3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "main.h" // For g_settings
23 #include "nodemetadata.h"
29 #include "nameidmapping.h"
35 void NodeBox::serialize(std::ostream &os) const
37 writeU8(os, 0); // version
39 writeV3F1000(os, fixed.MinEdge);
40 writeV3F1000(os, fixed.MaxEdge);
41 writeV3F1000(os, wall_top.MinEdge);
42 writeV3F1000(os, wall_top.MaxEdge);
43 writeV3F1000(os, wall_bottom.MinEdge);
44 writeV3F1000(os, wall_bottom.MaxEdge);
45 writeV3F1000(os, wall_side.MinEdge);
46 writeV3F1000(os, wall_side.MaxEdge);
49 void NodeBox::deSerialize(std::istream &is)
51 int version = readU8(is);
53 throw SerializationError("unsupported NodeBox version");
54 type = (enum NodeBoxType)readU8(is);
55 fixed.MinEdge = readV3F1000(is);
56 fixed.MaxEdge = readV3F1000(is);
57 wall_top.MinEdge = readV3F1000(is);
58 wall_top.MaxEdge = readV3F1000(is);
59 wall_bottom.MinEdge = readV3F1000(is);
60 wall_bottom.MaxEdge = readV3F1000(is);
61 wall_side.MinEdge = readV3F1000(is);
62 wall_side.MaxEdge = readV3F1000(is);
69 void MaterialSpec::serialize(std::ostream &os) const
71 os<<serializeString(tname);
72 writeU8(os, backface_culling);
75 void MaterialSpec::deSerialize(std::istream &is)
77 tname = deSerializeString(is);
78 backface_culling = readU8(is);
85 ContentFeatures::ContentFeatures()
90 ContentFeatures::~ContentFeatures()
92 delete initial_metadata;
94 for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
95 delete special_materials[j];
96 delete special_aps[j];
101 void ContentFeatures::reset()
107 inventory_texture = NULL;
109 for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
110 special_materials[j] = NULL;
111 special_aps[j] = NULL;
114 visual_solidness = 0;
115 backface_culling = true;
117 used_texturenames.clear();
122 drawtype = NDT_NORMAL;
124 for(u32 i=0; i<6; i++)
126 for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
127 mspec_special[j] = MaterialSpec();
128 tname_inventory = "";
130 post_effect_color = video::SColor(0, 0, 0, 0);
131 param_type = CPT_NONE;
132 is_ground_content = false;
133 light_propagates = false;
134 sunlight_propagates = false;
139 buildable_to = false;
140 wall_mounted = false;
141 air_equivalent = false;
142 often_contains_mineral = false;
145 extra_dug_item_rarity = 2;
146 initial_metadata = NULL;
147 liquid_type = LIQUID_NONE;
148 liquid_alternative_flowing = CONTENT_IGNORE;
149 liquid_alternative_source = CONTENT_IGNORE;
150 liquid_viscosity = 0;
152 damage_per_second = 0;
153 selection_box = NodeBox();
154 material = MaterialProperties();
155 cookresult_item = ""; // Cannot be cooked
156 furnace_cooktime = 3.0;
157 furnace_burntime = -1.0; // Cannot be burned
160 void ContentFeatures::serialize(std::ostream &os)
162 writeU8(os, 0); // version
163 os<<serializeString(name);
164 writeU8(os, drawtype);
165 writeF1000(os, visual_scale);
167 for(u32 i=0; i<6; i++)
168 os<<serializeString(tname_tiles[i]);
169 os<<serializeString(tname_inventory);
170 writeU8(os, CF_SPECIAL_COUNT);
171 for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
172 mspec_special[i].serialize(os);
175 writeU8(os, post_effect_color.getAlpha());
176 writeU8(os, post_effect_color.getRed());
177 writeU8(os, post_effect_color.getGreen());
178 writeU8(os, post_effect_color.getBlue());
179 writeU8(os, param_type);
180 writeU8(os, is_ground_content);
181 writeU8(os, light_propagates);
182 writeU8(os, sunlight_propagates);
183 writeU8(os, walkable);
184 writeU8(os, pointable);
185 writeU8(os, diggable);
186 writeU8(os, climbable);
187 writeU8(os, buildable_to);
188 writeU8(os, wall_mounted);
189 writeU8(os, air_equivalent);
190 writeU8(os, often_contains_mineral);
191 os<<serializeString(dug_item);
192 os<<serializeString(extra_dug_item);
193 writeS32(os, extra_dug_item_rarity);
194 if(initial_metadata){
196 initial_metadata->serialize(os);
200 writeU8(os, liquid_type);
201 writeU16(os, liquid_alternative_flowing);
202 writeU16(os, liquid_alternative_source);
203 writeU8(os, liquid_viscosity);
204 writeU8(os, light_source);
205 writeU32(os, damage_per_second);
206 selection_box.serialize(os);
207 material.serialize(os);
208 os<<serializeString(cookresult_item);
209 writeF1000(os, furnace_cooktime);
210 writeF1000(os, furnace_burntime);
213 void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
215 int version = readU8(is);
217 throw SerializationError("unsupported ContentFeatures version");
218 name = deSerializeString(is);
219 drawtype = (enum NodeDrawType)readU8(is);
220 visual_scale = readF1000(is);
222 throw SerializationError("unsupported tile count");
223 for(u32 i=0; i<6; i++)
224 tname_tiles[i] = deSerializeString(is);
225 tname_inventory = deSerializeString(is);
226 if(readU8(is) != CF_SPECIAL_COUNT)
227 throw SerializationError("unsupported CF_SPECIAL_COUNT");
228 for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
229 mspec_special[i].deSerialize(is);
232 post_effect_color.setAlpha(readU8(is));
233 post_effect_color.setRed(readU8(is));
234 post_effect_color.setGreen(readU8(is));
235 post_effect_color.setBlue(readU8(is));
236 param_type = (enum ContentParamType)readU8(is);
237 is_ground_content = readU8(is);
238 light_propagates = readU8(is);
239 sunlight_propagates = readU8(is);
240 walkable = readU8(is);
241 pointable = readU8(is);
242 diggable = readU8(is);
243 climbable = readU8(is);
244 buildable_to = readU8(is);
245 wall_mounted = readU8(is);
246 air_equivalent = readU8(is);
247 often_contains_mineral = readU8(is);
248 dug_item = deSerializeString(is);
249 extra_dug_item = deSerializeString(is);
250 extra_dug_item_rarity = readS32(is);
252 initial_metadata = NodeMetadata::deSerialize(is, gamedef);
254 initial_metadata = NULL;
256 liquid_type = (enum LiquidType)readU8(is);
257 liquid_alternative_flowing = readU16(is);
258 liquid_alternative_source = readU16(is);
259 liquid_viscosity = readU8(is);
260 light_source = readU8(is);
261 damage_per_second = readU32(is);
262 selection_box.deSerialize(is);
263 material.deSerialize(is);
264 cookresult_item = deSerializeString(is);
265 furnace_cooktime = readF1000(is);
266 furnace_burntime = readF1000(is);
269 void ContentFeatures::setTexture(u16 i, std::string name)
271 used_texturenames.insert(name);
272 tname_tiles[i] = name;
273 if(tname_inventory == "")
274 tname_inventory = name;
277 void ContentFeatures::setAllTextures(std::string name)
279 for(u16 i=0; i<6; i++)
281 // Force inventory texture too
282 setInventoryTexture(name);
285 void ContentFeatures::setSpecialMaterial(u16 i, const MaterialSpec &mspec)
287 assert(i < CF_SPECIAL_COUNT);
288 mspec_special[i] = mspec;
291 void ContentFeatures::setInventoryTexture(std::string imgname)
293 tname_inventory = imgname + "^[forcesingle";
296 void ContentFeatures::setInventoryTextureCube(std::string top,
297 std::string left, std::string right)
299 str_replace_char(top, '^', '&');
300 str_replace_char(left, '^', '&');
301 str_replace_char(right, '^', '&');
303 std::string imgname_full;
304 imgname_full += "[inventorycube{";
307 imgname_full += left;
309 imgname_full += right;
310 tname_inventory = imgname_full;
317 class CNodeDefManager: public IWritableNodeDefManager
322 m_name_id_mapping.clear();
323 for(u16 i=0; i<=MAX_CONTENT; i++)
325 ContentFeatures &f = m_content_features[i];
326 f.reset(); // Reset to defaults
327 f.setAllTextures("unknown_block.png");
334 f.drawtype = NDT_AIRLIKE;
335 f.param_type = CPT_LIGHT;
336 f.light_propagates = true;
337 f.sunlight_propagates = true;
341 f.buildable_to = true;
342 f.air_equivalent = true;
345 // Set CONTENT_IGNORE
349 f.drawtype = NDT_AIRLIKE;
350 f.param_type = CPT_LIGHT;
351 f.light_propagates = true;
352 f.sunlight_propagates = true;
356 f.buildable_to = true;
357 f.air_equivalent = true;
361 // CONTENT_IGNORE = not found
362 content_t getFreeId(bool require_full_param2)
364 // If allowed, first search in the large 4-byte-param2 pool
365 if(!require_full_param2){
366 for(u16 i=0x800; i<=0xfff; i++){
367 const ContentFeatures &f = m_content_features[i];
372 // Then search from the small 8-byte-param2 pool
373 for(u16 i=0; i<=125; i++){
374 const ContentFeatures &f = m_content_features[i];
378 return CONTENT_IGNORE;
384 virtual ~CNodeDefManager()
387 virtual IWritableNodeDefManager* clone()
389 CNodeDefManager *mgr = new CNodeDefManager();
390 for(u16 i=0; i<=MAX_CONTENT; i++)
396 virtual const ContentFeatures& get(content_t c) const
398 assert(c <= MAX_CONTENT);
399 return m_content_features[c];
401 virtual const ContentFeatures& get(const MapNode &n) const
403 return get(n.getContent());
405 virtual bool getId(const std::string &name, content_t &result) const
407 return m_name_id_mapping.getId(name, result);
409 // IWritableNodeDefManager
410 virtual void set(content_t c, const ContentFeatures &def)
412 infostream<<"registerNode: registering content id \""<<c
413 <<"\": name=\""<<def.name<<"\""<<std::endl;
414 assert(c <= MAX_CONTENT);
415 m_content_features[c] = def;
417 m_name_id_mapping.set(c, def.name);
419 virtual content_t set(const std::string &name,
420 const ContentFeatures &def)
422 assert(name == def.name);
423 u16 id = CONTENT_IGNORE;
424 bool found = m_name_id_mapping.getId(name, id);
426 // Determine if full param2 is required
427 bool require_full_param2 = (
428 def.liquid_type == LIQUID_FLOWING
430 def.drawtype == NDT_FLOWINGLIQUID
432 def.drawtype == NDT_TORCHLIKE
434 def.drawtype == NDT_SIGNLIKE
437 id = getFreeId(require_full_param2);
438 if(id == CONTENT_IGNORE)
439 return CONTENT_IGNORE;
441 m_name_id_mapping.set(id, name);
446 virtual content_t allocateDummy(const std::string &name)
451 f.setAllTextures("unknown_block.png");
454 virtual void updateTextures(ITextureSource *tsrc)
457 infostream<<"CNodeDefManager::updateTextures(): Updating "
458 <<"textures in node definitions"<<std::endl;
460 bool new_style_water = g_settings->getBool("new_style_water");
461 bool new_style_leaves = g_settings->getBool("new_style_leaves");
462 bool opaque_water = g_settings->getBool("opaque_water");
464 for(u16 i=0; i<=MAX_CONTENT; i++)
466 ContentFeatures *f = &m_content_features[i];
477 assert(f->liquid_type == LIQUID_SOURCE);
488 case NDT_FLOWINGLIQUID:
489 assert(f->liquid_type == LIQUID_FLOWING);
496 f->visual_solidness = 1;
500 f->visual_solidness = 1;
502 case NDT_ALLFACES_OPTIONAL:
503 if(new_style_leaves){
504 f->drawtype = NDT_ALLFACES;
506 f->visual_solidness = 1;
508 f->drawtype = NDT_NORMAL;
510 for(u32 i=0; i<6; i++){
511 f->tname_tiles[i] = std::string("[noalpha:")
526 if(f->tname_inventory != "")
527 f->inventory_texture = tsrc->getTextureRaw(f->tname_inventory);
529 f->inventory_texture = NULL;
531 for(u16 j=0; j<6; j++){
532 if(f->tname_tiles[j] == "")
534 f->tiles[j].texture = tsrc->getTexture(f->tname_tiles[j]);
535 f->tiles[j].alpha = f->alpha;
537 f->tiles[j].material_type = MATERIAL_ALPHA_SIMPLE;
539 f->tiles[j].material_type = MATERIAL_ALPHA_VERTEX;
540 if(f->backface_culling)
541 f->tiles[j].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
543 f->tiles[j].material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
546 for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
548 if(f->special_aps[j]){
549 delete f->special_aps[j];
550 f->special_aps[j] = NULL;
552 if(f->special_materials[j]){
553 delete f->special_materials[j];
554 f->special_materials[j] = NULL;
556 // Skip if should not exist
557 if(f->mspec_special[j].tname == "")
560 f->special_aps[j] = new AtlasPointer(
561 tsrc->getTexture(f->mspec_special[j].tname));
562 f->special_materials[j] = new video::SMaterial;
563 f->special_materials[j]->setFlag(video::EMF_LIGHTING, false);
564 f->special_materials[j]->setFlag(video::EMF_BACK_FACE_CULLING,
565 f->mspec_special[j].backface_culling);
566 f->special_materials[j]->setFlag(video::EMF_BILINEAR_FILTER, false);
567 f->special_materials[j]->setFlag(video::EMF_FOG_ENABLE, true);
568 f->special_materials[j]->setTexture(0, f->special_aps[j]->atlas);
570 f->special_materials[j]->MaterialType =
571 video::EMT_TRANSPARENT_VERTEX_ALPHA;
576 void serialize(std::ostream &os)
579 std::ostringstream tmp_os(std::ios::binary);
580 for(u16 i=0; i<=MAX_CONTENT; i++)
582 if(i == CONTENT_IGNORE || i == CONTENT_AIR)
584 ContentFeatures *f = &m_content_features[i];
588 f->serialize(tmp_os);
592 os<<serializeLongString(tmp_os.str());
594 void deSerialize(std::istream &is, IGameDef *gamedef)
597 u16 count = readU16(is);
598 std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
599 for(u16 n=0; n<count; n++){
600 u16 i = readU16(tmp_is);
602 errorstream<<"ContentFeatures::deSerialize(): "
603 <<"Too large content id: "<<i<<std::endl;
606 ContentFeatures *f = &m_content_features[i];
607 f->deSerialize(tmp_is, gamedef);
609 m_name_id_mapping.set(i, f->name);
613 ContentFeatures m_content_features[MAX_CONTENT+1];
614 NameIdMapping m_name_id_mapping;
617 IWritableNodeDefManager* createNodeDefManager()
619 return new CNodeDefManager();