3 Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "chatmessage.h"
25 #include "modchannels.h"
27 #include "remoteplayer.h"
28 #include "rollback_interface.h"
29 #include "scripting_server.h"
33 #include "network/connection.h"
34 #include "network/networkprotocol.h"
35 #include "network/serveropcodes.h"
36 #include "server/player_sao.h"
37 #include "server/serverinventorymgr.h"
38 #include "util/auth.h"
39 #include "util/base64.h"
40 #include "util/pointedthing.h"
41 #include "util/serialize.h"
44 void Server::handleCommand_Deprecated(NetworkPacket* pkt)
46 infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
47 << " not supported anymore" << std::endl;
50 void Server::handleCommand_Init(NetworkPacket* pkt)
53 if(pkt->getSize() < 1)
56 session_t peer_id = pkt->getPeerId();
57 RemoteClient *client = getClient(peer_id, CS_Created);
62 addr = m_con->GetPeerAddress(peer_id);
63 addr_s = addr.serializeString();
64 } catch (con::PeerNotFoundException &e) {
66 * no peer for this packet found
67 * most common reason is peer timeout, e.g. peer didn't
68 * respond for some time, your server was overloaded or
71 infostream << "Server::ProcessData(): Canceling: peer " << peer_id <<
72 " not found" << std::endl;
76 if (client->getState() > CS_Created) {
77 verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " <<
78 addr_s << " (peer_id=" << peer_id << ")" << std::endl;
82 client->setCachedAddress(addr);
84 verbosestream << "Server: Got TOSERVER_INIT from " << addr_s <<
85 " (peer_id=" << peer_id << ")" << std::endl;
87 // Do not allow multiple players in simple singleplayer mode.
88 // This isn't a perfect way to do it, but will suffice for now
89 if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
90 infostream << "Server: Not allowing another client (" << addr_s <<
91 ") to connect in simple singleplayer mode" << std::endl;
92 DenyAccess(peer_id, SERVER_ACCESSDENIED_SINGLEPLAYER);
96 // First byte after command is maximum supported
97 // serialization version
100 u16 min_net_proto_version = 0;
101 u16 max_net_proto_version;
102 std::string playerName;
104 *pkt >> client_max >> supp_compr_modes >> min_net_proto_version
105 >> max_net_proto_version >> playerName;
107 u8 our_max = SER_FMT_VER_HIGHEST_READ;
108 // Use the highest version supported by both
109 u8 depl_serial_v = std::min(client_max, our_max);
110 // If it's lower than the lowest supported, give up.
111 if (depl_serial_v < SER_FMT_VER_LOWEST_READ)
112 depl_serial_v = SER_FMT_VER_INVALID;
114 if (depl_serial_v == SER_FMT_VER_INVALID) {
115 actionstream << "Server: A mismatched client tried to connect from " <<
116 addr_s << " ser_fmt_max=" << (int)client_max << std::endl;
117 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
121 client->setPendingSerializationVersion(depl_serial_v);
124 Read and check network protocol version
127 u16 net_proto_version = 0;
129 // Figure out a working version if it is possible at all
130 if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
131 min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
132 // If maximum is larger than our maximum, go with our maximum
133 if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
134 net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
135 // Else go with client's maximum
137 net_proto_version = max_net_proto_version;
140 verbosestream << "Server: " << addr_s << ": Protocol version: min: "
141 << min_net_proto_version << ", max: " << max_net_proto_version
142 << ", chosen: " << net_proto_version << std::endl;
144 client->net_proto_version = net_proto_version;
146 if ((g_settings->getBool("strict_protocol_version_checking") &&
147 net_proto_version != LATEST_PROTOCOL_VERSION) ||
148 net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
149 net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
150 actionstream << "Server: A mismatched client tried to connect from " <<
151 addr_s << " proto_max=" << (int)max_net_proto_version << std::endl;
152 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
159 const char* playername = playerName.c_str();
161 size_t pns = playerName.size();
162 if (pns == 0 || pns > PLAYERNAME_SIZE) {
163 actionstream << "Server: Player with " <<
164 ((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty") <<
165 " name tried to connect from " << addr_s << std::endl;
166 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
170 if (!string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS)) {
171 actionstream << "Server: Player with an invalid name tried to connect "
172 "from " << addr_s << std::endl;
173 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
177 RemotePlayer *player = m_env->getPlayer(playername);
179 // If player is already connected, cancel
180 if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
181 actionstream << "Server: Player with name \"" << playername <<
182 "\" tried to connect, but player with same name is already connected" << std::endl;
183 DenyAccess(peer_id, SERVER_ACCESSDENIED_ALREADY_CONNECTED);
187 m_clients.setPlayerName(peer_id, playername);
188 //TODO (later) case insensitivity
190 std::string legacyPlayerNameCasing = playerName;
192 if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
193 actionstream << "Server: Player with the name \"singleplayer\" tried "
194 "to connect from " << addr_s << std::endl;
195 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
201 if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
202 actionstream << "Server: Player with the name \"" << playerName <<
203 "\" tried to connect from " << addr_s <<
204 " but it was disallowed for the following reason: " << reason <<
206 DenyAccess(peer_id, SERVER_ACCESSDENIED_CUSTOM_STRING, reason);
211 infostream << "Server: New connection: \"" << playerName << "\" from " <<
212 addr_s << " (peer_id=" << peer_id << ")" << std::endl;
214 // Enforce user limit.
215 // Don't enforce for users that have some admin right or mod permits it.
216 if (m_clients.isUserLimitReached() &&
217 playername != g_settings->get("name") &&
218 !m_script->can_bypass_userlimit(playername, addr_s)) {
219 actionstream << "Server: " << playername << " tried to join from " <<
220 addr_s << ", but there are already max_users=" <<
221 g_settings->getU16("max_users") << " players." << std::endl;
222 DenyAccess(peer_id, SERVER_ACCESSDENIED_TOO_MANY_USERS);
227 Compose auth methods for answer
229 std::string encpwd; // encrypted Password field for the user
230 bool has_auth = m_script->getAuth(playername, &encpwd, NULL);
233 client->chosen_mech = AUTH_MECHANISM_NONE;
236 std::vector<std::string> pwd_components = str_split(encpwd, '#');
237 if (pwd_components.size() == 4) {
238 if (pwd_components[1] == "1") { // 1 means srp
239 auth_mechs |= AUTH_MECHANISM_SRP;
240 client->enc_pwd = encpwd;
242 actionstream << "User " << playername << " tried to log in, "
243 "but password field was invalid (unknown mechcode)." <<
245 DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
248 } else if (base64_is_valid(encpwd)) {
249 auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD;
250 client->enc_pwd = encpwd;
252 actionstream << "User " << playername << " tried to log in, but "
253 "password field was invalid (invalid base64)." << std::endl;
254 DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
258 std::string default_password = g_settings->get("default_password");
259 if (default_password.length() == 0) {
260 auth_mechs |= AUTH_MECHANISM_FIRST_SRP;
262 // Take care of default passwords.
263 client->enc_pwd = get_encoded_srp_verifier(playerName, default_password);
264 auth_mechs |= AUTH_MECHANISM_SRP;
265 // Allocate player in db, but only on successful login.
266 client->create_player_on_auth_success = true;
271 Answer with a TOCLIENT_HELLO
274 verbosestream << "Sending TOCLIENT_HELLO with auth method field: "
275 << auth_mechs << std::endl;
277 NetworkPacket resp_pkt(TOCLIENT_HELLO,
278 1 + 4 + legacyPlayerNameCasing.size(), peer_id);
280 u16 depl_compress_mode = NETPROTO_COMPRESSION_NONE;
281 resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version
282 << auth_mechs << legacyPlayerNameCasing;
286 client->allowed_auth_mechs = auth_mechs;
287 client->setDeployedCompressionMode(depl_compress_mode);
289 m_clients.event(peer_id, CSE_Hello);
292 void Server::handleCommand_Init2(NetworkPacket* pkt)
294 session_t peer_id = pkt->getPeerId();
295 verbosestream << "Server: Got TOSERVER_INIT2 from " << peer_id << std::endl;
297 m_clients.event(peer_id, CSE_GotInit2);
298 u16 protocol_version = m_clients.getProtocolVersion(peer_id);
301 if (pkt->getSize() > 0)
305 Send some initialization data
308 infostream << "Server: Sending content to " << getPlayerName(peer_id) <<
311 // Send item definitions
312 SendItemDef(peer_id, m_itemdef, protocol_version);
314 // Send node definitions
315 SendNodeDef(peer_id, m_nodedef, protocol_version);
317 m_clients.event(peer_id, CSE_SetDefinitionsSent);
319 // Send media announcement
320 sendMediaAnnouncement(peer_id, lang);
322 RemoteClient *client = getClient(peer_id, CS_InitDone);
324 // Keep client language for server translations
325 client->setLangCode(lang);
327 // Send active objects
329 PlayerSAO *sao = getPlayerSAO(peer_id);
331 SendActiveObjectRemoveAdd(client, sao);
334 // Send detached inventories
335 sendDetachedInventories(peer_id, false);
337 // Send player movement settings
338 SendMovement(peer_id);
341 u16 time = m_env->getTimeOfDay();
342 float time_speed = g_settings->getFloat("time_speed");
343 SendTimeOfDay(peer_id, time, time_speed);
345 SendCSMRestrictionFlags(peer_id);
347 // Warnings about protocol version can be issued here
348 if (client->net_proto_version < LATEST_PROTOCOL_VERSION) {
349 SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
350 L"# Server: WARNING: YOUR CLIENT'S VERSION MAY NOT BE FULLY COMPATIBLE "
351 L"WITH THIS SERVER!"));
355 void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
357 std::vector<std::string> tosend;
362 session_t peer_id = pkt->getPeerId();
363 infostream << "Sending " << numfiles << " files to " <<
364 getPlayerName(peer_id) << std::endl;
365 verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;
367 for (u16 i = 0; i < numfiles; i++) {
372 tosend.push_back(name);
373 verbosestream << "TOSERVER_REQUEST_MEDIA: requested file "
374 << name << std::endl;
377 sendRequestedMedia(peer_id, tosend);
380 void Server::handleCommand_ClientReady(NetworkPacket* pkt)
382 session_t peer_id = pkt->getPeerId();
384 PlayerSAO* playersao = StageTwoClientInit(peer_id);
386 if (playersao == NULL) {
387 errorstream << "TOSERVER_CLIENT_READY stage 2 client init failed "
388 "peer_id=" << peer_id << std::endl;
389 DisconnectPeer(peer_id);
394 if (pkt->getSize() < 8) {
395 errorstream << "TOSERVER_CLIENT_READY client sent inconsistent data, "
396 "disconnecting peer_id: " << peer_id << std::endl;
397 DisconnectPeer(peer_id);
401 u8 major_ver, minor_ver, patch_ver, reserved;
402 std::string full_ver;
403 *pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver;
405 m_clients.setClientVersion(peer_id, major_ver, minor_ver, patch_ver,
408 if (pkt->getRemainingBytes() >= 2)
409 *pkt >> playersao->getPlayer()->formspec_version;
411 const std::vector<std::string> &players = m_clients.getPlayerNames();
412 NetworkPacket list_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, peer_id);
413 list_pkt << (u8) PLAYER_LIST_INIT << (u16) players.size();
414 for (const std::string &player: players) {
417 m_clients.send(peer_id, 0, &list_pkt, true);
419 NetworkPacket notice_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
420 // (u16) 1 + std::string represents a pseudo vector serialization representation
421 notice_pkt << (u8) PLAYER_LIST_ADD << (u16) 1 << std::string(playersao->getPlayer()->getName());
422 m_clients.sendToAll(¬ice_pkt);
423 m_clients.event(peer_id, CSE_SetClientReady);
426 m_script->getAuth(playersao->getPlayer()->getName(), nullptr, nullptr, &last_login);
427 m_script->on_joinplayer(playersao, last_login);
429 // Send shutdown timer if shutdown has been scheduled
430 if (m_shutdown_state.isTimerRunning()) {
431 SendChatMessage(peer_id, m_shutdown_state.getShutdownTimerMessage());
435 void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
437 if (pkt->getSize() < 1)
451 if ((s16)pkt->getSize() < 1 + (int)count * 6) {
452 throw con::InvalidIncomingDataException
453 ("GOTBLOCKS length is too short");
457 RemoteClient *client = m_clients.lockedGetClientNoEx(pkt->getPeerId());
459 for (u16 i = 0; i < count; i++) {
467 void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
470 if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4 + 4 + 1 + 1)
474 s32 f32pitch, f32yaw;
482 f32 pitch = (f32)f32pitch / 100.0f;
483 f32 yaw = (f32)f32yaw / 100.0f;
486 // default behavior (in case an old client doesn't send these)
492 fov = (f32)f32fov / 80.0f;
493 *pkt >> wanted_range;
495 v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f);
496 v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f);
498 pitch = modulo360f(pitch);
499 yaw = wrapDegrees_0_360(yaw);
501 if (!playersao->isAttached()) {
502 // Only update player positions when moving freely
503 // to not interfere with attachment handling
504 playersao->setBasePosition(position);
505 player->setSpeed(speed);
507 playersao->setLookPitch(pitch);
508 playersao->setPlayerYaw(yaw);
509 playersao->setFov(fov);
510 playersao->setWantedRange(wanted_range);
512 player->keyPressed = keyPressed;
513 player->control.up = (keyPressed & (0x1 << 0));
514 player->control.down = (keyPressed & (0x1 << 1));
515 player->control.left = (keyPressed & (0x1 << 2));
516 player->control.right = (keyPressed & (0x1 << 3));
517 player->control.jump = (keyPressed & (0x1 << 4));
518 player->control.aux1 = (keyPressed & (0x1 << 5));
519 player->control.sneak = (keyPressed & (0x1 << 6));
520 player->control.dig = (keyPressed & (0x1 << 7));
521 player->control.place = (keyPressed & (0x1 << 8));
522 player->control.zoom = (keyPressed & (0x1 << 9));
524 if (playersao->checkMovementCheat()) {
526 m_script->on_cheat(playersao, "moved_too_fast");
527 SendMovePlayer(pkt->getPeerId());
531 void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
533 session_t peer_id = pkt->getPeerId();
534 RemotePlayer *player = m_env->getPlayer(peer_id);
535 if (player == NULL) {
537 "Server::ProcessData(): Canceling: No player for peer_id=" <<
538 peer_id << " disconnecting peer!" << std::endl;
539 DisconnectPeer(peer_id);
543 PlayerSAO *playersao = player->getPlayerSAO();
544 if (playersao == NULL) {
546 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
547 peer_id << " disconnecting peer!" << std::endl;
548 DisconnectPeer(peer_id);
552 // If player is dead we don't care of this packet
553 if (playersao->isDead()) {
554 verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
555 << " is dead. Ignoring packet";
559 process_PlayerPos(player, playersao, pkt);
562 void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
564 if (pkt->getSize() < 1)
578 RemoteClient *client = getClient(pkt->getPeerId());
580 if ((s16)pkt->getSize() < 1 + (int)count * 6) {
581 throw con::InvalidIncomingDataException
582 ("DELETEDBLOCKS length is too short");
585 for (u16 i = 0; i < count; i++) {
588 client->SetBlockNotSent(p);
592 void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
594 session_t peer_id = pkt->getPeerId();
595 RemotePlayer *player = m_env->getPlayer(peer_id);
597 if (player == NULL) {
599 "Server::ProcessData(): Canceling: No player for peer_id=" <<
600 peer_id << " disconnecting peer!" << std::endl;
601 DisconnectPeer(peer_id);
605 PlayerSAO *playersao = player->getPlayerSAO();
606 if (playersao == NULL) {
608 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
609 peer_id << " disconnecting peer!" << std::endl;
610 DisconnectPeer(peer_id);
614 // Strip command and create a stream
615 std::string datastring(pkt->getString(0), pkt->getSize());
616 verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
618 std::istringstream is(datastring, std::ios_base::binary);
620 std::unique_ptr<InventoryAction> a(InventoryAction::deSerialize(is));
622 infostream << "TOSERVER_INVENTORY_ACTION: "
623 << "InventoryAction::deSerialize() returned NULL"
628 // If something goes wrong, this player is to blame
629 RollbackScopeActor rollback_scope(m_rollback,
630 std::string("player:")+player->getName());
633 Note: Always set inventory not sent, to repair cases
634 where the client made a bad prediction.
637 const bool player_has_interact = checkPriv(player->getName(), "interact");
639 auto check_inv_access = [player, player_has_interact, this] (
640 const InventoryLocation &loc) -> bool {
642 // Players without interact may modify their own inventory
643 if (!player_has_interact && loc.type != InventoryLocation::PLAYER) {
644 infostream << "Cannot modify foreign inventory: "
645 << "No interact privilege" << std::endl;
650 case InventoryLocation::CURRENT_PLAYER:
651 // Only used internally on the client, never sent
653 case InventoryLocation::PLAYER:
654 // Allow access to own inventory in all cases
655 return loc.name == player->getName();
656 case InventoryLocation::NODEMETA:
658 // Check for out-of-range interaction
659 v3f node_pos = intToFloat(loc.p, BS);
660 v3f player_pos = player->getPlayerSAO()->getEyePosition();
661 f32 d = player_pos.getDistanceFrom(node_pos);
662 return checkInteractDistance(player, d, "inventory");
664 case InventoryLocation::DETACHED:
665 return getInventoryMgr()->checkDetachedInventoryAccess(loc, player->getName());
672 Handle restrictions and special cases of the move action
674 if (a->getType() == IAction::Move) {
675 IMoveAction *ma = (IMoveAction*)a.get();
677 ma->from_inv.applyCurrentPlayer(player->getName());
678 ma->to_inv.applyCurrentPlayer(player->getName());
680 m_inventory_mgr->setInventoryModified(ma->from_inv);
681 if (ma->from_inv != ma->to_inv)
682 m_inventory_mgr->setInventoryModified(ma->to_inv);
684 if (!check_inv_access(ma->from_inv) ||
685 !check_inv_access(ma->to_inv))
689 Disable moving items out of craftpreview
691 if (ma->from_list == "craftpreview") {
692 infostream << "Ignoring IMoveAction from "
693 << (ma->from_inv.dump()) << ":" << ma->from_list
694 << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
695 << " because src is " << ma->from_list << std::endl;
700 Disable moving items into craftresult and craftpreview
702 if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
703 infostream << "Ignoring IMoveAction from "
704 << (ma->from_inv.dump()) << ":" << ma->from_list
705 << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
706 << " because dst is " << ma->to_list << std::endl;
711 Handle restrictions and special cases of the drop action
713 else if (a->getType() == IAction::Drop) {
714 IDropAction *da = (IDropAction*)a.get();
716 da->from_inv.applyCurrentPlayer(player->getName());
718 m_inventory_mgr->setInventoryModified(da->from_inv);
721 Disable dropping items out of craftpreview
723 if (da->from_list == "craftpreview") {
724 infostream << "Ignoring IDropAction from "
725 << (da->from_inv.dump()) << ":" << da->from_list
726 << " because src is " << da->from_list << std::endl;
730 // Disallow dropping items if not allowed to interact
731 if (!player_has_interact || !check_inv_access(da->from_inv))
734 // Disallow dropping items if dead
735 if (playersao->isDead()) {
736 infostream << "Ignoring IDropAction from "
737 << (da->from_inv.dump()) << ":" << da->from_list
738 << " because player is dead." << std::endl;
743 Handle restrictions and special cases of the craft action
745 else if (a->getType() == IAction::Craft) {
746 ICraftAction *ca = (ICraftAction*)a.get();
748 ca->craft_inv.applyCurrentPlayer(player->getName());
750 m_inventory_mgr->setInventoryModified(ca->craft_inv);
752 // Disallow crafting if not allowed to interact
753 if (!player_has_interact) {
754 infostream << "Cannot craft: "
755 << "No interact privilege" << std::endl;
759 if (!check_inv_access(ca->craft_inv))
762 // Unknown action. Ignored.
767 a->apply(m_inventory_mgr.get(), playersao, this);
770 void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
772 std::wstring message;
775 session_t peer_id = pkt->getPeerId();
776 RemotePlayer *player = m_env->getPlayer(peer_id);
777 if (player == NULL) {
779 "Server::ProcessData(): Canceling: No player for peer_id=" <<
780 peer_id << " disconnecting peer!" << std::endl;
781 DisconnectPeer(peer_id);
785 std::string name = player->getName();
787 std::wstring answer_to_sender = handleChat(name, message, true, player);
788 if (!answer_to_sender.empty()) {
789 // Send the answer to sender
790 SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
795 void Server::handleCommand_Damage(NetworkPacket* pkt)
801 session_t peer_id = pkt->getPeerId();
802 RemotePlayer *player = m_env->getPlayer(peer_id);
804 if (player == NULL) {
806 "Server::ProcessData(): Canceling: No player for peer_id=" <<
807 peer_id << " disconnecting peer!" << std::endl;
808 DisconnectPeer(peer_id);
812 PlayerSAO *playersao = player->getPlayerSAO();
813 if (playersao == NULL) {
815 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
816 peer_id << " disconnecting peer!" << std::endl;
817 DisconnectPeer(peer_id);
821 if (!playersao->isImmortal()) {
822 if (playersao->isDead()) {
823 verbosestream << "Server::ProcessData(): Info: "
824 "Ignoring damage as player " << player->getName()
825 << " is already dead." << std::endl;
829 actionstream << player->getName() << " damaged by "
830 << (int)damage << " hp at " << PP(playersao->getBasePosition() / BS)
833 PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
834 playersao->setHP((s32)playersao->getHP() - (s32)damage, reason);
835 SendPlayerHPOrDie(playersao, reason);
839 void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
841 if (pkt->getSize() < 2)
844 session_t peer_id = pkt->getPeerId();
845 RemotePlayer *player = m_env->getPlayer(peer_id);
847 if (player == NULL) {
849 "Server::ProcessData(): Canceling: No player for peer_id=" <<
850 peer_id << " disconnecting peer!" << std::endl;
851 DisconnectPeer(peer_id);
855 PlayerSAO *playersao = player->getPlayerSAO();
856 if (playersao == NULL) {
858 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
859 peer_id << " disconnecting peer!" << std::endl;
860 DisconnectPeer(peer_id);
868 if (item >= player->getHotbarItemcount()) {
869 actionstream << "Player: " << player->getName()
870 << " tried to access item=" << item
871 << " out of hotbar_itemcount="
872 << player->getHotbarItemcount()
873 << "; ignoring." << std::endl;
877 playersao->getPlayer()->setWieldIndex(item);
880 void Server::handleCommand_Respawn(NetworkPacket* pkt)
882 session_t peer_id = pkt->getPeerId();
883 RemotePlayer *player = m_env->getPlayer(peer_id);
884 if (player == NULL) {
886 "Server::ProcessData(): Canceling: No player for peer_id=" <<
887 peer_id << " disconnecting peer!" << std::endl;
888 DisconnectPeer(peer_id);
892 PlayerSAO *playersao = player->getPlayerSAO();
895 if (!playersao->isDead())
898 RespawnPlayer(peer_id);
900 actionstream << player->getName() << " respawns at "
901 << PP(playersao->getBasePosition() / BS) << std::endl;
903 // ActiveObject is added to environment in AsyncRunStep after
904 // the previous addition has been successfully removed
907 bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what)
909 ItemStack selected_item, hand_item;
910 player->getWieldedItem(&selected_item, &hand_item);
911 f32 max_d = BS * getToolRange(selected_item.getDefinition(m_itemdef),
912 hand_item.getDefinition(m_itemdef));
914 // Cube diagonal * 1.5 for maximal supported node extents:
915 // sqrt(3) * 1.5 ≅ 2.6
916 if (d > max_d + 2.6f * BS) {
917 actionstream << "Player " << player->getName()
918 << " tried to access " << what
920 << "d=" << d << ", max_d=" << max_d
921 << "; ignoring." << std::endl;
923 m_script->on_cheat(player->getPlayerSAO(), "interacted_too_far");
929 void Server::handleCommand_Interact(NetworkPacket *pkt)
935 [5] u32 length of the next item (plen)
936 [9] serialized PointedThing
937 [9 + plen] player position information
940 InteractAction action;
943 *pkt >> (u8 &)action;
946 std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
947 PointedThing pointed;
948 pointed.deSerialize(tmp_is);
950 verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
951 << item_i << ", pointed=" << pointed.dump() << std::endl;
953 session_t peer_id = pkt->getPeerId();
954 RemotePlayer *player = m_env->getPlayer(peer_id);
956 if (player == NULL) {
958 "Server::ProcessData(): Canceling: No player for peer_id=" <<
959 peer_id << " disconnecting peer!" << std::endl;
960 DisconnectPeer(peer_id);
964 PlayerSAO *playersao = player->getPlayerSAO();
965 if (playersao == NULL) {
967 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
968 peer_id << " disconnecting peer!" << std::endl;
969 DisconnectPeer(peer_id);
973 if (playersao->isDead()) {
974 actionstream << "Server: " << player->getName()
975 << " tried to interact while dead; ignoring." << std::endl;
976 if (pointed.type == POINTEDTHING_NODE) {
977 // Re-send block to revert change on client-side
978 RemoteClient *client = getClient(peer_id);
979 v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
980 client->SetBlockNotSent(blockpos);
983 m_script->on_cheat(playersao, "interacted_while_dead");
987 process_PlayerPos(player, playersao, pkt);
989 v3f player_pos = playersao->getLastGoodPosition();
991 // Update wielded item
993 if (item_i >= player->getHotbarItemcount()) {
994 actionstream << "Player: " << player->getName()
995 << " tried to access item=" << item_i
996 << " out of hotbar_itemcount="
997 << player->getHotbarItemcount()
998 << "; ignoring." << std::endl;
1002 playersao->getPlayer()->setWieldIndex(item_i);
1004 // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
1005 ServerActiveObject *pointed_object = NULL;
1006 if (pointed.type == POINTEDTHING_OBJECT) {
1007 pointed_object = m_env->getActiveObject(pointed.object_id);
1008 if (pointed_object == NULL) {
1009 verbosestream << "TOSERVER_INTERACT: "
1010 "pointed object is NULL" << std::endl;
1017 Make sure the player is allowed to do it
1019 if (!checkPriv(player->getName(), "interact")) {
1020 actionstream << player->getName() << " attempted to interact with " <<
1021 pointed.dump() << " without 'interact' privilege" << std::endl;
1023 if (pointed.type != POINTEDTHING_NODE)
1026 // Re-send block to revert change on client-side
1027 RemoteClient *client = getClient(peer_id);
1028 // Digging completed -> under
1029 if (action == INTERACT_DIGGING_COMPLETED) {
1030 v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
1031 client->SetBlockNotSent(blockpos);
1033 // Placement -> above
1034 else if (action == INTERACT_PLACE) {
1035 v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface);
1036 client->SetBlockNotSent(blockpos);
1042 Check that target is reasonably close
1044 static thread_local const bool enable_anticheat =
1045 !g_settings->getBool("disable_anticheat");
1047 if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED ||
1048 action == INTERACT_PLACE || action == INTERACT_USE) &&
1049 enable_anticheat && !isSingleplayer()) {
1050 v3f target_pos = player_pos;
1051 if (pointed.type == POINTEDTHING_NODE) {
1052 target_pos = intToFloat(pointed.node_undersurface, BS);
1053 } else if (pointed.type == POINTEDTHING_OBJECT) {
1054 if (playersao->getId() == pointed_object->getId()) {
1055 actionstream << "Server: " << player->getName()
1056 << " attempted to interact with themselves" << std::endl;
1057 m_script->on_cheat(playersao, "interacted_with_self");
1060 target_pos = pointed_object->getBasePosition();
1062 float d = playersao->getEyePosition().getDistanceFrom(target_pos);
1064 if (!checkInteractDistance(player, d, pointed.dump())) {
1065 if (pointed.type == POINTEDTHING_NODE) {
1066 // Re-send block to revert change on client-side
1067 RemoteClient *client = getClient(peer_id);
1068 v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
1069 client->SetBlockNotSent(blockpos);
1076 If something goes wrong, this player is to blame
1078 RollbackScopeActor rollback_scope(m_rollback,
1079 std::string("player:")+player->getName());
1082 // Start digging or punch object
1083 case INTERACT_START_DIGGING: {
1084 if (pointed.type == POINTEDTHING_NODE) {
1085 MapNode n(CONTENT_IGNORE);
1088 v3s16 p_under = pointed.node_undersurface;
1089 n = m_env->getMap().getNode(p_under, &pos_ok);
1091 infostream << "Server: Not punching: Node not found. "
1092 "Adding block to emerge queue." << std::endl;
1093 m_emerge->enqueueBlockEmerge(peer_id,
1094 getNodeBlockPos(pointed.node_abovesurface), false);
1097 if (n.getContent() != CONTENT_IGNORE)
1098 m_script->node_on_punch(p_under, n, playersao, pointed);
1101 playersao->noCheatDigStart(p_under);
1106 // Skip if the object can't be interacted with anymore
1107 if (pointed.type != POINTEDTHING_OBJECT || pointed_object->isGone())
1110 ItemStack selected_item, hand_item;
1111 ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item);
1112 ToolCapabilities toolcap =
1113 tool_item.getToolCapabilities(m_itemdef);
1114 v3f dir = (pointed_object->getBasePosition() -
1115 (playersao->getBasePosition() + playersao->getEyeOffset())
1117 float time_from_last_punch =
1118 playersao->resetTimeFromLastPunch();
1120 u16 src_original_hp = pointed_object->getHP();
1121 u16 dst_origin_hp = playersao->getHP();
1123 u16 wear = pointed_object->punch(dir, &toolcap, playersao,
1124 time_from_last_punch);
1126 // Callback may have changed item, so get it again
1127 playersao->getWieldedItem(&selected_item);
1128 bool changed = selected_item.addWear(wear, m_itemdef);
1130 playersao->setWieldedItem(selected_item);
1132 // If the object is a player and its HP changed
1133 if (src_original_hp != pointed_object->getHP() &&
1134 pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
1135 SendPlayerHPOrDie((PlayerSAO *)pointed_object,
1136 PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao));
1139 // If the puncher is a player and its HP changed
1140 if (dst_origin_hp != playersao->getHP())
1141 SendPlayerHPOrDie(playersao,
1142 PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
1145 } // action == INTERACT_START_DIGGING
1147 case INTERACT_STOP_DIGGING:
1151 case INTERACT_DIGGING_COMPLETED: {
1152 // Only digging of nodes
1153 if (pointed.type != POINTEDTHING_NODE)
1156 v3s16 p_under = pointed.node_undersurface;
1157 MapNode n = m_env->getMap().getNode(p_under, &pos_ok);
1159 infostream << "Server: Not finishing digging: Node not found. "
1160 "Adding block to emerge queue." << std::endl;
1161 m_emerge->enqueueBlockEmerge(peer_id,
1162 getNodeBlockPos(pointed.node_abovesurface), false);
1165 /* Cheat prevention */
1166 bool is_valid_dig = true;
1167 if (enable_anticheat && !isSingleplayer()) {
1168 v3s16 nocheat_p = playersao->getNoCheatDigPos();
1169 float nocheat_t = playersao->getNoCheatDigTime();
1170 playersao->noCheatDigEnd();
1171 // If player didn't start digging this, ignore dig
1172 if (nocheat_p != p_under) {
1173 infostream << "Server: " << player->getName()
1174 << " started digging "
1175 << PP(nocheat_p) << " and completed digging "
1176 << PP(p_under) << "; not digging." << std::endl;
1177 is_valid_dig = false;
1179 m_script->on_cheat(playersao, "finished_unknown_dig");
1182 // Get player's wielded item
1183 // See also: Game::handleDigging
1184 ItemStack selected_item, hand_item;
1185 playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);
1187 // Get diggability and expected digging time
1188 DigParams params = getDigParams(m_nodedef->get(n).groups,
1189 &selected_item.getToolCapabilities(m_itemdef));
1190 // If can't dig, try hand
1191 if (!params.diggable) {
1192 params = getDigParams(m_nodedef->get(n).groups,
1193 &hand_item.getToolCapabilities(m_itemdef));
1195 // If can't dig, ignore dig
1196 if (!params.diggable) {
1197 infostream << "Server: " << player->getName()
1198 << " completed digging " << PP(p_under)
1199 << ", which is not diggable with tool; not digging."
1201 is_valid_dig = false;
1203 m_script->on_cheat(playersao, "dug_unbreakable");
1205 // Check digging time
1206 // If already invalidated, we don't have to
1207 if (!is_valid_dig) {
1208 // Well not our problem then
1210 // Clean and long dig
1211 else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
1212 // All is good, but grab time from pool; don't care if
1213 // it's actually available
1214 playersao->getDigPool().grab(params.time);
1216 // Short or laggy dig
1217 // Try getting the time from pool
1218 else if (playersao->getDigPool().grab(params.time)) {
1223 infostream << "Server: " << player->getName()
1224 << " completed digging " << PP(p_under)
1225 << "too fast; not digging." << std::endl;
1226 is_valid_dig = false;
1228 m_script->on_cheat(playersao, "dug_too_fast");
1232 /* Actually dig node */
1234 if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
1235 m_script->node_on_dig(p_under, n, playersao);
1237 v3s16 blockpos = getNodeBlockPos(p_under);
1238 RemoteClient *client = getClient(peer_id);
1239 // Send unusual result (that is, node not being removed)
1240 if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR)
1241 // Re-send block to revert change on client-side
1242 client->SetBlockNotSent(blockpos);
1244 client->ResendBlockIfOnWire(blockpos);
1247 } // action == INTERACT_DIGGING_COMPLETED
1249 // Place block or right-click object
1250 case INTERACT_PLACE: {
1251 ItemStack selected_item;
1252 playersao->getWieldedItem(&selected_item, nullptr);
1254 // Reset build time counter
1255 if (pointed.type == POINTEDTHING_NODE &&
1256 selected_item.getDefinition(m_itemdef).type == ITEM_NODE)
1257 getClient(peer_id)->m_time_from_building = 0.0;
1259 if (pointed.type == POINTEDTHING_OBJECT) {
1260 // Right click object
1262 // Skip if object can't be interacted with anymore
1263 if (pointed_object->isGone())
1266 actionstream << player->getName() << " right-clicks object "
1267 << pointed.object_id << ": "
1268 << pointed_object->getDescription() << std::endl;
1271 if (m_script->item_OnSecondaryUse(
1272 selected_item, playersao, pointed)) {
1273 if (playersao->setWieldedItem(selected_item)) {
1274 SendInventory(playersao, true);
1278 pointed_object->rightClick(playersao);
1279 } else if (m_script->item_OnPlace(selected_item, playersao, pointed)) {
1280 // Placement was handled in lua
1282 // Apply returned ItemStack
1283 if (playersao->setWieldedItem(selected_item))
1284 SendInventory(playersao, true);
1287 if (pointed.type != POINTEDTHING_NODE)
1290 // If item has node placement prediction, always send the
1291 // blocks to make sure the client knows what exactly happened
1292 RemoteClient *client = getClient(peer_id);
1293 v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface);
1294 v3s16 blockpos2 = getNodeBlockPos(pointed.node_undersurface);
1295 if (!selected_item.getDefinition(m_itemdef
1296 ).node_placement_prediction.empty()) {
1297 client->SetBlockNotSent(blockpos);
1298 if (blockpos2 != blockpos)
1299 client->SetBlockNotSent(blockpos2);
1301 client->ResendBlockIfOnWire(blockpos);
1302 if (blockpos2 != blockpos)
1303 client->ResendBlockIfOnWire(blockpos2);
1307 } // action == INTERACT_PLACE
1309 case INTERACT_USE: {
1310 ItemStack selected_item;
1311 playersao->getWieldedItem(&selected_item, nullptr);
1313 actionstream << player->getName() << " uses " << selected_item.name
1314 << ", pointing at " << pointed.dump() << std::endl;
1316 if (m_script->item_OnUse(selected_item, playersao, pointed)) {
1317 // Apply returned ItemStack
1318 if (playersao->setWieldedItem(selected_item))
1319 SendInventory(playersao, true);
1326 case INTERACT_ACTIVATE: {
1327 ItemStack selected_item;
1328 playersao->getWieldedItem(&selected_item, nullptr);
1330 actionstream << player->getName() << " activates "
1331 << selected_item.name << std::endl;
1333 pointed.type = POINTEDTHING_NOTHING; // can only ever be NOTHING
1335 if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
1336 if (playersao->setWieldedItem(selected_item))
1337 SendInventory(playersao, true);
1344 warningstream << "Server: Invalid action " << action << std::endl;
1349 void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
1353 for (u16 k = 0; k < num; k++) {
1358 std::unordered_map<s32, ServerPlayingSound>::iterator i =
1359 m_playing_sounds.find(id);
1360 if (i == m_playing_sounds.end())
1363 ServerPlayingSound &psound = i->second;
1364 psound.clients.erase(pkt->getPeerId());
1365 if (psound.clients.empty())
1366 m_playing_sounds.erase(i++);
1370 void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
1373 std::string formname;
1376 *pkt >> p >> formname >> num;
1379 for (u16 k = 0; k < num; k++) {
1380 std::string fieldname;
1382 fields[fieldname] = pkt->readLongString();
1385 session_t peer_id = pkt->getPeerId();
1386 RemotePlayer *player = m_env->getPlayer(peer_id);
1388 if (player == NULL) {
1390 "Server::ProcessData(): Canceling: No player for peer_id=" <<
1391 peer_id << " disconnecting peer!" << std::endl;
1392 DisconnectPeer(peer_id);
1396 PlayerSAO *playersao = player->getPlayerSAO();
1397 if (playersao == NULL) {
1399 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
1400 peer_id << " disconnecting peer!" << std::endl;
1401 DisconnectPeer(peer_id);
1405 // If something goes wrong, this player is to blame
1406 RollbackScopeActor rollback_scope(m_rollback,
1407 std::string("player:")+player->getName());
1409 // Check the target node for rollback data; leave others unnoticed
1410 RollbackNode rn_old(&m_env->getMap(), p, this);
1412 m_script->node_on_receive_fields(p, formname, fields, playersao);
1414 // Report rollback data
1415 RollbackNode rn_new(&m_env->getMap(), p, this);
1416 if (rollback() && rn_new != rn_old) {
1417 RollbackAction action;
1418 action.setSetNode(p, rn_old, rn_new);
1419 rollback()->reportAction(action);
1423 void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
1425 std::string client_formspec_name;
1428 *pkt >> client_formspec_name >> num;
1431 for (u16 k = 0; k < num; k++) {
1432 std::string fieldname;
1434 fields[fieldname] = pkt->readLongString();
1437 session_t peer_id = pkt->getPeerId();
1438 RemotePlayer *player = m_env->getPlayer(peer_id);
1440 if (player == NULL) {
1442 "Server::ProcessData(): Canceling: No player for peer_id=" <<
1443 peer_id << " disconnecting peer!" << std::endl;
1444 DisconnectPeer(peer_id);
1448 PlayerSAO *playersao = player->getPlayerSAO();
1449 if (playersao == NULL) {
1451 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
1452 peer_id << " disconnecting peer!" << std::endl;
1453 DisconnectPeer(peer_id);
1457 if (client_formspec_name.empty()) { // pass through inventory submits
1458 m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
1462 // verify that we displayed the formspec to the user
1463 const auto peer_state_iterator = m_formspec_state_data.find(peer_id);
1464 if (peer_state_iterator != m_formspec_state_data.end()) {
1465 const std::string &server_formspec_name = peer_state_iterator->second;
1466 if (client_formspec_name == server_formspec_name) {
1467 auto it = fields.find("quit");
1468 if (it != fields.end() && it->second == "true")
1469 m_formspec_state_data.erase(peer_state_iterator);
1471 m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
1474 actionstream << "'" << player->getName()
1475 << "' submitted formspec ('" << client_formspec_name
1476 << "') but the name of the formspec doesn't match the"
1477 " expected name ('" << server_formspec_name << "')";
1480 actionstream << "'" << player->getName()
1481 << "' submitted formspec ('" << client_formspec_name
1482 << "') but server hasn't sent formspec to client";
1484 actionstream << ", possible exploitation attempt" << std::endl;
1487 void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
1489 session_t peer_id = pkt->getPeerId();
1490 RemoteClient *client = getClient(peer_id, CS_Invalid);
1491 ClientState cstate = client->getState();
1493 std::string playername = client->getName();
1496 std::string verification_key;
1498 std::string addr_s = getPeerAddress(peer_id).serializeString();
1501 *pkt >> salt >> verification_key >> is_empty;
1503 verbosestream << "Server: Got TOSERVER_FIRST_SRP from " << addr_s
1504 << ", with is_empty=" << (is_empty == 1) << std::endl;
1506 // Either this packet is sent because the user is new or to change the password
1507 if (cstate == CS_HelloSent) {
1508 if (!client->isMechAllowed(AUTH_MECHANISM_FIRST_SRP)) {
1509 actionstream << "Server: Client from " << addr_s
1510 << " tried to set password without being "
1511 << "authenticated, or the username being new." << std::endl;
1512 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1516 if (!isSingleplayer() &&
1517 g_settings->getBool("disallow_empty_password") &&
1519 actionstream << "Server: " << playername
1520 << " supplied empty password from " << addr_s << std::endl;
1521 DenyAccess(peer_id, SERVER_ACCESSDENIED_EMPTY_PASSWORD);
1525 std::string initial_ver_key;
1527 initial_ver_key = encode_srp_verifier(verification_key, salt);
1528 m_script->createAuth(playername, initial_ver_key);
1529 m_script->on_authplayer(playername, addr_s, true);
1531 acceptAuth(peer_id, false);
1533 if (cstate < CS_SudoMode) {
1534 infostream << "Server::ProcessData(): Ignoring TOSERVER_FIRST_SRP from "
1535 << addr_s << ": " << "Client has wrong state " << cstate << "."
1539 m_clients.event(peer_id, CSE_SudoLeave);
1540 std::string pw_db_field = encode_srp_verifier(verification_key, salt);
1541 bool success = m_script->setPassword(playername, pw_db_field);
1543 actionstream << playername << " changes password" << std::endl;
1544 SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1545 L"Password change successful."));
1547 actionstream << playername <<
1548 " tries to change password but it fails" << std::endl;
1549 SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1550 L"Password change failed or unavailable."));
1555 void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
1557 session_t peer_id = pkt->getPeerId();
1558 RemoteClient *client = getClient(peer_id, CS_Invalid);
1559 ClientState cstate = client->getState();
1561 bool wantSudo = (cstate == CS_Active);
1563 if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
1564 actionstream << "Server: got SRP _A packet in wrong state " << cstate <<
1565 " from " << getPeerAddress(peer_id).serializeString() <<
1566 ". Ignoring." << std::endl;
1570 if (client->chosen_mech != AUTH_MECHANISM_NONE) {
1571 actionstream << "Server: got SRP _A packet, while auth is already "
1572 "going on with mech " << client->chosen_mech << " from " <<
1573 getPeerAddress(peer_id).serializeString() <<
1574 " (wantSudo=" << wantSudo << "). Ignoring." << std::endl;
1576 DenySudoAccess(peer_id);
1580 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1584 std::string bytes_A;
1586 *pkt >> bytes_A >> based_on;
1588 infostream << "Server: TOSERVER_SRP_BYTES_A received with "
1589 << "based_on=" << int(based_on) << " and len_A="
1590 << bytes_A.length() << "." << std::endl;
1592 AuthMechanism chosen = (based_on == 0) ?
1593 AUTH_MECHANISM_LEGACY_PASSWORD : AUTH_MECHANISM_SRP;
1596 if (!client->isSudoMechAllowed(chosen)) {
1597 actionstream << "Server: Player \"" << client->getName() <<
1598 "\" at " << getPeerAddress(peer_id).serializeString() <<
1599 " tried to change password using unallowed mech " << chosen <<
1601 DenySudoAccess(peer_id);
1605 if (!client->isMechAllowed(chosen)) {
1606 actionstream << "Server: Client tried to authenticate from " <<
1607 getPeerAddress(peer_id).serializeString() <<
1608 " using unallowed mech " << chosen << "." << std::endl;
1609 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1614 client->chosen_mech = chosen;
1617 std::string verifier;
1619 if (based_on == 0) {
1621 generate_srp_verifier_and_salt(client->getName(), client->enc_pwd,
1623 } else if (!decode_srp_verifier_and_salt(client->enc_pwd, &verifier, &salt)) {
1624 // Non-base64 errors should have been catched in the init handler
1625 actionstream << "Server: User " << client->getName() <<
1626 " tried to log in, but srp verifier field was invalid (most likely "
1627 "invalid base64)." << std::endl;
1628 DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
1635 client->auth_data = srp_verifier_new(SRP_SHA256, SRP_NG_2048,
1636 client->getName().c_str(),
1637 (const unsigned char *) salt.c_str(), salt.size(),
1638 (const unsigned char *) verifier.c_str(), verifier.size(),
1639 (const unsigned char *) bytes_A.c_str(), bytes_A.size(),
1641 (unsigned char **) &bytes_B, &len_B, NULL, NULL);
1644 actionstream << "Server: User " << client->getName()
1645 << " tried to log in, SRP-6a safety check violated in _A handler."
1648 DenySudoAccess(peer_id);
1652 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1656 NetworkPacket resp_pkt(TOCLIENT_SRP_BYTES_S_B, 0, peer_id);
1657 resp_pkt << salt << std::string(bytes_B, len_B);
1661 void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
1663 session_t peer_id = pkt->getPeerId();
1664 RemoteClient *client = getClient(peer_id, CS_Invalid);
1665 ClientState cstate = client->getState();
1666 std::string addr_s = getPeerAddress(pkt->getPeerId()).serializeString();
1667 std::string playername = client->getName();
1669 bool wantSudo = (cstate == CS_Active);
1671 verbosestream << "Server: Received TOSERVER_SRP_BYTES_M." << std::endl;
1673 if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
1674 warningstream << "Server: got SRP_M packet in wrong state "
1675 << cstate << " from " << addr_s << ". Ignoring." << std::endl;
1679 if (client->chosen_mech != AUTH_MECHANISM_SRP &&
1680 client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
1681 warningstream << "Server: got SRP_M packet, while auth "
1682 "is going on with mech " << client->chosen_mech << " from "
1683 << addr_s << " (wantSudo=" << wantSudo << "). Denying." << std::endl;
1685 DenySudoAccess(peer_id);
1689 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1693 std::string bytes_M;
1696 if (srp_verifier_get_session_key_length((SRPVerifier *) client->auth_data)
1697 != bytes_M.size()) {
1698 actionstream << "Server: User " << playername << " at " << addr_s
1699 << " sent bytes_M with invalid length " << bytes_M.size() << std::endl;
1700 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1704 unsigned char *bytes_HAMK = 0;
1706 srp_verifier_verify_session((SRPVerifier *) client->auth_data,
1707 (unsigned char *)bytes_M.c_str(), &bytes_HAMK);
1711 actionstream << "Server: User " << playername << " at " << addr_s
1712 << " tried to change their password, but supplied wrong"
1713 << " (SRP) password for authentication." << std::endl;
1714 DenySudoAccess(peer_id);
1718 actionstream << "Server: User " << playername << " at " << addr_s
1719 << " supplied wrong password (auth mechanism: SRP)." << std::endl;
1720 m_script->on_authplayer(playername, addr_s, false);
1721 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_PASSWORD);
1725 if (client->create_player_on_auth_success) {
1726 m_script->createAuth(playername, client->enc_pwd);
1728 std::string checkpwd; // not used, but needed for passing something
1729 if (!m_script->getAuth(playername, &checkpwd, NULL)) {
1730 errorstream << "Server: " << playername <<
1731 " cannot be authenticated (auth handler does not work?)" <<
1733 DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
1736 client->create_player_on_auth_success = false;
1739 m_script->on_authplayer(playername, addr_s, true);
1740 acceptAuth(peer_id, wantSudo);
1747 void Server::handleCommand_ModChannelJoin(NetworkPacket *pkt)
1749 std::string channel_name;
1750 *pkt >> channel_name;
1752 session_t peer_id = pkt->getPeerId();
1753 NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
1754 1 + 2 + channel_name.size(), peer_id);
1756 // Send signal to client to notify join succeed or not
1757 if (g_settings->getBool("enable_mod_channels") &&
1758 m_modchannel_mgr->joinChannel(channel_name, peer_id)) {
1759 resp_pkt << (u8) MODCHANNEL_SIGNAL_JOIN_OK;
1760 infostream << "Peer " << peer_id << " joined channel " <<
1761 channel_name << std::endl;
1764 resp_pkt << (u8)MODCHANNEL_SIGNAL_JOIN_FAILURE;
1765 infostream << "Peer " << peer_id << " tried to join channel " <<
1766 channel_name << ", but was already registered." << std::endl;
1768 resp_pkt << channel_name;
1772 void Server::handleCommand_ModChannelLeave(NetworkPacket *pkt)
1774 std::string channel_name;
1775 *pkt >> channel_name;
1777 session_t peer_id = pkt->getPeerId();
1778 NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
1779 1 + 2 + channel_name.size(), peer_id);
1781 // Send signal to client to notify join succeed or not
1782 if (g_settings->getBool("enable_mod_channels") &&
1783 m_modchannel_mgr->leaveChannel(channel_name, peer_id)) {
1784 resp_pkt << (u8)MODCHANNEL_SIGNAL_LEAVE_OK;
1785 infostream << "Peer " << peer_id << " left channel " << channel_name <<
1788 resp_pkt << (u8) MODCHANNEL_SIGNAL_LEAVE_FAILURE;
1789 infostream << "Peer " << peer_id << " left channel " << channel_name <<
1790 ", but was not registered." << std::endl;
1792 resp_pkt << channel_name;
1796 void Server::handleCommand_ModChannelMsg(NetworkPacket *pkt)
1798 std::string channel_name, channel_msg;
1799 *pkt >> channel_name >> channel_msg;
1801 session_t peer_id = pkt->getPeerId();
1802 verbosestream << "Mod channel message received from peer " << peer_id <<
1803 " on channel " << channel_name << " message: " << channel_msg <<
1806 // If mod channels are not enabled, discard message
1807 if (!g_settings->getBool("enable_mod_channels")) {
1811 // If channel not registered, signal it and ignore message
1812 if (!m_modchannel_mgr->channelRegistered(channel_name)) {
1813 NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
1814 1 + 2 + channel_name.size(), peer_id);
1815 resp_pkt << (u8)MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED << channel_name;
1820 // @TODO: filter, rate limit
1822 broadcastModChannelMessage(channel_name, channel_msg, peer_id);