1 screwdriver = screwdriver or {}
3 local function register_pane(name, desc, def)
4 xpanes.register_pane(name, {
6 tiles = {"xdecor_"..name..".png"},
9 textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
10 inventory_image = "xdecor_"..name..".png",
11 wield_image = "xdecor_"..name..".png",
13 sounds = def.sounds or default.node_sound_defaults(),
18 register_pane("bamboo_frame", "Bamboo Frame", {
19 groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
20 recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
21 {"default:papyrus", "farming:cotton", "default:papyrus"},
22 {"default:papyrus", "default:papyrus", "default:papyrus"}}
25 register_pane("chainlink", "Chainlink", {
26 groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
27 recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
28 {"", "default:steel_ingot", ""},
29 {"default:steel_ingot", "", "default:steel_ingot"}}
32 register_pane("rusty_bar", "Rusty Iron Bars", {
33 sounds = default.node_sound_stone_defaults(),
34 groups = {cracky=2, pane=1},
35 recipe = {{"", "default:dirt", ""},
36 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
37 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
40 register_pane("wood_frame", "Wood Frame", {
41 sounds = default.node_sound_wood_defaults(),
42 groups = {choppy=2, pane=1, flammable=2},
43 recipe = {{"group:wood", "group:stick", "group:wood"},
44 {"group:stick", "group:stick", "group:stick"},
45 {"group:wood", "group:stick", "group:wood"}}
48 xdecor.register("baricade", {
49 description = "Baricade",
50 drawtype = "plantlike",
51 paramtype2 = "facedir",
52 inventory_image = "xdecor_baricade.png",
53 tiles = {"xdecor_baricade.png"},
54 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
55 damage_per_second = 4,
56 selection_box = xdecor.nodebox.slab_y(0.3),
57 collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
60 xdecor.register("barrel", {
61 description = "Barrel",
62 tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
63 on_place = minetest.rotate_node,
64 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
65 sounds = default.node_sound_wood_defaults()
68 local function register_storage(name, desc, def)
69 xdecor.register(name, {
71 inventory = {size=def.inv_size or 24},
74 node_box = def.node_box,
75 on_rotate = def.on_rotate,
76 on_place = def.on_place,
77 groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
78 sounds = default.node_sound_wood_defaults()
82 register_storage("cabinet", "Wooden Cabinet", {
83 on_rotate = screwdriver.rotate_simple,
84 tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
85 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
86 "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
89 register_storage("cabinet_half", "Half Wooden Cabinet", {
91 node_box = xdecor.nodebox.slab_y(0.5, 0.5),
92 on_rotate = screwdriver.rotate_simple,
93 tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
94 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
95 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
98 register_storage("empty_shelf", "Empty Shelf", {
99 on_rotate = screwdriver.rotate_simple,
100 tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
101 "default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
104 register_storage("multishelf", "Multi Shelf", {
105 on_rotate = screwdriver.rotate_simple,
106 tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
107 "default_wood.png", "default_wood.png^xdecor_multishelf.png"},
110 xdecor.register("candle", {
111 description = "Candle",
113 drawtype = "torchlike",
114 inventory_image = "xdecor_candle_inv.png",
115 wield_image = "xdecor_candle_wield.png",
116 paramtype2 = "wallmounted",
118 groups = {dig_immediate=3, attached_node=1},
119 tiles = {{name = "xdecor_candle_floor.png",
120 animation = {type="vertical_frames", length=1.5}},
121 {name = "xdecor_candle_floor.png",
122 animation = {type="vertical_frames", length=1.5}},
123 {name = "xdecor_candle_wall.png",
124 animation = {type="vertical_frames", length=1.5}}
127 type = "wallmounted",
128 wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
129 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
130 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
134 xdecor.register("chair", {
135 description = "Chair",
136 tiles = {"xdecor_wood.png"},
137 sounds = default.node_sound_wood_defaults(),
138 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
139 on_rotate = screwdriver.rotate_simple,
140 node_box = xdecor.pixelbox(16, {
141 {3, 0, 11, 2, 16, 2}, {11, 0, 11, 2, 16, 2},
142 {5, 9, 11.5, 6, 6, 1}, {3, 0, 3, 2, 6, 2},
143 {11, 0, 3, 2, 6, 2}, {3, 6, 3, 10, 2, 8}
145 can_dig = xdecor.sit_dig,
146 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
147 pos.y = pos.y + 0 -- Sitting position
148 xdecor.sit(pos, node, clicker, pointed_thing)
153 xdecor.register("cobweb", {
154 description = "Cobweb",
155 drawtype = "plantlike",
156 tiles = {"xdecor_cobweb.png"},
157 inventory_image = "xdecor_cobweb.png",
158 liquid_viscosity = 8,
159 liquidtype = "source",
160 liquid_alternative_flowing = "xdecor:cobweb",
161 liquid_alternative_source = "xdecor:cobweb",
162 liquid_renewable = false,
165 selection_box = {type = "regular"},
166 groups = {snappy=3, liquid=3, flammable=3},
167 sounds = default.node_sound_leaves_defaults()
170 local curtain_colors = {
174 for _, c in pairs(curtain_colors) do
175 xdecor.register("curtain_"..c, {
176 description = c:gsub("^%l", string.upper).." Curtain",
178 tiles = {"wool_white.png"},
180 inventory_image = "wool_white.png^[colorize:"..c..
181 ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
182 wield_image = "wool_white.png^[colorize:"..c..":170",
183 drawtype = "signlike",
184 paramtype2 = "colorwallmounted",
185 groups = {dig_immediate=3, flammable=3},
186 selection_box = {type="wallmounted"},
187 on_rightclick = function(pos, node, _, itemstack)
188 minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
193 xdecor.register("curtain_open_"..c, {
194 tiles = {"wool_white.png^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
196 drawtype = "signlike",
197 paramtype2 = "colorwallmounted",
199 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
200 selection_box = {type="wallmounted"},
201 drop = "xdecor:curtain_"..c,
202 on_rightclick = function(pos, node, _, itemstack)
203 minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
208 minetest.register_craft({
209 output = "xdecor:curtain_"..c.." 4",
210 recipe = {{"", "wool:"..c, ""},
211 {"", "wool:"..c, ""}}
215 xdecor.register("cushion", {
216 description = "Cushion",
217 tiles = {"xdecor_cushion.png"},
218 groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
219 on_place = minetest.rotate_node,
220 node_box = xdecor.nodebox.slab_y(0.5),
221 can_dig = xdecor.sit_dig,
222 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
223 pos.y = pos.y + 0 -- Sitting position
224 xdecor.sit(pos, node, clicker, pointed_thing)
229 xdecor.register("cushion_block", {
230 description = "Cushion Block",
231 tiles = {"xdecor_cushion.png"},
232 groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
235 local function door_access(name)
236 return name:find("prison")
239 local xdecor_doors = {
241 {"group:wood", "default:paper"},
242 {"default:paper", "group:wood"},
243 {"group:wood", "default:paper"} },
245 {"xpanes:bar_flat", "xpanes:bar_flat",},
246 {"xpanes:bar_flat", "xpanes:bar_flat",},
247 {"xpanes:bar_flat", "xpanes:bar_flat"} },
249 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
250 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
251 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"} },
253 {"group:wood", "group:wood"},
254 {"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
255 {"group:wood", "group:wood"} },
257 {"default:paper", "default:paper"},
258 {"default:paper", "default:paper"},
259 {"group:wood", "group:wood"} },
261 {"default:glass", "default:glass"},
262 {"group:wood", "group:wood"},
263 {"group:wood", "group:wood"} }
266 for name, recipe in pairs(xdecor_doors) do
267 if not doors.register then break end
268 doors.register(name.."_door", {
269 tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
270 description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
271 inventory_image = "xdecor_"..name.."_door_inv.png",
272 protected = door_access(name),
273 groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
278 xdecor.register("enderchest", {
279 description = "Ender Chest",
280 tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
281 "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
282 "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
283 groups = {cracky=1, choppy=1},
284 sounds = default.node_sound_stone_defaults(),
285 on_rotate = screwdriver.rotate_simple,
286 on_construct = function(pos)
287 local meta = minetest.get_meta(pos)
288 meta:set_string("formspec", [[ size[8,9]
289 list[current_player;enderchest;0,0;8,4;]
290 list[current_player;main;0,5;8,4;]
291 listring[current_player;enderchest]
292 listring[current_player;main] ]]
293 ..xbg..default.get_hotbar_bg(0,5))
294 meta:set_string("infotext", "Ender Chest")
298 minetest.register_on_joinplayer(function(player)
299 local inv = player:get_inventory()
300 inv:set_size("enderchest", 8*4)
303 xdecor.register("ivy", {
305 drawtype = "signlike",
308 groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
309 paramtype2 = "wallmounted",
310 selection_box = {type="wallmounted"},
311 tiles = {"xdecor_ivy.png"},
312 inventory_image = "xdecor_ivy.png",
313 wield_image = "xdecor_ivy.png",
314 sounds = default.node_sound_leaves_defaults()
317 xdecor.register("lantern", {
318 description = "Lantern",
320 drawtype = "plantlike",
321 inventory_image = "xdecor_lantern_inv.png",
322 wield_image = "xdecor_lantern_inv.png",
323 paramtype2 = "wallmounted",
325 groups = {snappy=3, attached_node=1},
326 tiles = {{name="xdecor_lantern.png", animation={type="vertical_frames", length=1.5}}},
327 selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
330 for _, l in pairs({"iron", "wooden"}) do
331 xdecor.register(l.."_lightbox", {
332 description = l:gsub("^%l", string.upper).." Light Box",
333 tiles = {"xdecor_"..l.."_lightbox.png"},
334 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
336 sounds = default.node_sound_glass_defaults()
340 for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
341 "rose", "tulip", "viola"}) do
342 xdecor.register("potted_"..f, {
343 description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
345 groups = {snappy=3, flammable=3, plant=1, flower=1},
346 tiles = {"xdecor_"..f.."_pot.png"},
347 inventory_image = "xdecor_"..f.."_pot.png",
348 drawtype = "plantlike",
349 sounds = default.node_sound_leaves_defaults(),
350 selection_box = xdecor.nodebox.slab_y(0.3)
353 minetest.register_craft({
354 output = "xdecor:potted_"..f,
355 recipe = {{"default:clay_brick", "flowers:"..f,
356 "default:clay_brick"}, {"", "default:clay_brick", ""}}
360 local painting_box = {
361 type = "wallmounted",
362 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
363 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
364 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
367 xdecor.register("painting_1", {
368 description = "Painting",
369 tiles = {"xdecor_painting_1.png"},
370 inventory_image = "xdecor_painting_empty.png",
371 wield_image = "xdecor_painting_empty.png",
372 paramtype2 = "wallmounted",
373 sunlight_propagates = true,
374 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
375 sounds = default.node_sound_wood_defaults(),
376 node_box = painting_box,
377 node_placement_prediction = "",
378 on_place = function(itemstack, placer, pointed_thing)
379 local num = math.random(4)
380 local leftover = minetest.item_place_node(
381 ItemStack("xdecor:painting_"..num), placer, pointed_thing)
382 if leftover:get_count() == 0 and
383 not minetest.setting_getbool("creative_mode") then
384 itemstack:take_item()
391 xdecor.register("painting_"..i, {
392 tiles = {"xdecor_painting_"..i..".png"},
393 paramtype2 = "wallmounted",
394 drop = "xdecor:painting_1",
395 sunlight_propagates = true,
396 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2,
397 attached_node=1, not_in_creative_inventory=1},
398 sounds = default.node_sound_wood_defaults(),
399 node_box = painting_box
403 xdecor.register("stonepath", {
404 description = "Garden Stone Path",
405 tiles = {"default_stone.png"},
407 on_rotate = screwdriver.rotate_simple,
408 sounds = default.node_sound_stone_defaults(),
409 sunlight_propagates = true,
410 node_box = xdecor.pixelbox(16, {
411 {8, 0, 8, 6, .5, 6}, {1, 0, 1, 6, .5, 6},
412 {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
414 selection_box = xdecor.nodebox.slab_y(0.05)
417 local function register_hard_node(name, desc, def)
419 xdecor.register(name, {
421 tiles = {"xdecor_"..name..".png"},
422 groups = def.groups or {cracky=1},
423 sounds = def.sounds or default.node_sound_stone_defaults()
427 register_hard_node("cactusbrick", "Cactus Brick")
428 register_hard_node("coalstone_tile", "Coal Stone Tile")
429 register_hard_node("desertstone_tile", "Desert Stone Tile")
430 register_hard_node("hard_clay", "Hardened Clay")
431 register_hard_node("moonbrick", "Moon Brick")
432 register_hard_node("stone_tile", "Stone Tile")
433 register_hard_node("stone_rune", "Runestone")
434 register_hard_node("packed_ice", "Packed Ice", {
435 groups = {cracky=1, puts_out_fire=1, slippery=3},
436 sounds = default.node_sound_glass_defaults()
438 register_hard_node("wood_tile", "Wooden Tile", {
439 groups = {choppy=1, wood=1, flammable=2},
440 sounds = default.node_sound_wood_defaults()
443 xdecor.register("table", {
444 description = "Table",
445 tiles = {"xdecor_wood.png"},
446 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
447 sounds = default.node_sound_wood_defaults(),
448 node_box = xdecor.pixelbox(16, {
449 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
453 xdecor.register("tatami", {
454 description = "Tatami",
455 tiles = {"xdecor_tatami.png"},
456 wield_image = "xdecor_tatami.png",
457 groups = {snappy=3, flammable=3},
458 sunlight_propagates = true,
459 node_box = xdecor.nodebox.slab_y(0.0625)
462 xdecor.register("trampoline", {
463 description = "Trampoline",
464 tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
465 groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
466 node_box = xdecor.nodebox.slab_y(0.5),
467 sounds = {footstep = {name="xdecor_bouncy", gain=0.8}}
470 xdecor.register("tv", {
471 description = "Television",
473 groups = {cracky=3, oddly_breakable_by_hand=2},
474 on_rotate = screwdriver.rotate_simple,
475 tiles = {"xdecor_television_left.png^[transformR270",
476 "xdecor_television_left.png^[transformR90",
477 "xdecor_television_left.png^[transformFX",
478 "xdecor_television_left.png", "xdecor_television_back.png",
479 {name="xdecor_television_front_animated.png",
480 animation = {type="vertical_frames", length=80.0}} }
483 xdecor.register("woodframed_glass", {
484 description = "Wood Framed Glass",
485 drawtype = "glasslike_framed",
486 sunlight_propagates = true,
487 tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
488 groups = {cracky=2, oddly_breakable_by_hand=1},
489 sounds = default.node_sound_glass_defaults()