3 Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "chatmessage.h"
25 #include "modchannels.h"
27 #include "remoteplayer.h"
28 #include "rollback_interface.h"
29 #include "scripting_server.h"
33 #include "network/connection.h"
34 #include "network/networkprotocol.h"
35 #include "network/serveropcodes.h"
36 #include "server/player_sao.h"
37 #include "server/serverinventorymgr.h"
38 #include "util/auth.h"
39 #include "util/base64.h"
40 #include "util/pointedthing.h"
41 #include "util/serialize.h"
44 void Server::handleCommand_Deprecated(NetworkPacket* pkt)
46 infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
47 << " not supported anymore" << std::endl;
50 void Server::handleCommand_Init(NetworkPacket* pkt)
53 if(pkt->getSize() < 1)
56 session_t peer_id = pkt->getPeerId();
57 RemoteClient *client = getClient(peer_id, CS_Created);
62 addr = m_con->GetPeerAddress(peer_id);
63 addr_s = addr.serializeString();
64 } catch (con::PeerNotFoundException &e) {
66 * no peer for this packet found
67 * most common reason is peer timeout, e.g. peer didn't
68 * respond for some time, your server was overloaded or
71 infostream << "Server::ProcessData(): Canceling: peer " << peer_id <<
72 " not found" << std::endl;
76 if (client->getState() > CS_Created) {
77 verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " <<
78 addr_s << " (peer_id=" << peer_id << ")" << std::endl;
82 client->setCachedAddress(addr);
84 verbosestream << "Server: Got TOSERVER_INIT from " << addr_s <<
85 " (peer_id=" << peer_id << ")" << std::endl;
87 // Do not allow multiple players in simple singleplayer mode.
88 // This isn't a perfect way to do it, but will suffice for now
89 if (m_simple_singleplayer_mode && !m_clients.getClientIDs().empty()) {
90 infostream << "Server: Not allowing another client (" << addr_s <<
91 ") to connect in simple singleplayer mode" << std::endl;
92 DenyAccess(peer_id, SERVER_ACCESSDENIED_SINGLEPLAYER);
96 // First byte after command is maximum supported
97 // serialization version
100 u16 min_net_proto_version = 0;
101 u16 max_net_proto_version;
102 std::string playerName;
104 *pkt >> client_max >> supp_compr_modes >> min_net_proto_version
105 >> max_net_proto_version >> playerName;
107 u8 our_max = SER_FMT_VER_HIGHEST_READ;
108 // Use the highest version supported by both
109 u8 depl_serial_v = std::min(client_max, our_max);
110 // If it's lower than the lowest supported, give up.
111 if (depl_serial_v < SER_FMT_VER_LOWEST_READ)
112 depl_serial_v = SER_FMT_VER_INVALID;
114 if (depl_serial_v == SER_FMT_VER_INVALID) {
115 actionstream << "Server: A mismatched client tried to connect from " <<
116 addr_s << " ser_fmt_max=" << (int)client_max << std::endl;
117 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
121 client->setPendingSerializationVersion(depl_serial_v);
124 Read and check network protocol version
127 u16 net_proto_version = 0;
129 // Figure out a working version if it is possible at all
130 if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
131 min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
132 // If maximum is larger than our maximum, go with our maximum
133 if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
134 net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
135 // Else go with client's maximum
137 net_proto_version = max_net_proto_version;
140 verbosestream << "Server: " << addr_s << ": Protocol version: min: "
141 << min_net_proto_version << ", max: " << max_net_proto_version
142 << ", chosen: " << net_proto_version << std::endl;
144 client->net_proto_version = net_proto_version;
146 if ((g_settings->getBool("strict_protocol_version_checking") &&
147 net_proto_version != LATEST_PROTOCOL_VERSION) ||
148 net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
149 net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
150 actionstream << "Server: A mismatched client tried to connect from " <<
151 addr_s << " proto_max=" << (int)max_net_proto_version << std::endl;
152 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
159 const char* playername = playerName.c_str();
161 size_t pns = playerName.size();
162 if (pns == 0 || pns > PLAYERNAME_SIZE) {
163 actionstream << "Server: Player with " <<
164 ((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty") <<
165 " name tried to connect from " << addr_s << std::endl;
166 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
170 if (!string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS)) {
171 actionstream << "Server: Player with an invalid name tried to connect "
172 "from " << addr_s << std::endl;
173 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
177 RemotePlayer *player = m_env->getPlayer(playername);
179 // If player is already connected, cancel
180 if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
181 actionstream << "Server: Player with name \"" << playername <<
182 "\" tried to connect, but player with same name is already connected" << std::endl;
183 DenyAccess(peer_id, SERVER_ACCESSDENIED_ALREADY_CONNECTED);
187 m_clients.setPlayerName(peer_id, playername);
188 //TODO (later) case insensitivity
190 std::string legacyPlayerNameCasing = playerName;
192 if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
193 actionstream << "Server: Player with the name \"singleplayer\" tried "
194 "to connect from " << addr_s << std::endl;
195 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
201 if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
202 actionstream << "Server: Player with the name \"" << playerName <<
203 "\" tried to connect from " << addr_s <<
204 " but it was disallowed for the following reason: " << reason <<
206 DenyAccess(peer_id, SERVER_ACCESSDENIED_CUSTOM_STRING, reason);
211 infostream << "Server: New connection: \"" << playerName << "\" from " <<
212 addr_s << " (peer_id=" << peer_id << ")" << std::endl;
214 // Enforce user limit.
215 // Don't enforce for users that have some admin right or mod permits it.
216 if (m_clients.isUserLimitReached() &&
217 playername != g_settings->get("name") &&
218 !m_script->can_bypass_userlimit(playername, addr_s)) {
219 actionstream << "Server: " << playername << " tried to join from " <<
220 addr_s << ", but there are already max_users=" <<
221 g_settings->getU16("max_users") << " players." << std::endl;
222 DenyAccess(peer_id, SERVER_ACCESSDENIED_TOO_MANY_USERS);
227 Compose auth methods for answer
229 std::string encpwd; // encrypted Password field for the user
230 bool has_auth = m_script->getAuth(playername, &encpwd, nullptr);
233 client->chosen_mech = AUTH_MECHANISM_NONE;
236 std::vector<std::string> pwd_components = str_split(encpwd, '#');
237 if (pwd_components.size() == 4) {
238 if (pwd_components[1] == "1") { // 1 means srp
239 auth_mechs |= AUTH_MECHANISM_SRP;
240 client->enc_pwd = encpwd;
242 actionstream << "User " << playername << " tried to log in, "
243 "but password field was invalid (unknown mechcode)." <<
245 DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
248 } else if (base64_is_valid(encpwd)) {
249 auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD;
250 client->enc_pwd = encpwd;
252 actionstream << "User " << playername << " tried to log in, but "
253 "password field was invalid (invalid base64)." << std::endl;
254 DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
258 std::string default_password = g_settings->get("default_password");
259 if (default_password.length() == 0) {
260 auth_mechs |= AUTH_MECHANISM_FIRST_SRP;
262 // Take care of default passwords.
263 client->enc_pwd = get_encoded_srp_verifier(playerName, default_password);
264 auth_mechs |= AUTH_MECHANISM_SRP;
265 // Allocate player in db, but only on successful login.
266 client->create_player_on_auth_success = true;
271 Answer with a TOCLIENT_HELLO
274 verbosestream << "Sending TOCLIENT_HELLO with auth method field: "
275 << auth_mechs << std::endl;
277 NetworkPacket resp_pkt(TOCLIENT_HELLO,
278 1 + 4 + legacyPlayerNameCasing.size(), peer_id);
280 u16 depl_compress_mode = NETPROTO_COMPRESSION_NONE;
281 resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version
282 << auth_mechs << legacyPlayerNameCasing;
286 client->allowed_auth_mechs = auth_mechs;
287 client->setDeployedCompressionMode(depl_compress_mode);
289 m_clients.event(peer_id, CSE_Hello);
292 void Server::handleCommand_Init2(NetworkPacket* pkt)
294 session_t peer_id = pkt->getPeerId();
295 verbosestream << "Server: Got TOSERVER_INIT2 from " << peer_id << std::endl;
297 m_clients.event(peer_id, CSE_GotInit2);
298 u16 protocol_version = m_clients.getProtocolVersion(peer_id);
301 if (pkt->getSize() > 0)
305 Send some initialization data
308 infostream << "Server: Sending content to " << getPlayerName(peer_id) <<
311 // Send item definitions
312 SendItemDef(peer_id, m_itemdef, protocol_version);
314 // Send node definitions
315 SendNodeDef(peer_id, m_nodedef, protocol_version);
317 m_clients.event(peer_id, CSE_SetDefinitionsSent);
319 // Send media announcement
320 sendMediaAnnouncement(peer_id, lang);
322 RemoteClient *client = getClient(peer_id, CS_InitDone);
324 // Keep client language for server translations
325 client->setLangCode(lang);
327 // Send active objects
329 PlayerSAO *sao = getPlayerSAO(peer_id);
331 SendActiveObjectRemoveAdd(client, sao);
334 // Send detached inventories
335 sendDetachedInventories(peer_id, false);
337 // Send player movement settings
338 SendMovement(peer_id);
341 u16 time = m_env->getTimeOfDay();
342 float time_speed = g_settings->getFloat("time_speed");
343 SendTimeOfDay(peer_id, time, time_speed);
345 SendCSMRestrictionFlags(peer_id);
347 // Warnings about protocol version can be issued here
348 if (client->net_proto_version < LATEST_PROTOCOL_VERSION) {
349 SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
350 L"# Server: WARNING: YOUR CLIENT'S VERSION MAY NOT BE FULLY COMPATIBLE "
351 L"WITH THIS SERVER!"));
355 void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
357 std::vector<std::string> tosend;
362 session_t peer_id = pkt->getPeerId();
363 infostream << "Sending " << numfiles << " files to " <<
364 getPlayerName(peer_id) << std::endl;
365 verbosestream << "TOSERVER_REQUEST_MEDIA: requested file(s)" << std::endl;
367 for (u16 i = 0; i < numfiles; i++) {
372 tosend.emplace_back(name);
373 verbosestream << " " << name << std::endl;
376 sendRequestedMedia(peer_id, tosend);
379 void Server::handleCommand_ClientReady(NetworkPacket* pkt)
381 session_t peer_id = pkt->getPeerId();
383 // decode all information first
384 u8 major_ver, minor_ver, patch_ver, reserved;
385 u16 formspec_ver = 1; // v1 for clients older than 5.1.0-dev
386 std::string full_ver;
388 *pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver;
389 if (pkt->getRemainingBytes() >= 2)
390 *pkt >> formspec_ver;
392 m_clients.setClientVersion(peer_id, major_ver, minor_ver, patch_ver,
396 PlayerSAO* playersao = StageTwoClientInit(peer_id);
398 errorstream << "Server: stage 2 client init failed "
399 "peer_id=" << peer_id << std::endl;
400 DisconnectPeer(peer_id);
404 playersao->getPlayer()->formspec_version = formspec_ver;
405 m_clients.event(peer_id, CSE_SetClientReady);
407 // Send player list to this client
409 const std::vector<std::string> &players = m_clients.getPlayerNames();
410 NetworkPacket list_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, peer_id);
411 list_pkt << (u8) PLAYER_LIST_INIT << (u16) players.size();
412 for (const auto &player : players)
414 Send(peer_id, &list_pkt);
418 m_script->getAuth(playersao->getPlayer()->getName(), nullptr, nullptr, &last_login);
419 m_script->on_joinplayer(playersao, last_login);
421 // Send shutdown timer if shutdown has been scheduled
422 if (m_shutdown_state.isTimerRunning())
423 SendChatMessage(peer_id, m_shutdown_state.getShutdownTimerMessage());
426 void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
428 if (pkt->getSize() < 1)
442 if ((s16)pkt->getSize() < 1 + (int)count * 6) {
443 throw con::InvalidIncomingDataException
444 ("GOTBLOCKS length is too short");
447 ClientInterface::AutoLock lock(m_clients);
448 RemoteClient *client = m_clients.lockedGetClientNoEx(pkt->getPeerId());
450 for (u16 i = 0; i < count; i++) {
457 void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
460 if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4 + 4 + 1 + 1)
464 s32 f32pitch, f32yaw;
472 f32 pitch = (f32)f32pitch / 100.0f;
473 f32 yaw = (f32)f32yaw / 100.0f;
481 fov = (f32)f32fov / 80.0f;
482 *pkt >> wanted_range;
484 v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f);
485 v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f);
487 pitch = modulo360f(pitch);
488 yaw = wrapDegrees_0_360(yaw);
490 if (!playersao->isAttached()) {
491 // Only update player positions when moving freely
492 // to not interfere with attachment handling
493 playersao->setBasePosition(position);
494 player->setSpeed(speed);
496 playersao->setLookPitch(pitch);
497 playersao->setPlayerYaw(yaw);
498 playersao->setFov(fov);
499 playersao->setWantedRange(wanted_range);
501 player->control.unpackKeysPressed(keyPressed);
503 if (playersao->checkMovementCheat()) {
505 m_script->on_cheat(playersao, "moved_too_fast");
506 SendMovePlayer(pkt->getPeerId());
510 void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
512 session_t peer_id = pkt->getPeerId();
513 RemotePlayer *player = m_env->getPlayer(peer_id);
514 if (player == NULL) {
516 "Server::ProcessData(): Canceling: No player for peer_id=" <<
517 peer_id << " disconnecting peer!" << std::endl;
518 DisconnectPeer(peer_id);
522 PlayerSAO *playersao = player->getPlayerSAO();
523 if (playersao == NULL) {
525 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
526 peer_id << " disconnecting peer!" << std::endl;
527 DisconnectPeer(peer_id);
531 // If player is dead we don't care of this packet
532 if (playersao->isDead()) {
533 verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
534 << " is dead. Ignoring packet";
538 process_PlayerPos(player, playersao, pkt);
541 void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
543 if (pkt->getSize() < 1)
557 RemoteClient *client = getClient(pkt->getPeerId());
559 if ((s16)pkt->getSize() < 1 + (int)count * 6) {
560 throw con::InvalidIncomingDataException
561 ("DELETEDBLOCKS length is too short");
564 for (u16 i = 0; i < count; i++) {
567 client->SetBlockNotSent(p);
571 void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
573 session_t peer_id = pkt->getPeerId();
574 RemotePlayer *player = m_env->getPlayer(peer_id);
576 if (player == NULL) {
578 "Server::ProcessData(): Canceling: No player for peer_id=" <<
579 peer_id << " disconnecting peer!" << std::endl;
580 DisconnectPeer(peer_id);
584 PlayerSAO *playersao = player->getPlayerSAO();
585 if (playersao == NULL) {
587 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
588 peer_id << " disconnecting peer!" << std::endl;
589 DisconnectPeer(peer_id);
593 // Strip command and create a stream
594 std::string datastring(pkt->getString(0), pkt->getSize());
595 verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
597 std::istringstream is(datastring, std::ios_base::binary);
599 std::unique_ptr<InventoryAction> a(InventoryAction::deSerialize(is));
601 infostream << "TOSERVER_INVENTORY_ACTION: "
602 << "InventoryAction::deSerialize() returned NULL"
607 // If something goes wrong, this player is to blame
608 RollbackScopeActor rollback_scope(m_rollback,
609 std::string("player:")+player->getName());
612 Note: Always set inventory not sent, to repair cases
613 where the client made a bad prediction.
616 const bool player_has_interact = checkPriv(player->getName(), "interact");
618 auto check_inv_access = [player, player_has_interact, this] (
619 const InventoryLocation &loc) -> bool {
621 // Players without interact may modify their own inventory
622 if (!player_has_interact && loc.type != InventoryLocation::PLAYER) {
623 infostream << "Cannot modify foreign inventory: "
624 << "No interact privilege" << std::endl;
629 case InventoryLocation::CURRENT_PLAYER:
630 // Only used internally on the client, never sent
632 case InventoryLocation::PLAYER:
633 // Allow access to own inventory in all cases
634 return loc.name == player->getName();
635 case InventoryLocation::NODEMETA:
637 // Check for out-of-range interaction
638 v3f node_pos = intToFloat(loc.p, BS);
639 v3f player_pos = player->getPlayerSAO()->getEyePosition();
640 f32 d = player_pos.getDistanceFrom(node_pos);
641 return checkInteractDistance(player, d, "inventory");
643 case InventoryLocation::DETACHED:
644 return getInventoryMgr()->checkDetachedInventoryAccess(loc, player->getName());
651 Handle restrictions and special cases of the move action
653 if (a->getType() == IAction::Move) {
654 IMoveAction *ma = (IMoveAction*)a.get();
656 ma->from_inv.applyCurrentPlayer(player->getName());
657 ma->to_inv.applyCurrentPlayer(player->getName());
659 m_inventory_mgr->setInventoryModified(ma->from_inv);
660 if (ma->from_inv != ma->to_inv)
661 m_inventory_mgr->setInventoryModified(ma->to_inv);
663 if (!check_inv_access(ma->from_inv) ||
664 !check_inv_access(ma->to_inv))
668 Disable moving items out of craftpreview
670 if (ma->from_list == "craftpreview") {
671 infostream << "Ignoring IMoveAction from "
672 << (ma->from_inv.dump()) << ":" << ma->from_list
673 << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
674 << " because src is " << ma->from_list << std::endl;
679 Disable moving items into craftresult and craftpreview
681 if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
682 infostream << "Ignoring IMoveAction from "
683 << (ma->from_inv.dump()) << ":" << ma->from_list
684 << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
685 << " because dst is " << ma->to_list << std::endl;
690 Handle restrictions and special cases of the drop action
692 else if (a->getType() == IAction::Drop) {
693 IDropAction *da = (IDropAction*)a.get();
695 da->from_inv.applyCurrentPlayer(player->getName());
697 m_inventory_mgr->setInventoryModified(da->from_inv);
700 Disable dropping items out of craftpreview
702 if (da->from_list == "craftpreview") {
703 infostream << "Ignoring IDropAction from "
704 << (da->from_inv.dump()) << ":" << da->from_list
705 << " because src is " << da->from_list << std::endl;
709 // Disallow dropping items if not allowed to interact
710 if (!player_has_interact || !check_inv_access(da->from_inv))
713 // Disallow dropping items if dead
714 if (playersao->isDead()) {
715 infostream << "Ignoring IDropAction from "
716 << (da->from_inv.dump()) << ":" << da->from_list
717 << " because player is dead." << std::endl;
722 Handle restrictions and special cases of the craft action
724 else if (a->getType() == IAction::Craft) {
725 ICraftAction *ca = (ICraftAction*)a.get();
727 ca->craft_inv.applyCurrentPlayer(player->getName());
729 m_inventory_mgr->setInventoryModified(ca->craft_inv);
731 // Disallow crafting if not allowed to interact
732 if (!player_has_interact) {
733 infostream << "Cannot craft: "
734 << "No interact privilege" << std::endl;
738 if (!check_inv_access(ca->craft_inv))
741 // Unknown action. Ignored.
746 a->apply(m_inventory_mgr.get(), playersao, this);
749 void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
751 std::wstring message;
754 session_t peer_id = pkt->getPeerId();
755 RemotePlayer *player = m_env->getPlayer(peer_id);
756 if (player == NULL) {
758 "Server::ProcessData(): Canceling: No player for peer_id=" <<
759 peer_id << " disconnecting peer!" << std::endl;
760 DisconnectPeer(peer_id);
764 std::string name = player->getName();
766 std::wstring answer_to_sender = handleChat(name, message, true, player);
767 if (!answer_to_sender.empty()) {
768 // Send the answer to sender
769 SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
774 void Server::handleCommand_Damage(NetworkPacket* pkt)
780 session_t peer_id = pkt->getPeerId();
781 RemotePlayer *player = m_env->getPlayer(peer_id);
783 if (player == NULL) {
785 "Server::ProcessData(): Canceling: No player for peer_id=" <<
786 peer_id << " disconnecting peer!" << std::endl;
787 DisconnectPeer(peer_id);
791 PlayerSAO *playersao = player->getPlayerSAO();
792 if (playersao == NULL) {
794 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
795 peer_id << " disconnecting peer!" << std::endl;
796 DisconnectPeer(peer_id);
800 if (!playersao->isImmortal()) {
801 if (playersao->isDead()) {
802 verbosestream << "Server::ProcessData(): Info: "
803 "Ignoring damage as player " << player->getName()
804 << " is already dead." << std::endl;
808 actionstream << player->getName() << " damaged by "
809 << (int)damage << " hp at " << PP(playersao->getBasePosition() / BS)
812 PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
813 playersao->setHP((s32)playersao->getHP() - (s32)damage, reason, true);
817 void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
819 if (pkt->getSize() < 2)
822 session_t peer_id = pkt->getPeerId();
823 RemotePlayer *player = m_env->getPlayer(peer_id);
825 if (player == NULL) {
827 "Server::ProcessData(): Canceling: No player for peer_id=" <<
828 peer_id << " disconnecting peer!" << std::endl;
829 DisconnectPeer(peer_id);
833 PlayerSAO *playersao = player->getPlayerSAO();
834 if (playersao == NULL) {
836 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
837 peer_id << " disconnecting peer!" << std::endl;
838 DisconnectPeer(peer_id);
846 if (item >= player->getHotbarItemcount()) {
847 actionstream << "Player: " << player->getName()
848 << " tried to access item=" << item
849 << " out of hotbar_itemcount="
850 << player->getHotbarItemcount()
851 << "; ignoring." << std::endl;
855 playersao->getPlayer()->setWieldIndex(item);
858 void Server::handleCommand_Respawn(NetworkPacket* pkt)
860 session_t peer_id = pkt->getPeerId();
861 RemotePlayer *player = m_env->getPlayer(peer_id);
862 if (player == NULL) {
864 "Server::ProcessData(): Canceling: No player for peer_id=" <<
865 peer_id << " disconnecting peer!" << std::endl;
866 DisconnectPeer(peer_id);
870 PlayerSAO *playersao = player->getPlayerSAO();
873 if (!playersao->isDead())
876 RespawnPlayer(peer_id);
878 actionstream << player->getName() << " respawns at "
879 << PP(playersao->getBasePosition() / BS) << std::endl;
881 // ActiveObject is added to environment in AsyncRunStep after
882 // the previous addition has been successfully removed
885 bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what)
887 ItemStack selected_item, hand_item;
888 player->getWieldedItem(&selected_item, &hand_item);
889 f32 max_d = BS * getToolRange(selected_item.getDefinition(m_itemdef),
890 hand_item.getDefinition(m_itemdef));
892 // Cube diagonal * 1.5 for maximal supported node extents:
893 // sqrt(3) * 1.5 ≅ 2.6
894 if (d > max_d + 2.6f * BS) {
895 actionstream << "Player " << player->getName()
896 << " tried to access " << what
898 << "d=" << d << ", max_d=" << max_d
899 << "; ignoring." << std::endl;
901 m_script->on_cheat(player->getPlayerSAO(), "interacted_too_far");
907 // Tiny helper to retrieve the selected item into an Optional
908 static inline void getWieldedItem(const PlayerSAO *playersao, Optional<ItemStack> &ret)
911 playersao->getWieldedItem(&(*ret));
914 void Server::handleCommand_Interact(NetworkPacket *pkt)
920 [5] u32 length of the next item (plen)
921 [9] serialized PointedThing
922 [9 + plen] player position information
925 InteractAction action;
928 *pkt >> (u8 &)action;
931 std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
932 PointedThing pointed;
933 pointed.deSerialize(tmp_is);
935 verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
936 << item_i << ", pointed=" << pointed.dump() << std::endl;
938 session_t peer_id = pkt->getPeerId();
939 RemotePlayer *player = m_env->getPlayer(peer_id);
941 if (player == NULL) {
943 "Server::ProcessData(): Canceling: No player for peer_id=" <<
944 peer_id << " disconnecting peer!" << std::endl;
945 DisconnectPeer(peer_id);
949 PlayerSAO *playersao = player->getPlayerSAO();
950 if (playersao == NULL) {
952 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
953 peer_id << " disconnecting peer!" << std::endl;
954 DisconnectPeer(peer_id);
958 if (playersao->isDead()) {
959 actionstream << "Server: " << player->getName()
960 << " tried to interact while dead; ignoring." << std::endl;
961 if (pointed.type == POINTEDTHING_NODE) {
962 // Re-send block to revert change on client-side
963 RemoteClient *client = getClient(peer_id);
964 v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
965 client->SetBlockNotSent(blockpos);
968 m_script->on_cheat(playersao, "interacted_while_dead");
972 process_PlayerPos(player, playersao, pkt);
974 v3f player_pos = playersao->getLastGoodPosition();
976 // Update wielded item
978 if (item_i >= player->getHotbarItemcount()) {
979 actionstream << "Player: " << player->getName()
980 << " tried to access item=" << item_i
981 << " out of hotbar_itemcount="
982 << player->getHotbarItemcount()
983 << "; ignoring." << std::endl;
987 playersao->getPlayer()->setWieldIndex(item_i);
989 // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
990 ServerActiveObject *pointed_object = NULL;
991 if (pointed.type == POINTEDTHING_OBJECT) {
992 pointed_object = m_env->getActiveObject(pointed.object_id);
993 if (pointed_object == NULL) {
994 verbosestream << "TOSERVER_INTERACT: "
995 "pointed object is NULL" << std::endl;
1002 Make sure the player is allowed to do it
1004 if (!checkPriv(player->getName(), "interact")) {
1005 actionstream << player->getName() << " attempted to interact with " <<
1006 pointed.dump() << " without 'interact' privilege" << std::endl;
1008 if (pointed.type != POINTEDTHING_NODE)
1011 // Re-send block to revert change on client-side
1012 RemoteClient *client = getClient(peer_id);
1013 // Digging completed -> under
1014 if (action == INTERACT_DIGGING_COMPLETED) {
1015 v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
1016 client->SetBlockNotSent(blockpos);
1018 // Placement -> above
1019 else if (action == INTERACT_PLACE) {
1020 v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface);
1021 client->SetBlockNotSent(blockpos);
1027 Check that target is reasonably close
1029 static thread_local const bool enable_anticheat =
1030 !g_settings->getBool("disable_anticheat");
1032 if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED ||
1033 action == INTERACT_PLACE || action == INTERACT_USE) &&
1034 enable_anticheat && !isSingleplayer()) {
1035 v3f target_pos = player_pos;
1036 if (pointed.type == POINTEDTHING_NODE) {
1037 target_pos = intToFloat(pointed.node_undersurface, BS);
1038 } else if (pointed.type == POINTEDTHING_OBJECT) {
1039 if (playersao->getId() == pointed_object->getId()) {
1040 actionstream << "Server: " << player->getName()
1041 << " attempted to interact with themselves" << std::endl;
1042 m_script->on_cheat(playersao, "interacted_with_self");
1045 target_pos = pointed_object->getBasePosition();
1047 float d = playersao->getEyePosition().getDistanceFrom(target_pos);
1049 if (!checkInteractDistance(player, d, pointed.dump())) {
1050 if (pointed.type == POINTEDTHING_NODE) {
1051 // Re-send block to revert change on client-side
1052 RemoteClient *client = getClient(peer_id);
1053 v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
1054 client->SetBlockNotSent(blockpos);
1061 If something goes wrong, this player is to blame
1063 RollbackScopeActor rollback_scope(m_rollback,
1064 std::string("player:")+player->getName());
1067 // Start digging or punch object
1068 case INTERACT_START_DIGGING: {
1069 if (pointed.type == POINTEDTHING_NODE) {
1070 MapNode n(CONTENT_IGNORE);
1073 v3s16 p_under = pointed.node_undersurface;
1074 n = m_env->getMap().getNode(p_under, &pos_ok);
1076 infostream << "Server: Not punching: Node not found. "
1077 "Adding block to emerge queue." << std::endl;
1078 m_emerge->enqueueBlockEmerge(peer_id,
1079 getNodeBlockPos(pointed.node_abovesurface), false);
1082 if (n.getContent() != CONTENT_IGNORE)
1083 m_script->node_on_punch(p_under, n, playersao, pointed);
1086 playersao->noCheatDigStart(p_under);
1091 // Skip if the object can't be interacted with anymore
1092 if (pointed.type != POINTEDTHING_OBJECT || pointed_object->isGone())
1095 ItemStack selected_item, hand_item;
1096 ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item);
1097 ToolCapabilities toolcap =
1098 tool_item.getToolCapabilities(m_itemdef);
1099 v3f dir = (pointed_object->getBasePosition() -
1100 (playersao->getBasePosition() + playersao->getEyeOffset())
1102 float time_from_last_punch =
1103 playersao->resetTimeFromLastPunch();
1105 u32 wear = pointed_object->punch(dir, &toolcap, playersao,
1106 time_from_last_punch, tool_item.wear);
1108 // Callback may have changed item, so get it again
1109 playersao->getWieldedItem(&selected_item);
1110 bool changed = selected_item.addWear(wear, m_itemdef);
1112 playersao->setWieldedItem(selected_item);
1115 } // action == INTERACT_START_DIGGING
1117 case INTERACT_STOP_DIGGING:
1121 case INTERACT_DIGGING_COMPLETED: {
1122 // Only digging of nodes
1123 if (pointed.type != POINTEDTHING_NODE)
1126 v3s16 p_under = pointed.node_undersurface;
1127 MapNode n = m_env->getMap().getNode(p_under, &pos_ok);
1129 infostream << "Server: Not finishing digging: Node not found. "
1130 "Adding block to emerge queue." << std::endl;
1131 m_emerge->enqueueBlockEmerge(peer_id,
1132 getNodeBlockPos(pointed.node_abovesurface), false);
1135 /* Cheat prevention */
1136 bool is_valid_dig = true;
1137 if (enable_anticheat && !isSingleplayer()) {
1138 v3s16 nocheat_p = playersao->getNoCheatDigPos();
1139 float nocheat_t = playersao->getNoCheatDigTime();
1140 playersao->noCheatDigEnd();
1141 // If player didn't start digging this, ignore dig
1142 if (nocheat_p != p_under) {
1143 infostream << "Server: " << player->getName()
1144 << " started digging "
1145 << PP(nocheat_p) << " and completed digging "
1146 << PP(p_under) << "; not digging." << std::endl;
1147 is_valid_dig = false;
1149 m_script->on_cheat(playersao, "finished_unknown_dig");
1152 // Get player's wielded item
1153 // See also: Game::handleDigging
1154 ItemStack selected_item, hand_item;
1155 playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);
1157 // Get diggability and expected digging time
1158 DigParams params = getDigParams(m_nodedef->get(n).groups,
1159 &selected_item.getToolCapabilities(m_itemdef),
1160 selected_item.wear);
1161 // If can't dig, try hand
1162 if (!params.diggable) {
1163 params = getDigParams(m_nodedef->get(n).groups,
1164 &hand_item.getToolCapabilities(m_itemdef));
1166 // If can't dig, ignore dig
1167 if (!params.diggable) {
1168 infostream << "Server: " << player->getName()
1169 << " completed digging " << PP(p_under)
1170 << ", which is not diggable with tool; not digging."
1172 is_valid_dig = false;
1174 m_script->on_cheat(playersao, "dug_unbreakable");
1176 // Check digging time
1177 // If already invalidated, we don't have to
1178 if (!is_valid_dig) {
1179 // Well not our problem then
1181 // Clean and long dig
1182 else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
1183 // All is good, but grab time from pool; don't care if
1184 // it's actually available
1185 playersao->getDigPool().grab(params.time);
1187 // Short or laggy dig
1188 // Try getting the time from pool
1189 else if (playersao->getDigPool().grab(params.time)) {
1194 infostream << "Server: " << player->getName()
1195 << " completed digging " << PP(p_under)
1196 << "too fast; not digging." << std::endl;
1197 is_valid_dig = false;
1199 m_script->on_cheat(playersao, "dug_too_fast");
1203 /* Actually dig node */
1205 if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
1206 m_script->node_on_dig(p_under, n, playersao);
1208 v3s16 blockpos = getNodeBlockPos(p_under);
1209 RemoteClient *client = getClient(peer_id);
1210 // Send unusual result (that is, node not being removed)
1211 if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR)
1212 // Re-send block to revert change on client-side
1213 client->SetBlockNotSent(blockpos);
1215 client->ResendBlockIfOnWire(blockpos);
1218 } // action == INTERACT_DIGGING_COMPLETED
1220 // Place block or right-click object
1221 case INTERACT_PLACE: {
1222 Optional<ItemStack> selected_item;
1223 getWieldedItem(playersao, selected_item);
1225 // Reset build time counter
1226 if (pointed.type == POINTEDTHING_NODE &&
1227 selected_item->getDefinition(m_itemdef).type == ITEM_NODE)
1228 getClient(peer_id)->m_time_from_building = 0.0;
1230 const bool had_prediction = !selected_item->getDefinition(m_itemdef).
1231 node_placement_prediction.empty();
1233 if (pointed.type == POINTEDTHING_OBJECT) {
1234 // Right click object
1236 // Skip if object can't be interacted with anymore
1237 if (pointed_object->isGone())
1240 actionstream << player->getName() << " right-clicks object "
1241 << pointed.object_id << ": "
1242 << pointed_object->getDescription() << std::endl;
1245 if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
1246 if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
1247 SendInventory(playersao, true);
1250 pointed_object->rightClick(playersao);
1251 } else if (m_script->item_OnPlace(selected_item, playersao, pointed)) {
1252 // Placement was handled in lua
1254 // Apply returned ItemStack
1255 if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
1256 SendInventory(playersao, true);
1259 if (pointed.type != POINTEDTHING_NODE)
1262 // If item has node placement prediction, always send the
1263 // blocks to make sure the client knows what exactly happened
1264 RemoteClient *client = getClient(peer_id);
1265 v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface);
1266 v3s16 blockpos2 = getNodeBlockPos(pointed.node_undersurface);
1267 if (had_prediction) {
1268 client->SetBlockNotSent(blockpos);
1269 if (blockpos2 != blockpos)
1270 client->SetBlockNotSent(blockpos2);
1272 client->ResendBlockIfOnWire(blockpos);
1273 if (blockpos2 != blockpos)
1274 client->ResendBlockIfOnWire(blockpos2);
1278 } // action == INTERACT_PLACE
1280 case INTERACT_USE: {
1281 Optional<ItemStack> selected_item;
1282 getWieldedItem(playersao, selected_item);
1284 actionstream << player->getName() << " uses " << selected_item->name
1285 << ", pointing at " << pointed.dump() << std::endl;
1287 if (m_script->item_OnUse(selected_item, playersao, pointed)) {
1288 // Apply returned ItemStack
1289 if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
1290 SendInventory(playersao, true);
1297 case INTERACT_ACTIVATE: {
1298 Optional<ItemStack> selected_item;
1299 getWieldedItem(playersao, selected_item);
1301 actionstream << player->getName() << " activates "
1302 << selected_item->name << std::endl;
1304 pointed.type = POINTEDTHING_NOTHING; // can only ever be NOTHING
1306 if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
1307 // Apply returned ItemStack
1308 if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
1309 SendInventory(playersao, true);
1316 warningstream << "Server: Invalid action " << action << std::endl;
1321 void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
1325 for (u16 k = 0; k < num; k++) {
1330 std::unordered_map<s32, ServerPlayingSound>::iterator i =
1331 m_playing_sounds.find(id);
1332 if (i == m_playing_sounds.end())
1335 ServerPlayingSound &psound = i->second;
1336 psound.clients.erase(pkt->getPeerId());
1337 if (psound.clients.empty())
1338 m_playing_sounds.erase(i++);
1342 void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
1345 std::string formname;
1348 *pkt >> p >> formname >> num;
1351 for (u16 k = 0; k < num; k++) {
1352 std::string fieldname;
1354 fields[fieldname] = pkt->readLongString();
1357 session_t peer_id = pkt->getPeerId();
1358 RemotePlayer *player = m_env->getPlayer(peer_id);
1360 if (player == NULL) {
1362 "Server::ProcessData(): Canceling: No player for peer_id=" <<
1363 peer_id << " disconnecting peer!" << std::endl;
1364 DisconnectPeer(peer_id);
1368 PlayerSAO *playersao = player->getPlayerSAO();
1369 if (playersao == NULL) {
1371 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
1372 peer_id << " disconnecting peer!" << std::endl;
1373 DisconnectPeer(peer_id);
1377 // If something goes wrong, this player is to blame
1378 RollbackScopeActor rollback_scope(m_rollback,
1379 std::string("player:")+player->getName());
1381 // Check the target node for rollback data; leave others unnoticed
1382 RollbackNode rn_old(&m_env->getMap(), p, this);
1384 m_script->node_on_receive_fields(p, formname, fields, playersao);
1386 // Report rollback data
1387 RollbackNode rn_new(&m_env->getMap(), p, this);
1388 if (rollback() && rn_new != rn_old) {
1389 RollbackAction action;
1390 action.setSetNode(p, rn_old, rn_new);
1391 rollback()->reportAction(action);
1395 void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
1397 std::string client_formspec_name;
1400 *pkt >> client_formspec_name >> num;
1403 for (u16 k = 0; k < num; k++) {
1404 std::string fieldname;
1406 fields[fieldname] = pkt->readLongString();
1409 session_t peer_id = pkt->getPeerId();
1410 RemotePlayer *player = m_env->getPlayer(peer_id);
1412 if (player == NULL) {
1414 "Server::ProcessData(): Canceling: No player for peer_id=" <<
1415 peer_id << " disconnecting peer!" << std::endl;
1416 DisconnectPeer(peer_id);
1420 PlayerSAO *playersao = player->getPlayerSAO();
1421 if (playersao == NULL) {
1423 "Server::ProcessData(): Canceling: No player object for peer_id=" <<
1424 peer_id << " disconnecting peer!" << std::endl;
1425 DisconnectPeer(peer_id);
1429 if (client_formspec_name.empty()) { // pass through inventory submits
1430 m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
1434 // verify that we displayed the formspec to the user
1435 const auto peer_state_iterator = m_formspec_state_data.find(peer_id);
1436 if (peer_state_iterator != m_formspec_state_data.end()) {
1437 const std::string &server_formspec_name = peer_state_iterator->second;
1438 if (client_formspec_name == server_formspec_name) {
1439 auto it = fields.find("quit");
1440 if (it != fields.end() && it->second == "true")
1441 m_formspec_state_data.erase(peer_state_iterator);
1443 m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
1446 actionstream << "'" << player->getName()
1447 << "' submitted formspec ('" << client_formspec_name
1448 << "') but the name of the formspec doesn't match the"
1449 " expected name ('" << server_formspec_name << "')";
1452 actionstream << "'" << player->getName()
1453 << "' submitted formspec ('" << client_formspec_name
1454 << "') but server hasn't sent formspec to client";
1456 actionstream << ", possible exploitation attempt" << std::endl;
1459 void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
1461 session_t peer_id = pkt->getPeerId();
1462 RemoteClient *client = getClient(peer_id, CS_Invalid);
1463 ClientState cstate = client->getState();
1464 const std::string playername = client->getName();
1466 std::string salt, verification_key;
1468 std::string addr_s = getPeerAddress(peer_id).serializeString();
1471 *pkt >> salt >> verification_key >> is_empty;
1473 verbosestream << "Server: Got TOSERVER_FIRST_SRP from " << addr_s
1474 << ", with is_empty=" << (is_empty == 1) << std::endl;
1476 const bool empty_disallowed = !isSingleplayer() && is_empty == 1 &&
1477 g_settings->getBool("disallow_empty_password");
1479 // Either this packet is sent because the user is new or to change the password
1480 if (cstate == CS_HelloSent) {
1481 if (!client->isMechAllowed(AUTH_MECHANISM_FIRST_SRP)) {
1482 actionstream << "Server: Client from " << addr_s
1483 << " tried to set password without being "
1484 << "authenticated, or the username being new." << std::endl;
1485 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1489 if (empty_disallowed) {
1490 actionstream << "Server: " << playername
1491 << " supplied empty password from " << addr_s << std::endl;
1492 DenyAccess(peer_id, SERVER_ACCESSDENIED_EMPTY_PASSWORD);
1496 std::string initial_ver_key;
1497 initial_ver_key = encode_srp_verifier(verification_key, salt);
1499 // It is possible for multiple connections to get this far with the same
1500 // player name. In the end only one player with a given name will be emerged
1501 // (see Server::StateTwoClientInit) but we still have to be careful here.
1502 if (m_script->getAuth(playername, nullptr, nullptr)) {
1503 // Another client beat us to it
1504 actionstream << "Server: Client from " << addr_s
1505 << " tried to register " << playername << " a second time."
1507 DenyAccess(peer_id, SERVER_ACCESSDENIED_ALREADY_CONNECTED);
1510 m_script->createAuth(playername, initial_ver_key);
1511 m_script->on_authplayer(playername, addr_s, true);
1513 acceptAuth(peer_id, false);
1515 if (cstate < CS_SudoMode) {
1516 infostream << "Server::ProcessData(): Ignoring TOSERVER_FIRST_SRP from "
1517 << addr_s << ": " << "Client has wrong state " << cstate << "."
1521 m_clients.event(peer_id, CSE_SudoLeave);
1523 if (empty_disallowed) {
1524 actionstream << "Server: " << playername
1525 << " supplied empty password" << std::endl;
1526 SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1527 L"Changing to an empty password is not allowed."));
1531 std::string pw_db_field = encode_srp_verifier(verification_key, salt);
1532 bool success = m_script->setPassword(playername, pw_db_field);
1534 actionstream << playername << " changes password" << std::endl;
1535 SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1536 L"Password change successful."));
1538 actionstream << playername <<
1539 " tries to change password but it fails" << std::endl;
1540 SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1541 L"Password change failed or unavailable."));
1546 void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
1548 session_t peer_id = pkt->getPeerId();
1549 RemoteClient *client = getClient(peer_id, CS_Invalid);
1550 ClientState cstate = client->getState();
1552 if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
1553 actionstream << "Server: got SRP _A packet in wrong state " << cstate <<
1554 " from " << getPeerAddress(peer_id).serializeString() <<
1555 ". Ignoring." << std::endl;
1559 const bool wantSudo = (cstate == CS_Active);
1561 if (client->chosen_mech != AUTH_MECHANISM_NONE) {
1562 actionstream << "Server: got SRP _A packet, while auth is already "
1563 "going on with mech " << client->chosen_mech << " from " <<
1564 getPeerAddress(peer_id).serializeString() <<
1565 " (wantSudo=" << wantSudo << "). Ignoring." << std::endl;
1567 DenySudoAccess(peer_id);
1571 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1575 std::string bytes_A;
1577 *pkt >> bytes_A >> based_on;
1579 infostream << "Server: TOSERVER_SRP_BYTES_A received with "
1580 << "based_on=" << int(based_on) << " and len_A="
1581 << bytes_A.length() << "." << std::endl;
1583 AuthMechanism chosen = (based_on == 0) ?
1584 AUTH_MECHANISM_LEGACY_PASSWORD : AUTH_MECHANISM_SRP;
1587 if (!client->isSudoMechAllowed(chosen)) {
1588 actionstream << "Server: Player \"" << client->getName() <<
1589 "\" at " << getPeerAddress(peer_id).serializeString() <<
1590 " tried to change password using unallowed mech " << chosen <<
1592 DenySudoAccess(peer_id);
1596 if (!client->isMechAllowed(chosen)) {
1597 actionstream << "Server: Client tried to authenticate from " <<
1598 getPeerAddress(peer_id).serializeString() <<
1599 " using unallowed mech " << chosen << "." << std::endl;
1600 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1605 client->chosen_mech = chosen;
1607 std::string salt, verifier;
1609 if (based_on == 0) {
1611 generate_srp_verifier_and_salt(client->getName(), client->enc_pwd,
1613 } else if (!decode_srp_verifier_and_salt(client->enc_pwd, &verifier, &salt)) {
1614 // Non-base64 errors should have been catched in the init handler
1615 actionstream << "Server: User " << client->getName() <<
1616 " tried to log in, but srp verifier field was invalid (most likely "
1617 "invalid base64)." << std::endl;
1618 DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
1625 client->auth_data = srp_verifier_new(SRP_SHA256, SRP_NG_2048,
1626 client->getName().c_str(),
1627 (const unsigned char *) salt.c_str(), salt.size(),
1628 (const unsigned char *) verifier.c_str(), verifier.size(),
1629 (const unsigned char *) bytes_A.c_str(), bytes_A.size(),
1631 (unsigned char **) &bytes_B, &len_B, NULL, NULL);
1634 actionstream << "Server: User " << client->getName()
1635 << " tried to log in, SRP-6a safety check violated in _A handler."
1638 DenySudoAccess(peer_id);
1639 client->resetChosenMech();
1643 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1647 NetworkPacket resp_pkt(TOCLIENT_SRP_BYTES_S_B, 0, peer_id);
1648 resp_pkt << salt << std::string(bytes_B, len_B);
1652 void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
1654 session_t peer_id = pkt->getPeerId();
1655 RemoteClient *client = getClient(peer_id, CS_Invalid);
1656 ClientState cstate = client->getState();
1657 const std::string addr_s = client->getAddress().serializeString();
1658 const std::string playername = client->getName();
1660 const bool wantSudo = (cstate == CS_Active);
1662 verbosestream << "Server: Received TOSERVER_SRP_BYTES_M." << std::endl;
1664 if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
1665 warningstream << "Server: got SRP_M packet in wrong state "
1666 << cstate << " from " << addr_s << ". Ignoring." << std::endl;
1670 if (client->chosen_mech != AUTH_MECHANISM_SRP &&
1671 client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
1672 warningstream << "Server: got SRP_M packet, while auth "
1673 "is going on with mech " << client->chosen_mech << " from "
1674 << addr_s << " (wantSudo=" << wantSudo << "). Denying." << std::endl;
1676 DenySudoAccess(peer_id);
1680 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1684 std::string bytes_M;
1687 if (srp_verifier_get_session_key_length((SRPVerifier *) client->auth_data)
1688 != bytes_M.size()) {
1689 actionstream << "Server: User " << playername << " at " << addr_s
1690 << " sent bytes_M with invalid length " << bytes_M.size() << std::endl;
1691 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1695 unsigned char *bytes_HAMK = 0;
1697 srp_verifier_verify_session((SRPVerifier *) client->auth_data,
1698 (unsigned char *)bytes_M.c_str(), &bytes_HAMK);
1702 actionstream << "Server: User " << playername << " at " << addr_s
1703 << " tried to change their password, but supplied wrong"
1704 << " (SRP) password for authentication." << std::endl;
1705 DenySudoAccess(peer_id);
1706 client->resetChosenMech();
1710 actionstream << "Server: User " << playername << " at " << addr_s
1711 << " supplied wrong password (auth mechanism: SRP)." << std::endl;
1712 m_script->on_authplayer(playername, addr_s, false);
1713 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_PASSWORD);
1717 if (client->create_player_on_auth_success) {
1718 m_script->createAuth(playername, client->enc_pwd);
1720 if (!m_script->getAuth(playername, nullptr, nullptr)) {
1721 errorstream << "Server: " << playername <<
1722 " cannot be authenticated (auth handler does not work?)" <<
1724 DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
1727 client->create_player_on_auth_success = false;
1730 m_script->on_authplayer(playername, addr_s, true);
1731 acceptAuth(peer_id, wantSudo);
1738 void Server::handleCommand_ModChannelJoin(NetworkPacket *pkt)
1740 std::string channel_name;
1741 *pkt >> channel_name;
1743 session_t peer_id = pkt->getPeerId();
1744 NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
1745 1 + 2 + channel_name.size(), peer_id);
1747 // Send signal to client to notify join succeed or not
1748 if (g_settings->getBool("enable_mod_channels") &&
1749 m_modchannel_mgr->joinChannel(channel_name, peer_id)) {
1750 resp_pkt << (u8) MODCHANNEL_SIGNAL_JOIN_OK;
1751 infostream << "Peer " << peer_id << " joined channel " <<
1752 channel_name << std::endl;
1755 resp_pkt << (u8)MODCHANNEL_SIGNAL_JOIN_FAILURE;
1756 infostream << "Peer " << peer_id << " tried to join channel " <<
1757 channel_name << ", but was already registered." << std::endl;
1759 resp_pkt << channel_name;
1763 void Server::handleCommand_ModChannelLeave(NetworkPacket *pkt)
1765 std::string channel_name;
1766 *pkt >> channel_name;
1768 session_t peer_id = pkt->getPeerId();
1769 NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
1770 1 + 2 + channel_name.size(), peer_id);
1772 // Send signal to client to notify join succeed or not
1773 if (g_settings->getBool("enable_mod_channels") &&
1774 m_modchannel_mgr->leaveChannel(channel_name, peer_id)) {
1775 resp_pkt << (u8)MODCHANNEL_SIGNAL_LEAVE_OK;
1776 infostream << "Peer " << peer_id << " left channel " << channel_name <<
1779 resp_pkt << (u8) MODCHANNEL_SIGNAL_LEAVE_FAILURE;
1780 infostream << "Peer " << peer_id << " left channel " << channel_name <<
1781 ", but was not registered." << std::endl;
1783 resp_pkt << channel_name;
1787 void Server::handleCommand_ModChannelMsg(NetworkPacket *pkt)
1789 std::string channel_name, channel_msg;
1790 *pkt >> channel_name >> channel_msg;
1792 session_t peer_id = pkt->getPeerId();
1793 verbosestream << "Mod channel message received from peer " << peer_id <<
1794 " on channel " << channel_name << " message: " << channel_msg <<
1797 // If mod channels are not enabled, discard message
1798 if (!g_settings->getBool("enable_mod_channels")) {
1802 // If channel not registered, signal it and ignore message
1803 if (!m_modchannel_mgr->channelRegistered(channel_name)) {
1804 NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
1805 1 + 2 + channel_name.size(), peer_id);
1806 resp_pkt << (u8)MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED << channel_name;
1811 // @TODO: filter, rate limit
1813 broadcastModChannelMessage(channel_name, channel_msg, peer_id);
1816 void Server::handleCommand_HaveMedia(NetworkPacket *pkt)
1818 std::vector<u32> tokens;
1822 for (u16 i = 0; i < numtokens; i++) {
1825 tokens.emplace_back(n);
1828 const session_t peer_id = pkt->getPeerId();
1829 auto player = m_env->getPlayer(peer_id);
1831 for (const u32 token : tokens) {
1832 auto it = m_pending_dyn_media.find(token);
1833 if (it == m_pending_dyn_media.end())
1835 if (it->second.waiting_players.count(peer_id)) {
1836 it->second.waiting_players.erase(peer_id);
1838 getScriptIface()->on_dynamic_media_added(token, player->getName());