3 Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "chatmessage.h"
25 #include "modchannels.h"
27 #include "remoteplayer.h"
28 #include "rollback_interface.h"
29 #include "scripting_server.h"
33 #include "network/connection.h"
34 #include "network/networkprotocol.h"
35 #include "network/serveropcodes.h"
36 #include "server/player_sao.h"
37 #include "server/serverinventorymgr.h"
38 #include "util/auth.h"
39 #include "util/base64.h"
40 #include "util/pointedthing.h"
41 #include "util/serialize.h"
44 void Server::handleCommand_Deprecated(NetworkPacket* pkt)
46 infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
47 << " not supported anymore" << std::endl;
50 void Server::handleCommand_Init(NetworkPacket* pkt)
53 if(pkt->getSize() < 1)
56 session_t peer_id = pkt->getPeerId();
57 RemoteClient *client = getClient(peer_id, CS_Created);
61 Address address = getPeerAddress(peer_id);
62 addr_s = address.serializeString();
64 catch (con::PeerNotFoundException &e) {
66 * no peer for this packet found
67 * most common reason is peer timeout, e.g. peer didn't
68 * respond for some time, your server was overloaded or
71 infostream << "Server::ProcessData(): Canceling: peer " << peer_id <<
72 " not found" << std::endl;
76 // If net_proto_version is set, this client has already been handled
77 if (client->getState() > CS_Created) {
78 verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " <<
79 addr_s << " (peer_id=" << peer_id << ")" << std::endl;
83 verbosestream << "Server: Got TOSERVER_INIT from " << addr_s <<
84 " (peer_id=" << peer_id << ")" << std::endl;
86 // Do not allow multiple players in simple singleplayer mode.
87 // This isn't a perfect way to do it, but will suffice for now
88 if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
89 infostream << "Server: Not allowing another client (" << addr_s <<
90 ") to connect in simple singleplayer mode" << std::endl;
91 DenyAccess(peer_id, SERVER_ACCESSDENIED_SINGLEPLAYER);
95 // First byte after command is maximum supported
96 // serialization version
99 u16 min_net_proto_version = 0;
100 u16 max_net_proto_version;
101 std::string playerName;
103 *pkt >> client_max >> supp_compr_modes >> min_net_proto_version
104 >> max_net_proto_version >> playerName;
106 u8 our_max = SER_FMT_VER_HIGHEST_READ;
107 // Use the highest version supported by both
108 u8 depl_serial_v = std::min(client_max, our_max);
109 // If it's lower than the lowest supported, give up.
110 if (depl_serial_v < SER_FMT_VER_LOWEST_READ)
111 depl_serial_v = SER_FMT_VER_INVALID;
113 if (depl_serial_v == SER_FMT_VER_INVALID) {
114 actionstream << "Server: A mismatched client tried to connect from " <<
115 addr_s << " ser_fmt_max=" << (int)client_max << std::endl;
116 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
120 client->setPendingSerializationVersion(depl_serial_v);
123 Read and check network protocol version
126 u16 net_proto_version = 0;
128 // Figure out a working version if it is possible at all
129 if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
130 min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
131 // If maximum is larger than our maximum, go with our maximum
132 if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
133 net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
134 // Else go with client's maximum
136 net_proto_version = max_net_proto_version;
139 verbosestream << "Server: " << addr_s << ": Protocol version: min: "
140 << min_net_proto_version << ", max: " << max_net_proto_version
141 << ", chosen: " << net_proto_version << std::endl;
143 client->net_proto_version = net_proto_version;
145 if ((g_settings->getBool("strict_protocol_version_checking") &&
146 net_proto_version != LATEST_PROTOCOL_VERSION) ||
147 net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
148 net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
149 actionstream << "Server: A mismatched client tried to connect from " <<
150 addr_s << " proto_max=" << (int)max_net_proto_version << std::endl;
151 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
158 const char* playername = playerName.c_str();
160 size_t pns = playerName.size();
161 if (pns == 0 || pns > PLAYERNAME_SIZE) {
162 actionstream << "Server: Player with " <<
163 ((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty") <<
164 " name tried to connect from " << addr_s << std::endl;
165 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
169 if (!string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS)) {
170 actionstream << "Server: Player with an invalid name tried to connect "
171 "from " << addr_s << std::endl;
172 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
176 m_clients.setPlayerName(peer_id, playername);
177 //TODO (later) case insensitivity
179 std::string legacyPlayerNameCasing = playerName;
181 if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
182 actionstream << "Server: Player with the name \"singleplayer\" tried "
183 "to connect from " << addr_s << std::endl;
184 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
190 if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
191 actionstream << "Server: Player with the name \"" << playerName <<
192 "\" tried to connect from " << addr_s <<
193 " but it was disallowed for the following reason: " << reason <<
195 DenyAccess(peer_id, SERVER_ACCESSDENIED_CUSTOM_STRING, reason);
200 infostream << "Server: New connection: \"" << playerName << "\" from " <<
201 addr_s << " (peer_id=" << peer_id << ")" << std::endl;
203 // Enforce user limit.
204 // Don't enforce for users that have some admin right or mod permits it.
205 if (m_clients.isUserLimitReached() &&
206 playername != g_settings->get("name") &&
207 !m_script->can_bypass_userlimit(playername, addr_s)) {
208 actionstream << "Server: " << playername << " tried to join from " <<
209 addr_s << ", but there are already max_users=" <<
210 g_settings->getU16("max_users") << " players." << std::endl;
211 DenyAccess(peer_id, SERVER_ACCESSDENIED_TOO_MANY_USERS);
216 Compose auth methods for answer
218 std::string encpwd; // encrypted Password field for the user
219 bool has_auth = m_script->getAuth(playername, &encpwd, NULL);
222 client->chosen_mech = AUTH_MECHANISM_NONE;
225 std::vector<std::string> pwd_components = str_split(encpwd, '#');
226 if (pwd_components.size() == 4) {
227 if (pwd_components[1] == "1") { // 1 means srp
228 auth_mechs |= AUTH_MECHANISM_SRP;
229 client->enc_pwd = encpwd;
231 actionstream << "User " << playername << " tried to log in, "
232 "but password field was invalid (unknown mechcode)." <<
234 DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
237 } else if (base64_is_valid(encpwd)) {
238 auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD;
239 client->enc_pwd = encpwd;
241 actionstream << "User " << playername << " tried to log in, but "
242 "password field was invalid (invalid base64)." << std::endl;
243 DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
247 std::string default_password = g_settings->get("default_password");
248 if (default_password.length() == 0) {
249 auth_mechs |= AUTH_MECHANISM_FIRST_SRP;
251 // Take care of default passwords.
252 client->enc_pwd = get_encoded_srp_verifier(playerName, default_password);
253 auth_mechs |= AUTH_MECHANISM_SRP;
254 // Allocate player in db, but only on successful login.
255 client->create_player_on_auth_success = true;
260 Answer with a TOCLIENT_HELLO
263 verbosestream << "Sending TOCLIENT_HELLO with auth method field: "
264 << auth_mechs << std::endl;
266 NetworkPacket resp_pkt(TOCLIENT_HELLO,
267 1 + 4 + legacyPlayerNameCasing.size(), peer_id);
269 u16 depl_compress_mode = NETPROTO_COMPRESSION_NONE;
270 resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version
271 << auth_mechs << legacyPlayerNameCasing;
275 client->allowed_auth_mechs = auth_mechs;
276 client->setDeployedCompressionMode(depl_compress_mode);
278 m_clients.event(peer_id, CSE_Hello);
281 void Server::handleCommand_Init2(NetworkPacket* pkt)
283 session_t peer_id = pkt->getPeerId();
284 verbosestream << "Server: Got TOSERVER_INIT2 from " << peer_id << std::endl;
286 m_clients.event(peer_id, CSE_GotInit2);
287 u16 protocol_version = m_clients.getProtocolVersion(peer_id);
290 if (pkt->getSize() > 0)
294 Send some initialization data
297 infostream << "Server: Sending content to " << getPlayerName(peer_id) <<
300 // Send item definitions
301 SendItemDef(peer_id, m_itemdef, protocol_version);
303 // Send node definitions
304 SendNodeDef(peer_id, m_nodedef, protocol_version);
306 m_clients.event(peer_id, CSE_SetDefinitionsSent);
308 // Send media announcement
309 sendMediaAnnouncement(peer_id, lang);
311 RemoteClient *client = getClient(peer_id, CS_InitDone);
313 // Keep client language for server translations
314 client->setLangCode(lang);
316 // Send active objects
318 PlayerSAO *sao = getPlayerSAO(peer_id);
320 SendActiveObjectRemoveAdd(client, sao);
323 // Send detached inventories
324 sendDetachedInventories(peer_id, false);
326 // Send player movement settings
327 SendMovement(peer_id);
330 u16 time = m_env->getTimeOfDay();
331 float time_speed = g_settings->getFloat("time_speed");
332 SendTimeOfDay(peer_id, time, time_speed);
334 SendCSMRestrictionFlags(peer_id);
336 // Warnings about protocol version can be issued here
337 if (client->net_proto_version < LATEST_PROTOCOL_VERSION) {
338 SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
339 L"# Server: WARNING: YOUR CLIENT'S VERSION MAY NOT BE FULLY COMPATIBLE "
340 L"WITH THIS SERVER!"));
344 void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
346 std::vector<std::string> tosend;
351 session_t peer_id = pkt->getPeerId();
352 infostream << "Sending " << numfiles << " files to " <<
353 getPlayerName(peer_id) << std::endl;
354 verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;
356 for (u16 i = 0; i < numfiles; i++) {
361 tosend.push_back(name);
362 verbosestream << "TOSERVER_REQUEST_MEDIA: requested file "
363 << name << std::endl;
366 sendRequestedMedia(peer_id, tosend);
369 void Server::handleCommand_ClientReady(NetworkPacket* pkt)
371 session_t peer_id = pkt->getPeerId();
373 PlayerSAO* playersao = StageTwoClientInit(peer_id);
375 if (playersao == NULL) {
376 errorstream << "TOSERVER_CLIENT_READY stage 2 client init failed "
377 "peer_id=" << peer_id << std::endl;
378 DisconnectPeer(peer_id);
383 if (pkt->getSize() < 8) {
384 errorstream << "TOSERVER_CLIENT_READY client sent inconsistent data, "
385 "disconnecting peer_id: " << peer_id << std::endl;
386 DisconnectPeer(peer_id);
390 u8 major_ver, minor_ver, patch_ver, reserved;
391 std::string full_ver;
392 *pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver;
394 m_clients.setClientVersion(peer_id, major_ver, minor_ver, patch_ver,
397 if (pkt->getRemainingBytes() >= 2)
398 *pkt >> playersao->getPlayer()->formspec_version;
400 const std::vector<std::string> &players = m_clients.getPlayerNames();
401 NetworkPacket list_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, peer_id);
402 list_pkt << (u8) PLAYER_LIST_INIT << (u16) players.size();
403 for (const std::string &player: players) {
406 m_clients.send(peer_id, 0, &list_pkt, true);
408 NetworkPacket notice_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
409 // (u16) 1 + std::string represents a pseudo vector serialization representation
410 notice_pkt << (u8) PLAYER_LIST_ADD << (u16) 1 << std::string(playersao->getPlayer()->getName());
411 m_clients.sendToAll(¬ice_pkt);
413 m_clients.event(peer_id, CSE_SetClientReady);
414 m_script->on_joinplayer(playersao);
415 // Send shutdown timer if shutdown has been scheduled
416 if (m_shutdown_state.isTimerRunning()) {
417 SendChatMessage(peer_id, m_shutdown_state.getShutdownTimerMessage());
421 void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
423 if (pkt->getSize() < 1)
437 RemoteClient *client = getClient(pkt->getPeerId());
439 if ((s16)pkt->getSize() < 1 + (int)count * 6) {
440 throw con::InvalidIncomingDataException
441 ("GOTBLOCKS length is too short");
444 for (u16 i = 0; i < count; i++) {
451 void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
454 if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4 + 4 + 1 + 1)
458 s32 f32pitch, f32yaw;
466 f32 pitch = (f32)f32pitch / 100.0f;
467 f32 yaw = (f32)f32yaw / 100.0f;
470 // default behavior (in case an old client doesn't send these)
476 fov = (f32)f32fov / 80.0f;
477 *pkt >> wanted_range;
479 v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f);
480 v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f);
482 pitch = modulo360f(pitch);
483 yaw = wrapDegrees_0_360(yaw);
485 playersao->setBasePosition(position);
486 player->setSpeed(speed);
487 playersao->setLookPitch(pitch);
488 playersao->setPlayerYaw(yaw);
489 playersao->setFov(fov);
490 playersao->setWantedRange(wanted_range);
491 player->keyPressed = keyPressed;
492 player->control.up = (keyPressed & 1);
493 player->control.down = (keyPressed & 2);
494 player->control.left = (keyPressed & 4);
495 player->control.right = (keyPressed & 8);
496 player->control.jump = (keyPressed & 16);
497 player->control.aux1 = (keyPressed & 32);
498 player->control.sneak = (keyPressed & 64);
499 player->control.LMB = (keyPressed & 128);
500 player->control.RMB = (keyPressed & 256);
502 if (playersao->checkMovementCheat()) {
504 m_script->on_cheat(playersao, "moved_too_fast");
505 SendMovePlayer(pkt->getPeerId());
509 void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
511 session_t peer_id = pkt->getPeerId();
512 RemotePlayer *player = m_env->getPlayer(peer_id);
513 if (player == NULL) {
515 "Server::ProcessData(): Canceling: No player for peer_id=" <<
516 peer_id << " disconnecting peer!" << std::endl;
517 DisconnectPeer(peer_id);
521 PlayerSAO *playersao = player->getPlayerSAO();
522 if (playersao == NULL) {
524 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
525 peer_id << " disconnecting peer!" << std::endl;
526 DisconnectPeer(peer_id);
530 // If player is dead we don't care of this packet
531 if (playersao->isDead()) {
532 verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
533 << " is dead. Ignoring packet";
537 process_PlayerPos(player, playersao, pkt);
540 void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
542 if (pkt->getSize() < 1)
556 RemoteClient *client = getClient(pkt->getPeerId());
558 if ((s16)pkt->getSize() < 1 + (int)count * 6) {
559 throw con::InvalidIncomingDataException
560 ("DELETEDBLOCKS length is too short");
563 for (u16 i = 0; i < count; i++) {
566 client->SetBlockNotSent(p);
570 void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
572 session_t peer_id = pkt->getPeerId();
573 RemotePlayer *player = m_env->getPlayer(peer_id);
575 if (player == NULL) {
577 "Server::ProcessData(): Canceling: No player for peer_id=" <<
578 peer_id << " disconnecting peer!" << std::endl;
579 DisconnectPeer(peer_id);
583 PlayerSAO *playersao = player->getPlayerSAO();
584 if (playersao == NULL) {
586 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
587 peer_id << " disconnecting peer!" << std::endl;
588 DisconnectPeer(peer_id);
592 // Strip command and create a stream
593 std::string datastring(pkt->getString(0), pkt->getSize());
594 verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
596 std::istringstream is(datastring, std::ios_base::binary);
598 InventoryAction *a = InventoryAction::deSerialize(is);
600 infostream << "TOSERVER_INVENTORY_ACTION: "
601 << "InventoryAction::deSerialize() returned NULL"
606 // If something goes wrong, this player is to blame
607 RollbackScopeActor rollback_scope(m_rollback,
608 std::string("player:")+player->getName());
611 Note: Always set inventory not sent, to repair cases
612 where the client made a bad prediction.
616 Handle restrictions and special cases of the move action
618 if (a->getType() == IAction::Move) {
619 IMoveAction *ma = (IMoveAction*)a;
621 ma->from_inv.applyCurrentPlayer(player->getName());
622 ma->to_inv.applyCurrentPlayer(player->getName());
624 m_inventory_mgr->setInventoryModified(ma->from_inv);
625 if (ma->from_inv != ma->to_inv)
626 m_inventory_mgr->setInventoryModified(ma->to_inv);
628 bool from_inv_is_current_player =
629 (ma->from_inv.type == InventoryLocation::PLAYER) &&
630 (ma->from_inv.name == player->getName());
632 bool to_inv_is_current_player =
633 (ma->to_inv.type == InventoryLocation::PLAYER) &&
634 (ma->to_inv.name == player->getName());
636 InventoryLocation *remote = from_inv_is_current_player ?
637 &ma->to_inv : &ma->from_inv;
639 // Check for out-of-range interaction
640 if (remote->type == InventoryLocation::NODEMETA) {
641 v3f node_pos = intToFloat(remote->p, BS);
642 v3f player_pos = player->getPlayerSAO()->getEyePosition();
643 f32 d = player_pos.getDistanceFrom(node_pos);
644 if (!checkInteractDistance(player, d, "inventory"))
649 Disable moving items out of craftpreview
651 if (ma->from_list == "craftpreview") {
652 infostream << "Ignoring IMoveAction from "
653 << (ma->from_inv.dump()) << ":" << ma->from_list
654 << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
655 << " because src is " << ma->from_list << std::endl;
661 Disable moving items into craftresult and craftpreview
663 if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
664 infostream << "Ignoring IMoveAction from "
665 << (ma->from_inv.dump()) << ":" << ma->from_list
666 << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
667 << " because dst is " << ma->to_list << std::endl;
672 // Disallow moving items in elsewhere than player's inventory
673 // if not allowed to interact
674 if (!checkPriv(player->getName(), "interact") &&
675 (!from_inv_is_current_player ||
676 !to_inv_is_current_player)) {
677 infostream << "Cannot move outside of player's inventory: "
678 << "No interact privilege" << std::endl;
684 Handle restrictions and special cases of the drop action
686 else if (a->getType() == IAction::Drop) {
687 IDropAction *da = (IDropAction*)a;
689 da->from_inv.applyCurrentPlayer(player->getName());
691 m_inventory_mgr->setInventoryModified(da->from_inv);
694 Disable dropping items out of craftpreview
696 if (da->from_list == "craftpreview") {
697 infostream << "Ignoring IDropAction from "
698 << (da->from_inv.dump()) << ":" << da->from_list
699 << " because src is " << da->from_list << std::endl;
704 // Disallow dropping items if not allowed to interact
705 if (!checkPriv(player->getName(), "interact")) {
710 // Disallow dropping items if dead
711 if (playersao->isDead()) {
712 infostream << "Ignoring IDropAction from "
713 << (da->from_inv.dump()) << ":" << da->from_list
714 << " because player is dead." << std::endl;
720 Handle restrictions and special cases of the craft action
722 else if (a->getType() == IAction::Craft) {
723 ICraftAction *ca = (ICraftAction*)a;
725 ca->craft_inv.applyCurrentPlayer(player->getName());
727 m_inventory_mgr->setInventoryModified(ca->craft_inv);
729 //bool craft_inv_is_current_player =
730 // (ca->craft_inv.type == InventoryLocation::PLAYER) &&
731 // (ca->craft_inv.name == player->getName());
733 // Disallow crafting if not allowed to interact
734 if (!checkPriv(player->getName(), "interact")) {
735 infostream << "Cannot craft: "
736 << "No interact privilege" << std::endl;
743 a->apply(m_inventory_mgr.get(), playersao, this);
748 void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
758 std::wstring message;
759 for (u16 i = 0; i < len; i++) {
763 message += (wchar_t)tmp_wchar;
766 session_t peer_id = pkt->getPeerId();
767 RemotePlayer *player = m_env->getPlayer(peer_id);
768 if (player == NULL) {
770 "Server::ProcessData(): Canceling: No player for peer_id=" <<
771 peer_id << " disconnecting peer!" << std::endl;
772 DisconnectPeer(peer_id);
776 // Get player name of this client
777 std::string name = player->getName();
778 std::wstring wname = narrow_to_wide(name);
780 std::wstring answer_to_sender = handleChat(name, wname, message, true, player);
781 if (!answer_to_sender.empty()) {
782 // Send the answer to sender
783 SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_NORMAL,
784 answer_to_sender, wname));
788 void Server::handleCommand_Damage(NetworkPacket* pkt)
794 session_t peer_id = pkt->getPeerId();
795 RemotePlayer *player = m_env->getPlayer(peer_id);
797 if (player == NULL) {
799 "Server::ProcessData(): Canceling: No player for peer_id=" <<
800 peer_id << " disconnecting peer!" << std::endl;
801 DisconnectPeer(peer_id);
805 PlayerSAO *playersao = player->getPlayerSAO();
806 if (playersao == NULL) {
808 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
809 peer_id << " disconnecting peer!" << std::endl;
810 DisconnectPeer(peer_id);
814 if (!playersao->isImmortal()) {
815 if (playersao->isDead()) {
816 verbosestream << "Server::ProcessData(): Info: "
817 "Ignoring damage as player " << player->getName()
818 << " is already dead." << std::endl;
822 actionstream << player->getName() << " damaged by "
823 << (int)damage << " hp at " << PP(playersao->getBasePosition() / BS)
826 PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
827 playersao->setHP((s32)playersao->getHP() - (s32)damage, reason);
828 SendPlayerHPOrDie(playersao, reason);
832 void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
834 if (pkt->getSize() < 2)
837 session_t peer_id = pkt->getPeerId();
838 RemotePlayer *player = m_env->getPlayer(peer_id);
840 if (player == NULL) {
842 "Server::ProcessData(): Canceling: No player for peer_id=" <<
843 peer_id << " disconnecting peer!" << std::endl;
844 DisconnectPeer(peer_id);
848 PlayerSAO *playersao = player->getPlayerSAO();
849 if (playersao == NULL) {
851 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
852 peer_id << " disconnecting peer!" << std::endl;
853 DisconnectPeer(peer_id);
861 playersao->getPlayer()->setWieldIndex(item);
864 void Server::handleCommand_Respawn(NetworkPacket* pkt)
866 session_t peer_id = pkt->getPeerId();
867 RemotePlayer *player = m_env->getPlayer(peer_id);
868 if (player == NULL) {
870 "Server::ProcessData(): Canceling: No player for peer_id=" <<
871 peer_id << " disconnecting peer!" << std::endl;
872 DisconnectPeer(peer_id);
876 PlayerSAO *playersao = player->getPlayerSAO();
879 if (!playersao->isDead())
882 RespawnPlayer(peer_id);
884 actionstream << player->getName() << " respawns at "
885 << PP(playersao->getBasePosition() / BS) << std::endl;
887 // ActiveObject is added to environment in AsyncRunStep after
888 // the previous addition has been successfully removed
891 bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what)
893 ItemStack selected_item, hand_item;
894 player->getWieldedItem(&selected_item, &hand_item);
895 f32 max_d = BS * getToolRange(selected_item.getDefinition(m_itemdef),
896 hand_item.getDefinition(m_itemdef));
898 // Cube diagonal * 1.5 for maximal supported node extents:
899 // sqrt(3) * 1.5 ≅ 2.6
900 if (d > max_d + 2.6f * BS) {
901 actionstream << "Player " << player->getName()
902 << " tried to access " << what
904 << "d=" << d << ", max_d=" << max_d
905 << "; ignoring." << std::endl;
907 m_script->on_cheat(player->getPlayerSAO(), "interacted_too_far");
913 void Server::handleCommand_Interact(NetworkPacket *pkt)
919 [5] u32 length of the next item (plen)
920 [9] serialized PointedThing
921 [9 + plen] player position information
924 InteractAction action;
927 *pkt >> (u8 &)action;
930 std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
931 PointedThing pointed;
932 pointed.deSerialize(tmp_is);
934 verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
935 << item_i << ", pointed=" << pointed.dump() << std::endl;
937 session_t peer_id = pkt->getPeerId();
938 RemotePlayer *player = m_env->getPlayer(peer_id);
940 if (player == NULL) {
942 "Server::ProcessData(): Canceling: No player for peer_id=" <<
943 peer_id << " disconnecting peer!" << std::endl;
944 DisconnectPeer(peer_id);
948 PlayerSAO *playersao = player->getPlayerSAO();
949 if (playersao == NULL) {
951 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
952 peer_id << " disconnecting peer!" << std::endl;
953 DisconnectPeer(peer_id);
957 if (playersao->isDead()) {
958 actionstream << "Server: " << player->getName()
959 << " tried to interact while dead; ignoring." << std::endl;
960 if (pointed.type == POINTEDTHING_NODE) {
961 // Re-send block to revert change on client-side
962 RemoteClient *client = getClient(peer_id);
963 v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
964 client->SetBlockNotSent(blockpos);
967 m_script->on_cheat(playersao, "interacted_while_dead");
971 process_PlayerPos(player, playersao, pkt);
973 v3f player_pos = playersao->getLastGoodPosition();
975 // Update wielded item
976 playersao->getPlayer()->setWieldIndex(item_i);
978 // Get pointed to node (undefined if not POINTEDTYPE_NODE)
979 v3s16 p_under = pointed.node_undersurface;
980 v3s16 p_above = pointed.node_abovesurface;
982 // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
983 ServerActiveObject *pointed_object = NULL;
984 if (pointed.type == POINTEDTHING_OBJECT) {
985 pointed_object = m_env->getActiveObject(pointed.object_id);
986 if (pointed_object == NULL) {
987 verbosestream << "TOSERVER_INTERACT: "
988 "pointed object is NULL" << std::endl;
994 v3f pointed_pos_under = player_pos;
995 v3f pointed_pos_above = player_pos;
996 if (pointed.type == POINTEDTHING_NODE) {
997 pointed_pos_under = intToFloat(p_under, BS);
998 pointed_pos_above = intToFloat(p_above, BS);
1000 else if (pointed.type == POINTEDTHING_OBJECT) {
1001 pointed_pos_under = pointed_object->getBasePosition();
1002 pointed_pos_above = pointed_pos_under;
1006 Make sure the player is allowed to do it
1008 if (!checkPriv(player->getName(), "interact")) {
1009 actionstream << player->getName() << " attempted to interact with " <<
1010 pointed.dump() << " without 'interact' privilege" << std::endl;
1012 // Re-send block to revert change on client-side
1013 RemoteClient *client = getClient(peer_id);
1014 // Digging completed -> under
1015 if (action == INTERACT_DIGGING_COMPLETED) {
1016 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
1017 client->SetBlockNotSent(blockpos);
1019 // Placement -> above
1020 else if (action == INTERACT_PLACE) {
1021 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
1022 client->SetBlockNotSent(blockpos);
1028 Check that target is reasonably close
1029 (only when digging or placing things)
1031 static thread_local const bool enable_anticheat =
1032 !g_settings->getBool("disable_anticheat");
1034 if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED ||
1035 action == INTERACT_PLACE || action == INTERACT_USE) &&
1036 enable_anticheat && !isSingleplayer()) {
1037 float d = playersao->getEyePosition().getDistanceFrom(pointed_pos_under);
1039 if (!checkInteractDistance(player, d, pointed.dump())) {
1040 // Re-send block to revert change on client-side
1041 RemoteClient *client = getClient(peer_id);
1042 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
1043 client->SetBlockNotSent(blockpos);
1049 If something goes wrong, this player is to blame
1051 RollbackScopeActor rollback_scope(m_rollback,
1052 std::string("player:")+player->getName());
1055 0: start digging or punch object
1057 if (action == INTERACT_START_DIGGING) {
1058 if (pointed.type == POINTEDTHING_NODE) {
1059 MapNode n(CONTENT_IGNORE);
1062 n = m_env->getMap().getNode(p_under, &pos_ok);
1064 infostream << "Server: Not punching: Node not found. "
1065 "Adding block to emerge queue." << std::endl;
1066 m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above),
1070 if (n.getContent() != CONTENT_IGNORE)
1071 m_script->node_on_punch(p_under, n, playersao, pointed);
1074 playersao->noCheatDigStart(p_under);
1076 else if (pointed.type == POINTEDTHING_OBJECT) {
1077 // Skip if object can't be interacted with anymore
1078 if (pointed_object->isGone())
1081 ItemStack selected_item, hand_item;
1082 ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item);
1083 ToolCapabilities toolcap =
1084 tool_item.getToolCapabilities(m_itemdef);
1085 v3f dir = (pointed_object->getBasePosition() -
1086 (playersao->getBasePosition() + playersao->getEyeOffset())
1088 float time_from_last_punch =
1089 playersao->resetTimeFromLastPunch();
1091 u16 src_original_hp = pointed_object->getHP();
1092 u16 dst_origin_hp = playersao->getHP();
1094 u16 wear = pointed_object->punch(dir, &toolcap, playersao,
1095 time_from_last_punch);
1097 // Callback may have changed item, so get it again
1098 playersao->getWieldedItem(&selected_item);
1099 bool changed = selected_item.addWear(wear, m_itemdef);
1101 playersao->setWieldedItem(selected_item);
1103 // If the object is a player and its HP changed
1104 if (src_original_hp != pointed_object->getHP() &&
1105 pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
1106 SendPlayerHPOrDie((PlayerSAO *)pointed_object,
1107 PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao));
1110 // If the puncher is a player and its HP changed
1111 if (dst_origin_hp != playersao->getHP())
1112 SendPlayerHPOrDie(playersao,
1113 PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
1116 } // action == INTERACT_START_DIGGING
1121 else if (action == INTERACT_STOP_DIGGING) {
1122 } // action == INTERACT_STOP_DIGGING
1125 2: Digging completed
1127 else if (action == INTERACT_DIGGING_COMPLETED) {
1128 // Only digging of nodes
1129 if (pointed.type == POINTEDTHING_NODE) {
1131 MapNode n = m_env->getMap().getNode(p_under, &pos_ok);
1133 infostream << "Server: Not finishing digging: Node not found. "
1134 "Adding block to emerge queue." << std::endl;
1135 m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above),
1139 /* Cheat prevention */
1140 bool is_valid_dig = true;
1141 if (enable_anticheat && !isSingleplayer()) {
1142 v3s16 nocheat_p = playersao->getNoCheatDigPos();
1143 float nocheat_t = playersao->getNoCheatDigTime();
1144 playersao->noCheatDigEnd();
1145 // If player didn't start digging this, ignore dig
1146 if (nocheat_p != p_under) {
1147 infostream << "Server: " << player->getName()
1148 << " started digging "
1149 << PP(nocheat_p) << " and completed digging "
1150 << PP(p_under) << "; not digging." << std::endl;
1151 is_valid_dig = false;
1153 m_script->on_cheat(playersao, "finished_unknown_dig");
1156 // Get player's wielded item
1157 // See also: Game::handleDigging
1158 ItemStack selected_item, hand_item;
1159 playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);
1161 // Get diggability and expected digging time
1162 DigParams params = getDigParams(m_nodedef->get(n).groups,
1163 &selected_item.getToolCapabilities(m_itemdef));
1164 // If can't dig, try hand
1165 if (!params.diggable) {
1166 params = getDigParams(m_nodedef->get(n).groups,
1167 &hand_item.getToolCapabilities(m_itemdef));
1169 // If can't dig, ignore dig
1170 if (!params.diggable) {
1171 infostream << "Server: " << player->getName()
1172 << " completed digging " << PP(p_under)
1173 << ", which is not diggable with tool; not digging."
1175 is_valid_dig = false;
1177 m_script->on_cheat(playersao, "dug_unbreakable");
1179 // Check digging time
1180 // If already invalidated, we don't have to
1181 if (!is_valid_dig) {
1182 // Well not our problem then
1184 // Clean and long dig
1185 else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
1186 // All is good, but grab time from pool; don't care if
1187 // it's actually available
1188 playersao->getDigPool().grab(params.time);
1190 // Short or laggy dig
1191 // Try getting the time from pool
1192 else if (playersao->getDigPool().grab(params.time)) {
1197 infostream << "Server: " << player->getName()
1198 << " completed digging " << PP(p_under)
1199 << "too fast; not digging." << std::endl;
1200 is_valid_dig = false;
1202 m_script->on_cheat(playersao, "dug_too_fast");
1206 /* Actually dig node */
1208 if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
1209 m_script->node_on_dig(p_under, n, playersao);
1211 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
1212 RemoteClient *client = getClient(peer_id);
1213 // Send unusual result (that is, node not being removed)
1214 if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR) {
1215 // Re-send block to revert change on client-side
1216 client->SetBlockNotSent(blockpos);
1219 client->ResendBlockIfOnWire(blockpos);
1222 } // action == INTERACT_DIGGING_COMPLETED
1225 3: place block or right-click object
1227 else if (action == INTERACT_PLACE) {
1228 ItemStack selected_item;
1229 playersao->getWieldedItem(&selected_item, nullptr);
1231 // Reset build time counter
1232 if (pointed.type == POINTEDTHING_NODE &&
1233 selected_item.getDefinition(m_itemdef).type == ITEM_NODE)
1234 getClient(peer_id)->m_time_from_building = 0.0;
1236 if (pointed.type == POINTEDTHING_OBJECT) {
1237 // Right click object
1239 // Skip if object can't be interacted with anymore
1240 if (pointed_object->isGone())
1243 actionstream << player->getName() << " right-clicks object "
1244 << pointed.object_id << ": "
1245 << pointed_object->getDescription() << std::endl;
1248 if (m_script->item_OnSecondaryUse(
1249 selected_item, playersao, pointed)) {
1250 if (playersao->setWieldedItem(selected_item)) {
1251 SendInventory(playersao, true);
1255 pointed_object->rightClick(playersao);
1256 } else if (m_script->item_OnPlace(
1257 selected_item, playersao, pointed)) {
1258 // Placement was handled in lua
1260 // Apply returned ItemStack
1261 if (playersao->setWieldedItem(selected_item)) {
1262 SendInventory(playersao, true);
1266 // If item has node placement prediction, always send the
1267 // blocks to make sure the client knows what exactly happened
1268 RemoteClient *client = getClient(peer_id);
1269 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
1270 v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
1271 if (!selected_item.getDefinition(m_itemdef).node_placement_prediction.empty()) {
1272 client->SetBlockNotSent(blockpos);
1273 if (blockpos2 != blockpos) {
1274 client->SetBlockNotSent(blockpos2);
1278 client->ResendBlockIfOnWire(blockpos);
1279 if (blockpos2 != blockpos) {
1280 client->ResendBlockIfOnWire(blockpos2);
1283 } // action == INTERACT_PLACE
1288 else if (action == INTERACT_USE) {
1289 ItemStack selected_item;
1290 playersao->getWieldedItem(&selected_item, nullptr);
1292 actionstream << player->getName() << " uses " << selected_item.name
1293 << ", pointing at " << pointed.dump() << std::endl;
1295 if (m_script->item_OnUse(
1296 selected_item, playersao, pointed)) {
1297 // Apply returned ItemStack
1298 if (playersao->setWieldedItem(selected_item)) {
1299 SendInventory(playersao, true);
1303 } // action == INTERACT_USE
1308 else if (action == INTERACT_ACTIVATE) {
1309 ItemStack selected_item;
1310 playersao->getWieldedItem(&selected_item, nullptr);
1312 actionstream << player->getName() << " activates "
1313 << selected_item.name << std::endl;
1315 pointed.type = POINTEDTHING_NOTHING; // can only ever be NOTHING
1317 if (m_script->item_OnSecondaryUse(
1318 selected_item, playersao, pointed)) {
1319 if (playersao->setWieldedItem(selected_item)) {
1320 SendInventory(playersao, true);
1323 } // action == INTERACT_ACTIVATE
1327 Catch invalid actions
1330 warningstream << "Server: Invalid action "
1331 << action << std::endl;
1335 void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
1339 for (u16 k = 0; k < num; k++) {
1344 std::unordered_map<s32, ServerPlayingSound>::iterator i =
1345 m_playing_sounds.find(id);
1346 if (i == m_playing_sounds.end())
1349 ServerPlayingSound &psound = i->second;
1350 psound.clients.erase(pkt->getPeerId());
1351 if (psound.clients.empty())
1352 m_playing_sounds.erase(i++);
1356 void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
1359 std::string formname;
1362 *pkt >> p >> formname >> num;
1365 for (u16 k = 0; k < num; k++) {
1366 std::string fieldname;
1368 fields[fieldname] = pkt->readLongString();
1371 session_t peer_id = pkt->getPeerId();
1372 RemotePlayer *player = m_env->getPlayer(peer_id);
1374 if (player == NULL) {
1376 "Server::ProcessData(): Canceling: No player for peer_id=" <<
1377 peer_id << " disconnecting peer!" << std::endl;
1378 DisconnectPeer(peer_id);
1382 PlayerSAO *playersao = player->getPlayerSAO();
1383 if (playersao == NULL) {
1385 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
1386 peer_id << " disconnecting peer!" << std::endl;
1387 DisconnectPeer(peer_id);
1391 // If something goes wrong, this player is to blame
1392 RollbackScopeActor rollback_scope(m_rollback,
1393 std::string("player:")+player->getName());
1395 // Check the target node for rollback data; leave others unnoticed
1396 RollbackNode rn_old(&m_env->getMap(), p, this);
1398 m_script->node_on_receive_fields(p, formname, fields, playersao);
1400 // Report rollback data
1401 RollbackNode rn_new(&m_env->getMap(), p, this);
1402 if (rollback() && rn_new != rn_old) {
1403 RollbackAction action;
1404 action.setSetNode(p, rn_old, rn_new);
1405 rollback()->reportAction(action);
1409 void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
1411 std::string client_formspec_name;
1414 *pkt >> client_formspec_name >> num;
1417 for (u16 k = 0; k < num; k++) {
1418 std::string fieldname;
1420 fields[fieldname] = pkt->readLongString();
1423 session_t peer_id = pkt->getPeerId();
1424 RemotePlayer *player = m_env->getPlayer(peer_id);
1426 if (player == NULL) {
1428 "Server::ProcessData(): Canceling: No player for peer_id=" <<
1429 peer_id << " disconnecting peer!" << std::endl;
1430 DisconnectPeer(peer_id);
1434 PlayerSAO *playersao = player->getPlayerSAO();
1435 if (playersao == NULL) {
1437 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
1438 peer_id << " disconnecting peer!" << std::endl;
1439 DisconnectPeer(peer_id);
1443 if (client_formspec_name.empty()) { // pass through inventory submits
1444 m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
1448 // verify that we displayed the formspec to the user
1449 const auto peer_state_iterator = m_formspec_state_data.find(peer_id);
1450 if (peer_state_iterator != m_formspec_state_data.end()) {
1451 const std::string &server_formspec_name = peer_state_iterator->second;
1452 if (client_formspec_name == server_formspec_name) {
1453 auto it = fields.find("quit");
1454 if (it != fields.end() && it->second == "true")
1455 m_formspec_state_data.erase(peer_state_iterator);
1457 m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
1460 actionstream << "'" << player->getName()
1461 << "' submitted formspec ('" << client_formspec_name
1462 << "') but the name of the formspec doesn't match the"
1463 " expected name ('" << server_formspec_name << "')";
1466 actionstream << "'" << player->getName()
1467 << "' submitted formspec ('" << client_formspec_name
1468 << "') but server hasn't sent formspec to client";
1470 actionstream << ", possible exploitation attempt" << std::endl;
1473 void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
1475 session_t peer_id = pkt->getPeerId();
1476 RemoteClient *client = getClient(peer_id, CS_Invalid);
1477 ClientState cstate = client->getState();
1479 std::string playername = client->getName();
1482 std::string verification_key;
1484 std::string addr_s = getPeerAddress(peer_id).serializeString();
1487 *pkt >> salt >> verification_key >> is_empty;
1489 verbosestream << "Server: Got TOSERVER_FIRST_SRP from " << addr_s
1490 << ", with is_empty=" << (is_empty == 1) << std::endl;
1492 // Either this packet is sent because the user is new or to change the password
1493 if (cstate == CS_HelloSent) {
1494 if (!client->isMechAllowed(AUTH_MECHANISM_FIRST_SRP)) {
1495 actionstream << "Server: Client from " << addr_s
1496 << " tried to set password without being "
1497 << "authenticated, or the username being new." << std::endl;
1498 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1502 if (!isSingleplayer() &&
1503 g_settings->getBool("disallow_empty_password") &&
1505 actionstream << "Server: " << playername
1506 << " supplied empty password from " << addr_s << std::endl;
1507 DenyAccess(peer_id, SERVER_ACCESSDENIED_EMPTY_PASSWORD);
1511 std::string initial_ver_key;
1513 initial_ver_key = encode_srp_verifier(verification_key, salt);
1514 m_script->createAuth(playername, initial_ver_key);
1516 acceptAuth(peer_id, false);
1518 if (cstate < CS_SudoMode) {
1519 infostream << "Server::ProcessData(): Ignoring TOSERVER_FIRST_SRP from "
1520 << addr_s << ": " << "Client has wrong state " << cstate << "."
1524 m_clients.event(peer_id, CSE_SudoLeave);
1525 std::string pw_db_field = encode_srp_verifier(verification_key, salt);
1526 bool success = m_script->setPassword(playername, pw_db_field);
1528 actionstream << playername << " changes password" << std::endl;
1529 SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1530 L"Password change successful."));
1532 actionstream << playername <<
1533 " tries to change password but it fails" << std::endl;
1534 SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1535 L"Password change failed or unavailable."));
1540 void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
1542 session_t peer_id = pkt->getPeerId();
1543 RemoteClient *client = getClient(peer_id, CS_Invalid);
1544 ClientState cstate = client->getState();
1546 bool wantSudo = (cstate == CS_Active);
1548 if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
1549 actionstream << "Server: got SRP _A packet in wrong state " << cstate <<
1550 " from " << getPeerAddress(peer_id).serializeString() <<
1551 ". Ignoring." << std::endl;
1555 if (client->chosen_mech != AUTH_MECHANISM_NONE) {
1556 actionstream << "Server: got SRP _A packet, while auth is already "
1557 "going on with mech " << client->chosen_mech << " from " <<
1558 getPeerAddress(peer_id).serializeString() <<
1559 " (wantSudo=" << wantSudo << "). Ignoring." << std::endl;
1561 DenySudoAccess(peer_id);
1565 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1569 std::string bytes_A;
1571 *pkt >> bytes_A >> based_on;
1573 infostream << "Server: TOSERVER_SRP_BYTES_A received with "
1574 << "based_on=" << int(based_on) << " and len_A="
1575 << bytes_A.length() << "." << std::endl;
1577 AuthMechanism chosen = (based_on == 0) ?
1578 AUTH_MECHANISM_LEGACY_PASSWORD : AUTH_MECHANISM_SRP;
1581 if (!client->isSudoMechAllowed(chosen)) {
1582 actionstream << "Server: Player \"" << client->getName() <<
1583 "\" at " << getPeerAddress(peer_id).serializeString() <<
1584 " tried to change password using unallowed mech " << chosen <<
1586 DenySudoAccess(peer_id);
1590 if (!client->isMechAllowed(chosen)) {
1591 actionstream << "Server: Client tried to authenticate from " <<
1592 getPeerAddress(peer_id).serializeString() <<
1593 " using unallowed mech " << chosen << "." << std::endl;
1594 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1599 client->chosen_mech = chosen;
1602 std::string verifier;
1604 if (based_on == 0) {
1606 generate_srp_verifier_and_salt(client->getName(), client->enc_pwd,
1608 } else if (!decode_srp_verifier_and_salt(client->enc_pwd, &verifier, &salt)) {
1609 // Non-base64 errors should have been catched in the init handler
1610 actionstream << "Server: User " << client->getName() <<
1611 " tried to log in, but srp verifier field was invalid (most likely "
1612 "invalid base64)." << std::endl;
1613 DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
1620 client->auth_data = srp_verifier_new(SRP_SHA256, SRP_NG_2048,
1621 client->getName().c_str(),
1622 (const unsigned char *) salt.c_str(), salt.size(),
1623 (const unsigned char *) verifier.c_str(), verifier.size(),
1624 (const unsigned char *) bytes_A.c_str(), bytes_A.size(),
1626 (unsigned char **) &bytes_B, &len_B, NULL, NULL);
1629 actionstream << "Server: User " << client->getName()
1630 << " tried to log in, SRP-6a safety check violated in _A handler."
1633 DenySudoAccess(peer_id);
1637 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1641 NetworkPacket resp_pkt(TOCLIENT_SRP_BYTES_S_B, 0, peer_id);
1642 resp_pkt << salt << std::string(bytes_B, len_B);
1646 void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
1648 session_t peer_id = pkt->getPeerId();
1649 RemoteClient *client = getClient(peer_id, CS_Invalid);
1650 ClientState cstate = client->getState();
1652 bool wantSudo = (cstate == CS_Active);
1654 verbosestream << "Server: Received TOCLIENT_SRP_BYTES_M." << std::endl;
1656 if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
1657 actionstream << "Server: got SRP _M packet in wrong state " << cstate <<
1658 " from " << getPeerAddress(peer_id).serializeString() <<
1659 ". Ignoring." << std::endl;
1663 if (client->chosen_mech != AUTH_MECHANISM_SRP &&
1664 client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
1665 actionstream << "Server: got SRP _M packet, while auth is going on "
1666 "with mech " << client->chosen_mech << " from " <<
1667 getPeerAddress(peer_id).serializeString() <<
1668 " (wantSudo=" << wantSudo << "). Denying." << std::endl;
1670 DenySudoAccess(peer_id);
1674 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1678 std::string bytes_M;
1681 if (srp_verifier_get_session_key_length((SRPVerifier *) client->auth_data)
1682 != bytes_M.size()) {
1683 actionstream << "Server: User " << client->getName() << " at " <<
1684 getPeerAddress(peer_id).serializeString() <<
1685 " sent bytes_M with invalid length " << bytes_M.size() << std::endl;
1686 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1690 unsigned char *bytes_HAMK = 0;
1692 srp_verifier_verify_session((SRPVerifier *) client->auth_data,
1693 (unsigned char *)bytes_M.c_str(), &bytes_HAMK);
1697 actionstream << "Server: User " << client->getName() << " at " <<
1698 getPeerAddress(peer_id).serializeString() <<
1699 " tried to change their password, but supplied wrong (SRP) "
1700 "password for authentication." << std::endl;
1701 DenySudoAccess(peer_id);
1705 std::string ip = getPeerAddress(peer_id).serializeString();
1706 actionstream << "Server: User " << client->getName() << " at " << ip <<
1707 " supplied wrong password (auth mechanism: SRP)." << std::endl;
1708 m_script->on_auth_failure(client->getName(), ip);
1709 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_PASSWORD);
1713 if (client->create_player_on_auth_success) {
1714 std::string playername = client->getName();
1715 m_script->createAuth(playername, client->enc_pwd);
1717 std::string checkpwd; // not used, but needed for passing something
1718 if (!m_script->getAuth(playername, &checkpwd, NULL)) {
1719 actionstream << "Server: " << playername <<
1720 " cannot be authenticated (auth handler does not work?)" <<
1722 DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
1725 client->create_player_on_auth_success = false;
1728 acceptAuth(peer_id, wantSudo);
1735 void Server::handleCommand_ModChannelJoin(NetworkPacket *pkt)
1737 std::string channel_name;
1738 *pkt >> channel_name;
1740 session_t peer_id = pkt->getPeerId();
1741 NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
1742 1 + 2 + channel_name.size(), peer_id);
1744 // Send signal to client to notify join succeed or not
1745 if (g_settings->getBool("enable_mod_channels") &&
1746 m_modchannel_mgr->joinChannel(channel_name, peer_id)) {
1747 resp_pkt << (u8) MODCHANNEL_SIGNAL_JOIN_OK;
1748 infostream << "Peer " << peer_id << " joined channel " <<
1749 channel_name << std::endl;
1752 resp_pkt << (u8)MODCHANNEL_SIGNAL_JOIN_FAILURE;
1753 infostream << "Peer " << peer_id << " tried to join channel " <<
1754 channel_name << ", but was already registered." << std::endl;
1756 resp_pkt << channel_name;
1760 void Server::handleCommand_ModChannelLeave(NetworkPacket *pkt)
1762 std::string channel_name;
1763 *pkt >> channel_name;
1765 session_t peer_id = pkt->getPeerId();
1766 NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
1767 1 + 2 + channel_name.size(), peer_id);
1769 // Send signal to client to notify join succeed or not
1770 if (g_settings->getBool("enable_mod_channels") &&
1771 m_modchannel_mgr->leaveChannel(channel_name, peer_id)) {
1772 resp_pkt << (u8)MODCHANNEL_SIGNAL_LEAVE_OK;
1773 infostream << "Peer " << peer_id << " left channel " << channel_name <<
1776 resp_pkt << (u8) MODCHANNEL_SIGNAL_LEAVE_FAILURE;
1777 infostream << "Peer " << peer_id << " left channel " << channel_name <<
1778 ", but was not registered." << std::endl;
1780 resp_pkt << channel_name;
1784 void Server::handleCommand_ModChannelMsg(NetworkPacket *pkt)
1786 std::string channel_name, channel_msg;
1787 *pkt >> channel_name >> channel_msg;
1789 session_t peer_id = pkt->getPeerId();
1790 verbosestream << "Mod channel message received from peer " << peer_id <<
1791 " on channel " << channel_name << " message: " << channel_msg <<
1794 // If mod channels are not enabled, discard message
1795 if (!g_settings->getBool("enable_mod_channels")) {
1799 // If channel not registered, signal it and ignore message
1800 if (!m_modchannel_mgr->channelRegistered(channel_name)) {
1801 NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
1802 1 + 2 + channel_name.size(), peer_id);
1803 resp_pkt << (u8)MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED << channel_name;
1808 // @TODO: filter, rate limit
1810 broadcastModChannelMessage(channel_name, channel_msg, peer_id);