaults()
200 local curtain_colors = {
204 for _, c in ipairs(curtain_colors) do
205 xdecor.register("curtain_" .. c, {
206 description = c:gsub("^%l", string.upper) .. " Curtain",
208 tiles = {"wool_white.png"},
210 inventory_image = "wool_white.png^[colorize:" .. c ..
211 ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
212 wield_image = "wool_white.png^[colorize:" .. c .. ":170",
213 drawtype = "signlike",
214 paramtype2 = "colorwallmounted",
215 groups = {dig_immediate = 3, flammable = 3},
216 selection_box = {type = "wallmounted"},
217 on_rightclick = function(pos, node, _, itemstack)
218 minetest.set_node(pos, {name = "xdecor:curtain_open_" .. c, param2 = node.param2})
223 xdecor.register("curtain_open_" .. c, {
224 tiles = {"wool_white.png^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
226 drawtype = "signlike",
227 paramtype2 = "colorwallmounted",
229 groups = {dig_immediate = 3, flammable = 3, not_in_creative_inventory = 1},
230 selection_box = {type="wallmounted"},
231 drop = "xdecor:curtain_" .. c,
232 on_rightclick = function(pos, node, _, itemstack)
233 minetest.set_node(pos, {name="xdecor:curtain_" .. c, param2 = node.param2})
238 minetest.register_craft({
239 output = "xdecor:curtain_" .. c .. " 4",
241 {"", "wool:" .. c, ""},
242 {"", "wool:" .. c, ""}
247 xdecor.register("cushion", {
248 description = "Cushion",
249 tiles = {"xdecor_cushion.png"},
250 groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -50},
251 on_place = minetest.rotate_node,
252 node_box = xdecor.nodebox.slab_y(0.5),
253 can_dig = xdecor.sit_dig,
254 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
255 pos.y = pos.y + 0 -- Sitting position
256 xdecor.sit(pos, node, clicker, pointed_thing)
261 xdecor.register("cushion_block", {
262 description = "Cushion Block",
263 tiles = {"xdecor_cushion.png"},
264 groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -75, not_in_creative_inventory = 1}
267 local function door_access(name)
268 return name:find("prison")
271 local xdecor_doors = {
273 {"group:wood", "default:paper"},
274 {"default:paper", "group:wood"},
275 {"group:wood", "default:paper"}
278 {"xpanes:bar_flat", "xpanes:bar_flat",},
279 {"xpanes:bar_flat", "xpanes:bar_flat",},
280 {"xpanes:bar_flat", "xpanes:bar_flat"}
283 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
284 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
285 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"}
288 {"group:wood", "group:wood"},
289 {"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
290 {"group:wood", "group:wood"}
293 {"default:paper", "default:paper"},
294 {"default:paper", "default:paper"},
295 {"group:wood", "group:wood"}
298 {"default:glass", "default:glass"},
299 {"group:wood", "group:wood"},
300 {"group:wood", "group:wood"}
304 local mesecons_register
306 if minetest.global_exists("mesecon") then
307 mesecons_register = { effector = {
308 action_on = function(pos, node)
309 local door = doors.get(pos)
314 action_off = function(pos, node)
315 local door = doors.get(pos)
320 rules = mesecon.rules.pplate
324 for name, recipe in pairs(xdecor_doors) do
325 if not doors.register then break end
326 doors.register(name .. "_door", {
328 {name = "xdecor_" .. name .. "_door.png", backface_culling = true}
330 description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ") .. " Door",
331 inventory_image = "xdecor_" .. name .. "_door_inv.png",
332 protected = door_access(name),
333 groups = {choppy = 2, cracky = 2, oddly_breakable_by_hand = 1, door = 1},
335 mesecons = mesecons_register,
339 xdecor.register("enderchest", {
340 description = "Ender Chest",
342 "xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
343 "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
344 "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"
346 groups = {cracky = 1, choppy = 1},
347 sounds = default.node_sound_stone_defaults(),
348 on_rotate = screwdriver.rotate_simple,
349 on_construct = function(pos)
350 local meta = minetest.get_meta(pos)
351 meta:set_string("formspec", [[ size[8,9]
352 list[current_player;enderchest;0,0;8,4;]
353 list[current_player;main;0,5;8,4;]
354 listring[current_player;enderchest]
355 listring[current_player;main] ]]
356 .. xbg .. default.get_hotbar_bg(0,5))
358 meta:set_string("infotext", "Ender Chest")
362 minetest.register_on_joinplayer(function(player)
363 local inv = player:get_inventory()
364 inv:set_size("enderchest", 8*4)
367 xdecor.register("ivy", {
369 drawtype = "signlike",
372 groups = {snappy = 3, flora = 1, attached_node = 1, plant = 1, flammable = 3},
373 paramtype2 = "wallmounted",
374 selection_box = {type="wallmounted"},
375 tiles = {"xdecor_ivy.png"},
376 inventory_image = "xdecor_ivy.png",
377 wield_image = "xdecor_ivy.png",
378 sounds = default.node_sound_leaves_defaults()
381 xdecor.register("lantern", {
382 description = "Lantern",
384 drawtype = "plantlike",
385 inventory_image = "xdecor_lantern_inv.png",
386 wield_image = "xdecor_lantern_inv.png",
387 paramtype2 = "wallmounted",
389 groups = {snappy = 3, attached_node = 1},
392 name = "xdecor_lantern.png",
393 animation = {type="vertical_frames", length = 1.5}
396 selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
399 for _, l in ipairs({"iron", "wooden"}) do
400 xdecor.register(l .. "_lightbox", {
401 description = l:gsub("^%l", string.upper) .. " Light Box",
402 tiles = {"xdecor_" .. l .. "_lightbox.png"},
403 groups = {cracky = 3, choppy = 3, oddly_breakable_by_hand = 2},
405 sounds = default.node_sound_glass_defaults()
409 for _, f in ipairs({"dandelion_white", "dandelion_yellow", "geranium",
410 "rose", "tulip", "viola"}) do
411 xdecor.register("potted_" .. f, {
412 description = "Potted " .. f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
414 groups = {snappy = 3, flammable = 3, plant = 1, flower = 1},
415 tiles = {"xdecor_" .. f .. "_pot.png"},
416 inventory_image = "xdecor_" .. f .. "_pot.png",
417 drawtype = "plantlike",
418 sounds = default.node_sound_leaves_defaults(),
419 selection_box = xdecor.nodebox.slab_y(0.3)
422 minetest.register_craft({
423 output = "xdecor:potted_" .. f,
425 {"default:clay_brick", "flowers:" .. f, "default:clay_brick"},
426 {"", "default:clay_brick", ""}
431 local painting_box = {
432 type = "wallmounted",
433 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
434 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
435 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
438 xdecor.register("painting_1", {
439 description = "Painting",
440 tiles = {"xdecor_painting_1.png"},
441 inventory_image = "xdecor_painting_empty.png",
442 wield_image = "xdecor_painting_empty.png",
443 paramtype2 = "wallmounted",
444 sunlight_propagates = true,
445 groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2, attached_node = 1},
446 sounds = default.node_sound_wood_defaults(),
447 node_box = painting_box,
448 node_placement_prediction = "",
449 on_place = function(itemstack, placer, pointed_thing)
450 local num = math.random(4)
451 local leftover = minetest.item_place_node(
452 ItemStack("xdecor:painting_" .. num), placer, pointed_thing)
454 if leftover:get_count() == 0 and
455 not minetest.setting_getbool("creative_mode") then
456 itemstack:take_item()
464 xdecor.register("painting_" .. i, {
465 tiles = {"xdecor_painting_" .. i .. ".png"},
466 paramtype2 = "wallmounted",
467 drop = "xdecor:painting_1",
468 sunlight_propagates = true,
471 oddly_breakable_by_hand = 2,
474 not_in_creative_inventory = 1
476 sounds = default.node_sound_wood_defaults(),
477 node_box = painting_box
481 xdecor.register("stonepath", {
482 description = "Garden Stone Path",
483 tiles = {"default_stone.png"},
484 groups = {snappy = 3},
485 on_rotate = screwdriver.rotate_simple,
486 sounds = default.node_sound_stone_defaults(),
487 sunlight_propagates = true,
488 node_box = xdecor.pixelbox(16, {
489 {8, 0, 8, 6, .5, 6}, {1, 0, 1, 6, .5, 6},
490 {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
492 selection_box = xdecor.nodebox.slab_y(0.05)
495 local function register_hard_node(name, desc, def)
497 xdecor.register(name, {
499 tiles = {"xdecor_" .. name .. ".png"},
500 groups = def.groups or {cracky = 1},
501 sounds = def.sounds or default.node_sound_stone_defaults()
505 register_hard_node("cactusbrick", "Cactus Brick")
506 register_hard_node("coalstone_tile", "Coal Stone Tile")
507 register_hard_node("desertstone_tile", "Desert Stone Tile")
508 register_hard_node("hard_clay", "Hardened Clay")
509 register_hard_node("moonbrick", "Moon Brick")
510 register_hard_node("stone_tile", "Stone Tile")
511 register_hard_node("stone_rune", "Runestone")
513 register_hard_node("packed_ice", "Packed Ice", {
514 groups = {cracky = 1, puts_out_fire = 1, slippery = 3},
515 sounds = default.node_sound_glass_defaults()
518 register_hard_node("wood_tile", "Wooden Tile", {
519 groups = {choppy = 1, wood = 1, flammable = 2},
520 sounds = default.node_sound_wood_defaults()
523 xdecor.register("table", {
524 description = "Table",
525 tiles = {"xdecor_wood.png"},
526 groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
527 sounds = default.node_sound_wood_defaults(),
528 node_box = xdecor.pixelbox(16, {
529 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
533 xdecor.register("tatami", {
534 description = "Tatami",
535 tiles = {"xdecor_tatami.png"},
536 wield_image = "xdecor_tatami.png",
537 groups = {snappy = 3, flammable = 3},
538 sunlight_propagates = true,
539 node_box = xdecor.nodebox.slab_y(0.0625)
542 xdecor.register("trampoline", {
543 description = "Trampoline",
544 tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
545 groups = {cracky = 3, oddly_breakable_by_hand = 1, fall_damage_add_percent = -80, bouncy = 90},
546 node_box = xdecor.nodebox.slab_y(0.5),
549 name = "xdecor_bouncy",
555 xdecor.register("tv", {
556 description = "Television",
558 groups = {cracky = 3, oddly_breakable_by_hand = 2},
559 on_rotate = screwdriver.rotate_simple,
561 "xdecor_television_left.png^[transformR270",
562 "xdecor_television_left.png^[transformR90",
563 "xdecor_television_left.png^[transformFX",
564 "xdecor_television_left.png", "xdecor_television_back.png",
566 name = "xdecor_television_front_animated.png",
567 animation = {type = "vertical_frames", length = 80.0}
572 xdecor.register("woodframed_glass", {
573 description = "Wood Framed Glass",
574 drawtype = "glasslike_framed",
575 sunlight_propagates = true,
576 tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
577 groups = {cracky = 2, oddly_breakable_by_hand = 1},
578 sounds = default.node_sound_glass_defaults()