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[dragonfireclient.git] / src / network / serverpackethandler.cpp
1 /*
2 Minetest
3 Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "server.h"
21 #include "log.h"
22
23 #include "content_abm.h"
24 #include "content_sao.h"
25 #include "emerge.h"
26 #include "nodedef.h"
27 #include "player.h"
28 #include "rollback_interface.h"
29 #include "scripting_game.h"
30 #include "settings.h"
31 #include "tool.h"
32 #include "version.h"
33 #include "network/networkprotocol.h"
34 #include "network/serveropcodes.h"
35 #include "util/auth.h"
36 #include "util/base64.h"
37 #include "util/pointedthing.h"
38 #include "util/serialize.h"
39 #include "util/srp.h"
40
41 void Server::handleCommand_Deprecated(NetworkPacket* pkt)
42 {
43         infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
44                 << " not supported anymore" << std::endl;
45 }
46
47 void Server::handleCommand_Init(NetworkPacket* pkt)
48 {
49
50         if(pkt->getSize() < 1)
51                 return;
52
53         RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
54
55         std::string addr_s;
56         try {
57                 Address address = getPeerAddress(pkt->getPeerId());
58                 addr_s = address.serializeString();
59         }
60         catch (con::PeerNotFoundException &e) {
61                 /*
62                  * no peer for this packet found
63                  * most common reason is peer timeout, e.g. peer didn't
64                  * respond for some time, your server was overloaded or
65                  * things like that.
66                  */
67                 infostream << "Server::ProcessData(): Canceling: peer "
68                                 << pkt->getPeerId() << " not found" << std::endl;
69                 return;
70         }
71
72         // If net_proto_version is set, this client has already been handled
73         if (client->getState() > CS_Created) {
74                 verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
75                                 << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
76                 return;
77         }
78
79         verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id="
80                         << pkt->getPeerId() << ")" << std::endl;
81
82         // Do not allow multiple players in simple singleplayer mode.
83         // This isn't a perfect way to do it, but will suffice for now
84         if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
85                 infostream << "Server: Not allowing another client (" << addr_s
86                                 << ") to connect in simple singleplayer mode" << std::endl;
87                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SINGLEPLAYER);
88                 return;
89         }
90
91         // First byte after command is maximum supported
92         // serialization version
93         u8 client_max;
94         u16 supp_compr_modes;
95         u16 min_net_proto_version = 0;
96         u16 max_net_proto_version;
97         std::string playerName;
98
99         *pkt >> client_max >> supp_compr_modes >> min_net_proto_version
100                         >> max_net_proto_version >> playerName;
101
102         u8 our_max = SER_FMT_VER_HIGHEST_READ;
103         // Use the highest version supported by both
104         u8 depl_serial_v = std::min(client_max, our_max);
105         // If it's lower than the lowest supported, give up.
106         if (depl_serial_v < SER_FMT_VER_LOWEST)
107                 depl_serial_v = SER_FMT_VER_INVALID;
108
109         if (depl_serial_v == SER_FMT_VER_INVALID) {
110                 actionstream << "Server: A mismatched client tried to connect from "
111                                 << addr_s << std::endl;
112                 infostream<<"Server: Cannot negotiate serialization version with "
113                                 << addr_s << std::endl;
114                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
115                 return;
116         }
117
118         client->setPendingSerializationVersion(depl_serial_v);
119
120         /*
121                 Read and check network protocol version
122         */
123
124         u16 net_proto_version = 0;
125
126         // Figure out a working version if it is possible at all
127         if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
128                         min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
129                 // If maximum is larger than our maximum, go with our maximum
130                 if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
131                         net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
132                 // Else go with client's maximum
133                 else
134                         net_proto_version = max_net_proto_version;
135         }
136
137         verbosestream << "Server: " << addr_s << ": Protocol version: min: "
138                         << min_net_proto_version << ", max: " << max_net_proto_version
139                         << ", chosen: " << net_proto_version << std::endl;
140
141         client->net_proto_version = net_proto_version;
142
143         // On this handler at least protocol version 25 is required
144         if (net_proto_version < 25 ||
145                         net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
146                         net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
147                 actionstream << "Server: A mismatched client tried to connect from "
148                                 << addr_s << std::endl;
149                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
150                 return;
151         }
152
153         if (g_settings->getBool("strict_protocol_version_checking")) {
154                 if (net_proto_version != LATEST_PROTOCOL_VERSION) {
155                         actionstream << "Server: A mismatched (strict) client tried to "
156                                         << "connect from " << addr_s << std::endl;
157                         DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
158                         return;
159                 }
160         }
161
162         /*
163                 Validate player name
164         */
165         const char* playername = playerName.c_str();
166
167         size_t pns = playerName.size();
168         if (pns == 0 || pns > PLAYERNAME_SIZE) {
169                 actionstream << "Server: Player with "
170                         << ((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty")
171                         << " name tried to connect from " << addr_s << std::endl;
172                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
173                 return;
174         }
175
176         if (string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS) == false) {
177                 actionstream << "Server: Player with an invalid name "
178                                 << "tried to connect from " << addr_s << std::endl;
179                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
180                 return;
181         }
182
183         m_clients.setPlayerName(pkt->getPeerId(), playername);
184         //TODO (later) case insensitivity
185
186         std::string legacyPlayerNameCasing = playerName;
187
188         if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
189                 actionstream << "Server: Player with the name \"singleplayer\" "
190                                 << "tried to connect from " << addr_s << std::endl;
191                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
192                 return;
193         }
194
195         {
196                 std::string reason;
197                 if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
198                         actionstream << "Server: Player with the name \"" << playerName << "\" "
199                                         << "tried to connect from " << addr_s << " "
200                                         << "but it was disallowed for the following reason: "
201                                         << reason << std::endl;
202                         DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING,
203                                         reason.c_str());
204                         return;
205                 }
206         }
207
208         infostream << "Server: New connection: \"" << playerName << "\" from "
209                         << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
210
211         // Enforce user limit.
212         // Don't enforce for users that have some admin right
213         if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
214                         !checkPriv(playername, "server") &&
215                         !checkPriv(playername, "ban") &&
216                         !checkPriv(playername, "privs") &&
217                         !checkPriv(playername, "password") &&
218                         playername != g_settings->get("name")) {
219                 actionstream << "Server: " << playername << " tried to join from "
220                                 << addr_s << ", but there" << " are already max_users="
221                                 << g_settings->getU16("max_users") << " players." << std::endl;
222                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_TOO_MANY_USERS);
223                 return;
224         }
225
226         /*
227                 Compose auth methods for answer
228         */
229         std::string encpwd; // encrypted Password field for the user
230         bool has_auth = m_script->getAuth(playername, &encpwd, NULL);
231         u32 auth_mechs = 0;
232
233         client->chosen_mech = AUTH_MECHANISM_NONE;
234
235         if (has_auth) {
236                 std::vector<std::string> pwd_components = str_split(encpwd, '#');
237                 if (pwd_components.size() == 4) {
238                         if (pwd_components[1] == "1") { // 1 means srp
239                                 auth_mechs |= AUTH_MECHANISM_SRP;
240                                 client->enc_pwd = encpwd;
241                         } else {
242                                 actionstream << "User " << playername
243                                         << " tried to log in, but password field"
244                                         << " was invalid (unknown mechcode)." << std::endl;
245                                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
246                                 return;
247                         }
248                 } else if (base64_is_valid(encpwd)) {
249                         auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD;
250                         client->enc_pwd = encpwd;
251                 } else {
252                         actionstream << "User " << playername
253                                 << " tried to log in, but password field"
254                                 << " was invalid (invalid base64)." << std::endl;
255                         DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
256                         return;
257                 }
258         } else {
259                 std::string default_password = g_settings->get("default_password");
260                 if (default_password.length() == 0) {
261                         auth_mechs |= AUTH_MECHANISM_FIRST_SRP;
262                 } else {
263                         // Take care of default passwords.
264                         client->enc_pwd = getSRPVerifier(playerName, default_password);
265                         auth_mechs |= AUTH_MECHANISM_SRP;
266                 }
267         }
268
269         /*
270                 Answer with a TOCLIENT_HELLO
271         */
272
273         verbosestream << "Sending TOCLIENT_HELLO with auth method field: "
274                 << auth_mechs << std::endl;
275
276         NetworkPacket resp_pkt(TOCLIENT_HELLO, 1 + 4
277                 + legacyPlayerNameCasing.size(), pkt->getPeerId());
278
279         u16 depl_compress_mode = NETPROTO_COMPRESSION_NONE;
280         resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version
281                 << auth_mechs << legacyPlayerNameCasing;
282
283         Send(&resp_pkt);
284
285         client->allowed_auth_mechs = auth_mechs;
286         client->setDeployedCompressionMode(depl_compress_mode);
287
288         m_clients.event(pkt->getPeerId(), CSE_Hello);
289 }
290
291 void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
292 {
293         // [0] u8 SER_FMT_VER_HIGHEST_READ
294         // [1] u8[20] player_name
295         // [21] u8[28] password <--- can be sent without this, from old versions
296
297         if (pkt->getSize() < 1+PLAYERNAME_SIZE)
298                 return;
299
300         RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
301
302         std::string addr_s;
303         try {
304                 Address address = getPeerAddress(pkt->getPeerId());
305                 addr_s = address.serializeString();
306         }
307         catch (con::PeerNotFoundException &e) {
308                 /*
309                  * no peer for this packet found
310                  * most common reason is peer timeout, e.g. peer didn't
311                  * respond for some time, your server was overloaded or
312                  * things like that.
313                  */
314                 infostream << "Server::ProcessData(): Canceling: peer "
315                                 << pkt->getPeerId() << " not found" << std::endl;
316                 return;
317         }
318
319         // If net_proto_version is set, this client has already been handled
320         if (client->getState() > CS_Created) {
321                 verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
322                                 << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
323                 return;
324         }
325
326         verbosestream << "Server: Got TOSERVER_INIT_LEGACY from " << addr_s << " (peer_id="
327                         << pkt->getPeerId() << ")" << std::endl;
328
329         // Do not allow multiple players in simple singleplayer mode.
330         // This isn't a perfect way to do it, but will suffice for now
331         if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
332                 infostream << "Server: Not allowing another client (" << addr_s
333                                 << ") to connect in simple singleplayer mode" << std::endl;
334                 DenyAccess_Legacy(pkt->getPeerId(), L"Running in simple singleplayer mode.");
335                 return;
336         }
337
338         // First byte after command is maximum supported
339         // serialization version
340         u8 client_max;
341
342         *pkt >> client_max;
343
344         u8 our_max = SER_FMT_VER_HIGHEST_READ;
345         // Use the highest version supported by both
346         int deployed = std::min(client_max, our_max);
347         // If it's lower than the lowest supported, give up.
348         if (deployed < SER_FMT_VER_LOWEST)
349                 deployed = SER_FMT_VER_INVALID;
350
351         if (deployed == SER_FMT_VER_INVALID) {
352                 actionstream << "Server: A mismatched client tried to connect from "
353                                 << addr_s << std::endl;
354                 infostream<<"Server: Cannot negotiate serialization version with "
355                                 << addr_s << std::endl;
356                 DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
357                                 L"Your client's version is not supported.\n"
358                                 L"Server version is ")
359                                 + utf8_to_wide(g_version_string) + L"."
360                 );
361                 return;
362         }
363
364         client->setPendingSerializationVersion(deployed);
365
366         /*
367                 Read and check network protocol version
368         */
369
370         u16 min_net_proto_version = 0;
371         if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2)
372                 min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE);
373
374         // Use same version as minimum and maximum if maximum version field
375         // doesn't exist (backwards compatibility)
376         u16 max_net_proto_version = min_net_proto_version;
377         if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2)
378                 max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2);
379
380         // Start with client's maximum version
381         u16 net_proto_version = max_net_proto_version;
382
383         // Figure out a working version if it is possible at all
384         if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
385                         min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
386                 // If maximum is larger than our maximum, go with our maximum
387                 if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
388                         net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
389                 // Else go with client's maximum
390                 else
391                         net_proto_version = max_net_proto_version;
392         }
393
394         // The client will send up to date init packet, ignore this one
395         if (net_proto_version >= 25)
396                 return;
397
398         verbosestream << "Server: " << addr_s << ": Protocol version: min: "
399                         << min_net_proto_version << ", max: " << max_net_proto_version
400                         << ", chosen: " << net_proto_version << std::endl;
401
402         client->net_proto_version = net_proto_version;
403
404         if (net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
405                         net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
406                 actionstream << "Server: A mismatched client tried to connect from "
407                                 << addr_s << std::endl;
408                 DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
409                                 L"Your client's version is not supported.\n"
410                                 L"Server version is ")
411                                 + utf8_to_wide(g_version_string) + L",\n"
412                                 + L"server's PROTOCOL_VERSION is "
413                                 + utf8_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
414                                 + L"..."
415                                 + utf8_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
416                                 + L", client's PROTOCOL_VERSION is "
417                                 + utf8_to_wide(itos(min_net_proto_version))
418                                 + L"..."
419                                 + utf8_to_wide(itos(max_net_proto_version))
420                 );
421                 return;
422         }
423
424         if (g_settings->getBool("strict_protocol_version_checking")) {
425                 if (net_proto_version != LATEST_PROTOCOL_VERSION) {
426                         actionstream << "Server: A mismatched (strict) client tried to "
427                                         << "connect from " << addr_s << std::endl;
428                         DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
429                                         L"Your client's version is not supported.\n"
430                                         L"Server version is ")
431                                         + utf8_to_wide(g_version_string) + L",\n"
432                                         + L"server's PROTOCOL_VERSION (strict) is "
433                                         + utf8_to_wide(itos(LATEST_PROTOCOL_VERSION))
434                                         + L", client's PROTOCOL_VERSION is "
435                                         + utf8_to_wide(itos(min_net_proto_version))
436                                         + L"..."
437                                         + utf8_to_wide(itos(max_net_proto_version))
438                         );
439                         return;
440                 }
441         }
442
443         /*
444                 Set up player
445         */
446         char playername[PLAYERNAME_SIZE];
447         unsigned int playername_length = 0;
448         for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) {
449                 playername[playername_length] = pkt->getChar(1+playername_length);
450                 if (pkt->getChar(1+playername_length) == 0)
451                         break;
452         }
453
454         if (playername_length == PLAYERNAME_SIZE) {
455                 actionstream << "Server: Player with name exceeding max length "
456                                 << "tried to connect from " << addr_s << std::endl;
457                 DenyAccess_Legacy(pkt->getPeerId(), L"Name too long");
458                 return;
459         }
460
461
462         if (playername[0]=='\0') {
463                 actionstream << "Server: Player with an empty name "
464                                 << "tried to connect from " << addr_s << std::endl;
465                 DenyAccess_Legacy(pkt->getPeerId(), L"Empty name");
466                 return;
467         }
468
469         if (string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) {
470                 actionstream << "Server: Player with an invalid name "
471                                 << "tried to connect from " << addr_s << std::endl;
472                 DenyAccess_Legacy(pkt->getPeerId(), L"Name contains unallowed characters");
473                 return;
474         }
475
476         if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
477                 actionstream << "Server: Player with the name \"singleplayer\" "
478                                 << "tried to connect from " << addr_s << std::endl;
479                 DenyAccess_Legacy(pkt->getPeerId(), L"Name is not allowed");
480                 return;
481         }
482
483         {
484                 std::string reason;
485                 if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
486                         actionstream << "Server: Player with the name \"" << playername << "\" "
487                                         << "tried to connect from " << addr_s << " "
488                                         << "but it was disallowed for the following reason: "
489                                         << reason << std::endl;
490                         DenyAccess_Legacy(pkt->getPeerId(), utf8_to_wide(reason.c_str()));
491                         return;
492                 }
493         }
494
495         infostream<<"Server: New connection: \""<<playername<<"\" from "
496                         <<addr_s<<" (peer_id="<<pkt->getPeerId()<<")"<<std::endl;
497
498         // Get password
499         char given_password[PASSWORD_SIZE];
500         if (pkt->getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) {
501                 // old version - assume blank password
502                 given_password[0] = 0;
503         }
504         else {
505                 for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
506                         given_password[i] = pkt->getChar(21 + i);
507                 }
508                 given_password[PASSWORD_SIZE - 1] = 0;
509         }
510
511         if (!base64_is_valid(given_password)) {
512                 actionstream << "Server: " << playername
513                                 << " supplied invalid password hash" << std::endl;
514                 DenyAccess_Legacy(pkt->getPeerId(), L"Invalid password hash");
515                 return;
516         }
517
518         // Enforce user limit.
519         // Don't enforce for users that have some admin right
520         if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
521                         !checkPriv(playername, "server") &&
522                         !checkPriv(playername, "ban") &&
523                         !checkPriv(playername, "privs") &&
524                         !checkPriv(playername, "password") &&
525                         playername != g_settings->get("name")) {
526                 actionstream << "Server: " << playername << " tried to join, but there"
527                                 << " are already max_users="
528                                 << g_settings->getU16("max_users") << " players." << std::endl;
529                 DenyAccess_Legacy(pkt->getPeerId(), L"Too many users.");
530                 return;
531         }
532
533         std::string checkpwd; // Password hash to check against
534         bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
535
536         // If no authentication info exists for user, create it
537         if (!has_auth) {
538                 if (!isSingleplayer() &&
539                                 g_settings->getBool("disallow_empty_password") &&
540                                 std::string(given_password) == "") {
541                         actionstream << "Server: " << playername
542                                         << " supplied empty password" << std::endl;
543                         DenyAccess_Legacy(pkt->getPeerId(), L"Empty passwords are "
544                                         L"disallowed. Set a password and try again.");
545                         return;
546                 }
547                 std::string raw_default_password =
548                         g_settings->get("default_password");
549                 std::string initial_password =
550                         translatePassword(playername, raw_default_password);
551
552                 // If default_password is empty, allow any initial password
553                 if (raw_default_password.length() == 0)
554                         initial_password = given_password;
555
556                 m_script->createAuth(playername, initial_password);
557         }
558
559         has_auth = m_script->getAuth(playername, &checkpwd, NULL);
560
561         if (!has_auth) {
562                 actionstream << "Server: " << playername << " cannot be authenticated"
563                                 << " (auth handler does not work?)" << std::endl;
564                 DenyAccess_Legacy(pkt->getPeerId(), L"Not allowed to login");
565                 return;
566         }
567
568         if (given_password != checkpwd) {
569                 actionstream << "Server: " << playername << " supplied wrong password"
570                                 << std::endl;
571                 DenyAccess_Legacy(pkt->getPeerId(), L"Wrong password");
572                 return;
573         }
574
575         RemotePlayer *player =
576                         static_cast<RemotePlayer*>(m_env->getPlayer(playername));
577
578         if (player && player->peer_id != 0) {
579                 actionstream << "Server: " << playername << ": Failed to emerge player"
580                                 << " (player allocated to an another client)" << std::endl;
581                 DenyAccess_Legacy(pkt->getPeerId(), L"Another client is connected with this "
582                                 L"name. If your client closed unexpectedly, try again in "
583                                 L"a minute.");
584         }
585
586         m_clients.setPlayerName(pkt->getPeerId(), playername);
587
588         /*
589                 Answer with a TOCLIENT_INIT
590         */
591
592         NetworkPacket resp_pkt(TOCLIENT_INIT_LEGACY, 1 + 6 + 8 + 4,
593                         pkt->getPeerId());
594
595         resp_pkt << (u8) deployed << (v3s16) floatToInt(v3f(0,0,0), BS)
596                         << (u64) m_env->getServerMap().getSeed()
597                         << g_settings->getFloat("dedicated_server_step");
598
599         Send(&resp_pkt);
600         m_clients.event(pkt->getPeerId(), CSE_InitLegacy);
601 }
602
603 void Server::handleCommand_Init2(NetworkPacket* pkt)
604 {
605         verbosestream << "Server: Got TOSERVER_INIT2 from "
606                         << pkt->getPeerId() << std::endl;
607
608         m_clients.event(pkt->getPeerId(), CSE_GotInit2);
609         u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId());
610
611
612         ///// begin compatibility code
613         PlayerSAO* playersao = NULL;
614         if (protocol_version <= 22) {
615                 playersao = StageTwoClientInit(pkt->getPeerId());
616
617                 if (playersao == NULL) {
618                         actionstream
619                                 << "TOSERVER_INIT2 stage 2 client init failed for peer "
620                                 << pkt->getPeerId() << std::endl;
621                         return;
622                 }
623         }
624         ///// end compatibility code
625
626         /*
627                 Send some initialization data
628         */
629
630         infostream << "Server: Sending content to "
631                         << getPlayerName(pkt->getPeerId()) << std::endl;
632
633         // Send player movement settings
634         SendMovement(pkt->getPeerId());
635
636         // Send item definitions
637         SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version);
638
639         // Send node definitions
640         SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version);
641
642         m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent);
643
644         // Send media announcement
645         sendMediaAnnouncement(pkt->getPeerId());
646
647         // Send detached inventories
648         sendDetachedInventories(pkt->getPeerId());
649
650         // Send time of day
651         u16 time = m_env->getTimeOfDay();
652         float time_speed = g_settings->getFloat("time_speed");
653         SendTimeOfDay(pkt->getPeerId(), time, time_speed);
654
655         ///// begin compatibility code
656         if (protocol_version <= 22) {
657                 m_clients.event(pkt->getPeerId(), CSE_SetClientReady);
658                 m_script->on_joinplayer(playersao);
659         }
660         ///// end compatibility code
661
662         // Warnings about protocol version can be issued here
663         if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) {
664                 SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S "
665                                 L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
666         }
667 }
668
669 void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
670 {
671         std::vector<std::string> tosend;
672         u16 numfiles;
673
674         *pkt >> numfiles;
675
676         infostream << "Sending " << numfiles << " files to "
677                         << getPlayerName(pkt->getPeerId()) << std::endl;
678         verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;
679
680         for (u16 i = 0; i < numfiles; i++) {
681                 std::string name;
682
683                 *pkt >> name;
684
685                 tosend.push_back(name);
686                 verbosestream << "TOSERVER_REQUEST_MEDIA: requested file "
687                                 << name << std::endl;
688         }
689
690         sendRequestedMedia(pkt->getPeerId(), tosend);
691 }
692
693 void Server::handleCommand_ReceivedMedia(NetworkPacket* pkt)
694 {
695 }
696
697 void Server::handleCommand_ClientReady(NetworkPacket* pkt)
698 {
699         u16 peer_id = pkt->getPeerId();
700         u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version;
701
702         // clients <= protocol version 22 did not send ready message,
703         // they're already initialized
704         if (peer_proto_ver <= 22) {
705                 infostream << "Client sent message not expected by a "
706                         << "client using protocol version <= 22,"
707                         << "disconnecting peer_id: " << peer_id << std::endl;
708                 m_con.DisconnectPeer(peer_id);
709                 return;
710         }
711
712         PlayerSAO* playersao = StageTwoClientInit(peer_id);
713
714         if (playersao == NULL) {
715                 actionstream
716                         << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
717                         << peer_id << std::endl;
718                 m_con.DisconnectPeer(peer_id);
719                 return;
720         }
721
722
723         if (pkt->getSize() < 8) {
724                 errorstream
725                         << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: "
726                         << peer_id << std::endl;
727                 m_con.DisconnectPeer(peer_id);
728                 return;
729         }
730
731         u8 major_ver, minor_ver, patch_ver, reserved;
732         std::string full_ver;
733         *pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver;
734
735         m_clients.setClientVersion(
736                         peer_id, major_ver, minor_ver, patch_ver,
737                         full_ver);
738
739         m_clients.event(peer_id, CSE_SetClientReady);
740         m_script->on_joinplayer(playersao);
741 }
742
743 void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
744 {
745         if (pkt->getSize() < 1)
746                 return;
747
748         /*
749                 [0] u16 command
750                 [2] u8 count
751                 [3] v3s16 pos_0
752                 [3+6] v3s16 pos_1
753                 ...
754         */
755
756         u8 count;
757         *pkt >> count;
758
759         RemoteClient *client = getClient(pkt->getPeerId());
760
761         for (u16 i = 0; i < count; i++) {
762                 if ((s16)pkt->getSize() < 1 + (i + 1) * 6)
763                         throw con::InvalidIncomingDataException
764                                 ("GOTBLOCKS length is too short");
765                 v3s16 p;
766
767                 *pkt >> p;
768
769                 client->GotBlock(p);
770         }
771 }
772
773 void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
774 {
775         if (pkt->getSize() < 12 + 12 + 4 + 4)
776                 return;
777
778         v3s32 ps, ss;
779         s32 f32pitch, f32yaw;
780
781         *pkt >> ps;
782         *pkt >> ss;
783         *pkt >> f32pitch;
784         *pkt >> f32yaw;
785
786         f32 pitch = (f32)f32pitch / 100.0;
787         f32 yaw = (f32)f32yaw / 100.0;
788         u32 keyPressed = 0;
789
790         if (pkt->getSize() >= 12 + 12 + 4 + 4 + 4)
791                 *pkt >> keyPressed;
792
793         v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0);
794         v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0);
795
796         pitch = modulo360f(pitch);
797         yaw = modulo360f(yaw);
798
799         Player *player = m_env->getPlayer(pkt->getPeerId());
800         if (player == NULL) {
801                 errorstream << "Server::ProcessData(): Canceling: "
802                                 "No player for peer_id=" << pkt->getPeerId()
803                                 << " disconnecting peer!" << std::endl;
804                 m_con.DisconnectPeer(pkt->getPeerId());
805                 return;
806         }
807
808         // If player is dead we don't care of this packet
809         if (player->isDead()) {
810                 verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
811                         << " is dead. Ignoring packet";
812                 return;
813         }
814
815         PlayerSAO *playersao = player->getPlayerSAO();
816         if (playersao == NULL) {
817                 errorstream << "Server::ProcessData(): Canceling: "
818                                 "No player object for peer_id=" << pkt->getPeerId()
819                                 << " disconnecting peer!" << std::endl;
820                 m_con.DisconnectPeer(pkt->getPeerId());
821                 return;
822         }
823
824         player->setPosition(position);
825         player->setSpeed(speed);
826         player->setPitch(pitch);
827         player->setYaw(yaw);
828         player->keyPressed = keyPressed;
829         player->control.up = (keyPressed & 1);
830         player->control.down = (keyPressed & 2);
831         player->control.left = (keyPressed & 4);
832         player->control.right = (keyPressed & 8);
833         player->control.jump = (keyPressed & 16);
834         player->control.aux1 = (keyPressed & 32);
835         player->control.sneak = (keyPressed & 64);
836         player->control.LMB = (keyPressed & 128);
837         player->control.RMB = (keyPressed & 256);
838
839         if (playersao->checkMovementCheat()) {
840                 // Call callbacks
841                 m_script->on_cheat(playersao, "moved_too_fast");
842                 SendMovePlayer(pkt->getPeerId());
843         }
844 }
845
846 void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
847 {
848         if (pkt->getSize() < 1)
849                 return;
850
851         /*
852                 [0] u16 command
853                 [2] u8 count
854                 [3] v3s16 pos_0
855                 [3+6] v3s16 pos_1
856                 ...
857         */
858
859         u8 count;
860         *pkt >> count;
861
862         RemoteClient *client = getClient(pkt->getPeerId());
863
864         for (u16 i = 0; i < count; i++) {
865                 if ((s16)pkt->getSize() < 1 + (i + 1) * 6)
866                         throw con::InvalidIncomingDataException
867                                 ("DELETEDBLOCKS length is too short");
868                 v3s16 p;
869                 *pkt >> p;
870
871                 client->SetBlockNotSent(p);
872         }
873 }
874
875 void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
876 {
877         Player *player = m_env->getPlayer(pkt->getPeerId());
878         if (player == NULL) {
879                 errorstream << "Server::ProcessData(): Canceling: "
880                                 "No player for peer_id=" << pkt->getPeerId()
881                                 << " disconnecting peer!" << std::endl;
882                 m_con.DisconnectPeer(pkt->getPeerId());
883                 return;
884         }
885
886         PlayerSAO *playersao = player->getPlayerSAO();
887         if (playersao == NULL) {
888                 errorstream << "Server::ProcessData(): Canceling: "
889                                 "No player object for peer_id=" << pkt->getPeerId()
890                                 << " disconnecting peer!" << std::endl;
891                 m_con.DisconnectPeer(pkt->getPeerId());
892                 return;
893         }
894
895         // Strip command and create a stream
896         std::string datastring(pkt->getString(0), pkt->getSize());
897         verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
898                 << std::endl;
899         std::istringstream is(datastring, std::ios_base::binary);
900         // Create an action
901         InventoryAction *a = InventoryAction::deSerialize(is);
902         if (a == NULL) {
903                 infostream << "TOSERVER_INVENTORY_ACTION: "
904                                 << "InventoryAction::deSerialize() returned NULL"
905                                 << std::endl;
906                 return;
907         }
908
909         // If something goes wrong, this player is to blame
910         RollbackScopeActor rollback_scope(m_rollback,
911                         std::string("player:")+player->getName());
912
913         /*
914                 Note: Always set inventory not sent, to repair cases
915                 where the client made a bad prediction.
916         */
917
918         /*
919                 Handle restrictions and special cases of the move action
920         */
921         if (a->getType() == IACTION_MOVE) {
922                 IMoveAction *ma = (IMoveAction*)a;
923
924                 ma->from_inv.applyCurrentPlayer(player->getName());
925                 ma->to_inv.applyCurrentPlayer(player->getName());
926
927                 setInventoryModified(ma->from_inv, false);
928                 setInventoryModified(ma->to_inv, false);
929
930                 bool from_inv_is_current_player =
931                         (ma->from_inv.type == InventoryLocation::PLAYER) &&
932                         (ma->from_inv.name == player->getName());
933
934                 bool to_inv_is_current_player =
935                         (ma->to_inv.type == InventoryLocation::PLAYER) &&
936                         (ma->to_inv.name == player->getName());
937
938                 /*
939                         Disable moving items out of craftpreview
940                 */
941                 if (ma->from_list == "craftpreview") {
942                         infostream << "Ignoring IMoveAction from "
943                                         << (ma->from_inv.dump()) << ":" << ma->from_list
944                                         << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
945                                         << " because src is " << ma->from_list << std::endl;
946                         delete a;
947                         return;
948                 }
949
950                 /*
951                         Disable moving items into craftresult and craftpreview
952                 */
953                 if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
954                         infostream << "Ignoring IMoveAction from "
955                                         << (ma->from_inv.dump()) << ":" << ma->from_list
956                                         << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
957                                         << " because dst is " << ma->to_list << std::endl;
958                         delete a;
959                         return;
960                 }
961
962                 // Disallow moving items in elsewhere than player's inventory
963                 // if not allowed to interact
964                 if (!checkPriv(player->getName(), "interact") &&
965                                 (!from_inv_is_current_player ||
966                                 !to_inv_is_current_player)) {
967                         infostream << "Cannot move outside of player's inventory: "
968                                         << "No interact privilege" << std::endl;
969                         delete a;
970                         return;
971                 }
972         }
973         /*
974                 Handle restrictions and special cases of the drop action
975         */
976         else if (a->getType() == IACTION_DROP) {
977                 IDropAction *da = (IDropAction*)a;
978
979                 da->from_inv.applyCurrentPlayer(player->getName());
980
981                 setInventoryModified(da->from_inv, false);
982
983                 /*
984                         Disable dropping items out of craftpreview
985                 */
986                 if (da->from_list == "craftpreview") {
987                         infostream << "Ignoring IDropAction from "
988                                         << (da->from_inv.dump()) << ":" << da->from_list
989                                         << " because src is " << da->from_list << std::endl;
990                         delete a;
991                         return;
992                 }
993
994                 // Disallow dropping items if not allowed to interact
995                 if (!checkPriv(player->getName(), "interact")) {
996                         delete a;
997                         return;
998                 }
999         }
1000         /*
1001                 Handle restrictions and special cases of the craft action
1002         */
1003         else if (a->getType() == IACTION_CRAFT) {
1004                 ICraftAction *ca = (ICraftAction*)a;
1005
1006                 ca->craft_inv.applyCurrentPlayer(player->getName());
1007
1008                 setInventoryModified(ca->craft_inv, false);
1009
1010                 //bool craft_inv_is_current_player =
1011                 //      (ca->craft_inv.type == InventoryLocation::PLAYER) &&
1012                 //      (ca->craft_inv.name == player->getName());
1013
1014                 // Disallow crafting if not allowed to interact
1015                 if (!checkPriv(player->getName(), "interact")) {
1016                         infostream << "Cannot craft: "
1017                                         << "No interact privilege" << std::endl;
1018                         delete a;
1019                         return;
1020                 }
1021         }
1022
1023         // Do the action
1024         a->apply(this, playersao, this);
1025         // Eat the action
1026         delete a;
1027
1028         SendInventory(playersao);
1029 }
1030
1031 void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
1032 {
1033         /*
1034                 u16 command
1035                 u16 length
1036                 wstring message
1037         */
1038         u16 len;
1039         *pkt >> len;
1040
1041         std::wstring message;
1042         for (u16 i = 0; i < len; i++) {
1043                 u16 tmp_wchar;
1044                 *pkt >> tmp_wchar;
1045
1046                 message += (wchar_t)tmp_wchar;
1047         }
1048
1049         Player *player = m_env->getPlayer(pkt->getPeerId());
1050         if (player == NULL) {
1051                 errorstream << "Server::ProcessData(): Canceling: "
1052                                 "No player for peer_id=" << pkt->getPeerId()
1053                                 << " disconnecting peer!" << std::endl;
1054                 m_con.DisconnectPeer(pkt->getPeerId());
1055                 return;
1056         }
1057
1058         // If something goes wrong, this player is to blame
1059         RollbackScopeActor rollback_scope(m_rollback,
1060                         std::string("player:")+player->getName());
1061
1062         // Get player name of this client
1063         std::wstring name = narrow_to_wide(player->getName());
1064
1065         // Run script hook
1066         bool ate = m_script->on_chat_message(player->getName(),
1067                         wide_to_narrow(message));
1068         // If script ate the message, don't proceed
1069         if (ate)
1070                 return;
1071
1072         // Line to send to players
1073         std::wstring line;
1074         // Whether to send to the player that sent the line
1075         bool send_to_sender_only = false;
1076
1077         // Commands are implemented in Lua, so only catch invalid
1078         // commands that were not "eaten" and send an error back
1079         if (message[0] == L'/') {
1080                 message = message.substr(1);
1081                 send_to_sender_only = true;
1082                 if (message.length() == 0)
1083                         line += L"-!- Empty command";
1084                 else
1085                         line += L"-!- Invalid command: " + str_split(message, L' ')[0];
1086         }
1087         else {
1088                 if (checkPriv(player->getName(), "shout")) {
1089                         line += L"<";
1090                         line += name;
1091                         line += L"> ";
1092                         line += message;
1093                 } else {
1094                         line += L"-!- You don't have permission to shout.";
1095                         send_to_sender_only = true;
1096                 }
1097         }
1098
1099         if (line != L"")
1100         {
1101                 /*
1102                         Send the message to sender
1103                 */
1104                 if (send_to_sender_only) {
1105                         SendChatMessage(pkt->getPeerId(), line);
1106                 }
1107                 /*
1108                         Send the message to others
1109                 */
1110                 else {
1111                         actionstream << "CHAT: " << wide_to_narrow(line)<<std::endl;
1112
1113                         std::vector<u16> clients = m_clients.getClientIDs();
1114
1115                         for (std::vector<u16>::iterator i = clients.begin();
1116                                 i != clients.end(); ++i) {
1117                                 if (*i != pkt->getPeerId())
1118                                         SendChatMessage(*i, line);
1119                         }
1120                 }
1121         }
1122 }
1123
1124 void Server::handleCommand_Damage(NetworkPacket* pkt)
1125 {
1126         u8 damage;
1127
1128         *pkt >> damage;
1129
1130         Player *player = m_env->getPlayer(pkt->getPeerId());
1131         if (player == NULL) {
1132                 errorstream << "Server::ProcessData(): Canceling: "
1133                                 "No player for peer_id=" << pkt->getPeerId()
1134                                 << " disconnecting peer!" << std::endl;
1135                 m_con.DisconnectPeer(pkt->getPeerId());
1136                 return;
1137         }
1138
1139         PlayerSAO *playersao = player->getPlayerSAO();
1140         if (playersao == NULL) {
1141                 errorstream << "Server::ProcessData(): Canceling: "
1142                                 "No player object for peer_id=" << pkt->getPeerId()
1143                                 << " disconnecting peer!" << std::endl;
1144                 m_con.DisconnectPeer(pkt->getPeerId());
1145                 return;
1146         }
1147
1148         if (g_settings->getBool("enable_damage")) {
1149                 actionstream << player->getName() << " damaged by "
1150                                 << (int)damage << " hp at " << PP(player->getPosition() / BS)
1151                                 << std::endl;
1152
1153                 playersao->setHP(playersao->getHP() - damage);
1154                 SendPlayerHPOrDie(playersao);
1155         }
1156 }
1157
1158 void Server::handleCommand_Breath(NetworkPacket* pkt)
1159 {
1160         u16 breath;
1161
1162         *pkt >> breath;
1163
1164         Player *player = m_env->getPlayer(pkt->getPeerId());
1165         if (player == NULL) {
1166                 errorstream << "Server::ProcessData(): Canceling: "
1167                                 "No player for peer_id=" << pkt->getPeerId()
1168                                 << " disconnecting peer!" << std::endl;
1169                 m_con.DisconnectPeer(pkt->getPeerId());
1170                 return;
1171         }
1172
1173         /*
1174          * If player is dead, we don't need to update the breath
1175          * He is dead !
1176          */
1177         if (player->isDead()) {
1178                 verbosestream << "TOSERVER_BREATH: " << player->getName()
1179                         << " is dead. Ignoring packet";
1180                 return;
1181         }
1182
1183
1184         PlayerSAO *playersao = player->getPlayerSAO();
1185         if (playersao == NULL) {
1186                 errorstream << "Server::ProcessData(): Canceling: "
1187                                 "No player object for peer_id=" << pkt->getPeerId()
1188                                 << " disconnecting peer!" << std::endl;
1189                 m_con.DisconnectPeer(pkt->getPeerId());
1190                 return;
1191         }
1192
1193         playersao->setBreath(breath);
1194         SendPlayerBreath(pkt->getPeerId());
1195 }
1196
1197 void Server::handleCommand_Password(NetworkPacket* pkt)
1198 {
1199         if (pkt->getSize() != PASSWORD_SIZE * 2)
1200                 return;
1201
1202         std::string oldpwd;
1203         std::string newpwd;
1204
1205         // Deny for clients using the new protocol
1206         RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
1207         if (client->net_proto_version >= 25) {
1208                 infostream << "Server::handleCommand_Password(): Denying change: "
1209                         << " Client protocol version for peer_id=" << pkt->getPeerId()
1210                         << " too new!" << std::endl;
1211                 return;
1212         }
1213
1214         for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
1215                 char c = pkt->getChar(i);
1216                 if (c == 0)
1217                         break;
1218                 oldpwd += c;
1219         }
1220
1221         for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
1222                 char c = pkt->getChar(PASSWORD_SIZE + i);
1223                 if (c == 0)
1224                         break;
1225                 newpwd += c;
1226         }
1227
1228         Player *player = m_env->getPlayer(pkt->getPeerId());
1229         if (player == NULL) {
1230                 errorstream << "Server::ProcessData(): Canceling: "
1231                                 "No player for peer_id=" << pkt->getPeerId()
1232                                 << " disconnecting peer!" << std::endl;
1233                 m_con.DisconnectPeer(pkt->getPeerId());
1234                 return;
1235         }
1236
1237         if (!base64_is_valid(newpwd)) {
1238                 infostream<<"Server: " << player->getName() <<
1239                                 " supplied invalid password hash" << std::endl;
1240                 // Wrong old password supplied!!
1241                 SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed.");
1242                 return;
1243         }
1244
1245         infostream << "Server: Client requests a password change from "
1246                         << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl;
1247
1248         std::string playername = player->getName();
1249
1250         std::string checkpwd;
1251         m_script->getAuth(playername, &checkpwd, NULL);
1252
1253         if (oldpwd != checkpwd) {
1254                 infostream << "Server: invalid old password" << std::endl;
1255                 // Wrong old password supplied!!
1256                 SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed.");
1257                 return;
1258         }
1259
1260         bool success = m_script->setPassword(playername, newpwd);
1261         if (success) {
1262                 actionstream << player->getName() << " changes password" << std::endl;
1263                 SendChatMessage(pkt->getPeerId(), L"Password change successful.");
1264         } else {
1265                 actionstream << player->getName() << " tries to change password but "
1266                                 << "it fails" << std::endl;
1267                 SendChatMessage(pkt->getPeerId(), L"Password change failed or unavailable.");
1268         }
1269 }
1270
1271 void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
1272 {
1273         if (pkt->getSize() < 2)
1274                 return;
1275
1276         Player *player = m_env->getPlayer(pkt->getPeerId());
1277         if (player == NULL) {
1278                 errorstream << "Server::ProcessData(): Canceling: "
1279                                 "No player for peer_id=" << pkt->getPeerId()
1280                                 << " disconnecting peer!" << std::endl;
1281                 m_con.DisconnectPeer(pkt->getPeerId());
1282                 return;
1283         }
1284
1285         PlayerSAO *playersao = player->getPlayerSAO();
1286         if (playersao == NULL) {
1287                 errorstream << "Server::ProcessData(): Canceling: "
1288                                 "No player object for peer_id=" << pkt->getPeerId()
1289                                 << " disconnecting peer!" << std::endl;
1290                 m_con.DisconnectPeer(pkt->getPeerId());
1291                 return;
1292         }
1293
1294         u16 item;
1295
1296         *pkt >> item;
1297
1298         playersao->setWieldIndex(item);
1299 }
1300
1301 void Server::handleCommand_Respawn(NetworkPacket* pkt)
1302 {
1303         Player *player = m_env->getPlayer(pkt->getPeerId());
1304         if (player == NULL) {
1305                 errorstream << "Server::ProcessData(): Canceling: "
1306                                 "No player for peer_id=" << pkt->getPeerId()
1307                                 << " disconnecting peer!" << std::endl;
1308                 m_con.DisconnectPeer(pkt->getPeerId());
1309                 return;
1310         }
1311
1312         if (!player->isDead())
1313                 return;
1314
1315         RespawnPlayer(pkt->getPeerId());
1316
1317         actionstream << player->getName() << " respawns at "
1318                         << PP(player->getPosition()/BS) << std::endl;
1319
1320         // ActiveObject is added to environment in AsyncRunStep after
1321         // the previous addition has been successfully removed
1322 }
1323
1324 void Server::handleCommand_Interact(NetworkPacket* pkt)
1325 {
1326         std::string datastring(pkt->getString(0), pkt->getSize());
1327         std::istringstream is(datastring, std::ios_base::binary);
1328
1329         /*
1330                 [0] u16 command
1331                 [2] u8 action
1332                 [3] u16 item
1333                 [5] u32 length of the next item
1334                 [9] serialized PointedThing
1335                 actions:
1336                 0: start digging (from undersurface) or use
1337                 1: stop digging (all parameters ignored)
1338                 2: digging completed
1339                 3: place block or item (to abovesurface)
1340                 4: use item
1341         */
1342         u8 action = readU8(is);
1343         u16 item_i = readU16(is);
1344         std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
1345         PointedThing pointed;
1346         pointed.deSerialize(tmp_is);
1347
1348         verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
1349                         << item_i << ", pointed=" << pointed.dump() << std::endl;
1350
1351         Player *player = m_env->getPlayer(pkt->getPeerId());
1352         if (player == NULL) {
1353                 errorstream << "Server::ProcessData(): Canceling: "
1354                                 "No player for peer_id=" << pkt->getPeerId()
1355                                 << " disconnecting peer!" << std::endl;
1356                 m_con.DisconnectPeer(pkt->getPeerId());
1357                 return;
1358         }
1359
1360         PlayerSAO *playersao = player->getPlayerSAO();
1361         if (playersao == NULL) {
1362                 errorstream << "Server::ProcessData(): Canceling: "
1363                                 "No player object for peer_id=" << pkt->getPeerId()
1364                                 << " disconnecting peer!" << std::endl;
1365                 m_con.DisconnectPeer(pkt->getPeerId());
1366                 return;
1367         }
1368
1369         if (player->isDead()) {
1370                 verbosestream << "TOSERVER_INTERACT: " << player->getName()
1371                         << " is dead. Ignoring packet";
1372                 return;
1373         }
1374
1375         v3f player_pos = playersao->getLastGoodPosition();
1376
1377         // Update wielded item
1378         playersao->setWieldIndex(item_i);
1379
1380         // Get pointed to node (undefined if not POINTEDTYPE_NODE)
1381         v3s16 p_under = pointed.node_undersurface;
1382         v3s16 p_above = pointed.node_abovesurface;
1383
1384         // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
1385         ServerActiveObject *pointed_object = NULL;
1386         if (pointed.type == POINTEDTHING_OBJECT) {
1387                 pointed_object = m_env->getActiveObject(pointed.object_id);
1388                 if (pointed_object == NULL) {
1389                         verbosestream << "TOSERVER_INTERACT: "
1390                                 "pointed object is NULL" << std::endl;
1391                         return;
1392                 }
1393
1394         }
1395
1396         v3f pointed_pos_under = player_pos;
1397         v3f pointed_pos_above = player_pos;
1398         if (pointed.type == POINTEDTHING_NODE) {
1399                 pointed_pos_under = intToFloat(p_under, BS);
1400                 pointed_pos_above = intToFloat(p_above, BS);
1401         }
1402         else if (pointed.type == POINTEDTHING_OBJECT) {
1403                 pointed_pos_under = pointed_object->getBasePosition();
1404                 pointed_pos_above = pointed_pos_under;
1405         }
1406
1407         /*
1408                 Check that target is reasonably close
1409                 (only when digging or placing things)
1410         */
1411         if (action == 0 || action == 2 || action == 3) {
1412                 float d = player_pos.getDistanceFrom(pointed_pos_under);
1413                 float max_d = BS * 14; // Just some large enough value
1414                 if (d > max_d) {
1415                         actionstream << "Player " << player->getName()
1416                                         << " tried to access " << pointed.dump()
1417                                         << " from too far: "
1418                                         << "d=" << d <<", max_d=" << max_d
1419                                         << ". ignoring." << std::endl;
1420                         // Re-send block to revert change on client-side
1421                         RemoteClient *client = getClient(pkt->getPeerId());
1422                         v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
1423                         client->SetBlockNotSent(blockpos);
1424                         // Call callbacks
1425                         m_script->on_cheat(playersao, "interacted_too_far");
1426                         // Do nothing else
1427                         return;
1428                 }
1429         }
1430
1431         /*
1432                 Make sure the player is allowed to do it
1433         */
1434         if (!checkPriv(player->getName(), "interact")) {
1435                 actionstream<<player->getName()<<" attempted to interact with "
1436                                 <<pointed.dump()<<" without 'interact' privilege"
1437                                 <<std::endl;
1438                 // Re-send block to revert change on client-side
1439                 RemoteClient *client = getClient(pkt->getPeerId());
1440                 // Digging completed -> under
1441                 if (action == 2) {
1442                         v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
1443                         client->SetBlockNotSent(blockpos);
1444                 }
1445                 // Placement -> above
1446                 if (action == 3) {
1447                         v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
1448                         client->SetBlockNotSent(blockpos);
1449                 }
1450                 return;
1451         }
1452
1453         /*
1454                 If something goes wrong, this player is to blame
1455         */
1456         RollbackScopeActor rollback_scope(m_rollback,
1457                         std::string("player:")+player->getName());
1458
1459         /*
1460                 0: start digging or punch object
1461         */
1462         if (action == 0) {
1463                 if (pointed.type == POINTEDTHING_NODE) {
1464                         /*
1465                                 NOTE: This can be used in the future to check if
1466                                 somebody is cheating, by checking the timing.
1467                         */
1468                         MapNode n(CONTENT_IGNORE);
1469                         bool pos_ok;
1470                         n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
1471                         if (pos_ok)
1472                                 n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
1473
1474                         if (!pos_ok) {
1475                                 infostream << "Server: Not punching: Node not found."
1476                                                 << " Adding block to emerge queue."
1477                                                 << std::endl;
1478                                 m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
1479                         }
1480
1481                         if (n.getContent() != CONTENT_IGNORE)
1482                                 m_script->node_on_punch(p_under, n, playersao, pointed);
1483                         // Cheat prevention
1484                         playersao->noCheatDigStart(p_under);
1485                 }
1486                 else if (pointed.type == POINTEDTHING_OBJECT) {
1487                         // Skip if object has been removed
1488                         if (pointed_object->m_removed)
1489                                 return;
1490
1491                         actionstream<<player->getName()<<" punches object "
1492                                         <<pointed.object_id<<": "
1493                                         <<pointed_object->getDescription()<<std::endl;
1494
1495                         ItemStack punchitem = playersao->getWieldedItem();
1496                         ToolCapabilities toolcap =
1497                                         punchitem.getToolCapabilities(m_itemdef);
1498                         v3f dir = (pointed_object->getBasePosition() -
1499                                         (player->getPosition() + player->getEyeOffset())
1500                                                 ).normalize();
1501                         float time_from_last_punch =
1502                                 playersao->resetTimeFromLastPunch();
1503
1504                         s16 src_original_hp = pointed_object->getHP();
1505                         s16 dst_origin_hp = playersao->getHP();
1506
1507                         pointed_object->punch(dir, &toolcap, playersao,
1508                                         time_from_last_punch);
1509
1510                         // If the object is a player and its HP changed
1511                         if (src_original_hp != pointed_object->getHP() &&
1512                                         pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
1513                                 SendPlayerHPOrDie((PlayerSAO *)pointed_object);
1514                         }
1515
1516                         // If the puncher is a player and its HP changed
1517                         if (dst_origin_hp != playersao->getHP())
1518                                 SendPlayerHPOrDie(playersao);
1519                 }
1520
1521         } // action == 0
1522
1523         /*
1524                 1: stop digging
1525         */
1526         else if (action == 1) {
1527         } // action == 1
1528
1529         /*
1530                 2: Digging completed
1531         */
1532         else if (action == 2) {
1533                 // Only digging of nodes
1534                 if (pointed.type == POINTEDTHING_NODE) {
1535                         bool pos_ok;
1536                         MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
1537                         if (!pos_ok) {
1538                                 infostream << "Server: Not finishing digging: Node not found."
1539                                                    << " Adding block to emerge queue."
1540                                                    << std::endl;
1541                                 m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
1542                         }
1543
1544                         /* Cheat prevention */
1545                         bool is_valid_dig = true;
1546                         if (!isSingleplayer() && !g_settings->getBool("disable_anticheat")) {
1547                                 v3s16 nocheat_p = playersao->getNoCheatDigPos();
1548                                 float nocheat_t = playersao->getNoCheatDigTime();
1549                                 playersao->noCheatDigEnd();
1550                                 // If player didn't start digging this, ignore dig
1551                                 if (nocheat_p != p_under) {
1552                                         infostream << "Server: NoCheat: " << player->getName()
1553                                                         << " started digging "
1554                                                         << PP(nocheat_p) << " and completed digging "
1555                                                         << PP(p_under) << "; not digging." << std::endl;
1556                                         is_valid_dig = false;
1557                                         // Call callbacks
1558                                         m_script->on_cheat(playersao, "finished_unknown_dig");
1559                                 }
1560                                 // Get player's wielded item
1561                                 ItemStack playeritem;
1562                                 InventoryList *mlist = playersao->getInventory()->getList("main");
1563                                 if (mlist != NULL)
1564                                         playeritem = mlist->getItem(playersao->getWieldIndex());
1565                                 ToolCapabilities playeritem_toolcap =
1566                                                 playeritem.getToolCapabilities(m_itemdef);
1567                                 // Get diggability and expected digging time
1568                                 DigParams params = getDigParams(m_nodedef->get(n).groups,
1569                                                 &playeritem_toolcap);
1570                                 // If can't dig, try hand
1571                                 if (!params.diggable) {
1572                                         const ItemDefinition &hand = m_itemdef->get("");
1573                                         const ToolCapabilities *tp = hand.tool_capabilities;
1574                                         if (tp)
1575                                                 params = getDigParams(m_nodedef->get(n).groups, tp);
1576                                 }
1577                                 // If can't dig, ignore dig
1578                                 if (!params.diggable) {
1579                                         infostream << "Server: NoCheat: " << player->getName()
1580                                                         << " completed digging " << PP(p_under)
1581                                                         << ", which is not diggable with tool. not digging."
1582                                                         << std::endl;
1583                                         is_valid_dig = false;
1584                                         // Call callbacks
1585                                         m_script->on_cheat(playersao, "dug_unbreakable");
1586                                 }
1587                                 // Check digging time
1588                                 // If already invalidated, we don't have to
1589                                 if (!is_valid_dig) {
1590                                         // Well not our problem then
1591                                 }
1592                                 // Clean and long dig
1593                                 else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
1594                                         // All is good, but grab time from pool; don't care if
1595                                         // it's actually available
1596                                         playersao->getDigPool().grab(params.time);
1597                                 }
1598                                 // Short or laggy dig
1599                                 // Try getting the time from pool
1600                                 else if (playersao->getDigPool().grab(params.time)) {
1601                                         // All is good
1602                                 }
1603                                 // Dig not possible
1604                                 else {
1605                                         infostream << "Server: NoCheat: " << player->getName()
1606                                                         << " completed digging " << PP(p_under)
1607                                                         << "too fast; not digging." << std::endl;
1608                                         is_valid_dig = false;
1609                                         // Call callbacks
1610                                         m_script->on_cheat(playersao, "dug_too_fast");
1611                                 }
1612                         }
1613
1614                         /* Actually dig node */
1615
1616                         if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
1617                                 m_script->node_on_dig(p_under, n, playersao);
1618
1619                         v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
1620                         RemoteClient *client = getClient(pkt->getPeerId());
1621                         // Send unusual result (that is, node not being removed)
1622                         if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) {
1623                                 // Re-send block to revert change on client-side
1624                                 client->SetBlockNotSent(blockpos);
1625                         }
1626                         else {
1627                                 client->ResendBlockIfOnWire(blockpos);
1628                         }
1629                 }
1630         } // action == 2
1631
1632         /*
1633                 3: place block or right-click object
1634         */
1635         else if (action == 3) {
1636                 ItemStack item = playersao->getWieldedItem();
1637
1638                 // Reset build time counter
1639                 if (pointed.type == POINTEDTHING_NODE &&
1640                                 item.getDefinition(m_itemdef).type == ITEM_NODE)
1641                         getClient(pkt->getPeerId())->m_time_from_building = 0.0;
1642
1643                 if (pointed.type == POINTEDTHING_OBJECT) {
1644                         // Right click object
1645
1646                         // Skip if object has been removed
1647                         if (pointed_object->m_removed)
1648                                 return;
1649
1650                         actionstream << player->getName() << " right-clicks object "
1651                                         << pointed.object_id << ": "
1652                                         << pointed_object->getDescription() << std::endl;
1653
1654                         // Do stuff
1655                         pointed_object->rightClick(playersao);
1656                 }
1657                 else if (m_script->item_OnPlace(
1658                                 item, playersao, pointed)) {
1659                         // Placement was handled in lua
1660
1661                         // Apply returned ItemStack
1662                         if (playersao->setWieldedItem(item)) {
1663                                 SendInventory(playersao);
1664                         }
1665                 }
1666
1667                 // If item has node placement prediction, always send the
1668                 // blocks to make sure the client knows what exactly happened
1669                 RemoteClient *client = getClient(pkt->getPeerId());
1670                 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
1671                 v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
1672                 if (item.getDefinition(m_itemdef).node_placement_prediction != "") {
1673                         client->SetBlockNotSent(blockpos);
1674                         if (blockpos2 != blockpos) {
1675                                 client->SetBlockNotSent(blockpos2);
1676                         }
1677                 }
1678                 else {
1679                         client->ResendBlockIfOnWire(blockpos);
1680                         if (blockpos2 != blockpos) {
1681                                 client->ResendBlockIfOnWire(blockpos2);
1682                         }
1683                 }
1684         } // action == 3
1685
1686         /*
1687                 4: use
1688         */
1689         else if (action == 4) {
1690                 ItemStack item = playersao->getWieldedItem();
1691
1692                 actionstream << player->getName() << " uses " << item.name
1693                                 << ", pointing at " << pointed.dump() << std::endl;
1694
1695                 if (m_script->item_OnUse(
1696                                 item, playersao, pointed)) {
1697                         // Apply returned ItemStack
1698                         if (playersao->setWieldedItem(item)) {
1699                                 SendInventory(playersao);
1700                         }
1701                 }
1702
1703         } // action == 4
1704
1705
1706         /*
1707                 Catch invalid actions
1708         */
1709         else {
1710                 infostream << "WARNING: Server: Invalid action "
1711                                 << action << std::endl;
1712         }
1713 }
1714
1715 void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
1716 {
1717         u16 num;
1718         *pkt >> num;
1719         for (u16 k = 0; k < num; k++) {
1720                 s32 id;
1721
1722                 *pkt >> id;
1723
1724                 std::map<s32, ServerPlayingSound>::iterator i =
1725                         m_playing_sounds.find(id);
1726
1727                 if (i == m_playing_sounds.end())
1728                         continue;
1729
1730                 ServerPlayingSound &psound = i->second;
1731                 psound.clients.erase(pkt->getPeerId());
1732                 if (psound.clients.empty())
1733                         m_playing_sounds.erase(i++);
1734         }
1735 }
1736
1737 void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
1738 {
1739         v3s16 p;
1740         std::string formname;
1741         u16 num;
1742
1743         *pkt >> p >> formname >> num;
1744
1745         StringMap fields;
1746         for (u16 k = 0; k < num; k++) {
1747                 std::string fieldname;
1748                 *pkt >> fieldname;
1749                 fields[fieldname] = pkt->readLongString();
1750         }
1751
1752         Player *player = m_env->getPlayer(pkt->getPeerId());
1753         if (player == NULL) {
1754                 errorstream << "Server::ProcessData(): Canceling: "
1755                                 "No player for peer_id=" << pkt->getPeerId()
1756                                 << " disconnecting peer!" << std::endl;
1757                 m_con.DisconnectPeer(pkt->getPeerId());
1758                 return;
1759         }
1760
1761         PlayerSAO *playersao = player->getPlayerSAO();
1762         if (playersao == NULL) {
1763                 errorstream << "Server::ProcessData(): Canceling: "
1764                                 "No player object for peer_id=" << pkt->getPeerId()
1765                                 << " disconnecting peer!"  << std::endl;
1766                 m_con.DisconnectPeer(pkt->getPeerId());
1767                 return;
1768         }
1769
1770         // If something goes wrong, this player is to blame
1771         RollbackScopeActor rollback_scope(m_rollback,
1772                         std::string("player:")+player->getName());
1773
1774         // Check the target node for rollback data; leave others unnoticed
1775         RollbackNode rn_old(&m_env->getMap(), p, this);
1776
1777         m_script->node_on_receive_fields(p, formname, fields, playersao);
1778
1779         // Report rollback data
1780         RollbackNode rn_new(&m_env->getMap(), p, this);
1781         if (rollback() && rn_new != rn_old) {
1782                 RollbackAction action;
1783                 action.setSetNode(p, rn_old, rn_new);
1784                 rollback()->reportAction(action);
1785         }
1786 }
1787
1788 void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
1789 {
1790         std::string formname;
1791         u16 num;
1792
1793         *pkt >> formname >> num;
1794
1795         StringMap fields;
1796         for (u16 k = 0; k < num; k++) {
1797                 std::string fieldname;
1798                 *pkt >> fieldname;
1799                 fields[fieldname] = pkt->readLongString();
1800         }
1801
1802         Player *player = m_env->getPlayer(pkt->getPeerId());
1803         if (player == NULL) {
1804                 errorstream << "Server::ProcessData(): Canceling: "
1805                                 "No player for peer_id=" << pkt->getPeerId()
1806                                 << " disconnecting peer!" << std::endl;
1807                 m_con.DisconnectPeer(pkt->getPeerId());
1808                 return;
1809         }
1810
1811         PlayerSAO *playersao = player->getPlayerSAO();
1812         if (playersao == NULL) {
1813                 errorstream << "Server::ProcessData(): Canceling: "
1814                                 "No player object for peer_id=" << pkt->getPeerId()
1815                                 << " disconnecting peer!" << std::endl;
1816                 m_con.DisconnectPeer(pkt->getPeerId());
1817                 return;
1818         }
1819
1820         m_script->on_playerReceiveFields(playersao, formname, fields);
1821 }
1822
1823 void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
1824 {
1825         RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
1826         ClientState cstate = client->getState();
1827
1828         std::string playername = client->getName();
1829
1830         std::string salt;
1831         std::string verification_key;
1832
1833         std::string addr_s = getPeerAddress(pkt->getPeerId()).serializeString();
1834         u8 is_empty;
1835
1836         *pkt >> salt >> verification_key >> is_empty;
1837
1838         verbosestream << "Server: Got TOSERVER_FIRST_SRP from " << addr_s
1839                 << ", with is_empty= " << is_empty << std::endl;
1840
1841         // Either this packet is sent because the user is new or to change the password
1842         if (cstate == CS_HelloSent) {
1843                 if (!client->isMechAllowed(AUTH_MECHANISM_FIRST_SRP)) {
1844                         actionstream << "Server: Client from " << addr_s
1845                                         << " tried to set password without being "
1846                                         << "authenticated, or the username being new." << std::endl;
1847                         DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1848                         return;
1849                 }
1850
1851                 if (!isSingleplayer() &&
1852                                 g_settings->getBool("disallow_empty_password") &&
1853                                 is_empty == 1) {
1854                         actionstream << "Server: " << playername
1855                                         << " supplied empty password from " << addr_s << std::endl;
1856                         DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_EMPTY_PASSWORD);
1857                         return;
1858                 }
1859
1860                 std::string initial_ver_key;
1861                 std::string raw_default_password = g_settings->get("default_password");
1862                 // If default_password is empty, allow any initial password
1863                 if (raw_default_password.length() == 0) {
1864                         initial_ver_key = encodeSRPVerifier(verification_key, salt);
1865                 } else {
1866                         initial_ver_key = getSRPVerifier(playername, raw_default_password);
1867                 }
1868
1869                 m_script->createAuth(playername, initial_ver_key);
1870
1871                 acceptAuth(pkt->getPeerId(), false);
1872         } else {
1873                 if (cstate < CS_SudoMode) {
1874                         infostream << "Server::ProcessData(): Ignoring TOSERVER_FIRST_SRP from "
1875                                         << addr_s << ": " << "Client has wrong state " << cstate << "."
1876                                         << std::endl;
1877                         return;
1878                 }
1879                 m_clients.event(pkt->getPeerId(), CSE_SudoLeave);
1880                 std::string pw_db_field = encodeSRPVerifier(verification_key, salt);
1881                 bool success = m_script->setPassword(playername, pw_db_field);
1882                 if (success) {
1883                         actionstream << playername << " changes password" << std::endl;
1884                         SendChatMessage(pkt->getPeerId(), L"Password change successful.");
1885                 } else {
1886                         actionstream << playername << " tries to change password but "
1887                                 << "it fails" << std::endl;
1888                         SendChatMessage(pkt->getPeerId(), L"Password change failed or unavailable.");
1889                 }
1890         }
1891 }
1892
1893 void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
1894 {
1895         RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
1896         ClientState cstate = client->getState();
1897
1898         bool wantSudo = (cstate == CS_Active);
1899
1900         if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
1901                 actionstream << "Server: got SRP _A packet in wrong state "
1902                         << cstate << " from "
1903                         << getPeerAddress(pkt->getPeerId()).serializeString()
1904                         << ". Ignoring." << std::endl;
1905                 return;
1906         }
1907
1908         if (client->chosen_mech != AUTH_MECHANISM_NONE) {
1909                 actionstream << "Server: got SRP _A packet, while auth"
1910                         << "is already going on with mech " << client->chosen_mech
1911                         << " from " << getPeerAddress(pkt->getPeerId()).serializeString()
1912                         << " (wantSudo=" << wantSudo << "). Ignoring." << std::endl;
1913                 if (wantSudo) {
1914                         DenySudoAccess(pkt->getPeerId());
1915                         return;
1916                 } else {
1917                         DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1918                         return;
1919                 }
1920         }
1921
1922         std::string bytes_A;
1923         u8 based_on;
1924         *pkt >> bytes_A >> based_on;
1925
1926         infostream << "Server: TOSERVER_SRP_BYTES_A received with "
1927                 << "based_on=" << int(based_on) << " and len_A="
1928                 << bytes_A.length() << "." << std::endl;
1929
1930         AuthMechanism chosen = (based_on == 0) ?
1931                 AUTH_MECHANISM_LEGACY_PASSWORD : AUTH_MECHANISM_SRP;
1932
1933         if (wantSudo) {
1934                 if (!client->isSudoMechAllowed(chosen)) {
1935                         actionstream << "Server: Player \"" << client->getName()
1936                                 << "\" at " << getPeerAddress(pkt->getPeerId()).serializeString()
1937                                 << " tried to change password using unallowed mech "
1938                                 << chosen << "." << std::endl;
1939                         DenySudoAccess(pkt->getPeerId());
1940                         return;
1941                 }
1942         } else {
1943                 if (!client->isMechAllowed(chosen)) {
1944                         actionstream << "Server: Client tried to authenticate from "
1945                                 << getPeerAddress(pkt->getPeerId()).serializeString()
1946                                 << " using unallowed mech " << chosen << "." << std::endl;
1947                         DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1948                         return;
1949                 }
1950         }
1951
1952         client->chosen_mech = chosen;
1953
1954         std::string bytes_s;
1955         std::string bytes_v;
1956
1957         if (based_on == 0) {
1958                 char *p_bytes_s = 0;
1959                 size_t len_s = 0;
1960                 char *p_bytes_v = 0;
1961                 size_t len_v = 0;
1962                 getSRPVerifier(client->getName(), client->enc_pwd,
1963                         &p_bytes_s, &len_s,
1964                         &p_bytes_v, &len_v);
1965                 bytes_s = std::string(p_bytes_s, len_s);
1966                 bytes_v = std::string(p_bytes_v, len_v);
1967                 free(p_bytes_s);
1968                 free(p_bytes_v);
1969         } else if (!decodeSRPVerifier(client->enc_pwd, &bytes_s, &bytes_v)) {
1970                 // Non-base64 errors should have been catched in the init handler
1971                 actionstream << "Server: User " << client->getName()
1972                         << " tried to log in, but srp verifier field"
1973                         << " was invalid (most likely invalid base64)." << std::endl;
1974                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
1975                 return;
1976         }
1977
1978         char *bytes_B = 0;
1979         size_t len_B = 0;
1980
1981         client->auth_data = srp_verifier_new(SRP_SHA256, SRP_NG_2048,
1982                 client->getName().c_str(),
1983                 (const unsigned char *) bytes_s.c_str(), bytes_s.size(),
1984                 (const unsigned char *) bytes_v.c_str(), bytes_v.size(),
1985                 (const unsigned char *) bytes_A.c_str(), bytes_A.size(),
1986                 NULL, 0,
1987                 (unsigned char **) &bytes_B, &len_B, NULL, NULL);
1988
1989         if (!bytes_B) {
1990                 actionstream << "Server: User " << client->getName()
1991                         << " tried to log in, SRP-6a safety check violated in _A handler."
1992                         << std::endl;
1993                 if (wantSudo) {
1994                         DenySudoAccess(pkt->getPeerId());
1995                         return;
1996                 } else {
1997                         DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1998                         return;
1999                 }
2000         }
2001
2002         NetworkPacket resp_pkt(TOCLIENT_SRP_BYTES_S_B, 0, pkt->getPeerId());
2003         resp_pkt << bytes_s << std::string(bytes_B, len_B);
2004         Send(&resp_pkt);
2005 }
2006
2007 void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
2008 {
2009         RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
2010         ClientState cstate = client->getState();
2011
2012         bool wantSudo = (cstate == CS_Active);
2013
2014         verbosestream << "Server: Recieved TOCLIENT_SRP_BYTES_M." << std::endl;
2015
2016         if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
2017                 actionstream << "Server: got SRP _M packet in wrong state "
2018                         << cstate << " from "
2019                         << getPeerAddress(pkt->getPeerId()).serializeString()
2020                         << ". Ignoring." << std::endl;
2021                 return;
2022         }
2023
2024         if ((client->chosen_mech != AUTH_MECHANISM_SRP)
2025                 && (client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD)) {
2026                 actionstream << "Server: got SRP _M packet, while auth"
2027                         << "is going on with mech " << client->chosen_mech
2028                         << " from " << getPeerAddress(pkt->getPeerId()).serializeString()
2029                         << " (wantSudo=" << wantSudo << "). Denying." << std::endl;
2030                 if (wantSudo) {
2031                         DenySudoAccess(pkt->getPeerId());
2032                         return;
2033                 } else {
2034                         DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
2035                         return;
2036                 }
2037         }
2038
2039         std::string bytes_M;
2040         *pkt >> bytes_M;
2041
2042         if (srp_verifier_get_session_key_length((SRPVerifier *) client->auth_data)
2043                         != bytes_M.size()) {
2044                 actionstream << "Server: User " << client->getName()
2045                         << " at " << getPeerAddress(pkt->getPeerId()).serializeString()
2046                         << " sent bytes_M with invalid length " << bytes_M.size() << std::endl;
2047                 DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
2048                 return;
2049         }
2050
2051         unsigned char *bytes_HAMK = 0;
2052
2053         srp_verifier_verify_session((SRPVerifier *) client->auth_data,
2054                 (unsigned char *)bytes_M.c_str(), &bytes_HAMK);
2055
2056         if (!bytes_HAMK) {
2057                 if (wantSudo) {
2058                         actionstream << "Server: User " << client->getName()
2059                                 << " at " << getPeerAddress(pkt->getPeerId()).serializeString()
2060                                 << " tried to change their password, but supplied wrong"
2061                                 << " (SRP) password for authentication." << std::endl;
2062                         DenySudoAccess(pkt->getPeerId());
2063                         return;
2064                 } else {
2065                         actionstream << "Server: User " << client->getName()
2066                                 << " at " << getPeerAddress(pkt->getPeerId()).serializeString()
2067                                 << " supplied wrong (SRP) password from address "
2068                                 << getPeerAddress(pkt->getPeerId()).serializeString()
2069                                 << "." << std::endl;
2070                         DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
2071                         return;
2072                 }
2073         }
2074
2075         acceptAuth(pkt->getPeerId(), wantSudo);
2076 }