3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef NODEDEF_HEADER
21 #define NODEDEF_HEADER
23 #include "irrlichttypes.h"
31 #include "itemgroup.h"
32 #include "sound.h" // SimpleSoundSpec
33 class IItemDefManager;
43 enum ContentParamType2
48 // Flowing liquid properties
50 // Direction for chests and furnaces and such
52 // Direction for signs, torches and such
65 NODEBOX_REGULAR, // Regular block; allows buildable_to
66 NODEBOX_FIXED, // Static separately defined box
67 NODEBOX_WALLMOUNTED, // Box for wall mounted nodes; (top, bottom, side)
72 enum NodeBoxType type;
73 // NODEBOX_REGULAR (no parameters)
75 core::aabbox3d<f32> fixed;
76 // NODEBOX_WALLMOUNTED
77 core::aabbox3d<f32> wall_top;
78 core::aabbox3d<f32> wall_bottom;
79 core::aabbox3d<f32> wall_side; // being at the -X side
82 type(NODEBOX_REGULAR),
83 // default is rail-like
84 fixed(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2),
85 // default is sign/ladder-like
86 wall_top(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2),
87 wall_bottom(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2),
88 wall_side(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2)
91 void serialize(std::ostream &os) const;
92 void deSerialize(std::istream &is);
101 bool backface_culling;
103 MaterialSpec(const std::string &tname_="", bool backface_culling_=true):
105 backface_culling(backface_culling_)
108 void serialize(std::ostream &os) const;
109 void deSerialize(std::istream &is);
114 NDT_NORMAL, // A basic solid block
115 NDT_AIRLIKE, // Nothing is drawn
116 NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid
117 NDT_FLOWINGLIQUID, // A very special kind of thing
118 NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass
119 NDT_ALLFACES, // Leaves-like, draw all faces no matter what
120 NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal
128 #define CF_SPECIAL_COUNT 2
130 struct ContentFeatures
137 // up down right left back front
140 // - Currently used for flowing liquids
141 TileSpec special_tiles[CF_SPECIAL_COUNT];
142 u8 solidness; // Used when choosing which face is drawn
143 u8 visual_solidness; // When solidness=0, this tells how it looks like
144 bool backface_culling;
147 // Server-side cached callback existence for fast skipping
148 bool has_on_construct;
149 bool has_on_destruct;
150 bool has_after_destruct;
156 std::string name; // "" = undefined node
157 ItemGroupList groups; // Same as in itemdef
160 enum NodeDrawType drawtype;
161 float visual_scale; // Misc. scale parameter
162 std::string tname_tiles[6];
163 MaterialSpec mspec_special[CF_SPECIAL_COUNT]; // Use setter methods
166 // Post effect color, drawn when the camera is inside the node.
167 video::SColor post_effect_color;
168 // Type of MapNode::param1
169 ContentParamType param_type;
170 // Type of MapNode::param2
171 ContentParamType2 param_type_2;
172 // True for all ground-like things like stone and mud, false for eg. trees
173 bool is_ground_content;
174 bool light_propagates;
175 bool sunlight_propagates;
176 // This is used for collision detection.
177 // Also for general solidness queries.
179 // Player can point to these
181 // Player can dig these
183 // Player can climb these
185 // Player can build on these
187 // Whether the node is non-liquid, source liquid or flowing liquid
188 enum LiquidType liquid_type;
189 // If the content is liquid, this is the flowing version of the liquid.
190 std::string liquid_alternative_flowing;
191 // If the content is liquid, this is the source version of the liquid.
192 std::string liquid_alternative_source;
193 // Viscosity for fluid flow, ranging from 1 to 7, with
194 // 1 giving almost instantaneous propagation and 7 being
195 // the slowest possible
197 // Amount of light the node emits
199 u32 damage_per_second;
200 NodeBox selection_box;
201 // Compatibility with old maps
202 // Set to true if paramtype used to be 'facedir_simple'
203 bool legacy_facedir_simple;
204 // Set to true if wall_mounted used to be set to true
205 bool legacy_wallmounted;
208 SimpleSoundSpec sound_footstep;
209 SimpleSoundSpec sound_dig;
210 SimpleSoundSpec sound_dug;
219 void serialize(std::ostream &os);
220 void deSerialize(std::istream &is);
225 bool isLiquid() const{
226 return (liquid_type != LIQUID_NONE);
228 bool sameLiquid(const ContentFeatures &f) const{
229 if(!isLiquid() || !f.isLiquid()) return false;
230 return (liquid_alternative_flowing == f.liquid_alternative_flowing);
234 class INodeDefManager
238 virtual ~INodeDefManager(){}
239 // Get node definition
240 virtual const ContentFeatures& get(content_t c) const=0;
241 virtual const ContentFeatures& get(const MapNode &n) const=0;
242 virtual bool getId(const std::string &name, content_t &result) const=0;
243 virtual content_t getId(const std::string &name) const=0;
244 // Allows "group:name" in addition to regular node names
245 virtual void getIds(const std::string &name, std::set<content_t> &result)
247 virtual const ContentFeatures& get(const std::string &name) const=0;
249 virtual void serialize(std::ostream &os)=0;
252 class IWritableNodeDefManager : public INodeDefManager
255 IWritableNodeDefManager(){}
256 virtual ~IWritableNodeDefManager(){}
257 virtual IWritableNodeDefManager* clone()=0;
258 // Get node definition
259 virtual const ContentFeatures& get(content_t c) const=0;
260 virtual const ContentFeatures& get(const MapNode &n) const=0;
261 virtual bool getId(const std::string &name, content_t &result) const=0;
262 virtual content_t getId(const std::string &name) const=0;
263 // Allows "group:name" in addition to regular node names
264 virtual void getIds(const std::string &name, std::set<content_t> &result)
266 // If not found, returns the features of CONTENT_IGNORE
267 virtual const ContentFeatures& get(const std::string &name) const=0;
269 // Register node definition
270 virtual void set(content_t c, const ContentFeatures &def)=0;
271 // Register node definition by name (allocate an id)
272 // If returns CONTENT_IGNORE, could not allocate id
273 virtual content_t set(const std::string &name,
274 const ContentFeatures &def)=0;
275 // If returns CONTENT_IGNORE, could not allocate id
276 virtual content_t allocateDummy(const std::string &name)=0;
279 Update item alias mapping.
280 Call after updating item definitions.
282 virtual void updateAliases(IItemDefManager *idef)=0;
285 Update tile textures to latest return values of TextueSource.
286 Call after updating the texture atlas of a TextureSource.
288 virtual void updateTextures(ITextureSource *tsrc)=0;
290 virtual void serialize(std::ostream &os)=0;
291 virtual void deSerialize(std::istream &is)=0;
294 IWritableNodeDefManager* createNodeDefManager();