3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include "client/mesh.h"
25 #include "client/shader.h"
26 #include "client/client.h"
27 #include "client/renderingengine.h"
28 #include "client/tile.h"
29 #include <IMeshManipulator.h>
33 #include "nameidmapping.h"
34 #include "util/numeric.h"
35 #include "util/serialize.h"
36 #include "exceptions.h"
40 #include <fstream> // Used in applyTextureOverrides()
50 type = NODEBOX_REGULAR;
53 // default is sign/ladder-like
54 wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
55 wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
56 wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
57 // no default for other parts
59 connect_bottom.clear();
60 connect_front.clear();
63 connect_right.clear();
64 disconnected_top.clear();
65 disconnected_bottom.clear();
66 disconnected_front.clear();
67 disconnected_left.clear();
68 disconnected_back.clear();
69 disconnected_right.clear();
71 disconnected_sides.clear();
74 void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
85 writeU16(os, fixed.size());
86 for (const aabb3f &nodebox : fixed) {
87 writeV3F32(os, nodebox.MinEdge);
88 writeV3F32(os, nodebox.MaxEdge);
91 case NODEBOX_WALLMOUNTED:
94 writeV3F32(os, wall_top.MinEdge);
95 writeV3F32(os, wall_top.MaxEdge);
96 writeV3F32(os, wall_bottom.MinEdge);
97 writeV3F32(os, wall_bottom.MaxEdge);
98 writeV3F32(os, wall_side.MinEdge);
99 writeV3F32(os, wall_side.MaxEdge);
101 case NODEBOX_CONNECTED:
104 #define WRITEBOX(box) \
105 writeU16(os, (box).size()); \
106 for (const aabb3f &i: (box)) { \
107 writeV3F32(os, i.MinEdge); \
108 writeV3F32(os, i.MaxEdge); \
112 WRITEBOX(connect_top);
113 WRITEBOX(connect_bottom);
114 WRITEBOX(connect_front);
115 WRITEBOX(connect_left);
116 WRITEBOX(connect_back);
117 WRITEBOX(connect_right);
118 WRITEBOX(disconnected_top);
119 WRITEBOX(disconnected_bottom);
120 WRITEBOX(disconnected_front);
121 WRITEBOX(disconnected_left);
122 WRITEBOX(disconnected_back);
123 WRITEBOX(disconnected_right);
124 WRITEBOX(disconnected);
125 WRITEBOX(disconnected_sides);
133 void NodeBox::deSerialize(std::istream &is)
135 int version = readU8(is);
137 throw SerializationError("unsupported NodeBox version");
141 type = (enum NodeBoxType)readU8(is);
143 if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
145 u16 fixed_count = readU16(is);
149 box.MinEdge = readV3F32(is);
150 box.MaxEdge = readV3F32(is);
151 fixed.push_back(box);
154 else if(type == NODEBOX_WALLMOUNTED)
156 wall_top.MinEdge = readV3F32(is);
157 wall_top.MaxEdge = readV3F32(is);
158 wall_bottom.MinEdge = readV3F32(is);
159 wall_bottom.MaxEdge = readV3F32(is);
160 wall_side.MinEdge = readV3F32(is);
161 wall_side.MaxEdge = readV3F32(is);
163 else if (type == NODEBOX_CONNECTED)
165 #define READBOXES(box) { \
166 count = readU16(is); \
167 (box).reserve(count); \
169 v3f min = readV3F32(is); \
170 v3f max = readV3F32(is); \
171 (box).emplace_back(min, max); }; }
176 READBOXES(connect_top);
177 READBOXES(connect_bottom);
178 READBOXES(connect_front);
179 READBOXES(connect_left);
180 READBOXES(connect_back);
181 READBOXES(connect_right);
182 READBOXES(disconnected_top);
183 READBOXES(disconnected_bottom);
184 READBOXES(disconnected_front);
185 READBOXES(disconnected_left);
186 READBOXES(disconnected_back);
187 READBOXES(disconnected_right);
188 READBOXES(disconnected);
189 READBOXES(disconnected_sides);
197 #define TILE_FLAG_BACKFACE_CULLING (1 << 0)
198 #define TILE_FLAG_TILEABLE_HORIZONTAL (1 << 1)
199 #define TILE_FLAG_TILEABLE_VERTICAL (1 << 2)
200 #define TILE_FLAG_HAS_COLOR (1 << 3)
201 #define TILE_FLAG_HAS_SCALE (1 << 4)
202 #define TILE_FLAG_HAS_ALIGN_STYLE (1 << 5)
204 void TileDef::serialize(std::ostream &os, u16 protocol_version) const
206 // protocol_version >= 36
208 writeU8(os, version);
210 os << serializeString(name);
211 animation.serialize(os, version);
212 bool has_scale = scale > 0;
214 if (backface_culling)
215 flags |= TILE_FLAG_BACKFACE_CULLING;
216 if (tileable_horizontal)
217 flags |= TILE_FLAG_TILEABLE_HORIZONTAL;
218 if (tileable_vertical)
219 flags |= TILE_FLAG_TILEABLE_VERTICAL;
221 flags |= TILE_FLAG_HAS_COLOR;
223 flags |= TILE_FLAG_HAS_SCALE;
224 if (align_style != ALIGN_STYLE_NODE)
225 flags |= TILE_FLAG_HAS_ALIGN_STYLE;
228 writeU8(os, color.getRed());
229 writeU8(os, color.getGreen());
230 writeU8(os, color.getBlue());
234 if (align_style != ALIGN_STYLE_NODE)
235 writeU8(os, align_style);
238 void TileDef::deSerialize(std::istream &is, u8 contentfeatures_version,
239 NodeDrawType drawtype)
241 int version = readU8(is);
243 throw SerializationError("unsupported TileDef version");
244 name = deSerializeString(is);
245 animation.deSerialize(is, version);
246 u16 flags = readU16(is);
247 backface_culling = flags & TILE_FLAG_BACKFACE_CULLING;
248 tileable_horizontal = flags & TILE_FLAG_TILEABLE_HORIZONTAL;
249 tileable_vertical = flags & TILE_FLAG_TILEABLE_VERTICAL;
250 has_color = flags & TILE_FLAG_HAS_COLOR;
251 bool has_scale = flags & TILE_FLAG_HAS_SCALE;
252 bool has_align_style = flags & TILE_FLAG_HAS_ALIGN_STYLE;
254 color.setRed(readU8(is));
255 color.setGreen(readU8(is));
256 color.setBlue(readU8(is));
258 scale = has_scale ? readU8(is) : 0;
260 align_style = static_cast<AlignStyle>(readU8(is));
262 align_style = ALIGN_STYLE_NODE;
265 void TextureSettings::readSettings()
267 connected_glass = g_settings->getBool("connected_glass");
268 opaque_water = g_settings->getBool("opaque_water");
269 bool enable_shaders = g_settings->getBool("enable_shaders");
270 bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
271 bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
272 bool smooth_lighting = g_settings->getBool("smooth_lighting");
273 enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
274 enable_minimap = g_settings->getBool("enable_minimap");
275 node_texture_size = g_settings->getU16("texture_min_size");
276 std::string leaves_style_str = g_settings->get("leaves_style");
277 std::string world_aligned_mode_str = g_settings->get("world_aligned_mode");
278 std::string autoscale_mode_str = g_settings->get("autoscale_mode");
280 // Mesh cache is not supported in combination with smooth lighting
282 enable_mesh_cache = false;
284 use_normal_texture = enable_shaders &&
285 (enable_bumpmapping || enable_parallax_occlusion);
286 if (leaves_style_str == "fancy") {
287 leaves_style = LEAVES_FANCY;
288 } else if (leaves_style_str == "simple") {
289 leaves_style = LEAVES_SIMPLE;
291 leaves_style = LEAVES_OPAQUE;
294 if (world_aligned_mode_str == "enable")
295 world_aligned_mode = WORLDALIGN_ENABLE;
296 else if (world_aligned_mode_str == "force_solid")
297 world_aligned_mode = WORLDALIGN_FORCE;
298 else if (world_aligned_mode_str == "force_nodebox")
299 world_aligned_mode = WORLDALIGN_FORCE_NODEBOX;
301 world_aligned_mode = WORLDALIGN_DISABLE;
303 if (autoscale_mode_str == "enable")
304 autoscale_mode = AUTOSCALE_ENABLE;
305 else if (autoscale_mode_str == "force")
306 autoscale_mode = AUTOSCALE_FORCE;
308 autoscale_mode = AUTOSCALE_DISABLE;
315 ContentFeatures::ContentFeatures()
320 void ContentFeatures::reset()
327 visual_solidness = 0;
328 backface_culling = true;
331 has_on_construct = false;
332 has_on_destruct = false;
333 has_after_destruct = false;
337 NOTE: Most of this is always overridden by the default values given
342 // Unknown nodes can be dug
343 groups["dig_immediate"] = 2;
344 drawtype = NDT_NORMAL;
347 for (auto &i : mesh_ptr)
349 minimap_color = video::SColor(0, 0, 0, 0);
352 for (auto &i : tiledef)
354 for (auto &j : tiledef_special)
357 post_effect_color = video::SColor(0, 0, 0, 0);
358 param_type = CPT_NONE;
359 param_type_2 = CPT2_NONE;
360 is_ground_content = false;
361 light_propagates = false;
362 sunlight_propagates = false;
367 buildable_to = false;
369 rightclickable = true;
371 leveled_max = LEVELED_MAX;
372 liquid_type = LIQUID_NONE;
373 liquid_alternative_flowing = "";
374 liquid_alternative_flowing_id = CONTENT_IGNORE;
375 liquid_alternative_source = "";
376 liquid_alternative_source_id = CONTENT_IGNORE;
377 liquid_viscosity = 0;
378 liquid_renewable = true;
379 liquid_range = LIQUID_LEVEL_MAX+1;
382 damage_per_second = 0;
383 node_box = NodeBox();
384 selection_box = NodeBox();
385 collision_box = NodeBox();
387 legacy_facedir_simple = false;
388 legacy_wallmounted = false;
389 sound_footstep = SimpleSoundSpec();
390 sound_dig = SimpleSoundSpec("__group");
391 sound_dug = SimpleSoundSpec();
393 connects_to_ids.clear();
395 color = video::SColor(0xFFFFFFFF);
398 node_dig_prediction = "air";
401 void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
403 const u8 version = CONTENTFEATURES_VERSION;
404 writeU8(os, version);
407 os << serializeString(name);
408 writeU16(os, groups.size());
409 for (const auto &group : groups) {
410 os << serializeString(group.first);
411 writeS16(os, group.second);
413 writeU8(os, param_type);
414 writeU8(os, param_type_2);
417 writeU8(os, drawtype);
418 os << serializeString(mesh);
419 writeF32(os, visual_scale);
421 for (const TileDef &td : tiledef)
422 td.serialize(os, protocol_version);
423 for (const TileDef &td : tiledef_overlay)
424 td.serialize(os, protocol_version);
425 writeU8(os, CF_SPECIAL_COUNT);
426 for (const TileDef &td : tiledef_special) {
427 td.serialize(os, protocol_version);
430 writeU8(os, color.getRed());
431 writeU8(os, color.getGreen());
432 writeU8(os, color.getBlue());
433 os << serializeString(palette_name);
435 writeU8(os, connect_sides);
436 writeU16(os, connects_to_ids.size());
437 for (u16 connects_to_id : connects_to_ids)
438 writeU16(os, connects_to_id);
439 writeARGB8(os, post_effect_color);
440 writeU8(os, leveled);
443 writeU8(os, light_propagates);
444 writeU8(os, sunlight_propagates);
445 writeU8(os, light_source);
448 writeU8(os, is_ground_content);
451 writeU8(os, walkable);
452 writeU8(os, pointable);
453 writeU8(os, diggable);
454 writeU8(os, climbable);
455 writeU8(os, buildable_to);
456 writeU8(os, rightclickable);
457 writeU32(os, damage_per_second);
460 writeU8(os, liquid_type);
461 os << serializeString(liquid_alternative_flowing);
462 os << serializeString(liquid_alternative_source);
463 writeU8(os, liquid_viscosity);
464 writeU8(os, liquid_renewable);
465 writeU8(os, liquid_range);
466 writeU8(os, drowning);
467 writeU8(os, floodable);
470 node_box.serialize(os, protocol_version);
471 selection_box.serialize(os, protocol_version);
472 collision_box.serialize(os, protocol_version);
475 sound_footstep.serialize(os, version);
476 sound_dig.serialize(os, version);
477 sound_dug.serialize(os, version);
480 writeU8(os, legacy_facedir_simple);
481 writeU8(os, legacy_wallmounted);
483 os << serializeString(node_dig_prediction);
484 writeU8(os, leveled_max);
487 void ContentFeatures::correctAlpha(TileDef *tiles, int length)
489 // alpha == 0 means that the node is using texture alpha
490 if (alpha == 0 || alpha == 255)
493 for (int i = 0; i < length; i++) {
494 if (tiles[i].name.empty())
497 s << tiles[i].name << "^[noalpha^[opacity:" << ((int)alpha);
498 tiles[i].name = s.str();
502 void ContentFeatures::deSerialize(std::istream &is)
505 const u8 version = readU8(is);
506 if (version < CONTENTFEATURES_VERSION)
507 throw SerializationError("unsupported ContentFeatures version");
510 name = deSerializeString(is);
512 u32 groups_size = readU16(is);
513 for (u32 i = 0; i < groups_size; i++) {
514 std::string name = deSerializeString(is);
515 int value = readS16(is);
516 groups[name] = value;
518 param_type = (enum ContentParamType) readU8(is);
519 param_type_2 = (enum ContentParamType2) readU8(is);
522 drawtype = (enum NodeDrawType) readU8(is);
523 mesh = deSerializeString(is);
524 visual_scale = readF32(is);
526 throw SerializationError("unsupported tile count");
527 for (TileDef &td : tiledef)
528 td.deSerialize(is, version, drawtype);
529 for (TileDef &td : tiledef_overlay)
530 td.deSerialize(is, version, drawtype);
531 if (readU8(is) != CF_SPECIAL_COUNT)
532 throw SerializationError("unsupported CF_SPECIAL_COUNT");
533 for (TileDef &td : tiledef_special)
534 td.deSerialize(is, version, drawtype);
536 color.setRed(readU8(is));
537 color.setGreen(readU8(is));
538 color.setBlue(readU8(is));
539 palette_name = deSerializeString(is);
541 connect_sides = readU8(is);
542 u16 connects_to_size = readU16(is);
543 connects_to_ids.clear();
544 for (u16 i = 0; i < connects_to_size; i++)
545 connects_to_ids.push_back(readU16(is));
546 post_effect_color = readARGB8(is);
547 leveled = readU8(is);
550 light_propagates = readU8(is);
551 sunlight_propagates = readU8(is);
552 light_source = readU8(is);
553 light_source = MYMIN(light_source, LIGHT_MAX);
556 is_ground_content = readU8(is);
559 walkable = readU8(is);
560 pointable = readU8(is);
561 diggable = readU8(is);
562 climbable = readU8(is);
563 buildable_to = readU8(is);
564 rightclickable = readU8(is);
565 damage_per_second = readU32(is);
568 liquid_type = (enum LiquidType) readU8(is);
569 liquid_alternative_flowing = deSerializeString(is);
570 liquid_alternative_source = deSerializeString(is);
571 liquid_viscosity = readU8(is);
572 liquid_renewable = readU8(is);
573 liquid_range = readU8(is);
574 drowning = readU8(is);
575 floodable = readU8(is);
578 node_box.deSerialize(is);
579 selection_box.deSerialize(is);
580 collision_box.deSerialize(is);
583 sound_footstep.deSerialize(is, version);
584 sound_dig.deSerialize(is, version);
585 sound_dug.deSerialize(is, version);
587 // read legacy properties
588 legacy_facedir_simple = readU8(is);
589 legacy_wallmounted = readU8(is);
592 node_dig_prediction = deSerializeString(is);
593 u8 tmp_leveled_max = readU8(is);
594 if (is.eof()) /* readU8 doesn't throw exceptions so we have to do this */
595 throw SerializationError("");
596 leveled_max = tmp_leveled_max;
597 } catch(SerializationError &e) {};
601 static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
602 const TileSpec &tile, const TileDef &tiledef, video::SColor color,
603 u8 material_type, u32 shader_id, bool backface_culling,
604 const TextureSettings &tsettings)
606 layer->shader_id = shader_id;
607 layer->texture = tsrc->getTextureForMesh(tiledef.name, &layer->texture_id);
608 layer->material_type = material_type;
610 bool has_scale = tiledef.scale > 0;
611 if (((tsettings.autoscale_mode == AUTOSCALE_ENABLE) && !has_scale) ||
612 (tsettings.autoscale_mode == AUTOSCALE_FORCE)) {
613 auto texture_size = layer->texture->getOriginalSize();
614 float base_size = tsettings.node_texture_size;
615 float size = std::fmin(texture_size.Width, texture_size.Height);
616 layer->scale = std::fmax(base_size, size) / base_size;
617 } else if (has_scale) {
618 layer->scale = tiledef.scale;
622 if (!tile.world_aligned)
625 // Normal texture and shader flags texture
626 if (tsettings.use_normal_texture) {
627 layer->normal_texture = tsrc->getNormalTexture(tiledef.name);
629 layer->flags_texture = tsrc->getShaderFlagsTexture(layer->normal_texture ? true : false);
632 layer->material_flags = 0;
633 if (backface_culling)
634 layer->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
635 if (tiledef.animation.type != TAT_NONE)
636 layer->material_flags |= MATERIAL_FLAG_ANIMATION;
637 if (tiledef.tileable_horizontal)
638 layer->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
639 if (tiledef.tileable_vertical)
640 layer->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
643 layer->has_color = tiledef.has_color;
644 if (tiledef.has_color)
645 layer->color = tiledef.color;
647 layer->color = color;
649 // Animation parameters
651 if (layer->material_flags & MATERIAL_FLAG_ANIMATION) {
653 tiledef.animation.determineParams(layer->texture->getOriginalSize(),
654 &frame_count, &frame_length_ms, NULL);
655 layer->animation_frame_count = frame_count;
656 layer->animation_frame_length_ms = frame_length_ms;
659 if (frame_count == 1) {
660 layer->material_flags &= ~MATERIAL_FLAG_ANIMATION;
662 std::ostringstream os(std::ios::binary);
663 if (!layer->frames) {
664 layer->frames = std::make_shared<std::vector<FrameSpec>>();
666 layer->frames->resize(frame_count);
668 for (int i = 0; i < frame_count; i++) {
674 tiledef.animation.getTextureModifer(os,
675 layer->texture->getOriginalSize(), i);
677 frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
678 if (layer->normal_texture)
679 frame.normal_texture = tsrc->getNormalTexture(os.str());
680 frame.flags_texture = layer->flags_texture;
681 (*layer->frames)[i] = frame;
688 bool isWorldAligned(AlignStyle style, WorldAlignMode mode, NodeDrawType drawtype)
690 if (style == ALIGN_STYLE_WORLD)
692 if (mode == WORLDALIGN_DISABLE)
694 if (style == ALIGN_STYLE_USER_DEFINED)
696 if (drawtype == NDT_NORMAL)
697 return mode >= WORLDALIGN_FORCE;
698 if (drawtype == NDT_NODEBOX)
699 return mode >= WORLDALIGN_FORCE_NODEBOX;
703 void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
704 scene::IMeshManipulator *meshmanip, Client *client, const TextureSettings &tsettings)
706 // minimap pixel color - the average color of a texture
707 if (tsettings.enable_minimap && !tiledef[0].name.empty())
708 minimap_color = tsrc->getTextureAverageColor(tiledef[0].name);
710 // Figure out the actual tiles to use
712 for (u32 j = 0; j < 6; j++) {
713 tdef[j] = tiledef[j];
714 if (tdef[j].name.empty())
715 tdef[j].name = "unknown_node.png";
717 // also the overlay tiles
718 TileDef tdef_overlay[6];
719 for (u32 j = 0; j < 6; j++)
720 tdef_overlay[j] = tiledef_overlay[j];
721 // also the special tiles
722 TileDef tdef_spec[6];
723 for (u32 j = 0; j < CF_SPECIAL_COUNT; j++)
724 tdef_spec[j] = tiledef_special[j];
726 bool is_liquid = false;
728 u8 material_type = (alpha == 255) ?
729 TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
734 material_type = (alpha == 255) ?
735 TILE_MATERIAL_OPAQUE : TILE_MATERIAL_ALPHA;
742 assert(liquid_type == LIQUID_SOURCE);
743 if (tsettings.opaque_water)
748 case NDT_FLOWINGLIQUID:
749 assert(liquid_type == LIQUID_FLOWING);
751 if (tsettings.opaque_water)
757 visual_solidness = 1;
759 case NDT_GLASSLIKE_FRAMED:
761 visual_solidness = 1;
763 case NDT_GLASSLIKE_FRAMED_OPTIONAL:
765 visual_solidness = 1;
766 drawtype = tsettings.connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
770 visual_solidness = 1;
772 case NDT_ALLFACES_OPTIONAL:
773 if (tsettings.leaves_style == LEAVES_FANCY) {
774 drawtype = NDT_ALLFACES;
776 visual_solidness = 1;
777 } else if (tsettings.leaves_style == LEAVES_SIMPLE) {
778 for (u32 j = 0; j < 6; j++) {
779 if (!tdef_spec[j].name.empty())
780 tdef[j].name = tdef_spec[j].name;
782 drawtype = NDT_GLASSLIKE;
784 visual_solidness = 1;
786 drawtype = NDT_NORMAL;
788 for (TileDef &td : tdef)
789 td.name += std::string("^[noalpha");
792 material_type = TILE_MATERIAL_WAVING_LEAVES;
797 material_type = TILE_MATERIAL_WAVING_PLANTS;
806 material_type = TILE_MATERIAL_WAVING_PLANTS;
807 else if (waving == 2)
808 material_type = TILE_MATERIAL_WAVING_LEAVES;
809 else if (waving == 3)
810 material_type = TILE_MATERIAL_WAVING_LIQUID_BASIC;
818 case NDT_PLANTLIKE_ROOTED:
824 // Vertex alpha is no longer supported, correct if necessary.
825 correctAlpha(tdef, 6);
826 correctAlpha(tdef_overlay, 6);
827 correctAlpha(tdef_spec, CF_SPECIAL_COUNT);
830 material_type = (alpha == 255) ? TILE_MATERIAL_WAVING_LIQUID_OPAQUE :
831 TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT;
833 material_type = (alpha == 255) ? TILE_MATERIAL_LIQUID_OPAQUE :
834 TILE_MATERIAL_LIQUID_TRANSPARENT;
838 u32 tile_shader = shdsrc->getShader("nodes_shader", material_type, drawtype);
840 u8 overlay_material = material_type;
841 if (overlay_material == TILE_MATERIAL_OPAQUE)
842 overlay_material = TILE_MATERIAL_BASIC;
843 else if (overlay_material == TILE_MATERIAL_LIQUID_OPAQUE)
844 overlay_material = TILE_MATERIAL_LIQUID_TRANSPARENT;
846 u32 overlay_shader = shdsrc->getShader("nodes_shader", overlay_material, drawtype);
848 // Tiles (fill in f->tiles[])
849 for (u16 j = 0; j < 6; j++) {
850 tiles[j].world_aligned = isWorldAligned(tdef[j].align_style,
851 tsettings.world_aligned_mode, drawtype);
852 fillTileAttribs(tsrc, &tiles[j].layers[0], tiles[j], tdef[j],
853 color, material_type, tile_shader,
854 tdef[j].backface_culling, tsettings);
855 if (!tdef_overlay[j].name.empty())
856 fillTileAttribs(tsrc, &tiles[j].layers[1], tiles[j], tdef_overlay[j],
857 color, overlay_material, overlay_shader,
858 tdef[j].backface_culling, tsettings);
861 u8 special_material = material_type;
862 if (drawtype == NDT_PLANTLIKE_ROOTED) {
864 special_material = TILE_MATERIAL_WAVING_PLANTS;
865 else if (waving == 2)
866 special_material = TILE_MATERIAL_WAVING_LEAVES;
868 u32 special_shader = shdsrc->getShader("nodes_shader", special_material, drawtype);
870 // Special tiles (fill in f->special_tiles[])
871 for (u16 j = 0; j < CF_SPECIAL_COUNT; j++)
872 fillTileAttribs(tsrc, &special_tiles[j].layers[0], special_tiles[j], tdef_spec[j],
873 color, special_material, special_shader,
874 tdef_spec[j].backface_culling, tsettings);
876 if (param_type_2 == CPT2_COLOR ||
877 param_type_2 == CPT2_COLORED_FACEDIR ||
878 param_type_2 == CPT2_COLORED_WALLMOUNTED)
879 palette = tsrc->getPalette(palette_name);
881 if (drawtype == NDT_MESH && !mesh.empty()) {
883 // Read the mesh and apply scale
884 mesh_ptr[0] = client->getMesh(mesh);
886 v3f scale = v3f(1.0, 1.0, 1.0) * BS * visual_scale;
887 scaleMesh(mesh_ptr[0], scale);
888 recalculateBoundingBox(mesh_ptr[0]);
889 meshmanip->recalculateNormals(mesh_ptr[0], true, false);
893 //Cache 6dfacedir and wallmounted rotated clones of meshes
894 if (tsettings.enable_mesh_cache && mesh_ptr[0] &&
895 (param_type_2 == CPT2_FACEDIR
896 || param_type_2 == CPT2_COLORED_FACEDIR)) {
897 for (u16 j = 1; j < 24; j++) {
898 mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
899 rotateMeshBy6dFacedir(mesh_ptr[j], j);
900 recalculateBoundingBox(mesh_ptr[j]);
901 meshmanip->recalculateNormals(mesh_ptr[j], true, false);
903 } else if (tsettings.enable_mesh_cache && mesh_ptr[0]
904 && (param_type_2 == CPT2_WALLMOUNTED ||
905 param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
906 static const u8 wm_to_6d[6] = { 20, 0, 16 + 1, 12 + 3, 8, 4 + 2 };
907 for (u16 j = 1; j < 6; j++) {
908 mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
909 rotateMeshBy6dFacedir(mesh_ptr[j], wm_to_6d[j]);
910 recalculateBoundingBox(mesh_ptr[j]);
911 meshmanip->recalculateNormals(mesh_ptr[j], true, false);
913 rotateMeshBy6dFacedir(mesh_ptr[0], wm_to_6d[0]);
914 recalculateBoundingBox(mesh_ptr[0]);
915 meshmanip->recalculateNormals(mesh_ptr[0], true, false);
927 NodeDefManager::NodeDefManager()
933 NodeDefManager::~NodeDefManager()
936 for (ContentFeatures &f : m_content_features) {
937 for (auto &j : f.mesh_ptr) {
946 void NodeDefManager::clear()
948 m_content_features.clear();
949 m_name_id_mapping.clear();
950 m_name_id_mapping_with_aliases.clear();
951 m_group_to_items.clear();
953 m_selection_box_union.reset(0,0,0);
954 m_selection_box_int_union.reset(0,0,0);
956 resetNodeResolveState();
958 u32 initial_length = 0;
959 initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
960 initial_length = MYMAX(initial_length, CONTENT_AIR + 1);
961 initial_length = MYMAX(initial_length, CONTENT_IGNORE + 1);
962 m_content_features.resize(initial_length);
964 // Set CONTENT_UNKNOWN
968 // Insert directly into containers
969 content_t c = CONTENT_UNKNOWN;
970 m_content_features[c] = f;
971 addNameIdMapping(c, f.name);
978 f.drawtype = NDT_AIRLIKE;
979 f.param_type = CPT_LIGHT;
980 f.light_propagates = true;
981 f.sunlight_propagates = true;
985 f.buildable_to = true;
987 f.is_ground_content = true;
988 // Insert directly into containers
989 content_t c = CONTENT_AIR;
990 m_content_features[c] = f;
991 addNameIdMapping(c, f.name);
994 // Set CONTENT_IGNORE
998 f.drawtype = NDT_AIRLIKE;
999 f.param_type = CPT_NONE;
1000 f.light_propagates = false;
1001 f.sunlight_propagates = false;
1003 f.pointable = false;
1005 f.buildable_to = true; // A way to remove accidental CONTENT_IGNOREs
1006 f.is_ground_content = true;
1007 // Insert directly into containers
1008 content_t c = CONTENT_IGNORE;
1009 m_content_features[c] = f;
1010 addNameIdMapping(c, f.name);
1015 bool NodeDefManager::getId(const std::string &name, content_t &result) const
1017 std::unordered_map<std::string, content_t>::const_iterator
1018 i = m_name_id_mapping_with_aliases.find(name);
1019 if(i == m_name_id_mapping_with_aliases.end())
1026 content_t NodeDefManager::getId(const std::string &name) const
1028 content_t id = CONTENT_IGNORE;
1034 bool NodeDefManager::getIds(const std::string &name,
1035 std::vector<content_t> &result) const
1037 //TimeTaker t("getIds", NULL, PRECISION_MICRO);
1038 if (name.substr(0,6) != "group:") {
1039 content_t id = CONTENT_IGNORE;
1040 bool exists = getId(name, id);
1042 result.push_back(id);
1045 std::string group = name.substr(6);
1047 std::unordered_map<std::string, std::vector<content_t>>::const_iterator
1048 i = m_group_to_items.find(group);
1049 if (i == m_group_to_items.end())
1052 const std::vector<content_t> &items = i->second;
1053 result.insert(result.end(), items.begin(), items.end());
1054 //printf("getIds: %dus\n", t.stop());
1059 const ContentFeatures& NodeDefManager::get(const std::string &name) const
1061 content_t id = CONTENT_UNKNOWN;
1067 // returns CONTENT_IGNORE if no free ID found
1068 content_t NodeDefManager::allocateId()
1070 for (content_t id = m_next_id;
1071 id >= m_next_id; // overflow?
1073 while (id >= m_content_features.size()) {
1074 m_content_features.emplace_back();
1076 const ContentFeatures &f = m_content_features[id];
1077 if (f.name.empty()) {
1082 // If we arrive here, an overflow occurred in id.
1083 // That means no ID was found
1084 return CONTENT_IGNORE;
1089 * Returns the smallest box that contains all boxes
1090 * in the vector. Box_union is expanded.
1091 * @param[in] boxes the vector containing the boxes
1092 * @param[in, out] box_union the union of the arguments
1094 void boxVectorUnion(const std::vector<aabb3f> &boxes, aabb3f *box_union)
1096 for (const aabb3f &box : boxes) {
1097 box_union->addInternalBox(box);
1103 * Returns a box that contains the nodebox in every case.
1104 * The argument node_union is expanded.
1105 * @param[in] nodebox the nodebox to be measured
1106 * @param[in] features used to decide whether the nodebox
1108 * @param[in, out] box_union the union of the arguments
1110 void getNodeBoxUnion(const NodeBox &nodebox, const ContentFeatures &features,
1113 switch(nodebox.type) {
1115 case NODEBOX_LEVELED: {
1117 aabb3f half_processed(0, 0, 0, 0, 0, 0);
1118 boxVectorUnion(nodebox.fixed, &half_processed);
1119 // Set leveled boxes to maximal
1120 if (nodebox.type == NODEBOX_LEVELED) {
1121 half_processed.MaxEdge.Y = +BS / 2;
1123 if (features.param_type_2 == CPT2_FACEDIR ||
1124 features.param_type_2 == CPT2_COLORED_FACEDIR) {
1125 // Get maximal coordinate
1127 fabsf(half_processed.MinEdge.X),
1128 fabsf(half_processed.MinEdge.Y),
1129 fabsf(half_processed.MinEdge.Z),
1130 fabsf(half_processed.MaxEdge.X),
1131 fabsf(half_processed.MaxEdge.Y),
1132 fabsf(half_processed.MaxEdge.Z) };
1134 for (float coord : coords) {
1139 // Add the union of all possible rotated boxes
1140 box_union->addInternalPoint(-max, -max, -max);
1141 box_union->addInternalPoint(+max, +max, +max);
1143 box_union->addInternalBox(half_processed);
1147 case NODEBOX_WALLMOUNTED: {
1149 box_union->addInternalBox(nodebox.wall_top);
1150 box_union->addInternalBox(nodebox.wall_bottom);
1151 // Find maximal coordinate in the X-Z plane
1153 fabsf(nodebox.wall_side.MinEdge.X),
1154 fabsf(nodebox.wall_side.MinEdge.Z),
1155 fabsf(nodebox.wall_side.MaxEdge.X),
1156 fabsf(nodebox.wall_side.MaxEdge.Z) };
1158 for (float coord : coords) {
1163 // Add the union of all possible rotated boxes
1164 box_union->addInternalPoint(-max, nodebox.wall_side.MinEdge.Y, -max);
1165 box_union->addInternalPoint(max, nodebox.wall_side.MaxEdge.Y, max);
1168 case NODEBOX_CONNECTED: {
1169 // Add all possible connected boxes
1170 boxVectorUnion(nodebox.fixed, box_union);
1171 boxVectorUnion(nodebox.connect_top, box_union);
1172 boxVectorUnion(nodebox.connect_bottom, box_union);
1173 boxVectorUnion(nodebox.connect_front, box_union);
1174 boxVectorUnion(nodebox.connect_left, box_union);
1175 boxVectorUnion(nodebox.connect_back, box_union);
1176 boxVectorUnion(nodebox.connect_right, box_union);
1177 boxVectorUnion(nodebox.disconnected_top, box_union);
1178 boxVectorUnion(nodebox.disconnected_bottom, box_union);
1179 boxVectorUnion(nodebox.disconnected_front, box_union);
1180 boxVectorUnion(nodebox.disconnected_left, box_union);
1181 boxVectorUnion(nodebox.disconnected_back, box_union);
1182 boxVectorUnion(nodebox.disconnected_right, box_union);
1183 boxVectorUnion(nodebox.disconnected, box_union);
1184 boxVectorUnion(nodebox.disconnected_sides, box_union);
1189 box_union->addInternalPoint(-BS / 2, -BS / 2, -BS / 2);
1190 box_union->addInternalPoint(+BS / 2, +BS / 2, +BS / 2);
1196 inline void NodeDefManager::fixSelectionBoxIntUnion()
1198 m_selection_box_int_union.MinEdge.X = floorf(
1199 m_selection_box_union.MinEdge.X / BS + 0.5f);
1200 m_selection_box_int_union.MinEdge.Y = floorf(
1201 m_selection_box_union.MinEdge.Y / BS + 0.5f);
1202 m_selection_box_int_union.MinEdge.Z = floorf(
1203 m_selection_box_union.MinEdge.Z / BS + 0.5f);
1204 m_selection_box_int_union.MaxEdge.X = ceilf(
1205 m_selection_box_union.MaxEdge.X / BS - 0.5f);
1206 m_selection_box_int_union.MaxEdge.Y = ceilf(
1207 m_selection_box_union.MaxEdge.Y / BS - 0.5f);
1208 m_selection_box_int_union.MaxEdge.Z = ceilf(
1209 m_selection_box_union.MaxEdge.Z / BS - 0.5f);
1213 void NodeDefManager::eraseIdFromGroups(content_t id)
1215 // For all groups in m_group_to_items...
1216 for (auto iter_groups = m_group_to_items.begin();
1217 iter_groups != m_group_to_items.end();) {
1218 // Get the group items vector.
1219 std::vector<content_t> &items = iter_groups->second;
1221 // Remove any occurence of the id in the group items vector.
1222 items.erase(std::remove(items.begin(), items.end(), id), items.end());
1224 // If group is empty, erase its vector from the map.
1226 iter_groups = m_group_to_items.erase(iter_groups);
1233 // IWritableNodeDefManager
1234 content_t NodeDefManager::set(const std::string &name, const ContentFeatures &def)
1238 assert(name != "ignore");
1239 assert(name == def.name);
1241 content_t id = CONTENT_IGNORE;
1242 if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
1245 if (id == CONTENT_IGNORE) {
1246 warningstream << "NodeDefManager: Absolute "
1247 "limit reached" << std::endl;
1248 return CONTENT_IGNORE;
1250 assert(id != CONTENT_IGNORE);
1251 addNameIdMapping(id, name);
1254 // If there is already ContentFeatures registered for this id, clear old groups
1255 if (id < m_content_features.size())
1256 eraseIdFromGroups(id);
1258 m_content_features[id] = def;
1259 verbosestream << "NodeDefManager: registering content id \"" << id
1260 << "\": name=\"" << def.name << "\""<<std::endl;
1262 getNodeBoxUnion(def.selection_box, def, &m_selection_box_union);
1263 fixSelectionBoxIntUnion();
1265 // Add this content to the list of all groups it belongs to
1266 for (const auto &group : def.groups) {
1267 const std::string &group_name = group.first;
1268 m_group_to_items[group_name].push_back(id);
1275 content_t NodeDefManager::allocateDummy(const std::string &name)
1277 assert(name != ""); // Pre-condition
1280 return set(name, f);
1284 void NodeDefManager::removeNode(const std::string &name)
1289 // Erase name from name ID mapping
1290 content_t id = CONTENT_IGNORE;
1291 if (m_name_id_mapping.getId(name, id)) {
1292 m_name_id_mapping.eraseName(name);
1293 m_name_id_mapping_with_aliases.erase(name);
1296 eraseIdFromGroups(id);
1300 void NodeDefManager::updateAliases(IItemDefManager *idef)
1302 std::set<std::string> all;
1304 m_name_id_mapping_with_aliases.clear();
1305 for (const std::string &name : all) {
1306 const std::string &convert_to = idef->getAlias(name);
1308 if (m_name_id_mapping.getId(convert_to, id)) {
1309 m_name_id_mapping_with_aliases.insert(
1310 std::make_pair(name, id));
1315 void NodeDefManager::applyTextureOverrides(const std::vector<TextureOverride> &overrides)
1317 infostream << "NodeDefManager::applyTextureOverrides(): Applying "
1318 "overrides to textures" << std::endl;
1320 for (const TextureOverride& texture_override : overrides) {
1322 if (!getId(texture_override.id, id))
1323 continue; // Ignore unknown node
1325 ContentFeatures &nodedef = m_content_features[id];
1327 if (texture_override.hasTarget(OverrideTarget::TOP))
1328 nodedef.tiledef[0].name = texture_override.texture;
1330 if (texture_override.hasTarget(OverrideTarget::BOTTOM))
1331 nodedef.tiledef[1].name = texture_override.texture;
1333 if (texture_override.hasTarget(OverrideTarget::RIGHT))
1334 nodedef.tiledef[2].name = texture_override.texture;
1336 if (texture_override.hasTarget(OverrideTarget::LEFT))
1337 nodedef.tiledef[3].name = texture_override.texture;
1339 if (texture_override.hasTarget(OverrideTarget::BACK))
1340 nodedef.tiledef[4].name = texture_override.texture;
1342 if (texture_override.hasTarget(OverrideTarget::FRONT))
1343 nodedef.tiledef[5].name = texture_override.texture;
1347 void NodeDefManager::updateTextures(IGameDef *gamedef,
1348 void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
1349 void *progress_callback_args)
1352 infostream << "NodeDefManager::updateTextures(): Updating "
1353 "textures in node definitions" << std::endl;
1355 Client *client = (Client *)gamedef;
1356 ITextureSource *tsrc = client->tsrc();
1357 IShaderSource *shdsrc = client->getShaderSource();
1358 scene::IMeshManipulator *meshmanip =
1359 RenderingEngine::get_scene_manager()->getMeshManipulator();
1360 TextureSettings tsettings;
1361 tsettings.readSettings();
1363 u32 size = m_content_features.size();
1365 for (u32 i = 0; i < size; i++) {
1366 ContentFeatures *f = &(m_content_features[i]);
1367 f->updateTextures(tsrc, shdsrc, meshmanip, client, tsettings);
1368 progress_callback(progress_callback_args, i, size);
1373 void NodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
1375 writeU8(os, 1); // version
1377 std::ostringstream os2(std::ios::binary);
1378 for (u32 i = 0; i < m_content_features.size(); i++) {
1379 if (i == CONTENT_IGNORE || i == CONTENT_AIR
1380 || i == CONTENT_UNKNOWN)
1382 const ContentFeatures *f = &m_content_features[i];
1383 if (f->name.empty())
1386 // Wrap it in a string to allow different lengths without
1387 // strict version incompatibilities
1388 std::ostringstream wrapper_os(std::ios::binary);
1389 f->serialize(wrapper_os, protocol_version);
1390 os2<<serializeString(wrapper_os.str());
1392 // must not overflow
1393 u16 next = count + 1;
1394 FATAL_ERROR_IF(next < count, "Overflow");
1397 writeU16(os, count);
1398 os << serializeLongString(os2.str());
1402 void NodeDefManager::deSerialize(std::istream &is)
1405 int version = readU8(is);
1407 throw SerializationError("unsupported NodeDefinitionManager version");
1408 u16 count = readU16(is);
1409 std::istringstream is2(deSerializeLongString(is), std::ios::binary);
1411 for (u16 n = 0; n < count; n++) {
1412 u16 i = readU16(is2);
1414 // Read it from the string wrapper
1415 std::string wrapper = deSerializeString(is2);
1416 std::istringstream wrapper_is(wrapper, std::ios::binary);
1417 f.deSerialize(wrapper_is);
1419 // Check error conditions
1420 if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
1421 warningstream << "NodeDefManager::deSerialize(): "
1422 "not changing builtin node " << i << std::endl;
1425 if (f.name.empty()) {
1426 warningstream << "NodeDefManager::deSerialize(): "
1427 "received empty name" << std::endl;
1433 if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
1434 warningstream << "NodeDefManager::deSerialize(): "
1435 "already defined with different ID: " << f.name << std::endl;
1439 // All is ok, add node definition with the requested ID
1440 if (i >= m_content_features.size())
1441 m_content_features.resize((u32)(i) + 1);
1442 m_content_features[i] = f;
1443 addNameIdMapping(i, f.name);
1444 TRACESTREAM(<< "NodeDef: deserialized " << f.name << std::endl);
1446 getNodeBoxUnion(f.selection_box, f, &m_selection_box_union);
1447 fixSelectionBoxIntUnion();
1450 // Since liquid_alternative_flowing_id and liquid_alternative_source_id
1451 // are not sent, resolve them client-side too.
1456 void NodeDefManager::addNameIdMapping(content_t i, std::string name)
1458 m_name_id_mapping.set(i, name);
1459 m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
1463 NodeDefManager *createNodeDefManager()
1465 return new NodeDefManager();
1469 void NodeDefManager::pendNodeResolve(NodeResolver *nr) const
1472 if (m_node_registration_complete)
1473 nr->nodeResolveInternal();
1475 m_pending_resolve_callbacks.push_back(nr);
1479 bool NodeDefManager::cancelNodeResolveCallback(NodeResolver *nr) const
1481 size_t len = m_pending_resolve_callbacks.size();
1482 for (size_t i = 0; i != len; i++) {
1483 if (nr != m_pending_resolve_callbacks[i])
1487 m_pending_resolve_callbacks[i] = m_pending_resolve_callbacks[len];
1488 m_pending_resolve_callbacks.resize(len);
1496 void NodeDefManager::runNodeResolveCallbacks()
1498 for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) {
1499 NodeResolver *nr = m_pending_resolve_callbacks[i];
1500 nr->nodeResolveInternal();
1503 m_pending_resolve_callbacks.clear();
1507 void NodeDefManager::resetNodeResolveState()
1509 m_node_registration_complete = false;
1510 m_pending_resolve_callbacks.clear();
1513 static void removeDupes(std::vector<content_t> &list)
1515 std::sort(list.begin(), list.end());
1516 auto new_end = std::unique(list.begin(), list.end());
1517 list.erase(new_end, list.end());
1520 void NodeDefManager::resolveCrossrefs()
1522 for (ContentFeatures &f : m_content_features) {
1523 if (f.liquid_type != LIQUID_NONE) {
1524 f.liquid_alternative_flowing_id = getId(f.liquid_alternative_flowing);
1525 f.liquid_alternative_source_id = getId(f.liquid_alternative_source);
1528 if (f.drawtype != NDT_NODEBOX || f.node_box.type != NODEBOX_CONNECTED)
1531 for (const std::string &name : f.connects_to) {
1532 getIds(name, f.connects_to_ids);
1534 removeDupes(f.connects_to_ids);
1538 bool NodeDefManager::nodeboxConnects(MapNode from, MapNode to,
1539 u8 connect_face) const
1541 const ContentFeatures &f1 = get(from);
1543 if ((f1.drawtype != NDT_NODEBOX) || (f1.node_box.type != NODEBOX_CONNECTED))
1546 // lookup target in connected set
1547 if (!CONTAINS(f1.connects_to_ids, to.param0))
1550 const ContentFeatures &f2 = get(to);
1552 if ((f2.drawtype == NDT_NODEBOX) && (f2.node_box.type == NODEBOX_CONNECTED))
1553 // ignores actually looking if back connection exists
1554 return CONTAINS(f2.connects_to_ids, from.param0);
1556 // does to node declare usable faces?
1557 if (f2.connect_sides > 0) {
1558 if ((f2.param_type_2 == CPT2_FACEDIR ||
1559 f2.param_type_2 == CPT2_COLORED_FACEDIR)
1560 && (connect_face >= 4)) {
1561 static const u8 rot[33 * 4] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1562 0, 0, 0, 0, 4, 32, 16, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1564 8, 4, 32, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1566 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 8, 4, 32, 0,
1567 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1569 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1570 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1571 0, 0, 0, 0, 0, 0, 32, 16, 8, 4 // 32 - left
1573 return (f2.connect_sides
1574 & rot[(connect_face * 4) + (to.param2 & 0x1F)]);
1576 return (f2.connect_sides & connect_face);
1578 // the target is just a regular node, so connect no matter back connection
1586 NodeResolver::NodeResolver()
1588 m_nodenames.reserve(16);
1589 m_nnlistsizes.reserve(4);
1593 NodeResolver::~NodeResolver()
1595 if (!m_resolve_done && m_ndef)
1596 m_ndef->cancelNodeResolveCallback(this);
1600 void NodeResolver::cloneTo(NodeResolver *res) const
1602 FATAL_ERROR_IF(!m_resolve_done, "NodeResolver can only be cloned"
1603 " after resolving has completed");
1604 /* We don't actually do anything significant. Since the node resolving has
1605 * already completed, the class that called us will already have the
1606 * resolved IDs in its data structures (which it copies on its own) */
1607 res->m_ndef = m_ndef;
1608 res->m_resolve_done = true;
1612 void NodeResolver::nodeResolveInternal()
1614 m_nodenames_idx = 0;
1615 m_nnlistsizes_idx = 0;
1618 m_resolve_done = true;
1620 m_nodenames.clear();
1621 m_nnlistsizes.clear();
1625 bool NodeResolver::getIdFromNrBacklog(content_t *result_out,
1626 const std::string &node_alt, content_t c_fallback, bool error_on_fallback)
1628 if (m_nodenames_idx == m_nodenames.size()) {
1629 *result_out = c_fallback;
1630 errorstream << "NodeResolver: no more nodes in list" << std::endl;
1635 std::string name = m_nodenames[m_nodenames_idx++];
1637 bool success = m_ndef->getId(name, c);
1638 if (!success && !node_alt.empty()) {
1640 success = m_ndef->getId(name, c);
1644 if (error_on_fallback)
1645 errorstream << "NodeResolver: failed to resolve node name '" << name
1646 << "'." << std::endl;
1655 bool NodeResolver::getIdsFromNrBacklog(std::vector<content_t> *result_out,
1656 bool all_required, content_t c_fallback)
1658 bool success = true;
1660 if (m_nnlistsizes_idx == m_nnlistsizes.size()) {
1661 errorstream << "NodeResolver: no more node lists" << std::endl;
1665 size_t length = m_nnlistsizes[m_nnlistsizes_idx++];
1668 if (m_nodenames_idx == m_nodenames.size()) {
1669 errorstream << "NodeResolver: no more nodes in list" << std::endl;
1674 std::string &name = m_nodenames[m_nodenames_idx++];
1676 if (name.substr(0,6) != "group:") {
1677 if (m_ndef->getId(name, c)) {
1678 result_out->push_back(c);
1679 } else if (all_required) {
1680 errorstream << "NodeResolver: failed to resolve node name '"
1681 << name << "'." << std::endl;
1682 result_out->push_back(c_fallback);
1686 m_ndef->getIds(name, *result_out);