]> git.lizzy.rs Git - minetest.git/blob - src/network/serverpackethandler.cpp
Fix CSMs on arm64 (#10553)
[minetest.git] / src / network / serverpackethandler.cpp
1 /*
2 Minetest
3 Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "chatmessage.h"
21 #include "server.h"
22 #include "log.h"
23 #include "emerge.h"
24 #include "mapblock.h"
25 #include "modchannels.h"
26 #include "nodedef.h"
27 #include "remoteplayer.h"
28 #include "rollback_interface.h"
29 #include "scripting_server.h"
30 #include "settings.h"
31 #include "tool.h"
32 #include "version.h"
33 #include "network/connection.h"
34 #include "network/networkprotocol.h"
35 #include "network/serveropcodes.h"
36 #include "server/player_sao.h"
37 #include "server/serverinventorymgr.h"
38 #include "util/auth.h"
39 #include "util/base64.h"
40 #include "util/pointedthing.h"
41 #include "util/serialize.h"
42 #include "util/srp.h"
43
44 void Server::handleCommand_Deprecated(NetworkPacket* pkt)
45 {
46         infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
47                 << " not supported anymore" << std::endl;
48 }
49
50 void Server::handleCommand_Init(NetworkPacket* pkt)
51 {
52
53         if(pkt->getSize() < 1)
54                 return;
55
56         session_t peer_id = pkt->getPeerId();
57         RemoteClient *client = getClient(peer_id, CS_Created);
58
59         std::string addr_s;
60         try {
61                 Address address = getPeerAddress(peer_id);
62                 addr_s = address.serializeString();
63         }
64         catch (con::PeerNotFoundException &e) {
65                 /*
66                  * no peer for this packet found
67                  * most common reason is peer timeout, e.g. peer didn't
68                  * respond for some time, your server was overloaded or
69                  * things like that.
70                  */
71                 infostream << "Server::ProcessData(): Canceling: peer " << peer_id <<
72                         " not found" << std::endl;
73                 return;
74         }
75
76         // If net_proto_version is set, this client has already been handled
77         if (client->getState() > CS_Created) {
78                 verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " <<
79                         addr_s << " (peer_id=" << peer_id << ")" << std::endl;
80                 return;
81         }
82
83         verbosestream << "Server: Got TOSERVER_INIT from " << addr_s <<
84                 " (peer_id=" << peer_id << ")" << std::endl;
85
86         // Do not allow multiple players in simple singleplayer mode.
87         // This isn't a perfect way to do it, but will suffice for now
88         if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
89                 infostream << "Server: Not allowing another client (" << addr_s <<
90                         ") to connect in simple singleplayer mode" << std::endl;
91                 DenyAccess(peer_id, SERVER_ACCESSDENIED_SINGLEPLAYER);
92                 return;
93         }
94
95         // First byte after command is maximum supported
96         // serialization version
97         u8 client_max;
98         u16 supp_compr_modes;
99         u16 min_net_proto_version = 0;
100         u16 max_net_proto_version;
101         std::string playerName;
102
103         *pkt >> client_max >> supp_compr_modes >> min_net_proto_version
104                         >> max_net_proto_version >> playerName;
105
106         u8 our_max = SER_FMT_VER_HIGHEST_READ;
107         // Use the highest version supported by both
108         u8 depl_serial_v = std::min(client_max, our_max);
109         // If it's lower than the lowest supported, give up.
110         if (depl_serial_v < SER_FMT_VER_LOWEST_READ)
111                 depl_serial_v = SER_FMT_VER_INVALID;
112
113         if (depl_serial_v == SER_FMT_VER_INVALID) {
114                 actionstream << "Server: A mismatched client tried to connect from " <<
115                         addr_s << " ser_fmt_max=" << (int)client_max << std::endl;
116                 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
117                 return;
118         }
119
120         client->setPendingSerializationVersion(depl_serial_v);
121
122         /*
123                 Read and check network protocol version
124         */
125
126         u16 net_proto_version = 0;
127
128         // Figure out a working version if it is possible at all
129         if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
130                         min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
131                 // If maximum is larger than our maximum, go with our maximum
132                 if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
133                         net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
134                 // Else go with client's maximum
135                 else
136                         net_proto_version = max_net_proto_version;
137         }
138
139         verbosestream << "Server: " << addr_s << ": Protocol version: min: "
140                         << min_net_proto_version << ", max: " << max_net_proto_version
141                         << ", chosen: " << net_proto_version << std::endl;
142
143         client->net_proto_version = net_proto_version;
144
145         if ((g_settings->getBool("strict_protocol_version_checking") &&
146                         net_proto_version != LATEST_PROTOCOL_VERSION) ||
147                         net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
148                         net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
149                 actionstream << "Server: A mismatched client tried to connect from " <<
150                         addr_s << " proto_max=" << (int)max_net_proto_version << std::endl;
151                 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
152                 return;
153         }
154
155         /*
156                 Validate player name
157         */
158         const char* playername = playerName.c_str();
159
160         size_t pns = playerName.size();
161         if (pns == 0 || pns > PLAYERNAME_SIZE) {
162                 actionstream << "Server: Player with " <<
163                         ((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty") <<
164                         " name tried to connect from " << addr_s << std::endl;
165                 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
166                 return;
167         }
168
169         if (!string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS)) {
170                 actionstream << "Server: Player with an invalid name tried to connect "
171                         "from " << addr_s << std::endl;
172                 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
173                 return;
174         }
175
176         m_clients.setPlayerName(peer_id, playername);
177         //TODO (later) case insensitivity
178
179         std::string legacyPlayerNameCasing = playerName;
180
181         if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
182                 actionstream << "Server: Player with the name \"singleplayer\" tried "
183                         "to connect from " << addr_s << std::endl;
184                 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
185                 return;
186         }
187
188         {
189                 std::string reason;
190                 if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
191                         actionstream << "Server: Player with the name \"" << playerName <<
192                                 "\" tried to connect from " << addr_s <<
193                                 " but it was disallowed for the following reason: " << reason <<
194                                 std::endl;
195                         DenyAccess(peer_id, SERVER_ACCESSDENIED_CUSTOM_STRING, reason);
196                         return;
197                 }
198         }
199
200         infostream << "Server: New connection: \"" << playerName << "\" from " <<
201                 addr_s << " (peer_id=" << peer_id << ")" << std::endl;
202
203         // Enforce user limit.
204         // Don't enforce for users that have some admin right or mod permits it.
205         if (m_clients.isUserLimitReached() &&
206                         playername != g_settings->get("name") &&
207                         !m_script->can_bypass_userlimit(playername, addr_s)) {
208                 actionstream << "Server: " << playername << " tried to join from " <<
209                         addr_s << ", but there are already max_users=" <<
210                         g_settings->getU16("max_users") << " players." << std::endl;
211                 DenyAccess(peer_id, SERVER_ACCESSDENIED_TOO_MANY_USERS);
212                 return;
213         }
214
215         /*
216                 Compose auth methods for answer
217         */
218         std::string encpwd; // encrypted Password field for the user
219         bool has_auth = m_script->getAuth(playername, &encpwd, NULL);
220         u32 auth_mechs = 0;
221
222         client->chosen_mech = AUTH_MECHANISM_NONE;
223
224         if (has_auth) {
225                 std::vector<std::string> pwd_components = str_split(encpwd, '#');
226                 if (pwd_components.size() == 4) {
227                         if (pwd_components[1] == "1") { // 1 means srp
228                                 auth_mechs |= AUTH_MECHANISM_SRP;
229                                 client->enc_pwd = encpwd;
230                         } else {
231                                 actionstream << "User " << playername << " tried to log in, "
232                                         "but password field was invalid (unknown mechcode)." <<
233                                         std::endl;
234                                 DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
235                                 return;
236                         }
237                 } else if (base64_is_valid(encpwd)) {
238                         auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD;
239                         client->enc_pwd = encpwd;
240                 } else {
241                         actionstream << "User " << playername << " tried to log in, but "
242                                 "password field was invalid (invalid base64)." << std::endl;
243                         DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
244                         return;
245                 }
246         } else {
247                 std::string default_password = g_settings->get("default_password");
248                 if (default_password.length() == 0) {
249                         auth_mechs |= AUTH_MECHANISM_FIRST_SRP;
250                 } else {
251                         // Take care of default passwords.
252                         client->enc_pwd = get_encoded_srp_verifier(playerName, default_password);
253                         auth_mechs |= AUTH_MECHANISM_SRP;
254                         // Allocate player in db, but only on successful login.
255                         client->create_player_on_auth_success = true;
256                 }
257         }
258
259         /*
260                 Answer with a TOCLIENT_HELLO
261         */
262
263         verbosestream << "Sending TOCLIENT_HELLO with auth method field: "
264                 << auth_mechs << std::endl;
265
266         NetworkPacket resp_pkt(TOCLIENT_HELLO,
267                 1 + 4 + legacyPlayerNameCasing.size(), peer_id);
268
269         u16 depl_compress_mode = NETPROTO_COMPRESSION_NONE;
270         resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version
271                 << auth_mechs << legacyPlayerNameCasing;
272
273         Send(&resp_pkt);
274
275         client->allowed_auth_mechs = auth_mechs;
276         client->setDeployedCompressionMode(depl_compress_mode);
277
278         m_clients.event(peer_id, CSE_Hello);
279 }
280
281 void Server::handleCommand_Init2(NetworkPacket* pkt)
282 {
283         session_t peer_id = pkt->getPeerId();
284         verbosestream << "Server: Got TOSERVER_INIT2 from " << peer_id << std::endl;
285
286         m_clients.event(peer_id, CSE_GotInit2);
287         u16 protocol_version = m_clients.getProtocolVersion(peer_id);
288
289         std::string lang;
290         if (pkt->getSize() > 0)
291                 *pkt >> lang;
292
293         /*
294                 Send some initialization data
295         */
296
297         infostream << "Server: Sending content to " << getPlayerName(peer_id) <<
298                 std::endl;
299
300         // Send item definitions
301         SendItemDef(peer_id, m_itemdef, protocol_version);
302
303         // Send node definitions
304         SendNodeDef(peer_id, m_nodedef, protocol_version);
305
306         m_clients.event(peer_id, CSE_SetDefinitionsSent);
307
308         // Send media announcement
309         sendMediaAnnouncement(peer_id, lang);
310
311         RemoteClient *client = getClient(peer_id, CS_InitDone);
312
313         // Keep client language for server translations
314         client->setLangCode(lang);
315
316         // Send active objects
317         {
318                 PlayerSAO *sao = getPlayerSAO(peer_id);
319                 if (client && sao)
320                         SendActiveObjectRemoveAdd(client, sao);
321         }
322
323         // Send detached inventories
324         sendDetachedInventories(peer_id, false);
325
326         // Send player movement settings
327         SendMovement(peer_id);
328
329         // Send time of day
330         u16 time = m_env->getTimeOfDay();
331         float time_speed = g_settings->getFloat("time_speed");
332         SendTimeOfDay(peer_id, time, time_speed);
333
334         SendCSMRestrictionFlags(peer_id);
335
336         // Warnings about protocol version can be issued here
337         if (client->net_proto_version < LATEST_PROTOCOL_VERSION) {
338                 SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
339                         L"# Server: WARNING: YOUR CLIENT'S VERSION MAY NOT BE FULLY COMPATIBLE "
340                         L"WITH THIS SERVER!"));
341         }
342 }
343
344 void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
345 {
346         std::vector<std::string> tosend;
347         u16 numfiles;
348
349         *pkt >> numfiles;
350
351         session_t peer_id = pkt->getPeerId();
352         infostream << "Sending " << numfiles << " files to " <<
353                 getPlayerName(peer_id) << std::endl;
354         verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;
355
356         for (u16 i = 0; i < numfiles; i++) {
357                 std::string name;
358
359                 *pkt >> name;
360
361                 tosend.push_back(name);
362                 verbosestream << "TOSERVER_REQUEST_MEDIA: requested file "
363                                 << name << std::endl;
364         }
365
366         sendRequestedMedia(peer_id, tosend);
367 }
368
369 void Server::handleCommand_ClientReady(NetworkPacket* pkt)
370 {
371         session_t peer_id = pkt->getPeerId();
372
373         PlayerSAO* playersao = StageTwoClientInit(peer_id);
374
375         if (playersao == NULL) {
376                 errorstream << "TOSERVER_CLIENT_READY stage 2 client init failed "
377                         "peer_id=" << peer_id << std::endl;
378                 DisconnectPeer(peer_id);
379                 return;
380         }
381
382
383         if (pkt->getSize() < 8) {
384                 errorstream << "TOSERVER_CLIENT_READY client sent inconsistent data, "
385                         "disconnecting peer_id: " << peer_id << std::endl;
386                 DisconnectPeer(peer_id);
387                 return;
388         }
389
390         u8 major_ver, minor_ver, patch_ver, reserved;
391         std::string full_ver;
392         *pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver;
393
394         m_clients.setClientVersion(peer_id, major_ver, minor_ver, patch_ver,
395                 full_ver);
396
397         if (pkt->getRemainingBytes() >= 2)
398                 *pkt >> playersao->getPlayer()->formspec_version;
399
400         const std::vector<std::string> &players = m_clients.getPlayerNames();
401         NetworkPacket list_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, peer_id);
402         list_pkt << (u8) PLAYER_LIST_INIT << (u16) players.size();
403         for (const std::string &player: players) {
404                 list_pkt <<  player;
405         }
406         m_clients.send(peer_id, 0, &list_pkt, true);
407
408         NetworkPacket notice_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
409         // (u16) 1 + std::string represents a pseudo vector serialization representation
410         notice_pkt << (u8) PLAYER_LIST_ADD << (u16) 1 << std::string(playersao->getPlayer()->getName());
411         m_clients.sendToAll(&notice_pkt);
412         m_clients.event(peer_id, CSE_SetClientReady);
413
414         s64 last_login;
415         m_script->getAuth(playersao->getPlayer()->getName(), nullptr, nullptr, &last_login);
416         m_script->on_joinplayer(playersao, last_login);
417
418         // Send shutdown timer if shutdown has been scheduled
419         if (m_shutdown_state.isTimerRunning()) {
420                 SendChatMessage(peer_id, m_shutdown_state.getShutdownTimerMessage());
421         }
422 }
423
424 void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
425 {
426         if (pkt->getSize() < 1)
427                 return;
428
429         /*
430                 [0] u16 command
431                 [2] u8 count
432                 [3] v3s16 pos_0
433                 [3+6] v3s16 pos_1
434                 ...
435         */
436
437         u8 count;
438         *pkt >> count;
439
440         RemoteClient *client = getClient(pkt->getPeerId());
441
442         if ((s16)pkt->getSize() < 1 + (int)count * 6) {
443                 throw con::InvalidIncomingDataException
444                                 ("GOTBLOCKS length is too short");
445         }
446
447         for (u16 i = 0; i < count; i++) {
448                 v3s16 p;
449                 *pkt >> p;
450                 client->GotBlock(p);
451         }
452 }
453
454 void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
455         NetworkPacket *pkt)
456 {
457         if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4 + 4 + 1 + 1)
458                 return;
459
460         v3s32 ps, ss;
461         s32 f32pitch, f32yaw;
462         u8 f32fov;
463
464         *pkt >> ps;
465         *pkt >> ss;
466         *pkt >> f32pitch;
467         *pkt >> f32yaw;
468
469         f32 pitch = (f32)f32pitch / 100.0f;
470         f32 yaw = (f32)f32yaw / 100.0f;
471         u32 keyPressed = 0;
472
473         // default behavior (in case an old client doesn't send these)
474         f32 fov = 0;
475         u8 wanted_range = 0;
476
477         *pkt >> keyPressed;
478         *pkt >> f32fov;
479         fov = (f32)f32fov / 80.0f;
480         *pkt >> wanted_range;
481
482         v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f);
483         v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f);
484
485         pitch = modulo360f(pitch);
486         yaw = wrapDegrees_0_360(yaw);
487
488         playersao->setBasePosition(position);
489         player->setSpeed(speed);
490         playersao->setLookPitch(pitch);
491         playersao->setPlayerYaw(yaw);
492         playersao->setFov(fov);
493         playersao->setWantedRange(wanted_range);
494
495         player->keyPressed = keyPressed;
496         player->control.up    = (keyPressed & (0x1 << 0));
497         player->control.down  = (keyPressed & (0x1 << 1));
498         player->control.left  = (keyPressed & (0x1 << 2));
499         player->control.right = (keyPressed & (0x1 << 3));
500         player->control.jump  = (keyPressed & (0x1 << 4));
501         player->control.aux1  = (keyPressed & (0x1 << 5));
502         player->control.sneak = (keyPressed & (0x1 << 6));
503         player->control.dig   = (keyPressed & (0x1 << 7));
504         player->control.place = (keyPressed & (0x1 << 8));
505         player->control.zoom  = (keyPressed & (0x1 << 9));
506
507         if (playersao->checkMovementCheat()) {
508                 // Call callbacks
509                 m_script->on_cheat(playersao, "moved_too_fast");
510                 SendMovePlayer(pkt->getPeerId());
511         }
512 }
513
514 void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
515 {
516         session_t peer_id = pkt->getPeerId();
517         RemotePlayer *player = m_env->getPlayer(peer_id);
518         if (player == NULL) {
519                 errorstream <<
520                         "Server::ProcessData(): Canceling: No player for peer_id=" <<
521                         peer_id << " disconnecting peer!" << std::endl;
522                 DisconnectPeer(peer_id);
523                 return;
524         }
525
526         PlayerSAO *playersao = player->getPlayerSAO();
527         if (playersao == NULL) {
528                 errorstream <<
529                         "Server::ProcessData(): Canceling: No player object for peer_id=" <<
530                         peer_id << " disconnecting peer!" << std::endl;
531                 DisconnectPeer(peer_id);
532                 return;
533         }
534
535         // If player is dead we don't care of this packet
536         if (playersao->isDead()) {
537                 verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
538                                 << " is dead. Ignoring packet";
539                 return;
540         }
541
542         process_PlayerPos(player, playersao, pkt);
543 }
544
545 void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
546 {
547         if (pkt->getSize() < 1)
548                 return;
549
550         /*
551                 [0] u16 command
552                 [2] u8 count
553                 [3] v3s16 pos_0
554                 [3+6] v3s16 pos_1
555                 ...
556         */
557
558         u8 count;
559         *pkt >> count;
560
561         RemoteClient *client = getClient(pkt->getPeerId());
562
563         if ((s16)pkt->getSize() < 1 + (int)count * 6) {
564                 throw con::InvalidIncomingDataException
565                                 ("DELETEDBLOCKS length is too short");
566         }
567
568         for (u16 i = 0; i < count; i++) {
569                 v3s16 p;
570                 *pkt >> p;
571                 client->SetBlockNotSent(p);
572         }
573 }
574
575 void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
576 {
577         session_t peer_id = pkt->getPeerId();
578         RemotePlayer *player = m_env->getPlayer(peer_id);
579
580         if (player == NULL) {
581                 errorstream <<
582                         "Server::ProcessData(): Canceling: No player for peer_id=" <<
583                         peer_id << " disconnecting peer!" << std::endl;
584                 DisconnectPeer(peer_id);
585                 return;
586         }
587
588         PlayerSAO *playersao = player->getPlayerSAO();
589         if (playersao == NULL) {
590                 errorstream <<
591                         "Server::ProcessData(): Canceling: No player object for peer_id=" <<
592                         peer_id << " disconnecting peer!" << std::endl;
593                 DisconnectPeer(peer_id);
594                 return;
595         }
596
597         // Strip command and create a stream
598         std::string datastring(pkt->getString(0), pkt->getSize());
599         verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
600                 << std::endl;
601         std::istringstream is(datastring, std::ios_base::binary);
602         // Create an action
603         std::unique_ptr<InventoryAction> a(InventoryAction::deSerialize(is));
604         if (!a) {
605                 infostream << "TOSERVER_INVENTORY_ACTION: "
606                                 << "InventoryAction::deSerialize() returned NULL"
607                                 << std::endl;
608                 return;
609         }
610
611         // If something goes wrong, this player is to blame
612         RollbackScopeActor rollback_scope(m_rollback,
613                         std::string("player:")+player->getName());
614
615         /*
616                 Note: Always set inventory not sent, to repair cases
617                 where the client made a bad prediction.
618         */
619
620         const bool player_has_interact = checkPriv(player->getName(), "interact");
621
622         auto check_inv_access = [player, player_has_interact] (
623                         const InventoryLocation &loc) -> bool {
624                 if (loc.type == InventoryLocation::CURRENT_PLAYER)
625                         return false; // Only used internally on the client, never sent
626                 if (loc.type == InventoryLocation::PLAYER) {
627                         // Allow access to own inventory in all cases
628                         return loc.name == player->getName();
629                 }
630
631                 if (!player_has_interact) {
632                         infostream << "Cannot modify foreign inventory: "
633                                         << "No interact privilege" << std::endl;
634                         return false;
635                 }
636                 return true;
637         };
638
639         /*
640                 Handle restrictions and special cases of the move action
641         */
642         if (a->getType() == IAction::Move) {
643                 IMoveAction *ma = (IMoveAction*)a.get();
644
645                 ma->from_inv.applyCurrentPlayer(player->getName());
646                 ma->to_inv.applyCurrentPlayer(player->getName());
647
648                 m_inventory_mgr->setInventoryModified(ma->from_inv);
649                 if (ma->from_inv != ma->to_inv)
650                         m_inventory_mgr->setInventoryModified(ma->to_inv);
651
652                 if (!check_inv_access(ma->from_inv) ||
653                                 !check_inv_access(ma->to_inv))
654                         return;
655
656                 InventoryLocation *remote = ma->from_inv.type == InventoryLocation::PLAYER ?
657                         &ma->to_inv : &ma->from_inv;
658
659                 // Check for out-of-range interaction
660                 if (remote->type == InventoryLocation::NODEMETA) {
661                         v3f node_pos   = intToFloat(remote->p, BS);
662                         v3f player_pos = player->getPlayerSAO()->getEyePosition();
663                         f32 d = player_pos.getDistanceFrom(node_pos);
664                         if (!checkInteractDistance(player, d, "inventory"))
665                                 return;
666                 }
667
668                 /*
669                         Disable moving items out of craftpreview
670                 */
671                 if (ma->from_list == "craftpreview") {
672                         infostream << "Ignoring IMoveAction from "
673                                         << (ma->from_inv.dump()) << ":" << ma->from_list
674                                         << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
675                                         << " because src is " << ma->from_list << std::endl;
676                         return;
677                 }
678
679                 /*
680                         Disable moving items into craftresult and craftpreview
681                 */
682                 if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
683                         infostream << "Ignoring IMoveAction from "
684                                         << (ma->from_inv.dump()) << ":" << ma->from_list
685                                         << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
686                                         << " because dst is " << ma->to_list << std::endl;
687                         return;
688                 }
689         }
690         /*
691                 Handle restrictions and special cases of the drop action
692         */
693         else if (a->getType() == IAction::Drop) {
694                 IDropAction *da = (IDropAction*)a.get();
695
696                 da->from_inv.applyCurrentPlayer(player->getName());
697
698                 m_inventory_mgr->setInventoryModified(da->from_inv);
699
700                 /*
701                         Disable dropping items out of craftpreview
702                 */
703                 if (da->from_list == "craftpreview") {
704                         infostream << "Ignoring IDropAction from "
705                                         << (da->from_inv.dump()) << ":" << da->from_list
706                                         << " because src is " << da->from_list << std::endl;
707                         return;
708                 }
709
710                 // Disallow dropping items if not allowed to interact
711                 if (!player_has_interact || !check_inv_access(da->from_inv))
712                         return;
713
714                 // Disallow dropping items if dead
715                 if (playersao->isDead()) {
716                         infostream << "Ignoring IDropAction from "
717                                         << (da->from_inv.dump()) << ":" << da->from_list
718                                         << " because player is dead." << std::endl;
719                         return;
720                 }
721         }
722         /*
723                 Handle restrictions and special cases of the craft action
724         */
725         else if (a->getType() == IAction::Craft) {
726                 ICraftAction *ca = (ICraftAction*)a.get();
727
728                 ca->craft_inv.applyCurrentPlayer(player->getName());
729
730                 m_inventory_mgr->setInventoryModified(ca->craft_inv);
731
732                 // Disallow crafting if not allowed to interact
733                 if (!player_has_interact) {
734                         infostream << "Cannot craft: "
735                                         << "No interact privilege" << std::endl;
736                         return;
737                 }
738
739                 if (!check_inv_access(ca->craft_inv))
740                         return;
741         } else {
742                 // Unknown action. Ignored.
743                 return;
744         }
745
746         // Do the action
747         a->apply(m_inventory_mgr.get(), playersao, this);
748 }
749
750 void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
751 {
752         /*
753                 u16 command
754                 u16 length
755                 wstring message
756         */
757         u16 len;
758         *pkt >> len;
759
760         std::wstring message;
761         for (u16 i = 0; i < len; i++) {
762                 u16 tmp_wchar;
763                 *pkt >> tmp_wchar;
764
765                 message += (wchar_t)tmp_wchar;
766         }
767
768         session_t peer_id = pkt->getPeerId();
769         RemotePlayer *player = m_env->getPlayer(peer_id);
770         if (player == NULL) {
771                 errorstream <<
772                         "Server::ProcessData(): Canceling: No player for peer_id=" <<
773                         peer_id << " disconnecting peer!" << std::endl;
774                 DisconnectPeer(peer_id);
775                 return;
776         }
777
778         // Get player name of this client
779         std::string name = player->getName();
780         std::wstring wname = narrow_to_wide(name);
781
782         std::wstring answer_to_sender = handleChat(name, wname, message, true, player);
783         if (!answer_to_sender.empty()) {
784                 // Send the answer to sender
785                 SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_NORMAL,
786                         answer_to_sender, wname));
787         }
788 }
789
790 void Server::handleCommand_Damage(NetworkPacket* pkt)
791 {
792         u16 damage;
793
794         *pkt >> damage;
795
796         session_t peer_id = pkt->getPeerId();
797         RemotePlayer *player = m_env->getPlayer(peer_id);
798
799         if (player == NULL) {
800                 errorstream <<
801                         "Server::ProcessData(): Canceling: No player for peer_id=" <<
802                         peer_id << " disconnecting peer!" << std::endl;
803                 DisconnectPeer(peer_id);
804                 return;
805         }
806
807         PlayerSAO *playersao = player->getPlayerSAO();
808         if (playersao == NULL) {
809                 errorstream <<
810                         "Server::ProcessData(): Canceling: No player object for peer_id=" <<
811                         peer_id << " disconnecting peer!" << std::endl;
812                 DisconnectPeer(peer_id);
813                 return;
814         }
815
816         if (!playersao->isImmortal()) {
817                 if (playersao->isDead()) {
818                         verbosestream << "Server::ProcessData(): Info: "
819                                 "Ignoring damage as player " << player->getName()
820                                 << " is already dead." << std::endl;
821                         return;
822                 }
823
824                 actionstream << player->getName() << " damaged by "
825                                 << (int)damage << " hp at " << PP(playersao->getBasePosition() / BS)
826                                 << std::endl;
827
828                 PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
829                 playersao->setHP((s32)playersao->getHP() - (s32)damage, reason);
830                 SendPlayerHPOrDie(playersao, reason);
831         }
832 }
833
834 void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
835 {
836         if (pkt->getSize() < 2)
837                 return;
838
839         session_t peer_id = pkt->getPeerId();
840         RemotePlayer *player = m_env->getPlayer(peer_id);
841
842         if (player == NULL) {
843                 errorstream <<
844                         "Server::ProcessData(): Canceling: No player for peer_id=" <<
845                         peer_id << " disconnecting peer!" << std::endl;
846                 DisconnectPeer(peer_id);
847                 return;
848         }
849
850         PlayerSAO *playersao = player->getPlayerSAO();
851         if (playersao == NULL) {
852                 errorstream <<
853                         "Server::ProcessData(): Canceling: No player object for peer_id=" <<
854                         peer_id << " disconnecting peer!" << std::endl;
855                 DisconnectPeer(peer_id);
856                 return;
857         }
858
859         u16 item;
860
861         *pkt >> item;
862
863         if (item >= player->getHotbarItemcount()) {
864                 actionstream << "Player: " << player->getName()
865                         << " tried to access item=" << item
866                         << " out of hotbar_itemcount="
867                         << player->getHotbarItemcount()
868                         << "; ignoring." << std::endl;
869                 return;
870         }
871
872         playersao->getPlayer()->setWieldIndex(item);
873 }
874
875 void Server::handleCommand_Respawn(NetworkPacket* pkt)
876 {
877         session_t peer_id = pkt->getPeerId();
878         RemotePlayer *player = m_env->getPlayer(peer_id);
879         if (player == NULL) {
880                 errorstream <<
881                         "Server::ProcessData(): Canceling: No player for peer_id=" <<
882                         peer_id << " disconnecting peer!" << std::endl;
883                 DisconnectPeer(peer_id);
884                 return;
885         }
886
887         PlayerSAO *playersao = player->getPlayerSAO();
888         assert(playersao);
889
890         if (!playersao->isDead())
891                 return;
892
893         RespawnPlayer(peer_id);
894
895         actionstream << player->getName() << " respawns at "
896                         << PP(playersao->getBasePosition() / BS) << std::endl;
897
898         // ActiveObject is added to environment in AsyncRunStep after
899         // the previous addition has been successfully removed
900 }
901
902 bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what)
903 {
904         ItemStack selected_item, hand_item;
905         player->getWieldedItem(&selected_item, &hand_item);
906         f32 max_d = BS * getToolRange(selected_item.getDefinition(m_itemdef),
907                         hand_item.getDefinition(m_itemdef));
908
909         // Cube diagonal * 1.5 for maximal supported node extents:
910         // sqrt(3) * 1.5 â‰… 2.6
911         if (d > max_d + 2.6f * BS) {
912                 actionstream << "Player " << player->getName()
913                                 << " tried to access " << what
914                                 << " from too far: "
915                                 << "d=" << d << ", max_d=" << max_d
916                                 << "; ignoring." << std::endl;
917                 // Call callbacks
918                 m_script->on_cheat(player->getPlayerSAO(), "interacted_too_far");
919                 return false;
920         }
921         return true;
922 }
923
924 void Server::handleCommand_Interact(NetworkPacket *pkt)
925 {
926         /*
927                 [0] u16 command
928                 [2] u8 action
929                 [3] u16 item
930                 [5] u32 length of the next item (plen)
931                 [9] serialized PointedThing
932                 [9 + plen] player position information
933         */
934
935         InteractAction action;
936         u16 item_i;
937
938         *pkt >> (u8 &)action;
939         *pkt >> item_i;
940
941         std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
942         PointedThing pointed;
943         pointed.deSerialize(tmp_is);
944
945         verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
946                         << item_i << ", pointed=" << pointed.dump() << std::endl;
947
948         session_t peer_id = pkt->getPeerId();
949         RemotePlayer *player = m_env->getPlayer(peer_id);
950
951         if (player == NULL) {
952                 errorstream <<
953                         "Server::ProcessData(): Canceling: No player for peer_id=" <<
954                         peer_id << " disconnecting peer!" << std::endl;
955                 DisconnectPeer(peer_id);
956                 return;
957         }
958
959         PlayerSAO *playersao = player->getPlayerSAO();
960         if (playersao == NULL) {
961                 errorstream <<
962                         "Server::ProcessData(): Canceling: No player object for peer_id=" <<
963                         peer_id << " disconnecting peer!" << std::endl;
964                 DisconnectPeer(peer_id);
965                 return;
966         }
967
968         if (playersao->isDead()) {
969                 actionstream << "Server: " << player->getName()
970                                 << " tried to interact while dead; ignoring." << std::endl;
971                 if (pointed.type == POINTEDTHING_NODE) {
972                         // Re-send block to revert change on client-side
973                         RemoteClient *client = getClient(peer_id);
974                         v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
975                         client->SetBlockNotSent(blockpos);
976                 }
977                 // Call callbacks
978                 m_script->on_cheat(playersao, "interacted_while_dead");
979                 return;
980         }
981
982         process_PlayerPos(player, playersao, pkt);
983
984         v3f player_pos = playersao->getLastGoodPosition();
985
986         // Update wielded item
987
988         if (item_i >= player->getHotbarItemcount()) {
989                 actionstream << "Player: " << player->getName()
990                         << " tried to access item=" << item_i
991                         << " out of hotbar_itemcount="
992                         << player->getHotbarItemcount()
993                         << "; ignoring." << std::endl;
994                 return;
995         }
996
997         playersao->getPlayer()->setWieldIndex(item_i);
998
999         // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
1000         ServerActiveObject *pointed_object = NULL;
1001         if (pointed.type == POINTEDTHING_OBJECT) {
1002                 pointed_object = m_env->getActiveObject(pointed.object_id);
1003                 if (pointed_object == NULL) {
1004                         verbosestream << "TOSERVER_INTERACT: "
1005                                 "pointed object is NULL" << std::endl;
1006                         return;
1007                 }
1008
1009         }
1010
1011         /*
1012                 Make sure the player is allowed to do it
1013         */
1014         if (!checkPriv(player->getName(), "interact")) {
1015                 actionstream << player->getName() << " attempted to interact with " <<
1016                                 pointed.dump() << " without 'interact' privilege" << std::endl;
1017
1018                 if (pointed.type != POINTEDTHING_NODE)
1019                         return;
1020
1021                 // Re-send block to revert change on client-side
1022                 RemoteClient *client = getClient(peer_id);
1023                 // Digging completed -> under
1024                 if (action == INTERACT_DIGGING_COMPLETED) {
1025                         v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
1026                         client->SetBlockNotSent(blockpos);
1027                 }
1028                 // Placement -> above
1029                 else if (action == INTERACT_PLACE) {
1030                         v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface);
1031                         client->SetBlockNotSent(blockpos);
1032                 }
1033                 return;
1034         }
1035
1036         /*
1037                 Check that target is reasonably close
1038         */
1039         static thread_local const bool enable_anticheat =
1040                         !g_settings->getBool("disable_anticheat");
1041
1042         if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED ||
1043                         action == INTERACT_PLACE || action == INTERACT_USE) &&
1044                         enable_anticheat && !isSingleplayer()) {
1045                 v3f target_pos = player_pos;
1046                 if (pointed.type == POINTEDTHING_NODE) {
1047                         target_pos = intToFloat(pointed.node_undersurface, BS);
1048                 } else if (pointed.type == POINTEDTHING_OBJECT) {
1049                         target_pos = pointed_object->getBasePosition();
1050                 }
1051                 float d = playersao->getEyePosition().getDistanceFrom(target_pos);
1052
1053                 if (!checkInteractDistance(player, d, pointed.dump())
1054                                 && pointed.type == POINTEDTHING_NODE) {
1055                         // Re-send block to revert change on client-side
1056                         RemoteClient *client = getClient(peer_id);
1057                         v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
1058                         client->SetBlockNotSent(blockpos);
1059                         return;
1060                 }
1061         }
1062
1063         /*
1064                 If something goes wrong, this player is to blame
1065         */
1066         RollbackScopeActor rollback_scope(m_rollback,
1067                         std::string("player:")+player->getName());
1068
1069         switch (action) {
1070         // Start digging or punch object
1071         case INTERACT_START_DIGGING: {
1072                 if (pointed.type == POINTEDTHING_NODE) {
1073                         MapNode n(CONTENT_IGNORE);
1074                         bool pos_ok;
1075
1076                         v3s16 p_under = pointed.node_undersurface;
1077                         n = m_env->getMap().getNode(p_under, &pos_ok);
1078                         if (!pos_ok) {
1079                                 infostream << "Server: Not punching: Node not found. "
1080                                         "Adding block to emerge queue." << std::endl;
1081                                 m_emerge->enqueueBlockEmerge(peer_id,
1082                                         getNodeBlockPos(pointed.node_abovesurface), false);
1083                         }
1084
1085                         if (n.getContent() != CONTENT_IGNORE)
1086                                 m_script->node_on_punch(p_under, n, playersao, pointed);
1087
1088                         // Cheat prevention
1089                         playersao->noCheatDigStart(p_under);
1090
1091                         return;
1092                 }
1093
1094                 // Skip if the object can't be interacted with anymore
1095                 if (pointed.type != POINTEDTHING_OBJECT || pointed_object->isGone())
1096                         return;
1097
1098                 ItemStack selected_item, hand_item;
1099                 ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item);
1100                 ToolCapabilities toolcap =
1101                                 tool_item.getToolCapabilities(m_itemdef);
1102                 v3f dir = (pointed_object->getBasePosition() -
1103                                 (playersao->getBasePosition() + playersao->getEyeOffset())
1104                                         ).normalize();
1105                 float time_from_last_punch =
1106                         playersao->resetTimeFromLastPunch();
1107
1108                 u16 src_original_hp = pointed_object->getHP();
1109                 u16 dst_origin_hp = playersao->getHP();
1110
1111                 u16 wear = pointed_object->punch(dir, &toolcap, playersao,
1112                                 time_from_last_punch);
1113
1114                 // Callback may have changed item, so get it again
1115                 playersao->getWieldedItem(&selected_item);
1116                 bool changed = selected_item.addWear(wear, m_itemdef);
1117                 if (changed)
1118                         playersao->setWieldedItem(selected_item);
1119
1120                 // If the object is a player and its HP changed
1121                 if (src_original_hp != pointed_object->getHP() &&
1122                                 pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
1123                         SendPlayerHPOrDie((PlayerSAO *)pointed_object,
1124                                         PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao));
1125                 }
1126
1127                 // If the puncher is a player and its HP changed
1128                 if (dst_origin_hp != playersao->getHP())
1129                         SendPlayerHPOrDie(playersao,
1130                                         PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
1131
1132                 return;
1133         } // action == INTERACT_START_DIGGING
1134
1135         case INTERACT_STOP_DIGGING:
1136                 // Nothing to do
1137                 return;
1138
1139         case INTERACT_DIGGING_COMPLETED: {
1140                 // Only digging of nodes
1141                 if (pointed.type != POINTEDTHING_NODE)
1142                         return;
1143                 bool pos_ok;
1144                 v3s16 p_under = pointed.node_undersurface;
1145                 MapNode n = m_env->getMap().getNode(p_under, &pos_ok);
1146                 if (!pos_ok) {
1147                         infostream << "Server: Not finishing digging: Node not found. "
1148                                 "Adding block to emerge queue." << std::endl;
1149                         m_emerge->enqueueBlockEmerge(peer_id,
1150                                 getNodeBlockPos(pointed.node_abovesurface), false);
1151                 }
1152
1153                 /* Cheat prevention */
1154                 bool is_valid_dig = true;
1155                 if (enable_anticheat && !isSingleplayer()) {
1156                         v3s16 nocheat_p = playersao->getNoCheatDigPos();
1157                         float nocheat_t = playersao->getNoCheatDigTime();
1158                         playersao->noCheatDigEnd();
1159                         // If player didn't start digging this, ignore dig
1160                         if (nocheat_p != p_under) {
1161                                 infostream << "Server: " << player->getName()
1162                                                 << " started digging "
1163                                                 << PP(nocheat_p) << " and completed digging "
1164                                                 << PP(p_under) << "; not digging." << std::endl;
1165                                 is_valid_dig = false;
1166                                 // Call callbacks
1167                                 m_script->on_cheat(playersao, "finished_unknown_dig");
1168                         }
1169
1170                         // Get player's wielded item
1171                         // See also: Game::handleDigging
1172                         ItemStack selected_item, hand_item;
1173                         playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);
1174
1175                         // Get diggability and expected digging time
1176                         DigParams params = getDigParams(m_nodedef->get(n).groups,
1177                                         &selected_item.getToolCapabilities(m_itemdef));
1178                         // If can't dig, try hand
1179                         if (!params.diggable) {
1180                                 params = getDigParams(m_nodedef->get(n).groups,
1181                                         &hand_item.getToolCapabilities(m_itemdef));
1182                         }
1183                         // If can't dig, ignore dig
1184                         if (!params.diggable) {
1185                                 infostream << "Server: " << player->getName()
1186                                                 << " completed digging " << PP(p_under)
1187                                                 << ", which is not diggable with tool; not digging."
1188                                                 << std::endl;
1189                                 is_valid_dig = false;
1190                                 // Call callbacks
1191                                 m_script->on_cheat(playersao, "dug_unbreakable");
1192                         }
1193                         // Check digging time
1194                         // If already invalidated, we don't have to
1195                         if (!is_valid_dig) {
1196                                 // Well not our problem then
1197                         }
1198                         // Clean and long dig
1199                         else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
1200                                 // All is good, but grab time from pool; don't care if
1201                                 // it's actually available
1202                                 playersao->getDigPool().grab(params.time);
1203                         }
1204                         // Short or laggy dig
1205                         // Try getting the time from pool
1206                         else if (playersao->getDigPool().grab(params.time)) {
1207                                 // All is good
1208                         }
1209                         // Dig not possible
1210                         else {
1211                                 infostream << "Server: " << player->getName()
1212                                                 << " completed digging " << PP(p_under)
1213                                                 << "too fast; not digging." << std::endl;
1214                                 is_valid_dig = false;
1215                                 // Call callbacks
1216                                 m_script->on_cheat(playersao, "dug_too_fast");
1217                         }
1218                 }
1219
1220                 /* Actually dig node */
1221
1222                 if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
1223                         m_script->node_on_dig(p_under, n, playersao);
1224
1225                 v3s16 blockpos = getNodeBlockPos(p_under);
1226                 RemoteClient *client = getClient(peer_id);
1227                 // Send unusual result (that is, node not being removed)
1228                 if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR)
1229                         // Re-send block to revert change on client-side
1230                         client->SetBlockNotSent(blockpos);
1231                 else
1232                         client->ResendBlockIfOnWire(blockpos);
1233
1234                 return;
1235         } // action == INTERACT_DIGGING_COMPLETED
1236
1237         // Place block or right-click object
1238         case INTERACT_PLACE: {
1239                 ItemStack selected_item;
1240                 playersao->getWieldedItem(&selected_item, nullptr);
1241
1242                 // Reset build time counter
1243                 if (pointed.type == POINTEDTHING_NODE &&
1244                                 selected_item.getDefinition(m_itemdef).type == ITEM_NODE)
1245                         getClient(peer_id)->m_time_from_building = 0.0;
1246
1247                 if (pointed.type == POINTEDTHING_OBJECT) {
1248                         // Right click object
1249
1250                         // Skip if object can't be interacted with anymore
1251                         if (pointed_object->isGone())
1252                                 return;
1253
1254                         actionstream << player->getName() << " right-clicks object "
1255                                         << pointed.object_id << ": "
1256                                         << pointed_object->getDescription() << std::endl;
1257
1258                         // Do stuff
1259                         if (m_script->item_OnSecondaryUse(
1260                                         selected_item, playersao, pointed)) {
1261                                 if (playersao->setWieldedItem(selected_item)) {
1262                                         SendInventory(playersao, true);
1263                                 }
1264                         }
1265
1266                         pointed_object->rightClick(playersao);
1267                 } else if (m_script->item_OnPlace(selected_item, playersao, pointed)) {
1268                         // Placement was handled in lua
1269
1270                         // Apply returned ItemStack
1271                         if (playersao->setWieldedItem(selected_item))
1272                                 SendInventory(playersao, true);
1273                 }
1274
1275                 if (pointed.type != POINTEDTHING_NODE)
1276                         return;
1277
1278                 // If item has node placement prediction, always send the
1279                 // blocks to make sure the client knows what exactly happened
1280                 RemoteClient *client = getClient(peer_id);
1281                 v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface);
1282                 v3s16 blockpos2 = getNodeBlockPos(pointed.node_undersurface);
1283                 if (!selected_item.getDefinition(m_itemdef
1284                                 ).node_placement_prediction.empty()) {
1285                         client->SetBlockNotSent(blockpos);
1286                         if (blockpos2 != blockpos)
1287                                 client->SetBlockNotSent(blockpos2);
1288                 } else {
1289                         client->ResendBlockIfOnWire(blockpos);
1290                         if (blockpos2 != blockpos)
1291                                 client->ResendBlockIfOnWire(blockpos2);
1292                 }
1293
1294                 return;
1295         } // action == INTERACT_PLACE
1296
1297         case INTERACT_USE: {
1298                 ItemStack selected_item;
1299                 playersao->getWieldedItem(&selected_item, nullptr);
1300
1301                 actionstream << player->getName() << " uses " << selected_item.name
1302                                 << ", pointing at " << pointed.dump() << std::endl;
1303
1304                 if (m_script->item_OnUse(selected_item, playersao, pointed)) {
1305                         // Apply returned ItemStack
1306                         if (playersao->setWieldedItem(selected_item))
1307                                 SendInventory(playersao, true);
1308                 }
1309
1310                 return;
1311         }
1312
1313         // Rightclick air
1314         case INTERACT_ACTIVATE: {
1315                 ItemStack selected_item;
1316                 playersao->getWieldedItem(&selected_item, nullptr);
1317
1318                 actionstream << player->getName() << " activates "
1319                                 << selected_item.name << std::endl;
1320
1321                 pointed.type = POINTEDTHING_NOTHING; // can only ever be NOTHING
1322
1323                 if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
1324                         if (playersao->setWieldedItem(selected_item))
1325                                 SendInventory(playersao, true);
1326                 }
1327
1328                 return;
1329         }
1330
1331         default:
1332                 warningstream << "Server: Invalid action " << action << std::endl;
1333
1334         }
1335 }
1336
1337 void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
1338 {
1339         u16 num;
1340         *pkt >> num;
1341         for (u16 k = 0; k < num; k++) {
1342                 s32 id;
1343
1344                 *pkt >> id;
1345
1346                 std::unordered_map<s32, ServerPlayingSound>::iterator i =
1347                         m_playing_sounds.find(id);
1348                 if (i == m_playing_sounds.end())
1349                         continue;
1350
1351                 ServerPlayingSound &psound = i->second;
1352                 psound.clients.erase(pkt->getPeerId());
1353                 if (psound.clients.empty())
1354                         m_playing_sounds.erase(i++);
1355         }
1356 }
1357
1358 void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
1359 {
1360         v3s16 p;
1361         std::string formname;
1362         u16 num;
1363
1364         *pkt >> p >> formname >> num;
1365
1366         StringMap fields;
1367         for (u16 k = 0; k < num; k++) {
1368                 std::string fieldname;
1369                 *pkt >> fieldname;
1370                 fields[fieldname] = pkt->readLongString();
1371         }
1372
1373         session_t peer_id = pkt->getPeerId();
1374         RemotePlayer *player = m_env->getPlayer(peer_id);
1375
1376         if (player == NULL) {
1377                 errorstream <<
1378                         "Server::ProcessData(): Canceling: No player for peer_id=" <<
1379                         peer_id << " disconnecting peer!" << std::endl;
1380                 DisconnectPeer(peer_id);
1381                 return;
1382         }
1383
1384         PlayerSAO *playersao = player->getPlayerSAO();
1385         if (playersao == NULL) {
1386                 errorstream <<
1387                         "Server::ProcessData(): Canceling: No player object for peer_id=" <<
1388                         peer_id << " disconnecting peer!" << std::endl;
1389                 DisconnectPeer(peer_id);
1390                 return;
1391         }
1392
1393         // If something goes wrong, this player is to blame
1394         RollbackScopeActor rollback_scope(m_rollback,
1395                         std::string("player:")+player->getName());
1396
1397         // Check the target node for rollback data; leave others unnoticed
1398         RollbackNode rn_old(&m_env->getMap(), p, this);
1399
1400         m_script->node_on_receive_fields(p, formname, fields, playersao);
1401
1402         // Report rollback data
1403         RollbackNode rn_new(&m_env->getMap(), p, this);
1404         if (rollback() && rn_new != rn_old) {
1405                 RollbackAction action;
1406                 action.setSetNode(p, rn_old, rn_new);
1407                 rollback()->reportAction(action);
1408         }
1409 }
1410
1411 void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
1412 {
1413         std::string client_formspec_name;
1414         u16 num;
1415
1416         *pkt >> client_formspec_name >> num;
1417
1418         StringMap fields;
1419         for (u16 k = 0; k < num; k++) {
1420                 std::string fieldname;
1421                 *pkt >> fieldname;
1422                 fields[fieldname] = pkt->readLongString();
1423         }
1424
1425         session_t peer_id = pkt->getPeerId();
1426         RemotePlayer *player = m_env->getPlayer(peer_id);
1427
1428         if (player == NULL) {
1429                 errorstream <<
1430                         "Server::ProcessData(): Canceling: No player for peer_id=" <<
1431                         peer_id << " disconnecting peer!" << std::endl;
1432                 DisconnectPeer(peer_id);
1433                 return;
1434         }
1435
1436         PlayerSAO *playersao = player->getPlayerSAO();
1437         if (playersao == NULL) {
1438                 errorstream <<
1439                         "Server::ProcessData(): Canceling: No player object for peer_id=" <<
1440                         peer_id << " disconnecting peer!" << std::endl;
1441                 DisconnectPeer(peer_id);
1442                 return;
1443         }
1444
1445         if (client_formspec_name.empty()) { // pass through inventory submits
1446                 m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
1447                 return;
1448         }
1449
1450         // verify that we displayed the formspec to the user
1451         const auto peer_state_iterator = m_formspec_state_data.find(peer_id);
1452         if (peer_state_iterator != m_formspec_state_data.end()) {
1453                 const std::string &server_formspec_name = peer_state_iterator->second;
1454                 if (client_formspec_name == server_formspec_name) {
1455                         auto it = fields.find("quit");
1456                         if (it != fields.end() && it->second == "true")
1457                                 m_formspec_state_data.erase(peer_state_iterator);
1458
1459                         m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
1460                         return;
1461                 }
1462                 actionstream << "'" << player->getName()
1463                         << "' submitted formspec ('" << client_formspec_name
1464                         << "') but the name of the formspec doesn't match the"
1465                         " expected name ('" << server_formspec_name << "')";
1466
1467         } else {
1468                 actionstream << "'" << player->getName()
1469                         << "' submitted formspec ('" << client_formspec_name
1470                         << "') but server hasn't sent formspec to client";
1471         }
1472         actionstream << ", possible exploitation attempt" << std::endl;
1473 }
1474
1475 void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
1476 {
1477         session_t peer_id = pkt->getPeerId();
1478         RemoteClient *client = getClient(peer_id, CS_Invalid);
1479         ClientState cstate = client->getState();
1480
1481         std::string playername = client->getName();
1482
1483         std::string salt;
1484         std::string verification_key;
1485
1486         std::string addr_s = getPeerAddress(peer_id).serializeString();
1487         u8 is_empty;
1488
1489         *pkt >> salt >> verification_key >> is_empty;
1490
1491         verbosestream << "Server: Got TOSERVER_FIRST_SRP from " << addr_s
1492                 << ", with is_empty=" << (is_empty == 1) << std::endl;
1493
1494         // Either this packet is sent because the user is new or to change the password
1495         if (cstate == CS_HelloSent) {
1496                 if (!client->isMechAllowed(AUTH_MECHANISM_FIRST_SRP)) {
1497                         actionstream << "Server: Client from " << addr_s
1498                                         << " tried to set password without being "
1499                                         << "authenticated, or the username being new." << std::endl;
1500                         DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1501                         return;
1502                 }
1503
1504                 if (!isSingleplayer() &&
1505                                 g_settings->getBool("disallow_empty_password") &&
1506                                 is_empty == 1) {
1507                         actionstream << "Server: " << playername
1508                                         << " supplied empty password from " << addr_s << std::endl;
1509                         DenyAccess(peer_id, SERVER_ACCESSDENIED_EMPTY_PASSWORD);
1510                         return;
1511                 }
1512
1513                 std::string initial_ver_key;
1514
1515                 initial_ver_key = encode_srp_verifier(verification_key, salt);
1516                 m_script->createAuth(playername, initial_ver_key);
1517                 m_script->on_authplayer(playername, addr_s, true);
1518
1519                 acceptAuth(peer_id, false);
1520         } else {
1521                 if (cstate < CS_SudoMode) {
1522                         infostream << "Server::ProcessData(): Ignoring TOSERVER_FIRST_SRP from "
1523                                         << addr_s << ": " << "Client has wrong state " << cstate << "."
1524                                         << std::endl;
1525                         return;
1526                 }
1527                 m_clients.event(peer_id, CSE_SudoLeave);
1528                 std::string pw_db_field = encode_srp_verifier(verification_key, salt);
1529                 bool success = m_script->setPassword(playername, pw_db_field);
1530                 if (success) {
1531                         actionstream << playername << " changes password" << std::endl;
1532                         SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1533                                 L"Password change successful."));
1534                 } else {
1535                         actionstream << playername <<
1536                                 " tries to change password but it fails" << std::endl;
1537                         SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1538                                 L"Password change failed or unavailable."));
1539                 }
1540         }
1541 }
1542
1543 void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
1544 {
1545         session_t peer_id = pkt->getPeerId();
1546         RemoteClient *client = getClient(peer_id, CS_Invalid);
1547         ClientState cstate = client->getState();
1548
1549         bool wantSudo = (cstate == CS_Active);
1550
1551         if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
1552                 actionstream << "Server: got SRP _A packet in wrong state " << cstate <<
1553                         " from " << getPeerAddress(peer_id).serializeString() <<
1554                         ". Ignoring." << std::endl;
1555                 return;
1556         }
1557
1558         if (client->chosen_mech != AUTH_MECHANISM_NONE) {
1559                 actionstream << "Server: got SRP _A packet, while auth is already "
1560                         "going on with mech " << client->chosen_mech << " from " <<
1561                         getPeerAddress(peer_id).serializeString() <<
1562                         " (wantSudo=" << wantSudo << "). Ignoring." << std::endl;
1563                 if (wantSudo) {
1564                         DenySudoAccess(peer_id);
1565                         return;
1566                 }
1567
1568                 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1569                 return;
1570         }
1571
1572         std::string bytes_A;
1573         u8 based_on;
1574         *pkt >> bytes_A >> based_on;
1575
1576         infostream << "Server: TOSERVER_SRP_BYTES_A received with "
1577                 << "based_on=" << int(based_on) << " and len_A="
1578                 << bytes_A.length() << "." << std::endl;
1579
1580         AuthMechanism chosen = (based_on == 0) ?
1581                 AUTH_MECHANISM_LEGACY_PASSWORD : AUTH_MECHANISM_SRP;
1582
1583         if (wantSudo) {
1584                 if (!client->isSudoMechAllowed(chosen)) {
1585                         actionstream << "Server: Player \"" << client->getName() <<
1586                                 "\" at " << getPeerAddress(peer_id).serializeString() <<
1587                                 " tried to change password using unallowed mech " << chosen <<
1588                                 "." << std::endl;
1589                         DenySudoAccess(peer_id);
1590                         return;
1591                 }
1592         } else {
1593                 if (!client->isMechAllowed(chosen)) {
1594                         actionstream << "Server: Client tried to authenticate from " <<
1595                                 getPeerAddress(peer_id).serializeString() <<
1596                                 " using unallowed mech " << chosen << "." << std::endl;
1597                         DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1598                         return;
1599                 }
1600         }
1601
1602         client->chosen_mech = chosen;
1603
1604         std::string salt;
1605         std::string verifier;
1606
1607         if (based_on == 0) {
1608
1609                 generate_srp_verifier_and_salt(client->getName(), client->enc_pwd,
1610                         &verifier, &salt);
1611         } else if (!decode_srp_verifier_and_salt(client->enc_pwd, &verifier, &salt)) {
1612                 // Non-base64 errors should have been catched in the init handler
1613                 actionstream << "Server: User " << client->getName() <<
1614                         " tried to log in, but srp verifier field was invalid (most likely "
1615                         "invalid base64)." << std::endl;
1616                 DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
1617                 return;
1618         }
1619
1620         char *bytes_B = 0;
1621         size_t len_B = 0;
1622
1623         client->auth_data = srp_verifier_new(SRP_SHA256, SRP_NG_2048,
1624                 client->getName().c_str(),
1625                 (const unsigned char *) salt.c_str(), salt.size(),
1626                 (const unsigned char *) verifier.c_str(), verifier.size(),
1627                 (const unsigned char *) bytes_A.c_str(), bytes_A.size(),
1628                 NULL, 0,
1629                 (unsigned char **) &bytes_B, &len_B, NULL, NULL);
1630
1631         if (!bytes_B) {
1632                 actionstream << "Server: User " << client->getName()
1633                         << " tried to log in, SRP-6a safety check violated in _A handler."
1634                         << std::endl;
1635                 if (wantSudo) {
1636                         DenySudoAccess(peer_id);
1637                         return;
1638                 }
1639
1640                 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1641                 return;
1642         }
1643
1644         NetworkPacket resp_pkt(TOCLIENT_SRP_BYTES_S_B, 0, peer_id);
1645         resp_pkt << salt << std::string(bytes_B, len_B);
1646         Send(&resp_pkt);
1647 }
1648
1649 void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
1650 {
1651         session_t peer_id = pkt->getPeerId();
1652         RemoteClient *client = getClient(peer_id, CS_Invalid);
1653         ClientState cstate = client->getState();
1654         std::string addr_s = getPeerAddress(pkt->getPeerId()).serializeString();
1655         std::string playername = client->getName();
1656
1657         bool wantSudo = (cstate == CS_Active);
1658
1659         verbosestream << "Server: Received TOCLIENT_SRP_BYTES_M." << std::endl;
1660
1661         if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
1662                 actionstream << "Server: got SRP _M packet in wrong state "
1663                         << cstate << " from " << addr_s
1664                         << ". Ignoring." << std::endl;
1665                 return;
1666         }
1667
1668         if (client->chosen_mech != AUTH_MECHANISM_SRP &&
1669                         client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
1670                 actionstream << "Server: got SRP _M packet, while auth"
1671                         << "is going on with mech " << client->chosen_mech << " from "
1672                         << addr_s << " (wantSudo=" << wantSudo << "). Denying." << std::endl;
1673                 if (wantSudo) {
1674                         DenySudoAccess(peer_id);
1675                         return;
1676                 }
1677
1678                 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1679                 return;
1680         }
1681
1682         std::string bytes_M;
1683         *pkt >> bytes_M;
1684
1685         if (srp_verifier_get_session_key_length((SRPVerifier *) client->auth_data)
1686                         != bytes_M.size()) {
1687                 actionstream << "Server: User " << playername << " at " << addr_s
1688                         << " sent bytes_M with invalid length " << bytes_M.size() << std::endl;
1689                 DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
1690                 return;
1691         }
1692
1693         unsigned char *bytes_HAMK = 0;
1694
1695         srp_verifier_verify_session((SRPVerifier *) client->auth_data,
1696                 (unsigned char *)bytes_M.c_str(), &bytes_HAMK);
1697
1698         if (!bytes_HAMK) {
1699                 if (wantSudo) {
1700                         actionstream << "Server: User " << playername << " at " << addr_s
1701                                 << " tried to change their password, but supplied wrong"
1702                                 << " (SRP) password for authentication." << std::endl;
1703                         DenySudoAccess(peer_id);
1704                         return;
1705                 }
1706
1707                 actionstream << "Server: User " << playername << " at " << addr_s
1708                         << " supplied wrong password (auth mechanism: SRP)." << std::endl;
1709                 m_script->on_authplayer(playername, addr_s, false);
1710                 DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_PASSWORD);
1711                 return;
1712         }
1713
1714         if (client->create_player_on_auth_success) {
1715                 m_script->createAuth(playername, client->enc_pwd);
1716
1717                 std::string checkpwd; // not used, but needed for passing something
1718                 if (!m_script->getAuth(playername, &checkpwd, NULL)) {
1719                         actionstream << "Server: " << playername <<
1720                                 " cannot be authenticated (auth handler does not work?)" <<
1721                                 std::endl;
1722                         DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
1723                         return;
1724                 }
1725                 client->create_player_on_auth_success = false;
1726         }
1727
1728         m_script->on_authplayer(playername, addr_s, true);
1729         acceptAuth(peer_id, wantSudo);
1730 }
1731
1732 /*
1733  * Mod channels
1734  */
1735
1736 void Server::handleCommand_ModChannelJoin(NetworkPacket *pkt)
1737 {
1738         std::string channel_name;
1739         *pkt >> channel_name;
1740
1741         session_t peer_id = pkt->getPeerId();
1742         NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
1743                 1 + 2 + channel_name.size(), peer_id);
1744
1745         // Send signal to client to notify join succeed or not
1746         if (g_settings->getBool("enable_mod_channels") &&
1747                         m_modchannel_mgr->joinChannel(channel_name, peer_id)) {
1748                 resp_pkt << (u8) MODCHANNEL_SIGNAL_JOIN_OK;
1749                 infostream << "Peer " << peer_id << " joined channel " <<
1750                         channel_name << std::endl;
1751         }
1752         else {
1753                 resp_pkt << (u8)MODCHANNEL_SIGNAL_JOIN_FAILURE;
1754                 infostream << "Peer " << peer_id << " tried to join channel " <<
1755                         channel_name << ", but was already registered." << std::endl;
1756         }
1757         resp_pkt << channel_name;
1758         Send(&resp_pkt);
1759 }
1760
1761 void Server::handleCommand_ModChannelLeave(NetworkPacket *pkt)
1762 {
1763         std::string channel_name;
1764         *pkt >> channel_name;
1765
1766         session_t peer_id = pkt->getPeerId();
1767         NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
1768                 1 + 2 + channel_name.size(), peer_id);
1769
1770         // Send signal to client to notify join succeed or not
1771         if (g_settings->getBool("enable_mod_channels") &&
1772                         m_modchannel_mgr->leaveChannel(channel_name, peer_id)) {
1773                 resp_pkt << (u8)MODCHANNEL_SIGNAL_LEAVE_OK;
1774                 infostream << "Peer " << peer_id << " left channel " << channel_name <<
1775                         std::endl;
1776         } else {
1777                 resp_pkt << (u8) MODCHANNEL_SIGNAL_LEAVE_FAILURE;
1778                 infostream << "Peer " << peer_id << " left channel " << channel_name <<
1779                         ", but was not registered." << std::endl;
1780         }
1781         resp_pkt << channel_name;
1782         Send(&resp_pkt);
1783 }
1784
1785 void Server::handleCommand_ModChannelMsg(NetworkPacket *pkt)
1786 {
1787         std::string channel_name, channel_msg;
1788         *pkt >> channel_name >> channel_msg;
1789
1790         session_t peer_id = pkt->getPeerId();
1791         verbosestream << "Mod channel message received from peer " << peer_id <<
1792                 " on channel " << channel_name << " message: " << channel_msg <<
1793                 std::endl;
1794
1795         // If mod channels are not enabled, discard message
1796         if (!g_settings->getBool("enable_mod_channels")) {
1797                 return;
1798         }
1799
1800         // If channel not registered, signal it and ignore message
1801         if (!m_modchannel_mgr->channelRegistered(channel_name)) {
1802                 NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
1803                         1 + 2 + channel_name.size(), peer_id);
1804                 resp_pkt << (u8)MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED << channel_name;
1805                 Send(&resp_pkt);
1806                 return;
1807         }
1808
1809         // @TODO: filter, rate limit
1810
1811         broadcastModChannelMessage(channel_name, channel_msg, peer_id);
1812 }