]> git.lizzy.rs Git - minetest.git/blob - src/nodedef.cpp
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp...
[minetest.git] / src / nodedef.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "nodedef.h"
21
22 #include "main.h" // For g_settings
23 #include "itemdef.h"
24 #ifndef SERVER
25 #include "client/tile.h"
26 #include "mesh.h"
27 #include <IMeshManipulator.h>
28 #endif
29 #include "log.h"
30 #include "settings.h"
31 #include "nameidmapping.h"
32 #include "util/numeric.h"
33 #include "util/serialize.h"
34 #include "exceptions.h"
35 #include "debug.h"
36 #include "gamedef.h"
37
38 /*
39         NodeBox
40 */
41
42 void NodeBox::reset()
43 {
44         type = NODEBOX_REGULAR;
45         // default is empty
46         fixed.clear();
47         // default is sign/ladder-like
48         wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
49         wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
50         wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
51 }
52
53 void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
54 {
55         int version = protocol_version >= 21 ? 2 : 1;
56         writeU8(os, version);
57
58         if (version == 1 && type == NODEBOX_LEVELED)
59                 writeU8(os, NODEBOX_FIXED);
60         else
61                 writeU8(os, type);
62
63         if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
64         {
65                 writeU16(os, fixed.size());
66                 for(std::vector<aabb3f>::const_iterator
67                                 i = fixed.begin();
68                                 i != fixed.end(); i++)
69                 {
70                         writeV3F1000(os, i->MinEdge);
71                         writeV3F1000(os, i->MaxEdge);
72                 }
73         }
74         else if(type == NODEBOX_WALLMOUNTED)
75         {
76                 writeV3F1000(os, wall_top.MinEdge);
77                 writeV3F1000(os, wall_top.MaxEdge);
78                 writeV3F1000(os, wall_bottom.MinEdge);
79                 writeV3F1000(os, wall_bottom.MaxEdge);
80                 writeV3F1000(os, wall_side.MinEdge);
81                 writeV3F1000(os, wall_side.MaxEdge);
82         }
83 }
84
85 void NodeBox::deSerialize(std::istream &is)
86 {
87         int version = readU8(is);
88         if(version < 1 || version > 2)
89                 throw SerializationError("unsupported NodeBox version");
90
91         reset();
92
93         type = (enum NodeBoxType)readU8(is);
94
95         if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
96         {
97                 u16 fixed_count = readU16(is);
98                 while(fixed_count--)
99                 {
100                         aabb3f box;
101                         box.MinEdge = readV3F1000(is);
102                         box.MaxEdge = readV3F1000(is);
103                         fixed.push_back(box);
104                 }
105         }
106         else if(type == NODEBOX_WALLMOUNTED)
107         {
108                 wall_top.MinEdge = readV3F1000(is);
109                 wall_top.MaxEdge = readV3F1000(is);
110                 wall_bottom.MinEdge = readV3F1000(is);
111                 wall_bottom.MaxEdge = readV3F1000(is);
112                 wall_side.MinEdge = readV3F1000(is);
113                 wall_side.MaxEdge = readV3F1000(is);
114         }
115 }
116
117 /*
118         TileDef
119 */
120
121 void TileDef::serialize(std::ostream &os, u16 protocol_version) const
122 {
123         if(protocol_version >= 17)
124                 writeU8(os, 1);
125         else
126                 writeU8(os, 0);
127         os<<serializeString(name);
128         writeU8(os, animation.type);
129         writeU16(os, animation.aspect_w);
130         writeU16(os, animation.aspect_h);
131         writeF1000(os, animation.length);
132         if(protocol_version >= 17)
133                 writeU8(os, backface_culling);
134 }
135
136 void TileDef::deSerialize(std::istream &is)
137 {
138         int version = readU8(is);
139         name = deSerializeString(is);
140         animation.type = (TileAnimationType)readU8(is);
141         animation.aspect_w = readU16(is);
142         animation.aspect_h = readU16(is);
143         animation.length = readF1000(is);
144         if(version >= 1)
145                 backface_culling = readU8(is);
146 }
147
148 /*
149         SimpleSoundSpec serialization
150 */
151
152 static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
153                 std::ostream &os)
154 {
155         os<<serializeString(ss.name);
156         writeF1000(os, ss.gain);
157 }
158 static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is)
159 {
160         ss.name = deSerializeString(is);
161         ss.gain = readF1000(is);
162 }
163
164 /*
165         ContentFeatures
166 */
167
168 ContentFeatures::ContentFeatures()
169 {
170         reset();
171 }
172
173 ContentFeatures::~ContentFeatures()
174 {
175 }
176
177 void ContentFeatures::reset()
178 {
179         /*
180                 Cached stuff
181         */
182 #ifndef SERVER
183         solidness = 2;
184         visual_solidness = 0;
185         backface_culling = true;
186 #endif
187         has_on_construct = false;
188         has_on_destruct = false;
189         has_after_destruct = false;
190         /*
191                 Actual data
192
193                 NOTE: Most of this is always overridden by the default values given
194                       in builtin.lua
195         */
196         name = "";
197         groups.clear();
198         // Unknown nodes can be dug
199         groups["dig_immediate"] = 2;
200         drawtype = NDT_NORMAL;
201         mesh = "";
202 #ifndef SERVER
203         for(u32 i = 0; i < 24; i++)
204                 mesh_ptr[i] = NULL;
205 #endif
206         visual_scale = 1.0;
207         for(u32 i = 0; i < 6; i++)
208                 tiledef[i] = TileDef();
209         for(u16 j = 0; j < CF_SPECIAL_COUNT; j++)
210                 tiledef_special[j] = TileDef();
211         alpha = 255;
212         post_effect_color = video::SColor(0, 0, 0, 0);
213         param_type = CPT_NONE;
214         param_type_2 = CPT2_NONE;
215         is_ground_content = false;
216         light_propagates = false;
217         sunlight_propagates = false;
218         walkable = true;
219         pointable = true;
220         diggable = true;
221         climbable = false;
222         buildable_to = false;
223         rightclickable = true;
224         leveled = 0;
225         liquid_type = LIQUID_NONE;
226         liquid_alternative_flowing = "";
227         liquid_alternative_source = "";
228         liquid_viscosity = 0;
229         liquid_renewable = true;
230         liquid_range = LIQUID_LEVEL_MAX+1;
231         drowning = 0;
232         light_source = 0;
233         damage_per_second = 0;
234         node_box = NodeBox();
235         selection_box = NodeBox();
236         collision_box = NodeBox();
237         waving = 0;
238         legacy_facedir_simple = false;
239         legacy_wallmounted = false;
240         sound_footstep = SimpleSoundSpec();
241         sound_dig = SimpleSoundSpec("__group");
242         sound_dug = SimpleSoundSpec();
243 }
244
245 void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
246 {
247         if(protocol_version < 24){
248                 serializeOld(os, protocol_version);
249                 return;
250         }
251
252         writeU8(os, 7); // version
253         os<<serializeString(name);
254         writeU16(os, groups.size());
255         for(ItemGroupList::const_iterator
256                         i = groups.begin(); i != groups.end(); i++){
257                 os<<serializeString(i->first);
258                 writeS16(os, i->second);
259         }
260         writeU8(os, drawtype);
261         writeF1000(os, visual_scale);
262         writeU8(os, 6);
263         for(u32 i = 0; i < 6; i++)
264                 tiledef[i].serialize(os, protocol_version);
265         writeU8(os, CF_SPECIAL_COUNT);
266         for(u32 i = 0; i < CF_SPECIAL_COUNT; i++){
267                 tiledef_special[i].serialize(os, protocol_version);
268         }
269         writeU8(os, alpha);
270         writeU8(os, post_effect_color.getAlpha());
271         writeU8(os, post_effect_color.getRed());
272         writeU8(os, post_effect_color.getGreen());
273         writeU8(os, post_effect_color.getBlue());
274         writeU8(os, param_type);
275         writeU8(os, param_type_2);
276         writeU8(os, is_ground_content);
277         writeU8(os, light_propagates);
278         writeU8(os, sunlight_propagates);
279         writeU8(os, walkable);
280         writeU8(os, pointable);
281         writeU8(os, diggable);
282         writeU8(os, climbable);
283         writeU8(os, buildable_to);
284         os<<serializeString(""); // legacy: used to be metadata_name
285         writeU8(os, liquid_type);
286         os<<serializeString(liquid_alternative_flowing);
287         os<<serializeString(liquid_alternative_source);
288         writeU8(os, liquid_viscosity);
289         writeU8(os, liquid_renewable);
290         writeU8(os, light_source);
291         writeU32(os, damage_per_second);
292         node_box.serialize(os, protocol_version);
293         selection_box.serialize(os, protocol_version);
294         writeU8(os, legacy_facedir_simple);
295         writeU8(os, legacy_wallmounted);
296         serializeSimpleSoundSpec(sound_footstep, os);
297         serializeSimpleSoundSpec(sound_dig, os);
298         serializeSimpleSoundSpec(sound_dug, os);
299         writeU8(os, rightclickable);
300         writeU8(os, drowning);
301         writeU8(os, leveled);
302         writeU8(os, liquid_range);
303         writeU8(os, waving);
304         // Stuff below should be moved to correct place in a version that otherwise changes
305         // the protocol version
306         os<<serializeString(mesh);
307         collision_box.serialize(os, protocol_version);
308 }
309
310 void ContentFeatures::deSerialize(std::istream &is)
311 {
312         int version = readU8(is);
313         if(version != 7){
314                 deSerializeOld(is, version);
315                 return;
316         }
317
318         name = deSerializeString(is);
319         groups.clear();
320         u32 groups_size = readU16(is);
321         for(u32 i = 0; i < groups_size; i++){
322                 std::string name = deSerializeString(is);
323                 int value = readS16(is);
324                 groups[name] = value;
325         }
326         drawtype = (enum NodeDrawType)readU8(is);
327         visual_scale = readF1000(is);
328         if(readU8(is) != 6)
329                 throw SerializationError("unsupported tile count");
330         for(u32 i = 0; i < 6; i++)
331                 tiledef[i].deSerialize(is);
332         if(readU8(is) != CF_SPECIAL_COUNT)
333                 throw SerializationError("unsupported CF_SPECIAL_COUNT");
334         for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
335                 tiledef_special[i].deSerialize(is);
336         alpha = readU8(is);
337         post_effect_color.setAlpha(readU8(is));
338         post_effect_color.setRed(readU8(is));
339         post_effect_color.setGreen(readU8(is));
340         post_effect_color.setBlue(readU8(is));
341         param_type = (enum ContentParamType)readU8(is);
342         param_type_2 = (enum ContentParamType2)readU8(is);
343         is_ground_content = readU8(is);
344         light_propagates = readU8(is);
345         sunlight_propagates = readU8(is);
346         walkable = readU8(is);
347         pointable = readU8(is);
348         diggable = readU8(is);
349         climbable = readU8(is);
350         buildable_to = readU8(is);
351         deSerializeString(is); // legacy: used to be metadata_name
352         liquid_type = (enum LiquidType)readU8(is);
353         liquid_alternative_flowing = deSerializeString(is);
354         liquid_alternative_source = deSerializeString(is);
355         liquid_viscosity = readU8(is);
356         liquid_renewable = readU8(is);
357         light_source = readU8(is);
358         damage_per_second = readU32(is);
359         node_box.deSerialize(is);
360         selection_box.deSerialize(is);
361         legacy_facedir_simple = readU8(is);
362         legacy_wallmounted = readU8(is);
363         deSerializeSimpleSoundSpec(sound_footstep, is);
364         deSerializeSimpleSoundSpec(sound_dig, is);
365         deSerializeSimpleSoundSpec(sound_dug, is);
366         rightclickable = readU8(is);
367         drowning = readU8(is);
368         leveled = readU8(is);
369         liquid_range = readU8(is);
370         waving = readU8(is);
371         // If you add anything here, insert it primarily inside the try-catch
372         // block to not need to increase the version.
373         try{
374                 // Stuff below should be moved to correct place in a version that
375                 // otherwise changes the protocol version
376         mesh = deSerializeString(is);
377         collision_box.deSerialize(is);
378         }catch(SerializationError &e) {};
379 }
380
381 /*
382         CNodeDefManager
383 */
384
385 class CNodeDefManager: public IWritableNodeDefManager {
386 public:
387         CNodeDefManager();
388         virtual ~CNodeDefManager();
389         void clear();
390         virtual IWritableNodeDefManager *clone();
391         inline virtual const ContentFeatures& get(content_t c) const;
392         inline virtual const ContentFeatures& get(const MapNode &n) const;
393         virtual bool getId(const std::string &name, content_t &result) const;
394         virtual content_t getId(const std::string &name) const;
395         virtual void getIds(const std::string &name, std::set<content_t> &result) const;
396         virtual const ContentFeatures& get(const std::string &name) const;
397         content_t allocateId();
398         virtual content_t set(const std::string &name, const ContentFeatures &def);
399         virtual content_t allocateDummy(const std::string &name);
400         virtual void updateAliases(IItemDefManager *idef);
401         virtual void updateTextures(IGameDef *gamedef);
402         void serialize(std::ostream &os, u16 protocol_version);
403         void deSerialize(std::istream &is);
404
405         inline virtual bool getNodeRegistrationStatus() const;
406         inline virtual void setNodeRegistrationStatus(bool completed);
407
408         virtual void pendNodeResolve(NodeResolveInfo *nri);
409         virtual void cancelNodeResolve(NodeResolver *resolver);
410         virtual void runNodeResolverCallbacks();
411
412         virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
413                 const std::string &node_alt, content_t c_fallback, content_t &result);
414         virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
415                 std::vector<content_t> &result);
416
417 private:
418         void addNameIdMapping(content_t i, std::string name);
419 #ifndef SERVER
420         void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
421                 u32 shader_id, bool use_normal_texture, bool backface_culling,
422                 u8 alpha, u8 material_type);
423 #endif
424
425         // Features indexed by id
426         std::vector<ContentFeatures> m_content_features;
427
428         // A mapping for fast converting back and forth between names and ids
429         NameIdMapping m_name_id_mapping;
430
431         // Like m_name_id_mapping, but only from names to ids, and includes
432         // item aliases too. Updated by updateAliases()
433         // Note: Not serialized.
434
435         std::map<std::string, content_t> m_name_id_mapping_with_aliases;
436
437         // A mapping from groups to a list of content_ts (and their levels)
438         // that belong to it.  Necessary for a direct lookup in getIds().
439         // Note: Not serialized.
440         std::map<std::string, GroupItems> m_group_to_items;
441
442         // Next possibly free id
443         content_t m_next_id;
444
445         // List of node strings and node resolver callbacks to perform
446         std::list<NodeResolveInfo *> m_pending_node_lookups;
447
448         // True when all nodes have been registered
449         bool m_node_registration_complete;
450 };
451
452
453 CNodeDefManager::CNodeDefManager()
454 {
455         clear();
456 }
457
458
459 CNodeDefManager::~CNodeDefManager()
460 {
461 #ifndef SERVER
462         for (u32 i = 0; i < m_content_features.size(); i++) {
463                 ContentFeatures *f = &m_content_features[i];
464                 for (u32 j = 0; j < 24; j++) {
465                         if (f->mesh_ptr[j])
466                                 f->mesh_ptr[j]->drop();
467                 }
468         }
469 #endif
470 }
471
472
473 void CNodeDefManager::clear()
474 {
475         m_content_features.clear();
476         m_name_id_mapping.clear();
477         m_name_id_mapping_with_aliases.clear();
478         m_group_to_items.clear();
479         m_next_id = 0;
480
481         m_node_registration_complete = false;
482         for (std::list<NodeResolveInfo *>::iterator
483                         it = m_pending_node_lookups.begin();
484                         it != m_pending_node_lookups.end();
485                         ++it)
486                 delete *it;
487         m_pending_node_lookups.clear();
488
489         u32 initial_length = 0;
490         initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
491         initial_length = MYMAX(initial_length, CONTENT_AIR + 1);
492         initial_length = MYMAX(initial_length, CONTENT_IGNORE + 1);
493         m_content_features.resize(initial_length);
494
495         // Set CONTENT_UNKNOWN
496         {
497                 ContentFeatures f;
498                 f.name = "unknown";
499                 // Insert directly into containers
500                 content_t c = CONTENT_UNKNOWN;
501                 m_content_features[c] = f;
502                 addNameIdMapping(c, f.name);
503         }
504
505         // Set CONTENT_AIR
506         {
507                 ContentFeatures f;
508                 f.name                = "air";
509                 f.drawtype            = NDT_AIRLIKE;
510                 f.param_type          = CPT_LIGHT;
511                 f.light_propagates    = true;
512                 f.sunlight_propagates = true;
513                 f.walkable            = false;
514                 f.pointable           = false;
515                 f.diggable            = false;
516                 f.buildable_to        = true;
517                 f.is_ground_content   = true;
518                 // Insert directly into containers
519                 content_t c = CONTENT_AIR;
520                 m_content_features[c] = f;
521                 addNameIdMapping(c, f.name);
522         }
523
524         // Set CONTENT_IGNORE
525         {
526                 ContentFeatures f;
527                 f.name                = "ignore";
528                 f.drawtype            = NDT_AIRLIKE;
529                 f.param_type          = CPT_NONE;
530                 f.light_propagates    = false;
531                 f.sunlight_propagates = false;
532                 f.walkable            = false;
533                 f.pointable           = false;
534                 f.diggable            = false;
535                 f.buildable_to        = true; // A way to remove accidental CONTENT_IGNOREs
536                 f.is_ground_content   = true;
537                 // Insert directly into containers
538                 content_t c = CONTENT_IGNORE;
539                 m_content_features[c] = f;
540                 addNameIdMapping(c, f.name);
541         }
542 }
543
544
545 IWritableNodeDefManager *CNodeDefManager::clone()
546 {
547         CNodeDefManager *mgr = new CNodeDefManager();
548         *mgr = *this;
549         return mgr;
550 }
551
552
553 inline const ContentFeatures& CNodeDefManager::get(content_t c) const
554 {
555         return c < m_content_features.size()
556                         ? m_content_features[c] : m_content_features[CONTENT_UNKNOWN];
557 }
558
559
560 inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
561 {
562         return get(n.getContent());
563 }
564
565
566 bool CNodeDefManager::getId(const std::string &name, content_t &result) const
567 {
568         std::map<std::string, content_t>::const_iterator
569                 i = m_name_id_mapping_with_aliases.find(name);
570         if(i == m_name_id_mapping_with_aliases.end())
571                 return false;
572         result = i->second;
573         return true;
574 }
575
576
577 content_t CNodeDefManager::getId(const std::string &name) const
578 {
579         content_t id = CONTENT_IGNORE;
580         getId(name, id);
581         return id;
582 }
583
584
585 void CNodeDefManager::getIds(const std::string &name,
586                 std::set<content_t> &result) const
587 {
588         //TimeTaker t("getIds", NULL, PRECISION_MICRO);
589         if (name.substr(0,6) != "group:") {
590                 content_t id = CONTENT_IGNORE;
591                 if(getId(name, id))
592                         result.insert(id);
593                 return;
594         }
595         std::string group = name.substr(6);
596
597         std::map<std::string, GroupItems>::const_iterator
598                 i = m_group_to_items.find(group);
599         if (i == m_group_to_items.end())
600                 return;
601
602         const GroupItems &items = i->second;
603         for (GroupItems::const_iterator j = items.begin();
604                 j != items.end(); ++j) {
605                 if ((*j).second != 0)
606                         result.insert((*j).first);
607         }
608         //printf("getIds: %dus\n", t.stop());
609 }
610
611
612 const ContentFeatures& CNodeDefManager::get(const std::string &name) const
613 {
614         content_t id = CONTENT_UNKNOWN;
615         getId(name, id);
616         return get(id);
617 }
618
619
620 // returns CONTENT_IGNORE if no free ID found
621 content_t CNodeDefManager::allocateId()
622 {
623         for (content_t id = m_next_id;
624                         id >= m_next_id; // overflow?
625                         ++id) {
626                 while (id >= m_content_features.size()) {
627                         m_content_features.push_back(ContentFeatures());
628                 }
629                 const ContentFeatures &f = m_content_features[id];
630                 if (f.name == "") {
631                         m_next_id = id + 1;
632                         return id;
633                 }
634         }
635         // If we arrive here, an overflow occurred in id.
636         // That means no ID was found
637         return CONTENT_IGNORE;
638 }
639
640
641 // IWritableNodeDefManager
642 content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
643 {
644         assert(name != "");
645         assert(name == def.name);
646
647         // Don't allow redefining ignore (but allow air and unknown)
648         if (name == "ignore") {
649                 infostream << "NodeDefManager: WARNING: Ignoring "
650                         "CONTENT_IGNORE redefinition"<<std::endl;
651                 return CONTENT_IGNORE;
652         }
653
654         content_t id = CONTENT_IGNORE;
655         if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
656                 // Get new id
657                 id = allocateId();
658                 if (id == CONTENT_IGNORE) {
659                         infostream << "NodeDefManager: WARNING: Absolute "
660                                 "limit reached" << std::endl;
661                         return CONTENT_IGNORE;
662                 }
663                 assert(id != CONTENT_IGNORE);
664                 addNameIdMapping(id, name);
665         }
666         m_content_features[id] = def;
667         verbosestream << "NodeDefManager: registering content id \"" << id
668                 << "\": name=\"" << def.name << "\""<<std::endl;
669
670         // Add this content to the list of all groups it belongs to
671         // FIXME: This should remove a node from groups it no longer
672         // belongs to when a node is re-registered
673         for (ItemGroupList::const_iterator i = def.groups.begin();
674                 i != def.groups.end(); ++i) {
675                 std::string group_name = i->first;
676
677                 std::map<std::string, GroupItems>::iterator
678                         j = m_group_to_items.find(group_name);
679                 if (j == m_group_to_items.end()) {
680                         m_group_to_items[group_name].push_back(
681                                         std::make_pair(id, i->second));
682                 } else {
683                         GroupItems &items = j->second;
684                         items.push_back(std::make_pair(id, i->second));
685                 }
686         }
687         return id;
688 }
689
690
691 content_t CNodeDefManager::allocateDummy(const std::string &name)
692 {
693         assert(name != "");
694         ContentFeatures f;
695         f.name = name;
696         return set(name, f);
697 }
698
699
700 void CNodeDefManager::updateAliases(IItemDefManager *idef)
701 {
702         std::set<std::string> all = idef->getAll();
703         m_name_id_mapping_with_aliases.clear();
704         for (std::set<std::string>::iterator
705                         i = all.begin(); i != all.end(); i++) {
706                 std::string name = *i;
707                 std::string convert_to = idef->getAlias(name);
708                 content_t id;
709                 if (m_name_id_mapping.getId(convert_to, id)) {
710                         m_name_id_mapping_with_aliases.insert(
711                                         std::make_pair(name, id));
712                 }
713         }
714 }
715
716
717 void CNodeDefManager::updateTextures(IGameDef *gamedef)
718 {
719 #ifndef SERVER
720         infostream << "CNodeDefManager::updateTextures(): Updating "
721                 "textures in node definitions" << std::endl;
722
723         ITextureSource *tsrc = gamedef->tsrc();
724         IShaderSource *shdsrc = gamedef->getShaderSource();
725         scene::ISceneManager* smgr = gamedef->getSceneManager();
726         scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
727
728         bool new_style_water           = g_settings->getBool("new_style_water");
729         bool new_style_leaves          = g_settings->getBool("new_style_leaves");
730         bool connected_glass           = g_settings->getBool("connected_glass");
731         bool opaque_water              = g_settings->getBool("opaque_water");
732         bool enable_shaders            = g_settings->getBool("enable_shaders");
733         bool enable_bumpmapping        = g_settings->getBool("enable_bumpmapping");
734         bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
735         bool enable_mesh_cache         = g_settings->getBool("enable_mesh_cache");
736
737         bool use_normal_texture = enable_shaders &&
738                 (enable_bumpmapping || enable_parallax_occlusion);
739
740         for (u32 i = 0; i < m_content_features.size(); i++) {
741                 ContentFeatures *f = &m_content_features[i];
742
743                 // Figure out the actual tiles to use
744                 TileDef tiledef[6];
745                 for (u32 j = 0; j < 6; j++) {
746                         tiledef[j] = f->tiledef[j];
747                         if (tiledef[j].name == "")
748                                 tiledef[j].name = "unknown_node.png";
749                 }
750
751                 bool is_liquid = false;
752                 bool is_water_surface = false;
753
754                 u8 material_type = (f->alpha == 255) ?
755                         TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
756
757                 switch (f->drawtype) {
758                 default:
759                 case NDT_NORMAL:
760                         f->solidness = 2;
761                         break;
762                 case NDT_AIRLIKE:
763                         f->solidness = 0;
764                         break;
765                 case NDT_LIQUID:
766                         assert(f->liquid_type == LIQUID_SOURCE);
767                         if (opaque_water)
768                                 f->alpha = 255;
769                         if (new_style_water){
770                                 f->solidness = 0;
771                         } else {
772                                 f->solidness = 1;
773                                 f->backface_culling = false;
774                         }
775                         is_liquid = true;
776                         break;
777                 case NDT_FLOWINGLIQUID:
778                         assert(f->liquid_type == LIQUID_FLOWING);
779                         f->solidness = 0;
780                         if (opaque_water)
781                                 f->alpha = 255;
782                         is_liquid = true;
783                         break;
784                 case NDT_GLASSLIKE:
785                         f->solidness = 0;
786                         f->visual_solidness = 1;
787                         break;
788                 case NDT_GLASSLIKE_FRAMED:
789                         f->solidness = 0;
790                         f->visual_solidness = 1;
791                         break;
792                 case NDT_GLASSLIKE_FRAMED_OPTIONAL:
793                         f->solidness = 0;
794                         f->visual_solidness = 1;
795                         f->drawtype = connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
796                         break;
797                 case NDT_ALLFACES:
798                         f->solidness = 0;
799                         f->visual_solidness = 1;
800                         break;
801                 case NDT_ALLFACES_OPTIONAL:
802                         if (new_style_leaves) {
803                                 f->drawtype = NDT_ALLFACES;
804                                 f->solidness = 0;
805                                 f->visual_solidness = 1;
806                         } else {
807                                 f->drawtype = NDT_NORMAL;
808                                 f->solidness = 2;
809                                 for (u32 i = 0; i < 6; i++)
810                                         tiledef[i].name += std::string("^[noalpha");
811                         }
812                         if (f->waving == 1)
813                                 material_type = TILE_MATERIAL_WAVING_LEAVES;
814                         break;
815                 case NDT_PLANTLIKE:
816                         f->solidness = 0;
817                         f->backface_culling = false;
818                         if (f->waving == 1)
819                                 material_type = TILE_MATERIAL_WAVING_PLANTS;
820                         break;
821                 case NDT_FIRELIKE:
822                         f->backface_culling = false;
823                         f->solidness = 0;
824                         break;
825                 case NDT_MESH:
826                         f->solidness = 0;
827                         f->backface_culling = false;
828                         break;
829                 case NDT_TORCHLIKE:
830                 case NDT_SIGNLIKE:
831                 case NDT_FENCELIKE:
832                 case NDT_RAILLIKE:
833                 case NDT_NODEBOX:
834                         f->solidness = 0;
835                         break;
836                 }
837
838                 if (is_liquid) {
839                         material_type = (f->alpha == 255) ?
840                                 TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
841                         if (f->name == "default:water_source")
842                                 is_water_surface = true;
843                 }
844
845                 u32 tile_shader[6];
846                 for (u16 j = 0; j < 6; j++) {
847                         tile_shader[j] = shdsrc->getShader("nodes_shader",
848                                 material_type, f->drawtype);
849                 }
850
851                 if (is_water_surface) {
852                         tile_shader[0] = shdsrc->getShader("water_surface_shader",
853                                 material_type, f->drawtype);
854                 }
855
856                 // Tiles (fill in f->tiles[])
857                 for (u16 j = 0; j < 6; j++) {
858                         fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
859                                 use_normal_texture, f->backface_culling, f->alpha, material_type);
860                 }
861
862                 // Special tiles (fill in f->special_tiles[])
863                 for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
864                         fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j],
865                                 tile_shader[j], use_normal_texture,
866                                 f->tiledef_special[j].backface_culling, f->alpha, material_type);
867                 }
868
869                 if ((f->drawtype == NDT_MESH) && (f->mesh != "")) {
870                         // Meshnode drawtype
871                         // Read the mesh and apply scale
872                         f->mesh_ptr[0] = gamedef->getMesh(f->mesh);
873                         if (f->mesh_ptr[0]){
874                                 v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale;
875                                 scaleMesh(f->mesh_ptr[0], scale);
876                                 recalculateBoundingBox(f->mesh_ptr[0]);
877                                 meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
878                         }
879                 } else if ((f->drawtype == NDT_NODEBOX) &&
880                                 ((f->node_box.type == NODEBOX_REGULAR) ||
881                                 (f->node_box.type == NODEBOX_FIXED)) &&
882                                 (!f->node_box.fixed.empty())) {
883                         //Convert regular nodebox nodes to meshnodes
884                         //Change the drawtype and apply scale
885                         f->drawtype = NDT_MESH;
886                         f->mesh_ptr[0] = convertNodeboxNodeToMesh(f);
887                         v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
888                         scaleMesh(f->mesh_ptr[0], scale);
889                         recalculateBoundingBox(f->mesh_ptr[0]);
890                         meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
891                 }
892
893                 //Cache 6dfacedir and wallmounted rotated clones of meshes
894                 if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) {
895                         for (u16 j = 1; j < 24; j++) {
896                                 f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
897                                 rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
898                                 recalculateBoundingBox(f->mesh_ptr[j]);
899                                 meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
900                         }
901                 } else if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_WALLMOUNTED)) {
902                         static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
903                         for (u16 j = 1; j < 6; j++) {
904                                 f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
905                                 rotateMeshBy6dFacedir(f->mesh_ptr[j], wm_to_6d[j]);
906                                 recalculateBoundingBox(f->mesh_ptr[j]);
907                                 meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
908                         }
909                         rotateMeshBy6dFacedir(f->mesh_ptr[0], wm_to_6d[0]);
910                         recalculateBoundingBox(f->mesh_ptr[0]);
911                         meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
912                 }
913         }
914 #endif
915 }
916
917
918 #ifndef SERVER
919 void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
920                 TileDef *tiledef, u32 shader_id, bool use_normal_texture,
921                 bool backface_culling, u8 alpha, u8 material_type)
922 {
923         tile->shader_id     = shader_id;
924         tile->texture       = tsrc->getTexture(tiledef->name, &tile->texture_id);
925         tile->alpha         = alpha;
926         tile->material_type = material_type;
927
928         // Normal texture
929         if (use_normal_texture)
930                 tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
931
932         // Material flags
933         tile->material_flags = 0;
934         if (backface_culling)
935                 tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
936         if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
937                 tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
938
939         // Animation parameters
940         int frame_count = 1;
941         if (tile->material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
942                 // Get texture size to determine frame count by aspect ratio
943                 v2u32 size = tile->texture->getOriginalSize();
944                 int frame_height = (float)size.X /
945                                 (float)tiledef->animation.aspect_w *
946                                 (float)tiledef->animation.aspect_h;
947                 frame_count = size.Y / frame_height;
948                 int frame_length_ms = 1000.0 * tiledef->animation.length / frame_count;
949                 tile->animation_frame_count = frame_count;
950                 tile->animation_frame_length_ms = frame_length_ms;
951         }
952
953         if (frame_count == 1) {
954                 tile->material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
955         } else {
956                 std::ostringstream os(std::ios::binary);
957                 tile->frames.resize(frame_count);
958
959                 for (int i = 0; i < frame_count; i++) {
960
961                         FrameSpec frame;
962
963                         os.str("");
964                         os << tiledef->name << "^[verticalframe:"
965                                 << frame_count << ":" << i;
966
967                         frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
968                         if (tile->normal_texture)
969                                 frame.normal_texture = tsrc->getNormalTexture(os.str());
970                         tile->frames[i] = frame;
971                 }
972         }
973 }
974 #endif
975
976
977 void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
978 {
979         writeU8(os, 1); // version
980         u16 count = 0;
981         std::ostringstream os2(std::ios::binary);
982         for (u32 i = 0; i < m_content_features.size(); i++) {
983                 if (i == CONTENT_IGNORE || i == CONTENT_AIR
984                                 || i == CONTENT_UNKNOWN)
985                         continue;
986                 ContentFeatures *f = &m_content_features[i];
987                 if (f->name == "")
988                         continue;
989                 writeU16(os2, i);
990                 // Wrap it in a string to allow different lengths without
991                 // strict version incompatibilities
992                 std::ostringstream wrapper_os(std::ios::binary);
993                 f->serialize(wrapper_os, protocol_version);
994                 os2<<serializeString(wrapper_os.str());
995
996                 assert(count + 1 > count); // must not overflow
997                 count++;
998         }
999         writeU16(os, count);
1000         os << serializeLongString(os2.str());
1001 }
1002
1003
1004 void CNodeDefManager::deSerialize(std::istream &is)
1005 {
1006         clear();
1007         int version = readU8(is);
1008         if (version != 1)
1009                 throw SerializationError("unsupported NodeDefinitionManager version");
1010         u16 count = readU16(is);
1011         std::istringstream is2(deSerializeLongString(is), std::ios::binary);
1012         ContentFeatures f;
1013         for (u16 n = 0; n < count; n++) {
1014                 u16 i = readU16(is2);
1015
1016                 // Read it from the string wrapper
1017                 std::string wrapper = deSerializeString(is2);
1018                 std::istringstream wrapper_is(wrapper, std::ios::binary);
1019                 f.deSerialize(wrapper_is);
1020
1021                 // Check error conditions
1022                 if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
1023                         infostream << "NodeDefManager::deSerialize(): WARNING: "
1024                                 "not changing builtin node " << i << std::endl;
1025                         continue;
1026                 }
1027                 if (f.name == "") {
1028                         infostream << "NodeDefManager::deSerialize(): WARNING: "
1029                                 "received empty name" << std::endl;
1030                         continue;
1031                 }
1032
1033                 // Ignore aliases
1034                 u16 existing_id;
1035                 if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
1036                         infostream << "NodeDefManager::deSerialize(): WARNING: "
1037                                 "already defined with different ID: " << f.name << std::endl;
1038                         continue;
1039                 }
1040
1041                 // All is ok, add node definition with the requested ID
1042                 if (i >= m_content_features.size())
1043                         m_content_features.resize((u32)(i) + 1);
1044                 m_content_features[i] = f;
1045                 addNameIdMapping(i, f.name);
1046                 verbosestream << "deserialized " << f.name << std::endl;
1047         }
1048 }
1049
1050
1051 void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
1052 {
1053         m_name_id_mapping.set(i, name);
1054         m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
1055 }
1056
1057
1058 IWritableNodeDefManager *createNodeDefManager()
1059 {
1060         return new CNodeDefManager();
1061 }
1062
1063
1064 //// Serialization of old ContentFeatures formats
1065 void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
1066 {
1067         if (protocol_version == 13)
1068         {
1069                 writeU8(os, 5); // version
1070                 os<<serializeString(name);
1071                 writeU16(os, groups.size());
1072                 for (ItemGroupList::const_iterator
1073                                 i = groups.begin(); i != groups.end(); i++) {
1074                         os<<serializeString(i->first);
1075                         writeS16(os, i->second);
1076                 }
1077                 writeU8(os, drawtype);
1078                 writeF1000(os, visual_scale);
1079                 writeU8(os, 6);
1080                 for (u32 i = 0; i < 6; i++)
1081                         tiledef[i].serialize(os, protocol_version);
1082                 //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
1083                 writeU8(os, 2);
1084                 for (u32 i = 0; i < 2; i++)
1085                         tiledef_special[i].serialize(os, protocol_version);
1086                 writeU8(os, alpha);
1087                 writeU8(os, post_effect_color.getAlpha());
1088                 writeU8(os, post_effect_color.getRed());
1089                 writeU8(os, post_effect_color.getGreen());
1090                 writeU8(os, post_effect_color.getBlue());
1091                 writeU8(os, param_type);
1092                 writeU8(os, param_type_2);
1093                 writeU8(os, is_ground_content);
1094                 writeU8(os, light_propagates);
1095                 writeU8(os, sunlight_propagates);
1096                 writeU8(os, walkable);
1097                 writeU8(os, pointable);
1098                 writeU8(os, diggable);
1099                 writeU8(os, climbable);
1100                 writeU8(os, buildable_to);
1101                 os<<serializeString(""); // legacy: used to be metadata_name
1102                 writeU8(os, liquid_type);
1103                 os<<serializeString(liquid_alternative_flowing);
1104                 os<<serializeString(liquid_alternative_source);
1105                 writeU8(os, liquid_viscosity);
1106                 writeU8(os, light_source);
1107                 writeU32(os, damage_per_second);
1108                 node_box.serialize(os, protocol_version);
1109                 selection_box.serialize(os, protocol_version);
1110                 writeU8(os, legacy_facedir_simple);
1111                 writeU8(os, legacy_wallmounted);
1112                 serializeSimpleSoundSpec(sound_footstep, os);
1113                 serializeSimpleSoundSpec(sound_dig, os);
1114                 serializeSimpleSoundSpec(sound_dug, os);
1115         }
1116         else if (protocol_version > 13 && protocol_version < 24) {
1117                 writeU8(os, 6); // version
1118                 os<<serializeString(name);
1119                 writeU16(os, groups.size());
1120                 for (ItemGroupList::const_iterator
1121                         i = groups.begin(); i != groups.end(); i++) {
1122                                 os<<serializeString(i->first);
1123                                 writeS16(os, i->second);
1124                 }
1125                 writeU8(os, drawtype);
1126                 writeF1000(os, visual_scale);
1127                 writeU8(os, 6);
1128                 for (u32 i = 0; i < 6; i++)
1129                         tiledef[i].serialize(os, protocol_version);
1130                 //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
1131                 writeU8(os, 2);
1132                 for (u32 i = 0; i < 2; i++)
1133                         tiledef_special[i].serialize(os, protocol_version);
1134                 writeU8(os, alpha);
1135                 writeU8(os, post_effect_color.getAlpha());
1136                 writeU8(os, post_effect_color.getRed());
1137                 writeU8(os, post_effect_color.getGreen());
1138                 writeU8(os, post_effect_color.getBlue());
1139                 writeU8(os, param_type);
1140                 writeU8(os, param_type_2);
1141                 writeU8(os, is_ground_content);
1142                 writeU8(os, light_propagates);
1143                 writeU8(os, sunlight_propagates);
1144                 writeU8(os, walkable);
1145                 writeU8(os, pointable);
1146                 writeU8(os, diggable);
1147                 writeU8(os, climbable);
1148                 writeU8(os, buildable_to);
1149                 os<<serializeString(""); // legacy: used to be metadata_name
1150                 writeU8(os, liquid_type);
1151                 os<<serializeString(liquid_alternative_flowing);
1152                 os<<serializeString(liquid_alternative_source);
1153                 writeU8(os, liquid_viscosity);
1154                 writeU8(os, liquid_renewable);
1155                 writeU8(os, light_source);
1156                 writeU32(os, damage_per_second);
1157                 node_box.serialize(os, protocol_version);
1158                 selection_box.serialize(os, protocol_version);
1159                 writeU8(os, legacy_facedir_simple);
1160                 writeU8(os, legacy_wallmounted);
1161                 serializeSimpleSoundSpec(sound_footstep, os);
1162                 serializeSimpleSoundSpec(sound_dig, os);
1163                 serializeSimpleSoundSpec(sound_dug, os);
1164                 writeU8(os, rightclickable);
1165                 writeU8(os, drowning);
1166                 writeU8(os, leveled);
1167                 writeU8(os, liquid_range);
1168         } else
1169                 throw SerializationError("ContentFeatures::serialize(): "
1170                         "Unsupported version requested");
1171 }
1172
1173
1174 void ContentFeatures::deSerializeOld(std::istream &is, int version)
1175 {
1176         if (version == 5) // In PROTOCOL_VERSION 13
1177         {
1178                 name = deSerializeString(is);
1179                 groups.clear();
1180                 u32 groups_size = readU16(is);
1181                 for(u32 i=0; i<groups_size; i++){
1182                         std::string name = deSerializeString(is);
1183                         int value = readS16(is);
1184                         groups[name] = value;
1185                 }
1186                 drawtype = (enum NodeDrawType)readU8(is);
1187                 visual_scale = readF1000(is);
1188                 if (readU8(is) != 6)
1189                         throw SerializationError("unsupported tile count");
1190                 for (u32 i = 0; i < 6; i++)
1191                         tiledef[i].deSerialize(is);
1192                 if (readU8(is) != CF_SPECIAL_COUNT)
1193                         throw SerializationError("unsupported CF_SPECIAL_COUNT");
1194                 for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
1195                         tiledef_special[i].deSerialize(is);
1196                 alpha = readU8(is);
1197                 post_effect_color.setAlpha(readU8(is));
1198                 post_effect_color.setRed(readU8(is));
1199                 post_effect_color.setGreen(readU8(is));
1200                 post_effect_color.setBlue(readU8(is));
1201                 param_type = (enum ContentParamType)readU8(is);
1202                 param_type_2 = (enum ContentParamType2)readU8(is);
1203                 is_ground_content = readU8(is);
1204                 light_propagates = readU8(is);
1205                 sunlight_propagates = readU8(is);
1206                 walkable = readU8(is);
1207                 pointable = readU8(is);
1208                 diggable = readU8(is);
1209                 climbable = readU8(is);
1210                 buildable_to = readU8(is);
1211                 deSerializeString(is); // legacy: used to be metadata_name
1212                 liquid_type = (enum LiquidType)readU8(is);
1213                 liquid_alternative_flowing = deSerializeString(is);
1214                 liquid_alternative_source = deSerializeString(is);
1215                 liquid_viscosity = readU8(is);
1216                 light_source = readU8(is);
1217                 damage_per_second = readU32(is);
1218                 node_box.deSerialize(is);
1219                 selection_box.deSerialize(is);
1220                 legacy_facedir_simple = readU8(is);
1221                 legacy_wallmounted = readU8(is);
1222                 deSerializeSimpleSoundSpec(sound_footstep, is);
1223                 deSerializeSimpleSoundSpec(sound_dig, is);
1224                 deSerializeSimpleSoundSpec(sound_dug, is);
1225         } else if (version == 6) {
1226                 name = deSerializeString(is);
1227                 groups.clear();
1228                 u32 groups_size = readU16(is);
1229                 for (u32 i = 0; i < groups_size; i++) {
1230                         std::string name = deSerializeString(is);
1231                         int     value = readS16(is);
1232                         groups[name] = value;
1233                 }
1234                 drawtype = (enum NodeDrawType)readU8(is);
1235                 visual_scale = readF1000(is);
1236                 if (readU8(is) != 6)
1237                         throw SerializationError("unsupported tile count");
1238                 for (u32 i = 0; i < 6; i++)
1239                         tiledef[i].deSerialize(is);
1240                 // CF_SPECIAL_COUNT in version 6 = 2
1241                 if (readU8(is) != 2)
1242                         throw SerializationError("unsupported CF_SPECIAL_COUNT");
1243                 for (u32 i = 0; i < 2; i++)
1244                         tiledef_special[i].deSerialize(is);
1245                 alpha = readU8(is);
1246                 post_effect_color.setAlpha(readU8(is));
1247                 post_effect_color.setRed(readU8(is));
1248                 post_effect_color.setGreen(readU8(is));
1249                 post_effect_color.setBlue(readU8(is));
1250                 param_type = (enum ContentParamType)readU8(is);
1251                 param_type_2 = (enum ContentParamType2)readU8(is);
1252                 is_ground_content = readU8(is);
1253                 light_propagates = readU8(is);
1254                 sunlight_propagates = readU8(is);
1255                 walkable = readU8(is);
1256                 pointable = readU8(is);
1257                 diggable = readU8(is);
1258                 climbable = readU8(is);
1259                 buildable_to = readU8(is);
1260                 deSerializeString(is); // legacy: used to be metadata_name
1261                 liquid_type = (enum LiquidType)readU8(is);
1262                 liquid_alternative_flowing = deSerializeString(is);
1263                 liquid_alternative_source = deSerializeString(is);
1264                 liquid_viscosity = readU8(is);
1265                 liquid_renewable = readU8(is);
1266                 light_source = readU8(is);
1267                 damage_per_second = readU32(is);
1268                 node_box.deSerialize(is);
1269                 selection_box.deSerialize(is);
1270                 legacy_facedir_simple = readU8(is);
1271                 legacy_wallmounted = readU8(is);
1272                 deSerializeSimpleSoundSpec(sound_footstep, is);
1273                 deSerializeSimpleSoundSpec(sound_dig, is);
1274                 deSerializeSimpleSoundSpec(sound_dug, is);
1275                 rightclickable = readU8(is);
1276                 drowning = readU8(is);
1277                 leveled = readU8(is);
1278                 liquid_range = readU8(is);
1279         } else {
1280                 throw SerializationError("unsupported ContentFeatures version");
1281         }
1282 }
1283
1284
1285 inline bool CNodeDefManager::getNodeRegistrationStatus() const
1286 {
1287         return m_node_registration_complete;
1288 }
1289
1290
1291 inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
1292 {
1293         m_node_registration_complete = completed;
1294 }
1295
1296
1297 void CNodeDefManager::pendNodeResolve(NodeResolveInfo *nri)
1298 {
1299         nri->resolver->m_ndef = this;
1300         if (m_node_registration_complete) {
1301                 nri->resolver->resolveNodeNames(nri);
1302                 nri->resolver->m_lookup_done = true;
1303                 delete nri;
1304         } else {
1305                 m_pending_node_lookups.push_back(nri);
1306         }
1307 }
1308
1309
1310 void CNodeDefManager::cancelNodeResolve(NodeResolver *resolver)
1311 {
1312         for (std::list<NodeResolveInfo *>::iterator
1313                         it = m_pending_node_lookups.begin();
1314                         it != m_pending_node_lookups.end();
1315                         ++it) {
1316                 NodeResolveInfo *nri = *it;
1317                 if (resolver == nri->resolver) {
1318                         it = m_pending_node_lookups.erase(it);
1319                         delete nri;
1320                 }
1321         }
1322 }
1323
1324
1325 void CNodeDefManager::runNodeResolverCallbacks()
1326 {
1327         while (!m_pending_node_lookups.empty()) {
1328                 NodeResolveInfo *nri = m_pending_node_lookups.front();
1329                 m_pending_node_lookups.pop_front();
1330                 nri->resolver->resolveNodeNames(nri);
1331                 nri->resolver->m_lookup_done = true;
1332                 delete nri;
1333         }
1334 }
1335
1336
1337 bool CNodeDefManager::getIdFromResolveInfo(NodeResolveInfo *nri,
1338         const std::string &node_alt, content_t c_fallback, content_t &result)
1339 {
1340         if (nri->nodenames.empty()) {
1341                 result = c_fallback;
1342                 errorstream << "Resolver empty nodename list" << std::endl;
1343                 return false;
1344         }
1345
1346         content_t c;
1347         std::string name = nri->nodenames.front();
1348         nri->nodenames.pop_front();
1349
1350         bool success = getId(name, c);
1351         if (!success && node_alt != "") {
1352                 name = node_alt;
1353                 success = getId(name, c);
1354         }
1355
1356         if (!success) {
1357                 errorstream << "Resolver: Failed to resolve node name '" << name
1358                         << "'." << std::endl;
1359                 c = c_fallback;
1360         }
1361
1362         result = c;
1363         return success;
1364 }
1365
1366
1367 bool CNodeDefManager::getIdsFromResolveInfo(NodeResolveInfo *nri,
1368         std::vector<content_t> &result)
1369 {
1370         bool success = true;
1371
1372         if (nri->nodelistinfo.empty()) {
1373                 errorstream << "Resolver: Empty nodelistinfo list" << std::endl;
1374                 return false;
1375         }
1376
1377         NodeListInfo listinfo = nri->nodelistinfo.front();
1378         nri->nodelistinfo.pop_front();
1379
1380         while (listinfo.length--) {
1381                 if (nri->nodenames.empty()) {
1382                         errorstream << "Resolver: Empty nodename list" << std::endl;
1383                         return false;
1384                 }
1385
1386                 content_t c;
1387                 std::string name = nri->nodenames.front();
1388                 nri->nodenames.pop_front();
1389
1390                 if (name.substr(0,6) != "group:") {
1391                         if (getId(name, c)) {
1392                                 result.push_back(c);
1393                         } else if (listinfo.all_required) {
1394                                 errorstream << "Resolver: Failed to resolve node name '" << name
1395                                         << "'." << std::endl;
1396                                 result.push_back(listinfo.c_fallback);
1397                                 success = false;
1398                         }
1399                 } else {
1400                         std::set<content_t> cids;
1401                         std::set<content_t>::iterator it;
1402                         getIds(name, cids);
1403                         for (it = cids.begin(); it != cids.end(); ++it)
1404                                 result.push_back(*it);
1405                 }
1406         }
1407
1408         return success;
1409 }