]> git.lizzy.rs Git - xdecor.git/blob - src/nodes.lua
Fix "xpanes_space.png" texture not found (#125)
[xdecor.git] / src / nodes.lua
1 screwdriver = screwdriver or {}
2
3 local function register_pane(name, desc, def)
4         xpanes.register_pane(name, {
5                 description = desc,
6                 tiles = {"xdecor_" .. name .. ".png"},
7                 drawtype = "airlike",
8                 paramtype = "light",
9                 textures = {"xdecor_" .. name .. ".png", "" ,"xdecor_" .. name .. ".png"},
10                 inventory_image = "xdecor_" .. name .. ".png",
11                 wield_image = "xdecor_" .. name .. ".png",
12                 groups = def.groups,
13                 sounds = def.sounds or default.node_sound_defaults(),
14                 recipe = def.recipe
15         })
16 end
17
18 register_pane("bamboo_frame", "Bamboo Frame", {
19         groups = {choppy = 3, oddly_breakable_by_hand = 2, pane = 1, flammable = 2},
20         recipe = {
21                 {"default:papyrus", "default:papyrus", "default:papyrus"},
22                 {"default:papyrus", "farming:cotton",  "default:papyrus"},
23                 {"default:papyrus", "default:papyrus", "default:papyrus"}
24         }
25 })
26
27 register_pane("chainlink", "Chainlink", {
28         groups = {cracky = 3, oddly_breakable_by_hand = 2, pane = 1},
29         recipe = {
30                 {"default:steel_ingot", "", "default:steel_ingot"},
31                 {"", "default:steel_ingot", ""},
32                 {"default:steel_ingot", "", "default:steel_ingot"}
33         }
34 })
35
36 register_pane("rusty_bar", "Rusty Iron Bars", {
37         sounds = default.node_sound_stone_defaults(),
38         groups = {cracky = 2, pane = 1},
39         recipe = {
40                 {"", "default:dirt", ""},
41                 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
42                 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
43         }
44 })
45
46 register_pane("wood_frame", "Wood Frame", {
47         sounds = default.node_sound_wood_defaults(),
48         groups = {choppy = 2, pane = 1, flammable = 2},
49         recipe = {
50                 {"group:wood", "group:stick", "group:wood"},
51                 {"group:stick", "group:stick", "group:stick"},
52                 {"group:wood", "group:stick", "group:wood"}
53         }
54 })
55
56 xdecor.register("baricade", {
57         description = "Baricade",
58         drawtype = "plantlike",
59         paramtype2 = "facedir",
60         inventory_image = "xdecor_baricade.png",
61         tiles = {"xdecor_baricade.png"},
62         groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
63         damage_per_second = 4,
64         selection_box = xdecor.nodebox.slab_y(0.3),
65         collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
66 })
67
68 xdecor.register("barrel", {
69         description = "Barrel",
70         tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
71         on_place = minetest.rotate_node,
72         groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
73         sounds = default.node_sound_wood_defaults()
74 })
75
76 local function register_storage(name, desc, def)
77         xdecor.register(name, {
78                 description = desc,
79                 inventory = {size = def.inv_size or 24},
80                 infotext = desc,
81                 tiles = def.tiles,
82                 node_box = def.node_box,
83                 on_rotate = def.on_rotate,
84                 on_place = def.on_place,
85                 groups = def.groups or {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
86                 sounds = default.node_sound_wood_defaults()
87         })
88 end
89
90 register_storage("cabinet", "Wooden Cabinet", {
91         on_rotate = screwdriver.rotate_simple,
92         tiles = {
93                 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
94                 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
95                 "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"
96         }
97 })
98
99 register_storage("cabinet_half", "Half Wooden Cabinet", {
100         inv_size = 8,
101         node_box = xdecor.nodebox.slab_y(0.5, 0.5),
102         on_rotate = screwdriver.rotate_simple,
103         tiles = {
104                 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
105                 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
106                 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"
107         }
108 })
109
110 if minetest.get_modpath("moreblocks") then
111         minetest.register_alias("xdecor:empty_shelf", "moreblocks:empty_shelf")
112 else
113         register_storage("empty_shelf", "Empty Shelf", {
114                 on_rotate = screwdriver.rotate_simple,
115                 tiles = {
116                         "default_wood.png", "default_wood.png", "default_wood.png",
117                         "default_wood.png", "default_wood.png^xdecor_empty_shelf.png"
118                 }
119         })
120 end
121
122 register_storage("multishelf", "Multi Shelf", {
123         on_rotate = screwdriver.rotate_simple,
124         tiles = {
125                 "default_wood.png", "default_wood.png", "default_wood.png",
126                 "default_wood.png", "default_wood.png^xdecor_multishelf.png"
127         },
128 })
129
130 xdecor.register("candle", {
131         description = "Candle",
132         light_source = 12,
133         drawtype = "torchlike",
134         inventory_image = "xdecor_candle_inv.png",
135         wield_image = "xdecor_candle_wield.png",
136         paramtype2 = "wallmounted",
137         walkable = false,
138         groups = {dig_immediate = 3, attached_node = 1},
139         tiles = {
140                 {
141                         name = "xdecor_candle_floor.png",
142                         animation = {type="vertical_frames", length = 1.5}
143                 },
144                 {
145                         name = "xdecor_candle_floor.png",
146                         animation = {type="vertical_frames", length = 1.5}
147                 },
148                 {
149                         name = "xdecor_candle_wall.png",
150                         animation = {type="vertical_frames", length = 1.5}
151                 }
152         },
153         selection_box = {
154                 type = "wallmounted",
155                 wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
156                 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
157                 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
158         }
159 })
160
161 xdecor.register("chair", {
162         description = "Chair",
163         tiles = {"xdecor_wood.png"},
164         sounds = default.node_sound_wood_defaults(),
165         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2},
166         on_rotate = screwdriver.rotate_simple,
167         node_box = xdecor.pixelbox(16, {
168                 {3,  0, 11,   2, 16, 2},
169                 {11, 0, 11,   2, 16, 2},
170                 {5,  9, 11.5, 6,  6, 1},
171                 {3,  0,  3,   2,  6, 2},
172                 {11, 0,  3,   2,  6, 2},
173                 {3,  6,  3,  10,  2, 8}
174         }),
175         can_dig = xdecor.sit_dig,
176         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
177                 pos.y = pos.y + 0  -- Sitting position
178                 xdecor.sit(pos, node, clicker, pointed_thing)
179                 return itemstack
180         end
181 })
182
183 xdecor.register("cobweb", {
184         description = "Cobweb",
185         drawtype = "plantlike",
186         tiles = {"xdecor_cobweb.png"},
187         inventory_image = "xdecor_cobweb.png",
188         liquid_viscosity = 8,
189         liquidtype = "source",
190         liquid_alternative_flowing = "xdecor:cobweb",
191         liquid_alternative_source = "xdecor:cobweb",
192         liquid_renewable = false,
193         liquid_range = 0,
194         walkable = false,
195         selection_box = {type = "regular"},
196         groups = {snappy = 3, liquid = 3, flammable = 3},
197         sounds = default.node_sound_leaves_defaults()
198 })
199
200 local curtain_colors = {
201         "red",
202 }
203
204 for _, c in ipairs(curtain_colors) do
205         xdecor.register("curtain_" .. c, {
206                 description = c:gsub("^%l", string.upper) .. " Curtain",
207                 walkable = false,
208                 tiles = {"wool_white.png"},
209                 color = c,
210                 inventory_image = "wool_white.png^[colorize:" .. c ..
211                         ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
212                 wield_image = "wool_white.png^[colorize:" .. c .. ":170",
213                 drawtype = "signlike",
214                 paramtype2 = "colorwallmounted",
215                 groups = {dig_immediate = 3, flammable = 3},
216                 selection_box = {type = "wallmounted"},
217                 on_rightclick = function(pos, node, _, itemstack)
218                         minetest.set_node(pos, {name = "xdecor:curtain_open_" .. c, param2 = node.param2})
219                         return itemstack
220                 end
221         })
222
223         xdecor.register("curtain_open_" .. c, {
224                 tiles = {"wool_white.png^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
225                 color = c,
226                 drawtype = "signlike",
227                 paramtype2 = "colorwallmounted",
228                 walkable = false,
229                 groups = {dig_immediate = 3, flammable = 3, not_in_creative_inventory = 1},
230                 selection_box = {type="wallmounted"},
231                 drop = "xdecor:curtain_" .. c,
232                 on_rightclick = function(pos, node, _, itemstack)
233                         minetest.set_node(pos, {name="xdecor:curtain_" .. c, param2 = node.param2})
234                         return itemstack
235                 end
236         })
237
238         minetest.register_craft({
239                 output = "xdecor:curtain_" .. c .. " 4",
240                 recipe = {
241                         {"", "wool:" .. c, ""},
242                         {"", "wool:" .. c, ""}
243                 }
244         })
245 end
246
247 xdecor.register("cushion", {
248         description = "Cushion",
249         tiles = {"xdecor_cushion.png"},
250         groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -50},
251         on_place = minetest.rotate_node,
252         node_box = xdecor.nodebox.slab_y(0.5),
253         can_dig = xdecor.sit_dig,
254         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
255                 pos.y = pos.y + 0  -- Sitting position
256                 xdecor.sit(pos, node, clicker, pointed_thing)
257                 return itemstack
258         end
259 })
260
261 xdecor.register("cushion_block", {
262         description = "Cushion Block",
263         tiles = {"xdecor_cushion.png"},
264         groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -75, not_in_creative_inventory = 1}
265 })
266
267 local function door_access(name)
268         return name:find("prison")
269 end
270
271 local xdecor_doors = {
272         japanese = {
273                 {"group:wood", "default:paper"},
274                 {"default:paper", "group:wood"},
275                 {"group:wood", "default:paper"}
276         },
277         prison = {
278                 {"xpanes:bar_flat", "xpanes:bar_flat",},
279                 {"xpanes:bar_flat", "xpanes:bar_flat",},
280                 {"xpanes:bar_flat", "xpanes:bar_flat"}
281         },
282         rusty_prison = {
283                 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
284                 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
285                 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"}
286         },
287         screen = {
288                 {"group:wood", "group:wood"},
289                 {"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
290                 {"group:wood", "group:wood"}
291         },
292         slide = {
293                 {"default:paper", "default:paper"},
294                 {"default:paper", "default:paper"},
295                 {"group:wood", "group:wood"}
296         },
297         woodglass = {
298                 {"default:glass", "default:glass"},
299                 {"group:wood", "group:wood"},
300                 {"group:wood", "group:wood"}
301         },
302 }
303
304 local mesecons_register
305
306 if minetest.global_exists("mesecon") then
307         mesecons_register = { effector = {
308                 action_on = function(pos, node)
309                         local door = doors.get(pos)
310                         if door then
311                                 door:open()
312                         end
313                 end,
314                 action_off = function(pos, node)
315                         local door = doors.get(pos)
316                         if door then
317                                 door:close()
318                         end
319                 end,
320                 rules = mesecon.rules.pplate
321         }}
322 end
323
324 for name, recipe in pairs(xdecor_doors) do
325         if not doors.register then break end
326         doors.register(name .. "_door", {
327                 tiles = {
328                         {name = "xdecor_" .. name .. "_door.png", backface_culling = true}
329                 },
330                 description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ") .. " Door",
331                 inventory_image = "xdecor_" .. name .. "_door_inv.png",
332                 protected = door_access(name),
333                 groups = {choppy = 2, cracky = 2, oddly_breakable_by_hand = 1, door = 1},
334                 recipe = recipe,
335                 mesecons = mesecons_register,
336         })
337 end
338
339 xdecor.register("enderchest", {
340         description = "Ender Chest",
341         tiles = {
342                 "xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
343                 "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
344                 "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"
345         },
346         groups = {cracky = 1, choppy = 1},
347         sounds = default.node_sound_stone_defaults(),
348         on_rotate = screwdriver.rotate_simple,
349         on_construct = function(pos)
350                 local meta = minetest.get_meta(pos)
351                 meta:set_string("formspec", [[ size[8,9]
352                                 list[current_player;enderchest;0,0;8,4;]
353                                 list[current_player;main;0,5;8,4;]
354                                 listring[current_player;enderchest]
355                                 listring[current_player;main] ]]
356                                  .. xbg .. default.get_hotbar_bg(0,5))
357
358                 meta:set_string("infotext", "Ender Chest")
359         end
360 })
361
362 minetest.register_on_joinplayer(function(player)
363         local inv = player:get_inventory()
364         inv:set_size("enderchest", 8*4)
365 end)
366
367 xdecor.register("ivy", {
368         description = "Ivy",
369         drawtype = "signlike",
370         walkable = false,
371         climbable = true,
372         groups = {snappy = 3, flora = 1, attached_node = 1, plant = 1, flammable = 3},
373         paramtype2 = "wallmounted",
374         selection_box = {type="wallmounted"},
375         tiles = {"xdecor_ivy.png"},
376         inventory_image = "xdecor_ivy.png",
377         wield_image = "xdecor_ivy.png",
378         sounds = default.node_sound_leaves_defaults()
379 })
380
381 xdecor.register("lantern", {
382         description = "Lantern",
383         light_source = 13,
384         drawtype = "plantlike",
385         inventory_image = "xdecor_lantern_inv.png",
386         wield_image = "xdecor_lantern_inv.png",
387         paramtype2 = "wallmounted",
388         walkable = false,
389         groups = {snappy = 3, attached_node = 1},
390         tiles = {
391                 {
392                         name = "xdecor_lantern.png",
393                         animation = {type="vertical_frames", length = 1.5}
394                 }
395         },
396         selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
397 })
398
399 for _, l in ipairs({"iron", "wooden"}) do
400         xdecor.register(l .. "_lightbox", {
401                 description = l:gsub("^%l", string.upper) .. " Light Box",
402                 tiles = {"xdecor_" .. l .. "_lightbox.png"},
403                 groups = {cracky = 3, choppy = 3, oddly_breakable_by_hand = 2},
404                 light_source = 13,
405                 sounds = default.node_sound_glass_defaults()
406         })
407 end
408
409 for _, f in ipairs({"dandelion_white", "dandelion_yellow", "geranium",
410                 "rose", "tulip", "viola"}) do
411         xdecor.register("potted_" .. f, {
412                 description = "Potted " .. f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
413                 walkable = false,
414                 groups = {snappy = 3, flammable = 3, plant = 1, flower = 1},
415                 tiles = {"xdecor_" .. f .. "_pot.png"},
416                 inventory_image = "xdecor_" .. f .. "_pot.png",
417                 drawtype = "plantlike",
418                 sounds = default.node_sound_leaves_defaults(),
419                 selection_box = xdecor.nodebox.slab_y(0.3)
420         })
421
422         minetest.register_craft({
423                 output = "xdecor:potted_" .. f,
424                 recipe = {
425                         {"default:clay_brick", "flowers:" .. f, "default:clay_brick"},
426                         {"", "default:clay_brick", ""}
427                 }
428         })
429 end
430
431 local painting_box = {
432         type = "wallmounted",
433         wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
434         wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
435         wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
436 }
437
438 xdecor.register("painting_1", {
439         description = "Painting",
440         tiles = {"xdecor_painting_1.png"},
441         inventory_image = "xdecor_painting_empty.png",
442         wield_image = "xdecor_painting_empty.png",
443         paramtype2 = "wallmounted",
444         sunlight_propagates = true,
445         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2, attached_node = 1},
446         sounds = default.node_sound_wood_defaults(),
447         node_box = painting_box,
448         node_placement_prediction = "",
449         on_place = function(itemstack, placer, pointed_thing)
450                 local num = math.random(4)
451                 local leftover = minetest.item_place_node(
452                         ItemStack("xdecor:painting_" .. num), placer, pointed_thing)
453
454                 if leftover:get_count() == 0 and
455                                 not minetest.setting_getbool("creative_mode") then
456                         itemstack:take_item()
457                 end
458
459                 return itemstack
460         end
461 })
462
463 for i = 2, 4 do
464         xdecor.register("painting_" .. i, {
465                 tiles = {"xdecor_painting_" .. i .. ".png"},
466                 paramtype2 = "wallmounted",
467                 drop = "xdecor:painting_1",
468                 sunlight_propagates = true,
469                 groups = {
470                         choppy = 3,
471                         oddly_breakable_by_hand = 2,
472                         flammable = 2,
473                         attached_node = 1,
474                         not_in_creative_inventory = 1
475                 },
476                 sounds = default.node_sound_wood_defaults(),
477                 node_box = painting_box
478         })
479 end
480
481 xdecor.register("stonepath", {
482         description = "Garden Stone Path",
483         tiles = {"default_stone.png"},
484         groups = {snappy = 3},
485         on_rotate = screwdriver.rotate_simple,
486         sounds = default.node_sound_stone_defaults(),
487         sunlight_propagates = true,
488         node_box = xdecor.pixelbox(16, {
489                 {8, 0,  8, 6, .5, 6}, {1,  0, 1, 6, .5, 6},
490                 {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
491         }),
492         selection_box = xdecor.nodebox.slab_y(0.05)
493 })
494
495 local function register_hard_node(name, desc, def)
496         def = def or {}
497         xdecor.register(name, {
498                 description = desc,
499                 tiles = {"xdecor_" .. name .. ".png"},
500                 groups = def.groups or {cracky = 1},
501                 sounds = def.sounds or default.node_sound_stone_defaults()
502         })
503 end
504
505 register_hard_node("cactusbrick", "Cactus Brick")
506 register_hard_node("coalstone_tile", "Coal Stone Tile")
507 register_hard_node("desertstone_tile", "Desert Stone Tile")
508 register_hard_node("hard_clay", "Hardened Clay")
509 register_hard_node("moonbrick", "Moon Brick")
510 register_hard_node("stone_tile", "Stone Tile")
511 register_hard_node("stone_rune", "Runestone")
512
513 register_hard_node("packed_ice", "Packed Ice", {
514         groups = {cracky = 1, puts_out_fire = 1, slippery = 3},
515         sounds = default.node_sound_glass_defaults()
516 })
517
518 register_hard_node("wood_tile", "Wooden Tile", {
519         groups = {choppy = 1, wood = 1, flammable = 2},
520         sounds = default.node_sound_wood_defaults()
521 })
522
523 xdecor.register("table", {
524         description = "Table",
525         tiles = {"xdecor_wood.png"},
526         groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
527         sounds = default.node_sound_wood_defaults(),
528         node_box = xdecor.pixelbox(16, {
529                 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
530         })
531 })
532
533 xdecor.register("tatami", {
534         description = "Tatami",
535         tiles = {"xdecor_tatami.png"},
536         wield_image = "xdecor_tatami.png",
537         groups = {snappy = 3, flammable = 3},
538         sunlight_propagates = true,
539         node_box = xdecor.nodebox.slab_y(0.0625)
540 })
541
542 xdecor.register("trampoline", {
543         description = "Trampoline",
544         tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
545         groups = {cracky = 3, oddly_breakable_by_hand = 1, fall_damage_add_percent = -80, bouncy = 90},
546         node_box = xdecor.nodebox.slab_y(0.5),
547         sounds = {
548                 footstep = {
549                         name = "xdecor_bouncy",
550                         gain = 0.8
551                 }
552         }
553 })
554
555 xdecor.register("tv", {
556         description = "Television",
557         light_source = 11,
558         groups = {cracky = 3, oddly_breakable_by_hand = 2},
559         on_rotate = screwdriver.rotate_simple,
560         tiles = {
561                 "xdecor_television_left.png^[transformR270",
562                 "xdecor_television_left.png^[transformR90",
563                 "xdecor_television_left.png^[transformFX",
564                 "xdecor_television_left.png", "xdecor_television_back.png",
565                 {
566                         name = "xdecor_television_front_animated.png",
567                         animation = {type = "vertical_frames", length = 80.0}
568                 }
569         }
570 })
571
572 xdecor.register("woodframed_glass", {
573         description = "Wood Framed Glass",
574         drawtype = "glasslike_framed",
575         sunlight_propagates = true,
576         tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
577         groups = {cracky = 2, oddly_breakable_by_hand = 1},
578         sounds = default.node_sound_glass_defaults()
579 })