3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef NODEDEF_HEADER
21 #define NODEDEF_HEADER
23 #include "common_irrlicht.h"
31 class IItemDefManager;
41 enum ContentParamType2
46 // Flowing liquid properties
48 // Direction for chests and furnaces and such
50 // Direction for signs, torches and such
63 NODEBOX_REGULAR, // Regular block; allows buildable_to
64 NODEBOX_FIXED, // Static separately defined box
65 NODEBOX_WALLMOUNTED, // Box for wall mounted nodes; (top, bottom, side)
70 enum NodeBoxType type;
71 // NODEBOX_REGULAR (no parameters)
73 core::aabbox3d<f32> fixed;
74 // NODEBOX_WALLMOUNTED
75 core::aabbox3d<f32> wall_top;
76 core::aabbox3d<f32> wall_bottom;
77 core::aabbox3d<f32> wall_side; // being at the -X side
80 type(NODEBOX_REGULAR),
81 // default is rail-like
82 fixed(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2),
83 // default is sign/ladder-like
84 wall_top(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2),
85 wall_bottom(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2),
86 wall_side(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2)
89 void serialize(std::ostream &os) const;
90 void deSerialize(std::istream &is);
99 bool backface_culling;
101 MaterialSpec(const std::string &tname_="", bool backface_culling_=true):
103 backface_culling(backface_culling_)
106 void serialize(std::ostream &os) const;
107 void deSerialize(std::istream &is);
112 NDT_NORMAL, // A basic solid block
113 NDT_AIRLIKE, // Nothing is drawn
114 NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid
115 NDT_FLOWINGLIQUID, // A very special kind of thing
116 NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass
117 NDT_ALLFACES, // Leaves-like, draw all faces no matter what
118 NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal
126 #define CF_SPECIAL_COUNT 2
128 struct ContentFeatures
135 // up down right left back front
137 // Special material/texture
138 // - Currently used for flowing liquids
139 video::SMaterial *special_materials[CF_SPECIAL_COUNT];
140 AtlasPointer *special_aps[CF_SPECIAL_COUNT];
141 u8 solidness; // Used when choosing which face is drawn
142 u8 visual_solidness; // When solidness=0, this tells how it looks like
143 bool backface_culling;
150 std::string name; // "" = undefined node
151 std::map<std::string, int> groups; // Same as in itemdef
154 enum NodeDrawType drawtype;
155 float visual_scale; // Misc. scale parameter
156 std::string tname_tiles[6];
157 MaterialSpec mspec_special[CF_SPECIAL_COUNT]; // Use setter methods
160 // Post effect color, drawn when the camera is inside the node.
161 video::SColor post_effect_color;
162 // Type of MapNode::param1
163 ContentParamType param_type;
164 // Type of MapNode::param2
165 ContentParamType2 param_type_2;
166 // True for all ground-like things like stone and mud, false for eg. trees
167 bool is_ground_content;
168 bool light_propagates;
169 bool sunlight_propagates;
170 // This is used for collision detection.
171 // Also for general solidness queries.
173 // Player can point to these
175 // Player can dig these
177 // Player can climb these
179 // Player can build on these
181 // Metadata name of node (eg. "furnace")
182 std::string metadata_name;
183 // Whether the node is non-liquid, source liquid or flowing liquid
184 enum LiquidType liquid_type;
185 // If the content is liquid, this is the flowing version of the liquid.
186 std::string liquid_alternative_flowing;
187 // If the content is liquid, this is the source version of the liquid.
188 std::string liquid_alternative_source;
189 // Viscosity for fluid flow, ranging from 1 to 7, with
190 // 1 giving almost instantaneous propagation and 7 being
191 // the slowest possible
193 // Amount of light the node emits
195 u32 damage_per_second;
196 NodeBox selection_box;
197 // Compatibility with old maps
198 // Set to true if paramtype used to be 'facedir_simple'
199 bool legacy_facedir_simple;
200 // Set to true if wall_mounted used to be set to true
201 bool legacy_wallmounted;
210 void serialize(std::ostream &os);
211 void deSerialize(std::istream &is);
216 bool isLiquid() const{
217 return (liquid_type != LIQUID_NONE);
219 bool sameLiquid(const ContentFeatures &f) const{
220 if(!isLiquid() || !f.isLiquid()) return false;
221 return (liquid_alternative_flowing == f.liquid_alternative_flowing);
225 class INodeDefManager
229 virtual ~INodeDefManager(){}
230 // Get node definition
231 virtual const ContentFeatures& get(content_t c) const=0;
232 virtual const ContentFeatures& get(const MapNode &n) const=0;
233 virtual bool getId(const std::string &name, content_t &result) const=0;
234 virtual content_t getId(const std::string &name) const=0;
235 virtual const ContentFeatures& get(const std::string &name) const=0;
237 virtual void serialize(std::ostream &os)=0;
240 class IWritableNodeDefManager : public INodeDefManager
243 IWritableNodeDefManager(){}
244 virtual ~IWritableNodeDefManager(){}
245 virtual IWritableNodeDefManager* clone()=0;
246 // Get node definition
247 virtual const ContentFeatures& get(content_t c) const=0;
248 virtual const ContentFeatures& get(const MapNode &n) const=0;
249 virtual bool getId(const std::string &name, content_t &result) const=0;
250 virtual content_t getId(const std::string &name) const=0;
251 // If not found, returns the features of CONTENT_IGNORE
252 virtual const ContentFeatures& get(const std::string &name) const=0;
254 // Register node definition
255 virtual void set(content_t c, const ContentFeatures &def)=0;
256 // Register node definition by name (allocate an id)
257 // If returns CONTENT_IGNORE, could not allocate id
258 virtual content_t set(const std::string &name,
259 const ContentFeatures &def)=0;
260 // If returns CONTENT_IGNORE, could not allocate id
261 virtual content_t allocateDummy(const std::string &name)=0;
264 Update item alias mapping.
265 Call after updating item definitions.
267 virtual void updateAliases(IItemDefManager *idef)=0;
270 Update tile textures to latest return values of TextueSource.
271 Call after updating the texture atlas of a TextureSource.
273 virtual void updateTextures(ITextureSource *tsrc)=0;
275 virtual void serialize(std::ostream &os)=0;
276 virtual void deSerialize(std::istream &is)=0;
279 IWritableNodeDefManager* createNodeDefManager();