3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include "client/tile.h"
26 #include <IMeshManipulator.h>
30 #include "nameidmapping.h"
31 #include "util/numeric.h"
32 #include "util/serialize.h"
33 #include "exceptions.h"
36 #include <fstream> // Used in applyTextureOverrides()
44 type = NODEBOX_REGULAR;
47 // default is sign/ladder-like
48 wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
49 wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
50 wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
53 void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
55 int version = protocol_version >= 21 ? 2 : 1;
58 if (version == 1 && type == NODEBOX_LEVELED)
59 writeU8(os, NODEBOX_FIXED);
63 if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
65 writeU16(os, fixed.size());
66 for(std::vector<aabb3f>::const_iterator
68 i != fixed.end(); i++)
70 writeV3F1000(os, i->MinEdge);
71 writeV3F1000(os, i->MaxEdge);
74 else if(type == NODEBOX_WALLMOUNTED)
76 writeV3F1000(os, wall_top.MinEdge);
77 writeV3F1000(os, wall_top.MaxEdge);
78 writeV3F1000(os, wall_bottom.MinEdge);
79 writeV3F1000(os, wall_bottom.MaxEdge);
80 writeV3F1000(os, wall_side.MinEdge);
81 writeV3F1000(os, wall_side.MaxEdge);
85 void NodeBox::deSerialize(std::istream &is)
87 int version = readU8(is);
88 if(version < 1 || version > 2)
89 throw SerializationError("unsupported NodeBox version");
93 type = (enum NodeBoxType)readU8(is);
95 if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
97 u16 fixed_count = readU16(is);
101 box.MinEdge = readV3F1000(is);
102 box.MaxEdge = readV3F1000(is);
103 fixed.push_back(box);
106 else if(type == NODEBOX_WALLMOUNTED)
108 wall_top.MinEdge = readV3F1000(is);
109 wall_top.MaxEdge = readV3F1000(is);
110 wall_bottom.MinEdge = readV3F1000(is);
111 wall_bottom.MaxEdge = readV3F1000(is);
112 wall_side.MinEdge = readV3F1000(is);
113 wall_side.MaxEdge = readV3F1000(is);
121 void TileDef::serialize(std::ostream &os, u16 protocol_version) const
123 if(protocol_version >= 17)
127 os<<serializeString(name);
128 writeU8(os, animation.type);
129 writeU16(os, animation.aspect_w);
130 writeU16(os, animation.aspect_h);
131 writeF1000(os, animation.length);
132 if(protocol_version >= 17)
133 writeU8(os, backface_culling);
136 void TileDef::deSerialize(std::istream &is)
138 int version = readU8(is);
139 name = deSerializeString(is);
140 animation.type = (TileAnimationType)readU8(is);
141 animation.aspect_w = readU16(is);
142 animation.aspect_h = readU16(is);
143 animation.length = readF1000(is);
145 backface_culling = readU8(is);
149 SimpleSoundSpec serialization
152 static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
155 os<<serializeString(ss.name);
156 writeF1000(os, ss.gain);
158 static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is)
160 ss.name = deSerializeString(is);
161 ss.gain = readF1000(is);
168 ContentFeatures::ContentFeatures()
173 ContentFeatures::~ContentFeatures()
177 void ContentFeatures::reset()
184 visual_solidness = 0;
185 backface_culling = true;
187 has_on_construct = false;
188 has_on_destruct = false;
189 has_after_destruct = false;
193 NOTE: Most of this is always overridden by the default values given
198 // Unknown nodes can be dug
199 groups["dig_immediate"] = 2;
200 drawtype = NDT_NORMAL;
203 for(u32 i = 0; i < 24; i++)
205 minimap_color = video::SColor(0, 0, 0, 0);
208 for(u32 i = 0; i < 6; i++)
209 tiledef[i] = TileDef();
210 for(u16 j = 0; j < CF_SPECIAL_COUNT; j++)
211 tiledef_special[j] = TileDef();
213 post_effect_color = video::SColor(0, 0, 0, 0);
214 param_type = CPT_NONE;
215 param_type_2 = CPT2_NONE;
216 is_ground_content = false;
217 light_propagates = false;
218 sunlight_propagates = false;
223 buildable_to = false;
224 rightclickable = true;
226 liquid_type = LIQUID_NONE;
227 liquid_alternative_flowing = "";
228 liquid_alternative_source = "";
229 liquid_viscosity = 0;
230 liquid_renewable = true;
231 liquid_range = LIQUID_LEVEL_MAX+1;
234 damage_per_second = 0;
235 node_box = NodeBox();
236 selection_box = NodeBox();
237 collision_box = NodeBox();
239 legacy_facedir_simple = false;
240 legacy_wallmounted = false;
241 sound_footstep = SimpleSoundSpec();
242 sound_dig = SimpleSoundSpec("__group");
243 sound_dug = SimpleSoundSpec();
246 void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
248 if(protocol_version < 24){
249 serializeOld(os, protocol_version);
253 writeU8(os, 7); // version
254 os<<serializeString(name);
255 writeU16(os, groups.size());
256 for(ItemGroupList::const_iterator
257 i = groups.begin(); i != groups.end(); i++){
258 os<<serializeString(i->first);
259 writeS16(os, i->second);
261 writeU8(os, drawtype);
262 writeF1000(os, visual_scale);
264 for(u32 i = 0; i < 6; i++)
265 tiledef[i].serialize(os, protocol_version);
266 writeU8(os, CF_SPECIAL_COUNT);
267 for(u32 i = 0; i < CF_SPECIAL_COUNT; i++){
268 tiledef_special[i].serialize(os, protocol_version);
271 writeU8(os, post_effect_color.getAlpha());
272 writeU8(os, post_effect_color.getRed());
273 writeU8(os, post_effect_color.getGreen());
274 writeU8(os, post_effect_color.getBlue());
275 writeU8(os, param_type);
276 writeU8(os, param_type_2);
277 writeU8(os, is_ground_content);
278 writeU8(os, light_propagates);
279 writeU8(os, sunlight_propagates);
280 writeU8(os, walkable);
281 writeU8(os, pointable);
282 writeU8(os, diggable);
283 writeU8(os, climbable);
284 writeU8(os, buildable_to);
285 os<<serializeString(""); // legacy: used to be metadata_name
286 writeU8(os, liquid_type);
287 os<<serializeString(liquid_alternative_flowing);
288 os<<serializeString(liquid_alternative_source);
289 writeU8(os, liquid_viscosity);
290 writeU8(os, liquid_renewable);
291 writeU8(os, light_source);
292 writeU32(os, damage_per_second);
293 node_box.serialize(os, protocol_version);
294 selection_box.serialize(os, protocol_version);
295 writeU8(os, legacy_facedir_simple);
296 writeU8(os, legacy_wallmounted);
297 serializeSimpleSoundSpec(sound_footstep, os);
298 serializeSimpleSoundSpec(sound_dig, os);
299 serializeSimpleSoundSpec(sound_dug, os);
300 writeU8(os, rightclickable);
301 writeU8(os, drowning);
302 writeU8(os, leveled);
303 writeU8(os, liquid_range);
305 // Stuff below should be moved to correct place in a version that otherwise changes
306 // the protocol version
307 os<<serializeString(mesh);
308 collision_box.serialize(os, protocol_version);
311 void ContentFeatures::deSerialize(std::istream &is)
313 int version = readU8(is);
315 deSerializeOld(is, version);
319 name = deSerializeString(is);
321 u32 groups_size = readU16(is);
322 for(u32 i = 0; i < groups_size; i++){
323 std::string name = deSerializeString(is);
324 int value = readS16(is);
325 groups[name] = value;
327 drawtype = (enum NodeDrawType)readU8(is);
328 visual_scale = readF1000(is);
330 throw SerializationError("unsupported tile count");
331 for(u32 i = 0; i < 6; i++)
332 tiledef[i].deSerialize(is);
333 if(readU8(is) != CF_SPECIAL_COUNT)
334 throw SerializationError("unsupported CF_SPECIAL_COUNT");
335 for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
336 tiledef_special[i].deSerialize(is);
338 post_effect_color.setAlpha(readU8(is));
339 post_effect_color.setRed(readU8(is));
340 post_effect_color.setGreen(readU8(is));
341 post_effect_color.setBlue(readU8(is));
342 param_type = (enum ContentParamType)readU8(is);
343 param_type_2 = (enum ContentParamType2)readU8(is);
344 is_ground_content = readU8(is);
345 light_propagates = readU8(is);
346 sunlight_propagates = readU8(is);
347 walkable = readU8(is);
348 pointable = readU8(is);
349 diggable = readU8(is);
350 climbable = readU8(is);
351 buildable_to = readU8(is);
352 deSerializeString(is); // legacy: used to be metadata_name
353 liquid_type = (enum LiquidType)readU8(is);
354 liquid_alternative_flowing = deSerializeString(is);
355 liquid_alternative_source = deSerializeString(is);
356 liquid_viscosity = readU8(is);
357 liquid_renewable = readU8(is);
358 light_source = readU8(is);
359 damage_per_second = readU32(is);
360 node_box.deSerialize(is);
361 selection_box.deSerialize(is);
362 legacy_facedir_simple = readU8(is);
363 legacy_wallmounted = readU8(is);
364 deSerializeSimpleSoundSpec(sound_footstep, is);
365 deSerializeSimpleSoundSpec(sound_dig, is);
366 deSerializeSimpleSoundSpec(sound_dug, is);
367 rightclickable = readU8(is);
368 drowning = readU8(is);
369 leveled = readU8(is);
370 liquid_range = readU8(is);
372 // If you add anything here, insert it primarily inside the try-catch
373 // block to not need to increase the version.
375 // Stuff below should be moved to correct place in a version that
376 // otherwise changes the protocol version
377 mesh = deSerializeString(is);
378 collision_box.deSerialize(is);
379 }catch(SerializationError &e) {};
386 class CNodeDefManager: public IWritableNodeDefManager {
389 virtual ~CNodeDefManager();
391 virtual IWritableNodeDefManager *clone();
392 inline virtual const ContentFeatures& get(content_t c) const;
393 inline virtual const ContentFeatures& get(const MapNode &n) const;
394 virtual bool getId(const std::string &name, content_t &result) const;
395 virtual content_t getId(const std::string &name) const;
396 virtual void getIds(const std::string &name, std::set<content_t> &result) const;
397 virtual const ContentFeatures& get(const std::string &name) const;
398 content_t allocateId();
399 virtual content_t set(const std::string &name, const ContentFeatures &def);
400 virtual content_t allocateDummy(const std::string &name);
401 virtual void updateAliases(IItemDefManager *idef);
402 virtual void applyTextureOverrides(const std::string &override_filepath);
403 virtual void updateTextures(IGameDef *gamedef,
404 void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress),
405 void *progress_cbk_args);
406 void serialize(std::ostream &os, u16 protocol_version) const;
407 void deSerialize(std::istream &is);
409 inline virtual bool getNodeRegistrationStatus() const;
410 inline virtual void setNodeRegistrationStatus(bool completed);
412 virtual void pendNodeResolve(NodeResolver *nr);
413 virtual bool cancelNodeResolveCallback(NodeResolver *nr);
414 virtual void runNodeResolveCallbacks();
415 virtual void resetNodeResolveState();
418 void addNameIdMapping(content_t i, std::string name);
420 void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
421 u32 shader_id, bool use_normal_texture, bool backface_culling,
422 u8 alpha, u8 material_type);
425 // Features indexed by id
426 std::vector<ContentFeatures> m_content_features;
428 // A mapping for fast converting back and forth between names and ids
429 NameIdMapping m_name_id_mapping;
431 // Like m_name_id_mapping, but only from names to ids, and includes
432 // item aliases too. Updated by updateAliases()
433 // Note: Not serialized.
435 std::map<std::string, content_t> m_name_id_mapping_with_aliases;
437 // A mapping from groups to a list of content_ts (and their levels)
438 // that belong to it. Necessary for a direct lookup in getIds().
439 // Note: Not serialized.
440 std::map<std::string, GroupItems> m_group_to_items;
442 // Next possibly free id
445 // NodeResolvers to callback once node registration has ended
446 std::vector<NodeResolver *> m_pending_resolve_callbacks;
448 // True when all nodes have been registered
449 bool m_node_registration_complete;
453 CNodeDefManager::CNodeDefManager()
459 CNodeDefManager::~CNodeDefManager()
462 for (u32 i = 0; i < m_content_features.size(); i++) {
463 ContentFeatures *f = &m_content_features[i];
464 for (u32 j = 0; j < 24; j++) {
466 f->mesh_ptr[j]->drop();
473 void CNodeDefManager::clear()
475 m_content_features.clear();
476 m_name_id_mapping.clear();
477 m_name_id_mapping_with_aliases.clear();
478 m_group_to_items.clear();
481 resetNodeResolveState();
483 u32 initial_length = 0;
484 initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
485 initial_length = MYMAX(initial_length, CONTENT_AIR + 1);
486 initial_length = MYMAX(initial_length, CONTENT_IGNORE + 1);
487 m_content_features.resize(initial_length);
489 // Set CONTENT_UNKNOWN
493 // Insert directly into containers
494 content_t c = CONTENT_UNKNOWN;
495 m_content_features[c] = f;
496 addNameIdMapping(c, f.name);
503 f.drawtype = NDT_AIRLIKE;
504 f.param_type = CPT_LIGHT;
505 f.light_propagates = true;
506 f.sunlight_propagates = true;
510 f.buildable_to = true;
511 f.is_ground_content = true;
512 // Insert directly into containers
513 content_t c = CONTENT_AIR;
514 m_content_features[c] = f;
515 addNameIdMapping(c, f.name);
518 // Set CONTENT_IGNORE
522 f.drawtype = NDT_AIRLIKE;
523 f.param_type = CPT_NONE;
524 f.light_propagates = false;
525 f.sunlight_propagates = false;
529 f.buildable_to = true; // A way to remove accidental CONTENT_IGNOREs
530 f.is_ground_content = true;
531 // Insert directly into containers
532 content_t c = CONTENT_IGNORE;
533 m_content_features[c] = f;
534 addNameIdMapping(c, f.name);
539 IWritableNodeDefManager *CNodeDefManager::clone()
541 CNodeDefManager *mgr = new CNodeDefManager();
547 inline const ContentFeatures& CNodeDefManager::get(content_t c) const
549 return c < m_content_features.size()
550 ? m_content_features[c] : m_content_features[CONTENT_UNKNOWN];
554 inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
556 return get(n.getContent());
560 bool CNodeDefManager::getId(const std::string &name, content_t &result) const
562 std::map<std::string, content_t>::const_iterator
563 i = m_name_id_mapping_with_aliases.find(name);
564 if(i == m_name_id_mapping_with_aliases.end())
571 content_t CNodeDefManager::getId(const std::string &name) const
573 content_t id = CONTENT_IGNORE;
579 void CNodeDefManager::getIds(const std::string &name,
580 std::set<content_t> &result) const
582 //TimeTaker t("getIds", NULL, PRECISION_MICRO);
583 if (name.substr(0,6) != "group:") {
584 content_t id = CONTENT_IGNORE;
589 std::string group = name.substr(6);
591 std::map<std::string, GroupItems>::const_iterator
592 i = m_group_to_items.find(group);
593 if (i == m_group_to_items.end())
596 const GroupItems &items = i->second;
597 for (GroupItems::const_iterator j = items.begin();
598 j != items.end(); ++j) {
599 if ((*j).second != 0)
600 result.insert((*j).first);
602 //printf("getIds: %dus\n", t.stop());
606 const ContentFeatures& CNodeDefManager::get(const std::string &name) const
608 content_t id = CONTENT_UNKNOWN;
614 // returns CONTENT_IGNORE if no free ID found
615 content_t CNodeDefManager::allocateId()
617 for (content_t id = m_next_id;
618 id >= m_next_id; // overflow?
620 while (id >= m_content_features.size()) {
621 m_content_features.push_back(ContentFeatures());
623 const ContentFeatures &f = m_content_features[id];
629 // If we arrive here, an overflow occurred in id.
630 // That means no ID was found
631 return CONTENT_IGNORE;
635 // IWritableNodeDefManager
636 content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
640 assert(name == def.name);
642 // Don't allow redefining ignore (but allow air and unknown)
643 if (name == "ignore") {
644 infostream << "NodeDefManager: WARNING: Ignoring "
645 "CONTENT_IGNORE redefinition"<<std::endl;
646 return CONTENT_IGNORE;
649 content_t id = CONTENT_IGNORE;
650 if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
653 if (id == CONTENT_IGNORE) {
654 infostream << "NodeDefManager: WARNING: Absolute "
655 "limit reached" << std::endl;
656 return CONTENT_IGNORE;
658 assert(id != CONTENT_IGNORE);
659 addNameIdMapping(id, name);
661 m_content_features[id] = def;
662 verbosestream << "NodeDefManager: registering content id \"" << id
663 << "\": name=\"" << def.name << "\""<<std::endl;
665 // Add this content to the list of all groups it belongs to
666 // FIXME: This should remove a node from groups it no longer
667 // belongs to when a node is re-registered
668 for (ItemGroupList::const_iterator i = def.groups.begin();
669 i != def.groups.end(); ++i) {
670 std::string group_name = i->first;
672 std::map<std::string, GroupItems>::iterator
673 j = m_group_to_items.find(group_name);
674 if (j == m_group_to_items.end()) {
675 m_group_to_items[group_name].push_back(
676 std::make_pair(id, i->second));
678 GroupItems &items = j->second;
679 items.push_back(std::make_pair(id, i->second));
686 content_t CNodeDefManager::allocateDummy(const std::string &name)
688 assert(name != ""); // Pre-condition
695 void CNodeDefManager::updateAliases(IItemDefManager *idef)
697 std::set<std::string> all = idef->getAll();
698 m_name_id_mapping_with_aliases.clear();
699 for (std::set<std::string>::iterator
700 i = all.begin(); i != all.end(); i++) {
701 std::string name = *i;
702 std::string convert_to = idef->getAlias(name);
704 if (m_name_id_mapping.getId(convert_to, id)) {
705 m_name_id_mapping_with_aliases.insert(
706 std::make_pair(name, id));
711 void CNodeDefManager::applyTextureOverrides(const std::string &override_filepath)
713 infostream << "CNodeDefManager::applyTextureOverrides(): Applying "
714 "overrides to textures from " << override_filepath << std::endl;
716 std::ifstream infile(override_filepath.c_str());
719 while (std::getline(infile, line)) {
721 if (trim(line) == "")
723 std::vector<std::string> splitted = str_split(line, ' ');
724 if (splitted.size() != 3) {
725 errorstream << override_filepath
726 << ":" << line_c << " Could not apply texture override \""
727 << line << "\": Syntax error" << std::endl;
732 if (!getId(splitted[0], id)) {
733 errorstream << override_filepath
734 << ":" << line_c << " Could not apply texture override \""
735 << line << "\": Unknown node \""
736 << splitted[0] << "\"" << std::endl;
740 ContentFeatures &nodedef = m_content_features[id];
742 if (splitted[1] == "top")
743 nodedef.tiledef[0].name = splitted[2];
744 else if (splitted[1] == "bottom")
745 nodedef.tiledef[1].name = splitted[2];
746 else if (splitted[1] == "right")
747 nodedef.tiledef[2].name = splitted[2];
748 else if (splitted[1] == "left")
749 nodedef.tiledef[3].name = splitted[2];
750 else if (splitted[1] == "back")
751 nodedef.tiledef[4].name = splitted[2];
752 else if (splitted[1] == "front")
753 nodedef.tiledef[5].name = splitted[2];
754 else if (splitted[1] == "all" || splitted[1] == "*")
755 for (int i = 0; i < 6; i++)
756 nodedef.tiledef[i].name = splitted[2];
757 else if (splitted[1] == "sides")
758 for (int i = 2; i < 6; i++)
759 nodedef.tiledef[i].name = splitted[2];
761 errorstream << override_filepath
762 << ":" << line_c << " Could not apply texture override \""
763 << line << "\": Unknown node side \""
764 << splitted[1] << "\"" << std::endl;
770 void CNodeDefManager::updateTextures(IGameDef *gamedef,
771 void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
772 void *progress_callback_args)
775 infostream << "CNodeDefManager::updateTextures(): Updating "
776 "textures in node definitions" << std::endl;
777 ITextureSource *tsrc = gamedef->tsrc();
778 IShaderSource *shdsrc = gamedef->getShaderSource();
779 scene::ISceneManager* smgr = gamedef->getSceneManager();
780 scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
782 bool new_style_water = g_settings->getBool("new_style_water");
783 bool new_style_leaves = g_settings->getBool("new_style_leaves");
784 bool connected_glass = g_settings->getBool("connected_glass");
785 bool opaque_water = g_settings->getBool("opaque_water");
786 bool enable_shaders = g_settings->getBool("enable_shaders");
787 bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
788 bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
789 bool enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
791 bool use_normal_texture = enable_shaders &&
792 (enable_bumpmapping || enable_parallax_occlusion);
794 u32 size = m_content_features.size();
796 for (u32 i = 0; i < size; i++) {
797 ContentFeatures *f = &m_content_features[i];
799 // minimap pixel color - the average color of a texture
800 if (f->tiledef[0].name != "")
801 f->minimap_color = tsrc->getTextureAverageColor(f->tiledef[0].name);
803 // Figure out the actual tiles to use
805 for (u32 j = 0; j < 6; j++) {
806 tiledef[j] = f->tiledef[j];
807 if (tiledef[j].name == "")
808 tiledef[j].name = "unknown_node.png";
811 bool is_liquid = false;
812 bool is_water_surface = false;
814 u8 material_type = (f->alpha == 255) ?
815 TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
817 switch (f->drawtype) {
826 assert(f->liquid_type == LIQUID_SOURCE);
829 if (new_style_water){
833 f->backface_culling = false;
837 case NDT_FLOWINGLIQUID:
838 assert(f->liquid_type == LIQUID_FLOWING);
846 f->visual_solidness = 1;
848 case NDT_GLASSLIKE_FRAMED:
850 f->visual_solidness = 1;
852 case NDT_GLASSLIKE_FRAMED_OPTIONAL:
854 f->visual_solidness = 1;
855 f->drawtype = connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
859 f->visual_solidness = 1;
861 case NDT_ALLFACES_OPTIONAL:
862 if (new_style_leaves) {
863 f->drawtype = NDT_ALLFACES;
865 f->visual_solidness = 1;
867 f->drawtype = NDT_NORMAL;
869 for (u32 i = 0; i < 6; i++)
870 tiledef[i].name += std::string("^[noalpha");
873 material_type = TILE_MATERIAL_WAVING_LEAVES;
877 f->backface_culling = false;
879 material_type = TILE_MATERIAL_WAVING_PLANTS;
882 f->backface_culling = false;
887 f->backface_culling = false;
899 material_type = (f->alpha == 255) ?
900 TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
901 if (f->name == "default:water_source")
902 is_water_surface = true;
906 for (u16 j = 0; j < 6; j++) {
907 tile_shader[j] = shdsrc->getShader("nodes_shader",
908 material_type, f->drawtype);
911 if (is_water_surface) {
912 tile_shader[0] = shdsrc->getShader("water_surface_shader",
913 material_type, f->drawtype);
916 // Tiles (fill in f->tiles[])
917 for (u16 j = 0; j < 6; j++) {
918 fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
919 use_normal_texture, f->backface_culling, f->alpha, material_type);
922 // Special tiles (fill in f->special_tiles[])
923 for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
924 fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j],
925 tile_shader[j], use_normal_texture,
926 f->tiledef_special[j].backface_culling, f->alpha, material_type);
929 if ((f->drawtype == NDT_MESH) && (f->mesh != "")) {
931 // Read the mesh and apply scale
932 f->mesh_ptr[0] = gamedef->getMesh(f->mesh);
934 v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale;
935 scaleMesh(f->mesh_ptr[0], scale);
936 recalculateBoundingBox(f->mesh_ptr[0]);
937 meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
939 } else if ((f->drawtype == NDT_NODEBOX) &&
940 ((f->node_box.type == NODEBOX_REGULAR) ||
941 (f->node_box.type == NODEBOX_FIXED)) &&
942 (!f->node_box.fixed.empty())) {
943 //Convert regular nodebox nodes to meshnodes
944 //Change the drawtype and apply scale
945 f->drawtype = NDT_MESH;
946 f->mesh_ptr[0] = convertNodeboxNodeToMesh(f);
947 v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
948 scaleMesh(f->mesh_ptr[0], scale);
949 recalculateBoundingBox(f->mesh_ptr[0]);
950 meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
953 //Cache 6dfacedir and wallmounted rotated clones of meshes
954 if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) {
955 for (u16 j = 1; j < 24; j++) {
956 f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
957 rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
958 recalculateBoundingBox(f->mesh_ptr[j]);
959 meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
961 } else if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_WALLMOUNTED)) {
962 static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
963 for (u16 j = 1; j < 6; j++) {
964 f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
965 rotateMeshBy6dFacedir(f->mesh_ptr[j], wm_to_6d[j]);
966 recalculateBoundingBox(f->mesh_ptr[j]);
967 meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
969 rotateMeshBy6dFacedir(f->mesh_ptr[0], wm_to_6d[0]);
970 recalculateBoundingBox(f->mesh_ptr[0]);
971 meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
974 progress_callback(progress_callback_args, i, size);
981 void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
982 TileDef *tiledef, u32 shader_id, bool use_normal_texture,
983 bool backface_culling, u8 alpha, u8 material_type)
985 tile->shader_id = shader_id;
986 tile->texture = tsrc->getTextureForMesh(tiledef->name, &tile->texture_id);
988 tile->material_type = material_type;
991 if (use_normal_texture)
992 tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
995 tile->material_flags = 0;
996 if (backface_culling)
997 tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
998 if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
999 tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
1001 // Animation parameters
1002 int frame_count = 1;
1003 if (tile->material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
1004 // Get texture size to determine frame count by aspect ratio
1005 v2u32 size = tile->texture->getOriginalSize();
1006 int frame_height = (float)size.X /
1007 (float)tiledef->animation.aspect_w *
1008 (float)tiledef->animation.aspect_h;
1009 frame_count = size.Y / frame_height;
1010 int frame_length_ms = 1000.0 * tiledef->animation.length / frame_count;
1011 tile->animation_frame_count = frame_count;
1012 tile->animation_frame_length_ms = frame_length_ms;
1015 if (frame_count == 1) {
1016 tile->material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
1018 std::ostringstream os(std::ios::binary);
1019 tile->frames.resize(frame_count);
1021 for (int i = 0; i < frame_count; i++) {
1026 os << tiledef->name << "^[verticalframe:"
1027 << frame_count << ":" << i;
1029 frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
1030 if (tile->normal_texture)
1031 frame.normal_texture = tsrc->getNormalTexture(os.str());
1032 tile->frames[i] = frame;
1039 void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
1041 writeU8(os, 1); // version
1043 std::ostringstream os2(std::ios::binary);
1044 for (u32 i = 0; i < m_content_features.size(); i++) {
1045 if (i == CONTENT_IGNORE || i == CONTENT_AIR
1046 || i == CONTENT_UNKNOWN)
1048 const ContentFeatures *f = &m_content_features[i];
1052 // Wrap it in a string to allow different lengths without
1053 // strict version incompatibilities
1054 std::ostringstream wrapper_os(std::ios::binary);
1055 f->serialize(wrapper_os, protocol_version);
1056 os2<<serializeString(wrapper_os.str());
1058 // must not overflow
1059 u16 next = count + 1;
1060 FATAL_ERROR_IF(next < count, "Overflow");
1063 writeU16(os, count);
1064 os << serializeLongString(os2.str());
1068 void CNodeDefManager::deSerialize(std::istream &is)
1071 int version = readU8(is);
1073 throw SerializationError("unsupported NodeDefinitionManager version");
1074 u16 count = readU16(is);
1075 std::istringstream is2(deSerializeLongString(is), std::ios::binary);
1077 for (u16 n = 0; n < count; n++) {
1078 u16 i = readU16(is2);
1080 // Read it from the string wrapper
1081 std::string wrapper = deSerializeString(is2);
1082 std::istringstream wrapper_is(wrapper, std::ios::binary);
1083 f.deSerialize(wrapper_is);
1085 // Check error conditions
1086 if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
1087 infostream << "NodeDefManager::deSerialize(): WARNING: "
1088 "not changing builtin node " << i << std::endl;
1092 infostream << "NodeDefManager::deSerialize(): WARNING: "
1093 "received empty name" << std::endl;
1099 if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
1100 infostream << "NodeDefManager::deSerialize(): WARNING: "
1101 "already defined with different ID: " << f.name << std::endl;
1105 // All is ok, add node definition with the requested ID
1106 if (i >= m_content_features.size())
1107 m_content_features.resize((u32)(i) + 1);
1108 m_content_features[i] = f;
1109 addNameIdMapping(i, f.name);
1110 verbosestream << "deserialized " << f.name << std::endl;
1115 void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
1117 m_name_id_mapping.set(i, name);
1118 m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
1122 IWritableNodeDefManager *createNodeDefManager()
1124 return new CNodeDefManager();
1128 //// Serialization of old ContentFeatures formats
1129 void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const
1131 if (protocol_version == 13)
1133 writeU8(os, 5); // version
1134 os<<serializeString(name);
1135 writeU16(os, groups.size());
1136 for (ItemGroupList::const_iterator
1137 i = groups.begin(); i != groups.end(); i++) {
1138 os<<serializeString(i->first);
1139 writeS16(os, i->second);
1141 writeU8(os, drawtype);
1142 writeF1000(os, visual_scale);
1144 for (u32 i = 0; i < 6; i++)
1145 tiledef[i].serialize(os, protocol_version);
1146 //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
1148 for (u32 i = 0; i < 2; i++)
1149 tiledef_special[i].serialize(os, protocol_version);
1151 writeU8(os, post_effect_color.getAlpha());
1152 writeU8(os, post_effect_color.getRed());
1153 writeU8(os, post_effect_color.getGreen());
1154 writeU8(os, post_effect_color.getBlue());
1155 writeU8(os, param_type);
1156 writeU8(os, param_type_2);
1157 writeU8(os, is_ground_content);
1158 writeU8(os, light_propagates);
1159 writeU8(os, sunlight_propagates);
1160 writeU8(os, walkable);
1161 writeU8(os, pointable);
1162 writeU8(os, diggable);
1163 writeU8(os, climbable);
1164 writeU8(os, buildable_to);
1165 os<<serializeString(""); // legacy: used to be metadata_name
1166 writeU8(os, liquid_type);
1167 os<<serializeString(liquid_alternative_flowing);
1168 os<<serializeString(liquid_alternative_source);
1169 writeU8(os, liquid_viscosity);
1170 writeU8(os, light_source);
1171 writeU32(os, damage_per_second);
1172 node_box.serialize(os, protocol_version);
1173 selection_box.serialize(os, protocol_version);
1174 writeU8(os, legacy_facedir_simple);
1175 writeU8(os, legacy_wallmounted);
1176 serializeSimpleSoundSpec(sound_footstep, os);
1177 serializeSimpleSoundSpec(sound_dig, os);
1178 serializeSimpleSoundSpec(sound_dug, os);
1180 else if (protocol_version > 13 && protocol_version < 24) {
1181 writeU8(os, 6); // version
1182 os<<serializeString(name);
1183 writeU16(os, groups.size());
1184 for (ItemGroupList::const_iterator
1185 i = groups.begin(); i != groups.end(); i++) {
1186 os<<serializeString(i->first);
1187 writeS16(os, i->second);
1189 writeU8(os, drawtype);
1190 writeF1000(os, visual_scale);
1192 for (u32 i = 0; i < 6; i++)
1193 tiledef[i].serialize(os, protocol_version);
1194 //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
1196 for (u32 i = 0; i < 2; i++)
1197 tiledef_special[i].serialize(os, protocol_version);
1199 writeU8(os, post_effect_color.getAlpha());
1200 writeU8(os, post_effect_color.getRed());
1201 writeU8(os, post_effect_color.getGreen());
1202 writeU8(os, post_effect_color.getBlue());
1203 writeU8(os, param_type);
1204 writeU8(os, param_type_2);
1205 writeU8(os, is_ground_content);
1206 writeU8(os, light_propagates);
1207 writeU8(os, sunlight_propagates);
1208 writeU8(os, walkable);
1209 writeU8(os, pointable);
1210 writeU8(os, diggable);
1211 writeU8(os, climbable);
1212 writeU8(os, buildable_to);
1213 os<<serializeString(""); // legacy: used to be metadata_name
1214 writeU8(os, liquid_type);
1215 os<<serializeString(liquid_alternative_flowing);
1216 os<<serializeString(liquid_alternative_source);
1217 writeU8(os, liquid_viscosity);
1218 writeU8(os, liquid_renewable);
1219 writeU8(os, light_source);
1220 writeU32(os, damage_per_second);
1221 node_box.serialize(os, protocol_version);
1222 selection_box.serialize(os, protocol_version);
1223 writeU8(os, legacy_facedir_simple);
1224 writeU8(os, legacy_wallmounted);
1225 serializeSimpleSoundSpec(sound_footstep, os);
1226 serializeSimpleSoundSpec(sound_dig, os);
1227 serializeSimpleSoundSpec(sound_dug, os);
1228 writeU8(os, rightclickable);
1229 writeU8(os, drowning);
1230 writeU8(os, leveled);
1231 writeU8(os, liquid_range);
1233 throw SerializationError("ContentFeatures::serialize(): "
1234 "Unsupported version requested");
1238 void ContentFeatures::deSerializeOld(std::istream &is, int version)
1240 if (version == 5) // In PROTOCOL_VERSION 13
1242 name = deSerializeString(is);
1244 u32 groups_size = readU16(is);
1245 for(u32 i=0; i<groups_size; i++){
1246 std::string name = deSerializeString(is);
1247 int value = readS16(is);
1248 groups[name] = value;
1250 drawtype = (enum NodeDrawType)readU8(is);
1251 visual_scale = readF1000(is);
1252 if (readU8(is) != 6)
1253 throw SerializationError("unsupported tile count");
1254 for (u32 i = 0; i < 6; i++)
1255 tiledef[i].deSerialize(is);
1256 if (readU8(is) != CF_SPECIAL_COUNT)
1257 throw SerializationError("unsupported CF_SPECIAL_COUNT");
1258 for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
1259 tiledef_special[i].deSerialize(is);
1261 post_effect_color.setAlpha(readU8(is));
1262 post_effect_color.setRed(readU8(is));
1263 post_effect_color.setGreen(readU8(is));
1264 post_effect_color.setBlue(readU8(is));
1265 param_type = (enum ContentParamType)readU8(is);
1266 param_type_2 = (enum ContentParamType2)readU8(is);
1267 is_ground_content = readU8(is);
1268 light_propagates = readU8(is);
1269 sunlight_propagates = readU8(is);
1270 walkable = readU8(is);
1271 pointable = readU8(is);
1272 diggable = readU8(is);
1273 climbable = readU8(is);
1274 buildable_to = readU8(is);
1275 deSerializeString(is); // legacy: used to be metadata_name
1276 liquid_type = (enum LiquidType)readU8(is);
1277 liquid_alternative_flowing = deSerializeString(is);
1278 liquid_alternative_source = deSerializeString(is);
1279 liquid_viscosity = readU8(is);
1280 light_source = readU8(is);
1281 damage_per_second = readU32(is);
1282 node_box.deSerialize(is);
1283 selection_box.deSerialize(is);
1284 legacy_facedir_simple = readU8(is);
1285 legacy_wallmounted = readU8(is);
1286 deSerializeSimpleSoundSpec(sound_footstep, is);
1287 deSerializeSimpleSoundSpec(sound_dig, is);
1288 deSerializeSimpleSoundSpec(sound_dug, is);
1289 } else if (version == 6) {
1290 name = deSerializeString(is);
1292 u32 groups_size = readU16(is);
1293 for (u32 i = 0; i < groups_size; i++) {
1294 std::string name = deSerializeString(is);
1295 int value = readS16(is);
1296 groups[name] = value;
1298 drawtype = (enum NodeDrawType)readU8(is);
1299 visual_scale = readF1000(is);
1300 if (readU8(is) != 6)
1301 throw SerializationError("unsupported tile count");
1302 for (u32 i = 0; i < 6; i++)
1303 tiledef[i].deSerialize(is);
1304 // CF_SPECIAL_COUNT in version 6 = 2
1305 if (readU8(is) != 2)
1306 throw SerializationError("unsupported CF_SPECIAL_COUNT");
1307 for (u32 i = 0; i < 2; i++)
1308 tiledef_special[i].deSerialize(is);
1310 post_effect_color.setAlpha(readU8(is));
1311 post_effect_color.setRed(readU8(is));
1312 post_effect_color.setGreen(readU8(is));
1313 post_effect_color.setBlue(readU8(is));
1314 param_type = (enum ContentParamType)readU8(is);
1315 param_type_2 = (enum ContentParamType2)readU8(is);
1316 is_ground_content = readU8(is);
1317 light_propagates = readU8(is);
1318 sunlight_propagates = readU8(is);
1319 walkable = readU8(is);
1320 pointable = readU8(is);
1321 diggable = readU8(is);
1322 climbable = readU8(is);
1323 buildable_to = readU8(is);
1324 deSerializeString(is); // legacy: used to be metadata_name
1325 liquid_type = (enum LiquidType)readU8(is);
1326 liquid_alternative_flowing = deSerializeString(is);
1327 liquid_alternative_source = deSerializeString(is);
1328 liquid_viscosity = readU8(is);
1329 liquid_renewable = readU8(is);
1330 light_source = readU8(is);
1331 damage_per_second = readU32(is);
1332 node_box.deSerialize(is);
1333 selection_box.deSerialize(is);
1334 legacy_facedir_simple = readU8(is);
1335 legacy_wallmounted = readU8(is);
1336 deSerializeSimpleSoundSpec(sound_footstep, is);
1337 deSerializeSimpleSoundSpec(sound_dig, is);
1338 deSerializeSimpleSoundSpec(sound_dug, is);
1339 rightclickable = readU8(is);
1340 drowning = readU8(is);
1341 leveled = readU8(is);
1342 liquid_range = readU8(is);
1344 throw SerializationError("unsupported ContentFeatures version");
1349 inline bool CNodeDefManager::getNodeRegistrationStatus() const
1351 return m_node_registration_complete;
1355 inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
1357 m_node_registration_complete = completed;
1361 void CNodeDefManager::pendNodeResolve(NodeResolver *nr)
1364 if (m_node_registration_complete)
1365 nr->nodeResolveInternal();
1367 m_pending_resolve_callbacks.push_back(nr);
1371 bool CNodeDefManager::cancelNodeResolveCallback(NodeResolver *nr)
1373 size_t len = m_pending_resolve_callbacks.size();
1374 for (size_t i = 0; i != len; i++) {
1375 if (nr != m_pending_resolve_callbacks[i])
1379 m_pending_resolve_callbacks[i] = m_pending_resolve_callbacks[len];
1380 m_pending_resolve_callbacks.resize(len);
1388 void CNodeDefManager::runNodeResolveCallbacks()
1390 for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) {
1391 NodeResolver *nr = m_pending_resolve_callbacks[i];
1392 nr->nodeResolveInternal();
1395 m_pending_resolve_callbacks.clear();
1399 void CNodeDefManager::resetNodeResolveState()
1401 m_node_registration_complete = false;
1402 m_pending_resolve_callbacks.clear();
1410 NodeResolver::NodeResolver()
1413 m_nodenames_idx = 0;
1414 m_nnlistsizes_idx = 0;
1415 m_resolve_done = false;
1417 m_nodenames.reserve(16);
1418 m_nnlistsizes.reserve(4);
1422 NodeResolver::~NodeResolver()
1424 if (!m_resolve_done && m_ndef)
1425 m_ndef->cancelNodeResolveCallback(this);
1429 void NodeResolver::nodeResolveInternal()
1431 m_nodenames_idx = 0;
1432 m_nnlistsizes_idx = 0;
1435 m_resolve_done = true;
1437 m_nodenames.clear();
1438 m_nnlistsizes.clear();
1442 bool NodeResolver::getIdFromNrBacklog(content_t *result_out,
1443 const std::string &node_alt, content_t c_fallback)
1445 if (m_nodenames_idx == m_nodenames.size()) {
1446 *result_out = c_fallback;
1447 errorstream << "NodeResolver: no more nodes in list" << std::endl;
1452 std::string name = m_nodenames[m_nodenames_idx++];
1454 bool success = m_ndef->getId(name, c);
1455 if (!success && node_alt != "") {
1457 success = m_ndef->getId(name, c);
1461 errorstream << "NodeResolver: failed to resolve node name '" << name
1462 << "'." << std::endl;
1471 bool NodeResolver::getIdsFromNrBacklog(std::vector<content_t> *result_out,
1472 bool all_required, content_t c_fallback)
1474 bool success = true;
1476 if (m_nnlistsizes_idx == m_nnlistsizes.size()) {
1477 errorstream << "NodeResolver: no more node lists" << std::endl;
1481 size_t length = m_nnlistsizes[m_nnlistsizes_idx++];
1484 if (m_nodenames_idx == m_nodenames.size()) {
1485 errorstream << "NodeResolver: no more nodes in list" << std::endl;
1490 std::string &name = m_nodenames[m_nodenames_idx++];
1492 if (name.substr(0,6) != "group:") {
1493 if (m_ndef->getId(name, c)) {
1494 result_out->push_back(c);
1495 } else if (all_required) {
1496 errorstream << "NodeResolver: failed to resolve node name '"
1497 << name << "'." << std::endl;
1498 result_out->push_back(c_fallback);
1502 std::set<content_t> cids;
1503 std::set<content_t>::iterator it;
1504 m_ndef->getIds(name, cids);
1505 for (it = cids.begin(); it != cids.end(); ++it)
1506 result_out->push_back(*it);